1113 lines
30 KiB
Lua
1113 lines
30 KiB
Lua
--[[
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This file is part of Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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print("pkg/base/client_start.lua starting")
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print(...)
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map_fname = nil
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-- yeah this really should happen ASAP so we can boot people who suck
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dofile("pkg/base/lib_util.lua")
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--dofile("pkg/base/serpent.lua") -- serpent.block is a great debugging aid
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local loose, user_toggles, user_settings = parse_commandline_options({...})
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local user_config_filename = user_settings['user'] or "clsave/pub/user.json"
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local controls_config_filename = user_settings['controls'] or "clsave/pub/controls.json"
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-- FIXME: we don't expose documentation for valid user settings anywhere
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user_config = common.json_load(user_config_filename)
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if user_config.kick_on_join then
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error([[
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Once you've set your nickname in clsave/pub/user.json,
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set your nickname in clsave/pub/user.json,
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remember to set your nickname in clsave/pub/user.json,
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look for any connect-*.bat files,
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and set your nickname in clsave/pub/user.json.
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Oh, and then after you set your nickname in clsave/pub/user.json,
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you can run said connect-*.bat file,
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having set your nickname in clsave/pub/user.json.]])
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end
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print("json done!")
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print("name:", user_config.name)
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print("bio desc:", user_config.bio and user_config.bio.description)
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-- OK, *NOW* we can load stuff.
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dofile("pkg/base/common.lua")
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tracers = {head = 1, tail = 0, time = 0}
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bhealth = {head = 1, tail = 0, time = 0, map = {}}
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client_tick_accum = 0.
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--[[
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while true do
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local pkt, sockfd, cid
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pkt, sockfd = common.net_recv()
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cid, pkt = common.net_unpack("B", pkt)
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if cid == 0xE0 then
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map_fname, pkt = common.net_unpack("z", pkt)
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break
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else
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error("should not receive non-map-filename packets until map filename arrives!")
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end
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end]]
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map_fname = "*MAP"
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if common.version.num < 5 then
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error("Your version is too old! Please upgrade to 0.0-5 at least!")
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end
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-- define keys
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controls_config = common.json_load(controls_config_filename) or {}
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BTSK_FORWARD = controls_config.forward or SDLK_w
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BTSK_BACK = controls_config.back or SDLK_s
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BTSK_LEFT = controls_config.left or SDLK_a
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BTSK_RIGHT = controls_config.right or SDLK_d
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BTSK_JUMP = controls_config.jump or SDLK_SPACE
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BTSK_CROUCH = controls_config.crouch or SDLK_LCTRL
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BTSK_SNEAK = controls_config.sneak or SDLK_v
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BTSK_RELOAD = controls_config.reload or SDLK_r
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BTSK_TOOL1 = controls_config.tool1 or SDLK_1
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BTSK_TOOL2 = controls_config.tool2 or SDLK_2
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BTSK_TOOL3 = controls_config.tool3 or SDLK_3
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BTSK_TOOL4 = controls_config.tool4 or SDLK_4
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BTSK_TOOL5 = controls_config.tool5 or SDLK_5
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BTSK_COLORLEFT = controls_config.colorleft or SDLK_LEFT
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BTSK_COLORRIGHT = controls_config.colorright or SDLK_RIGHT
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BTSK_COLORUP = controls_config.colorup or SDLK_UP
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BTSK_COLORDOWN = controls_config.colordown or SDLK_DOWN
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BTSK_CHAT = controls_config.chat or SDLK_t
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BTSK_COMMAND = SDLK_SLASH
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BTSK_TEAMCHAT = controls_config.teamchat or SDLK_y
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BTSK_SQUADCHAT = controls_config.squadchat or SDLK_u
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BTSK_SCORES = controls_config.scores or SDLK_TAB
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BTSK_QUIT = controls_config.quit or SDLK_ESCAPE
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BTSK_YES = SDLK_y
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BTSK_NO = SDLK_n
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BTSK_DEBUG = SDLK_F1
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BTSK_MAP = controls_config.map or SDLK_m
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BTSK_TEAM = controls_config.team or SDLK_COMMA
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--[[ For user messages and hooking up GUI elements, we have a need for mapping
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the key variables to names and back. We also need to seperate the internal
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names with the natural-language descriptions. (Someday desc could be localized.)
