zork-german/zork1dat.zap

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; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
STAGGERED=13,FLAG
FX?STAGGERED=4,FLAG
FIGHTBIT=14,FLAG
FX?FIGHTBIT=2,FLAG
WEARBIT=15,FLAG
FX?WEARBIT=1,FLAG
TOUCHBIT=16,FLAG
FX?TOUCHBIT=32768,FLAG
RMUNGBIT=17,FLAG
FX?RMUNGBIT=16384,FLAG
NONLANDBIT=18,FLAG
FX?NONLANDBIT=8192,FLAG
RLANDBIT=19,FLAG
FX?RLANDBIT=4096,FLAG
INVISIBLE=20,FLAG
FX?INVISIBLE=2048,FLAG
SEARCHBIT=21,FLAG
FX?SEARCHBIT=1024,FLAG
SACREDBIT=22,FLAG
FX?SACREDBIT=512,FLAG
SURFACEBIT=23,FLAG
FX?SURFACEBIT=256,FLAG
OPENBIT=24,FLAG
FX?OPENBIT=128,FLAG
TRANSBIT=25,FLAG
FX?TRANSBIT=64,FLAG
TRYTAKEBIT=26,FLAG
FX?TRYTAKEBIT=32,FLAG
DERBIT=27,FLAG
FX?DERBIT=16,FLAG
DIEBIT=28,FLAG
FX?DIEBIT=8,FLAG
DASBIT=29,FLAG
FX?DASBIT=4,FLAG
NDESCBIT=30,FLAG
FX?NDESCBIT=2,FLAG
TURNBIT=31,FLAG
FX?TURNBIT=1,FLAG
READBIT=32,FLAG
FX?READBIT=32768,FLAG
TAKEBIT=33,FLAG
FX?TAKEBIT=16384,FLAG
CONTBIT=34,FLAG
FX?CONTBIT=8192,FLAG
ONBIT=35,FLAG
FX?ONBIT=4096,FLAG
FOODBIT=36,FLAG
FX?FOODBIT=2048,FLAG
DRINKBIT=37,FLAG
FX?DRINKBIT=1024,FLAG
DOORBIT=38,FLAG
FX?DOORBIT=512,FLAG
CLIMBBIT=39,FLAG
FX?CLIMBBIT=256,FLAG
KLUDGEBIT=40,FLAG
FX?KLUDGEBIT=128,FLAG
FLAMEBIT=41,FLAG
FX?FLAMEBIT=64,FLAG
BURNBIT=42,FLAG
FX?BURNBIT=32,FLAG
VEHBIT=43,FLAG
FX?VEHBIT=16,FLAG
TOOLBIT=44,FLAG
FX?TOOLBIT=8,FLAG
WEAPONBIT=45,FLAG
FX?WEAPONBIT=4,FLAG
ACTORBIT=46,FLAG
FX?ACTORBIT=2,FLAG
LIGHTBIT=47,FLAG
FX?LIGHTBIT=1,FLAG
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0,VERB
V?BRIEF=1,VERB
V?SUPER-BRIEF=2,VERB
V?DIAGNOSE=3,VERB
V?INVENTORY=4,VERB
V?QUIT=5,VERB
V?RESTART=6,VERB
V?RESTORE=7,VERB
V?SAVE=8,VERB
V?SCORE=9,VERB
V?SCRIPT=10,VERB
V?UNSCRIPT=11,VERB
V?VERSION=12,VERB
V?VERIFY=13,VERB
V?RANDOM=14,VERB
V?COMMAND-FILE=15,VERB
V?RECORD=16,VERB
V?UNRECORD=17,VERB
V?LAMP-ON=18,VERB
V?ANSWER=19,VERB
V?REPLY=20,VERB
V?USE=21,VERB
V?PUT=22,VERB
V?ATTACK=23,VERB
V?BACK=24,VERB
V?BLAST=25,VERB
V?LAMP-OFF=26,VERB
V?INFLATE=27,VERB
V?BOARD=28,VERB
V?BRUSH=29,VERB
V?BURN=30,VERB
V?CHOMP=31,VERB
V?CLIMB-UP=32,VERB
V?CLIMB-DOWN=33,VERB
V?CLIMB-FOO=34,VERB
V?CLIMB-ON=35,VERB
V?THROUGH=36,VERB
V?CLOSE=37,VERB
V?COMMAND=38,VERB
V?COUNT=39,VERB
V?CROSS=40,VERB
V?CUT=41,VERB
V?CURSES=42,VERB
V?DROP=43,VERB
V?PUT-ON=44,VERB
V?DEFLATE=45,VERB
V?MUNG=46,VERB
V?DIG=47,VERB
V?DIG-WITH=48,VERB
V?DISEMBARK=49,VERB
V?DISENCHANT=50,VERB
V?DRINK=51,VERB
V?DRINK-FROM=52,VERB
V?EAT=53,VERB
V?ECHO=54,VERB
V?ENCHANT=55,VERB
V?ENTER=56,VERB
V?EXIT=57,VERB
V?EXAMINE=58,VERB
V?LOOK-INSIDE=59,VERB
V?READ=60,VERB
V?EXORCISE=61,VERB
V?FILL=62,VERB
V?FIND=63,VERB
V?FOLLOW=64,VERB
V?FROBOZZ=65,VERB
V?GIVE=66,VERB
V?SGIVE=67,VERB
V?HATCH=68,VERB
V?HELLO=69,VERB
V?HINT=70,VERB
V?HINTS-OFF=71,VERB
V?INCANT=72,VERB
V?LEAP=73,VERB
V?KICK=74,VERB
V?STAB=75,VERB
V?KISS=76,VERB
V?KNOCK=77,VERB
V?LAUNCH=78,VERB
V?LEAN-ON=79,VERB
V?LEAVE=80,VERB
V?LISTEN=81,VERB
V?LOOK=82,VERB
V?LOOK-ON=83,VERB
V?LOOK-UNDER=84,VERB
V?LOOK-BEHIND=85,VERB
V?LOWER=86,VERB
V?OIL=87,VERB
V?MAKE=88,VERB
V?MELT=89,VERB
V?MOVE=90,VERB
V?PUSH-TO=91,VERB
V?MUMBLE=92,VERB
V?NO=93,VERB
V?ODYSSEUS=94,VERB
V?OPEN=95,VERB
V?PICK=96,VERB
V?TAKE=97,VERB
V?PLAY=98,VERB
V?PLUG=99,VERB
V?ADVENT=100,VERB
V?POUR-ON=101,VERB
V?SCHENKE=102,VERB
V?PRAY=103,VERB
V?PUMP=104,VERB
V?PUSH=105,VERB
V?TURN=106,VERB
V?PUT-UNDER=107,VERB
V?WEAR=108,VERB
V?PUT-BEHIND=109,VERB
V?RAISE=110,VERB
V?READ-PAGE=111,VERB
V?REPENT=112,VERB
V?RING=113,VERB
V?RUB=114,VERB
V?TELL=115,VERB
V?SAY=116,VERB
V?SEARCH=117,VERB
V?SEND=118,VERB
V?SHAKE=119,VERB
V?SMELL=120,VERB
V?SPIN=121,VERB
V?SPRAY=122,VERB
V?SSPRAY=123,VERB
V?SQUEEZE=124,VERB
V?STAND=125,VERB
V?STAY=126,VERB
V?SWIM=127,VERB
V?SWING=128,VERB
V?TRAGE=129,VERB
V?THROW=130,VERB
V?OVERBOARD=131,VERB
V?THROW-OFF=132,VERB
V?TIE-UP=133,VERB
V?TIE=134,VERB
V?TREASURE=135,VERB
V?CLOSE-OR-LOCK=136,VERB
V?LOCK=137,VERB
V?CLOSE-OR-UNLOCK=138,VERB
V?UNLOCK=139,VERB
V?UNTIE=140,VERB
V?WAIT=141,VERB
V?ALARM=142,VERB
V?WALK-AROUND=143,VERB
V?WALK=144,VERB
V?WALK-TO=145,VERB
V?WAVE=146,VERB
V?WIN=147,VERB
V?WIND=148,VERB
V?WISH=149,VERB
V?YELL=150,VERB
V?YES=151,VERB
V?ZORK=152,VERB
V?TEST-IT=153,VERB
; PROPERTIES ARE DEFINED HERE
P?NORD=63,PROPERTY
P?OST=62,PROPERTY
P?WEST=61,PROPERTY
P?SUED=60,PROPERTY
P?NO=59,PROPERTY
P?NW=58,PROPERTY
P?SO=57,PROPERTY
P?SW=56,PROPERTY
P?RAUF=55,PROPERTY
P?RUNTER=54,PROPERTY
P?HINEIN=53,PROPERTY
P?RAUS=52,PROPERTY
P?LANDEN=51,PROPERTY
P?SIZE=50,PROPERTY
P?CAPACITY=49,PROPERTY
P?VALUE=48,PROPERTY
P?TVALUE=47,PROPERTY
P?SYNONYM=46,PROPERTY
P?ACTION=45,PROPERTY
P?ADJECTIVE=44,PROPERTY
P?ADJDESC=43,PROPERTY
P?FDESC=42,PROPERTY
P?LDESC=41,PROPERTY
P?DESCFCN=40,PROPERTY
P?TEXT=39,PROPERTY
P?STRENGTH=38,PROPERTY
P?VTYPE=37,PROPERTY
P?GLOBAL=36,PROPERTY
P?ADVFCN=35,PROPERTY
P?CONTFCN=34,PROPERTY
; ADJECTIVES ARE DEFINED HERE
; BUZZ WORDS ARE DEFINED HERE
; PREPOSITIONS ARE DEFINED HERE
PR?OBJEKT=255
PR?FUER=254
PR?AN=253
PR?MIT=252
PR?NIEDER=251
PR?AUS=250
PR?AUF=249
PR?IN=248
PR?DICH=247
PR?HINAUF=246
PR?HINUNTER=245
PR?HERUNTER=244
PR?RUNTER=243
PR?DURCH=242
PR?ZU=241
PR?FALLEN=240
PR?LOS=239
PR?RAUS=238
PR?UM=237
PR?HERUNTERFALLEN=236
PR?HINEIN=235
PR?WEG=234
PR?NICHT=233
PR?UEBER=232
PR?QUER=231
PR?VON=230
PR?HERAB=229
PR?WITH=228
PR?AB=227
PR?LIEGEN=226
PR?NACH=225
PR?AT=224
PR?UNTER=223
PR?HINTER=222
PR?HOCH=221
PR?INSTAND=220
PR?HERUM=219
PR?FEST=218
PR?UP=217
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?BETRET=255
ACT?BET=254
ACT?SCHENK=253
ACT?NEUBEGINN=252
ACT?KLETTER=251
ACT?BEWEG=250
ACT?BESTEIG=249
ACT?ODYSSEUS=248
ACT?DIAGNOSE=247
ACT?LOESE=246
ACT?BRUET=245
ACT?TOET=244
ACT?KNOEPF=243
ACT?BEREUE=242
ACT?WECK=241
ACT?LOESCH=240
ACT?SCHNEID=239
ACT?ZERSTOER=238
ACT?BEZAUBER=237
ACT?DREH=236
ACT?SPIELE=235
ACT?ROLL=234
ACT?ZAEHL=233
ACT?SIEH=232
ACT?KNACK=231
ACT?ERSTECH=230
ACT?HALLO=229
ACT?MURMLE=228
ACT?SUPER=227
ACT?SCHUETT=226
ACT?GRUESS=225
ACT?VERSION=224
ACT?PLUGH=223
ACT?TREIB=222
ACT?#COMMAND=221
ACT?ZURUECK=220
ACT?PUNKTESTAND=219
ACT?STEIG=218
ACT?STOSS=217
ACT?GRAB=216
ACT?UNSCRIPT=215
ACT?AUSFUEHRLICH=214
ACT?SCHWIMM=213
ACT?TRAG=212
ACT?FLUCH=211
ACT?LIES=210
ACT?#RECORD=209
ACT?KOZ=208
ACT?MACH=207
ACT?ISS=206
ACT?HEB=205
ACT?WIND=204
ACT?ERNUECHTER=203
ACT?TIP=202
ACT?WIRBLE=201
ACT?SPRUEH=200
ACT?BENUTZ=199
ACT?TRINK=198
ACT?GIESS=197
ACT?ANTWORT=196
ACT?LOOK=195
ACT?KURZ=194
ACT?LASS=193
ACT?SCHWING=192
ACT?WERF=191
ACT?UEBERQUER=190
ACT?JA=189
ACT?EXPLODIERE=188
ACT?GIB=187
ACT?BLAS=186
ACT?PUMP=185
ACT?SCHLIESS=184
ACT?LAEUT=183
ACT?VERBRENN=182
ACT?SCRIPT=181
ACT?FRAG=180
ACT?FIND=179
ACT?AUFHOEREN=178
ACT?INVENTAR=177
ACT?LEUCHTE=176
ACT?SPRING=175
ACT?LEG=174
ACT?$VERIFY=173
ACT?REIB=172
ACT?FROBOZ=171
ACT?SAG=170
ACT?NIMM=169
ACT?GEH=168
ACT?KLOPF=167
ACT?SCHMELZ=166
ACT?WART=165
ACT?RIECH=164
ACT?ZAUBER=163
ACT?SCHUETTLE=162
ACT?ECHO=161
ACT?GEWINN=160
ACT?GREIF=159
ACT?ZORK=158
ACT?LUENDE=157
ACT?AKTIVIER=156
ACT?SUCH=155
ACT?BLEIB=154
ACT?#UNRECORD=153
ACT?KUESS=152
ACT?QWESDU=151
ACT?SEND=150
ACT?KLEB=149
ACT?HOER=148
ACT?WIEDERHERSTELLUNG=147
ACT?BIND=146
ACT?TESTIT=145
ACT?NEIN=144
ACT?#RANDOM=143
ACT?WISH=142
ACT?SAVE=141
ACT?FOLG=140
ACT?SCHATZ=139
ACT?BEFIEHL=138
ACT?BRICH=137
ACT?UNTERSUCH=136
ACT?TRITT=135
ACT?YELL=134
ACT?OEFFN=133
ACT?PUTZ=132
ACT?LEHN=131
ACT?VERLASS=130
ACT?SCHMIER=129
ACT?SCHAU=128
ACT?STEH=127
ACT?VERSCHLIESS=126
ACT?ZIEH=125
ACT?FUELL=124
ACT?PRESS=123
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
P-NC2L=9
CC-DEPTR=3
P-LEXSTART=1
H-ITALIC=4
C-RTN=2
P-SLOC2=6
CC-SEPTR=1
NEXIT=3
P-PSOFF=6
P-SBITS=0
P-INHIBIT=4
DEF-ACC=10
P-ITBLLEN=9
P-NC2=8
KILLED=3
SHAVE=2
F-BUSY?=1
O-START=1
UNCONSCIOUS=2
STAGGER=6
P-ALL=1
DEXIT=6
D-TABLE-ON=3
SC=64
P-SACTION=7
P-ONE=2
M-BEG=1
H-INVERSE=1
P-P1OFF=7
O-PTR=0
F-UNCONSCIOUS=3
REXIT=0
XGRTR?=5
P-P1BITS=3
P-PREP2=4
V-PROB=3
P-LEXWORDS=1
P-VERB=0
WEP-ACC-CAP=3
XMUL=2
M-ENTER=2
O-END=3
D-RECORD-OFF=-4
P-NC1L=7
P-SFWIM1=3
P-SFWIM2=4
DEF-NOM=8
SMANY=4
P-PREP2N=5
DER-WEP-ACC=6
S-WINDOW=1
MISSED=1
D-PRINTER-OFF=-2
D-RECORD-ON=4
P-LEXELEN=2
P-NC1=6
CEXITSTR=1
P-SYNLEN=8
V-VILLAIN=0
CEXITFLAG=4
XADD=0
LIGHT-WOUND=4
M-FLASH=4
P-SPREP2=2
P-SPREP1=1
WEP-NOM-CAP=5
NEXITSTR=0
P-WORDLEN=4
C-TICK=1
M-OBJECT=0
SOG=16
F-CONSCIOUS=4
FEXIT=4
H-NORMAL=0
H-BOLD=2
CC-DBPTR=2
P-SLOC1=5
DEXITSTR=2
DEF-NOM-CAP=9
XSUB=1
XEQUAL?=4
M-OBJDESC=5
CC-SBPTR=0
WEP-NOM=4
SITTING-DUCK=9
V-BEST=1
S-TEXT=0
M-NOT-HANDLED=0
F-DEAD=2
STAKE=8
P-SONUMS=3
SIR=32
HESITATE=8
STRENGTH-MIN=2
O-LENGTH=2
SH=128
C-INTLEN=6
P-SRCBOT=2
STRENGTH-MAX=7
UEXIT=2
M-HANDLED=1
C-ENABLED?=0
D-SCREEN-OFF=-1
P-PREP1=2
WEP-ACC=2
M-FATAL=2
D-SCREEN-ON=1
P-SRCTOP=0
P-VERBN=1
D-TABLE-OFF=-3
C-TABLELEN=180
FEXITFCN=0
P-PREP1N=3
DEF-DAT-CAP=11
V-MSGS=4
WEP-DAT=7
F-FIRST?=5
LOW-DIRECTION=51,PROPERTY
M-END=6
D-PRINTER-ON=2
M-LOOK=3
LOSE-WEAPON=7
V-BEST-ADV=2
DEXITOBJ=1
CURE-WAIT=30
XLESS?=6
XDIV=3
CEXIT=5
SERIAL=0
P-SRCALL=1
SERIOUS-WOUND=5
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR GRUNLOCK=0
.GVAR P-ITBL=T?P-ITBL,TABLE
.GVAR CYCLOPS-FLAG=0
.GVAR LOUD-FLAG=0
.GVAR P-LEXV=T?P-LEXV,TABLE
.GVAR LINE-TABLE=T?LINE-TABLE,TABLE
.GVAR LOW-TIDE=0
.GVAR CUR-POS=0
.GVAR HERE=WEST-OF-HOUSE,OBJECT
.GVAR QUOTE-FLAG=0
.GVAR CYCLOWRATH=0
.GVAR P-XADJ=0
.GVAR RIVER-SPEEDS=T?RIVER-SPEEDS,TABLE
.GVAR C-INTS=180
.GVAR WON-FLAG=0
.GVAR RESERVE-PTR=0
.GVAR RAINBOW-FLAG=0
.GVAR DEF3C=T?DEF3C,TABLE
.GVAR DUMMY=T?DUMMY,TABLE
.GVAR CAGE-TOP=1
.GVAR VERBOSE=0
.GVAR MIRROR-MUNG=0
.GVAR SCORE-MAX=350
.GVAR C-DEMONS=180
.GVAR P-OCLAUSE=T?P-OCLAUSE,TABLE
.GVAR HERO-MELEE=T?HERO-MELEE,TABLE
.GVAR FUMBLE-PROB=8
.GVAR P-HER-OBJECT=0
.GVAR FALSE-FLAG=0
.GVAR FOREST-AROUND=T?FOREST-AROUND,TABLE
.GVAR P-PRSI=T?P-PRSI,TABLE
.GVAR LLD-FLAG=0
.GVAR P-ACLAUSE=0
.GVAR DESC-OBJECT=0
.GVAR AGAIN-DIR=0
.GVAR P-NAM=0
.GVAR P-MATCHLEN=0
.GVAR LOUD-RUNS=T?LOUD-RUNS,TABLE
.GVAR SWIMYUKS=T?SWIMYUKS,TABLE
.GVAR OOPS-INBUF=T?OOPS-INBUF,TABLE
.GVAR LOAD-ALLOWED=100
.GVAR OLD-LEN=0,NUMBER
.GVAR P-NUMBER=0
.GVAR P-ADVERB=0
.GVAR TROLL-MELEE=T?TROLL-MELEE,TABLE
.GVAR GRATE-REVEALED=0
.GVAR PRSO=0
.GVAR AGAIN-LEXV=T?AGAIN-LEXV,TABLE
.GVAR LIGHT-SHAFT=13
.GVAR ALWAYS-LIT=0
.GVAR P-WON=0
.GVAR PRSI=0
.GVAR COLUMN-TABLE=T?COLUMN-TABLE,TABLE
.GVAR PRSA=0
.GVAR THIEF-ENGROSSED=0
.GVAR RIVER-LAUNCH=T?RIVER-LAUNCH,TABLE
.GVAR JUMPLOSS=T?JUMPLOSS,TABLE
.GVAR HINT-WARNING=0
.GVAR DROWNINGS=T?DROWNINGS,TABLE
.GVAR DIROUT-TBL=T?DIROUT-TBL,TABLE
.GVAR SPRAYED?=0
.GVAR P-VTBL=T?P-VTBL,TABLE
.GVAR COFFIN-CURE=0
.GVAR DEF3B=T?DEF3B,TABLE
.GVAR DEF2B=T?DEF2B,TABLE
.GVAR P-MERGE=T?P-MERGE,TABLE
.GVAR EGG-SOLVE=0
.GVAR DEF1=T?DEF1,TABLE
.GVAR P-CONT=0
.GVAR P-BUTS=T?P-BUTS,TABLE
.GVAR SCORE=0
.GVAR ABOVE-GROUND=T?ABOVE-GROUND,TABLE
.GVAR SUPER-BRIEF=0
.GVAR DEF1-RES=T?DEF1-RES,TABLE
.GVAR DEF2-RES=T?DEF2-RES,TABLE
.GVAR DEF3-RES=T?DEF3-RES,TABLE
.GVAR INDENTS=T?INDENTS,TABLE
.GVAR BAT-DROPS=T?BAT-DROPS,TABLE
.GVAR SING-SONG=0
.GVAR CHAPT-NUM=1
.GVAR CYCLOMAD=T?CYCLOMAD,TABLE
.GVAR CLOCK-WAIT=0
.GVAR P-ACT=0
.GVAR P-ONEOBJ=0
.GVAR KITCHEN-WINDOW-FLAG=0
.GVAR P-DIRECTION=0
.GVAR MATCH-COUNT=6
.GVAR QUEST-NUM=1
.GVAR P-SYNTAX=0
.GVAR P-HIM-OBJECT=0
.GVAR WIDTH=0,NUMBER
.GVAR P-MERGED=0
.GVAR GATES-OPEN=0
.GVAR P-TABLE=0
.GVAR IN-HOUSE-AROUND=T?IN-HOUSE-AROUND,TABLE
.GVAR P-NOT-HERE=0
.GVAR P-DIR=0
.GVAR FUMBLE-NUMBER=7
.GVAR P-AND=0
.GVAR WHEEEEE=T?WHEEEEE,TABLE
.GVAR ROBBER-C-DESC=STR?261,STRING
.GVAR PLAYER=0
.GVAR THIEF-HERE=0
.GVAR XC=0
.GVAR ROBBER-U-DESC=STR?262,STRING
.GVAR HOST=0,NUMBER
.GVAR GWIM-PRSO?=0
.GVAR P-GETFLAGS=0
.GVAR HELLOS=T?HELLOS,TABLE
.GVAR LUCKY=1
.GVAR BUOY-FLAG=1
.GVAR LOAD-MAX=100
.GVAR P-SLOCBITS=0
.GVAR CWIDTH=0,NUMBER
.GVAR BEACH-DIG=-1
.GVAR HINTS=T?HINTS,TABLE
.GVAR DEATHS=0
.GVAR P-ANAM=0
.GVAR P-END-ON-PREP=0
.GVAR CANDLE-TABLE=T?CANDLE-TABLE,TABLE
.GVAR DEF3A=T?DEF3A,TABLE
.GVAR DEF2A=T?DEF2A,TABLE
.GVAR RUG-MOVED=0
.GVAR YUKS=T?YUKS,TABLE
.GVAR C-TABLE=T?C-TABLE,TABLE
.GVAR P-PRSO=T?P-PRSO,TABLE
.GVAR OHERE=0,OBJECT
.GVAR P-ADJ=0
.GVAR BDIGS=T?BDIGS,TABLE
.GVAR P-AADJ=0
.GVAR P-WALK-DIR=0
.GVAR DOME-FLAG=0
.GVAR P-CCTBL=T?P-CCTBL,TABLE
.GVAR LIT=0
.GVAR WINNER=0
.GVAR MAGIC-FLAG=0
.GVAR CYCLOPS-MELEE=T?CYCLOPS-MELEE,TABLE
.GVAR THIEF-MELEE=T?THIEF-MELEE,TABLE
.GVAR DEFLATE=0
.GVAR P-OVTBL=T?P-OVTBL,TABLE
.GVAR LAMP-TABLE=T?LAMP-TABLE,TABLE
.GVAR HS=0
.GVAR P-IT-OBJECT=0
.GVAR P-INBUF=T?P-INBUF,TABLE
.GVAR P-OFLAG=0
.GVAR VILLAINS=T?VILLAINS,TABLE
.GVAR HOUSE-AROUND=T?HOUSE-AROUND,TABLE
.GVAR XB=0
.GVAR BASE-SCORE=0
.GVAR RIVER-NEXT=T?RIVER-NEXT,TABLE
.GVAR TROLL-FLAG=0
.GVAR P-NCN=0
.GVAR P-LEN=0
.GVAR DEAD=0
.GVAR WATER-LEVEL=0
.GVAR OOPS-TABLE=T?OOPS-TABLE,TABLE
.GVAR P-MULT=0
.GVAR RESERVE-LEXV=T?RESERVE-LEXV,TABLE
.GVAR EMPTY-HANDED=0
.GVAR P-GWIMBIT=0
.GVAR HINTS-OFF=0
.GVAR P-OTBL=T?P-OTBL,TABLE
.GVAR GATE-FLAG=0
.GVAR CHEIGHT=0,NUMBER
.GVAR MOVES=0
.GVAR P-XNAM=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
.ALIGN 2
OBJECT::.TABLE
0 ;()
0 ;()
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0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
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0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?CONTFCN)
0 ;(P?ADVFCN)
0 ;(P?GLOBAL)
0 ;(P?VTYPE)
0 ;(P?STRENGTH)
0 ;(P?TEXT)
0 ;(P?DESCFCN)
0 ;(P?LDESC)
0 ;(P?FDESC)
0 ;(P?ADJDESC)
0 ;(P?ADJECTIVE)
0 ;(P?ACTION)
0 ;(P?SYNONYM)
0 ;(P?TVALUE)
0 ;(P?VALUE)
0 ;(P?CAPACITY)
5 ;(P?SIZE)
0 ;(P?LANDEN)
0 ;(P?RAUS)
0 ;(P?HINEIN)
0 ;(P?RUNTER)
0 ;(P?RAUF)
0 ;(P?SW)
0 ;(P?SO)
0 ;(P?NW)
0 ;(P?NO)
0 ;(P?SUED)
0 ;(P?WEST)
0 ;(P?OST)
0 ;(P?NORD)
.OBJECT BURNED-OUT-LANTERN,0,FX?DIEBIT,FX?TAKEBIT,MAZE-5,BONES,0,T?BURNED-OUT-LANTERN
.OBJECT CANARY,0,FX?DERBIT+FX?SEARCHBIT,FX?TAKEBIT,EGG,0,0,T?CANARY
.OBJECT BARROW-DOOR,0,FX?DIEBIT+FX?OPENBIT+FX?NDESCBIT,FX?DOORBIT,STONE-BARROW,0,0,T?BARROW-DOOR
.OBJECT MAZE-10,0,FX?RLANDBIT,0,ROOMS,MAZE-9,0,T?MAZE-10
.OBJECT BOLT,0,FX?DIEBIT+FX?TRYTAKEBIT+FX?TURNBIT+FX?NDESCBIT,0,DAM-ROOM,0,0,T?BOLT
.OBJECT TOOL-CHEST,0,FX?DIEBIT+FX?SACREDBIT+FX?TRYTAKEBIT+FX?OPENBIT,FX?CONTBIT,MAINTENANCE-ROOM,0,0,T?TOOL-CHEST
.OBJECT LIVING-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,ATTIC,NAILS,T?LIVING-ROOM
.OBJECT MOUNTAINS,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-2,MOUNTAIN-RANGE,T?MOUNTAINS
.OBJECT BONES,0,FX?DASBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MAZE-5,0,0,T?BONES
.OBJECT MAZE-12,0,FX?RLANDBIT,0,ROOMS,GRATING-ROOM,0,T?MAZE-12
.OBJECT GALLERY,0,FX?RLANDBIT,FX?ONBIT,ROOMS,EAST-OF-CHASM,PAINTING,T?GALLERY
.OBJECT DEAD-END-2,0,FX?RLANDBIT,0,ROOMS,MAZE-5,0,T?DEAD-END-2
.OBJECT HANDS,0,FX?DASBIT+FX?NDESCBIT,FX?TOOLBIT,GLOBAL-OBJECTS,ZORKMID,0,T?HANDS
.OBJECT INFLATED-BOAT,0,FX?DASBIT+FX?SEARCHBIT+FX?OPENBIT,FX?VEHBIT+FX?BURNBIT+FX?TAKEBIT,0,0,BOAT-LABEL,T?INFLATED-BOAT
.OBJECT STREAM-VIEW,0,FX?RLANDBIT,0,ROOMS,RESERVOIR-NORTH,0,T?STREAM-VIEW
.OBJECT MOUNTAIN-RANGE,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,MOUNTAINS,0,0,T?MOUNTAIN-RANGE
.OBJECT WRENCH,0,FX?DERBIT,FX?TOOLBIT+FX?TAKEBIT,MAINTENANCE-ROOM,TUBE,0,T?WRENCH
.OBJECT TINY-CAVE,0,FX?RLANDBIT,0,ROOMS,SMALL-CAVE,0,T?TINY-CAVE
.OBJECT GRUE,0,FX?DASBIT,0,GLOBAL-OBJECTS,GROUND,0,T?GRUE
.OBJECT GAS-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,SMELLY-ROOM,BRACELET,T?GAS-ROOM
.OBJECT BRACELET,0,FX?DASBIT,FX?TAKEBIT,GAS-ROOM,0,0,T?BRACELET
.OBJECT MINE-2,0,FX?RLANDBIT,0,ROOMS,MINE-1,0,T?MINE-2
.OBJECT TROLL-ROOM,0,FX?RLANDBIT,0,ROOMS,CELLAR,TROLL,T?TROLL-ROOM
.OBJECT RUG,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,LIVING-ROOM,TROPHY-CASE,0,T?RUG
.OBJECT BROKEN-EGG,0,FX?DASBIT+FX?OPENBIT,FX?CONTBIT+FX?TAKEBIT,0,0,BROKEN-CANARY,T?BROKEN-EGG
.OBJECT ENTRANCE-TO-HADES,0,FX?RLANDBIT,FX?ONBIT,ROOMS,CHASM-ROOM,GATE,T?ENTRANCE-TO-HADES
.OBJECT TROPHY-CASE,0,FX?DERBIT+FX?SEARCHBIT+FX?TRYTAKEBIT+FX?NDESCBIT+FX?TRANSBIT,FX?CONTBIT,LIVING-ROOM,0,MAP,T?TROPHY-CASE
.OBJECT RAILING,0,FX?DASBIT+FX?NDESCBIT,0,DOME-ROOM,0,0,T?RAILING
.OBJECT BAT-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,SQUEEKY-ROOM,JADE,T?BAT-ROOM
.OBJECT RESERVOIR,0,FX?NONLANDBIT,0,ROOMS,RESERVOIR-SOUTH,TRUNK,T?RESERVOIR
.OBJECT ATTIC,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,KITCHEN,ROPE,T?ATTIC
.OBJECT ROPE,0,FX?DASBIT+FX?TRYTAKEBIT+FX?SACREDBIT,FX?TAKEBIT,ATTIC,ATTIC-TABLE,0,T?ROPE
.OBJECT TEETH,0,FX?DASBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,0,0,T?TEETH
.OBJECT MIRROR-ROOM-1,0,FX?RLANDBIT,0,ROOMS,IN-STREAM,MIRROR-1,T?MIRROR-ROOM-1
.OBJECT DAM,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,DAM-ROOM,BUBBLE,0,T?DAM
.OBJECT MAZE-6,0,FX?RLANDBIT,0,ROOMS,DEAD-END-2,0,T?MAZE-6
.OBJECT EGG,0,FX?DASBIT+FX?SEARCHBIT,FX?CONTBIT+FX?TAKEBIT,NEST,0,CANARY,T?EGG
.OBJECT CLIMBABLE-CLIFF,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,LADDER,0,T?CLIMBABLE-CLIFF
.OBJECT SANDWICH-BAG,0,FX?DERBIT,FX?BURNBIT+FX?CONTBIT+FX?TAKEBIT,KITCHEN-TABLE,0,GARLIC,T?SANDWICH-BAG
.OBJECT CANYON-BOTTOM,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,END-OF-RAINBOW,0,T?CANYON-BOTTOM
.OBJECT GAS,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,CHAIN,0,T?GAS
.OBJECT MAZE-1,0,FX?RLANDBIT,0,ROOMS,STUDIO,0,T?MAZE-1
.OBJECT BAUBLE,0,FX?DIEBIT,FX?TAKEBIT,0,0,0,T?BAUBLE
.OBJECT DEAD-END-5,0,FX?RLANDBIT,0,ROOMS,LADDER-BOTTOM,COAL,T?DEAD-END-5
.OBJECT BOAT-LABEL,0,FX?DASBIT,FX?BURNBIT+FX?TAKEBIT+FX?READBIT,INFLATED-BOAT,0,0,T?BOAT-LABEL
.OBJECT NORTH-OF-HOUSE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,STONE-BARROW,0,T?NORTH-OF-HOUSE
.OBJECT BAT,0,FX?DIEBIT+FX?TRYTAKEBIT,FX?ACTORBIT,BAT-ROOM,0,0,T?BAT
.OBJECT BAR,0,FX?DERBIT+FX?SACREDBIT,FX?TAKEBIT,LOUD-ROOM,0,0,T?BAR
.OBJECT HER,0,FX?DIEBIT+FX?TOUCHBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,HIM,0,T?HER
.OBJECT MIRROR-ROOM-2,0,FX?RLANDBIT,FX?ONBIT,ROOMS,MIRROR-ROOM-1,MIRROR-2,T?MIRROR-ROOM-2
.OBJECT SMELLY-ROOM,0,FX?RLANDBIT,0,ROOMS,SHAFT-ROOM,0,T?SMELLY-ROOM
.OBJECT COLD-PASSAGE,0,FX?RLANDBIT,0,ROOMS,TINY-CAVE,0,T?COLD-PASSAGE
.OBJECT SLIDE-ROOM,0,FX?RLANDBIT,0,ROOMS,MINE-4,0,T?SLIDE-ROOM
.OBJECT POT-OF-GOLD,0,FX?DERBIT+FX?INVISIBLE,FX?TAKEBIT,END-OF-RAINBOW,0,0,T?POT-OF-GOLD
.OBJECT MACHINE,0,FX?DIEBIT+FX?TRYTAKEBIT+FX?NDESCBIT,FX?CONTBIT,MACHINE-ROOM,0,0,T?MACHINE
.OBJECT WINDING-PASSAGE,0,FX?RLANDBIT,0,ROOMS,NARROW-PASSAGE,0,T?WINDING-PASSAGE
.OBJECT TREE,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,FOREST,0,T?TREE
.OBJECT PATHOBJ,0,FX?DERBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,ME,0,T?PATHOBJ
.OBJECT KITCHEN,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,CLEARING,KITCHEN-TABLE,T?KITCHEN
.OBJECT EGYPT-ROOM,0,FX?RLANDBIT,0,ROOMS,ENGRAVINGS-CAVE,COFFIN,T?EGYPT-ROOM
.OBJECT ALTAR,0,FX?DERBIT+FX?OPENBIT+FX?SURFACEBIT+FX?NDESCBIT,FX?CONTBIT,SOUTH-TEMPLE,0,BOOK,T?ALTAR
.OBJECT RED-BUTTON,0,FX?DERBIT+FX?NDESCBIT,0,MAINTENANCE-ROOM,BROWN-BUTTON,0,T?RED-BUTTON
.OBJECT GARLIC,0,FX?DIEBIT,FX?FOODBIT+FX?TAKEBIT,SANDWICH-BAG,LUNCH,0,T?GARLIC
.OBJECT WHITE-CLIFF,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,0,0,0,T?WHITE-CLIFF
.OBJECT TRAP-DOOR,0,FX?DIEBIT+FX?INVISIBLE+FX?NDESCBIT,FX?DOORBIT,LIVING-ROOM,RUG,0,T?TRAP-DOOR
.OBJECT IT,0,FX?DASBIT+FX?TOUCHBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,INTDIR,0,T?IT
.OBJECT LUNCH,0,FX?DASBIT,FX?FOODBIT+FX?TAKEBIT,SANDWICH-BAG,0,0,T?LUNCH
.OBJECT ARAGAIN-FALLS,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,SANDY-CAVE,0,T?ARAGAIN-FALLS
.OBJECT WHITE-CLIFFS-NORTH,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,RIVER-3,0,T?WHITE-CLIFFS-NORTH
.OBJECT DAM-LOBBY,0,FX?RLANDBIT,FX?ONBIT,ROOMS,DAM-ROOM,GUIDE,T?DAM-LOBBY
.OBJECT KITCHEN-TABLE,0,FX?DERBIT+FX?SURFACEBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT,KITCHEN,0,BOTTLE,T?KITCHEN-TABLE
.OBJECT MAZE-2,0,FX?RLANDBIT,0,ROOMS,MAZE-1,0,T?MAZE-2
.OBJECT TRUNK,0,FX?DERBIT+FX?INVISIBLE,FX?TAKEBIT,RESERVOIR,0,0,T?TRUNK
.OBJECT THIEF,0,FX?DASBIT+FX?TRYTAKEBIT+FX?OPENBIT+FX?INVISIBLE,FX?CONTBIT+FX?ACTORBIT,ROUND-ROOM,0,STILETTO,T?THIEF
.OBJECT SANDY-CAVE,0,FX?RLANDBIT,0,ROOMS,SANDY-BEACH,SCARAB,T?SANDY-CAVE
.OBJECT LAND-OF-LIVING-DEAD,0,FX?RLANDBIT,FX?ONBIT,ROOMS,ENTRANCE-TO-HADES,SKULL,T?LAND-OF-LIVING-DEAD
.OBJECT MAINTENANCE-ROOM,0,FX?RLANDBIT,0,ROOMS,DAM-LOBBY,WRENCH,T?MAINTENANCE-ROOM
.OBJECT PRAYER,0,FX?DASBIT+FX?NDESCBIT+FX?SACREDBIT,FX?READBIT,NORTH-TEMPLE,BELL,0,T?PRAYER
.OBJECT COAL,0,FX?DIEBIT,FX?BURNBIT+FX?TAKEBIT,DEAD-END-5,0,0,T?COAL
.OBJECT DEAD-END-1,0,FX?RLANDBIT,0,ROOMS,MAZE-4,0,T?DEAD-END-1
.OBJECT SKULL,0,FX?DERBIT,FX?TAKEBIT,LAND-OF-LIVING-DEAD,0,0,T?SKULL
.OBJECT NARROW-PASSAGE,0,FX?RLANDBIT,0,ROOMS,COLD-PASSAGE,0,T?NARROW-PASSAGE
.OBJECT SWORD,0,FX?DASBIT+FX?TRYTAKEBIT,FX?WEAPONBIT+FX?TAKEBIT,LIVING-ROOM,WOODEN-DOOR,0,T?SWORD
.OBJECT SQUEEKY-ROOM,0,FX?RLANDBIT,0,ROOMS,MINE-ENTRANCE,0,T?SQUEEKY-ROOM
.OBJECT RAISED-BASKET,0,FX?DERBIT+FX?OPENBIT+FX?TRYTAKEBIT+FX?TRANSBIT,FX?CONTBIT,SHAFT-ROOM,0,0,T?RAISED-BASKET
.OBJECT BLUE-BUTTON,0,FX?DERBIT+FX?NDESCBIT,0,MAINTENANCE-ROOM,RED-BUTTON,0,T?BLUE-BUTTON
.OBJECT GRATE,0,FX?DASBIT+FX?INVISIBLE+FX?NDESCBIT,FX?DOORBIT,0,0,0,T?GRATE
.OBJECT BUBBLE,0,FX?DIEBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,DAM-ROOM,BOLT,0,T?BUBBLE
.OBJECT CANDLES,0,FX?DASBIT,FX?LIGHTBIT+FX?ONBIT+FX?FLAMEBIT+FX?TAKEBIT,SOUTH-TEMPLE,ALTAR,0,T?CANDLES
.OBJECT CONTROL-PANEL,0,FX?DIEBIT+FX?NDESCBIT,0,DAM-ROOM,DAM,0,T?CONTROL-PANEL
.OBJECT MINE-ENTRANCE,0,FX?RLANDBIT,0,ROOMS,CANYON-VIEW,0,T?MINE-ENTRANCE
.OBJECT STREAM,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,LAKE,0,T?STREAM
.OBJECT MINE-3,0,FX?RLANDBIT,0,ROOMS,MINE-2,0,T?MINE-3
.OBJECT ATLANTIS-ROOM,0,FX?RLANDBIT,0,ROOMS,TWISTING-PASSAGE,TRIDENT,T?ATLANTIS-ROOM
.OBJECT NOT-HERE-OBJECT,0,FX?DASBIT,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT GRATING-CLEARING,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,UP-A-TREE,LEAVES,T?GRATING-CLEARING
.OBJECT RESERVOIR-SOUTH,0,FX?RLANDBIT,0,ROOMS,TREASURE-ROOM,0,T?RESERVOIR-SOUTH
.OBJECT DEEP-CANYON,0,FX?RLANDBIT,0,ROOMS,ROUND-ROOM,0,T?DEEP-CANYON
.OBJECT ME,0,FX?DERBIT,FX?ACTORBIT,GLOBAL-OBJECTS,LUNGS,0,T?ME
.OBJECT ROOMS,0,0,0,0,0,SLIDE-ROOM,T?ROOMS
.OBJECT ADVERTISEMENT,0,FX?DERBIT,FX?BURNBIT+FX?TAKEBIT+FX?READBIT,MAILBOX,0,0,T?ADVERTISEMENT
.OBJECT RUSTY-KNIFE,0,FX?DASBIT+FX?TRYTAKEBIT,FX?TOOLBIT+FX?WEAPONBIT+FX?TAKEBIT,MAZE-5,BAG-OF-COINS,0,T?RUSTY-KNIFE
.OBJECT IN-STREAM,0,FX?NONLANDBIT,0,ROOMS,STREAM-VIEW,0,T?IN-STREAM
.OBJECT MAZE-7,0,FX?RLANDBIT,0,ROOMS,MAZE-6,0,T?MAZE-7
.OBJECT RIVER-1,0,FX?SACREDBIT+FX?NONLANDBIT,FX?ONBIT,ROOMS,DAM-BASE,0,T?RIVER-1
.OBJECT CYCLOPS,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,FX?ACTORBIT,CYCLOPS-ROOM,0,0,T?CYCLOPS
.OBJECT END-OF-RAINBOW,0,FX?RLANDBIT,FX?ONBIT,ROOMS,ON-RAINBOW,POT-OF-GOLD,T?END-OF-RAINBOW
.OBJECT GUIDE,0,FX?DERBIT,FX?BURNBIT+FX?TAKEBIT+FX?READBIT,DAM-LOBBY,MATCH,0,T?GUIDE
.OBJECT RIVER-3,0,FX?SACREDBIT+FX?NONLANDBIT,0,ROOMS,RIVER-2,0,T?RIVER-3
.OBJECT STAIRS,0,FX?DIEBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,GAS,0,T?STAIRS
.OBJECT AXE,0,FX?DIEBIT+FX?NDESCBIT+FX?TRYTAKEBIT,FX?TAKEBIT+FX?WEAPONBIT,TROLL,0,0,T?AXE
.OBJECT RIVER-5,0,FX?SACREDBIT+FX?NONLANDBIT,FX?ONBIT,ROOMS,RIVER-4,0,T?RIVER-5
.OBJECT DEAD-END-4,0,FX?RLANDBIT,0,ROOMS,MAZE-12,0,T?DEAD-END-4
.OBJECT WOODEN-DOOR,0,FX?DIEBIT+FX?TRANSBIT+FX?NDESCBIT,FX?DOORBIT+FX?READBIT,LIVING-ROOM,LAMP,0,T?WOODEN-DOOR
.OBJECT SOUTH-OF-HOUSE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,NORTH-OF-HOUSE,0,T?SOUTH-OF-HOUSE
.OBJECT EW-PASSAGE,0,FX?RLANDBIT,0,ROOMS,ATLANTIS-ROOM,0,T?EW-PASSAGE
.OBJECT ON-RAINBOW,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,ARAGAIN-FALLS,0,T?ON-RAINBOW
.OBJECT CYCLOPS-ROOM,0,FX?RLANDBIT,0,ROOMS,MAZE-15,CYCLOPS,T?CYCLOPS-ROOM
.OBJECT MAZE-15,0,FX?RLANDBIT,0,ROOMS,MAZE-14,0,T?MAZE-15
.OBJECT LEAK,0,FX?DASBIT+FX?INVISIBLE+FX?NDESCBIT,0,MAINTENANCE-ROOM,BLUE-BUTTON,0,T?LEAK
.OBJECT GROUND,0,FX?DERBIT,0,GLOBAL-OBJECTS,SAILOR,0,T?GROUND
.OBJECT DOOR-P,0,FX?DIEBIT+FX?NDESCBIT,0,STUDIO,OWNERS-MANUAL,0,T?DOOR-P
.OBJECT GRATING-ROOM,0,FX?RLANDBIT,0,ROOMS,MAZE-11,0,T?GRATING-ROOM
.OBJECT PUMP,0,FX?DIEBIT,FX?TOOLBIT+FX?TAKEBIT,RESERVOIR-NORTH,0,0,T?PUMP
.OBJECT MINE-4,0,FX?RLANDBIT,0,ROOMS,MINE-3,0,T?MINE-4
.OBJECT TROLL,0,FX?DERBIT+FX?TRYTAKEBIT+FX?OPENBIT,FX?ACTORBIT,TROLL-ROOM,0,AXE,T?TROLL
.OBJECT STILETTO,0,FX?DASBIT+FX?NDESCBIT+FX?TRYTAKEBIT,FX?TAKEBIT+FX?WEAPONBIT,THIEF,LARGE-BAG,0,T?STILETTO
.OBJECT MAZE-11,0,FX?RLANDBIT,0,ROOMS,MAZE-10,0,T?MAZE-11
.OBJECT BOOK,0,FX?DASBIT+FX?TURNBIT,FX?BURNBIT+FX?CONTBIT+FX?TAKEBIT+FX?READBIT,ALTAR,0,0,T?BOOK
.OBJECT GATE,0,FX?DASBIT+FX?NDESCBIT,0,ENTRANCE-TO-HADES,GHOSTS,0,T?GATE
.OBJECT LAMP,0,FX?DIEBIT,FX?LIGHTBIT+FX?TAKEBIT,LIVING-ROOM,TRAP-DOOR,0,T?LAMP
.OBJECT UP-A-TREE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,PATH,NEST,T?UP-A-TREE
.OBJECT DOME-ROOM,0,FX?RLANDBIT,0,ROOMS,EGYPT-ROOM,RAILING,T?DOME-ROOM
.OBJECT MAZE-13,0,FX?RLANDBIT,0,ROOMS,DEAD-END-4,0,T?MAZE-13
.OBJECT CRACK,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,BOARDED-WINDOW,0,T?CRACK
.OBJECT ENGRAVINGS,0,FX?DIEBIT+FX?SACREDBIT,FX?READBIT,ENGRAVINGS-CAVE,0,0,T?ENGRAVINGS
.OBJECT MAILBOX,0,FX?DERBIT+FX?TRYTAKEBIT,FX?CONTBIT,WEST-OF-HOUSE,FRONT-DOOR,ADVERTISEMENT,T?MAILBOX
.OBJECT ROUND-ROOM,0,FX?RLANDBIT,0,ROOMS,EW-PASSAGE,THIEF,T?ROUND-ROOM
.OBJECT MAZE-8,0,FX?RLANDBIT,0,ROOMS,MAZE-7,0,T?MAZE-8
.OBJECT KEYS,0,FX?DERBIT,FX?TOOLBIT+FX?TAKEBIT,MAZE-5,RUSTY-KNIFE,0,T?KEYS
.OBJECT EAST-OF-HOUSE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,SOUTH-OF-HOUSE,0,T?EAST-OF-HOUSE
.OBJECT LAKE,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,CHASM,0,T?LAKE
.OBJECT TWISTING-PASSAGE,0,FX?RLANDBIT,0,ROOMS,WINDING-PASSAGE,0,T?TWISTING-PASSAGE
.OBJECT TIMBERS,0,FX?DASBIT,FX?TAKEBIT,TIMBER-ROOM,0,0,T?TIMBERS
.OBJECT CHALICE,0,FX?DERBIT+FX?TRYTAKEBIT,FX?CONTBIT+FX?TAKEBIT,TREASURE-ROOM,0,0,T?CHALICE
.OBJECT CHASM,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,CLIMBABLE-CLIFF,0,T?CHASM
.OBJECT CLIFF-MIDDLE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,CANYON-BOTTOM,0,T?CLIFF-MIDDLE
.OBJECT MAZE-3,0,FX?RLANDBIT,0,ROOMS,MAZE-2,0,T?MAZE-3
.OBJECT HIM,0,FX?DERBIT+FX?TOUCHBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,IT,0,T?HIM
.OBJECT PEDESTAL,0,FX?DASBIT+FX?SURFACEBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT,TORCH-ROOM,0,TORCH,T?PEDESTAL
.OBJECT PUNCTURED-BOAT,0,FX?DASBIT,FX?BURNBIT+FX?TAKEBIT,0,0,0,T?PUNCTURED-BOAT
.OBJECT BROKEN-LAMP,0,FX?DIEBIT,FX?TAKEBIT,0,0,0,T?BROKEN-LAMP
.OBJECT STRANGE-PASSAGE,0,FX?RLANDBIT,0,ROOMS,CYCLOPS-ROOM,0,T?STRANGE-PASSAGE
.OBJECT YELLOW-BUTTON,0,FX?DERBIT+FX?NDESCBIT,0,MAINTENANCE-ROOM,TOOL-CHEST,0,T?YELLOW-BUTTON
.OBJECT PAINT,0,FX?DIEBIT+FX?NDESCBIT,0,STUDIO,DOOR-P,0,T?PAINT
.OBJECT LEAVES,0,FX?DASBIT+FX?TRYTAKEBIT,FX?BURNBIT+FX?TAKEBIT,GRATING-CLEARING,0,0,T?LEAVES
.OBJECT SAILOR,0,FX?DERBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,HER,0,T?SAILOR
.OBJECT RAINBOW,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,BODIES,0,T?RAINBOW
.OBJECT ADVENTURER,0,FX?DERBIT+FX?SACREDBIT+FX?INVISIBLE+FX?NDESCBIT,FX?ACTORBIT,0,0,0,T?ADVENTURER
.OBJECT LARGE-BAG,0,FX?DERBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,THIEF,0,0,T?LARGE-BAG
.OBJECT EAST-OF-CHASM,0,FX?RLANDBIT,0,ROOMS,TROLL-ROOM,0,T?EAST-OF-CHASM
.OBJECT HOT-BELL,0,FX?DIEBIT+FX?TRYTAKEBIT,0,0,0,0,T?HOT-BELL
.OBJECT TORCH,0,FX?DIEBIT,FX?LIGHTBIT+FX?ONBIT+FX?FLAMEBIT+FX?TAKEBIT,PEDESTAL,0,0,T?TORCH
.OBJECT INFLATABLE-BOAT,0,FX?DERBIT,FX?BURNBIT+FX?TAKEBIT,DAM-BASE,0,0,T?INFLATABLE-BOAT
.OBJECT LADDER-TOP,0,FX?RLANDBIT,0,ROOMS,GAS-ROOM,0,T?LADDER-TOP
