217 Commits

Author SHA1 Message Date
Ben Russell (300178622)
68dad95910 build mode is much better now with a BRAND SPANKING NEW TOOL 2013-07-09 21:38:24 +12:00
Ben Russell (300178622)
9f854469c5 fixed bug where chat input would disappear uncleanly on respawn 2013-07-09 19:42:32 +12:00
Ben Russell (300178622)
3cb5e850e6 LTS: last team standing (hope i didn't break anything!) 2013-07-04 20:17:29 +12:00
Ben Russell (300178622)
876840ac0c i THINK that's all that needs to happen for That Fucking Refactor. 2013-07-04 12:48:32 +12:00
Ben Russell (300178622)
57a8700b1b camera wall correction adjusted; third-person deadcam 2013-07-03 19:35:36 +12:00
Ben Russell (300178622)
ceb1622caf That Fucking Refactor: spade + block mostly shifted into their own things, still some ties to cut though 2013-07-03 15:10:34 +12:00
Ben Russell (300178622)
3ee920d521 moved common gun crap into ent/tpl_gun.lua 2013-07-03 11:54:59 +12:00
Ben Russell (300178622)
39b9bbbb3e 1ctf, r1ctf, and a bunch of improvements + fixes 2013-06-30 20:29:10 +12:00
Ben Russell (300178622)
1fbfea6276 easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit) 2013-06-30 18:08:40 +12:00
Ben Russell (300178622)
e42eed6d2d moved most of the CTF stuff into its own mode stuff 2013-06-30 17:40:28 +12:00
Ben Russell (300178622)
22b266ce78 added more permissions 2013-06-30 12:21:38 +12:00
Ben Russell (300178622)
677e6cf0e9 scoping no longer affects sound distance attenuation (should fix this in the next engine) 2013-06-30 09:24:15 +12:00
Ben Russell (300178622)
de434646d4 [0.1] fixed an oversight where json files couldn't be sent.
anyhow, iceball-0.1.zip is about to be uploaded :D :D :D
2013-06-27 18:22:37 +12:00
Ben Russell (300178622)
99c6bc8292 you shouldn't be able to ESP by going really close to walls anymore 2013-06-26 18:56:07 +12:00
Ben Russell (300178622)
81c962699c fixed some stupid bugs in the radiosity model used for grenades 2013-06-26 14:49:49 +12:00
Ben Russell (300178622)
8313a1cdab fixed an issue with IR only emitting one VPL 2013-06-25 19:30:55 +12:00
Ben Russell (300178622)
4bdf057768 IR model changed slightly + easier debugging of IR cases 2013-06-25 18:34:02 +12:00
Ben Russell (300178622)
2a18196432 grenades now follow a radiosity model using Instant Radiosity 2013-06-25 16:58:10 +12:00
Ben Russell (300178622)
ecf3fb4871 added audio indicator of a player being hit 2013-06-25 11:55:24 +12:00
Ben Russell (300178622)
f5dbfe15dd removed a bit more spam; added the strategies from the AoS Wiki which might be useful 2013-06-25 11:35:20 +12:00
Ben Russell (300178622)
1921d2e34d removed a debugging print() for the previous fix 2013-06-25 11:25:17 +12:00
Ben Russell (300178622)
64cb0f02bb fixed spawning direction bug; added a couple of parameters for the map gen 2013-06-25 11:23:33 +12:00
Ben Russell (300178622)
7183e461e0 replaced all remaining instances of sockfd with neth, fixes blocks not returning when spaded 2013-06-24 20:53:33 +12:00
Ben Russell (300178622)
f39c377848 crosshair accuracy fixed 2013-06-24 15:05:47 +12:00
Ben Russell (300178622)
162fcea1ce added some constants to common.lua so you can tweak the player physics 2013-06-20 11:41:17 +12:00
Ben Russell (300178622)
6a28eff44a slowed down player while climbing/dropping, fixed some bugs + tidied up code
gun shots can't wrap around and damage blocks on the other side anymore
made pkg/base/ent/gun_* use PKT_* constants rather than 0x* magic numbers
2013-06-07 15:56:53 +12:00
B R
018167ff5c visible gun recoil 2013-04-27 07:49:38 -07:00
Ben Russell (300178622)
f0f9b9a914 renaming cases of this.draw in ent/* to this.render 2013-04-16 21:49:17 +12:00
Ben Russell (300178622)
5c9fa1d72f refactor: added obj_player.set_blocks() 2013-04-16 09:46:22 +12:00
B R
7454a52c3d hide the GUI when dead 2013-04-10 06:39:49 -07:00
B R
ed09016ca8 Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
2013-04-09 19:20:44 -07:00
B R
add2500881 added bombs/nukes 2013-04-05 20:18:13 -07:00
B R
d72c084274 refactored explosives 2013-04-03 12:07:56 -07:00
B R
9f2b95c6b4 minor refactor 2013-04-02 22:03:26 -07:00
BR
6cbf89f77e chevrons above squadmates heads 2013-03-31 17:11:58 -07:00
BR
baffac6ed9 better lee-enfield sway, thanks to rakiru. closes #54 2013-03-30 20:48:46 -07:00
B R
5af73ab868 improved building 2013-03-30 12:57:34 -07:00
B R
cb1dcbb669 sway when zoomed with lee-enfield; uncomment if you find a better algorithm than a circle 2013-03-28 15:37:37 -07:00
B R
12bedc8a7e added weapon switching 2013-03-28 15:37:31 -07:00
B R
a534f40d05 fixed quit menu popping up regardless of the state of other menus 2013-03-28 15:14:24 -07:00
Ben Russell (300178622)
347aa2d4a1 packet throttling implemented, i hope 2013-03-19 13:41:47 +13:00
Ben Russell (300178622)
59f7b90aad /piano 2013-03-17 18:55:44 +13:00
BR
51856e70b0 colors in tab list 2013-03-14 12:08:31 -07:00
BR
6173abe5ec grenades no longer show in your hand if you're out 2013-03-14 11:54:36 -07:00
Ben Russell (300178622)
b42dd073aa moved pmf loading to the appropriate places for things that actually have objects 2013-03-01 20:00:36 +13:00
Ben Russell (300178622)
5d81b618bd i think this is the rest of the packets 2013-02-26 14:21:02 +13:00
Ben Russell (300178622)
e94f170563 clientside lua "console" now uses pcall() 2013-02-17 17:38:46 +13:00
Dany Menko
838ccd37bc Merge branch 'master' of https://github.com/iamgreaser/buldthensnip 2013-02-16 00:16:22 +01:00
Dany Menko
11b8baf748 Don't display the block marker if you have none 2013-02-16 00:15:14 +01:00
Ben Russell (300178622)
211cc53961 intel stays properly stuck to player's back now 2013-02-16 11:21:38 +13:00