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]]
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button_map = {
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forward={key=BTSK_FORWARD,desc="Forward"},
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back={key=BTSK_BACK,desc="Back"},
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left={key=BTSK_LEFT,desc="Left"},
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right={key=BTSK_RIGHT,desc="Right"},
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jump={key=BTSK_JUMP,desc="Jump"},
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crouch={key=BTSK_CROUCH,desc="Crouch"},
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sneak={key=BTSK_SNEAK,desc="Sneak"},
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reload={key=BTSK_RELOAD,desc="Reload"},
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tool1={key=BTSK_TOOL1,desc="Tool 1"},
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tool2={key=BTSK_TOOL2,desc="Tool 2"},
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tool3={key=BTSK_TOOL3,desc="Tool 3"},
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tool4={key=BTSK_TOOL4,desc="Tool 4"},
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tool5={key=BTSK_TOOL5,desc="Tool 5"},
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color_left={key=BTSK_COLORLEFT,desc="Color Left"},
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color_right={key=BTSK_COLORRIGHT,desc="Color Right"},
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color_up={key=BTSK_COLORUP,desc="Color Up"},
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color_down={key=BTSK_COLORDOWN,desc="Color Down"},
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chat={key=BTSK_CHAT,desc="Chat"},
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command={key=BTSK_COMMAND,desc="Command"},
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teamchat={key=BTSK_TEAMCHAT,desc="Team Chat"},
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scores={key=BTSK_SCORES,desc="Scoreboard"},
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quit={key=BTSK_QUIT,desc="Quit"},
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yes={key=BTSK_YES,desc="Yes"},
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no={key=BTSK_NO,desc="No"},
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debug={key=BTSK_DEBUG,desc="Debug"},
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map={key=BTSK_MAP,desc="Map"},
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team={key=BTSK_TEAM,desc="Change Team"},
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}
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-- equivalent - find a button from a keybinding
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key_map = {}
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for k, v in pairs(button_map) do
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key_map[v.key] = {name=k, desc=v.desc}
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end
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-- a list of arbitrary data with a "camera" that can render sublists.
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function scroll_list(data, cam_start, cam_height)
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local this = {list={},cam={
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start=cam_start or 1,
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height=cam_height-1 or 0}}
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-- return a subset of the list table based on the camera position and height
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function this.render(cam)
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cam = cam or this.cam
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local result = {}
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local i
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for i=cam.start, cam.start+cam.height do
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table.insert(result, this.list[i])
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end
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return result
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end
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return this
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end
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chat_killfeed = scroll_list({}, 0, 10)
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chat_text = scroll_list({}, 0, 6)
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NET_MOVE_DELAY = 0.5
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NET_ORIENT_DELAY = 0.1
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t_net_move = nil
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t_net_orient = nil
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function bhealth_clear(x,y,z,repaint)
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local map = bhealth.map
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local bh = map[x] and map[x][y] and map[x][y][z]
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if bh then
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if repaint then
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map_block_paint(bh.x,bh.y,bh.z,
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bh.c[1],bh.c[2],bh.c[3],bh.c[4])
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end
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map[x][y][z] = nil
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end
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end
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function bhealth_damage(x,y,z,amt)
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local c = map_block_get(x,y,z)
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if c == false then
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map_pillar_aerate(x,z)
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c = map_block_get(x,y,z)
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end
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if not c then return end
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local map = bhealth.map
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map[x] = map[x] or {}
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map[x][y] = map[x][y] or {}
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map[x][y][z] = map[x][y][z] or {
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c = c,
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damage = 0,
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time = nil,
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qidx = nil,
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x = x, y = y, z = z,
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}
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local blk = map[x][y][z]
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blk.time = bhealth.time + MODE_BLOCK_REGEN_TIME
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blk.damage = blk.damage + amt
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if blk.damage >= MODE_BLOCK_HEALTH then
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common.net_send(nil, common.net_pack("BHHH",
