; TOP LEVEL DEFINITIONS TRUE-VALUE=1 FALSE-VALUE=0 FATAL-VALUE=2 O?ANY=1 PS?OBJECT=128 PS?VERB=64 PS?ADJECTIVE=32 PS?DIRECTION=16 PS?PREPOSITION=8 PS?BUZZ-WORD=4 P1?NONE=0 P1?OBJECT=0 P1?VERB=1 P1?ADJECTIVE=2 P1?DIRECTION=3 ; OBJECT FLAGS ARE DEFINED HERE STAGGERED=13,FLAG FX?STAGGERED=4,FLAG FIGHTBIT=14,FLAG FX?FIGHTBIT=2,FLAG WEARBIT=15,FLAG FX?WEARBIT=1,FLAG TOUCHBIT=16,FLAG FX?TOUCHBIT=32768,FLAG RMUNGBIT=17,FLAG FX?RMUNGBIT=16384,FLAG NONLANDBIT=18,FLAG FX?NONLANDBIT=8192,FLAG RLANDBIT=19,FLAG FX?RLANDBIT=4096,FLAG INVISIBLE=20,FLAG FX?INVISIBLE=2048,FLAG SEARCHBIT=21,FLAG FX?SEARCHBIT=1024,FLAG SACREDBIT=22,FLAG FX?SACREDBIT=512,FLAG SURFACEBIT=23,FLAG FX?SURFACEBIT=256,FLAG OPENBIT=24,FLAG FX?OPENBIT=128,FLAG TRANSBIT=25,FLAG FX?TRANSBIT=64,FLAG TRYTAKEBIT=26,FLAG FX?TRYTAKEBIT=32,FLAG DERBIT=27,FLAG FX?DERBIT=16,FLAG DIEBIT=28,FLAG FX?DIEBIT=8,FLAG DASBIT=29,FLAG FX?DASBIT=4,FLAG NDESCBIT=30,FLAG FX?NDESCBIT=2,FLAG TURNBIT=31,FLAG FX?TURNBIT=1,FLAG READBIT=32,FLAG FX?READBIT=32768,FLAG TAKEBIT=33,FLAG FX?TAKEBIT=16384,FLAG CONTBIT=34,FLAG FX?CONTBIT=8192,FLAG ONBIT=35,FLAG FX?ONBIT=4096,FLAG FOODBIT=36,FLAG FX?FOODBIT=2048,FLAG DRINKBIT=37,FLAG FX?DRINKBIT=1024,FLAG DOORBIT=38,FLAG FX?DOORBIT=512,FLAG CLIMBBIT=39,FLAG FX?CLIMBBIT=256,FLAG KLUDGEBIT=40,FLAG FX?KLUDGEBIT=128,FLAG FLAMEBIT=41,FLAG FX?FLAMEBIT=64,FLAG BURNBIT=42,FLAG FX?BURNBIT=32,FLAG VEHBIT=43,FLAG FX?VEHBIT=16,FLAG TOOLBIT=44,FLAG FX?TOOLBIT=8,FLAG WEAPONBIT=45,FLAG FX?WEAPONBIT=4,FLAG ACTORBIT=46,FLAG FX?ACTORBIT=2,FLAG LIGHTBIT=47,FLAG FX?LIGHTBIT=1,FLAG ; ACTION IDENTIFIERS ARE ASSIGNED HERE V?VERBOSE=0,VERB V?BRIEF=1,VERB V?SUPER-BRIEF=2,VERB V?DIAGNOSE=3,VERB V?INVENTORY=4,VERB V?QUIT=5,VERB V?RESTART=6,VERB V?RESTORE=7,VERB V?SAVE=8,VERB V?SCORE=9,VERB V?SCRIPT=10,VERB V?UNSCRIPT=11,VERB V?VERSION=12,VERB V?VERIFY=13,VERB V?RANDOM=14,VERB V?COMMAND-FILE=15,VERB V?RECORD=16,VERB V?UNRECORD=17,VERB V?LAMP-ON=18,VERB V?ANSWER=19,VERB V?REPLY=20,VERB V?USE=21,VERB V?PUT=22,VERB V?ATTACK=23,VERB V?BACK=24,VERB V?BLAST=25,VERB V?LAMP-OFF=26,VERB V?INFLATE=27,VERB V?BOARD=28,VERB V?BRUSH=29,VERB V?BURN=30,VERB V?CHOMP=31,VERB V?CLIMB-UP=32,VERB V?CLIMB-DOWN=33,VERB V?CLIMB-FOO=34,VERB V?CLIMB-ON=35,VERB V?THROUGH=36,VERB V?CLOSE=37,VERB V?COMMAND=38,VERB V?COUNT=39,VERB V?CROSS=40,VERB V?CUT=41,VERB V?CURSES=42,VERB V?DROP=43,VERB V?PUT-ON=44,VERB V?DEFLATE=45,VERB V?MUNG=46,VERB V?DIG=47,VERB V?DIG-WITH=48,VERB V?DISEMBARK=49,VERB V?DISENCHANT=50,VERB V?DRINK=51,VERB V?DRINK-FROM=52,VERB V?EAT=53,VERB V?ECHO=54,VERB V?ENCHANT=55,VERB V?ENTER=56,VERB V?EXIT=57,VERB V?EXAMINE=58,VERB V?LOOK-INSIDE=59,VERB V?READ=60,VERB V?EXORCISE=61,VERB V?FILL=62,VERB V?FIND=63,VERB V?FOLLOW=64,VERB V?FROBOZZ=65,VERB V?GIVE=66,VERB V?SGIVE=67,VERB V?HATCH=68,VERB V?HELLO=69,VERB V?HINT=70,VERB V?HINTS-OFF=71,VERB V?INCANT=72,VERB V?LEAP=73,VERB V?KICK=74,VERB V?STAB=75,VERB V?KISS=76,VERB V?KNOCK=77,VERB V?LAUNCH=78,VERB V?LEAN-ON=79,VERB V?LEAVE=80,VERB V?LISTEN=81,VERB V?LOOK=82,VERB V?LOOK-ON=83,VERB V?LOOK-UNDER=84,VERB V?LOOK-BEHIND=85,VERB V?LOWER=86,VERB V?OIL=87,VERB V?MAKE=88,VERB V?MELT=89,VERB V?MOVE=90,VERB V?PUSH-TO=91,VERB V?MUMBLE=92,VERB V?NO=93,VERB V?ODYSSEUS=94,VERB V?OPEN=95,VERB V?PICK=96,VERB V?TAKE=97,VERB V?PLAY=98,VERB V?PLUG=99,VERB V?ADVENT=100,VERB V?POUR-ON=101,VERB V?SCHENKE=102,VERB V?PRAY=103,VERB V?PUMP=104,VERB V?PUSH=105,VERB V?TURN=106,VERB V?PUT-UNDER=107,VERB V?WEAR=108,VERB V?PUT-BEHIND=109,VERB V?RAISE=110,VERB V?READ-PAGE=111,VERB V?REPENT=112,VERB V?RING=113,VERB V?RUB=114,VERB V?TELL=115,VERB V?SAY=116,VERB V?SEARCH=117,VERB V?SEND=118,VERB V?SHAKE=119,VERB V?SMELL=120,VERB V?SPIN=121,VERB V?SPRAY=122,VERB V?SSPRAY=123,VERB V?SQUEEZE=124,VERB V?STAND=125,VERB V?STAY=126,VERB V?SWIM=127,VERB V?SWING=128,VERB V?TRAGE=129,VERB V?THROW=130,VERB V?OVERBOARD=131,VERB V?THROW-OFF=132,VERB V?TIE-UP=133,VERB V?TIE=134,VERB V?TREASURE=135,VERB V?CLOSE-OR-LOCK=136,VERB V?LOCK=137,VERB V?CLOSE-OR-UNLOCK=138,VERB V?UNLOCK=139,VERB V?UNTIE=140,VERB V?WAIT=141,VERB V?ALARM=142,VERB V?WALK-AROUND=143,VERB V?WALK=144,VERB V?WALK-TO=145,VERB V?WAVE=146,VERB V?WIN=147,VERB V?WIND=148,VERB V?WISH=149,VERB V?YELL=150,VERB V?YES=151,VERB V?ZORK=152,VERB V?TEST-IT=153,VERB ; PROPERTIES ARE DEFINED HERE P?NORD=63,PROPERTY P?OST=62,PROPERTY P?WEST=61,PROPERTY P?SUED=60,PROPERTY P?NO=59,PROPERTY P?NW=58,PROPERTY P?SO=57,PROPERTY P?SW=56,PROPERTY P?RAUF=55,PROPERTY P?RUNTER=54,PROPERTY P?HINEIN=53,PROPERTY P?RAUS=52,PROPERTY P?LANDEN=51,PROPERTY P?SIZE=50,PROPERTY P?CAPACITY=49,PROPERTY P?VALUE=48,PROPERTY P?TVALUE=47,PROPERTY P?SYNONYM=46,PROPERTY P?ACTION=45,PROPERTY P?ADJECTIVE=44,PROPERTY P?ADJDESC=43,PROPERTY P?FDESC=42,PROPERTY P?LDESC=41,PROPERTY P?DESCFCN=40,PROPERTY P?TEXT=39,PROPERTY P?STRENGTH=38,PROPERTY P?VTYPE=37,PROPERTY P?GLOBAL=36,PROPERTY P?ADVFCN=35,PROPERTY P?CONTFCN=34,PROPERTY ; ADJECTIVES ARE DEFINED HERE ; BUZZ WORDS ARE DEFINED HERE ; PREPOSITIONS ARE DEFINED HERE PR?OBJEKT=255 PR?FUER=254 PR?AN=253 PR?MIT=252 PR?NIEDER=251 PR?AUS=250 PR?AUF=249 PR?IN=248 PR?DICH=247 PR?HINAUF=246 PR?HINUNTER=245 PR?HERUNTER=244 PR?RUNTER=243 PR?DURCH=242 PR?ZU=241 PR?FALLEN=240 PR?LOS=239 PR?RAUS=238 PR?UM=237 PR?HERUNTERFALLEN=236 PR?HINEIN=235 PR?WEG=234 PR?NICHT=233 PR?UEBER=232 PR?QUER=231 PR?VON=230 PR?HERAB=229 PR?WITH=228 PR?AB=227 PR?LIEGEN=226 PR?NACH=225 PR?AT=224 PR?UNTER=223 PR?HINTER=222 PR?HOCH=221 PR?INSTAND=220 PR?HERUM=219 PR?FEST=218 PR?UP=217 ; DIRECTIONS ARE DEFINED HERE ; ACTIONS ARE DEFINED HERE ACT?BETRET=255 ACT?BET=254 ACT?SCHENK=253 ACT?NEUBEGINN=252 ACT?KLETTER=251 ACT?BEWEG=250 ACT?BESTEIG=249 ACT?ODYSSEUS=248 ACT?DIAGNOSE=247 ACT?LOESE=246 ACT?BRUET=245 ACT?TOET=244 ACT?KNOEPF=243 ACT?BEREUE=242 ACT?WECK=241 ACT?LOESCH=240 ACT?SCHNEID=239 ACT?ZERSTOER=238 ACT?BEZAUBER=237 ACT?DREH=236 ACT?SPIELE=235 ACT?ROLL=234 ACT?ZAEHL=233 ACT?SIEH=232 ACT?KNACK=231 ACT?ERSTECH=230 ACT?HALLO=229 ACT?MURMLE=228 ACT?SUPER=227 ACT?SCHUETT=226 ACT?GRUESS=225 ACT?VERSION=224 ACT?PLUGH=223 ACT?TREIB=222 ACT?#COMMAND=221 ACT?ZURUECK=220 ACT?PUNKTESTAND=219 ACT?STEIG=218 ACT?STOSS=217 ACT?GRAB=216 ACT?UNSCRIPT=215 ACT?AUSFUEHRLICH=214 ACT?SCHWIMM=213 ACT?TRAG=212 ACT?FLUCH=211 ACT?LIES=210 ACT?#RECORD=209 ACT?KOZ=208 ACT?MACH=207 ACT?ISS=206 ACT?HEB=205 ACT?WIND=204 ACT?ERNUECHTER=203 ACT?TIP=202 ACT?WIRBLE=201 ACT?SPRUEH=200 ACT?BENUTZ=199 ACT?TRINK=198 ACT?GIESS=197 ACT?ANTWORT=196 ACT?LOOK=195 ACT?KURZ=194 ACT?LASS=193 ACT?SCHWING=192 ACT?WERF=191 ACT?UEBERQUER=190 ACT?JA=189 ACT?EXPLODIERE=188 ACT?GIB=187 ACT?BLAS=186 ACT?PUMP=185 ACT?SCHLIESS=184 ACT?LAEUT=183 ACT?VERBRENN=182 ACT?SCRIPT=181 ACT?FRAG=180 ACT?FIND=179 ACT?AUFHOEREN=178 ACT?INVENTAR=177 ACT?LEUCHTE=176 ACT?SPRING=175 ACT?LEG=174 ACT?$VERIFY=173 ACT?REIB=172 ACT?FROBOZ=171 ACT?SAG=170 ACT?NIMM=169 ACT?GEH=168 ACT?KLOPF=167 ACT?SCHMELZ=166 ACT?WART=165 ACT?RIECH=164 ACT?ZAUBER=163 ACT?SCHUETTLE=162 ACT?ECHO=161 ACT?GEWINN=160 ACT?GREIF=159 ACT?ZORK=158 ACT?LUENDE=157 ACT?AKTIVIER=156 ACT?SUCH=155 ACT?BLEIB=154 ACT?#UNRECORD=153 ACT?KUESS=152 ACT?QWESDU=151 ACT?SEND=150 ACT?KLEB=149 ACT?HOER=148 ACT?WIEDERHERSTELLUNG=147 ACT?BIND=146 ACT?TESTIT=145 ACT?NEIN=144 ACT?#RANDOM=143 ACT?WISH=142 ACT?SAVE=141 ACT?FOLG=140 ACT?SCHATZ=139 ACT?BEFIEHL=138 ACT?BRICH=137 ACT?UNTERSUCH=136 ACT?TRITT=135 ACT?YELL=134 ACT?OEFFN=133 ACT?PUTZ=132 ACT?LEHN=131 ACT?VERLASS=130 ACT?SCHMIER=129 ACT?SCHAU=128 ACT?STEH=127 ACT?VERSCHLIESS=126 ACT?ZIEH=125 ACT?FUELL=124 ACT?PRESS=123 ; USER DEFINED CONSTANTS ARE INITIALIZED HERE P-NC2L=9 CC-DEPTR=3 P-LEXSTART=1 H-ITALIC=4 C-RTN=2 P-SLOC2=6 CC-SEPTR=1 NEXIT=3 P-PSOFF=6 P-SBITS=0 P-INHIBIT=4 DEF-ACC=10 P-ITBLLEN=9 P-NC2=8 KILLED=3 SHAVE=2 F-BUSY?=1 O-START=1 UNCONSCIOUS=2 STAGGER=6 P-ALL=1 DEXIT=6 D-TABLE-ON=3 SC=64 P-SACTION=7 P-ONE=2 M-BEG=1 H-INVERSE=1 P-P1OFF=7 O-PTR=0 F-UNCONSCIOUS=3 REXIT=0 XGRTR?=5 P-P1BITS=3 P-PREP2=4 V-PROB=3 P-LEXWORDS=1 P-VERB=0 WEP-ACC-CAP=3 XMUL=2 M-ENTER=2 O-END=3 D-RECORD-OFF=-4 P-NC1L=7 P-SFWIM1=3 P-SFWIM2=4 DEF-NOM=8 SMANY=4 P-PREP2N=5 DER-WEP-ACC=6 S-WINDOW=1 MISSED=1 D-PRINTER-OFF=-2 D-RECORD-ON=4 P-LEXELEN=2 P-NC1=6 CEXITSTR=1 P-SYNLEN=8 V-VILLAIN=0 CEXITFLAG=4 XADD=0 LIGHT-WOUND=4 M-FLASH=4 P-SPREP2=2 P-SPREP1=1 WEP-NOM-CAP=5 NEXITSTR=0 P-WORDLEN=4 C-TICK=1 M-OBJECT=0 SOG=16 F-CONSCIOUS=4 FEXIT=4 H-NORMAL=0 H-BOLD=2 CC-DBPTR=2 P-SLOC1=5 DEXITSTR=2 DEF-NOM-CAP=9 XSUB=1 XEQUAL?=4 M-OBJDESC=5 CC-SBPTR=0 WEP-NOM=4 SITTING-DUCK=9 V-BEST=1 S-TEXT=0 M-NOT-HANDLED=0 F-DEAD=2 STAKE=8 P-SONUMS=3 SIR=32 HESITATE=8 STRENGTH-MIN=2 O-LENGTH=2 SH=128 C-INTLEN=6 P-SRCBOT=2 STRENGTH-MAX=7 UEXIT=2 M-HANDLED=1 C-ENABLED?=0 D-SCREEN-OFF=-1 P-PREP1=2 WEP-ACC=2 M-FATAL=2 D-SCREEN-ON=1 P-SRCTOP=0 P-VERBN=1 D-TABLE-OFF=-3 C-TABLELEN=180 FEXITFCN=0 P-PREP1N=3 DEF-DAT-CAP=11 V-MSGS=4 WEP-DAT=7 F-FIRST?=5 LOW-DIRECTION=51,PROPERTY M-END=6 D-PRINTER-ON=2 M-LOOK=3 LOSE-WEAPON=7 V-BEST-ADV=2 DEXITOBJ=1 CURE-WAIT=30 XLESS?=6 XDIV=3 CEXIT=5 SERIAL=0 P-SRCALL=1 SERIOUS-WOUND=5 ; THE GLOBAL VARIABLES ARE ALL LOCATED HERE GLOBAL::.TABLE .GVAR GRUNLOCK=0 .GVAR P-ITBL=T?P-ITBL,TABLE .GVAR CYCLOPS-FLAG=0 .GVAR LOUD-FLAG=0 .GVAR P-LEXV=T?P-LEXV,TABLE .GVAR LINE-TABLE=T?LINE-TABLE,TABLE .GVAR LOW-TIDE=0 .GVAR CUR-POS=0 .GVAR HERE=WEST-OF-HOUSE,OBJECT .GVAR QUOTE-FLAG=0 .GVAR CYCLOWRATH=0 .GVAR P-XADJ=0 .GVAR RIVER-SPEEDS=T?RIVER-SPEEDS,TABLE .GVAR C-INTS=180 .GVAR WON-FLAG=0 .GVAR RESERVE-PTR=0 .GVAR RAINBOW-FLAG=0 .GVAR DEF3C=T?DEF3C,TABLE .GVAR DUMMY=T?DUMMY,TABLE .GVAR CAGE-TOP=1 .GVAR VERBOSE=0 .GVAR MIRROR-MUNG=0 .GVAR SCORE-MAX=350 .GVAR C-DEMONS=180 .GVAR P-OCLAUSE=T?P-OCLAUSE,TABLE .GVAR HERO-MELEE=T?HERO-MELEE,TABLE .GVAR FUMBLE-PROB=8 .GVAR P-HER-OBJECT=0 .GVAR FALSE-FLAG=0 .GVAR FOREST-AROUND=T?FOREST-AROUND,TABLE .GVAR P-PRSI=T?P-PRSI,TABLE .GVAR LLD-FLAG=0 .GVAR P-ACLAUSE=0 .GVAR DESC-OBJECT=0 .GVAR AGAIN-DIR=0 .GVAR P-NAM=0 .GVAR P-MATCHLEN=0 .GVAR LOUD-RUNS=T?LOUD-RUNS,TABLE .GVAR SWIMYUKS=T?SWIMYUKS,TABLE .GVAR OOPS-INBUF=T?OOPS-INBUF,TABLE .GVAR LOAD-ALLOWED=100 .GVAR OLD-LEN=0,NUMBER .GVAR P-NUMBER=0 .GVAR P-ADVERB=0 .GVAR TROLL-MELEE=T?TROLL-MELEE,TABLE .GVAR GRATE-REVEALED=0 .GVAR PRSO=0 .GVAR AGAIN-LEXV=T?AGAIN-LEXV,TABLE .GVAR LIGHT-SHAFT=13 .GVAR ALWAYS-LIT=0 .GVAR P-WON=0 .GVAR PRSI=0 .GVAR COLUMN-TABLE=T?COLUMN-TABLE,TABLE .GVAR PRSA=0 .GVAR THIEF-ENGROSSED=0 .GVAR RIVER-LAUNCH=T?RIVER-LAUNCH,TABLE .GVAR JUMPLOSS=T?JUMPLOSS,TABLE .GVAR HINT-WARNING=0 .GVAR DROWNINGS=T?DROWNINGS,TABLE .GVAR DIROUT-TBL=T?DIROUT-TBL,TABLE .GVAR SPRAYED?