Dany0
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61ae1d5e17
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Fix MODE_FREEAIM
We need it because reasons.
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2015-02-02 21:31:04 +01:00 |
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B R
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1e407bf779
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Pressing escape in a menu no longer opens the quit menu
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2015-02-02 03:00:30 -08:00 |
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Ben Russell (300178622)
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53a19380da
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fixed noclip bug; fixed a derp in the last commit
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2015-02-02 18:55:29 +13:00 |
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Ben Russell (300178622)
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303ebd25a6
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operation gotta stay fast part 2, which also enables vplnades
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2015-02-02 16:58:48 +13:00 |
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Ben Russell (300178622)
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bec04e9b84
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operation save our VBOs, part 1
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2015-02-02 16:23:25 +13:00 |
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Ben Russell (300178622)
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ceafe9af1e
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[0.1.2-14] fixes for ARM. also, misc lua fixes.
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2015-02-02 13:58:20 +13:00 |
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Ben Russell (300178622)
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f8d451792b
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typo fix (thanks RSTFS) + player&intel spawn regions changed
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2015-01-30 19:15:12 +13:00 |
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Ben Russell (300178622)
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d59c1114dd
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hspeed shown in F1 display
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2015-01-29 19:51:53 +13:00 |
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Ben Russell (300178622)
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54e22eccf7
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physics networking improvements
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2015-01-29 17:52:46 +13:00 |
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Ben Russell (300178622)
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f63e2db74d
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[0.1.2-11] Happy two new years! Import from TheHole.
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2015-01-29 09:39:05 +13:00 |
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BR-
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19b468f334
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w to screen_width
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2013-08-02 05:43:24 +04:00 |
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Dany Menko
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2246aaa437
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refactoring is just a fancy word
(why were we calling client.screen_get_dims() twice per file in 4 out of 5 files that used it?)
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2013-07-31 15:10:28 +02:00 |
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BR-
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ef3da7643e
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fixed vpl debug crash that popped up rarely
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2013-07-21 00:16:47 +04:00 |
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BR-
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27ea7d1cf3
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move the hit indication crosshair too
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2013-07-20 22:03:09 +04:00 |
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BR-
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e368bd70af
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added MODE_FREEAIM, which uses a rectangular aiming deadzone
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2013-07-20 21:56:26 +04:00 |
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Ben Russell (300178622)
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2c298c5772
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every software engineering problem can be solved by adding a layer of abstraction except for the problem of using java
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2013-07-10 15:10:01 +12:00 |
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Ben Russell (300178622)
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a41aa03920
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build mode performance greatly improved
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2013-07-10 14:23:07 +12:00 |
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Ben Russell (300178622)
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68dad95910
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build mode is much better now with a BRAND SPANKING NEW TOOL
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2013-07-09 21:38:24 +12:00 |
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Ben Russell (300178622)
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9f854469c5
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fixed bug where chat input would disappear uncleanly on respawn
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2013-07-09 19:42:32 +12:00 |
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Ben Russell (300178622)
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3cb5e850e6
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LTS: last team standing (hope i didn't break anything!)
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2013-07-04 20:17:29 +12:00 |
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Ben Russell (300178622)
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876840ac0c
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i THINK that's all that needs to happen for That Fucking Refactor.
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2013-07-04 12:48:32 +12:00 |
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Ben Russell (300178622)
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57a8700b1b
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camera wall correction adjusted; third-person deadcam
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2013-07-03 19:35:36 +12:00 |
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Ben Russell (300178622)
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ceb1622caf
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That Fucking Refactor: spade + block mostly shifted into their own things, still some ties to cut though
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2013-07-03 15:10:34 +12:00 |
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Ben Russell (300178622)
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3ee920d521
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moved common gun crap into ent/tpl_gun.lua
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2013-07-03 11:54:59 +12:00 |
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Ben Russell (300178622)
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39b9bbbb3e
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1ctf, r1ctf, and a bunch of improvements + fixes
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2013-06-30 20:29:10 +12:00 |
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Ben Russell (300178622)
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1fbfea6276
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easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit)
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2013-06-30 18:08:40 +12:00 |
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Ben Russell (300178622)
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e42eed6d2d
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moved most of the CTF stuff into its own mode stuff
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2013-06-30 17:40:28 +12:00 |
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Ben Russell (300178622)
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22b266ce78
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added more permissions
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2013-06-30 12:21:38 +12:00 |
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Ben Russell (300178622)
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677e6cf0e9
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scoping no longer affects sound distance attenuation (should fix this in the next engine)
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2013-06-30 09:24:15 +12:00 |
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Ben Russell (300178622)
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de434646d4
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[0.1] fixed an oversight where json files couldn't be sent.