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0x09, x, y, z))
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end
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local c = blk.c
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local darkfac = 0.8*MODE_BLOCK_HEALTH
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local light = darkfac/(darkfac + blk.damage)
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map_block_paint(x,y,z,c[1],
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math.floor(c[2]*light+0.5),
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math.floor(c[3]*light+0.5),
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math.floor(c[4]*light+0.5))
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bhealth.tail = bhealth.tail + 1
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bhealth[bhealth.tail] = {x=x,y=y,z=z,time=blk.time}
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blk.qidx = bhealth.tail
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end
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function bhealth_prune(time)
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--print("prune", bhealth.head, bhealth.tail)
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while bhealth.head <= bhealth.tail do
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local bhi = bhealth[bhealth.head]
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if time < bhi.time then break end
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bhealth[bhealth.head] = nil
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--print("bhi", bhi.x,bhi.y,bhi.z,bhi.time,time)
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local map = bhealth.map
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local bh = map[bhi.x] and map[bhi.x][bhi.y] and map[bhi.x][bhi.y][bhi.z]
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if bh and bh.qidx == bhealth.head then
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map_block_paint(bh.x,bh.y,bh.z,
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bh.c[1],bh.c[2],bh.c[3],bh.c[4])
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bhealth.map[bh.x][bh.y][bh.z] = nil
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end
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bhealth.head = bhealth.head + 1
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end
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if bhealth.head > bhealth.tail then
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bhealth.head = 1
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bhealth.tail = 0
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end
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bhealth.time = time
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end
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function tracer_add(x,y,z,ya,xa,time)
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local tc = {
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x=x,y=y,z=z,
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ya=ya,xa=xa,
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time=time or tracers.time,
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chn=client.wav_play_global(wav_whoosh,x,y,z,4.0)
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}
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tracers.tail = tracers.tail + 1
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tracers[tracers.tail] = tc
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end
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function tracer_prune(time)
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while tracers.head <= tracers.tail and tracers[tracers.head].time >= time + 0.4 do
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tracers[tracers.head] = nil
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tracers.head = tracers.head + 1
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end
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if tracers.head > tracers.tail then
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tracers.head = 1
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tracers.tail = 0
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end
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tracers.time = time
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end
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function chat_add(scrollist, mtime, msg, color)
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table.insert(scrollist.list, #scrollist.list+1, {
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mtime = mtime,
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color = color,
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msg = msg,
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})
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table.sort(scrollist.list, function(a, b) return a.mtime < b.mtime end)
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end
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function chat_prune(scrollist, mtime)
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-- prune lines over the stored limit
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-- prune lines that are old
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while #scrollist.list > 0 and
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(scrollist.list[1].mtime <= mtime - MODE_CHAT_LINGER or
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#scrollist.list > MODE_CHAT_MAX) do
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table.remove(scrollist.list, 1)
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end
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scrollist.cam.start = #scrollist.list - scrollist.cam.height
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end
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-- create map sprites
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log_mspr = {}
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mspr_player = {
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-1,-3, 0,-3, 1,-3,
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-2,-2, 2,-2,
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-3,-1, 3,-1,
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-3, 0, 3, 0,
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-3, 1, 3, 1,
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-2, 2, 2, 2,
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-1, 3, 0, 3, 1, 3,
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}
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-- TODO: confirm the correct size of the intel + tent icons
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mspr_intel = {
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-3,-3, -2,-3, -1,-3, 0,-3, 1,-3, 2,-3, 3,-3,
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-3,-2, 3,-2,
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-3,-1, 3,-1,
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-3, 0, 3, 0,
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-3, 1, 3, 1,
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-3, 2, 3, 2,
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-3, 3, -2, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3, 3,
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}
