Ben Russell (300178622)
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087cfd1cea
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[0.0-49] kicks are handled gracefully now; server can kick from the lua side; framework starting to be laid for ENet support
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2013-06-23 15:50:29 +12:00 |
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Ben Russell (300178622)
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d03c7bb51a
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[0.0-48] OpenGL chunk tesselation stuff improved; client.renderer for determining which renderer a user is using
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2013-06-21 14:18:21 +12:00 |
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B R
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ed09016ca8
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Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
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2013-04-09 19:20:44 -07:00 |
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B R
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add2500881
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added bombs/nukes
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2013-04-05 20:18:13 -07:00 |
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Ben Russell (300178622)
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6a223235e3
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now for another thing to be fixed
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2013-04-06 16:12:30 +13:00 |
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BR
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6cbf89f77e
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chevrons above squadmates heads
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2013-03-31 17:11:58 -07:00 |
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B R
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12bedc8a7e
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added weapon switching
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2013-03-28 15:37:31 -07:00 |
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Ben Russell (300178622)
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347aa2d4a1
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packet throttling implemented, i hope
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2013-03-19 13:41:47 +13:00 |
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Ben Russell (300178622)
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59f7b90aad
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/piano
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2013-03-17 18:55:44 +13:00 |
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Ben Russell (300178622)
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a97df70b43
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[0.0-30] clsave/config.json supported! also updated a few docs slightly.
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2013-03-16 12:34:00 +13:00 |
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Ben Russell (300178622)
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b42dd073aa
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moved pmf loading to the appropriate places for things that actually have objects
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2013-03-01 20:00:36 +13:00 |
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Ben Russell (300178622)
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efdf22c388
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made all PMFs go via skin_load
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2013-03-01 19:30:53 +13:00 |
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Ben Russell (300178622)
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0abda11b63
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kick_on_join is now optional and disabled by default
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2013-03-01 16:20:19 +13:00 |
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Ben Russell (300178622)
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0de39bfc6c
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stage 2, client side. fuck yes.
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2013-02-26 15:21:54 +13:00 |
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Ben Russell (300178622)
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5d81b618bd
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i think this is the rest of the packets
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2013-02-26 14:21:02 +13:00 |
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Ben Russell (300178622)
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5e68553c83
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net refactor stage 1 started: replace all magic numbers with names
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2013-02-26 12:40:56 +13:00 |
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Ben Russell (300178622)
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32a84198c4
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[0.0-27] tiny hack to fix backwards incompatibility (also what happened to 0.0-26?!)
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2013-02-19 16:00:36 +13:00 |
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Ben Russell (300178622)
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831dfd7e88
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[0.0-25] tidied up the last few commits; bumped the version number (please, update the version number when you touch the engine!)
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2013-02-17 15:11:05 +13:00 |
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learn_more
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689404504a
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release mouse on alt+tab, fix windows build + some debugging help
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2013-02-16 16:28:37 +01:00 |
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ryan
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03ab37e110
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attempt #1 at supporting non-qwerty layouts on windows
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2013-02-16 14:34:32 +11:00 |
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Ben Russell (300178622)
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080027a9ee
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[0.0-22] fog added, player model fixed, PMF rendering fixed, -19 through -21 banned, zipdist updated
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2013-02-15 10:12:48 +13:00 |
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Ben Russell (300178622)
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fd90c9c189
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started refactor of tools + network; fixed a few loose ends
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2013-02-12 17:39:22 +13:00 |
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triplefox
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5d4345389a
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fix some terrible stuff and add the input buffer, also i hate the typing code t.t
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2013-02-11 20:15:03 -08:00 |
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BR
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42ee63c0f5
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quick change button (Q) - closes #28
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2013-02-10 11:35:43 -08:00 |
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BR
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63f97e646b
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block health also serverside, fixed not getting blocks back when breaking
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2013-02-09 17:45:17 -08:00 |
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BR
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4648c3fd3a
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everyone can see block damage
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2013-02-03 10:07:39 -08:00 |
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BR
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b5e7d05eb3
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block damage particles
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2013-02-03 09:48:12 -08:00 |
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BR
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555f5bf79e
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added ejected bullet casings
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2013-02-03 07:41:35 -08:00 |
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BR
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c2388c4ccc
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added explosion particles
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2013-02-02 18:24:33 -08:00 |
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Ben Russell (300178622)
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d3c20a1edc
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player game modes settable with /gmode; spec not really ready yet
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2013-02-01 21:30:12 +13:00 |
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BR
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7f166d5eae
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committing for Dany0, added team-based guns
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2013-01-27 14:22:20 -08:00 |
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BR
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91a2d3c9b5
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added hit indicator
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2013-01-27 13:33:02 -08:00 |
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triplefox
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2bd4a6ac11
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cleanup
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2013-01-26 08:29:57 -08:00 |
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BR
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27569838de
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kick_on_join works now
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2013-01-24 18:34:30 -08:00 |
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BR
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e5826f602f
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team scoring
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2013-01-24 11:01:14 -08:00 |
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Dany0
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a0dd8ea25a
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Enhanced block building
Much easier to build bridges, bases etc. now. Especially under fire.
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2013-01-21 21:23:42 +01:00 |
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BR
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d4f68b6f92
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fixed score list bug where disconnecting players wouldn't get removed
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2013-01-19 16:55:13 -08:00 |
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Dany0
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e859feca4b
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block placing now with selected colour-ed cube
sexy cube thing http://j.mp/11F6kzi
plus some windows .bat-s
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2013-01-18 23:50:13 +01:00 |
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triplefox
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1489b32103
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listeners only need to tick once per frame
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2013-01-13 08:39:42 -08:00 |
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triplefox
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e49c2844e7
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graph the fps (maybe someday other things too)
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2013-01-13 07:55:24 -08:00 |
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triplefox
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b9f3d6e5a5
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add tickrate limiter (we will try to catch up until we drop under 15 FPS)
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2013-01-13 02:51:00 -08:00 |
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triplefox
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898f68eefd
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use an accumulator to fix the "no tick at 60fps" scenario; fix menus allowing you to trigger the chat and other undesirable stuff
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2013-01-13 02:45:10 -08:00 |
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triplefox
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6ce76de2b9
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fix a tickrate of 60hz for both client and server: this fixes physics errors and smooths play in avg. case, but needs some more failsafes for the low-fps situation
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2013-01-13 01:12:13 -08:00 |
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triplefox
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ebbc7910a2
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textfield extended to support typing (no text cursor yet)
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2013-01-11 06:53:45 -08:00 |
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Ben Russell (300178622)
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2e2a1473c8
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added squadchat
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2013-01-10 16:18:54 +13:00 |
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triplefox
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5f0ec92612
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concept of "typing state" where mouse is unlocked(motivates text selection). bump version to 9 and add mouse warping so lock/unlock doesn't suck
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2013-01-09 04:46:54 -08:00 |
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triplefox
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74effdd010
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playing with mouse focus stuff so that text can be selectable(exposes some problems)
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2013-01-08 23:23:39 -08:00 |
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Ben Russell (300178622)
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ed5f8e92fb
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shifted key/mouse stuff into obj_player. happy now?
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2013-01-07 16:26:05 +13:00 |
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Ben Russell (300178622)
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1b3ac64ac3
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[0.0-7] reworked camera code, added camera_point_sky, added part of drunken camera
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2013-01-06 17:50:53 +13:00 |
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Ben Russell (300178622)
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d1770a450b
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more sound effects have been glued in
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2013-01-06 12:02:04 +13:00 |
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