anyhow, iceball-0.1.zip is about to be uploaded :D :D :D
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2013-06-27 18:22:37 +12:00 |
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Ben Russell (300178622)
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99c6bc8292
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you shouldn't be able to ESP by going really close to walls anymore
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2013-06-26 18:56:07 +12:00 |
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Ben Russell (300178622)
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81c962699c
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fixed some stupid bugs in the radiosity model used for grenades
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2013-06-26 14:49:49 +12:00 |
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Ben Russell (300178622)
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8313a1cdab
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fixed an issue with IR only emitting one VPL
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2013-06-25 19:30:55 +12:00 |
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Ben Russell (300178622)
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4bdf057768
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IR model changed slightly + easier debugging of IR cases
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2013-06-25 18:34:02 +12:00 |
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Ben Russell (300178622)
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2a18196432
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grenades now follow a radiosity model using Instant Radiosity
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2013-06-25 16:58:10 +12:00 |
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Ben Russell (300178622)
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ecf3fb4871
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added audio indicator of a player being hit
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2013-06-25 11:55:24 +12:00 |
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Ben Russell (300178622)
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f5dbfe15dd
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removed a bit more spam; added the strategies from the AoS Wiki which might be useful
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2013-06-25 11:35:20 +12:00 |
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Ben Russell (300178622)
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1921d2e34d
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removed a debugging print() for the previous fix
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2013-06-25 11:25:17 +12:00 |
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Ben Russell (300178622)
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64cb0f02bb
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fixed spawning direction bug; added a couple of parameters for the map gen
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2013-06-25 11:23:33 +12:00 |
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Ben Russell (300178622)
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7183e461e0
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replaced all remaining instances of sockfd with neth, fixes blocks not returning when spaded
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2013-06-24 20:53:33 +12:00 |
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Ben Russell (300178622)
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f39c377848
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crosshair accuracy fixed
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2013-06-24 15:05:47 +12:00 |
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Ben Russell (300178622)
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162fcea1ce
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added some constants to common.lua so you can tweak the player physics
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2013-06-20 11:41:17 +12:00 |
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Ben Russell (300178622)
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6a28eff44a
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slowed down player while climbing/dropping, fixed some bugs + tidied up code
gun shots can't wrap around and damage blocks on the other side anymore
made pkg/base/ent/gun_* use PKT_* constants rather than 0x* magic numbers
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2013-06-07 15:56:53 +12:00 |
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B R
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018167ff5c
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visible gun recoil
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2013-04-27 07:49:38 -07:00 |
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Ben Russell (300178622)
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f0f9b9a914
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renaming cases of this.draw in ent/* to this.render
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2013-04-16 21:49:17 +12:00 |
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Ben Russell (300178622)
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5c9fa1d72f
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refactor: added obj_player.set_blocks()
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2013-04-16 09:46:22 +12:00 |
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B R
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7454a52c3d
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hide the GUI when dead
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2013-04-10 06:39:49 -07:00 |
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B R
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ed09016ca8
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Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
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2013-04-09 19:20:44 -07:00 |
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B R
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add2500881
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added bombs/nukes
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2013-04-05 20:18:13 -07:00 |
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B R
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d72c084274
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refactored explosives
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2013-04-03 12:07:56 -07:00 |
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