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mspr_tent = {
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0,-3,
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0,-2,
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0,-1,
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-3, 0, -2, 0, -1, 0, 0, 0, 1, 0, 2, 0, 3, 0,
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0, 1,
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0, 2,
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0, 3,
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}
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-- TODO: up/down arrows
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-- set stuff
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rotpos = 0.0
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sec_last = 0.
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delta_last = 0.
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debug_enabled = false
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mouse_released = false
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sensitivity = user_config.sensitivity or 1.0
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sensitivity = sensitivity/1000.0
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hold_to_zoom = user_config.hold_to_zoom or false
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mouse_skip = 3
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input_events = {}
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gui_focus = nil
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show_scores = false
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-- load images
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img_crosshair = client.img_load("pkg/base/gfx/crosshair.tga")
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img_crosshairhit = client.img_load("pkg/base/gfx/crosshairhit.tga")
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-- load/make models
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mdl_test = client.model_load_pmf("pkg/base/pmf/test.pmf")
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mdl_test_bone = client.model_bone_find(mdl_test, "test")
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mdl_cube = client.model_load_pmf("pkg/base/pmf/cube.pmf")
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mdl_cube_bone = client.model_bone_find(mdl_cube, "bncube")
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mdl_Xcube = client.model_load_pmf("pkg/base/pmf/Xcube.pmf")
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mdl_Xcube_bone = client.model_bone_find(mdl_cube, "bnXcube")
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mdl_spade, mdl_spade_bone = client.model_load_pmf("pkg/base/pmf/spade.pmf"), 0
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mdl_block, mdl_block_bone = client.model_load_pmf("pkg/base/pmf/block.pmf"), 0
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weapon_models[WPN_RIFLE] = client.model_load_pmf("pkg/base/pmf/rifle.pmf")
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weapon_models[WPN_LEERIFLE] = client.model_load_pmf("pkg/base/pmf/leerifle.pmf")
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mdl_nade, mdl_nade_bone = client.model_load_pmf("pkg/base/pmf/nade.pmf"), 0
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mdl_tent, mdl_tent_bone = client.model_load_pmf("pkg/base/pmf/tent.pmf"), 0
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mdl_intel, mdl_intel_bone = client.model_load_pmf("pkg/base/pmf/intel.pmf"), 0
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mdl_tracer, mdl_tracer_bone = client.model_load_pmf("pkg/base/pmf/tracer.pmf"), 0
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-- quick hack to stitch a player model together
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if false then
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local head,body,arm,leg
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head = client.model_load_pmf("pkg/base/pmf/src/playerhead.pmf")
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body = client.model_load_pmf("pkg/base/pmf/src/playerbody.pmf")
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arm = client.model_load_pmf("pkg/base/pmf/src/playerarm.pmf")
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leg = client.model_load_pmf("pkg/base/pmf/src/playerleg.pmf")
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local mname, mdata, mbone
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local mbase = client.model_new(6)
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mname, mdata = client.model_bone_get(head, 0)
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mbase, mbone = client.model_bone_new(mbase)
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client.model_bone_set(mbase, mbone, "head", mdata)
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mname, mdata = client.model_bone_get(body, 0)
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mbase, mbone = client.model_bone_new(mbase)
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client.model_bone_set(mbase, mbone, "body", mdata)
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mname, mdata = client.model_bone_get(arm, 0)
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mbase, mbone = client.model_bone_new(mbase)
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client.model_bone_set(mbase, mbone, "arm", mdata)
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mname, mdata = client.model_bone_get(leg, 0)
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mbase, mbone = client.model_bone_new(mbase)
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client.model_bone_set(mbase, mbone, "leg", mdata)
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client.model_save_pmf(mbase, "clsave/player.pmf")
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end
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mdl_player = client.model_load_pmf("pkg/base/pmf/player.pmf")
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mdl_player_head = client.model_bone_find(mdl_player, "head")
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mdl_player_body = client.model_bone_find(mdl_player, "body")
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mdl_player_arm = client.model_bone_find(mdl_player, "arm")
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mdl_player_leg = client.model_bone_find(mdl_player, "leg")
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local _
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_, mdl_block_data = client.model_bone_get(mdl_block, mdl_block_bone)
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mdl_bbox = client.model_new(1)
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mdl_bbox_bone_data1 = {
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{radius=10, x = -100, y = -70, z = -100, r = 255, g = 85, b = 85},
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{radius=10, x = 100, y = -70, z = -100, r = 255, g = 85, b = 85},
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{radius=10, x = -100, y = -70, z = 100, r = 255, g = 85, b = 85},
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{radius=10, x = 100, y = -70, z = 100, r = 255, g = 85, b = 85},
