Ben Russell (300178622)
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68dad95910
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build mode is much better now with a BRAND SPANKING NEW TOOL
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2013-07-09 21:38:24 +12:00 |
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Ben Russell (300178622)
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9f854469c5
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fixed bug where chat input would disappear uncleanly on respawn
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2013-07-09 19:42:32 +12:00 |
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Ben Russell (300178622)
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3cb5e850e6
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LTS: last team standing (hope i didn't break anything!)
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2013-07-04 20:17:29 +12:00 |
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Ben Russell (300178622)
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876840ac0c
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i THINK that's all that needs to happen for That Fucking Refactor.
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2013-07-04 12:48:32 +12:00 |
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Ben Russell (300178622)
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57a8700b1b
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camera wall correction adjusted; third-person deadcam
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2013-07-03 19:35:36 +12:00 |
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Ben Russell (300178622)
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ceb1622caf
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That Fucking Refactor: spade + block mostly shifted into their own things, still some ties to cut though
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2013-07-03 15:10:34 +12:00 |
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Ben Russell (300178622)
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3ee920d521
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moved common gun crap into ent/tpl_gun.lua
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2013-07-03 11:54:59 +12:00 |
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Ben Russell (300178622)
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39b9bbbb3e
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1ctf, r1ctf, and a bunch of improvements + fixes
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2013-06-30 20:29:10 +12:00 |
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Ben Russell (300178622)
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1fbfea6276
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easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit)
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2013-06-30 18:08:40 +12:00 |
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Ben Russell (300178622)
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e42eed6d2d
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moved most of the CTF stuff into its own mode stuff
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2013-06-30 17:40:28 +12:00 |
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Ben Russell (300178622)
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22b266ce78
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added more permissions
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2013-06-30 12:21:38 +12:00 |
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Ben Russell (300178622)
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677e6cf0e9
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scoping no longer affects sound distance attenuation (should fix this in the next engine)
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2013-06-30 09:24:15 +12:00 |
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Ben Russell (300178622)
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de434646d4
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[0.1] fixed an oversight where json files couldn't be sent.
anyhow, iceball-0.1.zip is about to be uploaded :D :D :D
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2013-06-27 18:22:37 +12:00 |
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Ben Russell (300178622)
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99c6bc8292
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you shouldn't be able to ESP by going really close to walls anymore
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2013-06-26 18:56:07 +12:00 |
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Ben Russell (300178622)
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81c962699c
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fixed some stupid bugs in the radiosity model used for grenades
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2013-06-26 14:49:49 +12:00 |
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Ben Russell (300178622)
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8313a1cdab
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fixed an issue with IR only emitting one VPL
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2013-06-25 19:30:55 +12:00 |
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Ben Russell (300178622)
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4bdf057768
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IR model changed slightly + easier debugging of IR cases
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2013-06-25 18:34:02 +12:00 |
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Ben Russell (300178622)
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2a18196432
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grenades now follow a radiosity model using Instant Radiosity
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2013-06-25 16:58:10 +12:00 |
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Ben Russell (300178622)
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ecf3fb4871
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added audio indicator of a player being hit
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2013-06-25 11:55:24 +12:00 |
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Ben Russell (300178622)
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f5dbfe15dd
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removed a bit more spam; added the strategies from the AoS Wiki which might be useful
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2013-06-25 11:35:20 +12:00 |
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Ben Russell (300178622)
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1921d2e34d
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removed a debugging print() for the previous fix
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2013-06-25 11:25:17 +12:00 |
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Ben Russell (300178622)
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64cb0f02bb
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fixed spawning direction bug; added a couple of parameters for the map gen
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2013-06-25 11:23:33 +12:00 |
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Ben Russell (300178622)
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7183e461e0
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replaced all remaining instances of sockfd with neth, fixes blocks not returning when spaded
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2013-06-24 20:53:33 +12:00 |
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Ben Russell (300178622)
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f39c377848
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crosshair accuracy fixed
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2013-06-24 15:05:47 +12:00 |
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Ben Russell (300178622)
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162fcea1ce
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added some constants to common.lua so you can tweak the player physics
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2013-06-20 11:41:17 +12:00 |
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Ben Russell (300178622)
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6a28eff44a
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slowed down player while climbing/dropping, fixed some bugs + tidied up code
gun shots can't wrap around and damage blocks on the other side anymore
made pkg/base/ent/gun_* use PKT_* constants rather than 0x* magic numbers
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2013-06-07 15:56:53 +12:00 |
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B R
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018167ff5c
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visible gun recoil
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2013-04-27 07:49:38 -07:00 |
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Ben Russell (300178622)
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f0f9b9a914
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renaming cases of this.draw in ent/* to this.render
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2013-04-16 21:49:17 +12:00 |
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Ben Russell (300178622)
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5c9fa1d72f
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refactor: added obj_player.set_blocks()
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2013-04-16 09:46:22 +12:00 |
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B R
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7454a52c3d
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hide the GUI when dead
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2013-04-10 06:39:49 -07:00 |
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B R
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ed09016ca8
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Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
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2013-04-09 19:20:44 -07:00 |
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B R
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add2500881
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added bombs/nukes
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2013-04-05 20:18:13 -07:00 |
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B R
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d72c084274
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refactored explosives
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2013-04-03 12:07:56 -07:00 |
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B R
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9f2b95c6b4
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minor refactor
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2013-04-02 22:03:26 -07:00 |
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BR
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6cbf89f77e
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chevrons above squadmates heads
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2013-03-31 17:11:58 -07:00 |
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BR
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baffac6ed9
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better lee-enfield sway, thanks to rakiru. closes #54
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2013-03-30 20:48:46 -07:00 |
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B R
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5af73ab868
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improved building
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2013-03-30 12:57:34 -07:00 |
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B R
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cb1dcbb669
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sway when zoomed with lee-enfield; uncomment if you find a better algorithm than a circle
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2013-03-28 15:37:37 -07:00 |
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B R
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12bedc8a7e
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added weapon switching
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2013-03-28 15:37:31 -07:00 |
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B R
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a534f40d05
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fixed quit menu popping up regardless of the state of other menus
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2013-03-28 15:14:24 -07:00 |
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Ben Russell (300178622)
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347aa2d4a1
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packet throttling implemented, i hope
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2013-03-19 13:41:47 +13:00 |
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Ben Russell (300178622)
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59f7b90aad
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/piano
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2013-03-17 18:55:44 +13:00 |
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BR
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51856e70b0
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colors in tab list
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2013-03-14 12:08:31 -07:00 |
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BR
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6173abe5ec
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grenades no longer show in your hand if you're out
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2013-03-14 11:54:36 -07:00 |
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Ben Russell (300178622)
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b42dd073aa
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moved pmf loading to the appropriate places for things that actually have objects
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2013-03-01 20:00:36 +13:00 |
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Ben Russell (300178622)
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5d81b618bd
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i think this is the rest of the packets
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2013-02-26 14:21:02 +13:00 |
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Ben Russell (300178622)
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e94f170563
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clientside lua "console" now uses pcall()
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2013-02-17 17:38:46 +13:00 |
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Dany Menko
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838ccd37bc
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Merge branch 'master' of https://github.com/iamgreaser/buldthensnip
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2013-02-16 00:16:22 +01:00 |
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Dany Menko
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11b8baf748
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Don't display the block marker if you have none
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2013-02-16 00:15:14 +01:00 |
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Ben Russell (300178622)
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211cc53961
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intel stays properly stuck to player's back now
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2013-02-16 11:21:38 +13:00 |
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