New spawner routine

master
Hector Franqui 2019-06-04 07:57:51 -04:00
commit dfd100bd54
6 changed files with 125 additions and 73 deletions

26
api.lua
View File

@ -128,12 +128,15 @@ local function spawn(pos, force)
minetest.log("Entity count: "..dump(entity_count))
minetest.log("Max mob count: "..dump(max_mob_count))
--minetest.log("Force: "..dump(force))
if force or (entity_count <= max_mob_count) then
-- Spawn
local spawn_pos = {x=pos.x + math.random(0, spawner.spawn_radius), y=pos.y+3, z=pos.z + math.random(0, spawner.spawn_radius)}
local spawn_pos = {
x=pos.x + math.random(0, spawner.spawn_radius),
y=pos.y+3,
z=pos.z + math.random(0, spawner.spawn_radius)
}
-- Check spawn position - if not air, then spawn just above the spawner
local spawn_node = minetest.get_node_or_nil(spawn_pos)
if spawn_node and spawn_node.name ~= "air" then
@ -312,10 +315,17 @@ natspawner.register_spawner("zombie", {
},
["default:dirt_with_grass"] = {
name = "dirt_with_grass_spawner",
tiles = {"default_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png"}}},
tiles = {"default_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png"}},
variations = {
["natspawner:giant_zombie"] = {
max_count = 1
}
}
},
["default:dirt_with_dry_grass"] = {
name = "dirt_with_dry_grass_spawner",
tiles = {"default_dry_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png"}}},
tiles = {"default_dry_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png"}}
},
["default:dirt_with_snow"] = {
name = "dirt_with_snow_spawner",
tiles = {"default_snow.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png"}},
@ -329,7 +339,12 @@ natspawner.register_spawner("zombie", {
},
["default:dirt_with_rainforest_litter"] = {
name = "dirt_with_rainforest_litter_spawner",
tiles = {"default_rainforest_litter.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_rainforest_litter_side.png"}}
tiles = {"default_rainforest_litter.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_rainforest_litter_side.png"}},
variations = {
["natspawner:giant_zombie"] = {
max_count = 1
}
}
},
["default:dirt_with_coniferous_litter"] = {
name = "dirt_with_coniferous_litter_spawner",
@ -414,6 +429,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
"default:dirt_with_grass",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter",
"default:dirt_with_rainforest_litter",
"default:permafrost",
"default:permafrost_with_moss",
"default:permafrost_with_stones",

View File

@ -1,5 +1,33 @@
-- Entity registrations
local function ice_breaking_effect(pos)
minetest.add_particlespawner({
amount = math.random(15, 25),
time = 0.5,
-- Lifespan of spawner in seconds.
-- If time is 0 spawner has infinite lifespan and spawns the `amount` on
-- a per-second basis.
minpos = {x=pos.x-1, y=pos.y+1, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
minvel = {x = -2.5, y = -2.5, z = -2.5},
maxvel = {x = 2.5, y = 2.5, z = 2.5},
-- minpos = {x=pos.x-1, y=pos.x-1, z=pos.x-1},
-- maxpos = {x=pos.x+1, y=pos.x+1, z=pos.x+1},
-- minvel = {x=0, y=0, z=0},
-- maxvel = {x=0, y=0, z=0},
minacc = {x=0, y=-10, z=0},
maxacc = {x=0, y=-10, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
texture = "frozen_ice.png"
})
end
local function normal_attack(self, to_attack)
--set_animation(self, "punch")
@ -146,9 +174,9 @@ mobs:register_mob("natspawner:ice_zombie", {
visual_size = {x=1, y=1},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
random = "mobs_zombie",
damage = "mobs_zombie_ice_hit",
attack = "mobs_zombie.3",
attack = "mobs_zombie",
death = "mobs_zombie_death",
},
walk_velocity = 0.5,
@ -183,7 +211,7 @@ mobs:register_mob("natspawner:ice_zombie", {
self.ice_attack_timer = self.ice_attack_timer + 1
if self.ice_attack_timer >= 5 then
if self.ice_attack_timer >= 3 then
self.ice_attack_timer = 0
local chance = math.random(1, 5)
if chance > 3 then
@ -193,9 +221,12 @@ mobs:register_mob("natspawner:ice_zombie", {
minetest.set_node({x=to_attack.x, y=to_attack.y+1, z=to_attack.z}, {name="natspawner:freezing_ice"})
-- Remove node
minetest.after(math.random(1,2), function(pos)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.sound_play("default_break_glass")
minetest.set_node(to_attack, {name="air"})
minetest.set_node({x=to_attack.x, y=to_attack.y+1, z=to_attack.z}, {name="air"})
ice_breaking_effect(pos)
ice_breaking_effect(pos_above)
minetest.set_node(pos, {name="air"})
minetest.set_node(pos_above, {name="air"})
end, to_attack)
end
end
@ -283,8 +314,7 @@ mobs:register_mob("natspawner:sand_zombie", {
floats = 0,
view_range = 12,
drops = {
{name = "zombie:rotten_flesh",
chance = 2, min = 3, max = 5,},
{name = "zombie:rotten_flesh", chance = 2, min = 3, max = 5},
},
water_damage = 0,
lava_damage = 1,
@ -332,11 +362,18 @@ mobs:register_mob("natspawner:sand_zombie", {
})
-- Nodes
minetest.register_node("natspawner:freezing_ice", {
description = "Freezing Ice",
tiles = {"frozen_ice.png"},
groups = {cracky = 3, cools_lava = 1, slippery = 3, flammable = 2, liquid = 1},
use_texture_alpha = true,
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {"freezing_ice.png"},
paramtype = "light",
sounds = default.node_sound_glass_defaults(),
walkable = false,
pointable = true,
diggable = true,
@ -345,13 +382,12 @@ minetest.register_node("natspawner:freezing_ice", {
drowning = 1,
liquid_renewable = false,
liquidtype = "source",
use_textrure_alpha = true,
liquid_range= 0,
liquid_alternative_flowing = "natspawner:freezing_ice",
liquid_alternative_source = "natspawner:freezing_ice",
liquid_viscosity = 30,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {cracky = 3, cools_lava = 1, slippery = 3, flammable=2, liquid=1, not_in_creative_inventory=1},
post_effect_color = {a = 128, r = 30, g = 60, b = 90},
--groups = {cracky = 3, cools_lava = 1, slippery = 3, flammable=2, liquid=1, not_in_creative_inventory=1},
})
minetest.register_node("natspawner:evil_sand", {

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