=0 .GVAR P-VTBL=T?P-VTBL,TABLE .GVAR COFFIN-CURE=0 .GVAR DEF3B=T?DEF3B,TABLE .GVAR DEF2B=T?DEF2B,TABLE .GVAR P-MERGE=T?P-MERGE,TABLE .GVAR EGG-SOLVE=0 .GVAR DEF1=T?DEF1,TABLE .GVAR P-CONT=0 .GVAR P-BUTS=T?P-BUTS,TABLE .GVAR SCORE=0 .GVAR ABOVE-GROUND=T?ABOVE-GROUND,TABLE .GVAR SUPER-BRIEF=0 .GVAR DEF1-RES=T?DEF1-RES,TABLE .GVAR DEF2-RES=T?DEF2-RES,TABLE .GVAR DEF3-RES=T?DEF3-RES,TABLE .GVAR INDENTS=T?INDENTS,TABLE .GVAR BAT-DROPS=T?BAT-DROPS,TABLE .GVAR SING-SONG=0 .GVAR CHAPT-NUM=1 .GVAR CYCLOMAD=T?CYCLOMAD,TABLE .GVAR CLOCK-WAIT=0 .GVAR P-ACT=0 .GVAR P-ONEOBJ=0 .GVAR KITCHEN-WINDOW-FLAG=0 .GVAR P-DIRECTION=0 .GVAR MATCH-COUNT=6 .GVAR QUEST-NUM=1 .GVAR P-SYNTAX=0 .GVAR P-HIM-OBJECT=0 .GVAR WIDTH=0,NUMBER .GVAR P-MERGED=0 .GVAR GATES-OPEN=0 .GVAR P-TABLE=0 .GVAR IN-HOUSE-AROUND=T?IN-HOUSE-AROUND,TABLE .GVAR P-NOT-HERE=0 .GVAR P-DIR=0 .GVAR FUMBLE-NUMBER=7 .GVAR P-AND=0 .GVAR WHEEEEE=T?WHEEEEE,TABLE .GVAR ROBBER-C-DESC=STR?261,STRING .GVAR PLAYER=0 .GVAR THIEF-HERE=0 .GVAR XC=0 .GVAR ROBBER-U-DESC=STR?262,STRING .GVAR HOST=0,NUMBER .GVAR GWIM-PRSO?=0 .GVAR P-GETFLAGS=0 .GVAR HELLOS=T?HELLOS,TABLE .GVAR LUCKY=1 .GVAR BUOY-FLAG=1 .GVAR LOAD-MAX=100 .GVAR P-SLOCBITS=0 .GVAR CWIDTH=0,NUMBER .GVAR BEACH-DIG=-1 .GVAR HINTS=T?HINTS,TABLE .GVAR DEATHS=0 .GVAR P-ANAM=0 .GVAR P-END-ON-PREP=0 .GVAR CANDLE-TABLE=T?CANDLE-TABLE,TABLE .GVAR DEF3A=T?DEF3A,TABLE .GVAR DEF2A=T?DEF2A,TABLE .GVAR RUG-MOVED=0 .GVAR YUKS=T?YUKS,TABLE .GVAR C-TABLE=T?C-TABLE,TABLE .GVAR P-PRSO=T?P-PRSO,TABLE .GVAR OHERE=0,OBJECT .GVAR P-ADJ=0 .GVAR BDIGS=T?BDIGS,TABLE .GVAR P-AADJ=0 .GVAR P-WALK-DIR=0 .GVAR DOME-FLAG=0 .GVAR P-CCTBL=T?P-CCTBL,TABLE .GVAR LIT=0 .GVAR WINNER=0 .GVAR MAGIC-FLAG=0 .GVAR CYCLOPS-MELEE=T?CYCLOPS-MELEE,TABLE .GVAR THIEF-MELEE=T?THIEF-MELEE,TABLE .GVAR DEFLATE=0 .GVAR P-OVTBL=T?P-OVTBL,TABLE .GVAR LAMP-TABLE=T?LAMP-TABLE,TABLE .GVAR HS=0 .GVAR P-IT-OBJECT=0 .GVAR P-INBUF=T?P-INBUF,TABLE .GVAR P-OFLAG=0 .GVAR VILLAINS=T?VILLAINS,TABLE .GVAR HOUSE-AROUND=T?HOUSE-AROUND,TABLE .GVAR XB=0 .GVAR BASE-SCORE=0 .GVAR RIVER-NEXT=T?RIVER-NEXT,TABLE .GVAR TROLL-FLAG=0 .GVAR P-NCN=0 .GVAR P-LEN=0 .GVAR DEAD=0 .GVAR WATER-LEVEL=0 .GVAR OOPS-TABLE=T?OOPS-TABLE,TABLE .GVAR P-MULT=0 .GVAR RESERVE-LEXV=T?RESERVE-LEXV,TABLE .GVAR EMPTY-HANDED=0 .GVAR P-GWIMBIT=0 .GVAR HINTS-OFF=0 .GVAR P-OTBL=T?P-OTBL,TABLE .GVAR GATE-FLAG=0 .GVAR CHEIGHT=0,NUMBER .GVAR MOVES=0 .GVAR P-XNAM=0 .GVAR PREPOSITIONS=PRTBL,TABLE .GVAR ACTIONS=ATBL,TABLE .GVAR PREACTIONS=PATBL,TABLE .GVAR VERBS=VTBL,TABLE .ENDT GLOEND:: ; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE .ALIGN 2 OBJECT::.TABLE 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;(P?CONTFCN) 0 ;(P?ADVFCN) 0 ;(P?GLOBAL) 0 ;(P?VTYPE) 0 ;(P?STRENGTH) 0 ;(P?TEXT) 0 ;(P?DESCFCN) 0 ;(P?LDESC) 0 ;(P?FDESC) 0 ;(P?ADJDESC) 0 ;(P?ADJECTIVE) 0 ;(P?ACTION) 0 ;(P?SYNONYM) 0 ;(P?TVALUE) 0 ;(P?VALUE) 0 ;(P?CAPACITY) 5 ;(P?SIZE) 0 ;(P?LANDEN) 0 ;(P?RAUS) 0 ;(P?HINEIN) 0 ;(P?RUNTER) 0 ;(P?RAUF) 0 ;(P?SW) 0 ;(P?SO) 0 ;(P?NW) 0 ;(P?NO) 0 ;(P?SUED) 0 ;(P?WEST) 0 ;(P?OST) 0 ;(P?NORD) .OBJECT BURNED-OUT-LANTERN,0,FX?DIEBIT,FX?TAKEBIT,MAZE-5,BONES,0,T?BURNED-OUT-LANTERN .OBJECT CANARY,0,FX?DERBIT+FX?SEARCHBIT,FX?TAKEBIT,EGG,0,0,T?CANARY .OBJECT BARROW-DOOR,0,FX?DIEBIT+FX?OPENBIT+FX?NDESCBIT,FX?DOORBIT,STONE-BARROW,0,0,T?BARROW-DOOR .OBJECT MAZE-10,0,FX?RLANDBIT,0,ROOMS,MAZE-9,0,T?MAZE-10 .OBJECT BOLT,0,FX?DIEBIT+FX?TRYTAKEBIT+FX?TURNBIT+FX?NDESCBIT,0,DAM-ROOM,0,0,T?BOLT .OBJECT TOOL-CHEST,0,FX?DIEBIT+FX?SACREDBIT+FX?TRYTAKEBIT+FX?OPENBIT,FX?CONTBIT,MAINTENANCE-ROOM,0,0,T?TOOL-CHEST .OBJECT LIVING-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,ATTIC,NAILS,T?LIVING-ROOM .OBJECT MOUNTAINS,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-2,MOUNTAIN-RANGE,T?MOUNTAINS .OBJECT BONES,0,FX?DASBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MAZE-5,0,0,T?BONES .OBJECT MAZE-12,0,FX?RLANDBIT,0,ROOMS,GRATING-ROOM,0,T?MAZE-12 .OBJECT GALLERY,0,FX?RLANDBIT,FX?ONBIT,ROOMS,EAST-OF-CHASM,PAINTING,T?GALLERY .OBJECT DEAD-END-2,0,FX?RLANDBIT,0,ROOMS,MAZE-5,0,T?DEAD-END-2 .OBJECT HANDS,0,FX?DASBIT+FX?NDESCBIT,FX?TOOLBIT,GLOBAL-OBJECTS,ZORKMID,0,T?HANDS .OBJECT INFLATED-BOAT,0,FX?DASBIT+FX?SEARCHBIT+FX?OPENBIT,FX?VEHBIT+FX?BURNBIT+FX?TAKEBIT,0,0,BOAT-LABEL,T?INFLATED-BOAT .OBJECT STREAM-VIEW,0,FX?RLANDBIT,0,ROOMS,RESERVOIR-NORTH,0,T?STREAM-VIEW .OBJECT MOUNTAIN-RANGE,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,MOUNTAINS,0,0,T?MOUNTAIN-RANGE .OBJECT WRENCH,0,FX?DERBIT,FX?TOOLBIT+FX?TAKEBIT,MAINTENANCE-ROOM,TUBE,0,T?WRENCH .OBJECT TINY-CAVE,0,FX?RLANDBIT,0,ROOMS,SMALL-CAVE,0,T?TINY-CAVE .OBJECT GRUE,0,FX?DASBIT,0,GLOBAL-OBJECTS,GROUND,0,T?GRUE .OBJECT GAS-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,SMELLY-ROOM,BRACELET,T?GAS-ROOM .OBJECT BRACELET,0,FX?DASBIT,FX?TAKEBIT,GAS-ROOM,0,0,T?BRACELET .OBJECT MINE-2,0,FX?RLANDBIT,0,ROOMS,MINE-1,0,T?MINE-2 .OBJECT TROLL-ROOM,0,FX?RLANDBIT,0,ROOMS,CELLAR,TROLL,T?TROLL-ROOM .OBJECT RUG,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,LIVING-ROOM,TROPHY-CASE,0,T?RUG .OBJECT BROKEN-EGG,0,FX?DASBIT+FX?OPENBIT,FX?CONTBIT+FX?TAKEBIT,0,0,BROKEN-CANARY,T?BROKEN-EGG .OBJECT ENTRANCE-TO-HADES,0,FX?RLANDBIT,FX?ONBIT,ROOMS,CHASM-ROOM,GATE,T?ENTRANCE-TO-HADES .OBJECT TROPHY-CASE,0,FX?DERBIT+FX?SEARCHBIT+FX?TRYTAKEBIT+FX?NDESCBIT+FX?TRANSBIT,FX?CONTBIT,LIVING-ROOM,0,MAP,T?TROPHY-CASE .OBJECT 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HOT-BELL,0,FX?DIEBIT+FX?TRYTAKEBIT,0,0,0,0,T?HOT-BELL .OBJECT TORCH,0,FX?DIEBIT,FX?LIGHTBIT+FX?ONBIT+FX?FLAMEBIT+FX?TAKEBIT,PEDESTAL,0,0,T?TORCH .OBJECT INFLATABLE-BOAT,0,FX?DERBIT,FX?BURNBIT+FX?TAKEBIT,DAM-BASE,0,0,T?INFLATABLE-BOAT .OBJECT LADDER-TOP,0,FX?RLANDBIT,0,ROOMS,GAS-ROOM,0,T?LADDER-TOP .OBJECT INTNUM,0,FX?DIEBIT,FX?TOOLBIT,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTNUM .OBJECT PUTTY,0,FX?DASBIT,FX?TOOLBIT+FX?TAKEBIT,TUBE,0,0,T?PUTTY .OBJECT SHAFT-ROOM,0,FX?RLANDBIT,0,ROOMS,BAT-ROOM,RAISED-BASKET,T?SHAFT-ROOM .OBJECT WALL,0,FX?DIEBIT,0,GLOBAL-OBJECTS,TEETH,0,T?WALL .OBJECT KITCHEN-WINDOW,0,FX?DASBIT+FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,GLOBAL-WATER,0,T?KITCHEN-WINDOW .OBJECT NEST,0,FX?DASBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?BURNBIT+FX?TAKEBIT,UP-A-TREE,0,EGG,T?NEST .OBJECT DAM-BASE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,MAINTENANCE-ROOM,INFLATABLE-BOAT,T?DAM-BASE .OBJECT NORTH-TEMPLE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,TORCH-ROOM,PRAYER,T?NORTH-TEMPLE .OBJECT LOWERED-BASKET,0,FX?DERBIT+FX?TRYTAKEBIT,0,LOWER-SHAFT,0,0,T?LOWERED-BASKET .OBJECT MAZE-4,0,FX?RLANDBIT,0,ROOMS,MAZE-3,0,T?MAZE-4 .OBJECT BAG-OF-COINS,0,FX?DERBIT,FX?TAKEBIT,MAZE-5,BURNED-OUT-LANTERN,0,T?BAG-OF-COINS .OBJECT WATER,0,FX?DIEBIT+FX?TRYTAKEBIT,FX?DRINKBIT+FX?TAKEBIT,BOTTLE,0,0,T?WATER .OBJECT BROKEN-CANARY,0,FX?DERBIT,FX?TAKEBIT,BROKEN-EGG,0,0,T?BROKEN-CANARY .OBJECT MATCH,0,FX?DIEBIT,FX?TAKEBIT+FX?READBIT,DAM-LOBBY,0,0,T?MATCH .OBJECT MIRROR-1,0,FX?DERBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MIRROR-ROOM-1,0,0,T?MIRROR-1 .OBJECT BOARDED-WINDOW,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,SLIDE,0,T?BOARDED-WINDOW .OBJECT LOWER-SHAFT,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,TIMBER-ROOM,LOWERED-BASKET,T?LOWER-SHAFT .OBJECT MIRROR-2,0,FX?DERBIT+FX?NDESCBIT+FX?TRYTAKEBIT,0,MIRROR-ROOM-2,0,0,T?MIRROR-2 .OBJECT SHOVEL,0,FX?DIEBIT,FX?TOOLBIT+FX?TAKEBIT,SANDY-BEACH,0,0,T?SHOVEL .OBJECT JADE,0,FX?DIEBIT,FX?TAKEBIT,BAT-ROOM,BAT,0,T?JADE .OBJECT CLEARING,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,GRATING-CLEARING,0,T?CLEARING .OBJECT BARROW,0,FX?DASBIT+FX?NDESCBIT,0,STONE-BARROW,BARROW-DOOR,0,T?BARROW .OBJECT BUOY,0,FX?DIEBIT,FX?CONTBIT+FX?TAKEBIT,RIVER-4,0,EMERALD,T?BUOY .OBJECT GUNK,0,FX?DIEBIT+FX?TRYTAKEBIT,FX?TAKEBIT,0,0,0,T?GUNK .OBJECT DEAD-END-3,0,FX?RLANDBIT,0,ROOMS,MAZE-8,0,T?DEAD-END-3 .OBJECT PATH,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-3,0,T?PATH .OBJECT WHITE-CLIFFS-SOUTH,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,WHITE-CLIFFS-NORTH,0,T?WHITE-CLIFFS-SOUTH .OBJECT SCEPTRE,0,FX?DASBIT,FX?WEAPONBIT+FX?TAKEBIT,COFFIN,0,0,T?SCEPTRE .OBJECT CHASM-ROOM,0,FX?RLANDBIT,0,ROOMS,NS-PASSAGE,0,T?CHASM-ROOM .OBJECT NS-PASSAGE,0,FX?RLANDBIT,0,ROOMS,LOUD-ROOM,0,T?NS-PASSAGE .OBJECT TRIDENT,0,FX?DERBIT,FX?TAKEBIT,ATLANTIS-ROOM,0,0,T?TRIDENT .OBJECT KNIFE,0,FX?DASBIT+FX?TRYTAKEBIT,FX?WEAPONBIT+FX?TAKEBIT,ATTIC-TABLE,0,0,T?KNIFE .OBJECT SANDY-BEACH,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,SHORE,SHOVEL,T?SANDY-BEACH .OBJECT SONGBIRD,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,BOARD,0,T?SONGBIRD .OBJECT SOUTH-TEMPLE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,NORTH-TEMPLE,CANDLES,T?SOUTH-TEMPLE .OBJECT STUDIO,0,FX?RLANDBIT,0,ROOMS,GALLERY,PAINT,T?STUDIO .OBJECT EMERALD,0,FX?DERBIT,FX?TAKEBIT,BUOY,0,0,T?EMERALD .OBJECT DAMP-CAVE,0,FX?RLANDBIT,0,ROOMS,DEEP-CANYON,0,T?DAMP-CAVE .OBJECT LADDER-BOTTOM,0,FX?RLANDBIT,0,ROOMS,LADDER-TOP,0,T?LADDER-BOTTOM .OBJECT BROWN-BUTTON,0,FX?DERBIT+FX?NDESCBIT,0,MAINTENANCE-ROOM,YELLOW-BUTTON,0,T?BROWN-BUTTON .OBJECT MAZE-9,0,FX?RLANDBIT,0,ROOMS,DEAD-END-3,0,T?MAZE-9 .OBJECT GLOBAL-OBJECTS,FX?STAGGERED+FX?FIGHTBIT+FX?WEARBIT,FX?RLANDBIT+FX?INVISIBLE+FX?DERBIT+FX?DIEBIT+FX?TURNBIT+FX?SURFACEBIT+FX?OPENBIT+FX?DASBIT+FX?TRYTAKEBIT+FX?TRANSBIT+FX?SEARCHBIT+FX?NONLANDBIT+FX?TOUCHBIT+FX?SACREDBIT+FX?NDESCBIT+FX?RMUNGBIT,FX?KLUDGEBIT+FX?VEHBIT+FX?TAKEBIT+FX?FOODBIT+FX?ONBIT+FX?FLAMEBIT+FX?CONTBIT+FX?READBIT+FX?CLIMBBIT+FX?DRINKBIT+FX?BURNBIT+FX?WEAPONBIT+FX?TOOLBIT+FX?LIGHTBIT+FX?DOORBIT+FX?ACTORBIT,0,0,HANDS,T?GLOBAL-OBJECTS .OBJECT MAP,0,FX?DIEBIT+FX?INVISIBLE,FX?TAKEBIT+FX?READBIT,TROPHY-CASE,0,0,T?MAP .OBJECT TREASURE-ROOM,0,FX?RLANDBIT,0,ROOMS,STRANGE-PASSAGE,CHALICE,T?TREASURE-ROOM .OBJECT LOUD-ROOM,0,FX?RLANDBIT,0,ROOMS,DAMP-CAVE,BAR,T?LOUD-ROOM .OBJECT MACHINE-ROOM,0,FX?RLANDBIT,0,ROOMS,LOWER-SHAFT,MACHINE-SWITCH,T?MACHINE-ROOM .OBJECT FOREST-2,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,FOREST-1,0,T?FOREST-2 .OBJECT FOREST,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,WHITE-HOUSE,0,T?FOREST .OBJECT FOREST-3,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,MOUNTAINS,0,T?FOREST-3 .OBJECT FRONT-DOOR,0,FX?DIEBIT+FX?NDESCBIT,FX?DOORBIT,WEST-OF-HOUSE,0,0,T?FRONT-DOOR .OBJECT RESERVOIR-NORTH,0,FX?RLANDBIT,0,ROOMS,RESERVOIR,PUMP,T?RESERVOIR-NORTH .OBJECT FOREST-1,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,EAST-OF-HOUSE,0,T?FOREST-1 .OBJECT SMALL-CAVE,0,FX?RLANDBIT,0,ROOMS,MIRROR-ROOM-2,0,T?SMALL-CAVE .OBJECT ENGRAVINGS-CAVE,0,FX?RLANDBIT,0,ROOMS,LAND-OF-LIVING-DEAD,ENGRAVINGS,T?ENGRAVINGS-CAVE .OBJECT ZORKMID,0,FX?DIEBIT,0,GLOBAL-OBJECTS,PATHOBJ,0,T?ZORKMID .OBJECT PAINTING,0,FX?DASBIT,FX?BURNBIT+FX?TAKEBIT,GALLERY,0,0,T?PAINTING .OBJECT CELLAR,0,FX?RLANDBIT,0,ROOMS,LIVING-ROOM,0,T?CELLAR .OBJECT COFFIN,0,FX?DERBIT+FX?SEARCHBIT+FX?SACREDBIT,FX?CONTBIT+FX?TAKEBIT,EGYPT-ROOM,0,SCEPTRE,T?COFFIN .OBJECT WEST-OF-HOUSE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,0,MAILBOX,T?WEST-OF-HOUSE .OBJECT TUBE,0,FX?DIEBIT,FX?READBIT+FX?CONTBIT+FX?TAKEBIT,MAINTENANCE-ROOM,SCREWDRIVER,PUTTY,T?TUBE .OBJECT ATTIC-TABLE,0,FX?DERBIT+FX?SURFACEBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT,ATTIC,0,KNIFE,T?ATTIC-TABLE .OBJECT SAND,0,FX?DERBIT+FX?NDESCBIT,0,SANDY-CAVE,0,0,T?SAND .OBJECT GLOBAL-WATER,0,FX?DASBIT,FX?DRINKBIT,LOCAL-GLOBALS,TREE,0,T?GLOBAL-WATER .OBJECT LOCAL-GLOBALS,0,0,0,GLOBAL-OBJECTS,WALL,STAIRS,T?LOCAL-GLOBALS .OBJECT BOTTLE,0,FX?DIEBIT+FX?TRANSBIT,FX?CONTBIT+FX?TAKEBIT,KITCHEN-TABLE,SANDWICH-BAG,WATER,T?BOTTLE .OBJECT CHAIN,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,DOME,0,T?CHAIN .OBJECT CANYON-VIEW,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,CLIFF-MIDDLE,0,T?CANYON-VIEW .OBJECT DIAMOND,0,FX?DERBIT,FX?TAKEBIT,0,0,0,T?DIAMOND .OBJECT TIMBER-ROOM,0,FX?SACREDBIT+FX?RLANDBIT,0,ROOMS,DEAD-END-5,TIMBERS,T?TIMBER-ROOM .OBJECT RIVER,0,FX?DERBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,RAINBOW,0,T?RIVER .OBJECT SLIDE,0,FX?DIEBIT,FX?CLIMBBIT,LOCAL-GLOBALS,CHIMNEY,0,T?SLIDE .OBJECT TORCH-ROOM,0,FX?RLANDBIT,0,ROOMS,DOME-ROOM,PEDESTAL,T?TORCH-ROOM .OBJECT DOME,0,FX?DIEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,STREAM,0,T?DOME .OBJECT WHITE-HOUSE,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,SONGBIRD,0,T?WHITE-HOUSE .OBJECT MACHINE-SWITCH,0,FX?DERBIT+FX?TURNBIT+FX?NDESCBIT,0,MACHINE-ROOM,MACHINE,0,T?MACHINE-SWITCH .OBJECT BELL,0,FX?DIEBIT,FX?TAKEBIT,NORTH-TEMPLE,0,0,T?BELL .OBJECT STONE-BARROW,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,WEST-OF-HOUSE,BARROW,T?STONE-BARROW .OBJECT RIVER-2,0,FX?SACREDBIT+FX?NONLANDBIT,0,ROOMS,RIVER-1,0,T?RIVER-2 .OBJECT MINE-1,0,FX?RLANDBIT,0,ROOMS,MACHINE-ROOM,0,T?MINE-1 .OBJECT CHIMNEY,0,FX?DERBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,KITCHEN-WINDOW,0,T?CHIMNEY .OBJECT NAILS,0,FX?DERBIT+FX?NDESCBIT,0,LIVING-ROOM,SWORD,0,T?NAILS .OBJECT SCARAB,0,FX?DERBIT+FX?INVISIBLE,FX?TAKEBIT,SANDY-CAVE,SAND,0,T?SCARAB .OBJECT RIVER-4,0,FX?SACREDBIT+FX?NONLANDBIT,0,ROOMS,WHITE-CLIFFS-SOUTH,BUOY,T?RIVER-4 .OBJECT GHOSTS,0,FX?DIEBIT+FX?NDESCBIT,FX?ACTORBIT,ENTRANCE-TO-HADES,0,0,T?GHOSTS .OBJECT BODIES,0,FX?DERBIT+FX?TRYTAKEBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,CRACK,0,T?BODIES .OBJECT MAZE-14,0,FX?RLANDBIT,0,ROOMS,MAZE-13,0,T?MAZE-14 .OBJECT SCREWDRIVER,0,FX?DERBIT,FX?TOOLBIT+FX?TAKEBIT,MAINTENANCE-ROOM,LEAK,0,T?SCREWDRIVER .OBJECT LADDER,0,FX?DIEBIT+FX?NDESCBIT,FX?CLIMBBIT,LOCAL-GLOBALS,RIVER,0,T?LADDER .OBJECT INTDIR,0,FX?DERBIT,FX?TOOLBIT,GLOBAL-OBJECTS,INTNUM,0,T?INTDIR .OBJECT BOARD,0,FX?DASBIT+FX?NDESCBIT,0,LOCAL-GLOBALS,0,0,T?BOARD .OBJECT DAM-ROOM,0,FX?RLANDBIT,FX?ONBIT,ROOMS,SOUTH-TEMPLE,CONTROL-PANEL,T?DAM-ROOM .OBJECT OWNERS-MANUAL,0,FX?DIEBIT,FX?TAKEBIT+FX?READBIT,STUDIO,0,0,T?OWNERS-MANUAL .OBJECT MAZE-5,0,FX?RLANDBIT,0,ROOMS,DEAD-END-1,KEYS,T?MAZE-5 .OBJECT SHORE,0,FX?SACREDBIT+FX?RLANDBIT,FX?ONBIT,ROOMS,RIVER-5,0,T?SHORE .OBJECT LUNGS,0,FX?DIEBIT+FX?NDESCBIT,0,GLOBAL-OBJECTS,GRUE,0,T?LUNGS .ENDT LAST-OBJECT=260 ; OBJECT PROPERTY TABLES ARE DEFINED HERE OBJPRP:: T?BURNED-OUT-LANTERN:: .TABLE ; TABLE FOR OBJECT BURNED-OUT-LANTERN .STRL "Laterne" .PROP 2,P?SIZE 20 .PROP 6,P?SYNONYM W?LANTERNE W?LAMPE W?LEUCHTE .PROP 6,P?ADJECTIVE W?AUSGEBRANN W?NUTZLOSE W?NUTZLOSEN .PROP 2,P?ADJDESC STR?32 .PROP 2,P?FDESC STR?33 .BYTE 0 .ENDT T?CANARY:: .TABLE ; TABLE FOR OBJECT CANARY .STRL "Kanarienvogel" .PROP 2,P?VALUE 6 .PROP 2,P?TVALUE 4 .PROP 10,P?SYNONYM W?KANARIENVOGEL W?KANARIE W?VOGEL W?SCHATZ W?AUFZIEHEN .PROP 2,P?ACTION CANARY-OBJECT .PROP 4,P?ADJECTIVE W?GOLDENE W?GOLDENEN .PROP 2,P?ADJDESC STR?86 .PROP 2,P?FDESC STR?87 .BYTE 0 .ENDT T?BARROW-DOOR:: .TABLE ; TABLE FOR OBJECT BARROW-DOOR .STRL "Steint%ur" .PROP 8,P?SYNONYM W?STEINTUER W?STEIT%UR W?TUER W?T%UR .PROP 2,P?ACTION BARROW-DOOR-FCN .PROP 8,P?ADJECTIVE W?RIESIGE W?REISIGEN W?STEINE W?STEINEN .BYTE 0 .ENDT T?MAZE-10:: .TABLE ; TABLE FOR OBJECT MAZE-10 .STRL "Irrgarten" .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-9 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-13 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MAZE-11 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?BOLT:: .TABLE ; TABLE FOR OBJECT BOLT .STRL "Metallschraube" .PROP 4,P?SYNONYM W?METALLSCHRAUBE W?SCHRAUBE .PROP 2,P?ACTION BOLT-F .PROP 10,P?ADJECTIVE W?METALL W?GROSSE W?GROSSEN W?GRO%SE W?GRO%SEN .BYTE 0 .ENDT T?TOOL-CHEST:: .TABLE ; TABLE FOR OBJECT TOOL-CHEST .STRL "Werkzeugk%astenreihe" .PROP 10,P?SYNONYM W?REIHE W?WERKZEUGK W?WERKZEUGK W?K%ASTEN W?KAESTEN .PROP 2,P?ACTION TOOL-CHEST-FCN .PROP 2,P?ADJECTIVE W?WERKZEUGE .BYTE 0 .ENDT T?LIVING-ROOM:: .TABLE ; TABLE FOR OBJECT LIVING-ROOM .STRL "Wohnzimmer" .PROP 2,P?OST ; UNCONDITIONAL EXIT KITCHEN ; TO ROOM .PROP 5,P?WEST ; CONDITIONAL EXIT STRANGE-PASSAGE ; TO ROOM STR?109 ; FAILURE MESSAGE .BYTE MAGIC-FLAG ; IF FLAG IS TRUE .PROP 4,P?RUNTER ; CONDITIONAL EXIT TRAP-DOOR-EXIT ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION LIVING-ROOM-FCN .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?MOUNTAINS:: .TABLE ; TABLE FOR OBJECT MOUNTAINS .STRL "Wald" .PROP 2,P?NORD ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 3,P?OST ; IMPOSSIBLE EXIT STR?101 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?101 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?100 .PROP 4,P?GLOBAL TREE WHITE-HOUSE .BYTE 0 .ENDT T?BONES:: .TABLE ; TABLE FOR OBJECT BONES .STRL "Skelett" .PROP 4,P?SYNONYM W?SKELETT W?GESTELL .PROP 2,P?ACTION SKELETON .BYTE 0 .ENDT T?MAZE-12:: .TABLE ; TABLE FOR OBJECT MAZE-12 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT DEAD-END-4 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-13 ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT MAZE-11 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MAZE-9 ; TO ROOM .PROP 4,P?RUNTER ; CONDITIONAL EXIT MAZE-DIODES ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?GALLERY:: .TABLE ; TABLE FOR OBJECT GALLERY .STRL "Galerie" .PROP 2,P?NORD ; UNCONDITIONAL EXIT STUDIO ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT EAST-OF-CHASM ; TO ROOM .PROP 2,P?LDESC STR?115 .BYTE 0 .ENDT T?DEAD-END-2:: .TABLE ; TABLE FOR OBJECT DEAD-END-2 .STRL "Sackgasse" .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-5 ; TO ROOM .PROP 2,P?LDESC STR?120 .BYTE 0 .ENDT T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS .STRL "Paar H%ande" .PROP 6,P?SYNONYM W?HAND W?HAENDE W?H%ANDE .PROP 2,P?ADJECTIVE W?PAAR .BYTE 0 .ENDT T?INFLATED-BOAT:: .TABLE ; TABLE FOR OBJECT INFLATED-BOAT .STRL "Zauberboot" .PROP 2,P?SIZE 20 .PROP 2,P?CAPACITY 100 .PROP 6,P?SYNONYM W?BOOT W?ZAUBERBOOT W?PLASTIK .PROP 2,P?ACTION RBOAT-FUNCTION .PROP 6,P?ADJECTIVE W?ZAUBERE W?ZAUBEREN W?PLASTISCHE .PROP 2,P?VTYPE NONLANDBIT .BYTE 0 .ENDT T?STREAM-VIEW:: .TABLE ; TABLE FOR OBJECT STREAM-VIEW .STRL "Blick auf den Bach" .PROP 2,P?OST ; UNCONDITIONAL EXIT RESERVOIR-SOUTH ; TO ROOM .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?130 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?129 .PROP 4,P?GLOBAL GLOBAL-WATER STREAM .BYTE 0 .ENDT T?MOUNTAIN-RANGE:: .TABLE ; TABLE FOR OBJECT MOUNTAIN-RANGE .STRL "Berg" .PROP 6,P?SYNONYM W?BERG W?BERGE W?HOHLKOPFBERGE .PROP 2,P?ACTION MOUNTAIN-RANGE-F .PROP 4,P?ADJECTIVE W?UN%UBERWINDLICHE W?HOHLKOPF .BYTE 0 .ENDT T?WRENCH:: .TABLE ; TABLE FOR OBJECT WRENCH .STRL "Schraubenschl%ussel" .PROP 2,P?SIZE 10 .PROP 6,P?SYNONYM W?SCHRAUBEN W?SCHL%USSEL W?SCHLUESSEL .PROP 2,P?ADJECTIVE W?SCHRAUBEN .BYTE 0 .ENDT T?TINY-CAVE:: .TABLE ; TABLE FOR OBJECT TINY-CAVE .STRL "H%ohle" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MIRROR-ROOM-2 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT WINDING-PASSAGE ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT ENTRANCE-TO-HADES ; TO ROOM .PROP 2,P?ACTION CAVE2-ROOM .PROP 2,P?LDESC STR?134 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE .STRL "Greuel" .PROP 2,P?SYNONYM W?GREUEL .PROP 2,P?ACTION GRUE-FUNCTION .PROP 4,P?ADJECTIVE W?BOESARTIGE W?B%OSARTIGE .PROP 2,P?ADJDESC STR?196 .BYTE 0 .ENDT T?GAS-ROOM:: .TABLE ; TABLE FOR OBJECT GAS-ROOM .STRL "Gaszimmer" .PROP 2,P?OST ; UNCONDITIONAL EXIT MINE-1 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT SMELLY-ROOM ; TO ROOM .PROP 2,P?ACTION BOOM-ROOM .PROP 2,P?LDESC STR?187 .PROP 4,P?GLOBAL STAIRS GAS .BYTE 0 .ENDT T?BRACELET:: .TABLE ; TABLE FOR OBJECT BRACELET .STRL "Armband" .PROP 2,P?SIZE 10 .PROP 2,P?VALUE 5 .PROP 2,P?TVALUE 5 .PROP 6,P?SYNONYM W?BAND W?ARMBAND W?SCHATZ .PROP 2,P?ADJECTIVE W?SAPHIREINGELEGT .PROP 2,P?ADJDESC STR?60 .BYTE 0 .ENDT T?MINE-2:: .TABLE ; TABLE FOR OBJECT MINE-2 .STRL "Kohlengrube" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MINE-2 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MINE-1 ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT MINE-3 ; TO ROOM .PROP 2,P?LDESC STR?193 .BYTE 0 .ENDT T?TROLL-ROOM:: .TABLE ; TABLE FOR OBJECT TROLL-ROOM .STRL "Trollzimmer" .PROP 5,P?OST ; CONDITIONAL EXIT EW-PASSAGE ; TO ROOM STR?112 ; FAILURE MESSAGE .BYTE TROLL-FLAG ; IF FLAG IS TRUE .PROP 5,P?WEST ; CONDITIONAL EXIT MAZE-1 ; TO ROOM STR?112 ; FAILURE MESSAGE .BYTE TROLL-FLAG ; IF FLAG IS TRUE .PROP 2,P?SUED ; UNCONDITIONAL EXIT CELLAR ; TO ROOM .PROP 2,P?ACTION TROLL-ROOM-F .PROP 2,P?LDESC STR?111 .BYTE 0 .ENDT T?RUG:: .TABLE ; TABLE FOR OBJECT RUG .STRL "Teppich" .PROP 8,P?SYNONYM W?PERSERTEPPICH W?TEPPICH W?LAEUFER W?L%AUFER .PROP 2,P?ACTION RUG-FCN .PROP 10,P?ADJECTIVE W?GROSSE W?GROSSEN W?GRO%SE W?GRO%SEN W?PERSER .BYTE 0 .ENDT T?BROKEN-EGG:: .TABLE ; TABLE FOR OBJECT BROKEN-EGG .STRL "Ei" .PROP 2,P?CAPACITY 6 .PROP 2,P?TVALUE 2 .PROP 4,P?SYNONYM W?EI W?SCHATZ .PROP 4,P?ADJECTIVE W?ZERBROCHE W?JEWELENBESETZT .PROP 2,P?ADJDESC STR?85 .BYTE 0 .ENDT T?ENTRANCE-TO-HADES:: .TABLE ; TABLE FOR OBJECT ENTRANCE-TO-HADES .STRL "Eingang zur Unterwelt" .PROP 5,P?SUED ; CONDITIONAL EXIT LAND-OF-LIVING-DEAD ; TO ROOM STR?147 ; FAILURE MESSAGE .BYTE LLD-FLAG ; IF FLAG IS TRUE .PROP 2,P?RAUF ; UNCONDITIONAL EXIT TINY-CAVE ; TO ROOM .PROP 5,P?HINEIN ; CONDITIONAL EXIT LAND-OF-LIVING-DEAD ; TO ROOM STR?147 ; FAILURE MESSAGE .BYTE LLD-FLAG ; IF FLAG IS TRUE .PROP 2,P?ACTION LLD-ROOM .PROP 2,P?GLOBAL BODIES .BYTE 0 .ENDT T?TROPHY-CASE:: .TABLE ; TABLE FOR OBJECT TROPHY-CASE .STRL "Troph%aenschrank" .PROP 2,P?CAPACITY 10000 .PROP 6,P?SYNONYM W?TROPHAEENSCHRANK W?TROPH%AENSCHRANK W?SCHRANK .PROP 2,P?ACTION TROPHY-CASE-FCN .PROP 2,P?ADJECTIVE W?TROPHY .BYTE 0 .ENDT T?RAILING:: .TABLE ; TABLE FOR OBJECT RAILING .STRL "Gel%ander" .PROP 4,P?SYNONYM W?GELAENDER W?GEL%ANDER .PROP 8,P?ADJECTIVE W?HOELZERNE W?HOELZERNE W?H%OLZERNE W?H%OLZERNEN .PROP 2,P?ADJDESC STR?55 .BYTE 0 .ENDT T?BAT-ROOM:: .TABLE ; TABLE FOR OBJECT BAT-ROOM .STRL "Fledermauszimmer" .PROP 2,P?OST ; UNCONDITIONAL EXIT SHAFT-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT SQUEEKY-ROOM ; TO ROOM .PROP 2,P?ACTION BATS-ROOM .BYTE 0 .ENDT T?RESERVOIR:: .TABLE ; TABLE FOR OBJECT RESERVOIR .STRL "Reservoir Nord" .PROP 2,P?NORD ; UNCONDITIONAL EXIT RESERVOIR-NORTH ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT IN-STREAM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT RESERVOIR-SOUTH ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT IN-STREAM ; TO ROOM .PROP 3,P?RUNTER ; IMPOSSIBLE EXIT STR?127 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION RESERVOIR-FCN .PROP 4,P?GLOBAL GLOBAL-WATER STREAM .BYTE 0 .ENDT T?ATTIC:: .TABLE ; TABLE FOR OBJECT ATTIC .STRL "Speicher" .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT KITCHEN ; TO ROOM .PROP 2,P?LDESC STR?108 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?ROPE:: .TABLE ; TABLE FOR OBJECT ROPE .STRL "Seil" .PROP 2,P?SIZE 10 .PROP 2,P?SYNONYM W?SEIL .PROP 2,P?ACTION ROPE-FUNCTION .PROP 6,P?ADJECTIVE W?DICKE W?DICKEN W?AUFGEROLLTE .PROP 2,P?FDESC STR?57 .BYTE 0 .ENDT T?TEETH:: .TABLE ; TABLE FOR OBJECT TEETH .STRL "Gebi%s" .PROP 14,P?SYNONYM W?BORD W?ZAEHNE W?Z%AHNE W?ZAEHNEN W?Z%AHNEN W?GEBISS W?GEBI%S .PROP 2,P?ACTION TEETH-F .BYTE 0 .ENDT T?MIRROR-ROOM-1:: .TABLE ; TABLE FOR OBJECT MIRROR-ROOM-1 .STRL "Spiegelzimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT COLD-PASSAGE ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT SMALL-CAVE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT TWISTING-PASSAGE ; TO ROOM .PROP 2,P?ACTION MIRROR-ROOM .BYTE 0 .ENDT T?DAM:: .TABLE ; TABLE FOR OBJECT DAM .STRL "Damm" .PROP 10,P?SYNONYM W?DAMM W?SCHLEUSENTORE W?TOR W?TORE W?HOCHWASSERKONTROLLDAMM .PROP 2,P?ACTION DAM-FUNCTION .PROP 4,P?ADJECTIVE W?KONTROLLDAMM W?KONTROLL .BYTE 0 .ENDT T?MAZE-6:: .TABLE ; TABLE FOR OBJECT MAZE-6 .STRL "Irrgarten" .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-7 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-6 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MAZE-9 ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT MAZE-5 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?EGG:: .TABLE ; TABLE FOR OBJECT EGG .STRL "Ei" .PROP 2,P?CAPACITY 6 .PROP 2,P?VALUE 5 .PROP 2,P?TVALUE 5 .PROP 4,P?SYNONYM W?EI W?SCHATZ .PROP 2,P?ACTION EGG-OBJECT .PROP 2,P?ADJECTIVE W?JEWELENBESETZT .PROP 2,P?ADJDESC STR?83 .PROP 2,P?FDESC STR?84 .BYTE 0 .ENDT T?CLIMBABLE-CLIFF:: .TABLE ; TABLE FOR OBJECT CLIMBABLE-CLIFF .STRL "Fels" .PROP 12,P?SYNONYM W?FELSEN W?FELS W?FELSW%ANDE W?FELSWAENDE W?FELSWAND W?VORSPRUNG .PROP 2,P?ACTION CLIFF-OBJECT .PROP 8,P?ADJECTIVE W?STEINIGEN W?STEINIGE W?ABRUPTE W?ABRUPTEN .BYTE 0 .ENDT T?SANDWICH-BAG:: .TABLE ; TABLE FOR OBJECT SANDWICH-BAG .STRL "Sack" .PROP 2,P?SIZE 9 .PROP 2,P?CAPACITY 9 .PROP 2,P?SYNONYM W?SACK .PROP 2,P?ACTION SANDWICH-BAG-FCN .PROP 8,P?ADJECTIVE W?LAEGLICHER W?L%AGLICHER W?BRAUNE W?BRAUNER .PROP 2,P?ADJDESC STR?16 .PROP 2,P?FDESC STR?17 .BYTE 0 .ENDT T?CANYON-BOTTOM:: .TABLE ; TABLE FOR OBJECT CANYON-BOTTOM .STRL "Auf dem Grund der Schlucht" .PROP 2,P?NORD ; UNCONDITIONAL EXIT END-OF-RAINBOW ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT CLIFF-MIDDLE ; TO ROOM .PROP 2,P?LDESC STR?178 .PROP 6,P?GLOBAL GLOBAL-WATER CLIMBABLE-CLIFF RIVER .BYTE 0 .ENDT T?GAS:: .TABLE ; TABLE FOR OBJECT GAS .STRL "Gas" .PROP 6,P?SYNONYM W?GAS W?KOHLENOXYD W?GESTANK .PROP 2,P?ACTION GAS-PSEUDO .BYTE 0 .ENDT T?MAZE-1:: .TABLE ; TABLE FOR OBJECT MAZE-1 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-1 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT TROLL-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-4 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-2 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?BAUBLE:: .TABLE ; TABLE FOR OBJECT BAUBLE .STRL "Flitterkugel" .PROP 2,P?VALUE 1 .PROP 2,P?TVALUE 1 .PROP 6,P?SYNONYM W?SCHATZ W?FLITTERKUGEL W?KUGEL .PROP 4,P?ADJECTIVE W?GOLDENE W?GOLDENEN .PROP 2,P?ADJDESC STR?44 .BYTE 0 .ENDT T?DEAD-END-5:: .TABLE ; TABLE FOR OBJECT DEAD-END-5 .STRL "Sackgasse" .PROP 2,P?NORD ; UNCONDITIONAL EXIT LADDER-BOTTOM ; TO ROOM .PROP 2,P?LDESC STR?120 .BYTE 0 .ENDT T?BOAT-LABEL:: .TABLE ; TABLE FOR OBJECT BOAT-LABEL .STRL "Schildchen" .PROP 2,P?SIZE 2 .PROP 2,P?SYNONYM W?SCHILDCHEN .PROP 4,P?ADJECTIVE W?BEIGE W?BEIGEN .PROP 2,P?ADJDESC STR?67 .PROP 2,P?TEXT STR?68 .BYTE 0 .ENDT T?NORTH-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT NORTH-OF-HOUSE .STRL "N%ordlich vom Haus" .PROP 2,P?NORD ; UNCONDITIONAL EXIT PATH ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT WEST-OF-HOUSE ; TO ROOM .PROP 3,P?SUED ; IMPOSSIBLE EXIT STR?92 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SO ; UNCONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT WEST-OF-HOUSE ; TO ROOM .PROP 2,P?LDESC STR?91 .PROP 8,P?GLOBAL BOARDED-WINDOW BOARD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?BAT:: .TABLE ; TABLE FOR OBJECT BAT .STRL "Fledermaus" .PROP 4,P?SYNONYM W?VAMPIRFLEDERMAUS W?FLEDERMAUS .PROP 2,P?ACTION BAT-F .PROP 12,P?ADJECTIVE W?GROSSE W?GROSSEN W?GRO%SE W?GRO%SEN W?VAMPIRE W?VAMPIREN .PROP 2,P?DESCFCN BAT-D .BYTE 0 .ENDT T?BAR:: .TABLE ; TABLE FOR OBJECT BAR .STRL "Platinbarren" .PROP 2,P?SIZE 20 .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 5 .PROP 6,P?SYNONYM W?BARREN W?PLATINBARREN W?SCHATZ .PROP 2,P?ADJECTIVE W?PLATINISCH .PROP 2,P?LDESC STR?52 .BYTE 0 .ENDT T?HER:: .TABLE ; TABLE FOR OBJECT HER .STRL "sie" .PROP 4,P?SYNONYM W?SIE W?IHR .BYTE 0 .ENDT T?MIRROR-ROOM-2:: .TABLE ; TABLE FOR OBJECT MIRROR-ROOM-2 .STRL "Spiegelzimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT NARROW-PASSAGE ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT TINY-CAVE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT WINDING-PASSAGE ; TO ROOM .PROP 2,P?ACTION MIRROR-ROOM .BYTE 0 .ENDT T?SMELLY-ROOM:: .TABLE ; TABLE FOR OBJECT SMELLY-ROOM .STRL "Stinkendes Zimmer" .PROP 2,P?SUED ; UNCONDITIONAL EXIT SHAFT-ROOM ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT GAS-ROOM ; TO ROOM .PROP 2,P?LDESC STR?186 .PROP 4,P?GLOBAL STAIRS GAS .BYTE 0 .ENDT T?COLD-PASSAGE:: .TABLE ; TABLE FOR OBJECT COLD-PASSAGE .STRL "Kalter Durchgang" .PROP 2,P?WEST ; UNCONDITIONAL EXIT SLIDE-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MIRROR-ROOM-1 ; TO ROOM .PROP 2,P?LDESC STR?135 .BYTE 0 .ENDT T?SLIDE-ROOM:: .TABLE ; TABLE FOR OBJECT SLIDE-ROOM .STRL "Sch%uttenzimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MINE-ENTRANCE ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT COLD-PASSAGE ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT CELLAR ; TO ROOM .PROP 2,P?LDESC STR?194 .PROP 2,P?GLOBAL SLIDE .BYTE 0 .ENDT T?POT-OF-GOLD:: .TABLE ; TABLE FOR OBJECT POT-OF-GOLD .STRL "Topf voll Gold" .PROP 2,P?SIZE 15 .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 10 .PROP 8,P?SYNONYM W?TOPF W?GOLD W?GOLDTOPF W?SCHATZ .PROP 4,P?ADJECTIVE W?GOLDE W?GOLDEN .PROP 2,P?FDESC STR?53 .BYTE 0 .ENDT T?MACHINE:: .TABLE ; TABLE FOR OBJECT MACHINE .STRL "Maschine" .PROP 2,P?CAPACITY 50 .PROP 8,P?SYNONYM W?MASCHINE W?WAESCHETROCKNER W?W%ASCHETROCKNER W?DECKEL .PROP 2,P?ACTION MACHINE-F .BYTE 0 .ENDT T?WINDING-PASSAGE:: .TABLE ; TABLE FOR OBJECT WINDING-PASSAGE .STRL "Windender Durchgang" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MIRROR-ROOM-2 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT TINY-CAVE ; TO ROOM .PROP 2,P?LDESC STR?137 .BYTE 0 .ENDT T?TREE:: .TABLE ; TABLE FOR OBJECT TREE .STRL "Baum" .PROP 8,P?SYNONYM W?BAUM W?AESTEN W?