.OBJECT INTNUM,0,FX?DIEBIT,FX?TOOLBIT,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTNUM
.OBJECT PUTTY,0,FX?DASBIT,FX?TOOLBIT+FX?TAKEBIT,TUBE,0,0,T?PUTTY
.OBJECT SHAFT-ROOM,0,FX?RLANDBIT,0,ROOMS,BAT-ROOM,RAISED-BASKET,T?SHAFT-ROOM
.OBJECT WALL,0,FX?DIEBIT,0,GLOBAL-OBJECTS,TEETH,0,T?WALL
.OBJECT KITCHEN-WINDOW,0,FX?DASBIT+FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,GLOBAL-WATER,0,T?KITCHEN-WINDOW
.OBJECT NEST,0,FX?DASBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?BURNBIT+FX?TAKEBIT,UP-A-TREE,0,EGG,T?NEST
.OBJECT DAM-BASE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,MAINTENANCE-ROOM,INFLATABLE-BOAT,T?DAM-BASE
.OBJECT NORTH-TEMPLE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,TORCH-ROOM,PRAYER,T?NORTH-TEMPLE
.OBJECT LOWERED-BASKET,0,FX?DERBIT+FX?TRYTAKEBIT,0,LOWER-SHAFT,0,0,T?LOWERED-BASKET
.OBJECT MAZE-4,0,FX?RLANDBIT,0,ROOMS,MAZE-3,0,T?MAZE-4
.OBJECT BAG-OF-COINS,0,FX?DERBIT,FX?TAKEBIT,MAZE-5,BURNED-OUT-LANTERN,0,T?BAG-OF-COINS
.OBJECT WATER,0,FX?DIEBIT+FX?TRYTAKEBIT,FX?DRINKBIT+FX?TAKEBIT,BOTTLE,0,0,T?WATER
.OBJECT BROKEN-CANARY,0,FX?DERBIT,FX?TAKEBIT,BROKEN-EGG,0,0,T?BROKEN-CANARY
.OBJECT MATCH,0,FX?DIEBIT,FX?TAKEBIT+FX?READBIT,DAM-LOBBY,0,0,T?MATCH
.OBJECT MIRROR-1,0,FX?DERBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MIRROR-ROOM-1,0,0,T?MIRROR-1
.OBJECT BOARDED-WINDOW,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,SLIDE,0,T?BOARDED-WINDOW
.OBJECT LOWER-SHAFT,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,TIMBER-ROOM,LOWERED-BASKET,T?LOWER-SHAFT
.OBJECT MIRROR-2,0,FX?DERBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MIRROR-ROOM-2,0,0,T?MIRROR-2
.OBJECT SHOVEL,0,FX?DIEBIT,FX?TOOLBIT+FX?TAKEBIT,SANDY-BEACH,0,0,T?SHOVEL
.OBJECT JADE,0,FX?DIEBIT,FX?TAKEBIT,BAT-ROOM,BAT,0,T?JADE
.OBJECT CLEARING,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,GRATING-CLEARING,0,T?CLEARING
.OBJECT BARROW,0,FX?DASBIT+FX?NDESCBIT,0,STONE-BARROW,BARROW-DOOR,0,T?BARROW
.OBJECT BUOY,0,FX?DIEBIT,FX?CONTBIT+FX?TAKEBIT,RIVER-4,0,EMERALD,T?BUOY
.OBJECT GUNK,0,FX?DIEBIT+FX?TRYTAKEBIT,FX?TAKEBIT,0,0,0,T?GUNK
.OBJECT DEAD-END-3,0,FX?RLANDBIT,0,ROOMS,MAZE-8,0,T?DEAD-END-3
.OBJECT PATH,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-3,0,T?PATH
.OBJECT WHITE-CLIFFS-SOUTH,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,WHITE-CLIFFS-NORTH,0,T?WHITE-CLIFFS-SOUTH
.OBJECT SCEPTRE,0,FX?DASBIT,FX?WEAPONBIT+FX?TAKEBIT,COFFIN,0,0,T?SCEPTRE
.OBJECT CHASM-ROOM,0,FX?RLANDBIT,0,ROOMS,NS-PASSAGE,0,T?CHASM-ROOM
.OBJECT NS-PASSAGE,0,FX?RLANDBIT,0,ROOMS,LOUD-ROOM,0,T?NS-PASSAGE
.OBJECT TRIDENT,0,FX?DERBIT,FX?TAKEBIT,ATLANTIS-ROOM,0,0,T?TRIDENT
.OBJECT KNIFE,0,FX?DASBIT+FX?TRYTAKEBIT,FX?WEAPONBIT+FX?TAKEBIT,ATTIC-TABLE,0,0,T?KNIFE
.OBJECT SANDY-BEACH,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,SHORE,SHOVEL,T?SANDY-BEACH
.OBJECT SONGBIRD,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,BOARD,0,T?SONGBIRD
.OBJECT SOUTH-TEMPLE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,NORTH-TEMPLE,CANDLES,T?SOUTH-TEMPLE
.OBJECT STUDIO,0,FX?RLANDBIT,0,ROOMS,GALLERY,PAINT,T?STUDIO
.OBJECT EMERALD,0,FX?DERBIT,FX?TAKEBIT,BUOY,0,0,T?EMERALD
.OBJECT DAMP-CAVE,0,FX?RLANDBIT,0,ROOMS,DEEP-CANYON,0,T?DAMP-CAVE
.OBJECT LADDER-BOTTOM,0,FX?RLANDBIT,0,ROOMS,LADDER-TOP,0,T?LADDER-BOTTOM
.OBJECT BROWN-BUTTON,0,FX?DERBIT+FX?NDESCBIT,0,MAINTENANCE-ROOM,YELLOW-BUTTON,0,T?BROWN-BUTTON
.OBJECT MAZE-9,0,FX?RLANDBIT,0,ROOMS,DEAD-END-3,0,T?MAZE-9
.OBJECT GLOBAL-OBJECTS,FX?STAGGERED+FX?FIGHTBIT+FX?WEARBIT,FX?RLANDBIT+FX?INVISIBLE+FX?DERBIT+FX?DIEBIT+FX?TURNBIT+FX?SURFACEBIT+FX?OPENBIT+FX?DASBIT+FX?TRYTAKEBIT+FX?TRANSBIT+FX?SEARCHBIT+FX?NONLANDBIT+FX?TOUCHBIT+FX?SACREDBIT+FX?NDESCBIT+FX?RMUNGBIT,FX?KLUDGEBIT+FX?VEHBIT+FX?TAKEBIT+FX?FOODBIT+FX?ONBIT+FX?FLAMEBIT+FX?CONTBIT+FX?READBIT+FX?CLIMBBIT+FX?DRINKBIT+FX?BURNBIT+FX?WEAPONBIT+FX?TOOLBIT+FX?LIGHTBIT+FX?DOORBIT+FX?ACTORBIT,0,0,HANDS,T?GLOBAL-OBJECTS
.OBJECT MAP,0,FX?DIEBIT+FX?INVISIBLE,FX?TAKEBIT+FX?READBIT,TROPHY-CASE,0,0,T?MAP
.OBJECT TREASURE-ROOM,0,FX?RLANDBIT,0,ROOMS,STRANGE-PASSAGE,CHALICE,T?TREASURE-ROOM
.OBJECT LOUD-ROOM,0,FX?RLANDBIT,0,ROOMS,DAMP-CAVE,BAR,T?LOUD-ROOM
.OBJECT MACHINE-ROOM,0,FX?RLANDBIT,0,ROOMS,LOWER-SHAFT,MACHINE-SWITCH,T?MACHINE-ROOM
.OBJECT FOREST-2,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-1,0,T?FOREST-2
.OBJECT FOREST,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,WHITE-HOUSE,0,T?FOREST
.OBJECT FOREST-3,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,MOUNTAINS,0,T?FOREST-3
.OBJECT FRONT-DOOR,0,FX?DIEBIT+FX?NDESCBIT,FX?DOORBIT,WEST-OF-HOUSE,0,0,T?FRONT-DOOR
.OBJECT RESERVOIR-NORTH,0,FX?RLANDBIT,0,ROOMS,RESERVOIR,PUMP,T?RESERVOIR-NORTH
.OBJECT FOREST-1,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,EAST-OF-HOUSE,0,T?FOREST-1
.OBJECT SMALL-CAVE,0,FX?RLANDBIT,0,ROOMS,MIRROR-ROOM-2,0,T?SMALL-CAVE
.OBJECT ENGRAVINGS-CAVE,0,FX?RLANDBIT,0,ROOMS,LAND-OF-LIVING-DEAD,ENGRAVINGS,T?ENGRAVINGS-CAVE
.OBJECT ZORKMID,0,FX?DIEBIT,0,GLOBAL-OBJECTS,PATHOBJ,0,T?ZORKMID
.OBJECT PAINTING,0,FX?DASBIT,FX?BURNBIT+FX?TAKEBIT,GALLERY,0,0,T?PAINTING
.OBJECT CELLAR,0,FX?RLANDBIT,0,ROOMS,LIVING-ROOM,0,T?CELLAR
.OBJECT COFFIN,0,FX?DERBIT+FX?SEARCHBIT+FX?SACREDBIT,FX?CONTBIT+FX?TAKEBIT,EGYPT-ROOM,0,SCEPTRE,T?COFFIN
.OBJECT WEST-OF-HOUSE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,0,MAILBOX,T?WEST-OF-HOUSE
.OBJECT TUBE,0,FX?DIEBIT,FX?READBIT+FX?CONTBIT+FX?TAKEBIT,MAINTENANCE-ROOM,SCREWDRIVER,PUTTY,T?TUBE
.OBJECT ATTIC-TABLE,0,FX?DERBIT+FX?SURFACEBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT,ATTIC,0,KNIFE,T?ATTIC-TABLE
.OBJECT SAND,0,FX?DERBIT+FX?NDESCBIT,0,SANDY-CAVE,0,0,T?SAND
.OBJECT GLOBAL-WATER,0,FX?DASBIT,FX?DRINKBIT,LOCAL-GLOBALS,TREE,0,T?GLOBAL-WATER
.OBJECT LOCAL-GLOBALS,0,0,0,GLOBAL-OBJECTS,WALL,STAIRS,T?LOCAL-GLOBALS
.OBJECT BOTTLE,0,FX?DIEBIT+FX?TRANSBIT,FX?CONTBIT+FX?TAKEBIT,KITCHEN-TABLE,SANDWICH-BAG,WATER,T?BOTTLE
.OBJECT CHAIN,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,DOME,0,T?CHAIN
.OBJECT CANYON-VIEW,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,CLIFF-MIDDLE,0,T?CANYON-VIEW
.OBJECT DIAMOND,0,FX?DERBIT,FX?TAKEBIT,0,0,0,T?DIAMOND
.OBJECT TIMBER-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,DEAD-END-5,TIMBERS,T?TIMBER-ROOM
.OBJECT RIVER,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,RAINBOW,0,T?RIVER
.OBJECT SLIDE,0,FX?DIEBIT,FX?CLIMBBIT,LOCAL-GLOBALS,CHIMNEY,0,T?SLIDE
.OBJECT TORCH-ROOM,0,FX?RLANDBIT,0,ROOMS,DOME-ROOM,PEDESTAL,T?TORCH-ROOM
.OBJECT DOME,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,STREAM,0,T?DOME
.OBJECT WHITE-HOUSE,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,SONGBIRD,0,T?WHITE-HOUSE
.OBJECT MACHINE-SWITCH,0,FX?DERBIT+FX?TURNBIT+FX?NDESCBIT,0,MACHINE-ROOM,MACHINE,0,T?MACHINE-SWITCH
.OBJECT BELL,0,FX?DIEBIT,FX?TAKEBIT,NORTH-TEMPLE,0,0,T?BELL
.OBJECT STONE-BARROW,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,WEST-OF-HOUSE,BARROW,T?STONE-BARROW
.OBJECT RIVER-2,0,FX?SACREDBIT+FX?NONLANDBIT,0,ROOMS,RIVER-1,0,T?RIVER-2
.OBJECT MINE-1,0,FX?RLANDBIT,0,ROOMS,MACHINE-ROOM,0,T?MINE-1
.OBJECT CHIMNEY,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,KITCHEN-WINDOW,0,T?CHIMNEY
.OBJECT NAILS,0,FX?DERBIT+FX?NDESCBIT,0,LIVING-ROOM,SWORD,0,T?NAILS
.OBJECT SCARAB,0,FX?DERBIT+FX?INVISIBLE,FX?TAKEBIT,SANDY-CAVE,SAND,0,T?SCARAB
.OBJECT RIVER-4,0,FX?SACREDBIT+FX?NONLANDBIT,0,ROOMS,WHITE-CLIFFS-SOUTH,BUOY,T?RIVER-4
.OBJECT GHOSTS,0,FX?DIEBIT+FX?NDESCBIT,FX?ACTORBIT,ENTRANCE-TO-HADES,0,0,T?GHOSTS
.OBJECT BODIES,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,CRACK,0,T?BODIES
.OBJECT MAZE-14,0,FX?RLANDBIT,0,ROOMS,MAZE-13,0,T?MAZE-14
.OBJECT SCREWDRIVER,0,FX?DERBIT,FX?TOOLBIT+FX?TAKEBIT,MAINTENANCE-ROOM,LEAK,0,T?SCREWDRIVER
.OBJECT LADDER,0,FX?DIEBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,RIVER,0,T?LADDER
.OBJECT INTDIR,0,FX?DERBIT,FX?TOOLBIT,GLOBAL-OBJECTS,INTNUM,0,T?INTDIR
.OBJECT BOARD,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,0,0,T?BOARD
.OBJECT DAM-ROOM,0,FX?RLANDBIT,FX?ONBIT,ROOMS,SOUTH-TEMPLE,CONTROL-PANEL,T?DAM-ROOM
.OBJECT OWNERS-MANUAL,0,FX?DIEBIT,FX?TAKEBIT+FX?READBIT,STUDIO,0,0,T?OWNERS-MANUAL
.OBJECT MAZE-5,0,FX?RLANDBIT,0,ROOMS,DEAD-END-1,KEYS,T?MAZE-5
.OBJECT SHORE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,RIVER-5,0,T?SHORE
.OBJECT LUNGS,0,FX?DIEBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,GRUE,0,T?LUNGS
.ENDT
LAST-OBJECT=260
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?BURNED-OUT-LANTERN:: .TABLE ; TABLE FOR OBJECT BURNED-OUT-LANTERN
.STRL "Laterne"
.PROP 2,P?SIZE
20
.PROP 6,P?SYNONYM
W?LANTERNE
W?LAMPE
W?LEUCHTE
.PROP 6,P?ADJECTIVE
W?AUSGEBRANN
W?NUTZLOSE
W?NUTZLOSEN
.PROP 2,P?ADJDESC
STR?32
.PROP 2,P?FDESC
STR?33
.BYTE 0
.ENDT
T?CANARY:: .TABLE ; TABLE FOR OBJECT CANARY
.STRL "Kanarienvogel"
.PROP 2,P?VALUE
6
.PROP 2,P?TVALUE
4
.PROP 10,P?SYNONYM
W?KANARIENVOGEL
W?KANARIE
W?VOGEL
W?SCHATZ
W?AUFZIEHEN
.PROP 2,P?ACTION
CANARY-OBJECT
.PROP 4,P?ADJECTIVE
W?GOLDENE
W?GOLDENEN
.PROP 2,P?ADJDESC
STR?86
.PROP 2,P?FDESC
STR?87
.BYTE 0
.ENDT
T?BARROW-DOOR:: .TABLE ; TABLE FOR OBJECT BARROW-DOOR
.STRL "Steint%ur"
.PROP 8,P?SYNONYM
W?STEINTUER
W?STEIT%UR
W?TUER
W?T%UR
.PROP 2,P?ACTION
BARROW-DOOR-FCN
.PROP 8,P?ADJECTIVE
W?RIESIGE
W?REISIGEN
W?STEINE
W?STEINEN
.BYTE 0
.ENDT
T?MAZE-10:: .TABLE ; TABLE FOR OBJECT MAZE-10
.STRL "Irrgarten"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-9 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-13 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MAZE-11 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?BOLT:: .TABLE ; TABLE FOR OBJECT BOLT
.STRL "Metallschraube"
.PROP 4,P?SYNONYM
W?METALLSCHRAUBE
W?SCHRAUBE
.PROP 2,P?ACTION
BOLT-F
.PROP 10,P?ADJECTIVE
W?METALL
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GRO%SEN
.BYTE 0
.ENDT
T?TOOL-CHEST:: .TABLE ; TABLE FOR OBJECT TOOL-CHEST
.STRL "Werkzeugk%astenreihe"
.PROP 10,P?SYNONYM
W?REIHE
W?WERKZEUGK
W?WERKZEUGK
W?K%ASTEN
W?KAESTEN
.PROP 2,P?ACTION
TOOL-CHEST-FCN
.PROP 2,P?ADJECTIVE
W?WERKZEUGE
.BYTE 0
.ENDT
T?LIVING-ROOM:: .TABLE ; TABLE FOR OBJECT LIVING-ROOM
.STRL "Wohnzimmer"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
KITCHEN ; TO ROOM
.PROP 5,P?WEST ; CONDITIONAL EXIT
STRANGE-PASSAGE ; TO ROOM
STR?109 ; FAILURE MESSAGE
.BYTE MAGIC-FLAG ; IF FLAG IS TRUE
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
TRAP-DOOR-EXIT ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
LIVING-ROOM-FCN
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?MOUNTAINS:: .TABLE ; TABLE FOR OBJECT MOUNTAINS
.STRL "Wald"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 3,P?OST ; IMPOSSIBLE EXIT
STR?101 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?101 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?100
.PROP 4,P?GLOBAL
TREE
WHITE-HOUSE
.BYTE 0
.ENDT
T?BONES:: .TABLE ; TABLE FOR OBJECT BONES
.STRL "Skelett"
.PROP 4,P?SYNONYM
W?SKELETT
W?GESTELL
.PROP 2,P?ACTION
SKELETON
.BYTE 0
.ENDT
T?MAZE-12:: .TABLE ; TABLE FOR OBJECT MAZE-12
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
DEAD-END-4 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-13 ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
MAZE-11 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MAZE-9 ; TO ROOM
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
MAZE-DIODES ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?GALLERY:: .TABLE ; TABLE FOR OBJECT GALLERY
.STRL "Galerie"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
STUDIO ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
EAST-OF-CHASM ; TO ROOM
.PROP 2,P?LDESC
STR?115
.BYTE 0
.ENDT
T?DEAD-END-2:: .TABLE ; TABLE FOR OBJECT DEAD-END-2
.STRL "Sackgasse"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-5 ; TO ROOM
.PROP 2,P?LDESC
STR?120
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "Paar H%ande"
.PROP 6,P?SYNONYM
W?HAND
W?HAENDE
W?H%ANDE
.PROP 2,P?ADJECTIVE
W?PAAR
.BYTE 0
.ENDT
T?INFLATED-BOAT:: .TABLE ; TABLE FOR OBJECT INFLATED-BOAT
.STRL "Zauberboot"
.PROP 2,P?SIZE
20
.PROP 2,P?CAPACITY
100
.PROP 6,P?SYNONYM
W?BOOT
W?ZAUBERBOOT
W?PLASTIK
.PROP 2,P?ACTION
RBOAT-FUNCTION
.PROP 6,P?ADJECTIVE
W?ZAUBERE
W?ZAUBEREN
W?PLASTISCHE
.PROP 2,P?VTYPE
NONLANDBIT
.BYTE 0
.ENDT
T?STREAM-VIEW:: .TABLE ; TABLE FOR OBJECT STREAM-VIEW
.STRL "Blick auf den Bach"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
RESERVOIR-SOUTH ; TO ROOM
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?130 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?129
.PROP 4,P?GLOBAL
GLOBAL-WATER
STREAM
.BYTE 0
.ENDT
T?MOUNTAIN-RANGE:: .TABLE ; TABLE FOR OBJECT MOUNTAIN-RANGE
.STRL "Berg"
.PROP 6,P?SYNONYM
W?BERG
W?BERGE
W?HOHLKOPFBERGE
.PROP 2,P?ACTION
MOUNTAIN-RANGE-F
.PROP 4,P?ADJECTIVE
W?UN%UBERWINDLICHE
W?HOHLKOPF
.BYTE 0
.ENDT
T?WRENCH:: .TABLE ; TABLE FOR OBJECT WRENCH
.STRL "Schraubenschl%ussel"
.PROP 2,P?SIZE
10
.PROP 6,P?SYNONYM
W?SCHRAUBEN
W?SCHL%USSEL
W?SCHLUESSEL
.PROP 2,P?ADJECTIVE
W?SCHRAUBEN
.BYTE 0
.ENDT
T?TINY-CAVE:: .TABLE ; TABLE FOR OBJECT TINY-CAVE
.STRL "H%ohle"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MIRROR-ROOM-2 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WINDING-PASSAGE ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
ENTRANCE-TO-HADES ; TO ROOM
.PROP 2,P?ACTION
CAVE2-ROOM
.PROP 2,P?LDESC
STR?134
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE
.STRL "Greuel"
.PROP 2,P?SYNONYM
W?GREUEL
.PROP 2,P?ACTION
GRUE-FUNCTION
.PROP 4,P?ADJECTIVE
W?BOESARTIGE
W?B%OSARTIGE
.PROP 2,P?ADJDESC
STR?196
.BYTE 0
.ENDT
T?GAS-ROOM:: .TABLE ; TABLE FOR OBJECT GAS-ROOM
.STRL "Gaszimmer"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MINE-1 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
SMELLY-ROOM ; TO ROOM
.PROP 2,P?ACTION
BOOM-ROOM
.PROP 2,P?LDESC
STR?187
.PROP 4,P?GLOBAL
STAIRS
GAS
.BYTE 0
.ENDT
T?BRACELET:: .TABLE ; TABLE FOR OBJECT BRACELET
.STRL "Armband"
.PROP 2,P?SIZE
10
.PROP 2,P?VALUE
5
.PROP 2,P?TVALUE
5
.PROP 6,P?SYNONYM
W?BAND
W?ARMBAND
W?SCHATZ
.PROP 2,P?ADJECTIVE
W?SAPHIREINGELEGT
.PROP 2,P?ADJDESC
STR?60
.BYTE 0
.ENDT
T?MINE-2:: .TABLE ; TABLE FOR OBJECT MINE-2
.STRL "Kohlengrube"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MINE-2 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MINE-1 ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
MINE-3 ; TO ROOM
.PROP 2,P?LDESC
STR?193
.BYTE 0
.ENDT
T?TROLL-ROOM:: .TABLE ; TABLE FOR OBJECT TROLL-ROOM
.STRL "Trollzimmer"
.PROP 5,P?OST ; CONDITIONAL EXIT
EW-PASSAGE ; TO ROOM
STR?112 ; FAILURE MESSAGE
.BYTE TROLL-FLAG ; IF FLAG IS TRUE
.PROP 5,P?WEST ; CONDITIONAL EXIT
MAZE-1 ; TO ROOM
STR?112 ; FAILURE MESSAGE
.BYTE TROLL-FLAG ; IF FLAG IS TRUE
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
CELLAR ; TO ROOM
.PROP 2,P?ACTION
TROLL-ROOM-F
.PROP 2,P?LDESC
STR?111
.BYTE 0
.ENDT
T?RUG:: .TABLE ; TABLE FOR OBJECT RUG
.STRL "Teppich"
.PROP 8,P?SYNONYM
W?PERSERTEPPICH
W?TEPPICH
W?LAEUFER
W?L%AUFER
.PROP 2,P?ACTION
RUG-FCN
.PROP 10,P?ADJECTIVE
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GRO%SEN
W?PERSER
.BYTE 0
.ENDT
T?BROKEN-EGG:: .TABLE ; TABLE FOR OBJECT BROKEN-EGG
.STRL "Ei"
.PROP 2,P?CAPACITY
6
.PROP 2,P?TVALUE
2
.PROP 4,P?SYNONYM
W?EI
W?SCHATZ
.PROP 4,P?ADJECTIVE
W?ZERBROCHE
W?JEWELENBESETZT
.PROP 2,P?ADJDESC
STR?85
.BYTE 0
.ENDT
T?ENTRANCE-TO-HADES:: .TABLE ; TABLE FOR OBJECT ENTRANCE-TO-HADES
.STRL "Eingang zur Unterwelt"
.PROP 5,P?SUED ; CONDITIONAL EXIT
LAND-OF-LIVING-DEAD ; TO ROOM
STR?147 ; FAILURE MESSAGE
.BYTE LLD-FLAG ; IF FLAG IS TRUE
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
TINY-CAVE ; TO ROOM
.PROP 5,P?HINEIN ; CONDITIONAL EXIT
LAND-OF-LIVING-DEAD ; TO ROOM
STR?147 ; FAILURE MESSAGE
.BYTE LLD-FLAG ; IF FLAG IS TRUE
.PROP 2,P?ACTION
LLD-ROOM
.PROP 2,P?GLOBAL
BODIES
.BYTE 0
.ENDT
T?TROPHY-CASE:: .TABLE ; TABLE FOR OBJECT TROPHY-CASE
.STRL "Troph%aenschrank"
.PROP 2,P?CAPACITY
10000
.PROP 6,P?SYNONYM
W?TROPHAEENSCHRANK
W?TROPH%AENSCHRANK
W?SCHRANK
.PROP 2,P?ACTION
TROPHY-CASE-FCN
.PROP 2,P?ADJECTIVE
W?TROPHY
.BYTE 0
.ENDT
T?RAILING:: .TABLE ; TABLE FOR OBJECT RAILING
.STRL "Gel%ander"
.PROP 4,P?SYNONYM
W?GELAENDER
W?GEL%ANDER
.PROP 8,P?ADJECTIVE
W?HOELZERNE
W?HOELZERNE
W?H%OLZERNE
W?H%OLZERNEN
.PROP 2,P?ADJDESC
STR?55
.BYTE 0
.ENDT
T?BAT-ROOM:: .TABLE ; TABLE FOR OBJECT BAT-ROOM
.STRL "Fledermauszimmer"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
SHAFT-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SQUEEKY-ROOM ; TO ROOM
.PROP 2,P?ACTION
BATS-ROOM
.BYTE 0
.ENDT
T?RESERVOIR:: .TABLE ; TABLE FOR OBJECT RESERVOIR
.STRL "Reservoir Nord"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
RESERVOIR-NORTH ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
IN-STREAM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
RESERVOIR-SOUTH ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
IN-STREAM ; TO ROOM
.PROP 3,P?RUNTER ; IMPOSSIBLE EXIT
STR?127 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
RESERVOIR-FCN
.PROP 4,P?GLOBAL
GLOBAL-WATER
STREAM
.BYTE 0
.ENDT
T?ATTIC:: .TABLE ; TABLE FOR OBJECT ATTIC
.STRL "Speicher"
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
KITCHEN ; TO ROOM
.PROP 2,P?LDESC
STR?108
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?ROPE:: .TABLE ; TABLE FOR OBJECT ROPE
.STRL "Seil"
.PROP 2,P?SIZE
10
.PROP 2,P?SYNONYM
W?SEIL
.PROP 2,P?ACTION
ROPE-FUNCTION
.PROP 6,P?ADJECTIVE
W?DICKE
W?DICKEN
W?AUFGEROLLTE
.PROP 2,P?FDESC
STR?57
.BYTE 0
.ENDT
T?TEETH:: .TABLE ; TABLE FOR OBJECT TEETH
.STRL "Gebi%s"
.PROP 14,P?SYNONYM
W?BORD
W?ZAEHNE
W?Z%AHNE
W?ZAEHNEN
W?Z%AHNEN
W?GEBISS
W?GEBI%S
.PROP 2,P?ACTION
TEETH-F
.BYTE 0
.ENDT
T?MIRROR-ROOM-1:: .TABLE ; TABLE FOR OBJECT MIRROR-ROOM-1
.STRL "Spiegelzimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
COLD-PASSAGE ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
SMALL-CAVE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TWISTING-PASSAGE ; TO ROOM
.PROP 2,P?ACTION
MIRROR-ROOM
.BYTE 0
.ENDT
T?DAM:: .TABLE ; TABLE FOR OBJECT DAM
.STRL "Damm"
.PROP 10,P?SYNONYM
W?DAMM
W?SCHLEUSENTORE
W?TOR
W?TORE
W?HOCHWASSERKONTROLLDAMM
.PROP 2,P?ACTION
DAM-FUNCTION
.PROP 4,P?ADJECTIVE
W?KONTROLLDAMM
W?KONTROLL
.BYTE 0
.ENDT
T?MAZE-6:: .TABLE ; TABLE FOR OBJECT MAZE-6
.STRL "Irrgarten"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-7 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-6 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MAZE-9 ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
MAZE-5 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?EGG:: .TABLE ; TABLE FOR OBJECT EGG
.STRL "Ei"
.PROP 2,P?CAPACITY
6
.PROP 2,P?VALUE
5
.PROP 2,P?TVALUE
5
.PROP 4,P?SYNONYM
W?EI
W?SCHATZ
.PROP 2,P?ACTION
EGG-OBJECT
.PROP 2,P?ADJECTIVE
W?JEWELENBESETZT
.PROP 2,P?ADJDESC
STR?83
.PROP 2,P?FDESC
STR?84
.BYTE 0
.ENDT
T?CLIMBABLE-CLIFF:: .TABLE ; TABLE FOR OBJECT CLIMBABLE-CLIFF
.STRL "Fels"
.PROP 12,P?SYNONYM
W?FELSEN
W?FELS
W?FELSW%ANDE
W?FELSWAENDE
W?FELSWAND
W?VORSPRUNG
.PROP 2,P?ACTION
CLIFF-OBJECT
.PROP 8,P?ADJECTIVE
W?STEINIGEN
W?STEINIGE
W?ABRUPTE
W?ABRUPTEN
.BYTE 0
.ENDT
T?SANDWICH-BAG:: .TABLE ; TABLE FOR OBJECT SANDWICH-BAG
.STRL "Sack"
.PROP 2,P?SIZE
9
.PROP 2,P?CAPACITY
9
.PROP 2,P?SYNONYM
W?SACK
.PROP 2,P?ACTION
SANDWICH-BAG-FCN
.PROP 8,P?ADJECTIVE
W?LAEGLICHER
W?L%AGLICHER
W?BRAUNE
W?BRAUNER
.PROP 2,P?ADJDESC
STR?16
.PROP 2,P?FDESC
STR?17
.BYTE 0
.ENDT
T?CANYON-BOTTOM:: .TABLE ; TABLE FOR OBJECT CANYON-BOTTOM
.STRL "Auf dem Grund der Schlucht"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
END-OF-RAINBOW ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
CLIFF-MIDDLE ; TO ROOM
.PROP 2,P?LDESC
STR?178
.PROP 6,P?GLOBAL
GLOBAL-WATER
CLIMBABLE-CLIFF
RIVER
.BYTE 0
.ENDT
T?GAS:: .TABLE ; TABLE FOR OBJECT GAS
.STRL "Gas"
.PROP 6,P?SYNONYM
W?GAS
W?KOHLENOXYD
W?GESTANK
.PROP 2,P?ACTION
GAS-PSEUDO
.BYTE 0
.ENDT
T?MAZE-1:: .TABLE ; TABLE FOR OBJECT MAZE-1
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-1 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
TROLL-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-4 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-2 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?BAUBLE:: .TABLE ; TABLE FOR OBJECT BAUBLE
.STRL "Flitterkugel"
.PROP 2,P?VALUE
1
.PROP 2,P?TVALUE
1
.PROP 6,P?SYNONYM
W?SCHATZ
W?FLITTERKUGEL
W?KUGEL
.PROP 4,P?ADJECTIVE
W?GOLDENE
W?GOLDENEN
.PROP 2,P?ADJDESC
STR?44
.BYTE 0
.ENDT
T?DEAD-END-5:: .TABLE ; TABLE FOR OBJECT DEAD-END-5
.STRL "Sackgasse"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
LADDER-BOTTOM ; TO ROOM
.PROP 2,P?LDESC
STR?120
.BYTE 0
.ENDT
T?BOAT-LABEL:: .TABLE ; TABLE FOR OBJECT BOAT-LABEL
.STRL "Schildchen"
.PROP 2,P?SIZE
2
.PROP 2,P?SYNONYM
W?SCHILDCHEN
.PROP 4,P?ADJECTIVE
W?BEIGE
W?BEIGEN
.PROP 2,P?ADJDESC
STR?67
.PROP 2,P?TEXT
STR?68
.BYTE 0
.ENDT
T?NORTH-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT NORTH-OF-HOUSE
.STRL "N%ordlich vom Haus"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
PATH ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WEST-OF-HOUSE ; TO ROOM
.PROP 3,P?SUED ; IMPOSSIBLE EXIT
STR?92 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SO ; UNCONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
WEST-OF-HOUSE ; TO ROOM
.PROP 2,P?LDESC
STR?91
.PROP 8,P?GLOBAL
BOARDED-WINDOW
BOARD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?BAT:: .TABLE ; TABLE FOR OBJECT BAT
.STRL "Fledermaus"
.PROP 4,P?SYNONYM
W?VAMPIRFLEDERMAUS
W?FLEDERMAUS
.PROP 2,P?ACTION
BAT-F
.PROP 12,P?ADJECTIVE
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GRO%SEN
W?VAMPIRE
W?VAMPIREN
.PROP 2,P?DESCFCN
BAT-D
.BYTE 0
.ENDT
T?BAR:: .TABLE ; TABLE FOR OBJECT BAR
.STRL "Platinbarren"
.PROP 2,P?SIZE
20
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
5
.PROP 6,P?SYNONYM
W?BARREN
W?PLATINBARREN
W?SCHATZ
.PROP 2,P?ADJECTIVE
W?PLATINISCH
.PROP 2,P?LDESC
STR?52
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "sie"
.PROP 4,P?SYNONYM
W?SIE
W?IHR
.BYTE 0
.ENDT
T?MIRROR-ROOM-2:: .TABLE ; TABLE FOR OBJECT MIRROR-ROOM-2
.STRL "Spiegelzimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
NARROW-PASSAGE ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
TINY-CAVE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WINDING-PASSAGE ; TO ROOM
.PROP 2,P?ACTION
MIRROR-ROOM
.BYTE 0
.ENDT
T?SMELLY-ROOM:: .TABLE ; TABLE FOR OBJECT SMELLY-ROOM
.STRL "Stinkendes Zimmer"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SHAFT-ROOM ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
GAS-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?186
.PROP 4,P?GLOBAL
STAIRS
GAS
.BYTE 0
.ENDT
T?COLD-PASSAGE:: .TABLE ; TABLE FOR OBJECT COLD-PASSAGE
.STRL "Kalter Durchgang"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SLIDE-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MIRROR-ROOM-1 ; TO ROOM
.PROP 2,P?LDESC
STR?135
.BYTE 0
.ENDT
T?SLIDE-ROOM:: .TABLE ; TABLE FOR OBJECT SLIDE-ROOM
.STRL "Sch%uttenzimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MINE-ENTRANCE ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
COLD-PASSAGE ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
CELLAR ; TO ROOM
.PROP 2,P?LDESC
STR?194
.PROP 2,P?GLOBAL
SLIDE
.BYTE 0
.ENDT
T?POT-OF-GOLD:: .TABLE ; TABLE FOR OBJECT POT-OF-GOLD
.STRL "Topf voll Gold"
.PROP 2,P?SIZE
15
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
10
.PROP 8,P?SYNONYM
W?TOPF
W?GOLD
W?GOLDTOPF
W?SCHATZ
.PROP 4,P?ADJECTIVE
W?GOLDE
W?GOLDEN
.PROP 2,P?FDESC
STR?53
.BYTE 0
.ENDT
T?MACHINE:: .TABLE ; TABLE FOR OBJECT MACHINE
.STRL "Maschine"
.PROP 2,P?CAPACITY
50
.PROP 8,P?SYNONYM
W?MASCHINE
W?WAESCHETROCKNER
W?W%ASCHETROCKNER
W?DECKEL
.PROP 2,P?ACTION
MACHINE-F
.BYTE 0
.ENDT
T?WINDING-PASSAGE:: .TABLE ; TABLE FOR OBJECT WINDING-PASSAGE
.STRL "Windender Durchgang"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MIRROR-ROOM-2 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
TINY-CAVE ; TO ROOM
.PROP 2,P?LDESC
STR?137
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "Baum"
.PROP 8,P?SYNONYM
W?BAUM
W?AESTEN
W?%ASTEN
W?AST
.PROP 12,P?ADJECTIVE
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GRO%SEN
W?STORM
W?UMGEBLASENE
.BYTE 0
.ENDT
T?PATHOBJ:: .TABLE ; TABLE FOR OBJECT PATHOBJ
.STRL "Durchgang"
.PROP 4,P?SYNONYM
W?PFAD
W?WALDPFAD
.PROP 2,P?ACTION
PATH-OBJECT
.PROP 8,P?ADJECTIVE
W?ENGE
W?ENGEN
W?WINDENDER
W?DURCHGANG
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "K%uche"
.PROP 6,P?OST ; CONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
KITCHEN-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LIVING-ROOM ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
ATTIC ; TO ROOM
.PROP 5,P?RUNTER ; CONDITIONAL EXIT
STUDIO ; TO ROOM
STR?107 ; FAILURE MESSAGE
.BYTE FALSE-FLAG ; IF FLAG IS TRUE
.PROP 6,P?RAUS ; CONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
KITCHEN-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?VALUE
10
.PROP 2,P?ACTION
KITCHEN-FCN
.PROP 6,P?GLOBAL
KITCHEN-WINDOW
CHIMNEY
STAIRS
.BYTE 0
.ENDT
T?EGYPT-ROOM:: .TABLE ; TABLE FOR OBJECT EGYPT-ROOM
.STRL "%Agyptisches Zimmer"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
NORTH-TEMPLE ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
NORTH-TEMPLE ; TO ROOM
.PROP 2,P?LDESC
STR?150
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?ALTAR:: .TABLE ; TABLE FOR OBJECT ALTAR
.STRL "Altar"
.PROP 2,P?CAPACITY
50
.PROP 2,P?SYNONYM
W?ALTAR
.BYTE 0
.ENDT
T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON
.STRL "Knopf"
.PROP 2,P?SYNONYM
W?KNOPF
.PROP 2,P?ACTION
BUTTON-F
.PROP 4,P?ADJECTIVE
W?ROTE
W?ROTEN
.PROP 2,P?ADJDESC
STR?19
.BYTE 0
.ENDT
T?GARLIC:: .TABLE ; TABLE FOR OBJECT GARLIC
.STRL "Knoblauchzehe"
.PROP 2,P?SIZE
4
.PROP 4,P?SYNONYM
W?KNOB
W?KNOBLAUCHZEHE
.PROP 2,P?ACTION
GARLIC-F
.BYTE 0
.ENDT
T?WHITE-CLIFF:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFF
.STRL "Fels"
.PROP 8,P?SYNONYM
W?FELS
W?FELSEN
W?KLIPPEN
W?KLIPPE
.PROP 2,P?ACTION
WCLIF-OBJECT
.PROP 8,P?ADJECTIVE
W?WEISSE
W?WEISSEN
W?WEI%SE
W?WEI%SEN
.PROP 2,P?ADJDESC
STR?1
.BYTE 0
.ENDT
T?TRAP-DOOR:: .TABLE ; TABLE FOR OBJECT TRAP-DOOR
.STRL "Fallt%ur"
.PROP 12,P?SYNONYM
W?FALLTUER
W?FALLT%UR
W?TUER
W?T%UR
W?OBERFLAECHE
W?OBERBL%ACHE
.PROP 2,P?ACTION
TRAP-DOOR-FCN
.PROP 6,P?ADJECTIVE
W?FALL
W?STAUBIGE
W?STAUBIGEN
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "es"
.PROP 4,P?SYNONYM
W?ES
W?IHM
.BYTE 0
.ENDT
T?LUNCH:: .TABLE ; TABLE FOR OBJECT LUNCH
.STRL "Pepperoni-Brot"
.PROP 10,P?SYNONYM
W?ESSEN
W?PEPPERONI
W?BROT
W?MITTAGESSEN
W?ABENDESSEN
.PROP 2,P?ADJECTIVE
W?PEPPERONI
.PROP 2,P?LDESC
STR?5
.BYTE 0
.ENDT
T?ARAGAIN-FALLS:: .TABLE ; TABLE FOR OBJECT ARAGAIN-FALLS
.STRL "Wiedermal F%alle"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
SHORE ; TO ROOM
.PROP 5,P?WEST ; CONDITIONAL EXIT
ON-RAINBOW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE RAINBOW-FLAG ; IF FLAG IS TRUE
.PROP 5,P?RAUF ; CONDITIONAL EXIT
ON-RAINBOW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE RAINBOW-FLAG ; IF FLAG IS TRUE
.PROP 3,P?RUNTER ; IMPOSSIBLE EXIT
STR?175 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
FALLS-ROOM
.PROP 6,P?GLOBAL
GLOBAL-WATER
RIVER
RAINBOW
.BYTE 0
.ENDT
T?WHITE-CLIFFS-NORTH:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFFS-NORTH
.STRL "Wei%se Felsen Strand"
.PROP 5,P?WEST ; CONDITIONAL EXIT
DAMP-CAVE ; TO ROOM
STR?167 ; FAILURE MESSAGE
.BYTE DEFLATE ; IF FLAG IS TRUE
.PROP 5,P?SUED ; CONDITIONAL EXIT
WHITE-CLIFFS-SOUTH ; TO ROOM
STR?167 ; FAILURE MESSAGE
.BYTE DEFLATE ; IF FLAG IS TRUE
.PROP 2,P?ACTION