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{radius=10, x = -100, y = 600, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = 600, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = -100, y = 600, z = 100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = 600, z = 100, r = 255, g = 85, b = 85},
|
|
}
|
|
mdl_bbox_bone_data2 = {
|
|
{radius=10, x = -100, y = -70, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = -70, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = -100, y = -70, z = 100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = -70, z = 100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = -100, y = 410, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = 410, z = -100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = -100, y = 410, z = 100, r = 255, g = 85, b = 85},
|
|
{radius=10, x = 100, y = 410, z = 100, r = 255, g = 85, b = 85},
|
|
}
|
|
mdl_bbox, mdl_bbox_bone1 = client.model_bone_new(mdl_bbox)
|
|
mdl_bbox, mdl_bbox_bone2 = client.model_bone_new(mdl_bbox)
|
|
client.model_bone_set(mdl_bbox, mdl_bbox_bone1, "bbox_stand", mdl_bbox_bone_data1)
|
|
client.model_bone_set(mdl_bbox, mdl_bbox_bone2, "bbox_crouch", mdl_bbox_bone_data2)
|
|
|
|
|
|
-- set hooks
|
|
function h_tick_main(sec_current, sec_delta)
|
|
|
|
--FIXME: why is this POS prototyping variable still here, it is being used to control the player model's leg swing >:(
|
|
rotpos = rotpos + sec_delta*120.0
|
|
|
|
chat_prune(chat_text, sec_current)
|
|
chat_prune(chat_killfeed, sec_current)
|
|
|
|
local pkt, sockfd
|
|
while true do
|
|
pkt, sockfd = common.net_recv()
|
|
if not pkt then break end
|
|
|
|
local cid
|
|
cid, pkt = common.net_unpack("B", pkt)
|
|
--print("pkt", cid)
|
|
|
|
if cid == 0x03 then
|
|
local pid, x, y, z
|
|
pid, x, y, z, pkt = common.net_unpack("Bhhh", pkt)
|
|
x = x/32.0
|
|
y = y/32.0
|
|
z = z/32.0
|
|
|
|
local plr = players[pid]
|
|
|
|
if plr then
|
|
plr.set_pos_recv(x, y, z)
|
|
end
|
|
elseif cid == 0x04 then
|
|
local pid, ya, xa, keys
|
|
pid, ya, xa, keys = common.net_unpack("BbbB", pkt)
|
|
ya = ya*math.pi/128
|
|
xa = xa*math.pi/256
|
|
|
|
local plr = players[pid]
|
|
|
|
if plr then
|
|
plr.set_orient_recv(ya, xa, keys)
|
|
end
|
|
elseif cid == 0x05 then
|
|
-- 0x05 pid team weapon mode score.s16 kills.s16 deaths.s16 name.z squad.z: (S->C)
|
|
local pid, tidx, wpn, mode, score, kills, deaths, name, squad
|
|
pid, tidx, wpn, mode, score, kills, deaths, name, squad, pkt
|
|
= common.net_unpack("Bbbbhhhzz", pkt)
|
|
|
|
if players[pid] then
|
|
-- TODO: update wpn/name
|
|
players[pid].squad = (squad ~= "" and squad) or nil
|
|
players[pid].name = name
|
|
players[pid].team = tidx
|
|
players[pid].mode = mode
|
|
players[pid].recolor_team()
|
|
else
|
|
players[pid] = new_player({
|
|
name = name,
|
|
--[=[squad = squads[(i-1) % 2][
|
|
(math.floor((i-1)/2) % 4)+1],]=]
|
|
squad = (squad ~= "" and squad) or nil,
|
|
team = tidx,
|
|
weapon = wpn,
|
|
mode = mode,
|
|
pid = pid,
|
|
})
|
|
end
|
|
|
|
players[pid].score = score
|
|
players[pid].kills = kills
|
|
players[pid].deaths = deaths
|
|
elseif cid == 0x06 then
|
|
local pid, pkt = common.net_unpack("B", pkt)
|
|
players.current = pid
|
|
elseif cid == 0x07 then
|
|
local pid, pkt = common.net_unpack("B", pkt)
|
|
-- TODO fix crash bug
|
|
--players[pid].free()
|
|
players[pid] = nil
|
|
elseif cid == 0x08 then
|
|
local x,y,z,cb,cg,cr,ct
|
|
x,y,z,cb,cg,cr,ct,pkt = common.net_unpack("HHHBBBB", pkt)
|
|
bhealth_clear(x,y,z,false)
|
|
client.wav_play_global(wav_buld,x+0.5,y+0.5,z+0.5)
|
|
map_block_set(x,y,z,ct,cr,cg,cb)
|
|
elseif cid == 0x09 then
|
|
local x,y,z
|
|
x,y,z = common.net_unpack("HHH", pkt)
|
|
bhealth_clear(x,y,z,false)
|
|
map_block_break(x,y,z)
|
|
elseif cid == 0x0E then
|
|
-- add to chat
|
|
local color, msg
|
|
color, msg, pkt = common.net_unpack("Iz", pkt)
|
|
chat_add(chat_text, sec_current, msg, color)
|
|
elseif cid == 0x0F then
|
|
-- add to killfeed
|
|
local color, msg
|
|
color, msg, pkt = common.net_unpack("Iz", pkt)
|
|
chat_add(chat_killfeed, sec_current, msg, color)
|
|
elseif cid == 0x10 then
|
|
local pid, x,y,z, ya,xa
|
|
pid, x,y,z, ya,xa, pkt = common.net_unpack("Bfffbb", pkt)
|
|
local plr = players[pid]
|
|
--print("client respawn!", players.current, pid, plr)
|
|
if plr then
|
|
plr.spawn_at(x,y,z,ya*math.pi/128,xa*math.pi/256)
|
|
end
|
|
elseif cid == 0x12 then
|
|
local iid, x,y,z, f
|
|
iid, x,y,z, f, pkt = common.net_unpack("HhhhB", pkt)
|
|
if intent[iid] then
|
|
--print("intent",iid,x,y,z,f)
|
|
if not intent[iid].spawned then
|
|
intent[iid].spawn_at(x,y,z)
|
|
--print(intent[iid].spawned, intent[iid].alive, intent[iid].visible)
|
|
else
|
|
intent[iid].set_pos_recv(x,y,z)
|
|
end
|
|
intent[iid].set_flags_recv(f)
|
|
--print(intent[iid].spawned, intent[iid].alive, intent[iid].visible)
|
|
end
|
|
elseif cid == 0x14 then
|
|
local pid, amt
|
|
pid, amt, pkt = common.net_unpack("BB", pkt)
|
|
|
|
local plr = players[pid]
|
|
--print("hit pkt", pid, amt)
|
|
if plr then
|
|
plr.set_health_damage(amt, nil, nil, nil)
|
|
end
|
|
elseif cid == 0x15 then
|
|
local pid
|
|
pid, pkt = common.net_unpack("B", pkt)
|
|
|
|
local plr = players[pid]
|
|
if plr then
|
|
plr.tent_restock()
|
|
end
|
|
elseif cid == 0x16 then
|
|
local iid, pid
|
|
iid, pid = common.net_unpack("HB", pkt)
|
|
local plr = (pid ~= 0 and players[pid]) or nil
|
|
local item = intent[iid]
|
|
--print(">",iid,pid,plr,item)
|
|
if (pid == 0 or plr) and item then
|
|
local hplr = item.player
|
|
if hplr then
|
|
hplr.has_intel = nil
|
|
end
|
|
|
|
item.player = plr
|
|
if plr then
|
|
plr.has_intel = item
|
|
end
|
|
end
|
|
elseif cid == 0x17 then
|
|
local pid, tool
|
|
pid, tool, pkt = common.net_unpack("BB", pkt)
|
|
|
|
local plr = players[pid]
|
|
|
|
if plr then
|
|
plr.tool_switch(tool)
|
|
end
|
|
elseif cid == 0x18 then
|
|
local pid, cr,cg,cb
|
|
pid, cr,cg,cb, pkt = common.net_unpack("BBBB", pkt)
|
|
|
|
local plr = players[pid]
|
|
|
|
--print("recol",cr,cg,cb)
|
|
|
|
if plr then
|
|
plr.blk_color = {cr,cg,cb}
|
|
plr.block_recolor()
|
|
end
|
|
elseif cid == 0x19 then
|
|
local pid, blocks
|
|
pid, blocks, pkg = common.net_unpack("BB", pkt)
|
|
|
|
local plr = players[pid]
|
|
|
|
--print("19",pid,blocks)
|
|
|
|
if plr then
|
|
plr.blocks = blocks
|
|
end
|
|
elseif cid == 0x1A then
|
|
local pid
|
|
pid, pkg = common.net_unpack("B", pkt)
|
|
|
|
local plr = players[pid]
|
|
|
|
if plr then
|
|
tracer_add(plr.x,plr.y,plr.z,
|
|
plr.angy,plr.angx,
|
|
sec_current)
|
|
client.wav_play_global(wav_rifle_shot, plr.x, plr.y, plr.z)
|
|
end
|
|
elseif cid == 0x1B then
|
|
local x,y,z,vx,vy,vz,fuse
|
|
x,y,z,vx,vy,vz,fuse, pkt = common.net_unpack("hhhhhhH", pkt)
|
|
|
|
local n = new_nade({
|
|
x = x/32,
|
|
y = y/32,
|
|
z = z/32,
|
|
vx = vx/256,
|
|
vy = vy/256,
|
|
vz = vz/256,
|
|
fuse = fuse/100
|
|
})
|
|
client.wav_play_global(wav_whoosh, x, y, z)
|
|
nade_add(n)
|
|
elseif cid == 0x1C then
|
|
local plr = players[players.current]
|
|
if plr then
|
|
plr.t_rcirc = sec_current + MODE_RCIRC_LINGER
|
|
end
|
|
elseif cid == 0x1D then
|
|
local pid
|
|
pid, pkg = common.net_unpack("B", pkt)
|
|
|
|
local plr = players[pid]
|
|
|
|
if plr then
|
|
client.wav_play_global(wav_rifle_reload, plr.x, plr.y, plr.z)
|
|
end
|
|
elseif cid == 0x1F then
|
|
local tidx, score
|
|
tidx, score = common.net_unpack("bh", pkt)
|
|
teams[tidx].score = score
|
|
end
|
|
end
|
|
tracer_prune(sec_current)
|
|
bhealth_prune(sec_current)
|
|
|
|
local tickrate = 1/60.