%ASTEN W?AST .PROP 12,P?ADJECTIVE W?GROSSE W?GROSSEN W?GRO%SE W?GRO%SEN W?STORM W?UMGEBLASENE .BYTE 0 .ENDT T?PATHOBJ:: .TABLE ; TABLE FOR OBJECT PATHOBJ .STRL "Durchgang" .PROP 4,P?SYNONYM W?PFAD W?WALDPFAD .PROP 2,P?ACTION PATH-OBJECT .PROP 8,P?ADJECTIVE W?ENGE W?ENGEN W?WINDENDER W?DURCHGANG .BYTE 0 .ENDT T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN .STRL "K%uche" .PROP 6,P?OST ; CONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM KITCHEN-WINDOW ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?WEST ; UNCONDITIONAL EXIT LIVING-ROOM ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT ATTIC ; TO ROOM .PROP 5,P?RUNTER ; CONDITIONAL EXIT STUDIO ; TO ROOM STR?107 ; FAILURE MESSAGE .BYTE FALSE-FLAG ; IF FLAG IS TRUE .PROP 6,P?RAUS ; CONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM KITCHEN-WINDOW ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?VALUE 10 .PROP 2,P?ACTION KITCHEN-FCN .PROP 6,P?GLOBAL KITCHEN-WINDOW CHIMNEY STAIRS .BYTE 0 .ENDT T?EGYPT-ROOM:: .TABLE ; TABLE FOR OBJECT EGYPT-ROOM .STRL "%Agyptisches Zimmer" .PROP 2,P?WEST ; UNCONDITIONAL EXIT NORTH-TEMPLE ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT NORTH-TEMPLE ; TO ROOM .PROP 2,P?LDESC STR?150 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?ALTAR:: .TABLE ; TABLE FOR OBJECT ALTAR .STRL "Altar" .PROP 2,P?CAPACITY 50 .PROP 2,P?SYNONYM W?ALTAR .BYTE 0 .ENDT T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON .STRL "Knopf" .PROP 2,P?SYNONYM W?KNOPF .PROP 2,P?ACTION BUTTON-F .PROP 4,P?ADJECTIVE W?ROTE W?ROTEN .PROP 2,P?ADJDESC STR?19 .BYTE 0 .ENDT T?GARLIC:: .TABLE ; TABLE FOR OBJECT GARLIC .STRL "Knoblauchzehe" .PROP 2,P?SIZE 4 .PROP 4,P?SYNONYM W?KNOB W?KNOBLAUCHZEHE .PROP 2,P?ACTION GARLIC-F .BYTE 0 .ENDT T?WHITE-CLIFF:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFF .STRL "Fels" .PROP 8,P?SYNONYM W?FELS W?FELSEN W?KLIPPEN W?KLIPPE .PROP 2,P?ACTION WCLIF-OBJECT .PROP 8,P?ADJECTIVE W?WEISSE W?WEISSEN W?WEI%SE W?WEI%SEN .PROP 2,P?ADJDESC STR?1 .BYTE 0 .ENDT T?TRAP-DOOR:: .TABLE ; TABLE FOR OBJECT TRAP-DOOR .STRL "Fallt%ur" .PROP 12,P?SYNONYM W?FALLTUER W?FALLT%UR W?TUER W?T%UR W?OBERFLAECHE W?OBERBL%ACHE .PROP 2,P?ACTION TRAP-DOOR-FCN .PROP 6,P?ADJECTIVE W?FALL W?STAUBIGE W?STAUBIGEN .BYTE 0 .ENDT T?IT:: .TABLE ; TABLE FOR OBJECT IT .STRL "es" .PROP 4,P?SYNONYM W?ES W?IHM .BYTE 0 .ENDT T?LUNCH:: .TABLE ; TABLE FOR OBJECT LUNCH .STRL "Pepperoni-Brot" .PROP 10,P?SYNONYM W?ESSEN W?PEPPERONI W?BROT W?MITTAGESSEN W?ABENDESSEN .PROP 2,P?ADJECTIVE W?PEPPERONI .PROP 2,P?LDESC STR?5 .BYTE 0 .ENDT T?ARAGAIN-FALLS:: .TABLE ; TABLE FOR OBJECT ARAGAIN-FALLS .STRL "Wiedermal F%alle" .PROP 2,P?NORD ; UNCONDITIONAL EXIT SHORE ; TO ROOM .PROP 5,P?WEST ; CONDITIONAL EXIT ON-RAINBOW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE RAINBOW-FLAG ; IF FLAG IS TRUE .PROP 5,P?RAUF ; CONDITIONAL EXIT ON-RAINBOW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE RAINBOW-FLAG ; IF FLAG IS TRUE .PROP 3,P?RUNTER ; IMPOSSIBLE EXIT STR?175 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION FALLS-ROOM .PROP 6,P?GLOBAL GLOBAL-WATER RIVER RAINBOW .BYTE 0 .ENDT T?WHITE-CLIFFS-NORTH:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFFS-NORTH .STRL "Wei%se Felsen Strand" .PROP 5,P?WEST ; CONDITIONAL EXIT DAMP-CAVE ; TO ROOM STR?167 ; FAILURE MESSAGE .BYTE DEFLATE ; IF FLAG IS TRUE .PROP 5,P?SUED ; CONDITIONAL EXIT WHITE-CLIFFS-SOUTH ; TO ROOM STR?167 ; FAILURE MESSAGE .BYTE DEFLATE ; IF FLAG IS TRUE .PROP 2,P?ACTION WHITE-CLIFFS-FUNCTION .PROP 2,P?LDESC STR?166 .PROP 6,P?GLOBAL GLOBAL-WATER WHITE-CLIFF RIVER .BYTE 0 .ENDT T?DAM-LOBBY:: .TABLE ; TABLE FOR OBJECT DAM-LOBBY .STRL "Eingangshalle zum Damm" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAINTENANCE-ROOM ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT MAINTENANCE-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT DAM-ROOM ; TO ROOM .PROP 2,P?LDESC STR?156 .BYTE 0 .ENDT T?KITCHEN-TABLE:: .TABLE ; TABLE FOR OBJECT KITCHEN-TABLE .STRL "Kuechentisch" .PROP 2,P?CAPACITY 50 .PROP 4,P?SYNONYM W?TISCH W?KUECHENTISCH .BYTE 0 .ENDT T?MAZE-2:: .TABLE ; TABLE FOR OBJECT MAZE-2 .STRL "Irrgarten" .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-3 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-1 ; TO ROOM .PROP 4,P?RUNTER ; CONDITIONAL EXIT MAZE-DIODES ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?TRUNK:: .TABLE ; TABLE FOR OBJECT TRUNK .STRL "Juwelenkoffer" .PROP 2,P?SIZE 35 .PROP 2,P?VALUE 15 .PROP 2,P?TVALUE 5 .PROP 10,P?SYNONYM W?JUWELENKOFFER W?KOFFER W?JUWELEN W?JUWELE W?SCHATZ .PROP 2,P?ACTION TRUNK-F .PROP 4,P?ADJECTIVE W?ALTE W?ALTEN .PROP 2,P?FDESC STR?74 .PROP 2,P?LDESC STR?75 .BYTE 0 .ENDT T?THIEF:: .TABLE ; TABLE FOR OBJECT THIEF .STRL "Dieb" .PROP 12,P?SYNONYM W?DIEB W?ROBBER W?MANN W?MENSCH W?KERL W?TYP .PROP 2,P?ACTION ROBBER-FUNCTION .PROP 8,P?ADJECTIVE W?VERDAECHTIG W?VERD%ACHTIG W?AUSSEHEND W?%UBELAUSSEHENDE .PROP 2,P?LDESC STR?69 .PROP 2,P?STRENGTH 5 .BYTE 0 .ENDT T?SANDY-CAVE:: .TABLE ; TABLE FOR OBJECT SANDY-CAVE .STRL "Sandige H%ohle" .PROP 2,P?SW ; UNCONDITIONAL EXIT SANDY-BEACH ; TO ROOM .PROP 2,P?LDESC STR?174 .BYTE 0 .ENDT T?LAND-OF-LIVING-DEAD:: .TABLE ; TABLE FOR OBJECT LAND-OF-LIVING-DEAD .STRL "Das Land der Toten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT ENTRANCE-TO-HADES ; TO ROOM .PROP 2,P?RAUS ; UNCONDITIONAL EXIT ENTRANCE-TO-HADES ; TO ROOM .PROP 2,P?LDESC STR?148 .PROP 2,P?GLOBAL BODIES .BYTE 0 .ENDT T?MAINTENANCE-ROOM:: .TABLE ; TABLE FOR OBJECT MAINTENANCE-ROOM .STRL "Wartungsraum" .PROP 2,P?WEST ; UNCONDITIONAL EXIT DAM-LOBBY ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT DAM-LOBBY ; TO ROOM .PROP 2,P?LDESC STR?157 .BYTE 0 .ENDT T?PRAYER:: .TABLE ; TABLE FOR OBJECT PRAYER .STRL "Gebet" .PROP 4,P?SYNONYM W?GEBET W?INSCHRIFT .PROP 4,P?ADJECTIVE W?ANTIKE W?ANTIKEN .PROP 2,P?TEXT STR?54 .BYTE 0 .ENDT T?COAL:: .TABLE ; TABLE FOR OBJECT COAL .STRL "Kohlenhalde" .PROP 2,P?SIZE 20 .PROP 8,P?SYNONYM W?KOHLE W?KOHLEN W?HALDE W?KOHLENHALDE .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .PROP 2,P?ADJDESC STR?41 .BYTE 0 .ENDT T?DEAD-END-1:: .TABLE ; TABLE FOR OBJECT DEAD-END-1 .STRL "Sackgasse" .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-4 ; TO ROOM .PROP 2,P?LDESC STR?118 .BYTE 0 .ENDT T?SKULL:: .TABLE ; TABLE FOR OBJECT SKULL .STRL "Kristalsch%adel" .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 10 .PROP 8,P?SYNONYM W?HIRNSCHALE W?KOPF W?KRISTALSCH%ADEL W?SCH%ADEL .PROP 8,P?ADJECTIVE W?KRISTALE W?KRISTALEN W?WUNDERVOLL W?GEARBEITETER .PROP 2,P?FDESC STR?2 .BYTE 0 .ENDT T?NARROW-PASSAGE:: .TABLE ; TABLE FOR OBJECT NARROW-PASSAGE .STRL "Enger Gang" .PROP 2,P?NORD ; UNCONDITIONAL EXIT ROUND-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MIRROR-ROOM-2 ; TO ROOM .PROP 2,P?LDESC STR?136 .BYTE 0 .ENDT T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD .STRL "Elfenschwert" .PROP 2,P?SIZE 30 .PROP 2,P?TVALUE 0 .PROP 8,P?SYNONYM W?SCHWERT W?ELFENSCHWERT W?BLATT W?HALM .PROP 2,P?ACTION SWORD-FCN .PROP 6,P?ADJECTIVE W?ELFEN W?ALTE W?ALTEN .PROP 2,P?FDESC STR?63 .BYTE 0 .ENDT T?SQUEEKY-ROOM:: .TABLE ; TABLE FOR OBJECT SQUEEKY-ROOM .STRL "Quietschzimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT BAT-ROOM ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT MINE-ENTRANCE ; TO ROOM .PROP 2,P?LDESC STR?183 .BYTE 0 .ENDT T?RAISED-BASKET:: .TABLE ; TABLE FOR OBJECT RAISED-BASKET .STRL "Korb" .PROP 2,P?CAPACITY 50 .PROP 6,P?SYNONYM W?KAEFIG W?K%AFIG W?KORB .PROP 2,P?ACTION BASKET-F .PROP 2,P?LDESC STR?4 .BYTE 0 .ENDT T?BLUE-BUTTON:: .TABLE ; TABLE FOR OBJECT BLUE-BUTTON .STRL "Knopf" .PROP 2,P?SYNONYM W?KNOPF .PROP 2,P?ACTION BUTTON-F .PROP 4,P?ADJECTIVE W?BLAUE W?BLAUEN .PROP 2,P?ADJDESC STR?20 .BYTE 0 .ENDT T?GRATE:: .TABLE ; TABLE FOR OBJECT GRATE .STRL "Gitter" .PROP 2,P?SYNONYM W?GITTER .PROP 2,P?ACTION GRATE-FUNCTION .BYTE 0 .ENDT T?BUBBLE:: .TABLE ; TABLE FOR OBJECT BUBBLE .STRL "Plastikblase" .PROP 4,P?SYNONYM W?PLASTIKBLASE W?BLASE .PROP 2,P?ACTION BUBBLE-F .PROP 14,P?ADJECTIVE W?KLEINE W?KLEINEN W?GRUENE W?GR%UNE W?GRUENEN W?GR%UNEN W?PLASTIK .PROP 2,P?ADJDESC STR?9 .BYTE 0 .ENDT T?CANDLES:: .TABLE ; TABLE FOR OBJECT CANDLES .STRL "Kerzenpaar" .PROP 2,P?SIZE 10 .PROP 6,P?SYNONYM W?KERZENPAAR W?PAAR W?KERZEN .PROP 2,P?ACTION CANDLES-FCN .PROP 4,P?ADJECTIVE W?BRENNENDE W?PAAR .PROP 2,P?FDESC STR?47 .BYTE 0 .ENDT T?CONTROL-PANEL:: .TABLE ; TABLE FOR OBJECT CONTROL-PANEL .STRL "Schalttafel" .PROP 4,P?SYNONYM W?TAFEL W?SCHALTTAFEL .BYTE 0 .ENDT T?MINE-ENTRANCE:: .TABLE ; TABLE FOR OBJECT MINE-ENTRANCE .STRL "Grubeneingang" .PROP 2,P?WEST ; UNCONDITIONAL EXIT SQUEEKY-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT SLIDE-ROOM ; TO ROOM .PROP 2,P?HINEIN ; UNCONDITIONAL EXIT SQUEEKY-ROOM ; TO ROOM .PROP 2,P?LDESC STR?182 .BYTE 0 .ENDT T?STREAM:: .TABLE ; TABLE FOR OBJECT STREAM .STRL "Flu%s" .PROP 2,P?SYNONYM W?FLUSS .PROP 2,P?ACTION STREAM-PSEUDO .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .PROP 2,P?ADJDESC STR?41 .BYTE 0 .ENDT T?MINE-3:: .TABLE ; TABLE FOR OBJECT MINE-3 .STRL "Kohlengrube" .PROP 2,P?OST ; UNCONDITIONAL EXIT MINE-2 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MINE-3 ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT MINE-4 ; TO ROOM .PROP 2,P?LDESC STR?193 .BYTE 0 .ENDT T?ATLANTIS-ROOM:: .TABLE ; TABLE FOR OBJECT ATLANTIS-ROOM .STRL "Atlantiszimmer" .PROP 2,P?SUED ; UNCONDITIONAL EXIT RESERVOIR-NORTH ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT SMALL-CAVE ; TO ROOM .PROP 2,P?LDESC STR?139 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT .STRL "Ding" .PROP 2,P?ACTION NOT-HERE-OBJECT-F .BYTE 0 .ENDT T?GRATING-CLEARING:: .TABLE ; TABLE FOR OBJECT GRATING-CLEARING .STRL "Lichtung" .PROP 3,P?NORD ; IMPOSSIBLE EXIT STR?99 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?OST ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-1 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT PATH ; TO ROOM .PROP 4,P?RUNTER ; CONDITIONAL EXIT GRATING-EXIT ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION CLEARING-FCN .PROP 4,P?GLOBAL WHITE-HOUSE GRATE .BYTE 0 .ENDT T?RESERVOIR-SOUTH:: .TABLE ; TABLE FOR OBJECT RESERVOIR-SOUTH .STRL "Reservoir S%ud" .PROP 5,P?NORD ; CONDITIONAL EXIT RESERVOIR ; TO ROOM STR?126 ; FAILURE MESSAGE .BYTE LOW-TIDE ; IF FLAG IS TRUE .PROP 2,P?OST ; UNCONDITIONAL EXIT DAM-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT STREAM-VIEW ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT DEEP-CANYON ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT CHASM-ROOM ; TO ROOM .PROP 2,P?ACTION RESERVOIR-SOUTH-FCN .PROP 6,P?GLOBAL GLOBAL-WATER CHASM LAKE .BYTE 0 .ENDT T?DEEP-CANYON:: .TABLE ; TABLE FOR OBJECT DEEP-CANYON .STRL "Tiefe Schlucht" .PROP 2,P?OST ; UNCONDITIONAL EXIT DAM-ROOM ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT RESERVOIR-SOUTH ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT NS-PASSAGE ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT LOUD-ROOM ; TO ROOM .PROP 2,P?ACTION DEEP-CANYON-F .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?ME:: .TABLE ; TABLE FOR OBJECT ME .STRL "Abenteurer" .PROP 8,P?SYNONYM W?MICH W?ICH W?SELBE W?ABENTEURER .PROP 2,P?ACTION CRETIN-FCN .BYTE 0 .ENDT T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS .STRL "" .PROP 2,P?HINEIN ; UNCONDITIONAL EXIT ROOMS ; TO ROOM .BYTE 0 .ENDT T?ADVERTISEMENT:: .TABLE ; TABLE FOR OBJECT ADVERTISEMENT .STRL "Zettel" .PROP 2,P?SIZE 2 .PROP 4,P?SYNONYM W?ZETTEL W?POSTSACK .