WHITE-CLIFFS-FUNCTION
.PROP 2,P?LDESC
STR?166
.PROP 6,P?GLOBAL
GLOBAL-WATER
WHITE-CLIFF
RIVER
.BYTE 0
.ENDT
T?DAM-LOBBY:: .TABLE ; TABLE FOR OBJECT DAM-LOBBY
.STRL "Eingangshalle zum Damm"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAINTENANCE-ROOM ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAINTENANCE-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
DAM-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?156
.BYTE 0
.ENDT
T?KITCHEN-TABLE:: .TABLE ; TABLE FOR OBJECT KITCHEN-TABLE
.STRL "Kuechentisch"
.PROP 2,P?CAPACITY
50
.PROP 4,P?SYNONYM
W?TISCH
W?KUECHENTISCH
.BYTE 0
.ENDT
T?MAZE-2:: .TABLE ; TABLE FOR OBJECT MAZE-2
.STRL "Irrgarten"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-3 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-1 ; TO ROOM
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
MAZE-DIODES ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?TRUNK:: .TABLE ; TABLE FOR OBJECT TRUNK
.STRL "Juwelenkoffer"
.PROP 2,P?SIZE
35
.PROP 2,P?VALUE
15
.PROP 2,P?TVALUE
5
.PROP 10,P?SYNONYM
W?JUWELENKOFFER
W?KOFFER
W?JUWELEN
W?JUWELE
W?SCHATZ
.PROP 2,P?ACTION
TRUNK-F
.PROP 4,P?ADJECTIVE
W?ALTE
W?ALTEN
.PROP 2,P?FDESC
STR?74
.PROP 2,P?LDESC
STR?75
.BYTE 0
.ENDT
T?THIEF:: .TABLE ; TABLE FOR OBJECT THIEF
.STRL "Dieb"
.PROP 12,P?SYNONYM
W?DIEB
W?ROBBER
W?MANN
W?MENSCH
W?KERL
W?TYP
.PROP 2,P?ACTION
ROBBER-FUNCTION
.PROP 8,P?ADJECTIVE
W?VERDAECHTIG
W?VERD%ACHTIG
W?AUSSEHEND
W?%UBELAUSSEHENDE
.PROP 2,P?LDESC
STR?69
.PROP 2,P?STRENGTH
5
.BYTE 0
.ENDT
T?SANDY-CAVE:: .TABLE ; TABLE FOR OBJECT SANDY-CAVE
.STRL "Sandige H%ohle"
.PROP 2,P?SW ; UNCONDITIONAL EXIT
SANDY-BEACH ; TO ROOM
.PROP 2,P?LDESC
STR?174
.BYTE 0
.ENDT
T?LAND-OF-LIVING-DEAD:: .TABLE ; TABLE FOR OBJECT LAND-OF-LIVING-DEAD
.STRL "Das Land der Toten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
ENTRANCE-TO-HADES ; TO ROOM
.PROP 2,P?RAUS ; UNCONDITIONAL EXIT
ENTRANCE-TO-HADES ; TO ROOM
.PROP 2,P?LDESC
STR?148
.PROP 2,P?GLOBAL
BODIES
.BYTE 0
.ENDT
T?MAINTENANCE-ROOM:: .TABLE ; TABLE FOR OBJECT MAINTENANCE-ROOM
.STRL "Wartungsraum"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
DAM-LOBBY ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
DAM-LOBBY ; TO ROOM
.PROP 2,P?LDESC
STR?157
.BYTE 0
.ENDT
T?PRAYER:: .TABLE ; TABLE FOR OBJECT PRAYER
.STRL "Gebet"
.PROP 4,P?SYNONYM
W?GEBET
W?INSCHRIFT
.PROP 4,P?ADJECTIVE
W?ANTIKE
W?ANTIKEN
.PROP 2,P?TEXT
STR?54
.BYTE 0
.ENDT
T?COAL:: .TABLE ; TABLE FOR OBJECT COAL
.STRL "Kohlenhalde"
.PROP 2,P?SIZE
20
.PROP 8,P?SYNONYM
W?KOHLE
W?KOHLEN
W?HALDE
W?KOHLENHALDE
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.PROP 2,P?ADJDESC
STR?41
.BYTE 0
.ENDT
T?DEAD-END-1:: .TABLE ; TABLE FOR OBJECT DEAD-END-1
.STRL "Sackgasse"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-4 ; TO ROOM
.PROP 2,P?LDESC
STR?118
.BYTE 0
.ENDT
T?SKULL:: .TABLE ; TABLE FOR OBJECT SKULL
.STRL "Kristalsch%adel"
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
10
.PROP 8,P?SYNONYM
W?HIRNSCHALE
W?KOPF
W?KRISTALSCH%ADEL
W?SCH%ADEL
.PROP 8,P?ADJECTIVE
W?KRISTALE
W?KRISTALEN
W?WUNDERVOLL
W?GEARBEITETER
.PROP 2,P?FDESC
STR?2
.BYTE 0
.ENDT
T?NARROW-PASSAGE:: .TABLE ; TABLE FOR OBJECT NARROW-PASSAGE
.STRL "Enger Gang"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
ROUND-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MIRROR-ROOM-2 ; TO ROOM
.PROP 2,P?LDESC
STR?136
.BYTE 0
.ENDT
T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD
.STRL "Elfenschwert"
.PROP 2,P?SIZE
30
.PROP 2,P?TVALUE
0
.PROP 8,P?SYNONYM
W?SCHWERT
W?ELFENSCHWERT
W?BLATT
W?HALM
.PROP 2,P?ACTION
SWORD-FCN
.PROP 6,P?ADJECTIVE
W?ELFEN
W?ALTE
W?ALTEN
.PROP 2,P?FDESC
STR?63
.BYTE 0
.ENDT
T?SQUEEKY-ROOM:: .TABLE ; TABLE FOR OBJECT SQUEEKY-ROOM
.STRL "Quietschzimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
BAT-ROOM ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MINE-ENTRANCE ; TO ROOM
.PROP 2,P?LDESC
STR?183
.BYTE 0
.ENDT
T?RAISED-BASKET:: .TABLE ; TABLE FOR OBJECT RAISED-BASKET
.STRL "Korb"
.PROP 2,P?CAPACITY
50
.PROP 6,P?SYNONYM
W?KAEFIG
W?K%AFIG
W?KORB
.PROP 2,P?ACTION
BASKET-F
.PROP 2,P?LDESC
STR?4
.BYTE 0
.ENDT
T?BLUE-BUTTON:: .TABLE ; TABLE FOR OBJECT BLUE-BUTTON
.STRL "Knopf"
.PROP 2,P?SYNONYM
W?KNOPF
.PROP 2,P?ACTION
BUTTON-F
.PROP 4,P?ADJECTIVE
W?BLAUE
W?BLAUEN
.PROP 2,P?ADJDESC
STR?20
.BYTE 0
.ENDT
T?GRATE:: .TABLE ; TABLE FOR OBJECT GRATE
.STRL "Gitter"
.PROP 2,P?SYNONYM
W?GITTER
.PROP 2,P?ACTION
GRATE-FUNCTION
.BYTE 0
.ENDT
T?BUBBLE:: .TABLE ; TABLE FOR OBJECT BUBBLE
.STRL "Plastikblase"
.PROP 4,P?SYNONYM
W?PLASTIKBLASE
W?BLASE
.PROP 2,P?ACTION
BUBBLE-F
.PROP 14,P?ADJECTIVE
W?KLEINE
W?KLEINEN
W?GRUENE
W?GR%UNE
W?GRUENEN
W?GR%UNEN
W?PLASTIK
.PROP 2,P?ADJDESC
STR?9
.BYTE 0
.ENDT
T?CANDLES:: .TABLE ; TABLE FOR OBJECT CANDLES
.STRL "Kerzenpaar"
.PROP 2,P?SIZE
10
.PROP 6,P?SYNONYM
W?KERZENPAAR
W?PAAR
W?KERZEN
.PROP 2,P?ACTION
CANDLES-FCN
.PROP 4,P?ADJECTIVE
W?BRENNENDE
W?PAAR
.PROP 2,P?FDESC
STR?47
.BYTE 0
.ENDT
T?CONTROL-PANEL:: .TABLE ; TABLE FOR OBJECT CONTROL-PANEL
.STRL "Schalttafel"
.PROP 4,P?SYNONYM
W?TAFEL
W?SCHALTTAFEL
.BYTE 0
.ENDT
T?MINE-ENTRANCE:: .TABLE ; TABLE FOR OBJECT MINE-ENTRANCE
.STRL "Grubeneingang"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
SQUEEKY-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SLIDE-ROOM ; TO ROOM
.PROP 2,P?HINEIN ; UNCONDITIONAL EXIT
SQUEEKY-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?182
.BYTE 0
.ENDT
T?STREAM:: .TABLE ; TABLE FOR OBJECT STREAM
.STRL "Flu%s"
.PROP 2,P?SYNONYM
W?FLUSS
.PROP 2,P?ACTION
STREAM-PSEUDO
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.PROP 2,P?ADJDESC
STR?41
.BYTE 0
.ENDT
T?MINE-3:: .TABLE ; TABLE FOR OBJECT MINE-3
.STRL "Kohlengrube"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MINE-2 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MINE-3 ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
MINE-4 ; TO ROOM
.PROP 2,P?LDESC
STR?193
.BYTE 0
.ENDT
T?ATLANTIS-ROOM:: .TABLE ; TABLE FOR OBJECT ATLANTIS-ROOM
.STRL "Atlantiszimmer"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
RESERVOIR-NORTH ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
SMALL-CAVE ; TO ROOM
.PROP 2,P?LDESC
STR?139
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "Ding"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?GRATING-CLEARING:: .TABLE ; TABLE FOR OBJECT GRATING-CLEARING
.STRL "Lichtung"
.PROP 3,P?NORD ; IMPOSSIBLE EXIT
STR?99 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?OST ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-1 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
PATH ; TO ROOM
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
GRATING-EXIT ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?ACTION
CLEARING-FCN
.PROP 4,P?GLOBAL
WHITE-HOUSE
GRATE
.BYTE 0
.ENDT
T?RESERVOIR-SOUTH:: .TABLE ; TABLE FOR OBJECT RESERVOIR-SOUTH
.STRL "Reservoir S%ud"
.PROP 5,P?NORD ; CONDITIONAL EXIT
RESERVOIR ; TO ROOM
STR?126 ; FAILURE MESSAGE
.BYTE LOW-TIDE ; IF FLAG IS TRUE
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DAM-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
STREAM-VIEW ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
DEEP-CANYON ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
CHASM-ROOM ; TO ROOM
.PROP 2,P?ACTION
RESERVOIR-SOUTH-FCN
.PROP 6,P?GLOBAL
GLOBAL-WATER
CHASM
LAKE
.BYTE 0
.ENDT
T?DEEP-CANYON:: .TABLE ; TABLE FOR OBJECT DEEP-CANYON
.STRL "Tiefe Schlucht"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DAM-ROOM ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
RESERVOIR-SOUTH ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
NS-PASSAGE ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
LOUD-ROOM ; TO ROOM
.PROP 2,P?ACTION
DEEP-CANYON-F
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "Abenteurer"
.PROP 8,P?SYNONYM
W?MICH
W?ICH
W?SELBE
W?ABENTEURER
.PROP 2,P?ACTION
CRETIN-FCN
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL ""
.PROP 2,P?HINEIN ; UNCONDITIONAL EXIT
ROOMS ; TO ROOM
.BYTE 0
.ENDT
T?ADVERTISEMENT:: .TABLE ; TABLE FOR OBJECT ADVERTISEMENT
.STRL "Zettel"
.PROP 2,P?SIZE
2
.PROP 4,P?SYNONYM
W?ZETTEL
W?POSTSACK
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.PROP 2,P?LDESC
STR?39
.PROP 2,P?TEXT
STR?40
.BYTE 0
.ENDT
T?RUSTY-KNIFE:: .TABLE ; TABLE FOR OBJECT RUSTY-KNIFE
.STRL "Messer"
.PROP 2,P?SIZE
20
.PROP 2,P?SYNONYM
W?MESSER
.PROP 2,P?ACTION
RUSTY-KNIFE-FCN
.PROP 4,P?ADJECTIVE
W?ROSTIGE
W?ROSTIGEN
.PROP 2,P?ADJDESC
STR?58
.PROP 2,P?FDESC
STR?59
.BYTE 0
.ENDT
T?IN-STREAM:: .TABLE ; TABLE FOR OBJECT IN-STREAM
.STRL "Der Kleiner Flu%s"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
RESERVOIR ; TO ROOM
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?132 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?132 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
RESERVOIR ; TO ROOM
.PROP 2,P?LANDEN ; UNCONDITIONAL EXIT
STREAM-VIEW ; TO ROOM
.PROP 2,P?LDESC
STR?131
.PROP 4,P?GLOBAL
GLOBAL-WATER
STREAM
.BYTE 0
.ENDT
T?MAZE-7:: .TABLE ; TABLE FOR OBJECT MAZE-7
.STRL "Irrgarten"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-8 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-6 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-15 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MAZE-14 ; TO ROOM
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
MAZE-DIODES ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?RIVER-1:: .TABLE ; TABLE FOR OBJECT RIVER-1
.STRL "Flu%s Gletsch"
.PROP 3,P?OST ; IMPOSSIBLE EXIT
STR?161 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
DAM-BASE ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?160 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
RIVER-2 ; TO ROOM
.PROP 2,P?LANDEN ; UNCONDITIONAL EXIT
DAM-BASE ; TO ROOM
.PROP 2,P?LDESC
STR?159
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?CYCLOPS:: .TABLE ; TABLE FOR OBJECT CYCLOPS
.STRL "Zyklop"
.PROP 6,P?SYNONYM
W?ZYKLOP
W?MONSTER
W?AUGE
.PROP 2,P?ACTION
CYCLOPS-FCN
.PROP 2,P?STRENGTH
10000
.BYTE 0
.ENDT
T?END-OF-RAINBOW:: .TABLE ; TABLE FOR OBJECT END-OF-RAINBOW
.STRL "Am Ende des Regenbogens"
.PROP 5,P?OST ; CONDITIONAL EXIT
ON-RAINBOW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE RAINBOW-FLAG ; IF FLAG IS TRUE
.PROP 5,P?NO ; CONDITIONAL EXIT
ON-RAINBOW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE RAINBOW-FLAG ; IF FLAG IS TRUE
.PROP 2,P?SW ; UNCONDITIONAL EXIT
CANYON-BOTTOM ; TO ROOM
.PROP 5,P?RAUF ; CONDITIONAL EXIT
ON-RAINBOW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE RAINBOW-FLAG ; IF FLAG IS TRUE
.PROP 2,P?LDESC
STR?177
.PROP 6,P?GLOBAL
GLOBAL-WATER
RAINBOW
RIVER
.BYTE 0
.ENDT
T?GUIDE:: .TABLE ; TABLE FOR OBJECT GUIDE
.STRL "Prospekt"
.PROP 10,P?SYNONYM
W?PROSPECK
W?PROSPEKTE
W?BUCH
W?REISENFUEHRER
W?REISENF%UHRER
.PROP 2,P?FDESC
STR?71
.PROP 2,P?TEXT
STR?72
.BYTE 0
.ENDT
T?RIVER-3:: .TABLE ; TABLE FOR OBJECT RIVER-3
.STRL "Flu%s Gletsch"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WHITE-CLIFFS-NORTH ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?160 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
RIVER-4 ; TO ROOM
.PROP 2,P?LANDEN ; UNCONDITIONAL EXIT
WHITE-CLIFFS-NORTH ; TO ROOM
.PROP 2,P?LDESC
STR?165
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "Treppe"
.PROP 8,P?SYNONYM
W?TREPPENHAUS
W?TREPPENSTUFE
W?TREPPE
W?TREPP
.PROP 2,P?ACTION
STAIRS-F
.PROP 12,P?ADJECTIVE
W?STEINE
W?STEINEN
W?DUNKELE
W?DUNKELEN
W?FORBIDDING
W?STEEP
.BYTE 0
.ENDT
T?AXE:: .TABLE ; TABLE FOR OBJECT AXE
.STRL "Axt"
.PROP 2,P?SIZE
25
.PROP 2,P?SYNONYM
W?AXT
.PROP 2,P?ACTION
AXE-F
.PROP 4,P?ADJECTIVE
W?BLUTIGE
W?BLUTIGEN
.PROP 2,P?ADJDESC
STR?8
.BYTE 0
.ENDT
T?RIVER-5:: .TABLE ; TABLE FOR OBJECT RIVER-5
.STRL "Flu%s Gletsch"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
SHORE ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?160 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LANDEN ; UNCONDITIONAL EXIT
SHORE ; TO ROOM
.PROP 2,P?LDESC
STR?171
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?DEAD-END-4:: .TABLE ; TABLE FOR OBJECT DEAD-END-4
.STRL "Dead End"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-12 ; TO ROOM
.PROP 2,P?LDESC
STR?120
.BYTE 0
.ENDT
T?WOODEN-DOOR:: .TABLE ; TABLE FOR OBJECT WOODEN-DOOR
.STRL "Holzt%ur"
.PROP 16,P?SYNONYM
W?TUER
W?TU%R
W?HOLZTUER
W?HOLZT%UR
W?WORTLAUT
W?INSCHRIFT
W?RUNEN
W?RUNE
.PROP 2,P?ACTION
FRONT-DOOR-FCN
.PROP 4,P?ADJECTIVE
W?VERNAGELTE
W?FREMDEN
.PROP 2,P?TEXT
STR?62
.BYTE 0
.ENDT
T?SOUTH-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT SOUTH-OF-HOUSE
.STRL "S%udlich vom Haus"
.PROP 3,P?NORD ; IMPOSSIBLE EXIT
STR?94 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?OST ; UNCONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WEST-OF-HOUSE ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
FOREST-3 ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
WEST-OF-HOUSE ; TO ROOM
.PROP 2,P?LDESC
STR?93
.PROP 8,P?GLOBAL
BOARDED-WINDOW
BOARD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?EW-PASSAGE:: .TABLE ; TABLE FOR OBJECT EW-PASSAGE
.STRL "Ost-Westdurchgang"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
CHASM-ROOM ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
ROUND-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TROLL-ROOM ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
CHASM-ROOM ; TO ROOM
.PROP 2,P?VALUE
5
.PROP 2,P?LDESC
STR?140
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?ON-RAINBOW:: .TABLE ; TABLE FOR OBJECT ON-RAINBOW
.STRL "Auf dem Regenbogen"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
ARAGAIN-FALLS ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
END-OF-RAINBOW ; TO ROOM
.PROP 2,P?LDESC
STR?176
.PROP 2,P?GLOBAL
RAINBOW
.BYTE 0
.ENDT
T?CYCLOPS-ROOM:: .TABLE ; TABLE FOR OBJECT CYCLOPS-ROOM
.STRL "Zyklopenzimmer"
.PROP 5,P?OST ; CONDITIONAL EXIT
STRANGE-PASSAGE ; TO ROOM
STR?122 ; FAILURE MESSAGE
.BYTE MAGIC-FLAG ; IF FLAG IS TRUE
.PROP 2,P?NW ; UNCONDITIONAL EXIT
MAZE-15 ; TO ROOM
.PROP 5,P?RAUF ; CONDITIONAL EXIT
TREASURE-ROOM ; TO ROOM
STR?123 ; FAILURE MESSAGE
.BYTE CYCLOPS-FLAG ; IF FLAG IS TRUE
.PROP 2,P?ACTION
CYCLOPS-ROOM-FCN
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?MAZE-15:: .TABLE ; TABLE FOR OBJECT MAZE-15
.STRL "Irrgarten"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-14 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-7 ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
CYCLOPS-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?LEAK:: .TABLE ; TABLE FOR OBJECT LEAK
.STRL "Leck"
.PROP 4,P?SYNONYM
W?LECK
W?ROHR
.PROP 2,P?ACTION
LEAK-FUNCTION
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "Grund"
.PROP 12,P?SYNONYM
W?GRUND
W?BODEN
W?MEERESBODEN
W?SAND
W?FUSSBODEN
W?FU%SBODEN
.PROP 2,P?ACTION
GROUND-FUNCTION
.BYTE 0
.ENDT
T?DOOR-P:: .TABLE ; TABLE FOR OBJECT DOOR-P
.STRL "T%ur"
.PROP 4,P?SYNONYM
W?TUER
W?T%UR
.PROP 2,P?ACTION
DOOR-PSEUDO
.BYTE 0
.ENDT
T?GRATING-ROOM:: .TABLE ; TABLE FOR OBJECT GRATING-ROOM
.STRL "Gitterzimmer"
.PROP 2,P?SW ; UNCONDITIONAL EXIT
MAZE-11 ; TO ROOM
.PROP 6,P?RAUF ; CONDITIONAL EXIT
GRATING-CLEARING ; TO ROOM
GRATE ; IF DOOR IS OPEN
STR?121 ; FAILURE MESSAGE
.PROP 2,P?ACTION
MAZE-11-FCN
.PROP 2,P?GLOBAL
GRATE
.BYTE 0
.ENDT
T?PUMP:: .TABLE ; TABLE FOR OBJECT PUMP
.STRL "Fahrradpumpe"
.PROP 4,P?SYNONYM
W?FAHRRADPUMPE
W?PUMPE
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.BYTE 0
.ENDT
T?MINE-4:: .TABLE ; TABLE FOR OBJECT MINE-4
.STRL "Kohlengrube"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MINE-3 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MINE-4 ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
LADDER-TOP ; TO ROOM
.PROP 2,P?LDESC
STR?193
.BYTE 0
.ENDT
T?TROLL:: .TABLE ; TABLE FOR OBJECT TROLL
.STRL "Troll"
.PROP 2,P?SYNONYM
W?TROLL
.PROP 2,P?ACTION
TROLL-FCN
.PROP 2,P?ADJECTIVE
W?WIDERLICHE
.PROP 2,P?LDESC
STR?73
.PROP 2,P?STRENGTH
2
.BYTE 0
.ENDT
T?STILETTO:: .TABLE ; TABLE FOR OBJECT STILETTO
.STRL "Stilett"
.PROP 2,P?SIZE
10
.PROP 2,P?SYNONYM
W?STILETT
.PROP 2,P?ACTION
STILETTO-FUNCTION
.PROP 8,P?ADJECTIVE
W?TOEDLICHE
W?TOEDLICHE
W?T%ODLICHEN
W?T%ODLICHE
.BYTE 0
.ENDT
T?MAZE-11:: .TABLE ; TABLE FOR OBJECT MAZE-11
.STRL "Irrgarten"
.PROP 2,P?NO ; UNCONDITIONAL EXIT
GRATING-ROOM ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
MAZE-13 ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
MAZE-12 ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
MAZE-10 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?BOOK:: .TABLE ; TABLE FOR OBJECT BOOK
.STRL "Buch"
.PROP 2,P?SIZE
10
.PROP 12,P?SYNONYM
W?BUCH
W?GEBET
W?GEBOT
W?SIETE
W?BUECHER
W?B%UCHER
.PROP 2,P?ACTION
BLACK-BOOK
.PROP 12,P?ADJECTIVE
W?SCHWARTE
W?SCHWARTEN
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GRO%SEN
.PROP 2,P?ADJDESC
STR?10
.PROP 2,P?FDESC
STR?11
.PROP 2,P?TEXT
STR?12
.BYTE 0
.ENDT
T?GATE:: .TABLE ; TABLE FOR OBJECT GATE
.STRL "Tor"
.PROP 6,P?SYNONYM
W?TOR
W?TORES
W?TORE
.PROP 2,P?ACTION
GATE-PSEUDO
.BYTE 0
.ENDT
T?LAMP:: .TABLE ; TABLE FOR OBJECT LAMP
.STRL "Messingleuchte"
.PROP 2,P?SIZE
15
.PROP 10,P?SYNONYM
W?LAMPE
W?LATERNE
W?LICHT
W?LEUCHTE
W?MESSINGLEUCHTE
.PROP 2,P?ACTION
LANTERN
.PROP 8,P?ADJECTIVE
W?MESSING
W?MESSINGE
W?MESSINGEN
W?BATTERIEN
.PROP 2,P?ADJDESC
STR?35
.PROP 2,P?FDESC
STR?36
.PROP 2,P?LDESC
STR?37
.BYTE 0
.ENDT
T?UP-A-TREE:: .TABLE ; TABLE FOR OBJECT UP-A-TREE
.STRL "Oben auf dem Baum"
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?105 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
PATH ; TO ROOM
.PROP 2,P?ACTION
TREE-ROOM
.PROP 8,P?GLOBAL
TREE
FOREST
SONGBIRD
WHITE-HOUSE
.BYTE 0
.ENDT
T?DOME-ROOM:: .TABLE ; TABLE FOR OBJECT DOME-ROOM
.STRL "Kuppelzimmer"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ENGRAVINGS-CAVE ; TO ROOM
.PROP 5,P?RUNTER ; CONDITIONAL EXIT
TORCH-ROOM ; TO ROOM
STR?151 ; FAILURE MESSAGE
.BYTE DOME-FLAG ; IF FLAG IS TRUE
.PROP 2,P?ACTION
DOME-ROOM-FCN
.PROP 2,P?GLOBAL
DOME
.BYTE 0
.ENDT
T?MAZE-13:: .TABLE ; TABLE FOR OBJECT MAZE-13
.STRL "Irrgarten"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-9 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-11 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-10 ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
MAZE-12 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?CRACK:: .TABLE ; TABLE FOR OBJECT CRACK
.STRL "Ritze"
.PROP 2,P?SYNONYM
W?RITZE
.PROP 2,P?ACTION
CRACK-FCN
.BYTE 0
.ENDT
T?ENGRAVINGS:: .TABLE ; TABLE FOR OBJECT ENGRAVINGS
.STRL "Einmei%selung"
.PROP 10,P?SYNONYM
W?WAND
W?W%ANDEN
W?WAENDEN
W?EINMEISSELUNGEN
W?EINMEI%SELLUNGEN
.PROP 4,P?ADJECTIVE
W?ALTE
W?ALTEN
.PROP 2,P?LDESC
STR?78
.PROP 2,P?TEXT
STR?79
.BYTE 0
.ENDT
T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX
.STRL "Briefkasten"
.PROP 2,P?CAPACITY
10
.PROP 4,P?SYNONYM
W?KASTEN
W?BRIEFKASTEN
.PROP 2,P?ACTION
MAILBOX-F
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.PROP 2,P?ADJDESC
STR?41
.BYTE 0
.ENDT
T?ROUND-ROOM:: .TABLE ; TABLE FOR OBJECT ROUND-ROOM
.STRL "Rundes Zimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
NS-PASSAGE ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
LOUD-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
EW-PASSAGE ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
NARROW-PASSAGE ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
ENGRAVINGS-CAVE ; TO ROOM
.PROP 2,P?LDESC
STR?141
.BYTE 0
.ENDT
T?MAZE-8:: .TABLE ; TABLE FOR OBJECT MAZE-8
.STRL "Irrgarten"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-8 ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
MAZE-7 ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
DEAD-END-3 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?KEYS:: .TABLE ; TABLE FOR OBJECT KEYS
.STRL "Schl%ussel"
.PROP 2,P?SIZE
10
.PROP 14,P?SYNONYM
W?SCHLUESSEL
W?SCHL%USSEL
W?DIETRICH
W?NACHSCHLUESSEL
W?NACHSCHL%USSEL
W?HAUPTSCHLUESSEL
W?HAUPTSCHL%USSEL
.PROP 2,P?FDESC
STR?61
.BYTE 0
.ENDT
T?EAST-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT EAST-OF-HOUSE
.STRL "Hinter dem Haus"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
NORTH-OF-HOUSE ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 6,P?WEST ; CONDITIONAL EXIT
KITCHEN ; TO ROOM
KITCHEN-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SOUTH-OF-HOUSE ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
NORTH-OF-HOUSE ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
SOUTH-OF-HOUSE ; TO ROOM
.PROP 6,P?HINEIN ; CONDITIONAL EXIT
KITCHEN ; TO ROOM
KITCHEN-WINDOW ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?ACTION
EAST-HOUSE
.PROP 6,P?GLOBAL
WHITE-HOUSE
KITCHEN-WINDOW
FOREST
.BYTE 0
.ENDT
T?LAKE:: .TABLE ; TABLE FOR OBJECT LAKE
.STRL "See"
.PROP 2,P?SYNONYM
W?SEE
.PROP 2,P?ACTION
LAKE-PSEUDO
.BYTE 0
.ENDT
T?TWISTING-PASSAGE:: .TABLE ; TABLE FOR OBJECT TWISTING-PASSAGE
.STRL "Quergang"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MIRROR-ROOM-1 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
SMALL-CAVE ; TO ROOM
.PROP 2,P?LDESC
STR?138
.BYTE 0
.ENDT
T?TIMBERS:: .TABLE ; TABLE FOR OBJECT TIMBERS
.STRL "Geb%alk"
.PROP 2,P?SIZE
50
.PROP 2,P?SYNONYM
W?GEBALK
.BYTE 0
.ENDT
T?CHALICE:: .TABLE ; TABLE FOR OBJECT CHALICE
.STRL "Silberkelch"
.PROP 2,P?SIZE
10
.PROP 2,P?CAPACITY
5
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
5
.PROP 6,P?SYNONYM
W?SILBERKELCH
W?KELCH
W?SCHATZ
.PROP 2,P?ACTION
CHALICE-FCN
.PROP 2,P?ADJECTIVE
W?SILBER
.PROP 2,P?LDESC
STR?21
.BYTE 0
.ENDT
T?CHASM:: .TABLE ; TABLE FOR OBJECT CHASM
.STRL "Spalte"
.PROP 4,P?SYNONYM
W?SPALT
W?SPALTE
.PROP 2,P?ACTION
CHASM-PSEUDO
.BYTE 0
.ENDT
T?CLIFF-MIDDLE:: .TABLE ; TABLE FOR OBJECT CLIFF-MIDDLE
.STRL "Felsvorsprung"
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
CANYON-VIEW ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
CANYON-BOTTOM ; TO ROOM
.PROP 2,P?LDESC
STR?179
.PROP 4,P?GLOBAL
CLIMBABLE-CLIFF
RIVER
.BYTE 0
.ENDT
T?MAZE-3:: .TABLE ; TABLE FOR OBJECT MAZE-3
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-4 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-2 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MAZE-5 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "er"
.PROP 6,P?SYNONYM
W?ER
W?IHN
W?IHM
.BYTE 0
.ENDT
T?PEDESTAL:: .TABLE ; TABLE FOR OBJECT PEDESTAL
.STRL "Marmorpodest"
.PROP 2,P?CAPACITY
30
.PROP 4,P?SYNONYM
W?PODEST
W?MARMORPODEST
.PROP 2,P?ACTION
DUMB-CONTAINER
.PROP 4,P?ADJECTIVE
W?MARMORE
W?MARMOREN
.BYTE 0
.ENDT
T?PUNCTURED-BOAT:: .TABLE ; TABLE FOR OBJECT PUNCTURED-BOAT
.STRL "Boot"
.PROP 2,P?SIZE
20
.PROP 6,P?SYNONYM
W?BOOT
W?PLASTIK
W?HAUFEN
.PROP 2,P?ACTION
DBOAT-FUNCTION
.PROP 8,P?ADJECTIVE
W?HAUFEN
W?PLASTISCHE
W?GEPLATZTE
W?GEPLATZTEN
.PROP 2,P?ADJDESC
STR?50
.BYTE 0
.ENDT
T?BROKEN-LAMP:: .TABLE ; TABLE FOR OBJECT BROKEN-LAMP
.STRL "Leuchte"
.PROP 4,P?SYNONYM
W?LAMPE
W?LEUCHTE
.PROP 4,P?ADJECTIVE
W?KAPUTTE
W?KAPUTTEN
.PROP 2,P?ADJDESC
STR?13
.BYTE 0
.ENDT
T?STRANGE-PASSAGE:: .TABLE ; TABLE FOR OBJECT STRANGE-PASSAGE
.STRL "Eigent%umlicher Durchgang"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
LIVING-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
CYCLOPS-ROOM ; TO ROOM
.PROP 2,P?HINEIN ; UNCONDITIONAL EXIT
CYCLOPS-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?124
.BYTE 0
.ENDT
T?YELLOW-BUTTON:: .TABLE ; TABLE FOR OBJECT YELLOW-BUTTON
.STRL "Knopf"
.PROP 2,P?SYNONYM
W?KNOPF
.PROP 2,P?ACTION
BUTTON-F
.PROP 4,P?ADJECTIVE
W?GELBE
W?GELBEN
.PROP 2,P?ADJDESC
STR?18
.BYTE 0
.ENDT
T?PAINT:: .TABLE ; TABLE FOR OBJECT PAINT
.STRL "Farbe"
.PROP 2,P?SYNONYM
W?PAINT
.PROP 2,P?ACTION
PAINT-PSEUDO
.BYTE 0
.ENDT
T?LEAVES:: .TABLE ; TABLE FOR OBJECT LEAVES
.STRL "Bl%atterhaufen"
.PROP 2,P?SIZE
25
.PROP 12,P?SYNONYM
W?BLAETTERHAUFEN
W?BL%ATTERHAUFEN
W?BLAETTER
W?BL%ATTER
W?BLATT
W?HAUFEN
.PROP 2,P?ACTION
LEAF-PILE
.PROP 2,P?LDESC
STR?49
.BYTE 0
.ENDT
T?SAILOR:: .TABLE ; TABLE FOR OBJECT SAILOR
.STRL "Seemann"
.PROP 2,P?SYNONYM
W?SEEMANN
.PROP 2,P?ACTION
SAILOR-FCN
.BYTE 0
.ENDT
T?RAINBOW:: .TABLE ; TABLE FOR OBJECT RAINBOW
.STRL "Regenbogen"
.PROP 4,P?SYNONYM
W?REGENBOGEN
W?BOGEN
.PROP 2,P?ACTION
RAINBOW-FCN
.BYTE 0
.ENDT
T?ADVENTURER:: .TABLE ; TABLE FOR OBJECT ADVENTURER
.STRL "Abenteurer"
.PROP 2,P?SYNONYM
W?ABENTEUER
.PROP 2,P?ACTION
0
.PROP 2,P?STRENGTH
0
.BYTE 0
.ENDT
T?LARGE-BAG:: .TABLE ; TABLE FOR OBJECT LARGE-BAG
.STRL "Sack"
.PROP 2,P?SYNONYM
W?SACK
.PROP 2,P?ACTION
LARGE-BAG-F
.PROP 8,P?ADJECTIVE
W?GROSSE
W?GROSSEN
W?GRO%SE
W?GROS%SEN
.PROP 2,P?ADJDESC
STR?38
.BYTE 0
.ENDT
T?EAST-OF-CHASM:: .TABLE ; TABLE FOR OBJECT EAST-OF-CHASM
.STRL "Ost von der Spalte"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
CELLAR ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
GALLERY ; TO ROOM
.PROP 3,P?RUNTER ; IMPOSSIBLE EXIT
STR?114 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?113
.PROP 2,P?GLOBAL
CHASM
.BYTE 0
.ENDT
T?HOT-BELL:: .TABLE ; TABLE FOR OBJECT HOT-BELL
.STRL "Glocke"
.PROP 4,P?SYNONYM
W?MESSINGGLOCKE
W?GLOCKE
.PROP 2,P?ACTION
HOT-BELL-F
.PROP 12,P?ADJECTIVE
W?ROTE
W?ROTEN
W?ROTGL%UHENDE
W?ROTGLUEHENDE
W?KLEINE
W?KLEINEN
.PROP 2,P?ADJDESC
STR?6
.PROP 2,P?LDESC
STR?7
.BYTE 0
.ENDT
T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH
.STRL "Fackel"
.PROP 2,P?SIZE
20
.PROP 2,P?VALUE
14
.PROP 2,P?TVALUE
6
.PROP 6,P?SYNONYM
W?FACKEL
W?ELFENBEIN
W?SCHATZ
.PROP 2,P?ACTION
TORCH-OBJECT
.PROP 4,P?ADJECTIVE
W?BRENNENDE
W?ELFENBEIN
.PROP 2,P?FDESC
STR?70
.BYTE 0
.ENDT
T?INFLATABLE-BOAT:: .TABLE ; TABLE FOR OBJECT INFLATABLE-BOAT
.STRL "Haufen Plastik"
.PROP 2,P?SIZE
20
.PROP 8,P?SYNONYM
W?HAUFEN
W?BOOT
W?PLASTIK
W?VENTIL
.PROP 2,P?ACTION
IBOAT-FUNCTION
.PROP 8,P?ADJECTIVE
W?HAUFEN
W?PLASTISCHE
W?KLEINE
W?KLEINEN
.PROP 2,P?LDESC
STR?51
.BYTE 0
.ENDT
T?LADDER-TOP:: .TABLE ; TABLE FOR OBJECT LADDER-TOP
.STRL "Oberteil der Leiter"
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
MINE-4 ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
LADDER-BOTTOM ; TO ROOM
.PROP 2,P?LDESC
STR?188
.PROP 4,P?GLOBAL
LADDER
STAIRS
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "Nummer"
.PROP 2,P?SYNONYM
W?INTNUM
.BYTE 0
.ENDT
T?PUTTY:: .TABLE ; TABLE FOR OBJECT PUTTY
.STRL "Schmierzeug"
.PROP 2,P?SIZE
6
.PROP 4,P?SYNONYM
W?SCHMIERZEUG
W?ZEUG
.PROP 2,P?ACTION
PUTTY-FCN
.BYTE 0
.ENDT
T?SHAFT-ROOM:: .TABLE ; TABLE FOR OBJECT SHAFT-ROOM
.STRL "Schachtzimmer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
SMELLY-ROOM ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
BAT-ROOM ; TO ROOM
.PROP 3,P?RUNTER ; IMPOSSIBLE EXIT
STR?185 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?184
.PROP 2,P?GLOBAL
CHAIN
.BYTE 0
.ENDT
T?WALL:: .TABLE ; TABLE FOR OBJECT WALL
.STRL "Wand"
.PROP 6,P?SYNONYM
W?WAND
W?WEANDEN
W?W%ANDEN
.BYTE 0
.ENDT
T?KITCHEN-WINDOW:: .TABLE ; TABLE FOR OBJECT KITCHEN-WINDOW
.STRL "Fenster"
.PROP 2,P?SYNONYM
W?FENSTER
.PROP 2,P?ACTION
KITCHEN-WINDOW-F
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.BYTE 0
.ENDT
T?NEST:: .TABLE ; TABLE FOR OBJECT NEST
.STRL "Vogelnest"
.PROP 2,P?CAPACITY
20
.PROP 4,P?SYNONYM
W?VOGELNEST
W?NEST
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.PROP 2,P?FDESC
STR?82
.BYTE 0
.ENDT
T?DAM-BASE:: .TABLE ; TABLE FOR OBJECT DAM-BASE
.STRL "Am Fu%s des Dammes"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
DAM-ROOM ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
DAM-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?158
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?NORTH-TEMPLE:: .TABLE ; TABLE FOR OBJECT NORTH-TEMPLE