|
|
local lowest_fps = 15
|
|
local max_ticksize = 1/lowest_fps
|
|
|
|
if sec_delta > max_ticksize then sec_delta = max_ticksize end
|
|
|
|
local moment = sec_current - sec_delta
|
|
client_tick_accum = client_tick_accum + sec_delta
|
|
|
|
for i=1,players.max do
|
|
local plr = players[i]
|
|
if plr then
|
|
plr.tick_listeners(sec_current, sec_delta)
|
|
end
|
|
end
|
|
|
|
while client_tick_accum > tickrate do
|
|
moment = moment + tickrate
|
|
local i
|
|
for i=1,players.max do
|
|
local plr = players[i]
|
|
if plr then
|
|
plr.tick(moment, tickrate)
|
|
end
|
|
end
|
|
for i=nades.head,nades.tail do
|
|
if nades[i] then nades[i].tick(moment, tickrate) end
|
|
end
|
|
nade_prune(sec_current)
|
|
|
|
for i=1,#intent do
|
|
intent[i].tick(moment, tickrate)
|
|
end
|
|
client_tick_accum = client_tick_accum - tickrate
|
|
end
|
|
|
|
if players.current and players[players.current] then
|
|
local plr = players[players.current]
|
|
|
|
if t_net_move and sec_current >= t_net_move then t_net_move = nil end
|
|
if t_net_orient and sec_current >= t_net_orient then t_net_orient = nil end
|
|
if not t_net_move then
|
|
t_net_move = sec_current + NET_MOVE_DELAY
|
|
local x,y,z
|
|
x,y,z = plr.get_pos()
|
|
x = x * 32.0
|
|
y = y * 32.0
|
|
z = z * 32.0
|
|
common.net_send(nil, common.net_pack("BBhhh"
|
|
, 0x03, 0x00, x, y, z))
|
|
end
|
|
if not t_net_orient then
|
|
t_net_orient = sec_current + NET_ORIENT_DELAY
|
|
local ya,xa,keys
|
|
ya,xa,keys = plr.get_orient()
|
|
ya = ya*128/math.pi
|
|
xa = xa*256/math.pi
|
|
|
|
common.net_send(nil, common.net_pack("BBbbB"
|
|
, 0x04, 0x00, ya, xa, keys))
|
|
end
|
|
|
|
plr.camera_firstperson(sec_current, sec_delta)
|
|
else
|
|
-- TODO: idle camera
|
|
end
|
|
|
|
input_events = {}
|
|
|
|
sec_last = sec_current
|
|
delta_last = sec_delta
|
|
|
|
-- wait a bit
|
|
return 0.005
|
|
end
|
|
|
|
function h_tick_init(sec_current, sec_delta)
|
|
local i
|
|
--[[local squads = {[0]={},[1]={}}
|
|
for i=1,4 do
|
|
squads[0][i] = name_generate()
|
|
squads[1][i] = name_generate()
|
|
end]]
|
|
|
|
players.current = nil
|
|
|
|
--[[
|
|
for i=1,players.max do
|
|
players[i] = new_player({
|
|
name = (players.current == i and user_config.name) or name_generate(),
|
|
--[=[squad = squads[(i-1) % 2][
|
|
(math.floor((i-1)/2) % 4)+1],]=]
|
|
squad = nil,
|
|
team = (i-1) % 2, -- 0 == blue, 1 == green
|
|
weapon = WPN_RIFLE,
|
|
})
|
|
end
|
|
]]
|
|
|
|
intent[#intent+1] = new_intel({team = 0, iid = #intent+1})
|
|
intent[#intent+1] = new_tent({team = 0, iid = #intent+1})
|
|
intent[#intent+1] = new_intel({team = 1, iid = #intent+1})
|
|
intent[#intent+1] = new_tent({team = 1, iid = #intent+1})
|
|
|
|
--[[
|
|
chat_add(chat_text, sec_current, "Just testing the chat...", 0xFFFFFFFF)
|
|
chat_add(chat_text, sec_current, "BLUE MASTER RACE", 0xFF0000FF)
|
|
chat_add(chat_text, sec_current, "GREEN MASTER RACE", 0xFF00C000)
|
|
chat_add(chat_text, sec_current, "SALLY MASTER RACE", 0xFFAA00FF)
|
|
chat_add(chat_text, sec_current, "YOU ALL SUCK", 0xFFC00000)
|
|
]]
|
|
chat_add(chat_text, sec_current, "Welcome to Iceball!", 0xFFFF00AA)
|
|
chat_add(chat_killfeed, sec_current, "Please send all flames to /dev/null.", 0xFFFF00AA)
|
|
chat_add(chat_killfeed, sec_current, "Vucgy, this includes you.", 0xFFFF00AA)
|
|
|
|
mouse_released = false
|
|
client.mouse_lock_set(true)