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .PROP 2,P?LDESC STR?39 .PROP 2,P?TEXT STR?40 .BYTE 0 .ENDT T?RUSTY-KNIFE:: .TABLE ; TABLE FOR OBJECT RUSTY-KNIFE .STRL "Messer" .PROP 2,P?SIZE 20 .PROP 2,P?SYNONYM W?MESSER .PROP 2,P?ACTION RUSTY-KNIFE-FCN .PROP 4,P?ADJECTIVE W?ROSTIGE W?ROSTIGEN .PROP 2,P?ADJDESC STR?58 .PROP 2,P?FDESC STR?59 .BYTE 0 .ENDT T?IN-STREAM:: .TABLE ; TABLE FOR OBJECT IN-STREAM .STRL "Der Kleiner Flu%s" .PROP 2,P?OST ; UNCONDITIONAL EXIT RESERVOIR ; TO ROOM .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?132 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?132 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT RESERVOIR ; TO ROOM .PROP 2,P?LANDEN ; UNCONDITIONAL EXIT STREAM-VIEW ; TO ROOM .PROP 2,P?LDESC STR?131 .PROP 4,P?GLOBAL GLOBAL-WATER STREAM .BYTE 0 .ENDT T?MAZE-7:: .TABLE ; TABLE FOR OBJECT MAZE-7 .STRL "Irrgarten" .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-8 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-6 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-15 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MAZE-14 ; TO ROOM .PROP 4,P?RUNTER ; CONDITIONAL EXIT MAZE-DIODES ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?RIVER-1:: .TABLE ; TABLE FOR OBJECT RIVER-1 .STRL "Flu%s Gletsch" .PROP 3,P?OST ; IMPOSSIBLE EXIT STR?161 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT DAM-BASE ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?160 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT RIVER-2 ; TO ROOM .PROP 2,P?LANDEN ; UNCONDITIONAL EXIT DAM-BASE ; TO ROOM .PROP 2,P?LDESC STR?159 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?CYCLOPS:: .TABLE ; TABLE FOR OBJECT CYCLOPS .STRL "Zyklop" .PROP 6,P?SYNONYM W?ZYKLOP W?MONSTER W?AUGE .PROP 2,P?ACTION CYCLOPS-FCN .PROP 2,P?STRENGTH 10000 .BYTE 0 .ENDT T?END-OF-RAINBOW:: .TABLE ; TABLE FOR OBJECT END-OF-RAINBOW .STRL "Am Ende des Regenbogens" .PROP 5,P?OST ; CONDITIONAL EXIT ON-RAINBOW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE RAINBOW-FLAG ; IF FLAG IS TRUE .PROP 5,P?NO ; CONDITIONAL EXIT ON-RAINBOW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE RAINBOW-FLAG ; IF FLAG IS TRUE .PROP 2,P?SW ; UNCONDITIONAL EXIT CANYON-BOTTOM ; TO ROOM .PROP 5,P?RAUF ; CONDITIONAL EXIT ON-RAINBOW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE RAINBOW-FLAG ; IF FLAG IS TRUE .PROP 2,P?LDESC STR?177 .PROP 6,P?GLOBAL GLOBAL-WATER RAINBOW RIVER .BYTE 0 .ENDT T?GUIDE:: .TABLE ; TABLE FOR OBJECT GUIDE .STRL "Prospekt" .PROP 10,P?SYNONYM W?PROSPECK W?PROSPEKTE W?BUCH W?REISENFUEHRER W?REISENF%UHRER .PROP 2,P?FDESC STR?71 .PROP 2,P?TEXT STR?72 .BYTE 0 .ENDT T?RIVER-3:: .TABLE ; TABLE FOR OBJECT RIVER-3 .STRL "Flu%s Gletsch" .PROP 2,P?WEST ; UNCONDITIONAL EXIT WHITE-CLIFFS-NORTH ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?160 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT RIVER-4 ; TO ROOM .PROP 2,P?LANDEN ; UNCONDITIONAL EXIT WHITE-CLIFFS-NORTH ; TO ROOM .PROP 2,P?LDESC STR?165 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS .STRL "Treppe" .PROP 8,P?SYNONYM W?TREPPENHAUS W?TREPPENSTUFE W?TREPPE W?TREPP .PROP 2,P?ACTION STAIRS-F .PROP 12,P?ADJECTIVE W?STEINE W?STEINEN W?DUNKELE W?DUNKELEN W?FORBIDDING W?STEEP .BYTE 0 .ENDT T?AXE:: .TABLE ; TABLE FOR OBJECT AXE .STRL "Axt" .PROP 2,P?SIZE 25 .PROP 2,P?SYNONYM W?AXT .PROP 2,P?ACTION AXE-F .PROP 4,P?ADJECTIVE W?BLUTIGE W?BLUTIGEN .PROP 2,P?ADJDESC STR?8 .BYTE 0 .ENDT T?RIVER-5:: .TABLE ; TABLE FOR OBJECT RIVER-5 .STRL "Flu%s Gletsch" .PROP 2,P?OST ; UNCONDITIONAL EXIT SHORE ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?160 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LANDEN ; UNCONDITIONAL EXIT SHORE ; TO ROOM .PROP 2,P?LDESC STR?171 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?DEAD-END-4:: .TABLE ; TABLE FOR OBJECT DEAD-END-4 .STRL "Dead End" .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-12 ; TO ROOM .PROP 2,P?LDESC STR?120 .BYTE 0 .ENDT T?WOODEN-DOOR:: .TABLE ; TABLE FOR OBJECT WOODEN-DOOR .STRL "Holzt%ur" .PROP 16,P?SYNONYM W?TUER W?TU%R W?HOLZTUER W?HOLZT%UR W?WORTLAUT W?INSCHRIFT W?RUNEN W?RUNE .PROP 2,P?ACTION FRONT-DOOR-FCN .PROP 4,P?ADJECTIVE W?VERNAGELTE W?FREMDEN .PROP 2,P?TEXT STR?62 .BYTE 0 .ENDT T?SOUTH-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT SOUTH-OF-HOUSE .STRL "S%udlich vom Haus" .PROP 3,P?NORD ; IMPOSSIBLE EXIT STR?94 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?OST ; UNCONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT WEST-OF-HOUSE ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT FOREST-3 ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT WEST-OF-HOUSE ; TO ROOM .PROP 2,P?LDESC STR?93 .PROP 8,P?GLOBAL BOARDED-WINDOW BOARD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?EW-PASSAGE:: .TABLE ; TABLE FOR OBJECT EW-PASSAGE .STRL "Ost-Westdurchgang" .PROP 2,P?NORD ; UNCONDITIONAL EXIT CHASM-ROOM ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT ROUND-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT TROLL-ROOM ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT CHASM-ROOM ; TO ROOM .PROP 2,P?VALUE 5 .PROP 2,P?LDESC STR?140 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?ON-RAINBOW:: .TABLE ; TABLE FOR OBJECT ON-RAINBOW .STRL "Auf dem Regenbogen" .PROP 2,P?OST ; UNCONDITIONAL EXIT ARAGAIN-FALLS ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT END-OF-RAINBOW ; TO ROOM .PROP 2,P?LDESC STR?176 .PROP 2,P?GLOBAL RAINBOW .BYTE 0 .ENDT T?CYCLOPS-ROOM:: .TABLE ; TABLE FOR OBJECT CYCLOPS-ROOM .STRL "Zyklopenzimmer" .PROP 5,P?OST ; CONDITIONAL EXIT STRANGE-PASSAGE ; TO ROOM STR?122 ; FAILURE MESSAGE .BYTE MAGIC-FLAG ; IF FLAG IS TRUE .PROP 2,P?NW ; UNCONDITIONAL EXIT MAZE-15 ; TO ROOM .PROP 5,P?RAUF ; CONDITIONAL EXIT TREASURE-ROOM ; TO ROOM STR?123 ; FAILURE MESSAGE .BYTE CYCLOPS-FLAG ; IF FLAG IS TRUE .PROP 2,P?ACTION CYCLOPS-ROOM-FCN .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?MAZE-15:: .TABLE ; TABLE FOR OBJECT MAZE-15 .STRL "Irrgarten" .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-14 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-7 ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT CYCLOPS-ROOM ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?LEAK:: .TABLE ; TABLE FOR OBJECT LEAK .STRL "Leck" .PROP 4,P?SYNONYM W?LECK W?ROHR .PROP 2,P?ACTION LEAK-FUNCTION .BYTE 0 .ENDT T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND .STRL "Grund" .PROP 12,P?SYNONYM W?GRUND W?BODEN W?MEERESBODEN W?SAND W?FUSSBODEN W?FU%SBODEN .PROP 2,P?ACTION GROUND-FUNCTION .BYTE 0 .ENDT T?DOOR-P:: .TABLE ; TABLE FOR OBJECT DOOR-P .STRL "T%ur" .PROP 4,P?SYNONYM W?TUER W?T%UR .PROP 2,P?ACTION DOOR-PSEUDO .BYTE 0 .ENDT T?GRATING-ROOM:: .TABLE ; TABLE FOR OBJECT GRATING-ROOM .STRL "Gitterzimmer" .PROP 2,P?SW ; UNCONDITIONAL EXIT MAZE-11 ; TO ROOM .PROP 6,P?RAUF ; CONDITIONAL EXIT GRATING-CLEARING ; TO ROOM GRATE ; IF DOOR IS OPEN STR?121 ; FAILURE MESSAGE .PROP 2,P?ACTION MAZE-11-FCN .PROP 2,P?GLOBAL GRATE .BYTE 0 .ENDT T?PUMP:: .TABLE ; TABLE FOR OBJECT PUMP .STRL "Fahrradpumpe" .PROP 4,P?SYNONYM W?FAHRRADPUMPE W?PUMPE .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .BYTE 0 .ENDT T?MINE-4:: .TABLE ; TABLE FOR OBJECT MINE-4 .STRL "Kohlengrube" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MINE-3 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MINE-4 ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT LADDER-TOP ; TO ROOM .PROP 2,P?LDESC STR?193 .BYTE 0 .ENDT T?TROLL:: .TABLE ; TABLE FOR OBJECT TROLL .STRL "Troll" .PROP 2,P?SYNONYM W?TROLL .PROP 2,P?ACTION TROLL-FCN .PROP 2,P?ADJECTIVE W?WIDERLICHE .PROP 2,P?LDESC STR?73 .PROP 2,P?STRENGTH 2 .BYTE 0 .ENDT T?STILETTO:: .TABLE ; TABLE FOR OBJECT STILETTO .STRL "Stilett" .PROP 2,P?SIZE 10 .PROP 2,P?SYNONYM W?STILETT .PROP 2,P?ACTION STILETTO-FUNCTION .PROP 8,P?ADJECTIVE W?TOEDLICHE W?TOEDLICHE W?T%ODLICHEN W?T%ODLICHE .BYTE 0 .ENDT T?MAZE-11:: .TABLE ; TABLE FOR OBJECT MAZE-11 .STRL "Irrgarten" .PROP 2,P?NO ; UNCONDITIONAL EXIT GRATING-ROOM ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT MAZE-13 ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT MAZE-12 ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT MAZE-10 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?BOOK:: .TABLE ; TABLE FOR OBJECT BOOK .STRL "Buch" .PROP 2,P?SIZE 10 .PROP 12,P?SYNONYM W?BUCH W?GEBET W?GEBOT W?SIETE W?BUECHER W?B%UCHER .PROP 2,P?ACTION BLACK-BOOK .PROP 12,P?ADJECTIVE W?SCHWARTE W?SCHWARTEN W?GROSSE W?GROSSEN W?GRO%SE W?GRO%SEN .PROP 2,P?ADJDESC STR?10 .PROP 2,P?FDESC STR?11 .PROP 2,P?TEXT STR?12 .BYTE 0 .ENDT T?GATE:: .TABLE ; TABLE FOR OBJECT GATE .STRL "Tor" .PROP 6,P?SYNONYM W?TOR W?TORES W?TORE .PROP 2,P?ACTION GATE-PSEUDO .BYTE 0 .ENDT T?LAMP:: .TABLE ; TABLE FOR OBJECT LAMP .STRL "Messingleuchte" .PROP 2,P?SIZE 15 .PROP 10,P?SYNONYM W?LAMPE W?LATERNE W?LICHT W?LEUCHTE W?MESSINGLEUCHTE .PROP 2,P?ACTION LANTERN .PROP 8,P?ADJECTIVE W?MESSING W?MESSINGE W?MESSINGEN W?BATTERIEN .PROP 2,P?ADJDESC STR?35 .PROP 2,P?FDESC STR?36 .PROP 2,P?LDESC STR?37 .BYTE 0 .ENDT T?UP-A-TREE:: .TABLE ; TABLE FOR OBJECT UP-A-TREE .STRL "Oben auf dem Baum" .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?105 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT PATH ; TO ROOM .PROP 2,P?ACTION TREE-ROOM .PROP 8,P?GLOBAL TREE FOREST SONGBIRD WHITE-HOUSE .BYTE 0 .ENDT T?DOME-ROOM:: .TABLE ; TABLE FOR OBJECT DOME-ROOM .STRL "Kuppelzimmer" .PROP 2,P?WEST ; UNCONDITIONAL EXIT ENGRAVINGS-CAVE ; TO ROOM .PROP 5,P?RUNTER ; CONDITIONAL EXIT TORCH-ROOM ; TO ROOM STR?151 ; FAILURE MESSAGE .BYTE DOME-FLAG ; IF FLAG IS TRUE .PROP 2,P?ACTION DOME-ROOM-FCN .PROP 2,P?GLOBAL DOME .BYTE 0 .ENDT T?MAZE-13:: .TABLE ; TABLE FOR OBJECT MAZE-13 .STRL "Irrgarten" .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-9 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-11 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-10 ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT MAZE-12 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?CRACK:: .TABLE ; TABLE FOR OBJECT CRACK .STRL "Ritze" .PROP 2,P?SYNONYM W?RITZE .PROP 2,P?ACTION CRACK-FCN .BYTE 0 .ENDT T?ENGRAVINGS:: .TABLE ; TABLE FOR OBJECT ENGRAVINGS .STRL "Einmei%selung" .PROP 10,P?SYNONYM W?WAND W?W%ANDEN W?WAENDEN W?EINMEISSELUNGEN W?EINMEI%SELLUNGEN .PROP 4,P?ADJECTIVE W?ALTE W?ALTEN .PROP 2,P?LDESC STR?78 .PROP 2,P?TEXT STR?79 .BYTE 0 .ENDT T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX .STRL "Briefkasten" .PROP 2,P?CAPACITY 10 .PROP 4,P?SYNONYM W?KASTEN W?BRIEFKASTEN .PROP 2,P?ACTION MAILBOX-F .