.STRL "Tempel"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
TORCH-ROOM ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
EGYPT-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SOUTH-TEMPLE ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
TORCH-ROOM ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
EGYPT-ROOM ; TO ROOM
.PROP 2,P?RAUS ; UNCONDITIONAL EXIT
TORCH-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?153
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?LOWERED-BASKET:: .TABLE ; TABLE FOR OBJECT LOWERED-BASKET
.STRL "Korb"
.PROP 6,P?SYNONYM
W?KAEFIG
W?K%AFIG
W?KORB
.PROP 2,P?ACTION
BASKET-F
.PROP 2,P?LDESC
STR?3
.BYTE 0
.ENDT
T?MAZE-4:: .TABLE ; TABLE FOR OBJECT MAZE-4
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-1 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DEAD-END-1 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-3 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?BAG-OF-COINS:: .TABLE ; TABLE FOR OBJECT BAG-OF-COINS
.STRL "Ledersack voll M%unzen"
.PROP 2,P?SIZE
15
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
5
.PROP 10,P?SYNONYM
W?LEDERSACK
W?SACK
W?M%UNZEN
W?GOLDM%UNZEN
W?SCHATZ
.PROP 2,P?ACTION
BAG-OF-COINS-F
.PROP 6,P?ADJECTIVE
W?LEDER
W?SCH%ABIGE
W?SCH%ABIGEN
.PROP 2,P?LDESC
STR?34
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "Wassermenge"
.PROP 2,P?SIZE
4
.PROP 6,P?SYNONYM
W?WASSER
W?WASSERMENGE
W?H2O
.PROP 2,P?ACTION
WATER-F
.BYTE 0
.ENDT
T?BROKEN-CANARY:: .TABLE ; TABLE FOR OBJECT BROKEN-CANARY
.STRL "Kanarienvogel"
.PROP 2,P?TVALUE
1
.PROP 6,P?SYNONYM
W?KANARIENVOGEL
W?VOGEL
W?SCHATZ
.PROP 2,P?ACTION
CANARY-OBJECT
.PROP 8,P?ADJECTIVE
W?ZERBROCHE
W?AUFZIEHBARER
W?GOLDENE
W?GOLDENEN
.PROP 2,P?ADJDESC
STR?85
.PROP 2,P?FDESC
STR?88
.BYTE 0
.ENDT
T?MATCH:: .TABLE ; TABLE FOR OBJECT MATCH
.STRL "Streichholzschachtel"
.PROP 2,P?SIZE
2
.PROP 4,P?SYNONYM
W?STREICHHO
W?SCHACHTEL
.PROP 2,P?ACTION
MATCH-FUNCTION
.PROP 2,P?ADJECTIVE
W?STREICHHO
.PROP 2,P?LDESC
STR?42
.PROP 2,P?TEXT
STR?43
.BYTE 0
.ENDT
T?MIRROR-1:: .TABLE ; TABLE FOR OBJECT MIRROR-1
.STRL "Spiegel"
.PROP 8,P?SYNONYM
W?REFLEX
W?REFLEXION
W?RUECKSTRAHLUNG
W?R%UCKSTRAHLUNG
.PROP 2,P?ACTION
MIRROR-MIRROR
.PROP 4,P?ADJECTIVE
W?RIESIGE
W?RIESIGEN
.PROP 2,P?ADJDESC
STR?27
.BYTE 0
.ENDT
T?BOARDED-WINDOW:: .TABLE ; TABLE FOR OBJECT BOARDED-WINDOW
.STRL "Fenster"
.PROP 2,P?SYNONYM
W?FENSTER
.PROP 2,P?ACTION
BOARDED-WINDOW-FCN
.BYTE 0
.ENDT
T?LOWER-SHAFT:: .TABLE ; TABLE FOR OBJECT LOWER-SHAFT
.STRL "Zugiges Zimmer"
.PROP 5,P?OST ; CONDITIONAL EXIT
TIMBER-ROOM ; TO ROOM
STR?191 ; FAILURE MESSAGE
.BYTE EMPTY-HANDED ; IF FLAG IS TRUE
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MACHINE-ROOM ; TO ROOM
.PROP 5,P?RAUS ; CONDITIONAL EXIT
TIMBER-ROOM ; TO ROOM
STR?191 ; FAILURE MESSAGE
.BYTE EMPTY-HANDED ; IF FLAG IS TRUE
.PROP 2,P?ACTION
NO-OBJS
.PROP 2,P?LDESC
STR?192
.PROP 2,P?GLOBAL
CHAIN
.BYTE 0
.ENDT
T?MIRROR-2:: .TABLE ; TABLE FOR OBJECT MIRROR-2
.STRL "Spiegel"
.PROP 8,P?SYNONYM
W?REFLEX
W?REFLEXION
W?RUECKSTRAHLUNG
W?R%UCKSTRAHLUNG
.PROP 2,P?ACTION
MIRROR-MIRROR
.PROP 4,P?ADJECTIVE
W?RIESIGE
W?RIESIGEN
.PROP 2,P?ADJDESC
STR?27
.BYTE 0
.ENDT
T?SHOVEL:: .TABLE ; TABLE FOR OBJECT SHOVEL
.STRL "Schaufel"
.PROP 2,P?SIZE
15
.PROP 4,P?SYNONYM
W?SCHAUFEL
W?SCHIPPE
.BYTE 0
.ENDT
T?JADE:: .TABLE ; TABLE FOR OBJECT JADE
.STRL "Jade-Figur"
.PROP 2,P?SIZE
10
.PROP 2,P?VALUE
5
.PROP 2,P?TVALUE
5
.PROP 6,P?SYNONYM
W?JADE-FIGUR
W?FIGUR
W?SCHATZ
.PROP 6,P?ADJECTIVE
W?KOSTBARE
W?KOSTBAREN
W?JADE
.PROP 2,P?LDESC
STR?29
.BYTE 0
.ENDT
T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING
.STRL "Lichtung"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
CANYON-VIEW ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
EAST-OF-HOUSE ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
FOREST-3 ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?96 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
FOREST-ROOM
.PROP 2,P?LDESC
STR?106
.PROP 8,P?GLOBAL
TREE
SONGBIRD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?BARROW:: .TABLE ; TABLE FOR OBJECT BARROW
.STRL "H%ugelgrab"
.PROP 8,P?SYNONYM
W?HUEGELGRAB
W?H%UGELGRAB
W?GRAB
W?STEIN
.PROP 2,P?ACTION
BARROW-FCN
.PROP 6,P?ADJECTIVE
W?ENORMEN
W?STEINERNE
W?STEINERNE
.PROP 2,P?ADJDESC
STR?23
.BYTE 0
.ENDT
T?BUOY:: .TABLE ; TABLE FOR OBJECT BUOY
.STRL "Markierungsboje"
.PROP 2,P?SIZE
10
.PROP 2,P?CAPACITY
20
.PROP 4,P?SYNONYM
W?MARKIERUNGSBOJE
W?BOJE
.PROP 2,P?ACTION
TREASURE-INSIDE
.PROP 4,P?ADJECTIVE
W?ROTE
W?ROTEN
.PROP 2,P?ADJDESC
STR?19
.PROP 2,P?FDESC
STR?56
.BYTE 0
.ENDT
T?GUNK:: .TABLE ; TABLE FOR OBJECT GUNK
.STRL "Schlacke"
.PROP 2,P?SIZE
10
.PROP 4,P?SYNONYM
W?ZEUG
W?SCHLACKE
.PROP 2,P?ACTION
GUNK-FUNCTION
.PROP 2,P?ADJECTIVE
W?WIDERLICHE
.PROP 2,P?ADJDESC
STR?48
.BYTE 0
.ENDT
T?DEAD-END-3:: .TABLE ; TABLE FOR OBJECT DEAD-END-3
.STRL "Sackgasse"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-8 ; TO ROOM
.PROP 2,P?LDESC
STR?120
.BYTE 0
.ENDT
T?PATH:: .TABLE ; TABLE FOR OBJECT PATH
.STRL "Waldpfad"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
GRATING-CLEARING ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
FOREST-2 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-1 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
NORTH-OF-HOUSE ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
UP-A-TREE ; TO ROOM
.PROP 2,P?ACTION
FOREST-ROOM
.PROP 2,P?LDESC
STR?104
.PROP 8,P?GLOBAL
TREE
SONGBIRD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?WHITE-CLIFFS-SOUTH:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFFS-SOUTH
.STRL "Wei%se Felsen Strand"
.PROP 5,P?NORD ; CONDITIONAL EXIT
WHITE-CLIFFS-NORTH ; TO ROOM
STR?167 ; FAILURE MESSAGE
.BYTE DEFLATE ; IF FLAG IS TRUE
.PROP 2,P?ACTION
WHITE-CLIFFS-FUNCTION
.PROP 2,P?LDESC
STR?168
.PROP 6,P?GLOBAL
GLOBAL-WATER
WHITE-CLIFF
RIVER
.BYTE 0
.ENDT
T?SCEPTRE:: .TABLE ; TABLE FOR OBJECT SCEPTRE
.STRL "Zepter"
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
4
.PROP 2,P?TVALUE
6
.PROP 4,P?SYNONYM
W?ZEPTER
W?SCHATZ
.PROP 2,P?ACTION
SCEPTRE-FUNCTION
.PROP 10,P?ADJECTIVE
W?SCHARFE
W?SCHARFEN
W?AEGYPTEN
W?REICHVERZIERTE
W?ENAMELED
.PROP 2,P?FDESC
STR?15
.PROP 2,P?LDESC
STR?14
.BYTE 0
.ENDT
T?CHASM-ROOM:: .TABLE ; TABLE FOR OBJECT CHASM-ROOM
.STRL "Spalte"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
NS-PASSAGE ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
RESERVOIR-SOUTH ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
EW-PASSAGE ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
EW-PASSAGE ; TO ROOM
.PROP 3,P?RUNTER ; IMPOSSIBLE EXIT
STR?146 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?145
.PROP 6,P?GLOBAL
CRACK
STAIRS
CHASM
.BYTE 0
.ENDT
T?NS-PASSAGE:: .TABLE ; TABLE FOR OBJECT NS-PASSAGE
.STRL "Nord-S%uddurchgang"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
CHASM-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
ROUND-ROOM ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
DEEP-CANYON ; TO ROOM
.PROP 2,P?LDESC
STR?144
.BYTE 0
.ENDT
T?TRIDENT:: .TABLE ; TABLE FOR OBJECT TRIDENT
.STRL "Kristalldreizack"
.PROP 2,P?SIZE
20
.PROP 2,P?VALUE
4
.PROP 2,P?TVALUE
11
.PROP 8,P?SYNONYM
W?DREIZACK
W?KRISTALL
W?KRISTALLDREIZACK
W?SCHATZ
.PROP 4,P?ADJECTIVE
W?POSEIDONS
W?KRISTALL
.PROP 2,P?FDESC
STR?22
.BYTE 0
.ENDT
T?KNIFE:: .TABLE ; TABLE FOR OBJECT KNIFE
.STRL "Messer"
.PROP 4,P?SYNONYM
W?MESSER
W?SCHNEIDE
.PROP 2,P?ACTION
KNIFE-F
.PROP 8,P?ADJECTIVE
W?GEFAEHRLICH
W?GEF%AHRLICH
W?AUSSEHEND
W?AU%SEHENDE
.PROP 2,P?ADJDESC
STR?30
.PROP 2,P?FDESC
STR?31
.BYTE 0
.ENDT
T?SANDY-BEACH:: .TABLE ; TABLE FOR OBJECT SANDY-BEACH
.STRL "Sandiger Strand"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SHORE ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
SANDY-CAVE ; TO ROOM
.PROP 2,P?LDESC
STR?173
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?SONGBIRD:: .TABLE ; TABLE FOR OBJECT SONGBIRD
.STRL "Singvogel"
.PROP 4,P?SYNONYM
W?SINGVOGEL
W?VOGEL
.PROP 2,P?ACTION
SONGBIRD-F
.BYTE 0
.ENDT
T?SOUTH-TEMPLE:: .TABLE ; TABLE FOR OBJECT SOUTH-TEMPLE
.STRL "Altar"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
NORTH-TEMPLE ; TO ROOM
.PROP 5,P?RUNTER ; CONDITIONAL EXIT
TINY-CAVE ; TO ROOM
STR?155 ; FAILURE MESSAGE
.BYTE COFFIN-CURE ; IF FLAG IS TRUE
.PROP 2,P?ACTION
SOUTH-TEMPLE-FCN
.PROP 2,P?LDESC
STR?154
.BYTE 0
.ENDT
T?STUDIO:: .TABLE ; TABLE FOR OBJECT STUDIO
.STRL "Atelier"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
GALLERY ; TO ROOM
.PROP 4,P?RAUF ; CONDITIONAL EXIT
UP-CHIMNEY-FUNCTION ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?116
.PROP 2,P?GLOBAL
CHIMNEY
.BYTE 0
.ENDT
T?EMERALD:: .TABLE ; TABLE FOR OBJECT EMERALD
.STRL "Smaragd"
.PROP 2,P?VALUE
5
.PROP 2,P?TVALUE
10
.PROP 6,P?SYNONYM
W?SMARAGD
W?SCHRIFTGRAD
W?SCHATZ
.PROP 8,P?ADJECTIVE
W?GROSSE
W?GROSSEN
W?GRO%SEN
W?GRO%SE
.PROP 2,P?ADJDESC
STR?38
.BYTE 0
.ENDT
T?DAMP-CAVE:: .TABLE ; TABLE FOR OBJECT DAMP-CAVE
.STRL "Feuchte H%ohle"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
WHITE-CLIFFS-NORTH ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
LOUD-ROOM ; TO ROOM
.PROP 3,P?SUED ; IMPOSSIBLE EXIT
STR?143 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?142
.PROP 2,P?GLOBAL
CRACK
.BYTE 0
.ENDT
T?LADDER-BOTTOM:: .TABLE ; TABLE FOR OBJECT LADDER-BOTTOM
.STRL "Unten an der Leiter"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TIMBER-ROOM ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
DEAD-END-5 ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
LADDER-TOP ; TO ROOM
.PROP 2,P?LDESC
STR?189
.PROP 2,P?GLOBAL
LADDER
.BYTE 0
.ENDT
T?BROWN-BUTTON:: .TABLE ; TABLE FOR OBJECT BROWN-BUTTON
.STRL "Knopf"
.PROP 2,P?SYNONYM
W?KNOPF
.PROP 2,P?ACTION
BUTTON-F
.PROP 4,P?ADJECTIVE
W?BRAUNE
W?BRAUNEN
.PROP 2,P?ADJDESC
STR?16
.BYTE 0
.ENDT
T?MAZE-9:: .TABLE ; TABLE FOR OBJECT MAZE-9
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-6 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MAZE-10 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-12 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-13 ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
MAZE-9 ; TO ROOM
.PROP 4,P?RUNTER ; CONDITIONAL EXIT
MAZE-DIODES ; PER FUNCTION
.BYTE 0
.BYTE 0
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL "es"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?MAP:: .TABLE ; TABLE FOR OBJECT MAP
.STRL "Landkarte"
.PROP 2,P?SIZE
2
.PROP 4,P?SYNONYM
W?PERGAMENT
W?LANDKARTE
.PROP 8,P?ADJECTIVE
W?URALTE
W?URALTEN
W?ALTE
W?ALTEN
.PROP 2,P?ADJDESC
STR?64
.PROP 2,P?FDESC
STR?65
.PROP 2,P?TEXT
STR?66
.BYTE 0
.ENDT
T?TREASURE-ROOM:: .TABLE ; TABLE FOR OBJECT TREASURE-ROOM
.STRL "Schatzzimmer"
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
CYCLOPS-ROOM ; TO ROOM
.PROP 2,P?VALUE
25
.PROP 2,P?ACTION
TREASURE-ROOM-FCN
.PROP 2,P?LDESC
STR?125
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?LOUD-ROOM:: .TABLE ; TABLE FOR OBJECT LOUD-ROOM
.STRL "Laute Zimmer"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DAMP-CAVE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
ROUND-ROOM ; TO ROOM
.PROP 2,P?RAUF ; UNCONDITIONAL EXIT
DEEP-CANYON ; TO ROOM
.PROP 2,P?ACTION
LOUD-ROOM-FCN
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?MACHINE-ROOM:: .TABLE ; TABLE FOR OBJECT MACHINE-ROOM
.STRL "Maschinenraum"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
LOWER-SHAFT ; TO ROOM
.PROP 2,P?ACTION
MACHINE-ROOM-FCN
.BYTE 0
.ENDT
T?FOREST-2:: .TABLE ; TABLE FOR OBJECT FOREST-2
.STRL "Wald"
.PROP 3,P?NORD ; IMPOSSIBLE EXIT
STR?99 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MOUNTAINS ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
PATH ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?96 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
FOREST-ROOM
.PROP 2,P?LDESC
STR?98
.PROP 8,P?GLOBAL
TREE
SONGBIRD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?FOREST:: .TABLE ; TABLE FOR OBJECT FOREST
.STRL "Wald"
.PROP 12,P?SYNONYM
W?WALD
W?BAUEME
W?TANNEN
W?TANNE
W?FICHTEN
W?FICHTE
.PROP 2,P?ACTION
FOREST-F
.PROP 8,P?ADJECTIVE
W?SCHOENE
W?SCHOENEN
W?SCH%ONE
W?SCH%ONEN
.BYTE 0
.ENDT
T?FOREST-3:: .TABLE ; TABLE FOR OBJECT FOREST-3
.STRL "Wald"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 3,P?OST ; IMPOSSIBLE EXIT
STR?102 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-1 ; TO ROOM
.PROP 3,P?SUED ; IMPOSSIBLE EXIT
STR?103 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?NW ; UNCONDITIONAL EXIT
SOUTH-OF-HOUSE ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?96 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
FOREST-ROOM
.PROP 2,P?LDESC
STR?100
.PROP 8,P?GLOBAL
TREE
SONGBIRD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?FRONT-DOOR:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR
.STRL "Haust%ur"
.PROP 6,P?SYNONYM
W?HAUSTUER
W?TUER
W?T%UR
.PROP 2,P?ACTION
FRONT-DOOR-FCN
.PROP 2,P?ADJECTIVE
W?HAUS
.BYTE 0
.ENDT
T?RESERVOIR-NORTH:: .TABLE ; TABLE FOR OBJECT RESERVOIR-NORTH
.STRL "Reservoir Nord"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
ATLANTIS-ROOM ; TO ROOM
.PROP 5,P?SUED ; CONDITIONAL EXIT
RESERVOIR ; TO ROOM
STR?128 ; FAILURE MESSAGE
.BYTE LOW-TIDE ; IF FLAG IS TRUE
.PROP 2,P?ACTION
RESERVOIR-NORTH-FCN
.PROP 6,P?GLOBAL
GLOBAL-WATER
STAIRS
LAKE
.BYTE 0
.ENDT
T?FOREST-1:: .TABLE ; TABLE FOR OBJECT FOREST-1
.STRL "Wald"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
GRATING-CLEARING ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
PATH ; TO ROOM
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?97 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
FOREST-3 ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?96 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
FOREST-ROOM
.PROP 2,P?LDESC
STR?95
.PROP 8,P?GLOBAL
TREE
SONGBIRD
WHITE-HOUSE
FOREST
.BYTE 0
.ENDT
T?SMALL-CAVE:: .TABLE ; TABLE FOR OBJECT SMALL-CAVE
.STRL "H%ohle"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MIRROR-ROOM-1 ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
TWISTING-PASSAGE ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
ATLANTIS-ROOM ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
ATLANTIS-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?133
.PROP 2,P?GLOBAL
STAIRS
.BYTE 0
.ENDT
T?ENGRAVINGS-CAVE:: .TABLE ; TABLE FOR OBJECT ENGRAVINGS-CAVE
.STRL "H%ohle mit Einmei%selungen"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DOME-ROOM ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
ROUND-ROOM ; TO ROOM
.PROP 2,P?LDESC
STR?149
.BYTE 0
.ENDT
T?ZORKMID:: .TABLE ; TABLE FOR OBJECT ZORKMID
.STRL "Zorkknete"
.PROP 4,P?SYNONYM
W?ZORKKNETE
W?ZORKKNET
.PROP 2,P?ACTION
ZORKMID-FUNCTION
.BYTE 0
.ENDT
T?PAINTING:: .TABLE ; TABLE FOR OBJECT PAINTING
.STRL "Gem%alde"
.PROP 2,P?SIZE
15
.PROP 2,P?VALUE
4
.PROP 2,P?TVALUE
6
.PROP 6,P?SYNONYM
W?GEM%ALDE
W?GEMAELDE
W?SCHATZ
.PROP 2,P?ACTION
PAINTING-FCN
.PROP 8,P?ADJECTIVE
W?SCHOENE
W?SCHOENEN
W?SCH%ONE
W?SCH%ONEN
.PROP 2,P?ADJDESC
STR?44
.PROP 2,P?FDESC
STR?45
.PROP 2,P?LDESC
STR?46
.BYTE 0
.ENDT
T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR
.STRL "Keller"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
TROLL-ROOM ; TO ROOM
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?110 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
EAST-OF-CHASM ; TO ROOM
.PROP 6,P?RAUF ; CONDITIONAL EXIT
LIVING-ROOM ; TO ROOM
TRAP-DOOR ; IF DOOR IS OPEN
0 ; FAILURE MESSAGE
.PROP 2,P?VALUE
25
.PROP 2,P?ACTION
CELLAR-FCN
.PROP 6,P?GLOBAL
TRAP-DOOR
SLIDE
STAIRS
.BYTE 0
.ENDT
T?COFFIN:: .TABLE ; TABLE FOR OBJECT COFFIN
.STRL "Sarg"
.PROP 2,P?SIZE
55
.PROP 2,P?CAPACITY
35
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
15
.PROP 4,P?SYNONYM
W?SARG
W?SCHATZ
.PROP 6,P?ADJECTIVE
W?REINGOLDENE
W?GOLDENE
W?GOLDENE
.PROP 2,P?ADJDESC
STR?25
.PROP 2,P?LDESC
STR?26
.BYTE 0
.ENDT
T?WEST-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT WEST-OF-HOUSE
.STRL "Westlich vom Haus"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
NORTH-OF-HOUSE ; TO ROOM
.PROP 3,P?OST ; IMPOSSIBLE EXIT
STR?89 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-1 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
SOUTH-OF-HOUSE ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
NORTH-OF-HOUSE ; TO ROOM
.PROP 2,P?SO ; UNCONDITIONAL EXIT
SOUTH-OF-HOUSE ; TO ROOM
.PROP 5,P?SW ; CONDITIONAL EXIT
STONE-BARROW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE WON-FLAG ; IF FLAG IS TRUE
.PROP 5,P?HINEIN ; CONDITIONAL EXIT
STONE-BARROW ; TO ROOM
0 ; FAILURE MESSAGE
.BYTE WON-FLAG ; IF FLAG IS TRUE
.PROP 2,P?ACTION
WEST-HOUSE
.PROP 6,P?GLOBAL
WHITE-HOUSE
BOARD
FOREST
.BYTE 0
.ENDT
T?TUBE:: .TABLE ; TABLE FOR OBJECT TUBE
.STRL "Tube"
.PROP 2,P?SIZE
5
.PROP 2,P?CAPACITY
7
.PROP 4,P?SYNONYM
W?TUBE
W?ZAHNPASTATUBE
.PROP 2,P?ACTION
TUBE-FUNCTION
.PROP 2,P?LDESC
STR?76
.PROP 2,P?TEXT
STR?77
.BYTE 0
.ENDT
T?ATTIC-TABLE:: .TABLE ; TABLE FOR OBJECT ATTIC-TABLE
.STRL "Tisch"
.PROP 2,P?CAPACITY
40
.PROP 2,P?SYNONYM
W?TISCH
.BYTE 0
.ENDT
T?SAND:: .TABLE ; TABLE FOR OBJECT SAND
.STRL "Sand"
.PROP 4,P?SYNONYM
W?SAND
W?SANDSTRAND
.PROP 2,P?ACTION
SAND-FUNCTION
.BYTE 0
.ENDT
T?GLOBAL-WATER:: .TABLE ; TABLE FOR OBJECT GLOBAL-WATER
.STRL "Wasser"
.PROP 4,P?SYNONYM
W?WASSER
W?WASSERMENGE
.PROP 2,P?ACTION
WATER-F
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL "F"
.PROP 2,P?SIZE
0
.PROP 2,P?CAPACITY
0
.PROP 2,P?SYNONYM
W?ZZMGCK
.PROP 2,P?FDESC
STR?195
.PROP 2,P?LDESC
STR?195
.PROP 2,P?DESCFCN
PATH-OBJECT
.PROP 2,P?VTYPE
1
.PROP 2,P?GLOBAL
GLOBAL-OBJECTS
.PROP 2,P?ADVFCN
0
.PROP 2,P?CONTFCN
0
.BYTE 0
.ENDT
T?BOTTLE:: .TABLE ; TABLE FOR OBJECT BOTTLE
.STRL "Flasche"
.PROP 2,P?CAPACITY
4
.PROP 2,P?SYNONYM
W?FLASHE
.PROP 2,P?ACTION
BOTTLE-FUNCTION
.PROP 4,P?ADJECTIVE
W?KLARE
W?KLAREN
.PROP 2,P?FDESC
STR?24
.BYTE 0
.ENDT
T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN
.STRL "Kette"
.PROP 2,P?SYNONYM
W?KETTER
.PROP 2,P?ACTION
CHAIN-PSEUDO
.BYTE 0
.ENDT
T?CANYON-VIEW:: .TABLE ; TABLE FOR OBJECT CANYON-VIEW
.STRL "Blick auf Schlucht"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
CLIFF-MIDDLE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
FOREST-3 ; TO ROOM
.PROP 3,P?SUED ; IMPOSSIBLE EXIT
STR?103 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?NW ; UNCONDITIONAL EXIT
CLEARING ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
CLIFF-MIDDLE ; TO ROOM
.PROP 2,P?ACTION
CANYON-VIEW-F
.PROP 2,P?LDESC
STR?180
.PROP 6,P?GLOBAL
CLIMBABLE-CLIFF
RIVER
RAINBOW
.BYTE 0
.ENDT
T?DIAMOND:: .TABLE ; TABLE FOR OBJECT DIAMOND
.STRL "Diamant"
.PROP 2,P?VALUE
10
.PROP 2,P?TVALUE
10
.PROP 6,P?SYNONYM
W?DIAMANTEN
W?SCHATZ
W?DIAMANT
.PROP 4,P?ADJECTIVE
W?RIESIGEN
W?RIESIGE
.PROP 2,P?ADJDESC
STR?27
.PROP 2,P?LDESC
STR?28
.BYTE 0
.ENDT
T?TIMBER-ROOM:: .TABLE ; TABLE FOR OBJECT TIMBER-ROOM
.STRL "Balkenzimmer"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
LADDER-BOTTOM ; TO ROOM
.PROP 5,P?WEST ; CONDITIONAL EXIT
LOWER-SHAFT ; TO ROOM
STR?191 ; FAILURE MESSAGE
.BYTE EMPTY-HANDED ; IF FLAG IS TRUE
.PROP 2,P?ACTION
NO-OBJS
.PROP 2,P?LDESC
STR?190
.BYTE 0
.ENDT
T?RIVER:: .TABLE ; TABLE FOR OBJECT RIVER
.STRL "Flu%s Gletsch"
.PROP 8,P?SYNONYM
W?GLETSCH
W?FLUSS
W?FLUSSGLETSCH
W?FLU%S
.PROP 2,P?ACTION
RIVER-FUNCTION
.PROP 4,P?ADJECTIVE
W?FLUSS
W?GLETSCH
.BYTE 0
.ENDT
T?SLIDE:: .TABLE ; TABLE FOR OBJECT SLIDE
.STRL "Rampe"
.PROP 2,P?SYNONYM
W?RAMPE
.PROP 2,P?ACTION
SLIDE-FUNCTION
.PROP 6,P?ADJECTIVE
W?STEEP
W?METAL
W?TWISTING
.BYTE 0
.ENDT
T?TORCH-ROOM:: .TABLE ; TABLE FOR OBJECT TORCH-ROOM
.STRL "Fackelzimmer"
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
NORTH-TEMPLE ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?152 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
NORTH-TEMPLE ; TO ROOM
.PROP 2,P?ACTION
TORCH-ROOM-FCN
.PROP 4,P?GLOBAL
STAIRS
DOME
.BYTE 0
.ENDT
T?DOME:: .TABLE ; TABLE FOR OBJECT DOME
.STRL "Kuppel"
.PROP 2,P?SYNONYM
W?KUPPEL
.PROP 2,P?ACTION
DOME-PSEUDO
.BYTE 0
.ENDT
T?WHITE-HOUSE:: .TABLE ; TABLE FOR OBJECT WHITE-HOUSE
.STRL "Haus"
.PROP 4,P?SYNONYM
W?HAUS
W?HERRENHAUS
.PROP 2,P?ACTION
WHITE-HOUSE-F
.PROP 20,P?ADJECTIVE
W?ALTE
W?ALTEN
W?SCHOENE
W?SCH%ONE
W?SCHOENEN
W?SCH%ONEN
W?WEISSE
W?WEI%SE
W?WEI%SEN
W?WEISSEN
.PROP 2,P?ADJDESC
STR?1
.BYTE 0
.ENDT
T?MACHINE-SWITCH:: .TABLE ; TABLE FOR OBJECT MACHINE-SWITCH
.STRL "Schalter"
.PROP 2,P?SYNONYM
W?SCHALTER
.PROP 2,P?ACTION
MSWITCH-FUNCTION
.BYTE 0
.ENDT
T?BELL:: .TABLE ; TABLE FOR OBJECT BELL
.STRL "Messingglocke"
.PROP 4,P?SYNONYM
W?GLOCKE
W?MESSINGGLOCKE
.PROP 2,P?ACTION
BELL-F
.PROP 4,P?ADJECTIVE
W?KLEINE
W?KLEINEN
.BYTE 0
.ENDT
T?STONE-BARROW:: .TABLE ; TABLE FOR OBJECT STONE-BARROW
.STRL "H%ugelgrab"
.PROP 2,P?NO ; UNCONDITIONAL EXIT
WEST-OF-HOUSE ; TO ROOM
.PROP 2,P?ACTION
STONE-BARROW-FCN
.PROP 2,P?LDESC
STR?90
.BYTE 0
.ENDT
T?RIVER-2:: .TABLE ; TABLE FOR OBJECT RIVER-2
.STRL "Frigid River"
.PROP 3,P?OST ; IMPOSSIBLE EXIT
STR?161 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?WEST ; IMPOSSIBLE EXIT
STR?164 ; FAILURE MESSAGE
.BYTE 0
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?160 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
RIVER-3 ; TO ROOM
.PROP 3,P?LANDEN ; IMPOSSIBLE EXIT
STR?163 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?LDESC
STR?162
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?MINE-1:: .TABLE ; TABLE FOR OBJECT MINE-1
.STRL "Kohlengrube"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
GAS-ROOM ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
MINE-1 ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
MINE-2 ; TO ROOM
.PROP 2,P?LDESC
STR?193
.BYTE 0
.ENDT
T?CHIMNEY:: .TABLE ; TABLE FOR OBJECT CHIMNEY
.STRL "Schornstein"
.PROP 2,P?SYNONYM
W?SCHORNSTEIN
.PROP 2,P?ACTION
CHIMNEY-F
.PROP 8,P?ADJECTIVE
W?DUNKLEN
W?DUNKLE
W?SCHMALEN
W?SCHMALE
.BYTE 0
.ENDT
T?NAILS:: .TABLE ; TABLE FOR OBJECT NAILS
.STRL "Nagel"
.PROP 6,P?SYNONYM
W?NAGEL
W?NAEGEL
W?N%AGEL
.PROP 2,P?ACTION
NAILS-PSEUDO
.BYTE 0
.ENDT
T?SCARAB:: .TABLE ; TABLE FOR OBJECT SCARAB
.STRL "Skarab%aus"
.PROP 2,P?SIZE
8
.PROP 2,P?VALUE
5
.PROP 2,P?TVALUE
5
.PROP 8,P?SYNONYM
W?SKARAB
W?AUS
W?SKARABAEUS
W?SCHATZ
.PROP 2,P?ADJDESC
STR?44
.BYTE 0
.ENDT
T?RIVER-4:: .TABLE ; TABLE FOR OBJECT RIVER-4
.STRL "Flu%s Gletsch"
.PROP 2,P?OST ; UNCONDITIONAL EXIT
SANDY-BEACH ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
WHITE-CLIFFS-SOUTH ; TO ROOM
.PROP 3,P?RAUF ; IMPOSSIBLE EXIT
STR?160 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
RIVER-5 ; TO ROOM
.PROP 3,P?LANDEN ; IMPOSSIBLE EXIT
STR?170 ; FAILURE MESSAGE
.BYTE 0
.PROP 2,P?ACTION
RIVR4-ROOM
.PROP 2,P?LDESC
STR?169
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?GHOSTS:: .TABLE ; TABLE FOR OBJECT GHOSTS
.STRL "Geisterzahl"
.PROP 10,P?SYNONYM
W?GEISTERN
W?GEISTER
W?BIESTER
W?KRAFT
W?GEISTERZAHL
.PROP 2,P?ACTION
GHOSTS-F
.PROP 8,P?ADJECTIVE
W?MAGISCHE
W?MAGISCHEN
W?B%OSEN
W?B%OSE
.BYTE 0
.ENDT
T?BODIES:: .TABLE ; TABLE FOR OBJECT BODIES
.STRL "K%orperhaufen"
.PROP 14,P?SYNONYM
W?HAUFEN
W?K%ORPERN
W?KOERPERN
W?K%ORPER
W?KOERPER
W?K%ORPERHAUFEN
W?KOERPERHAUFEN
.PROP 2,P?ACTION
BODY-FUNCTION
.PROP 2,P?ADJECTIVE
W?ZERQUETSCHTE
.BYTE 0
.ENDT
T?MAZE-14:: .TABLE ; TABLE FOR OBJECT MAZE-14
.STRL "Irrgarten"
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
MAZE-15 ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
MAZE-7 ; TO ROOM
.PROP 2,P?NO ; UNCONDITIONAL EXIT
MAZE-7 ; TO ROOM
.PROP 2,P?NW ; UNCONDITIONAL EXIT
MAZE-14 ; TO ROOM
.PROP 2,P?LDESC
STR?117
.BYTE 0
.ENDT
T?SCREWDRIVER:: .TABLE ; TABLE FOR OBJECT SCREWDRIVER
.STRL "Schraubenzieher"
.PROP 4,P?SYNONYM
W?SCHRAUBEN
W?ZIEHER
.PROP 2,P?ADJECTIVE
W?SCHRAUBEN
.BYTE 0
.ENDT
T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER
.STRL "Holzleiter"
.PROP 6,P?SYNONYM
W?HOLZLEITER
W?LEITER
W?LAUFMASCHE
.PROP 6,P?ADJECTIVE
W?HOLZE
W?HOLTZEN
W?EINEWACKELIGE
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "Weg"
.PROP 2,P?SYNONYM
W?WEG
.PROP 32,P?ADJECTIVE
W?NORD
W?NORDEN
W?OST
W?OSTEN
W?WEST
W?WESTEN
W?SUED
W?SUEDEN
W?NORDOSTEN
W?NO
W?NORDWESTEN
W?NW
W?SUEDOSTEN
W?SO
W?SUEDWESTEN
W?SW
.BYTE 0
.ENDT
T?BOARD:: .TABLE ; TABLE FOR OBJECT BOARD
.STRL "Brett"
.PROP 6,P?SYNONYM
W?BRETT
W?BRETTER
W?BRETTERN
.PROP 2,P?ACTION
BOARD-F
.BYTE 0
.ENDT
T?DAM-ROOM:: .TABLE ; TABLE FOR OBJECT DAM-ROOM
.STRL "Damm"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
DAM-LOBBY ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DAM-BASE ; TO ROOM
.PROP 2,P?WEST ; UNCONDITIONAL EXIT
RESERVOIR-SOUTH ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
DEEP-CANYON ; TO ROOM
.PROP 2,P?RUNTER ; UNCONDITIONAL EXIT
DAM-BASE ; TO ROOM
.PROP 2,P?ACTION
DAM-ROOM-FCN
.PROP 2,P?GLOBAL
GLOBAL-WATER
.BYTE 0
.ENDT
T?OWNERS-MANUAL:: .TABLE ; TABLE FOR OBJECT OWNERS-MANUAL
.STRL "ZORK-Anleitung"
.PROP 2,P?SYNONYM
W?PAPIER
.PROP 14,P?ADJECTIVE
W?ZORK
W?ZORK-ANLEITUNG
W?STUECK
W?ST%UCK
W?KLEINE
W?KLEINEN
W?ANLEITUNG
.PROP 2,P?FDESC
STR?80
.PROP 2,P?TEXT
STR?81
.BYTE 0
.ENDT
T?MAZE-5:: .TABLE ; TABLE FOR OBJECT MAZE-5
.STRL "Irrgarten"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
MAZE-3 ; TO ROOM
.PROP 2,P?OST ; UNCONDITIONAL EXIT
DEAD-END-2 ; TO ROOM
.PROP 2,P?SW ; UNCONDITIONAL EXIT
MAZE-6 ; TO ROOM
.PROP 2,P?LDESC
STR?119
.BYTE 0
.ENDT
T?SHORE:: .TABLE ; TABLE FOR OBJECT SHORE
.STRL "Ufer"
.PROP 2,P?NORD ; UNCONDITIONAL EXIT
SANDY-BEACH ; TO ROOM
.PROP 2,P?SUED ; UNCONDITIONAL EXIT
ARAGAIN-FALLS ; TO ROOM
.PROP 2,P?LDESC
STR?172
.PROP 4,P?GLOBAL
GLOBAL-WATER
RIVER
.BYTE 0
.ENDT
T?LUNGS:: .TABLE ; TABLE FOR OBJECT LUNGS
.STRL "Luft"
.PROP 6,P?SYNONYM
W?LUNGEN
W?LUFT
W?MUND
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
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T?708::
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T?109::
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T?509::
T?DEF3-RES:: .TABLE
T?DEF3A
0
T?DEF3B
0
T?DEF3C
.ENDT
T?609:: .TABLE
TROLL
SWORD
1
0
T?TROLL-MELEE
.ENDT
T?709:: .TABLE
THIEF
KNIFE
1
0
T?THIEF-MELEE
.ENDT
T?809:: .TABLE
CYCLOPS
0
0
0
T?CYCLOPS-MELEE
.ENDT
T?909::
T?VILLAINS:: .TABLE
3
T?609
T?709
T?809
.ENDT
T?110:: .TABLE
3
3
STR?412
STR?413
.ENDT
T?210:: .TABLE
3
3
STR?414
STR?415
.ENDT
T?310:: .TABLE
3
3
STR?416
STR?417
.ENDT
T?410:: .TABLE
5
3
STR?418
STR?419
STR?420
STR?421
.ENDT
T?510:: .TABLE
7
3
STR?422
STR?423
STR?424
STR?425
STR?426
STR?427
.ENDT
T?610:: .TABLE
4
3
STR?428
STR?429
STR?430
.ENDT
T?710:: .TABLE
4
3
STR?431
STR?432
STR?433
.ENDT
T?810:: .TABLE
3
3
STR?434
STR?778
.ENDT
T?910:: .TABLE
6
3
STR?436
STR?437
STR?438
STR?439
STR?440
.ENDT
T?1010:: .TABLE
5
3
STR?441
STR?442
STR?443
STR?444
.ENDT
T?1110:: .TABLE
6
3
STR?445
STR?446
STR?447
STR?448
STR?449
.ENDT
T?1210:: .TABLE
4
3
STR?450
STR?451
STR?452
.ENDT
T?1310:: .TABLE
5
3
STR?453
STR?454
STR?455
STR?456
.ENDT
T?1410:: .TABLE
5
3
STR?457
STR?458
STR?459
STR?460
.ENDT
T?1510:: .TABLE
5
3
STR?461
STR?462
STR?463
STR?464
.ENDT
T?1610:: .TABLE
5
3
STR?465
STR?466
STR?467
STR?468
.ENDT
T?1710:: .TABLE
3
3
STR?469
STR?470
.ENDT
T?1810:: .TABLE
3
3
STR?472
STR?473
.ENDT
T?1910:: .TABLE
5
3
STR?474
STR?475
STR?476
STR?477
.ENDT
T?2010:: .TABLE
5
3
STR?478
STR?479
STR?480
STR?481
.ENDT
T?2110:: .TABLE
4
3
STR?482
STR?483
STR?484
.ENDT
T?2210:: .TABLE
3
3
STR?485
STR?486
.ENDT
T?2310:: .TABLE
7
3
STR?488
STR?489
STR?490
STR?491
STR?492
STR?493
.ENDT
T?2410:: .TABLE
14
3
STR?494
STR?495
STR?496
STR?497
STR?498
STR?499
STR?500
STR?501
STR?502
STR?503
STR?504
STR?505
STR?506
.ENDT
T?2510:: .TABLE
4
3
STR?507
STR?508
STR?509
.ENDT
T?2610:: .TABLE
4
3
STR?510