|
|
client.mouse_visible_set(false)
|
|
|
|
common.net_send(nil, common.net_pack("Bbbz", 0x11, -1, WPN_RIFLE, user_config.name or ""))
|
|
|
|
client.hook_tick = h_tick_main
|
|
return client.hook_tick(sec_current, sec_delta)
|
|
end
|
|
|
|
local function push_keypress(key, state, modif)
|
|
table.insert(input_events, {GE_KEY, {key=key,state=state,modif=modif}})
|
|
if key_map[key] ~= nil then
|
|
table.insert(input_events, {GE_BUTTON, {key=key,button=key_map[key],state=state,modif=modif}})
|
|
end
|
|
end
|
|
|
|
local w, h = client.screen_get_dims()
|
|
stored_pointer = {x=w/4, y=h*3/4} -- default to around the lower-left, where the text box is
|
|
|
|
function enter_typing_state()
|
|
mouse_released = true
|
|
client.mouse_lock_set(false)
|
|
client.mouse_visible_set(true)
|
|
if client.mouse_warp ~= nil then
|
|
client.mouse_warp(stored_pointer.x, stored_pointer.y)
|
|
end
|
|
end
|
|
|
|
function discard_typing_state()
|
|
gui_focus = nil
|
|
mouse_released = false
|
|
client.mouse_lock_set(true)
|
|
client.mouse_visible_set(false)
|
|
if client.mouse_warp ~= nil then
|
|
stored_pointer.x = mouse_xy.x
|
|
stored_pointer.y = mouse_xy.y
|
|
local w, h = client.screen_get_dims()
|
|
client.mouse_warp(w/2, h/2)
|
|
mouse_skip = 2
|
|
end
|
|
end
|
|
|
|
function h_key(key, state, modif)
|
|
|
|
push_keypress(key, state, modif)
|
|
|
|
-- disconnected ai
|
|
|
|
if not players[players.current] then
|
|
if state and key == SDLK_ESCAPE then
|
|
client.hook_tick = nil
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
-- typing text
|
|
|
|
if gui_focus ~= nil then
|
|
mouse_released = true
|
|
client.mouse_lock_set(false)
|
|
client.mouse_visible_set(true)
|
|
gui_focus.on_key(key, state, modif)
|
|
return
|
|
end
|
|
|
|
-- player entity ai
|
|
|
|
local plr = players[players.current]
|
|
|
|
if plr then
|
|
mouse_released = false
|
|
client.mouse_lock_set(true)
|
|
client.mouse_visible_set(false)
|
|
return plr.on_key(key, state, modif)
|
|
end
|
|
end
|
|
|
|
local function push_mouse_button(button, state)
|
|
table.insert(input_events, {GE_MOUSE_BUTTON, {button=button,down=state}})
|
|
end
|
|
|
|
local function push_mouse(x, y, dx, dy)
|
|
table.insert(input_events, {GE_MOUSE, {x=x, y=y, dx=dx, dy=dy}})
|
|
end
|
|
|
|
-- a nice little tool for checking the mouse state
|
|
function mouse_prettyprint()
|
|
|
|
local function xyp(n)
|
|
local s = tostring(mouse_xy[n])
|
|
if #s == 1 then return n..s.." "
|
|
elseif #s == 2 then return n..s.." "
|
|
elseif #s == 3 then return n..s.." "
|
|
elseif #s == 4 then return n..s.." "
|
|
else return n..s end
|
|
end
|
|
|
|
local function pollp(n)
|
|
if mouse_poll[n] then return n..'X ' else return n..' ' end
|
|
end
|
|
|
|
return xyp('x')..xyp('y')..xyp('dx')..xyp('dy')..
|
|
" "..pollp(1)..pollp(2)..pollp(3)..pollp(4)..pollp(5)
|
|
end
|
|
|
|
mouse_poll = {false,false,false,false,false}
|
|
mouse_xy = {x=0,y=0,dx=0,dy=0}
|
|
|
|
function h_mouse_button(button, state)
|
|
|
|
if mouse_poll[button] ~= state then
|
|
mouse_poll[button] = state
|
|
push_mouse_button(button, state)
|
|
end
|
|
|
|
if mouse_released and gui_focus == nil then
|
|
mouse_released = false
|
|
client.mouse_lock_set(true)
|
|
client.mouse_visible_set(false)
|
|
return
|
|
end
|
|
|
|
-- player entity ai
|
|
-- FIXME: no reassignable mouse button controls?