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .PROP 2,P?ADJDESC STR?41 .BYTE 0 .ENDT T?ROUND-ROOM:: .TABLE ; TABLE FOR OBJECT ROUND-ROOM .STRL "Rundes Zimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT NS-PASSAGE ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT LOUD-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT EW-PASSAGE ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT NARROW-PASSAGE ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT ENGRAVINGS-CAVE ; TO ROOM .PROP 2,P?LDESC STR?141 .BYTE 0 .ENDT T?MAZE-8:: .TABLE ; TABLE FOR OBJECT MAZE-8 .STRL "Irrgarten" .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-8 ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT MAZE-7 ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT DEAD-END-3 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?KEYS:: .TABLE ; TABLE FOR OBJECT KEYS .STRL "Schl%ussel" .PROP 2,P?SIZE 10 .PROP 14,P?SYNONYM W?SCHLUESSEL W?SCHL%USSEL W?DIETRICH W?NACHSCHLUESSEL W?NACHSCHL%USSEL W?HAUPTSCHLUESSEL W?HAUPTSCHL%USSEL .PROP 2,P?FDESC STR?61 .BYTE 0 .ENDT T?EAST-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT EAST-OF-HOUSE .STRL "Hinter dem Haus" .PROP 2,P?NORD ; UNCONDITIONAL EXIT NORTH-OF-HOUSE ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 6,P?WEST ; CONDITIONAL EXIT KITCHEN ; TO ROOM KITCHEN-WINDOW ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?SUED ; UNCONDITIONAL EXIT SOUTH-OF-HOUSE ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT NORTH-OF-HOUSE ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT SOUTH-OF-HOUSE ; TO ROOM .PROP 6,P?HINEIN ; CONDITIONAL EXIT KITCHEN ; TO ROOM KITCHEN-WINDOW ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?ACTION EAST-HOUSE .PROP 6,P?GLOBAL WHITE-HOUSE KITCHEN-WINDOW FOREST .BYTE 0 .ENDT T?LAKE:: .TABLE ; TABLE FOR OBJECT LAKE .STRL "See" .PROP 2,P?SYNONYM W?SEE .PROP 2,P?ACTION LAKE-PSEUDO .BYTE 0 .ENDT T?TWISTING-PASSAGE:: .TABLE ; TABLE FOR OBJECT TWISTING-PASSAGE .STRL "Quergang" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MIRROR-ROOM-1 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT SMALL-CAVE ; TO ROOM .PROP 2,P?LDESC STR?138 .BYTE 0 .ENDT T?TIMBERS:: .TABLE ; TABLE FOR OBJECT TIMBERS .STRL "Geb%alk" .PROP 2,P?SIZE 50 .PROP 2,P?SYNONYM W?GEBALK .BYTE 0 .ENDT T?CHALICE:: .TABLE ; TABLE FOR OBJECT CHALICE .STRL "Silberkelch" .PROP 2,P?SIZE 10 .PROP 2,P?CAPACITY 5 .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 5 .PROP 6,P?SYNONYM W?SILBERKELCH W?KELCH W?SCHATZ .PROP 2,P?ACTION CHALICE-FCN .PROP 2,P?ADJECTIVE W?SILBER .PROP 2,P?LDESC STR?21 .BYTE 0 .ENDT T?CHASM:: .TABLE ; TABLE FOR OBJECT CHASM .STRL "Spalte" .PROP 4,P?SYNONYM W?SPALT W?SPALTE .PROP 2,P?ACTION CHASM-PSEUDO .BYTE 0 .ENDT T?CLIFF-MIDDLE:: .TABLE ; TABLE FOR OBJECT CLIFF-MIDDLE .STRL "Felsvorsprung" .PROP 2,P?RAUF ; UNCONDITIONAL EXIT CANYON-VIEW ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT CANYON-BOTTOM ; TO ROOM .PROP 2,P?LDESC STR?179 .PROP 4,P?GLOBAL CLIMBABLE-CLIFF RIVER .BYTE 0 .ENDT T?MAZE-3:: .TABLE ; TABLE FOR OBJECT MAZE-3 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-4 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-2 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MAZE-5 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?HIM:: .TABLE ; TABLE FOR OBJECT HIM .STRL "er" .PROP 6,P?SYNONYM W?ER W?IHN W?IHM .BYTE 0 .ENDT T?PEDESTAL:: .TABLE ; TABLE FOR OBJECT PEDESTAL .STRL "Marmorpodest" .PROP 2,P?CAPACITY 30 .PROP 4,P?SYNONYM W?PODEST W?MARMORPODEST .PROP 2,P?ACTION DUMB-CONTAINER .PROP 4,P?ADJECTIVE W?MARMORE W?MARMOREN .BYTE 0 .ENDT T?PUNCTURED-BOAT:: .TABLE ; TABLE FOR OBJECT PUNCTURED-BOAT .STRL "Boot" .PROP 2,P?SIZE 20 .PROP 6,P?SYNONYM W?BOOT W?PLASTIK W?HAUFEN .PROP 2,P?ACTION DBOAT-FUNCTION .PROP 8,P?ADJECTIVE W?HAUFEN W?PLASTISCHE W?GEPLATZTE W?GEPLATZTEN .PROP 2,P?ADJDESC STR?50 .BYTE 0 .ENDT T?BROKEN-LAMP:: .TABLE ; TABLE FOR OBJECT BROKEN-LAMP .STRL "Leuchte" .PROP 4,P?SYNONYM W?LAMPE W?LEUCHTE .PROP 4,P?ADJECTIVE W?KAPUTTE W?KAPUTTEN .PROP 2,P?ADJDESC STR?13 .BYTE 0 .ENDT T?STRANGE-PASSAGE:: .TABLE ; TABLE FOR OBJECT STRANGE-PASSAGE .STRL "Eigent%umlicher Durchgang" .PROP 2,P?OST ; UNCONDITIONAL EXIT LIVING-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT CYCLOPS-ROOM ; TO ROOM .PROP 2,P?HINEIN ; UNCONDITIONAL EXIT CYCLOPS-ROOM ; TO ROOM .PROP 2,P?LDESC STR?124 .BYTE 0 .ENDT T?YELLOW-BUTTON:: .TABLE ; TABLE FOR OBJECT YELLOW-BUTTON .STRL "Knopf" .PROP 2,P?SYNONYM W?KNOPF .PROP 2,P?ACTION BUTTON-F .PROP 4,P?ADJECTIVE W?GELBE W?GELBEN .PROP 2,P?ADJDESC STR?18 .BYTE 0 .ENDT T?PAINT:: .TABLE ; TABLE FOR OBJECT PAINT .STRL "Farbe" .PROP 2,P?SYNONYM W?PAINT .PROP 2,P?ACTION PAINT-PSEUDO .BYTE 0 .ENDT T?LEAVES:: .TABLE ; TABLE FOR OBJECT LEAVES .STRL "Bl%atterhaufen" .PROP 2,P?SIZE 25 .PROP 12,P?SYNONYM W?BLAETTERHAUFEN W?BL%ATTERHAUFEN W?BLAETTER W?BL%ATTER W?BLATT W?HAUFEN .PROP 2,P?ACTION LEAF-PILE .PROP 2,P?LDESC STR?49 .BYTE 0 .ENDT T?SAILOR:: .TABLE ; TABLE FOR OBJECT SAILOR .STRL "Seemann" .PROP 2,P?SYNONYM W?SEEMANN .PROP 2,P?ACTION SAILOR-FCN .BYTE 0 .ENDT T?RAINBOW:: .TABLE ; TABLE FOR OBJECT RAINBOW .STRL "Regenbogen" .PROP 4,P?SYNONYM W?REGENBOGEN W?BOGEN .PROP 2,P?ACTION RAINBOW-FCN .BYTE 0 .ENDT T?ADVENTURER:: .TABLE ; TABLE FOR OBJECT ADVENTURER .STRL "Abenteurer" .PROP 2,P?SYNONYM W?ABENTEUER .PROP 2,P?ACTION 0 .PROP 2,P?STRENGTH 0 .BYTE 0 .ENDT T?LARGE-BAG:: .TABLE ; TABLE FOR OBJECT LARGE-BAG .STRL "Sack" .PROP 2,P?SYNONYM W?SACK .PROP 2,P?ACTION LARGE-BAG-F .PROP 8,P?ADJECTIVE W?GROSSE W?GROSSEN W?GRO%SE W?GROS%SEN .PROP 2,P?ADJDESC STR?38 .BYTE 0 .ENDT T?EAST-OF-CHASM:: .TABLE ; TABLE FOR OBJECT EAST-OF-CHASM .STRL "Ost von der Spalte" .PROP 2,P?NORD ; UNCONDITIONAL EXIT CELLAR ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT GALLERY ; TO ROOM .PROP 3,P?RUNTER ; IMPOSSIBLE EXIT STR?114 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?113 .PROP 2,P?GLOBAL CHASM .BYTE 0 .ENDT T?HOT-BELL:: .TABLE ; TABLE FOR OBJECT HOT-BELL .STRL "Glocke" .PROP 4,P?SYNONYM W?MESSINGGLOCKE W?GLOCKE .PROP 2,P?ACTION HOT-BELL-F .PROP 12,P?ADJECTIVE W?ROTE W?ROTEN W?ROTGL%UHENDE W?ROTGLUEHENDE W?KLEINE W?KLEINEN .PROP 2,P?ADJDESC STR?6 .PROP 2,P?LDESC STR?7 .BYTE 0 .ENDT T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH .STRL "Fackel" .PROP 2,P?SIZE 20 .PROP 2,P?VALUE 14 .PROP 2,P?TVALUE 6 .PROP 6,P?SYNONYM W?FACKEL W?ELFENBEIN W?SCHATZ .PROP 2,P?ACTION TORCH-OBJECT .PROP 4,P?ADJECTIVE W?BRENNENDE W?ELFENBEIN .PROP 2,P?FDESC STR?70 .BYTE 0 .ENDT T?INFLATABLE-BOAT:: .TABLE ; TABLE FOR OBJECT INFLATABLE-BOAT .STRL "Haufen Plastik" .PROP 2,P?SIZE 20 .PROP 8,P?SYNONYM W?HAUFEN W?BOOT W?PLASTIK W?VENTIL .PROP 2,P?ACTION IBOAT-FUNCTION .PROP 8,P?ADJECTIVE W?HAUFEN W?PLASTISCHE W?KLEINE W?KLEINEN .PROP 2,P?LDESC STR?51 .BYTE 0 .ENDT T?LADDER-TOP:: .TABLE ; TABLE FOR OBJECT LADDER-TOP .STRL "Oberteil der Leiter" .PROP 2,P?RAUF ; UNCONDITIONAL EXIT MINE-4 ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT LADDER-BOTTOM ; TO ROOM .PROP 2,P?LDESC STR?188 .PROP 4,P?GLOBAL LADDER STAIRS .BYTE 0 .ENDT T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM .STRL "Nummer" .PROP 2,P?SYNONYM W?INTNUM .BYTE 0 .ENDT T?PUTTY:: .TABLE ; TABLE FOR OBJECT PUTTY .STRL "Schmierzeug" .PROP 2,P?SIZE 6 .PROP 4,P?SYNONYM W?SCHMIERZEUG W?ZEUG .PROP 2,P?ACTION PUTTY-FCN .BYTE 0 .ENDT T?SHAFT-ROOM:: .TABLE ; TABLE FOR OBJECT SHAFT-ROOM .STRL "Schachtzimmer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT SMELLY-ROOM ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT BAT-ROOM ; TO ROOM .PROP 3,P?RUNTER ; IMPOSSIBLE EXIT STR?185 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?184 .PROP 2,P?GLOBAL CHAIN .BYTE 0 .ENDT T?WALL:: .TABLE ; TABLE FOR OBJECT WALL .STRL "Wand" .PROP 6,P?SYNONYM W?WAND W?WEANDEN W?W%ANDEN .BYTE 0 .ENDT T?KITCHEN-WINDOW:: .TABLE ; TABLE FOR OBJECT KITCHEN-WINDOW .STRL "Fenster" .PROP 2,P?SYNONYM W?FENSTER .PROP 2,P?ACTION KITCHEN-WINDOW-F .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .BYTE 0 .ENDT T?NEST:: .TABLE ; TABLE FOR OBJECT NEST .STRL "Vogelnest" .PROP 2,P?CAPACITY 20 .PROP 4,P?SYNONYM W?VOGELNEST W?NEST .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .PROP 2,P?FDESC STR?82 .BYTE 0 .ENDT T?DAM-BASE:: .TABLE ; TABLE FOR OBJECT DAM-BASE .STRL "Am Fu%s des Dammes" .PROP 2,P?NORD ; UNCONDITIONAL EXIT DAM-ROOM ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT DAM-ROOM ; TO ROOM .PROP 2,P?LDESC STR?158 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?NORTH-TEMPLE:: .TABLE ; TABLE FOR OBJECT NORTH-TEMPLE .STRL "Tempel" .PROP 2,P?NORD ; UNCONDITIONAL EXIT TORCH-ROOM ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT EGYPT-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT SOUTH-TEMPLE ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT TORCH-ROOM ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT EGYPT-ROOM ; TO ROOM .PROP 2,P?RAUS ; UNCONDITIONAL EXIT TORCH-ROOM ; TO ROOM .PROP 2,P?LDESC STR?153 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?LOWERED-BASKET:: .TABLE ; TABLE FOR OBJECT LOWERED-BASKET .STRL "Korb" .PROP 6,P?SYNONYM W?KAEFIG W?K%AFIG W?KORB .PROP 2,P?ACTION BASKET-F .PROP 2,P?LDESC STR?3 .BYTE 0 .ENDT T?MAZE-4:: .TABLE ; TABLE FOR OBJECT MAZE-4 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-1 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT DEAD-END-1 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-3 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?BAG-OF-COINS:: .TABLE ; TABLE FOR OBJECT BAG-OF-COINS .STRL "Ledersack voll M%unzen" .PROP 2,P?SIZE 15 .