STR?511
STR?512
.ENDT
T?2710:: .TABLE
3
3
STR?513
STR?514
.ENDT
T?2810:: .TABLE
8
3
STR?515
STR?516
STR?517
STR?518
STR?519
STR?520
STR?521
.ENDT
T?2910:: .TABLE
15
3
STR?523
STR?524
STR?525
STR?526
STR?527
STR?528
STR?529
STR?530
STR?531
STR?532
STR?533
STR?534
STR?535
STR?536
.ENDT
T?3010:: .TABLE
4
3
STR?537
STR?538
STR?539
.ENDT
T?3110:: .TABLE
7
3
STR?540
STR?541
STR?542
STR?543
STR?544
STR?545
.ENDT
T?3210:: .TABLE
9
3
STR?546
STR?547
STR?548
STR?549
STR?550
STR?551
STR?552
STR?553
.ENDT
T?3310:: .TABLE
6
3
STR?554
STR?555
STR?556
STR?557
STR?558
.ENDT
T?3410:: .TABLE
3
3
STR?559
STR?560
.ENDT
T?3510:: .TABLE
7
3
STR?561
STR?562
STR?563
STR?564
STR?565
STR?566
.ENDT
T?3610:: .TABLE
4
3
STR?568
STR?569
STR?570
.ENDT
T?3710:: .TABLE
5
3
STR?571
STR?572
STR?573
STR?574
.ENDT
T?3810:: .TABLE
4
3
STR?575
STR?576
STR?577
.ENDT
T?3910:: .TABLE
6
3
STR?578
STR?579
STR?580
STR?581
STR?582
.ENDT
T?4010:: .TABLE
3
3
STR?583
STR?584
.ENDT
T?4110:: .TABLE
7
3
STR?585
STR?586
STR?587
STR?588
STR?589
STR?590
.ENDT
T?4210:: .TABLE
5
3
STR?591
STR?592
STR?593
STR?594
.ENDT
T?4310:: .TABLE
6
3
STR?595
STR?596
STR?597
STR?598
STR?599
.ENDT
T?4410:: .TABLE
3
3
STR?601
STR?602
.ENDT
T?4510:: .TABLE
4
3
STR?603
STR?604
STR?605
.ENDT
T?4610:: .TABLE
4
3
STR?606
STR?607
STR?608
.ENDT
T?4710:: .TABLE
4
3
STR?609
STR?610
STR?611
.ENDT
T?4810:: .TABLE
3
3
STR?612
STR?613
.ENDT
T?4910:: .TABLE
5
3
STR?614
STR?615
STR?616
STR?617
.ENDT
T?5010:: .TABLE
6
3
STR?618
STR?619
STR?620
STR?621
STR?622
.ENDT
T?5110:: .TABLE
4
3
STR?623
STR?624
STR?625
.ENDT
T?5210:: .TABLE
4
3
STR?626
STR?627
STR?628
.ENDT
T?5310:: .TABLE
5
3
STR?630
STR?631
STR?632
STR?633
.ENDT
T?5410:: .TABLE
3
3
STR?634
STR?635
.ENDT
T?5510:: .TABLE
6
3
STR?636
STR?637
STR?638
STR?639
STR?640
.ENDT
T?5610:: .TABLE
3
3
STR?641
STR?642
.ENDT
T?5710:: .TABLE
4
3
STR?643
STR?644
STR?645
.ENDT
T?5810:: .TABLE
6
3
STR?646
STR?647
STR?648
STR?649
STR?650
.ENDT
T?5910:: .TABLE
3
3
STR?651
STR?652
.ENDT
T?6010:: .TABLE
5
3
STR?653
STR?654
STR?655
STR?656
.ENDT
T?6110:: .TABLE
5
3
STR?657
STR?658
STR?659
STR?660
.ENDT
T?6210:: .TABLE
3
3
STR?661
STR?662
.ENDT
T?6310:: .TABLE
3
3
STR?664
STR?665
.ENDT
T?6410:: .TABLE
6
3
STR?666
STR?667
STR?668
STR?669
STR?670
.ENDT
T?6510:: .TABLE
3
3
STR?672
STR?673
.ENDT
T?6610:: .TABLE
4
3
STR?674
STR?675
STR?676
.ENDT
T?6710:: .TABLE
3
3
STR?677
STR?678
.ENDT
T?6810:: .TABLE
5
3
STR?679
STR?680
STR?681
STR?682
.ENDT
T?6910:: .TABLE
3
3
STR?683
STR?684
.ENDT
T?7010:: .TABLE
5
3
STR?685
STR?686
STR?687
STR?688
.ENDT
T?7110:: .TABLE
5
3
STR?689
STR?690
STR?691
STR?692
.ENDT
T?7210:: .TABLE
8
3
STR?693
STR?694
STR?695
STR?696
STR?697
STR?698
STR?699
.ENDT
T?7310:: .TABLE
4
3
STR?700
STR?779
STR?702
.ENDT
T?7410:: .TABLE
6
3
STR?703
STR?704
STR?705
STR?706
STR?707
.ENDT
T?7510:: .TABLE
4
3
STR?709
STR?710
STR?711
.ENDT
T?7610:: .TABLE
4
3
STR?712
STR?713
STR?714
.ENDT
T?7710:: .TABLE
4
3
STR?715
STR?716
STR?717
.ENDT
T?7810:: .TABLE
3
3
STR?718
STR?719
.ENDT
T?7910:: .TABLE
5
3
STR?720
STR?721
STR?722
STR?723
.ENDT
T?8010:: .TABLE
4
3
STR?724
STR?725
STR?726
.ENDT
T?8110:: .TABLE
4
3
STR?727
STR?728
STR?729
.ENDT
T?8210:: .TABLE
4
3
STR?730
STR?731
STR?732
.ENDT
T?8310:: .TABLE
4
3
STR?733
STR?734
STR?735
.ENDT
T?8410:: .TABLE
23
3
STR?736
STR?737
STR?738
STR?739
STR?740
STR?741
STR?742
STR?743
STR?744
STR?745
STR?746
STR?747
STR?748
STR?749
STR?750
STR?751
STR?752
STR?753
STR?754
STR?755
STR?756
STR?757
.ENDT
T?8510:: .TABLE
16
3
STR?758
STR?759
STR?760
STR?761
STR?762
STR?763
STR?764
STR?765
STR?766
STR?767
STR?768
STR?769
STR?770
STR?771
STR?772
.ENDT
T?8610::
T?DIROUT-TBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?BETRET
ST?BET
ST?SCHENK
ST?NEUBEGINN
ST?KLETTER
ST?BEWEG
ST?BESTEIG
ST?ODYSSEUS
ST?DIAGNOSE
ST?LOESE
ST?BRUET
ST?TOET
ST?KNOEPF
ST?BEREUE
ST?WECK
ST?LOESCH
ST?SCHNEID
ST?ZERSTOER
ST?BEZAUBER
ST?DREH
ST?SPIELE
ST?ROLL
ST?ZAEHL
ST?SIEH
ST?KNACK
ST?ERSTECH
ST?HALLO
ST?MURMLE
ST?SUPER
ST?SCHUETT
ST?GRUESS
ST?VERSION
ST?PLUGH
ST?TREIB
ST?#COMMAND
ST?ZURUECK
ST?PUNKTESTAND
ST?STEIG
ST?STOSS
ST?GRAB
ST?UNSCRIPT
ST?AUSFUEHRLICH
ST?SCHWIMM
ST?TRAG
ST?FLUCH
ST?LIES
ST?#RECORD
ST?KOZ
ST?MACH
ST?ISS
ST?HEB
ST?WIND
ST?ERNUECHTER
ST?TIP
ST?WIRBLE
ST?SPRUEH
ST?BENUTZ
ST?TRINK
ST?GIESS
ST?ANTWORT
ST?LOOK
ST?KURZ
ST?LASS
ST?SCHWING
ST?WERF
ST?UEBERQUER
ST?JA
ST?EXPLODIERE
ST?GIB
ST?BLAS
ST?PUMP
ST?SCHLIESS
ST?LAEUT
ST?VERBRENN
ST?SCRIPT
ST?FRAG
ST?FIND
ST?AUFHOEREN
ST?INVENTAR
ST?LEUCHTE
ST?SPRING
ST?LEG
ST?$VERIFY
ST?REIB
ST?FROBOZ
ST?SAG
ST?NIMM
ST?GEH
ST?KLOPF
ST?SCHMELZ
ST?WART
ST?RIECH
ST?ZAUBER
ST?SCHUETTLE
ST?ECHO
ST?GEWINN
ST?GREIF
ST?ZORK
ST?LUENDE
ST?AKTIVIER
ST?SUCH
ST?BLEIB
ST?#UNRECORD
ST?KUESS
ST?QWESDU
ST?SEND
ST?KLEB
ST?HOER
ST?WIEDERHERSTELLUNG
ST?BIND
ST?TESTIT
ST?NEIN
ST?#RANDOM
ST?WISH
ST?SAVE
ST?FOLG
ST?SCHATZ
ST?BEFIEHL
ST?BRICH
ST?UNTERSUCH
ST?TRITT
ST?YELL
ST?OEFFN
ST?PUTZ
ST?LEHN
ST?VERLASS
ST?SCHMIER
ST?SCHAU
ST?STEH
ST?VERSCHLIESS
ST?ZIEH
ST?FUELL
ST?PRESS
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?BETRET:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DURCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?BET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PRAY
.ENDT
ST?SCHENK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SCHENKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DROP
.ENDT
ST?NEUBEGINN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?KLETTER:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?RUNTER
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?HERUNTER
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?HINUNTER
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?HINAUF
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.ENDT
ST?BEWEG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?BESTEIG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-FOO
.ENDT
ST?ODYSSEUS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ODYSSEUS
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?LOESE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?BRUET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HATCH
.ENDT
ST?TOET:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ATTACK
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ATTACK
.ENDT
ST?KNOEPF:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?BEREUE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPENT
.ENDT
ST?WECK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?LOESCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE+SHAVE
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?SCHNEID:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DURCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?ZERSTOER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?BEZAUBER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENCHANT
.ENDT
ST?DREH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FUER
.BYTE TURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ZU
.BYTE TURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE TURNBIT
.BYTE KLUDGEBIT
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?TURN
.ENDT
ST?SPIELE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLAY
.ENDT
ST?ROLL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?ZAEHL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?SIEH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DICH
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?KNACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?ERSTECH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?STAB
.ENDT
ST?HALLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
ST?MURMLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUMBLE
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SCHUETT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DROP
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DROP
.ENDT
ST?GRUESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DICH
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?PLUGH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ADVENT
.ENDT
ST?TREIB:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WEG
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXORCISE
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXORCISE
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COMMAND-FILE
.ENDT
ST?ZURUECK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BACK
.ENDT
ST?PUNKTESTAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?STEIG:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?DURCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?STOSS:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNTER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE 0
.BYTE V?TURN
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SMANY
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SMANY
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ZU
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?AB
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUNCH
.ENDT
ST?GRAB:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?UM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?AUSFUEHRLICH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?SCHWIMM:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UEBER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?TRAG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TRAGE
.ENDT
ST?FLUCH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CURSES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CURSES
.ENDT
ST?LIES:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ-PAGE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RECORD
.ENDT
ST?KOZ:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DICH
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHOMP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHOMP
.ENDT
ST?MACH:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE PR?ZU
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE PR?FEST
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE+SHAVE
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE+SHAVE
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ZU
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?ISS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HINEIN
.BYTE 0
.BYTE FOODBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?EAT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE FOODBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?EAT
.ENDT
ST?HEB:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HOCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?WIND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WIND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WIND
.ENDT
ST?ERNUECHTER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISENCHANT
.ENDT
ST?TIP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINTS-OFF
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HINT
.ENDT
ST?WIRBLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HERUM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.ENDT
ST?SPRUEH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SSPRAY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPRAY
.ENDT
ST?BENUTZ:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FUER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?TRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DRINKBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?GIESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DROP
.ENDT
ST?ANTWORT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?LOOK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?KURZ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?LASS:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HINUNTER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?LIEGEN
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?HERUNTER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.BYTE 1 ;OBJECTS
.BYTE PR?RAUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.BYTE 1 ;OBJECTS
.BYTE PR?LOS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?FALLEN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?SCHWING:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?NACH
.BYTE WEAPONBIT
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE PR?MIT
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEAPONBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?WERF:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UEBER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UEBER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OVERBOARD
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE PR?HOCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?THROW
.ENDT
ST?UEBERQUER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?JA:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?EXPLODIERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLAST
.ENDT
ST?GIB:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ZU
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?BLAS:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE V?INFLATE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLAST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE V?INFLATE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?PUMP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUMP
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUMP
.ENDT
ST?SCHLIESS:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE V?UNLOCK
.BYTE 2 ;OBJECTS
.BYTE PR?AUF
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE-OR-UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?LAEUT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?RING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?RING
.ENDT
ST?VERBRENN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?AN
.BYTE PR?MIT
.BYTE BURNBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE PR?NIEDER
.BYTE PR?MIT
.BYTE BURNBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE BURNBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR+SHAVE
.BYTE V?BURN
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?FRAG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UEBER
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?AUFHOEREN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?INVENTAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?LEUCHTE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?AN
.BYTE PR?MIT
.BYTE LIGHTBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+STAKE+SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AN
.BYTE LIGHTBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+STAKE+SHAVE
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE+SHAVE
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?SPRING:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?QUER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?UEBER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?LEG:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?INSTAND
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 1 ;OBJECTS
.BYTE PR?DICH
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?HINTER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNTER
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERIFY
.ENDT
ST?REIB:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.ENDT
ST?FROBOZ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FROBOZZ
.ENDT
ST?SAG:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?MIT
.BYTE PR?UEBER
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UEBER
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?NIMM:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?VON
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUS
.BYTE TAKEBIT
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?GEH:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HINUNTER
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?HINAUF
.BYTE 0
.BYTE CLIMBBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?ZU
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?UEBER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?AUS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?DURCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?VON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 1 ;OBJECTS
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 1 ;OBJECTS
.BYTE PR?RAUS
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?KLOPF:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?SCHMELZ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE FLAMEBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE V?MELT
.ENDT
ST?WART:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?RIECH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?ZAUBER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INCANT
.ENDT
ST?SCHUETTLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?ECHO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ECHO
.ENDT
ST?GEWINN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WIN
.ENDT
ST?GREIF:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?NIEDER
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE WEAPONBIT
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ATTACK
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ATTACK
.ENDT
ST?ZORK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZORK
.ENDT
ST?LUENDE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AN
.BYTE LIGHTBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+STAKE+SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE PR?AN
.BYTE PR?MIT
.BYTE LIGHTBIT
.BYTE FLAMEBIT
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+STAKE+SHAVE
.BYTE V?BURN
.ENDT
ST?AKTIVIER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?SUCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?BLEIB:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAY
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNRECORD
.ENDT
ST?KUESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?QWESDU:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HERAB
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?SEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEND
.ENDT
ST?KLEB:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG
.ENDT
ST?HOER:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?NACH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?ZU
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?WIEDERHERSTELLUNG:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?BIND:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE
.BYTE 2 ;OBJECTS
.BYTE PR?AN
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE PR?ZU
.BYTE PR?MIT
.BYTE ACTORBIT
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.ENDT
ST?TESTIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TEST-IT
.ENDT
ST?NEIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RANDOM
.ENDT
ST?WISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WISH
.ENDT
ST?SAVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?FOLG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?SCHATZ:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TREASURE
.ENDT
ST?BEFIEHL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COMMAND
.ENDT
ST?BRICH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?UNTERSUCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?TRITT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?YELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?OEFFN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE DOORBIT
.BYTE TOOLBIT
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?PUTZ:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?BRUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?BRUSH
.ENDT
ST?LEHN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DICH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE
.BYTE 0
.BYTE V?LEAN-ON
.ENDT
ST?VERLASS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?SCHMIER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE V?OIL
.ENDT
ST?SCHAU:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?HINTER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNTER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DURCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR+SMANY
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-ON
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?STEH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AUF
.BYTE 0
.BYTE KLUDGEBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?VERSCHLIESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE 0
.BYTE TOOLBIT
.BYTE SOG+SIR
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE-OR-LOCK
.ENDT
ST?ZIEH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG+SC+SMANY
.BYTE 0
.BYTE V?WEAR
.BYTE 1 ;OBJECTS
.BYTE PR?HOCH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?AN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?FUELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?FILL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?MIT
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?FILL
.ENDT
ST?PRESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AUF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SQUEEZE
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-SCORE
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-VERIFY
V-RANDOM
V-COMMAND-FILE
V-RECORD
V-UNRECORD
V-LAMP-ON
V-ANSWER
V-REPLY
V-USE
V-PUT
V-ATTACK
V-BACK
V-BLAST
V-LAMP-OFF
V-INFLATE
V-BOARD
V-BRUSH
V-BURN
V-CHOMP
V-CLIMB-UP
V-CLIMB-DOWN
V-CLIMB-FOO
V-CLIMB-ON
V-THROUGH
V-CLOSE
V-COMMAND
V-COUNT
V-CROSS
V-CUT
V-CURSES
V-DROP
V-PUT-ON
V-DEFLATE
V-MUNG
V-DIG
V-DIG-WITH
V-DISEMBARK
V-DISENCHANT
V-DRINK
V-DRINK-FROM
V-EAT
V-ECHO
V-ENCHANT
V-ENTER
V-EXIT
V-EXAMINE
V-LOOK-INSIDE
V-READ
V-EXORCISE
V-FILL
V-FIND
V-FOLLOW
V-FROBOZZ
V-GIVE
V-SGIVE
V-HATCH
V-HELLO
V-HINT
V-HINTS-OFF
V-INCANT
V-LEAP
V-KICK
V-STAB
V-KISS
V-KNOCK
V-LAUNCH
V-LEAN-ON
V-LEAVE
V-LISTEN
V-LOOK
V-LOOK-ON
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOWER
V-OIL
V-MAKE
V-MELT
V-MOVE
V-PUSH-TO
V-MUMBLE
V-NO
V-ODYSSEUS
V-OPEN
V-PICK
V-TAKE
V-PLAY
V-PLUG
V-ADVENT
V-POUR-ON
V-SCHENKE
V-PRAY
V-PUMP
V-PUSH
V-TURN
V-PUT-UNDER
V-WEAR
V-PUT-BEHIND
V-RAISE
V-READ-PAGE
V-REPENT
V-RING
V-RUB
V-TELL
V-SAY
V-SEARCH
V-SEND
V-SHAKE
V-SMELL
V-SPIN
V-SPRAY
V-SSPRAY
V-SQUEEZE
V-STAND
V-STAY
V-SWIM
V-SWING
V-TRAGE
V-THROW
V-OVERBOARD
V-THROW-OFF
V-TIE-UP
V-TIE
V-TREASURE
V-CLOSE-OR-LOCK
V-LOCK
V-CLOSE-OR-UNLOCK
V-UNLOCK
V-UNTIE
V-WAIT
V-ALARM
V-WALK-AROUND
V-WALK
V-WALK-TO
V-WAVE
V-WIN
V-WIND
V-WISH
V-YELL
V-YES
V-ZORK
V-TEST-IT
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
PRE-BOARD
0
PRE-BURN
0
0
0
0
0
0
0
0
0
0
0
0
PRE-DROP
PRE-PUT
0
PRE-MUNG
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-READ
0
PRE-FILL
0
0
0
PRE-GIVE
PRE-SGIVE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-MOVE
0
0
0
0
0
0
PRE-TAKE
0
0
0
0
0
0
0
0
PRE-TURN
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 39
W?UP
PR?UP
W?FEST
PR?FEST
W?HERUM
PR?HERUM
W?INSTAND
PR?INSTAND
W?HOCH
PR?HOCH
W?HINTER
PR?HINTER
W?UNTER
PR?UNTER
W?AT
PR?AT
W?NACH
PR?NACH
W?LIEGEN
PR?LIEGEN
W?AB
PR?AB
W?WITH
PR?WITH
W?HERAB
PR?HERAB
W?VON
PR?VON
W?QUER
PR?QUER
W?UEBER
PR?UEBER
W?NICHT
PR?NICHT
W?WEG
PR?WEG
W?HINEIN
PR?HINEIN
W?HERUNTERFALLEN
PR?HERUNTERFALLEN
W?UM
PR?UM
W?RAUS
PR?RAUS
W?LOS
PR?LOS
W?FALLEN
PR?FALLEN
W?ZU
PR?ZU
W?DURCH
PR?DURCH
W?RUNTER
PR?RUNTER
W?HERUNTER
PR?HERUNTER
W?HINUNTER
PR?HINUNTER
W?HINAUF
PR?HINAUF
W?DICH
PR?DICH
W?IN
PR?IN
W?AUF
PR?AUF
W?AUS
PR?AUS
W?NIEDER
PR?NIEDER
W?MIT
PR?MIT
W?AN
PR?AN
W?FUER
PR?FUER
W?OBJEKT
PR?OBJEKT
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 7
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 37
.BYTE 60
.BYTE 37
.BYTE 62
.BYTE 9
1074
.VOCBEG 9,6
W?TRITTE:: .ZWORD "tritte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRITT
.BYTE 0
W?TEPPICH:: .ZWORD "teppich"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUEHL:: .ZWORD "fuehl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?ACH:: .ZWORD "ach"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BETRET:: .ZWORD "betret"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BETRET
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?NACH:: .ZWORD "nach"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?NACH
.BYTE 0
W?PLATINBARREN:: .ZWORD "platinbar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHN%UFFLE:: .ZWORD "schn%uffl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIECH
.BYTE 0
W?HILFE:: .ZWORD "hilfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?KNOPF:: .ZWORD "knopf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARMORE:: .ZWORD "marmore"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BET:: .ZWORD "bet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BET
.BYTE 0
W?KLINGEL:: .ZWORD "klingel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?ZEUG:: .ZWORD "zeug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IHR:: .ZWORD "ihr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHENK:: .ZWORD "schenk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHENK
.BYTE 0
W?VERFL%USSIGE:: .ZWORD "verfl%uss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?NEUBEGINN:: .ZWORD "neubeginn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NEUBEGINN
.BYTE 0
W?STECK:: .ZWORD "steck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?TAFEL:: .ZWORD "tafel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREPPENSTUFE:: .ZWORD "treppenst"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLETTER:: .ZWORD "kletter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLETTER
.BYTE 0
W?ZERSCHNEID:: .ZWORD "zerschnei"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?KNOT:: .ZWORD "knot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?BLAUEN:: .ZWORD "blauen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHRANK:: .ZWORD "schrank"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEWEG:: .ZWORD "beweg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEWEG
.BYTE 0
W?VERLETZ:: .ZWORD "verletz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?FUELLE:: .ZWORD "fuelle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUELL
.BYTE 0
W?VERFLUE%SIGE:: .ZWORD "verflue%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?MONSTER:: .ZWORD "monster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BESTEIG:: .ZWORD "besteig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BESTEIG
.BYTE 0
W?RA:: .ZWORD "ra"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 55
.BYTE 0
W?F%UTTERE:: .ZWORD "f%uttere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?LAMPE:: .ZWORD "lampe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ODYSSEUS:: .ZWORD "odysseus"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ODYSSEUS
.BYTE 0
W?SCHLEUSENTORE:: .ZWORD "schleusen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VENTIL:: .ZWORD "ventil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagnose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?LOESE:: .ZWORD "loese"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOESE
.BYTE 0