|
|
|
|
local plr = players[players.current]
|
|
if plr and gui_focus == nil then
|
|
return plr.on_mouse_button(button, state)
|
|
end
|
|
end
|
|
|
|
function h_mouse_motion(x, y, dx, dy)
|
|
|
|
mouse_xy.x = x
|
|
mouse_xy.y = y
|
|
mouse_xy.dx = dx
|
|
mouse_xy.dy = dy
|
|
|
|
push_mouse(x, y, dx, dy)
|
|
|
|
-- player entity ai
|
|
|
|
if not players[players.current] then return end
|
|
if mouse_released then return end
|
|
if mouse_skip > 0 then
|
|
mouse_skip = mouse_skip - 1
|
|
return
|
|
end
|
|
|
|
local plr = players[players.current]
|
|
if plr and gui_focus == nil then
|
|
return plr.on_mouse_motion(x, y, dx, dy)
|
|
end
|
|
end
|
|
|
|
-- load map
|
|
map_loaded = common.map_load(map_fname, "auto")
|
|
common.map_set(map_loaded)
|
|
|
|
print(client.map_fog_get())
|
|
--client.map_fog_set(24,0,32,60)
|
|
client.map_fog_set(192,238,255,60)
|
|
print(client.map_fog_get())
|
|
|
|
-- create map overview
|
|
-- TODO: update image when map gets mutilated
|
|
do
|
|
local xlen, ylen, zlen
|
|
xlen, ylen, zlen = common.map_get_dims()
|
|
img_overview = common.img_new(xlen, zlen)
|
|
img_overview_grid = common.img_new(xlen, zlen)
|
|
img_overview_icons = common.img_new(xlen, zlen)
|
|
local x,z
|
|
|
|
for z=0,zlen-1 do
|
|
for x=0,xlen-1 do
|
|
local l = common.map_pillar_get(x,z)
|
|
local c = argb_split_to_merged(l[7],l[6],l[5])
|
|
common.img_pixel_set(img_overview, x, z, c)
|
|
end
|
|
end
|
|
|
|
for z=63,zlen-1,64 do
|
|
for x=0,xlen-1 do
|
|
common.img_pixel_set(img_overview_grid, x, z, 0xFFFFFFFF)
|
|
end
|
|
end
|
|
for z=0,zlen-1 do
|
|
for x=63,xlen-1,64 do
|
|
common.img_pixel_set(img_overview_grid, x, z, 0xFFFFFFFF)
|
|
end
|
|
end
|
|
|
|
for x=0,xlen-1 do
|
|
common.img_pixel_set(img_overview_grid, x, zlen-1, 0xFFFF0000)
|
|
end
|
|
for z=0,zlen-1 do
|
|
common.img_pixel_set(img_overview_grid, xlen-1, z, 0xFFFF0000)
|
|
end
|
|
end
|
|
|
|
-- create colour palette image
|
|
img_cpal = common.img_new(64,64)
|
|
img_cpal_rect = common.img_new(8,8)
|
|
do
|
|
local cx,cy,x,y
|
|
for cy=0,7 do
|
|
for cx=0,7 do
|
|
local r,g,b
|
|
r = cpalette[cy*8+cx+1][1]
|
|
g = cpalette[cy*8+cx+1][2]
|
|
b = cpalette[cy*8+cx+1][3]
|
|
local c = argb_split_to_merged(r,g,b)
|
|
|
|
for y=cy*8+1,cy*8+6 do
|
|
for x=cx*8+1,cx*8+6 do
|
|
common.img_pixel_set(img_cpal, x, y, c)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local i
|
|
for i=0,6 do
|
|
common.img_pixel_set(img_cpal_rect, i, 0, 0xFFFFFFFF)
|
|
common.img_pixel_set(img_cpal_rect, 7, i, 0xFFFFFFFF)
|
|
common.img_pixel_set(img_cpal_rect, 7-i, 7, 0xFFFFFFFF)
|
|
common.img_pixel_set(img_cpal_rect, 0, 7-i, 0xFFFFFFFF)
|
|
end
|
|
end
|
|
|
|
-- hooks in place!
|
|
function client.hook_render()
|
|
if players and players[players.current] then
|
|
players[players.current].show_hud()
|
|
end
|
|
|
|
local i
|
|
for i=tracers.head,tracers.tail do
|
|
local tc = tracers[i]
|
|
|
|
local x,y,z
|
|
x,y,z = tc.x, tc.y, tc.z
|
|
|
|
local sya = math.sin(tc.ya)
|
|
local cya = math.cos(tc.ya)
|
|
local sxa = math.sin(tc.xa)
|
|
local cxa = math.cos(tc.xa)
|
|
|
|
local d = tracers.time - tc.time
|
|
d = d + 0.005
|
|
d = d * 600.0
|
|
x = x + sya*cxa*d
|
|
y = y + sxa*d
|
|
z = z + cya*cxa*d
|
|
|
|
client.wav_chn_update(tracers.chn, x, y, z)
|
|
|
|
client.model_render_bone_global(mdl_tracer, mdl_tracer_bone,
|
|
x,y,z,
|
|
0.0, -tc.xa, tc.ya, 1)
|
|
end
|
|
|
|
for i=nades.head,nades.tail do
|
|
if nades[i] then nades[i].render() end
|
|
end
|
|
|
|
end
|
|
|
|
client.hook_tick = h_tick_init
|
|
client.hook_key = h_key
|
|
client.hook_mouse_button = h_mouse_button
|
|
client.hook_mouse_motion = h_mouse_motion
|
|
|
|
print("pkg/base/client_start.lua loaded.")
|
|
|
|
--dofile("pkg/base/plug_snow.lua")
|
|
--dofile("pkg/base/plug_pmfedit.lua")
|