W?ENTZ%UCK:: .ZWORD "entz%uck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?RENE:: .ZWORD "rene"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?LEDERSACK:: .ZWORD "ledersack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUEHLE:: .ZWORD "fuehle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?PERSERTEPPICH:: .ZWORD "persertep"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%APF:: .ZWORD "k%apf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?VERFOLGE:: .ZWORD "verfolge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?VON:: .ZWORD "von"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?VON
.BYTE 0
W?LEDER:: .ZWORD "leder"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STREICHHO:: .ZWORD "streichho"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLOPFE:: .ZWORD "klopfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLOPF
.BYTE 0
W?FALLTUER:: .ZWORD "falltuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FELSEN:: .ZWORD "felsen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTZUECKE:: .ZWORD "entzuecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?VERLASSE:: .ZWORD "verlasse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERLASS
.BYTE 0
W?SCH%UTTE:: .ZWORD "sch%utte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?SCHENKE:: .ZWORD "schenke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHENK
.BYTE 0
W?HERAB:: .ZWORD "herab"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HERAB
.BYTE 0
W?WEISSEN:: .ZWORD "weissen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?H%UGELGRAB:: .ZWORD "h%ugelgra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSTIGE:: .ZWORD "rostige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?T%ODLICHE:: .ZWORD "t%odliche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUSSBODEN:: .ZWORD "fussboden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEZAUBERE:: .ZWORD "bezaubere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?K%ORPERN:: .ZWORD "k%orpern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IHN:: .ZWORD "ihn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEWEGE:: .ZWORD "bewege"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEWEG
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?TORES:: .ZWORD "tores"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LANDEN:: .ZWORD "landen"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 51
.BYTE 0
W?FRAGE:: .ZWORD "frage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRAG
.BYTE 0
W?DUNKLE:: .ZWORD "dunkle"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOB:: .ZWORD "knob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FACKEL:: .ZWORD "fackel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FINDE:: .ZWORD "finde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?ZIEHE:: .ZWORD "ziehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?RUNTER:: .ZWORD "runter"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?RUNTER
W?VORSPRUNG:: .ZWORD "vorsprung"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FESSEL:: .ZWORD "fessel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BIND
.BYTE 0
W?STORM:: .ZWORD "storm"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KUECHENTISCH:: .ZWORD "kuechenti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOJE:: .ZWORD "boje"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BESCHREIB:: .ZWORD "beschreib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTERSUCH
.BYTE 0
W?ABENTEUER:: .ZWORD "abenteuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRUET:: .ZWORD "bruet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRUET
.BYTE 0
W?STICH:: .ZWORD "stich"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?TOET:: .ZWORD "toet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?KNOEPF:: .ZWORD "knoepf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?PLASTIK:: .ZWORD "plastik"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOERPERN:: .ZWORD "koerpern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHAUFEL:: .ZWORD "schaufel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAS:: .ZWORD "das"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FENSTER:: .ZWORD "fenster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ER:: .ZWORD "er"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TANNE:: .ZWORD "tanne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTE:: .ZWORD "rote"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MENSCH:: .ZWORD "mensch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BETRACHT:: .ZWORD "betracht"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTERSUCH
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUSS:: .ZWORD "fluss"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REISENFUEHRER:: .ZWORD "reisenfue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEREUE:: .ZWORD "bereue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEREUE
.BYTE 0
W?WECK:: .ZWORD "weck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WECK
.BYTE 0
W?ZERST%OR:: .ZWORD "zerst%or"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?PRE%S:: .ZWORD "pre%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRESS
.BYTE 0
W?SAPHIREINGELEGT:: .ZWORD "saphirein"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S%AUBER:: .ZWORD "s%auber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?WASSERMENGE:: .ZWORD "wassermen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAND:: .ZWORD "band"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKARABAEUS:: .ZWORD "skarabaeu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOESCH:: .ZWORD "loesch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOESCH
.BYTE 0
W?ENTZ%UCKE:: .ZWORD "entz%ucke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?KRISTALEN:: .ZWORD "kristalen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHNEID:: .ZWORD "schneid"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?UEBER:: .ZWORD "ueber"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UEBER
.BYTE 0
W?VERFL%U%SIGE:: .ZWORD "verfl%u%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?NIMME:: .ZWORD "nimme"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?TROPHAEENSCHRANK:: .ZWORD "trophaeen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUWELE:: .ZWORD "juwele"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ST%UCK:: .ZWORD "st%uck"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERSTOER:: .ZWORD "zerstoer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?FROBOZZ:: .ZWORD "frobozz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FROBOZ
.BYTE 0
W?FUETTERE:: .ZWORD "fuettere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?WORTLAUT:: .ZWORD "wortlaut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BETRETE:: .ZWORD "betrete"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BETRET
.BYTE 0
W?FESSELE:: .ZWORD "fessele"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BIND
.BYTE 0
W?KRISTALLDREIZACK:: .ZWORD "kristalld"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEZAUBER:: .ZWORD "bezauber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?GIESSE:: .ZWORD "giesse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIESS
.BYTE 0
W?KLEINEN:: .ZWORD "kleinen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TROPH%AENSCHRANK:: .ZWORD "troph%aen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DURCHGANG:: .ZWORD "durchgang"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?T%UR:: .ZWORD "t%ur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KETTER:: .ZWORD "ketter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DREH:: .ZWORD "dreh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DREH
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?FLICKE:: .ZWORD "flicke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLEB
.BYTE 0
W?BOGEN:: .ZWORD "bogen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPIELE:: .ZWORD "spiele"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIELE
.BYTE 0
W?PRESSE:: .ZWORD "presse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRESS
.BYTE 0
W?METALLSCHRAUBE:: .ZWORD "metallsch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KERL:: .ZWORD "kerl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLEIBE:: .ZWORD "bleibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLEIB
.BYTE 0
W?SCHORNSTEIN:: .ZWORD "schornste"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLUTIGE:: .ZWORD "blutige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEINIGEN:: .ZWORD "steinigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FEST:: .ZWORD "fest"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FEST
.BYTE 0
W?OFFERIERE:: .ZWORD "offeriere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?HINUNTER:: .ZWORD "hinunter"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HINUNTER
.BYTE 0
W?BRIEFKASTEN:: .ZWORD "briefkast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?S%UDOSTEN:: .ZWORD "s%udosten"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?FETTE:: .ZWORD "fette"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?ZAEHL:: .ZWORD "zaehl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAEHL
.BYTE 0
W?WEI%SEN:: .ZWORD "wei%sen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIEH:: .ZWORD "sieh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIEH
.BYTE 0
W?L%OCHERE:: .ZWORD "l%ochere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?GEF%AHRLICH:: .ZWORD "gef%ahrli"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIEG:: .ZWORD "sieg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEWINN
.BYTE 0
W?KNACK:: .ZWORD "knack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNACK
.BYTE 0
W?PROSPEKTE:: .ZWORD "prospekte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHLEI%SE:: .ZWORD "schlei%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHLIESS
.BYTE 0
W?ALTE:: .ZWORD "alte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMEI%SE:: .ZWORD "schmei%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?GAS:: .ZWORD "gas"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUGE:: .ZWORD "auge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIETRICH:: .ZWORD "dietrich"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOECHERE:: .ZWORD "loechere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?ROHR:: .ZWORD "rohr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ERSTECH:: .ZWORD "erstech"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ERSTECH
.BYTE 0
W?KLETTERE:: .ZWORD "klettere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLETTER
.BYTE 0
W?BLOCKIERE:: .ZWORD "blockiere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?HALLO:: .ZWORD "hallo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HALLO
.BYTE 0
W?VERLETZE:: .ZWORD "verletze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?ESSEN:: .ZWORD "essen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARMBAND:: .ZWORD "armband"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARMOREN:: .ZWORD "marmoren"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BESTEIGE:: .ZWORD "besteige"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BESTEIG
.BYTE 0
W?AUFGEROLLTE:: .ZWORD "aufgeroll"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSTIGEN:: .ZWORD "rostigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURMLE:: .ZWORD "murmle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MURMLE
.BYTE 0
W?SCH%UTT:: .ZWORD "sch%utt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?KOZE:: .ZWORD "koze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KOZ
.BYTE 0
W?ZAUBERBOOT:: .ZWORD "zauberboo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?%UBER:: .ZWORD "%uber"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UEBER
.BYTE 0
W?TAUCH:: .ZWORD "tauch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?VERNAGELTE:: .ZWORD "vernagelt"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROSPECK:: .ZWORD "prospeck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SCHUETT:: .ZWORD "schuett"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?T%OT:: .ZWORD "t%ot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?SCHLUERF:: .ZWORD "schluerf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?ENTZUECK:: .ZWORD "entzueck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEZAUBER
.BYTE 0
W?KLINGELN:: .ZWORD "klingeln"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?REN:: .ZWORD "ren"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?HIRNSCHALE:: .ZWORD "hirnschal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRUENE:: .ZWORD "gruene"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AESTEN:: .ZWORD "aesten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUFZIEHBARER:: .ZWORD "aufziehba"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUEDEN:: .ZWORD "sueden"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?Z%AHLE:: .ZWORD "z%ahle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAEHL
.BYTE 0
W?REINGOLDENE:: .ZWORD "reingolde"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLU%S:: .ZWORD "flu%s"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRETT:: .ZWORD "brett"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHALTER:: .ZWORD "schalter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ISSE:: .ZWORD "isse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?BADE:: .ZWORD "bade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?AUS:: .ZWORD "aus"
.BYTE PS?OBJECT+PS?PREPOSITION+P1?OBJECT
.BYTE PR?AUS
.BYTE 0
W?RUECKSTRAHLUNG:: .ZWORD "rueckstra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHIEB:: .ZWORD "schieb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?FUCHTELE:: .ZWORD "fuchtele"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWING
.BYTE 0
W?KNOEPFE:: .ZWORD "knoepfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?GEMAELDE:: .ZWORD "gemaelde"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?GRUESS:: .ZWORD "gruess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GRUESS
.BYTE 0
W?VERSION:: .ZWORD "version"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?PLUGH:: .ZWORD "plugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUGH
.BYTE 0
W?BRUETE:: .ZWORD "bruete"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRUET
.BYTE 0
W?PAPIER:: .ZWORD "papier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OFFERIER:: .ZWORD "offerier"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?M%UNZEN:: .ZWORD "m%unzen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROLLE:: .ZWORD "rolle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?WEG:: .ZWORD "weg"
.BYTE PS?OBJECT+PS?PREPOSITION+P1?OBJECT
.BYTE PR?WEG
.BYTE 0
W?METALL:: .ZWORD "metall"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREIB:: .ZWORD "treib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TREIB
.BYTE 0
W?HEBE:: .ZWORD "hebe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEB
.BYTE 0
W?HORCH:: .ZWORD "horch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?GIE%SE:: .ZWORD "gie%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIESS
.BYTE 0
W?DRUECK:: .ZWORD "drueck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?SCHLUESSEL:: .ZWORD "schluesse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAGE:: .ZWORD "jage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?LAEUTE:: .ZWORD "laeute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?HAUPTSCHL%USSEL:: .ZWORD "hauptschl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALDPFAD:: .ZWORD "waldpfad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?MARMORPODEST:: .ZWORD "marmorpod"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOESCHE:: .ZWORD "loesche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOESCH
.BYTE 0
W?TIPS:: .ZWORD "tips"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?SCHIEBE:: .ZWORD "schiebe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?DRUCK:: .ZWORD "druck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?WECKE:: .ZWORD "wecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WECK
.BYTE 0
W?WUNDERVOLL:: .ZWORD "wundervol"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?#COMMAND:: .ZWORD "#command"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?PRE%SE:: .ZWORD "pre%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRESS
.BYTE 0
W?NUTZLOSE:: .ZWORD "nutzlose"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLAETTER:: .ZWORD "blaetter"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?ANS:: .ZWORD "ans"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AN
.BYTE 0
W?LICHT:: .ZWORD "licht"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIDERLICHE:: .ZWORD "widerlich"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REISENF%UHRER:: .ZWORD "reisenf%u"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RU:: .ZWORD "ru"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?RUNTER
W?ZORKKNETE:: .ZWORD "zorkknete"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?H%ANDE:: .ZWORD "h%ande"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZUR%UCK:: .ZWORD "zur%uck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZURUECK
.BYTE 0
W?BUERST:: .ZWORD "buerst"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?ERMORD:: .ZWORD "ermord"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?ZORK-ANLEITUNG:: .ZWORD "zork-anle"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S%AUBERE:: .ZWORD "s%aubere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?HOLZE:: .ZWORD "holze"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZURUECK:: .ZWORD "zurueck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZURUECK
.BYTE 0
W?VERZEHR:: .ZWORD "verzehr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?HORCHE:: .ZWORD "horche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?SCHNEIDE:: .ZWORD "schneide"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?URALTEN:: .ZWORD "uralten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUNKTESTAND:: .ZWORD "punktesta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUNKTESTAND
.BYTE 0
W?STEIG:: .ZWORD "steig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STEIG
.BYTE 0
W?Z%AHNEN:: .ZWORD "z%ahnen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?L%AUFER:: .ZWORD "l%aufer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GELAENDER:: .ZWORD "gelaender"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHALTTAFEL:: .ZWORD "schalttaf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHL%URF:: .ZWORD "schl%urf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?H2O:: .ZWORD "h2o"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLEDERMAUS:: .ZWORD "fledermau"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSING:: .ZWORD "messing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KELCH:: .ZWORD "kelch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIPE:: .ZWORD "tipe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?KORB:: .ZWORD "korb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALTAR:: .ZWORD "altar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DREIZACK:: .ZWORD "dreizack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HALT:: .ZWORD "halt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?HERRENHAUS:: .ZWORD "herrenhau"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLUTIGEN:: .ZWORD "blutigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FICHTEN:: .ZWORD "fichten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOSS:: .ZWORD "stoss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?QUER:: .ZWORD "quer"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?QUER
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?GRAB
.BYTE 0
W?H%OLZERNEN:: .ZWORD "h%olzerne"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEITER:: .ZWORD "leiter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NAGEL:: .ZWORD "nagel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ERZAEHLE:: .ZWORD "erzaehle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAG
.BYTE 0
W?ERN%UCHTER:: .ZWORD "ern%uchte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ERNUECHTER
.BYTE 0
W?KOPF:: .ZWORD "kopf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscript"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?BRENN:: .ZWORD "brenn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?ELFENSCHWERT:: .ZWORD "elfenschw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUSFUEHRLICH:: .ZWORD "ausfuehrl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AUSFUEHRLICH
.BYTE 0
W?WAS:: .ZWORD "was"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTERSUCH
.BYTE 0
W?WACH:: .ZWORD "wach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WECK
.BYTE 0
W?PLBRACK:: .ZWORD "%<"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AST:: .ZWORD "ast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEIL:: .ZWORD "seil"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DICKE:: .ZWORD "dicke"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HALM:: .ZWORD "halm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRICH:: .ZWORD "sprich"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAG
.BYTE 0
W?HUEGELGRAB:: .ZWORD "huegelgra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHWIMM:: .ZWORD "schwimm"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?TRAG:: .ZWORD "trag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRAG
.BYTE 0
W?ELFENBEIN:: .ZWORD "elfenbein"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLUCH:: .ZWORD "fluch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?LIES:: .ZWORD "lies"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?HAUFEN:: .ZWORD "haufen"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUFT:: .ZWORD "luft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGISCHEN:: .ZWORD "magischen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHWARTE:: .ZWORD "schwarte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WAENDEN:: .ZWORD "waenden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?L%UNDE:: .ZWORD "l%unde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LUENDE
.BYTE 0
W?STOPFE:: .ZWORD "stopfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?JUWELENKOFFER:: .ZWORD "juwelenko"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEISTER:: .ZWORD "geister"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?KONTROLL:: .ZWORD "kontroll"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAG:: .ZWORD "tag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HALLO
.BYTE 0
W?MESSINGLEUCHTE:: .ZWORD "messingle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDEN:: .ZWORD "golden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIE:: .ZWORD "sie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINDENDER:: .ZWORD "windender"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KONTROLLDAMM:: .ZWORD "kontrolld"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOLZTUER:: .ZWORD "holztuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ERSTECHE:: .ZWORD "ersteche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ERSTECH
.BYTE 0
W?STAUBIGE:: .ZWORD "staubige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?#RECORD:: .ZWORD "#record"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?KANARIE:: .ZWORD "kanarie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ULYSSES:: .ZWORD "ulysses"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ODYSSEUS
.BYTE 0
W?HERUNTERFALLEN:: .ZWORD "herunterf"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HERUNTERFALLEN
.BYTE 0
W?IM:: .ZWORD "im"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?Z%AHL:: .ZWORD "z%ahl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAEHL
.BYTE 0
W?DIAMANTEN:: .ZWORD "diamanten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOZ:: .ZWORD "koz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KOZ
.BYTE 0
W?WIRF:: .ZWORD "wirf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?SCHUETTE:: .ZWORD "schuette"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?SETZE:: .ZWORD "setze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?STELLE:: .ZWORD "stelle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?RIECHE:: .ZWORD "rieche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIECH
.BYTE 0
W?HALTE:: .ZWORD "halte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?GRUE%S:: .ZWORD "grue%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GRUESS
.BYTE 0
W?SCHRAUBEN:: .ZWORD "schrauben"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERTREIBE:: .ZWORD "vertreibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TREIB
.BYTE 0
W?MACH:: .ZWORD "mach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MACH
.BYTE 0
W?ISS:: .ZWORD "iss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?HINTER:: .ZWORD "hinter"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HINTER
.BYTE 0
W?BAD:: .ZWORD "bad"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?NORD:: .ZWORD "nord"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?PEPPERONI:: .ZWORD "pepperoni"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRUECKE:: .ZWORD "druecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?SINGVOGEL:: .ZWORD "singvogel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JEWELENBESETZT:: .ZWORD "jewelenbe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREIBE:: .ZWORD "treibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TREIB
.BYTE 0
W?UNTER:: .ZWORD "unter"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNTER
.BYTE 0
W?WINK:: .ZWORD "wink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?TUER:: .ZWORD "tuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLGE:: .ZWORD "folge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?AUSSER:: .ZWORD "ausser"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ERSCHRICK:: .ZWORD "erschrick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WECK
.BYTE 0
W?HALDE:: .ZWORD "halde"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEB:: .ZWORD "heb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEB
.BYTE 0
W?STO%S:: .ZWORD "sto%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?SCHUBS:: .ZWORD "schubs"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?BATTERIEN:: .ZWORD "batterien"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIND:: .ZWORD "wind"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WIND
.BYTE 0
W?BUERSTE:: .ZWORD "buerste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?JAG:: .ZWORD "jag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?ERMORDE:: .ZWORD "ermorde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?J:: .ZWORD "j"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JA
.BYTE 0
W?GIBE:: .ZWORD "gibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?BLICKE:: .ZWORD "blicke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHAU
.BYTE 0
W?HOL:: .ZWORD "hol"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?SANDSTRAND:: .ZWORD "sandstran"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERZEHRE:: .ZWORD "verzehre"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?REISS:: .ZWORD "reiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?ROTGLUEHENDE:: .ZWORD "rotgluehe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUCHE:: .ZWORD "suche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCH
.BYTE 0
W?SCH%UTTLE:: .ZWORD "sch%uttle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETTLE
.BYTE 0
W?STILETT:: .ZWORD "stilett"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRENNENDE:: .ZWORD "brennende"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MESSINGE:: .ZWORD "messinge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%USSE:: .ZWORD "k%usse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?SCHMALE:: .ZWORD "schmale"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENAMELED:: .ZWORD "enameled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHUBSE:: .ZWORD "schubse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?ANTIKEN:: .ZWORD "antiken"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WERKZEUGE:: .ZWORD "werkzeuge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCH%ABIGE:: .ZWORD "sch%abige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEIGEN:: .ZWORD "beigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUSCH:: .ZWORD "lausch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?SCHLIESSE:: .ZWORD "schliesse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHLIESS
.BYTE 0
W?ERNUECHTER:: .ZWORD "ernuechte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ERNUECHTER
.BYTE 0
W?GLOCKE:: .ZWORD "glocke"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRABE:: .ZWORD "grabe"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?GRAB
.BYTE 0
W?MASCHINE:: .ZWORD "maschine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REISSE:: .ZWORD "reisse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?FANGE:: .ZWORD "fange"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?B%UCHER:: .ZWORD "b%ucher"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIP:: .ZWORD "tip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?NORDOST:: .ZWORD "nordost"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?BRENNE:: .ZWORD "brenne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?WACHE:: .ZWORD "wache"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WECK
.BYTE 0
W?GOLDENE:: .ZWORD "goldene"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHACHTEL:: .ZWORD "schachtel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LA%SE:: .ZWORD "la%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LASS
.BYTE 0
W?GEISTERN:: .ZWORD "geistern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GELBEN:: .ZWORD "gelben"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGUR:: .ZWORD "figur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FU%SBODEN:: .ZWORD "fu%sboden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIRBLE:: .ZWORD "wirble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WIRBLE
.BYTE 0
W?KRISTALL:: .ZWORD "kristall"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUNE:: .ZWORD "rune"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KAEFIG:: .ZWORD "kaefig"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHRIFTGRAD:: .ZWORD "schriftgr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUFH%OREN:: .ZWORD "aufh%oren"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AUFHOEREN
.BYTE 0
W?SPR%UH:: .ZWORD "spr%uh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRUEH
.BYTE 0
W?WEANDEN:: .ZWORD "weanden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREUEL:: .ZWORD "greuel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAAR:: .ZWORD "paar"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRUEH:: .ZWORD "sprueh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRUEH
.BYTE 0
W?L%UND:: .ZWORD "l%und"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LUENDE
.BYTE 0
W?SCHWIMME:: .ZWORD "schwimme"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?KN%OPFE:: .ZWORD "kn%opfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?L%OSCH:: .ZWORD "l%osch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOESCH
.BYTE 0
W?WIEDER:: .ZWORD "wieder"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BRAUNE:: .ZWORD "braune"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JADE-FIGUR:: .ZWORD "jade-figu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLIPPEN:: .ZWORD "klippen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENUTZ:: .ZWORD "benutz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BENUTZ
.BYTE 0
W?TRINK:: .ZWORD "trink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?BL%ATTER:: .ZWORD "bl%atter"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?HOLTZEN:: .ZWORD "holtzen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEINERNE:: .ZWORD "steinerne"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPALT:: .ZWORD "spalt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SENDE:: .ZWORD "sende"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEND
.BYTE 0
W?KRISTALE:: .ZWORD "kristale"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIESS:: .ZWORD "giess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIESS
.BYTE 0
W?F%UR:: .ZWORD "f%ur"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FUER
.BYTE 0
W?KLEBE:: .ZWORD "klebe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLEB
.BYTE 0
W?GEBOT:: .ZWORD "gebot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLARE:: .ZWORD "klare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEENDEN:: .ZWORD "beenden"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AUFHOEREN
.BYTE 0
W?VERSCHISSEN:: .ZWORD "verschiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?STAUBIGEN:: .ZWORD "staubigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZIEHER:: .ZWORD "zieher"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERST%ORE:: .ZWORD "zerst%ore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?DICKEN:: .ZWORD "dicken"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANTWORT:: .ZWORD "antwort"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANTWORT
.BYTE 0
W?GEPLATZTE:: .ZWORD "geplatzte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPR%UHE:: .ZWORD "spr%uhe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRUEH
.BYTE 0
W?DER:: .ZWORD "der"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXORZIERE:: .ZWORD "exorziere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TREIB
.BYTE 0
W?SPRUEHE:: .ZWORD "spruehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRUEH
.BYTE 0
W?KN%OPF:: .ZWORD "kn%opf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?ROTGL%UHENDE:: .ZWORD "rotgl%uhe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELBE:: .ZWORD "selbe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?B%OSEN:: .ZWORD "b%osen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEBET:: .ZWORD "gebet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERSTOERE:: .ZWORD "zerstoere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?WIRFE:: .ZWORD "wirfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?MEERESBODEN:: .ZWORD "meeresbod"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?H%UPFE:: .ZWORD "h%upfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?KAEMPF:: .ZWORD "kaempf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?LEGE:: .ZWORD "lege"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?VERLA%S:: .ZWORD "verla%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERLASS
.BYTE 0
W?WO:: .ZWORD "wo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?REI%S:: .ZWORD "rei%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?MACHE:: .ZWORD "mache"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MACH
.BYTE 0
W?KOMME:: .ZWORD "komme"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?STEINEN:: .ZWORD "steinen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEEP:: .ZWORD "steep"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMIERZEUG:: .ZWORD "schmierze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WART
.BYTE 0
W?LEUCHT:: .ZWORD "leucht"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LEUCHTE
.BYTE 0
W?BEISS:: .ZWORD "beiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?SAGE:: .ZWORD "sage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAG
.BYTE 0
W?KURZ:: .ZWORD "kurz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KURZ
.BYTE 0
W?S%UD:: .ZWORD "s%ud"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?WINKE:: .ZWORD "winke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?GEHE:: .ZWORD "gehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?DEN:: .ZWORD "den"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ZAEHNE:: .ZWORD "zaehne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUECHER:: .ZWORD "buecher"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LECK:: .ZWORD "leck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEISSE:: .ZWORD "weisse"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LASS:: .ZWORD "lass"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LASS
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AN
.BYTE 0
W?ALTEN:: .ZWORD "alten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHL%USSEL:: .ZWORD "schl%usse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZAHNPASTATUBE:: .ZWORD "zahnpasta"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHWING:: .ZWORD "schwing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWING
.BYTE 0
W?DANN:: .ZWORD "dann"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SKELETT:: .ZWORD "skelett"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WERF:: .ZWORD "werf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?BR%UT:: .ZWORD "br%ut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRUET
.BYTE 0
W?UEBERQUER:: .ZWORD "ueberquer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UEBERQUER
.BYTE 0
W?LAUF:: .ZWORD "lauf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?MESSER:: .ZWORD "messer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STECKE:: .ZWORD "stecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?REI%SE:: .ZWORD "rei%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?WINDE:: .ZWORD "winde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WIND
.BYTE 0
W?FELSWAENDE:: .ZWORD "felswaend"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SACK:: .ZWORD "sack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NORDEN:: .ZWORD "norden"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?DURCHLOECHERE:: .ZWORD "durchloec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?HAUSTUER:: .ZWORD "haustuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEIN:: .ZWORD "stein"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARKIERUNGSBOJE:: .ZWORD "markierun"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JA:: .ZWORD "ja"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JA
.BYTE 0
W?BEISSE:: .ZWORD "beisse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?TORE:: .ZWORD "tore"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EXPLODIERE:: .ZWORD "explodier"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXPLODIERE
.BYTE 0
W?GIB:: .ZWORD "gib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIB
.BYTE 0
W?MIT:: .ZWORD "mit"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?MIT
.BYTE 0
W?SCHLUCK:: .ZWORD "schluck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?HIER:: .ZWORD "hier"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?KRAFT:: .ZWORD "kraft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REGENBOGEN:: .ZWORD "regenboge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLAS:: .ZWORD "blas"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLAS
.BYTE 0
W?PUMP:: .ZWORD "pump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUMP
.BYTE 0
W?K%USS:: .ZWORD "k%uss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?LAUSCHE:: .ZWORD "lausche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?BOOT:: .ZWORD "boot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TROLL:: .ZWORD "troll"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHLUERFE:: .ZWORD "schluerfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?SCHLIESS:: .ZWORD "schliess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHLIESS
.BYTE 0
W?INVENTARE:: .ZWORD "inventare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTAR
.BYTE 0
W?SCHARFE:: .ZWORD "scharfe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOPF:: .ZWORD "topf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDENEN:: .ZWORD "goldenen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIE%S:: .ZWORD "gie%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIESS
.BYTE 0
W?PODEST:: .ZWORD "podest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUEDOSTEN:: .ZWORD "suedosten"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?LAEUT:: .ZWORD "laeut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?BENUTZE:: .ZWORD "benutze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BENUTZ
.BYTE 0
W?VERBRENN:: .ZWORD "verbrenn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?VERBANNE:: .ZWORD "verbanne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TREIB
.BYTE 0
W?ENTFERN:: .ZWORD "entfern"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?RIESIGE:: .ZWORD "riesige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERDAECHTIG:: .ZWORD "verdaecht"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERUNTER:: .ZWORD "herunter"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HERUNTER
.BYTE 0
W?LANDKARTE:: .ZWORD "landkarte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAUM:: .ZWORD "baum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMALEN:: .ZWORD "schmalen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STICHE:: .ZWORD "stiche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?L%OSCHE:: .ZWORD "l%osche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOESCH
.BYTE 0
W?STARRE:: .ZWORD "starre"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHAU
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANLEITUNG:: .ZWORD "anleitung"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERR:: .ZWORD "zerr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?TRINKE:: .ZWORD "trinke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?EINEM:: .ZWORD "einem"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GROSSEN:: .ZWORD "grossen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?T%ODLICHEN:: .ZWORD "t%odliche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?W%ANDEN:: .ZWORD "w%anden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPALTE:: .ZWORD "spalte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTHAKE:: .ZWORD "enthake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?KOFFER:: .ZWORD "koffer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?I%SE:: .ZWORD "i%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?S%UDOST:: .ZWORD "s%udost"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?SCHLAG:: .ZWORD "schlag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?BEIGE:: .ZWORD "beige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ABRUPTE:: .ZWORD "abrupte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?Z%UNDE:: .ZWORD "z%unde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?L%AUTE:: .ZWORD "l%aute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?HERUM:: .ZWORD "herum"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HERUM
.BYTE 0
W?BEI%S:: .ZWORD "bei%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?BLAETTERE:: .ZWORD "blaettere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?NIEDER:: .ZWORD "nieder"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?NIEDER
.BYTE 0
W?SEEMANN:: .ZWORD "seemann"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FRAG:: .ZWORD "frag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FRAG
.BYTE 0
W?%OFFN:: .ZWORD "%offn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OEFFN
.BYTE 0
W?BLAUE:: .ZWORD "blaue"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?WEI%SE:: .ZWORD "wei%se"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GELBE:: .ZWORD "gelbe"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEFAEHRLICH:: .ZWORD "gefaehrli"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KAEMPFE:: .ZWORD "kaempfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?BLASE:: .ZWORD "blase"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BLAS
.BYTE 0
W?PUMPE:: .ZWORD "pumpe"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUMP
.BYTE 0
W?ANTWORTE:: .ZWORD "antworte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANTWORT
.BYTE 0
W?EINMEI%SELLUNGEN:: .ZWORD "einmei%se"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NORDWESTEN:: .ZWORD "nordweste"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?H%UPF:: .ZWORD "h%upf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?KAPUTTE:: .ZWORD "kaputte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUFHOEREN:: .ZWORD "aufhoeren"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AUFHOEREN
.BYTE 0
W?LOS:: .ZWORD "los"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?LOS
.BYTE 0
W?LAUFMASCHE:: .ZWORD "laufmasch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROS%SEN:: .ZWORD "gros%sen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ICH:: .ZWORD "ich"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INVENTAR:: .ZWORD "inventar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTAR
.BYTE 0
W?NUTZLOSEN:: .ZWORD "nutzlosen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHLAGE:: .ZWORD "schlage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?EINMEISSELUNGEN:: .ZWORD "einmeisse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FELSW%ANDE:: .ZWORD "felsw%and"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IHM:: .ZWORD "ihm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERSTECKE:: .ZWORD "verstecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?LEUCHTE:: .ZWORD "leuchte"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LEUCHTE
.BYTE 0
W?FLUSSGLETSCH:: .ZWORD "flussglet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BETRACHTE:: .ZWORD "betrachte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTERSUCH
.BYTE 0
W?WASSER:: .ZWORD "wasser"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDM%UNZEN:: .ZWORD "goldm%unz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRING:: .ZWORD "spring"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?VERLA%SE:: .ZWORD "verla%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERLASS
.BYTE 0
W?GR%UNE:: .ZWORD "gr%une"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUNGEN:: .ZWORD "lungen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEG:: .ZWORD "leg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?BEI%SE:: .ZWORD "bei%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?FELSWAND:: .ZWORD "felswand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?$VERIFY:: .ZWORD "$verify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?B%URST:: .ZWORD "b%urst"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?%OFFNE:: .ZWORD "%offne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OEFFN
.BYTE 0
W?DR%UCKE:: .ZWORD "dr%ucke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?HAUPTSCHLUESSEL:: .ZWORD "hauptschl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGISCHE:: .ZWORD "magische"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%U%S:: .ZWORD "k%u%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?TOETE:: .ZWORD "toete"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?KUPPEL:: .ZWORD "kuppel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REIB:: .ZWORD "reib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?KAESTEN:: .ZWORD "kaesten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROBOZ:: .ZWORD "froboz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FROBOZ
.BYTE 0
W?SCHMECK:: .ZWORD "schmeck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?ZERRE:: .ZWORD "zerre"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?BEFREI:: .ZWORD "befrei"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?SUEDWESTEN:: .ZWORD "suedweste"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?SAG:: .ZWORD "sag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAG
.BYTE 0
W?GR%USS:: .ZWORD "gr%uss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GRUESS
.BYTE 0
W?TANNEN:: .ZWORD "tannen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GESTANK:: .ZWORD "gestank"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NIMM:: .ZWORD "nimm"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?BR%UTE:: .ZWORD "br%ute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRUET
.BYTE 0
W?WERFE:: .ZWORD "werfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OBJEKT:: .ZWORD "objekt"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OBJEKT
.BYTE 0
W?HOCHWASSERKONTROLLDAMM:: .ZWORD "hochwasse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEH:: .ZWORD "geh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?VERFLUCHE:: .ZWORD "verfluche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?REICHVERZIERTE:: .ZWORD "reichverz"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNACKE:: .ZWORD "knacke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNACK
.BYTE 0
W?UN%UBERWINDLICHE:: .ZWORD "un%uberwi"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLEINE:: .ZWORD "kleine"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLOPF:: .ZWORD "klopf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLOPF
.BYTE 0
W?AUSF%UHRLICH:: .ZWORD "ausf%uhrl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AUSFUEHRLICH
.BYTE 0
W?SPRINGE:: .ZWORD "springe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?SCHARFEN:: .ZWORD "scharfen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIAMANT:: .ZWORD "diamant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMELZ:: .ZWORD "schmelz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?WART:: .ZWORD "wart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WART
.BYTE 0
W?SCHWINGE:: .ZWORD "schwinge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWING
.BYTE 0
W?NAEGEL:: .ZWORD "naegel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINT:: .ZWORD "paint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIECH:: .ZWORD "riech"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIECH
.BYTE 0
W?DR%UCK:: .ZWORD "dr%uck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?RAUS:: .ZWORD "raus"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?RAUS
W?ZAUBER:: .ZWORD "zauber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAUBER
.BYTE 0
W?BARREN:: .ZWORD "barren"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INSCHRIFT:: .ZWORD "inschrift"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUEND:: .ZWORD "luend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LUENDE
.BYTE 0
W?EINEN:: .ZWORD "einen"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?NICHT:: .ZWORD "nicht"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?NICHT
.BYTE 0
W?ROTEN:: .ZWORD "roten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KERZEN:: .ZWORD "kerzen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AKTIVIERE:: .ZWORD "aktiviere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AKTIVIER
.BYTE 0
W?WATE:: .ZWORD "wate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?ALLES:: .ZWORD "alles"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SCHWARTEN:: .ZWORD "schwarten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIESIGEN:: .ZWORD "riesigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHUETTLE:: .ZWORD "schuettle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETTLE
.BYTE 0
W?FUER:: .ZWORD "fuer"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FUER
.BYTE 0
W?SILBER:: .ZWORD "silber"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TU%R:: .ZWORD "tu%r"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLITTERKUGEL:: .ZWORD "flitterku"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRO%SEN:: .ZWORD "gro%sen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROT:: .ZWORD "brot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOR:: .ZWORD "tor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHLUCKE:: .ZWORD "schlucke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?KOHLENHALDE:: .ZWORD "kohlenhal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FETT:: .ZWORD "fett"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?STEHE:: .ZWORD "stehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STEH
.BYTE 0
W?UM:: .ZWORD "um"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UM
.BYTE 0
W?ECHO:: .ZWORD "echo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ECHO
.BYTE 0
W?RAUF:: .ZWORD "rauf"
.BYTE PS?DIRECTION+P1?DIRECTION
.BYTE 55
.BYTE 0
W?KOHLEN:: .ZWORD "kohlen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEWINN:: .ZWORD "gewinn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEWINN
.BYTE 0
W?NORDOSTEN:: .ZWORD "nordosten"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?GREIF:: .ZWORD "greif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?SETZ:: .ZWORD "setz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?SCH%ADEL:: .ZWORD "sch%adel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GITTER:: .ZWORD "gitter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKARAB:: .ZWORD "skarab"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZORK:: .ZWORD "zork"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?ZORK
.BYTE 0
W?VERSCHUETTE:: .ZWORD "verschuet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?DREHE:: .ZWORD "drehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DREH
.BYTE 0
W?REIHE:: .ZWORD "reihe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUENDE:: .ZWORD "luende"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LUENDE
.BYTE 0
W?ENTFERNE:: .ZWORD "entferne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?ZYKLOP:: .ZWORD "zyklop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ABENTEURER:: .ZWORD "abenteure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUFS:: .ZWORD "aufs"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AUF
.BYTE 0
W?KOSTBARE:: .ZWORD "kostbare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDE:: .ZWORD "golde"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEINTUER:: .ZWORD "steintuer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KANARIENVOGEL:: .ZWORD "kanarienv"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REIBE:: .ZWORD "reibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?SCHAUE:: .ZWORD "schaue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHAU
.BYTE 0
W?ABRUPTEN:: .ZWORD "abrupten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BODEN:: .ZWORD "boden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTAR
.BYTE 0
W?SCHEISSE:: .ZWORD "scheisse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?KOSTBAREN:: .ZWORD "kostbaren"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHILDCHEN:: .ZWORD "schildche"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SO:: .ZWORD "so"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?JUWELEN:: .ZWORD "juwelen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?Z%UND:: .ZWORD "z%und"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?ABER:: .ZWORD "aber"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?STEINIGE:: .ZWORD "steinige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S%UDWESTEN:: .ZWORD "s%udweste"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?F%ULLE:: .ZWORD "f%ulle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUELL
.BYTE 0
W?L%AUT:: .ZWORD "l%aut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAEUT
.BYTE 0
W?SUED:: .ZWORD "sued"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?WAND:: .ZWORD "wand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAUS:: .ZWORD "haus"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UEBERGIB:: .ZWORD "uebergib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KOZ
.BYTE 0
W?REPARIERE:: .ZWORD "repariere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLEB
.BYTE 0
W?GEARBEITETER:: .ZWORD "gearbeite"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAEGLICHER:: .ZWORD "laegliche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?I%S:: .ZWORD "i%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?F%UHLE:: .ZWORD "f%uhle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?KAPUTTEN:: .ZWORD "kaputten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LATERNE:: .ZWORD "laterne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLAETTERHAUFEN:: .ZWORD "blaetterh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AKTIVIER:: .ZWORD "aktivier"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AKTIVIER
.BYTE 0
W?SUCH:: .ZWORD "such"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCH
.BYTE 0
W?FLICK:: .ZWORD "flick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLEB
.BYTE 0
W?ERH%OH:: .ZWORD "erh%oh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEB
.BYTE 0
W?PRBRACK:: .ZWORD "%>"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?INSTAND:: .ZWORD "instand"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?INSTAND
.BYTE 0
W?BLEIB:: .ZWORD "bleib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLEIB
.BYTE 0
W?FALLT%UR:: .ZWORD "fallt%ur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEIGE:: .ZWORD "steige"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STEIG
.BYTE 0
W?ERHOEHE:: .ZWORD "erhoehe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEB
.BYTE 0
W?WALD:: .ZWORD "wald"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SILBERKELCH:: .ZWORD "silberkel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEST:: .ZWORD "nest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?T%OTE:: .ZWORD "t%ote"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?BEFREIE:: .ZWORD "befreie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?ENORMEN:: .ZWORD "enormen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EI:: .ZWORD "ei"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERSTECK:: .ZWORD "versteck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?GRUENEN:: .ZWORD "gruenen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TWISTING:: .ZWORD "twisting"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUNKELE:: .ZWORD "dunkele"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?B%URSTE:: .ZWORD "b%urste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?REFLEXION:: .ZWORD "reflexion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOSSE:: .ZWORD "stosse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?LANTERNE:: .ZWORD "lanterne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FELS:: .ZWORD "fels"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrecord"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?TREPP:: .ZWORD "trepp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KUESS:: .ZWORD "kuess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?GEISTERZAHL:: .ZWORD "geisterza"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOTE:: .ZWORD "knote"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOEPF
.BYTE 0
W?ERH%OHE:: .ZWORD "erh%ohe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEB
.BYTE 0
W?MANN:: .ZWORD "mann"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUECK:: .ZWORD "stueck"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GR%U%S:: .ZWORD "gr%u%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GRUESS
.BYTE 0
W?TOEDLICHE:: .ZWORD "toedliche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?QWESDU:: .ZWORD "qwesdu"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QWESDU
.BYTE 0
W?FLUCHE:: .ZWORD "fluche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?OSTEN:: .ZWORD "osten"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?BRETTER:: .ZWORD "bretter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERFLUCH:: .ZWORD "verfluch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?SCHOENE:: .ZWORD "schoene"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZAUBERE:: .ZWORD "zaubere"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?ZAUBER
.BYTE 0
W?ENGEN:: .ZWORD "engen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%AFIG:: .ZWORD "k%afig"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMECKE:: .ZWORD "schmecke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ISS
.BYTE 0
W?WARTE:: .ZWORD "warte"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WART
.BYTE 0
W?KUESSE:: .ZWORD "kuesse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?BL%ATTERE:: .ZWORD "bl%attere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?UND:: .ZWORD "und"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SEND:: .ZWORD "send"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEND
.BYTE 0
W?SCH%ABIGEN:: .ZWORD "sch%abige"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLEB:: .ZWORD "kleb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KLEB
.BYTE 0
W?%UBERGIB:: .ZWORD "%ubergib"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KOZ
.BYTE 0
W?NUSCHELE:: .ZWORD "nuschele"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MURMLE
.BYTE 0
W?JADE:: .ZWORD "jade"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUSSEHEND:: .ZWORD "aussehend"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TYP:: .ZWORD "typ"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOHLENOXYD:: .ZWORD "kohlenoxy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMELZE:: .ZWORD "schmelze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?H%OLZERNE:: .ZWORD "h%olzerne"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUFZIEHEN:: .ZWORD "aufziehen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZORKKNET:: .ZWORD "zorkknet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INVENTUR:: .ZWORD "inventur"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENTAR
.BYTE 0
W?GLETSCH:: .ZWORD "gletsch"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAMPE:: .ZWORD "rampe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIEB:: .ZWORD "dieb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?B%OSE:: .ZWORD "b%ose"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOER:: .ZWORD "hoer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?WAT:: .ZWORD "wat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHWIMM
.BYTE 0
W?GEWINNE:: .ZWORD "gewinne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEWINN
.BYTE 0
W?AU%SER:: .ZWORD "au%ser"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SCHL%URFE:: .ZWORD "schl%urfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRINK
.BYTE 0
W?DICH:: .ZWORD "dich"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DICH
.BYTE 0
W?WIEDERHERSTELLUNG:: .ZWORD "wiederher"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WIEDERHERSTELLUNG
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AN
.BYTE 0
W?HOELZERNE:: .ZWORD "hoelzerne"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERBRECHE:: .ZWORD "zerbreche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 0
W?GEBISS:: .ZWORD "gebiss"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTIKBLASE:: .ZWORD "plastikbl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREIFE:: .ZWORD "greife"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?SCHNUEFFLE:: .ZWORD "schnueffl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIECH
.BYTE 0
W?DUNKLEN:: .ZWORD "dunklen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAEUBER:: .ZWORD "saeuber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?FICHTE:: .ZWORD "fichte"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAMPIRE:: .ZWORD "vampire"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFLEX:: .ZWORD "reflex"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOMM:: .ZWORD "komm"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?HUEPF:: .ZWORD "huepf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?VOGELNEST:: .ZWORD "vogelnest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INS:: .ZWORD "ins"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?KNOBLAUCHZEHE:: .ZWORD "knoblauch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIND:: .ZWORD "bind"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BIND
.BYTE 0
W?TRAGE:: .ZWORD "trage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRAG
.BYTE 0
W?ZU:: .ZWORD "zu"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ZU
.BYTE 0
W?VAMPIRFLEDERMAUS:: .ZWORD "vampirfle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIESE:: .ZWORD "liese"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIES
.BYTE 0
W?GEPLATZTEN:: .ZWORD "geplatzte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TESTIT:: .ZWORD "testit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TESTIT
.BYTE 0
W?ZERSCHMETTERE:: .ZWORD "zerschmet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?GEM%ALDE:: .ZWORD "gem%alde"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MITTAGESSEN:: .ZWORD "mittagess"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOCH:: .ZWORD "hoch"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HOCH
.BYTE 0
W?ES:: .ZWORD "es"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEIN:: .ZWORD "nein"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NEIN
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAHRRADPUMPE:: .ZWORD "fahrradpu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?URALTE:: .ZWORD "uralte"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?#RANDOM:: .ZWORD "#random"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?STO%SE:: .ZWORD "sto%se"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOSS
.BYTE 0
W?DURCH:: .ZWORD "durch"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DURCH
.BYTE 0
W?Z%AHNE:: .ZWORD "z%ahne"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?F%ULL:: .ZWORD "f%ull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUELL
.BYTE 0
W?LIEBKOS:: .ZWORD "liebkos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?WISH:: .ZWORD "wish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WISH
.BYTE 0
W?KUE%S:: .ZWORD "kue%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KUESS
.BYTE 0
W?SIETE:: .ZWORD "siete"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DURCHL%OCHERE:: .ZWORD "durchl%oc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHNEID
.BYTE 0
W?HUEPFE:: .ZWORD "huepfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?F%UHL:: .ZWORD "f%uhl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?AEGYPTEN:: .ZWORD "aegypten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?AUF:: .ZWORD "auf"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AUF
.BYTE 0
W?AXT:: .ZWORD "axt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHIPPE:: .ZWORD "schippe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?%UBERQUER:: .ZWORD "%uberquer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UEBERQUER
.BYTE 0
W?ENTFENRNE:: .ZWORD "entfenrne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?IST:: .ZWORD "ist"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?VERSCH%UTTE:: .ZWORD "versch%ut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHUETT
.BYTE 0
W?ELFEN:: .ZWORD "elfen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KLIPPE:: .ZWORD "klippe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOERE:: .ZWORD "hoere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?BRAUNER:: .ZWORD "brauner"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S%UDEN:: .ZWORD "s%uden"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?POSTSACK:: .ZWORD "postsack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?O:: .ZWORD "o"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?DEMOLIERE:: .ZWORD "demoliere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZERSTOER
.BYTE 0
W?MESSINGGLOCKE:: .ZWORD "messinggl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?W%ASCHETROCKNER:: .ZWORD "w%aschetr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?FOLG:: .ZWORD "folg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?R%UCKSTRAHLUNG:: .ZWORD "r%uckstra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBBER:: .ZWORD "robber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UMGEBLASENE:: .ZWORD "umgeblase"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORBIDDING:: .ZWORD "forbiddin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREPPE:: .ZWORD "treppe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOPF:: .ZWORD "stopf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?SCH%ONEN:: .ZWORD "sch%onen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S%UDWEST:: .ZWORD "s%udwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?VERBRENNE:: .ZWORD "verbrenne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?SCHLEI%S:: .ZWORD "schlei%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHLIESS
.BYTE 0
W?HINEIN:: .ZWORD "hinein"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?HINEIN
W?SCHATZ:: .ZWORD "schatz"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SCHATZ
.BYTE 0
W?ZAUBEREN:: .ZWORD "zauberen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEL%ANDER:: .ZWORD "gel%ander"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERDAMMT:: .ZWORD "verdammt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?MIST:: .ZWORD "mist"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUCH
.BYTE 0
W?SCHMEI%S:: .ZWORD "schmei%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?GROSSE:: .ZWORD "grosse"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERGAMENT:: .ZWORD "pergament"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUNKELEN:: .ZWORD "dunkelen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRETTERN:: .ZWORD "brettern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?L%AGLICHER:: .ZWORD "l%agliche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GESTELL:: .ZWORD "gestell"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DECKEL:: .ZWORD "deckel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BINDE:: .ZWORD "binde"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BIND
.BYTE 0
W?TEMPEL:: .ZWORD "tempel"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SCHATZ
.BYTE 0
W?VOGEL:: .ZWORD "vogel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RITZE:: .ZWORD "ritze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPERKURZ:: .ZWORD "superkurz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?ERZ%AHLE:: .ZWORD "erz%ahle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAG
.BYTE 0
W?ZAEHLE:: .ZWORD "zaehle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAEHL
.BYTE 0
W?%ASTEN:: .ZWORD "%asten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%ASTEN:: .ZWORD "k%asten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REINIG:: .ZWORD "reinig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?SEUFZE:: .ZWORD "seufze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MURMLE
.BYTE 0
W?HOHLKOPF:: .ZWORD "hohlkopf"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRAUNEN:: .ZWORD "braunen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SARG:: .ZWORD "sarg"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?H%OR:: .ZWORD "h%or"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?BAUEME:: .ZWORD "baueme"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KRISTALSCH%ADEL:: .ZWORD "kristalsc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GEBALK:: .ZWORD "gebalk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANTIKE:: .ZWORD "antike"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEFIEHL:: .ZWORD "befiehl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEFIEHL
.BYTE 0
W?EINE:: .ZWORD "eine"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ZERBROCHE:: .ZWORD "zerbroche"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRICH:: .ZWORD "brich"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRICH
.BYTE 0
W?FLASHE:: .ZWORD "flashe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STELL:: .ZWORD "stell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEG
.BYTE 0
W?STEIT%UR:: .ZWORD "steit%ur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAMPIREN:: .ZWORD "vampiren"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TISCH:: .ZWORD "tisch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FANG:: .ZWORD "fang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NIMM
.BYTE 0
W?GRUND:: .ZWORD "grund"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?NACHSCHLUESSEL:: .ZWORD "nachschlu"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TROPHY:: .ZWORD "trophy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LA%S:: .ZWORD "la%s"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LASS
.BYTE 0
W?FALL:: .ZWORD "fall"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZUEND:: .ZWORD "zuend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?SCHOENEN:: .ZWORD "schoenen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAUCHE:: .ZWORD "tauche"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPRING
.BYTE 0
W?DIE:: .ZWORD "die"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GEBI%S:: .ZWORD "gebi%s"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?B%OSARTIGE:: .ZWORD "b%osartig"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNTERSUCH:: .ZWORD "untersuch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTERSUCH
.BYTE 0
W?WAESCHETROCKNER:: .ZWORD "waeschetr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?XYZZY:: .ZWORD "xyzzy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUGH
.BYTE 0
W?BETE:: .ZWORD "bete"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BET
.BYTE 0
W?BUCH:: .ZWORD "buch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POSEIDONS:: .ZWORD "poseidons"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMARAGD:: .ZWORD "smaragd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRITT:: .ZWORD "tritt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRITT
.BYTE 0
W?PLATINISCH:: .ZWORD "platinisc"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TUBE:: .ZWORD "tube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREPPENHAUS:: .ZWORD "treppenha"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHMEISSE:: .ZWORD "schmeisse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?WESTEN:: .ZWORD "westen"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?KLAREN:: .ZWORD "klaren"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOERPERHAUFEN:: .ZWORD "koerperha"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BERG:: .ZWORD "berg"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REINIGE:: .ZWORD "reinige"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?HAENDE:: .ZWORD "haende"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?R:: .ZWORD "r"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?RUNTER
W?DIAGNOS:: .ZWORD "diagnos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?FALLEN:: .ZWORD "fallen"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FALLEN
.BYTE 0
W?SAEUBERE:: .ZWORD "saeubere"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?SCMEIRE:: .ZWORD "scmeire"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?OBERFLAECHE:: .ZWORD "oberflaec"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUEDOST:: .ZWORD "suedost"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?ZUENDE:: .ZWORD "zuende"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBRENN
.BYTE 0
W?OEFFN:: .ZWORD "oeffn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OEFFN
.BYTE 0
W?LAEUFER:: .ZWORD "laeufer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NORDWEST:: .ZWORD "nordwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SUEDWEST:: .ZWORD "suedwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?PUTZ:: .ZWORD "putz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?LEHN:: .ZWORD "lehn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEHN
.BYTE 0
W?LIEBKOSE:: .ZWORD "liebkose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?SCHWERT:: .ZWORD "schwert"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERFOLG:: .ZWORD "verfolg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLG
.BYTE 0
W?VOLL:: .ZWORD "voll"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?KERZENPAAR:: .ZWORD "kerzenpaa"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DES:: .ZWORD "des"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BIESTER:: .ZWORD "biester"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?H%ORE:: .ZWORD "h%ore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOER
.BYTE 0
W?KUGEL:: .ZWORD "kugel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERLASS:: .ZWORD "verlass"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERLASS
.BYTE 0
W?SCHMIER:: .ZWORD "schmier"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?BL%ATTERHAUFEN:: .ZWORD "bl%atterh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%APFE:: .ZWORD "k%apfe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GREIF
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?VERD%ACHTIG:: .ZWORD "verd%acht"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEH:: .ZWORD "seh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHAU
.BYTE 0
W?GRO%SE:: .ZWORD "gro%se"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOLZT%UR:: .ZWORD "holzt%ur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUNEN:: .ZWORD "runen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MUND:: .ZWORD "mund"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEINE:: .ZWORD "steine"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHOMP:: .ZWORD "chomp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KOZ
.BYTE 0
W?%OLE:: .ZWORD "%ole"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?MESSINGEN:: .ZWORD "messingen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDTOPF:: .ZWORD "goldtopf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OEFFNE:: .ZWORD "oeffne"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OEFFN
.BYTE 0
W?HOHLKOPFBERGE:: .ZWORD "hohlkopfb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBERBL%ACHE:: .ZWORD "oberbl%ac"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NACHSCHL%USSEL:: .ZWORD "nachschl%"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N%AGEL:: .ZWORD "n%agel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EINER:: .ZWORD "einer"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BOESARTIGE:: .ZWORD "boesartig"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINAUF:: .ZWORD "hinauf"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HINAUF
.BYTE 0
W?AB:: .ZWORD "ab"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AB
.BYTE 0
W?GR%UNEN:: .ZWORD "gr%unen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHAU:: .ZWORD "schau"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHAU
.BYTE 0
W?VERFLUESSIGE:: .ZWORD "verfluess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMELZ
.BYTE 0
W?SCHLACKE:: .ZWORD "schlacke"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AU%SEHENDE:: .ZWORD "au%sehend"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%ORPER:: .ZWORD "k%orper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEH:: .ZWORD "steh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STEH
.BYTE 0
W?HILF:: .ZWORD "hilf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIP
.BYTE 0
W?BESEITIGE:: .ZWORD "beseitige"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOET
.BYTE 0
W?ZEPTER:: .ZWORD "zepter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KASTEN:: .ZWORD "kasten"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIEGEN:: .ZWORD "liegen"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?LIEGEN
.BYTE 0
W?BERGE:: .ZWORD "berge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLATT:: .ZWORD "blatt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZERQUETSCHTE:: .ZWORD "zerquetsc"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREMDEN:: .ZWORD "fremden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ABENDESSEN:: .ZWORD "abendesse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLASTISCHE:: .ZWORD "plastisch"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOERPER:: .ZWORD "koerper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENGE:: .ZWORD "enge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEM:: .ZWORD "dem"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SCH%ONE:: .ZWORD "sch%one"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCHLEUDERE:: .ZWORD "schleuder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WERF
.BYTE 0
W?SCHRAUBE:: .ZWORD "schraube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUTZE:: .ZWORD "putze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUTZ
.BYTE 0
W?OELE:: .ZWORD "oele"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCHMIER
.BYTE 0
W?OST:: .ZWORD "ost"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?LASSE:: .ZWORD "lasse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LASS
.BYTE 0
W?DAMM:: .ZWORD "damm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PFAD:: .ZWORD "pfad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZAEHNEN:: .ZWORD "zaehnen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZETTEL:: .ZWORD "zettel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUFE:: .ZWORD "laufe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GEH
.BYTE 0
W?ZAUBERGESANG:: .ZWORD "zauberges"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAUBER
.BYTE 0
W?WERKZEUGK:: .ZWORD "werkzeugk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERSCHLIESS:: .ZWORD "verschlie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSCHLIESS
.BYTE 0
W?HOLZLEITER:: .ZWORD "holzleite"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIN:: .ZWORD "ein"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?REISIGEN:: .ZWORD "reisigen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KOHLE:: .ZWORD "kohle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STREICHLE:: .ZWORD "streichle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REIB
.BYTE 0
W?AUSGEBRANN:: .ZWORD "ausgebran"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?K%ORPERHAUFEN:: .ZWORD "k%orperha"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?%UBELAUSSEHENDE:: .ZWORD "%ubelauss"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BORD:: .ZWORD "bord"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICH:: .ZWORD "mich"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERSER:: .ZWORD "perser"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZIEH:: .ZWORD "zieh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZIEH
.BYTE 0
W?EINEWACKELIGE:: .ZWORD "einewacke"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUELL:: .ZWORD "fuell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUELL
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRESS
.BYTE 0
.VOCEND
.ENDT
; END LOAD
ENDLOD::
.ENDI