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 5 .PROP 10,P?SYNONYM W?LEDERSACK W?SACK W?M%UNZEN W?GOLDM%UNZEN W?SCHATZ .PROP 2,P?ACTION BAG-OF-COINS-F .PROP 6,P?ADJECTIVE W?LEDER W?SCH%ABIGE W?SCH%ABIGEN .PROP 2,P?LDESC STR?34 .BYTE 0 .ENDT T?WATER:: .TABLE ; TABLE FOR OBJECT WATER .STRL "Wassermenge" .PROP 2,P?SIZE 4 .PROP 6,P?SYNONYM W?WASSER W?WASSERMENGE W?H2O .PROP 2,P?ACTION WATER-F .BYTE 0 .ENDT T?BROKEN-CANARY:: .TABLE ; TABLE FOR OBJECT BROKEN-CANARY .STRL "Kanarienvogel" .PROP 2,P?TVALUE 1 .PROP 6,P?SYNONYM W?KANARIENVOGEL W?VOGEL W?SCHATZ .PROP 2,P?ACTION CANARY-OBJECT .PROP 8,P?ADJECTIVE W?ZERBROCHE W?AUFZIEHBARER W?GOLDENE W?GOLDENEN .PROP 2,P?ADJDESC STR?85 .PROP 2,P?FDESC STR?88 .BYTE 0 .ENDT T?MATCH:: .TABLE ; TABLE FOR OBJECT MATCH .STRL "Streichholzschachtel" .PROP 2,P?SIZE 2 .PROP 4,P?SYNONYM W?STREICHHO W?SCHACHTEL .PROP 2,P?ACTION MATCH-FUNCTION .PROP 2,P?ADJECTIVE W?STREICHHO .PROP 2,P?LDESC STR?42 .PROP 2,P?TEXT STR?43 .BYTE 0 .ENDT T?MIRROR-1:: .TABLE ; TABLE FOR OBJECT MIRROR-1 .STRL "Spiegel" .PROP 8,P?SYNONYM W?REFLEX W?REFLEXION W?RUECKSTRAHLUNG W?R%UCKSTRAHLUNG .PROP 2,P?ACTION MIRROR-MIRROR .PROP 4,P?ADJECTIVE W?RIESIGE W?RIESIGEN .PROP 2,P?ADJDESC STR?27 .BYTE 0 .ENDT T?BOARDED-WINDOW:: .TABLE ; TABLE FOR OBJECT BOARDED-WINDOW .STRL "Fenster" .PROP 2,P?SYNONYM W?FENSTER .PROP 2,P?ACTION BOARDED-WINDOW-FCN .BYTE 0 .ENDT T?LOWER-SHAFT:: .TABLE ; TABLE FOR OBJECT LOWER-SHAFT .STRL "Zugiges Zimmer" .PROP 5,P?OST ; CONDITIONAL EXIT TIMBER-ROOM ; TO ROOM STR?191 ; FAILURE MESSAGE .BYTE EMPTY-HANDED ; IF FLAG IS TRUE .PROP 2,P?SUED ; UNCONDITIONAL EXIT MACHINE-ROOM ; TO ROOM .PROP 5,P?RAUS ; CONDITIONAL EXIT TIMBER-ROOM ; TO ROOM STR?191 ; FAILURE MESSAGE .BYTE EMPTY-HANDED ; IF FLAG IS TRUE .PROP 2,P?ACTION NO-OBJS .PROP 2,P?LDESC STR?192 .PROP 2,P?GLOBAL CHAIN .BYTE 0 .ENDT T?MIRROR-2:: .TABLE ; TABLE FOR OBJECT MIRROR-2 .STRL "Spiegel" .PROP 8,P?SYNONYM W?REFLEX W?REFLEXION W?RUECKSTRAHLUNG W?R%UCKSTRAHLUNG .PROP 2,P?ACTION MIRROR-MIRROR .PROP 4,P?ADJECTIVE W?RIESIGE W?RIESIGEN .PROP 2,P?ADJDESC STR?27 .BYTE 0 .ENDT T?SHOVEL:: .TABLE ; TABLE FOR OBJECT SHOVEL .STRL "Schaufel" .PROP 2,P?SIZE 15 .PROP 4,P?SYNONYM W?SCHAUFEL W?SCHIPPE .BYTE 0 .ENDT T?JADE:: .TABLE ; TABLE FOR OBJECT JADE .STRL "Jade-Figur" .PROP 2,P?SIZE 10 .PROP 2,P?VALUE 5 .PROP 2,P?TVALUE 5 .PROP 6,P?SYNONYM W?JADE-FIGUR W?FIGUR W?SCHATZ .PROP 6,P?ADJECTIVE W?KOSTBARE W?KOSTBAREN W?JADE .PROP 2,P?LDESC STR?29 .BYTE 0 .ENDT T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING .STRL "Lichtung" .PROP 2,P?NORD ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT CANYON-VIEW ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT EAST-OF-HOUSE ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT FOREST-3 ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?96 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION FOREST-ROOM .PROP 2,P?LDESC STR?106 .PROP 8,P?GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?BARROW:: .TABLE ; TABLE FOR OBJECT BARROW .STRL "H%ugelgrab" .PROP 8,P?SYNONYM W?HUEGELGRAB W?H%UGELGRAB W?GRAB W?STEIN .PROP 2,P?ACTION BARROW-FCN .PROP 6,P?ADJECTIVE W?ENORMEN W?STEINERNE W?STEINERNE .PROP 2,P?ADJDESC STR?23 .BYTE 0 .ENDT T?BUOY:: .TABLE ; TABLE FOR OBJECT BUOY .STRL "Markierungsboje" .PROP 2,P?SIZE 10 .PROP 2,P?CAPACITY 20 .PROP 4,P?SYNONYM W?MARKIERUNGSBOJE W?BOJE .PROP 2,P?ACTION TREASURE-INSIDE .PROP 4,P?ADJECTIVE W?ROTE W?ROTEN .PROP 2,P?ADJDESC STR?19 .PROP 2,P?FDESC STR?56 .BYTE 0 .ENDT T?GUNK:: .TABLE ; TABLE FOR OBJECT GUNK .STRL "Schlacke" .PROP 2,P?SIZE 10 .PROP 4,P?SYNONYM W?ZEUG W?SCHLACKE .PROP 2,P?ACTION GUNK-FUNCTION .PROP 2,P?ADJECTIVE W?WIDERLICHE .PROP 2,P?ADJDESC STR?48 .BYTE 0 .ENDT T?DEAD-END-3:: .TABLE ; TABLE FOR OBJECT DEAD-END-3 .STRL "Sackgasse" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-8 ; TO ROOM .PROP 2,P?LDESC STR?120 .BYTE 0 .ENDT T?PATH:: .TABLE ; TABLE FOR OBJECT PATH .STRL "Waldpfad" .PROP 2,P?NORD ; UNCONDITIONAL EXIT GRATING-CLEARING ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT FOREST-2 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-1 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT NORTH-OF-HOUSE ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT UP-A-TREE ; TO ROOM .PROP 2,P?ACTION FOREST-ROOM .PROP 2,P?LDESC STR?104 .PROP 8,P?GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?WHITE-CLIFFS-SOUTH:: .TABLE ; TABLE FOR OBJECT WHITE-CLIFFS-SOUTH .STRL "Wei%se Felsen Strand" .PROP 5,P?NORD ; CONDITIONAL EXIT WHITE-CLIFFS-NORTH ; TO ROOM STR?167 ; FAILURE MESSAGE .BYTE DEFLATE ; IF FLAG IS TRUE .PROP 2,P?ACTION WHITE-CLIFFS-FUNCTION .PROP 2,P?LDESC STR?168 .PROP 6,P?GLOBAL GLOBAL-WATER WHITE-CLIFF RIVER .BYTE 0 .ENDT T?SCEPTRE:: .TABLE ; TABLE FOR OBJECT SCEPTRE .STRL "Zepter" .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 4 .PROP 2,P?TVALUE 6 .PROP 4,P?SYNONYM W?ZEPTER W?SCHATZ .PROP 2,P?ACTION SCEPTRE-FUNCTION .PROP 10,P?ADJECTIVE W?SCHARFE W?SCHARFEN W?AEGYPTEN W?REICHVERZIERTE W?ENAMELED .PROP 2,P?FDESC STR?15 .PROP 2,P?LDESC STR?14 .BYTE 0 .ENDT T?CHASM-ROOM:: .TABLE ; TABLE FOR OBJECT CHASM-ROOM .STRL "Spalte" .PROP 2,P?SUED ; UNCONDITIONAL EXIT NS-PASSAGE ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT RESERVOIR-SOUTH ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT EW-PASSAGE ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT EW-PASSAGE ; TO ROOM .PROP 3,P?RUNTER ; IMPOSSIBLE EXIT STR?146 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?145 .PROP 6,P?GLOBAL CRACK STAIRS CHASM .BYTE 0 .ENDT T?NS-PASSAGE:: .TABLE ; TABLE FOR OBJECT NS-PASSAGE .STRL "Nord-S%uddurchgang" .PROP 2,P?NORD ; UNCONDITIONAL EXIT CHASM-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT ROUND-ROOM ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT DEEP-CANYON ; TO ROOM .PROP 2,P?LDESC STR?144 .BYTE 0 .ENDT T?TRIDENT:: .TABLE ; TABLE FOR OBJECT TRIDENT .STRL "Kristalldreizack" .PROP 2,P?SIZE 20 .PROP 2,P?VALUE 4 .PROP 2,P?TVALUE 11 .PROP 8,P?SYNONYM W?DREIZACK W?KRISTALL W?KRISTALLDREIZACK W?SCHATZ .PROP 4,P?ADJECTIVE W?POSEIDONS W?KRISTALL .PROP 2,P?FDESC STR?22 .BYTE 0 .ENDT T?KNIFE:: .TABLE ; TABLE FOR OBJECT KNIFE .STRL "Messer" .PROP 4,P?SYNONYM W?MESSER W?SCHNEIDE .PROP 2,P?ACTION KNIFE-F .PROP 8,P?ADJECTIVE W?GEFAEHRLICH W?GEF%AHRLICH W?AUSSEHEND W?AU%SEHENDE .PROP 2,P?ADJDESC STR?30 .PROP 2,P?FDESC STR?31 .BYTE 0 .ENDT T?SANDY-BEACH:: .TABLE ; TABLE FOR OBJECT SANDY-BEACH .STRL "Sandiger Strand" .PROP 2,P?SUED ; UNCONDITIONAL EXIT SHORE ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT SANDY-CAVE ; TO ROOM .PROP 2,P?LDESC STR?173 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?SONGBIRD:: .TABLE ; TABLE FOR OBJECT SONGBIRD .STRL "Singvogel" .PROP 4,P?SYNONYM W?SINGVOGEL W?VOGEL .PROP 2,P?ACTION SONGBIRD-F .BYTE 0 .ENDT T?SOUTH-TEMPLE:: .TABLE ; TABLE FOR OBJECT SOUTH-TEMPLE .STRL "Altar" .PROP 2,P?NORD ; UNCONDITIONAL EXIT NORTH-TEMPLE ; TO ROOM .PROP 5,P?RUNTER ; CONDITIONAL EXIT TINY-CAVE ; TO ROOM STR?155 ; FAILURE MESSAGE .BYTE COFFIN-CURE ; IF FLAG IS TRUE .PROP 2,P?ACTION SOUTH-TEMPLE-FCN .PROP 2,P?LDESC STR?154 .BYTE 0 .ENDT T?STUDIO:: .TABLE ; TABLE FOR OBJECT STUDIO .STRL "Atelier" .PROP 2,P?SUED ; UNCONDITIONAL EXIT GALLERY ; TO ROOM .PROP 4,P?RAUF ; CONDITIONAL EXIT UP-CHIMNEY-FUNCTION ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?LDESC STR?116 .PROP 2,P?GLOBAL CHIMNEY .BYTE 0 .ENDT T?EMERALD:: .TABLE ; TABLE FOR OBJECT EMERALD .STRL "Smaragd" .PROP 2,P?VALUE 5 .PROP 2,P?TVALUE 10 .PROP 6,P?SYNONYM W?SMARAGD W?SCHRIFTGRAD W?SCHATZ .PROP 8,P?ADJECTIVE W?GROSSE W?GROSSEN W?GRO%SEN W?GRO%SE .PROP 2,P?ADJDESC STR?38 .BYTE 0 .ENDT T?DAMP-CAVE:: .TABLE ; TABLE FOR OBJECT DAMP-CAVE .STRL "Feuchte H%ohle" .PROP 2,P?OST ; UNCONDITIONAL EXIT WHITE-CLIFFS-NORTH ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT LOUD-ROOM ; TO ROOM .PROP 3,P?SUED ; IMPOSSIBLE EXIT STR?143 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?142 .PROP 2,P?GLOBAL CRACK .BYTE 0 .ENDT T?LADDER-BOTTOM:: .TABLE ; TABLE FOR OBJECT LADDER-BOTTOM .STRL "Unten an der Leiter" .PROP 2,P?WEST ; UNCONDITIONAL EXIT TIMBER-ROOM ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT DEAD-END-5 ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT LADDER-TOP ; TO ROOM .PROP 2,P?LDESC STR?189 .PROP 2,P?GLOBAL LADDER .BYTE 0 .ENDT T?BROWN-BUTTON:: .TABLE ; TABLE FOR OBJECT BROWN-BUTTON .STRL "Knopf" .PROP 2,P?SYNONYM W?KNOPF .PROP 2,P?ACTION BUTTON-F .PROP 4,P?ADJECTIVE W?BRAUNE W?BRAUNEN .PROP 2,P?ADJDESC STR?16 .BYTE 0 .ENDT T?MAZE-9:: .TABLE ; TABLE FOR OBJECT MAZE-9 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-6 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT MAZE-10 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-12 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-13 ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT MAZE-9 ; TO ROOM .PROP 4,P?RUNTER ; CONDITIONAL EXIT MAZE-DIODES ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS .STRL "es" .PROP 2,P?SYNONYM W?ZZMGCK .BYTE 0 .ENDT T?MAP:: .TABLE ; TABLE FOR OBJECT MAP .STRL "Landkarte" .PROP 2,P?SIZE 2 .PROP 4,P?SYNONYM W?PERGAMENT W?LANDKARTE .PROP 8,P?ADJECTIVE W?URALTE W?URALTEN W?ALTE W?ALTEN .PROP 2,P?ADJDESC STR?64 .PROP 2,P?FDESC STR?65 .PROP 2,P?TEXT STR?66 .BYTE 0 .ENDT T?TREASURE-ROOM:: .TABLE ; TABLE FOR OBJECT TREASURE-ROOM .STRL "Schatzzimmer" .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT CYCLOPS-ROOM ; TO ROOM .PROP 2,P?VALUE 25 .PROP 2,P?ACTION TREASURE-ROOM-FCN .PROP 2,P?LDESC STR?125 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?LOUD-ROOM:: .TABLE ; TABLE FOR OBJECT LOUD-ROOM .STRL "Laute Zimmer" .PROP 2,P?OST ; UNCONDITIONAL EXIT DAMP-CAVE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT ROUND-ROOM ; TO ROOM .PROP 2,P?RAUF ; UNCONDITIONAL EXIT DEEP-CANYON ; TO ROOM .PROP 2,P?ACTION LOUD-ROOM-FCN .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?MACHINE-ROOM:: .TABLE ; TABLE FOR OBJECT MACHINE-ROOM .STRL "Maschinenraum" .PROP 2,P?NORD ; UNCONDITIONAL EXIT LOWER-SHAFT ; TO ROOM .PROP 2,P?ACTION MACHINE-ROOM-FCN .BYTE 0 .ENDT T?FOREST-2:: .TABLE ; TABLE FOR OBJECT FOREST-2 .STRL "Wald" .PROP 3,P?NORD ; IMPOSSIBLE EXIT STR?99 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?OST ; UNCONDITIONAL EXIT MOUNTAINS ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT PATH ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?96 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION FOREST-ROOM .PROP 2,P?LDESC STR?98 .PROP 8,P?GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?FOREST:: .TABLE ; TABLE FOR OBJECT FOREST .STRL "Wald" .PROP 12,P?SYNONYM W?WALD W?BAUEME W?TANNEN W?TANNE W?FICHTEN W?FICHTE .PROP 2,P?ACTION FOREST-F .PROP 8,P?ADJECTIVE W?SCHOENE W?SCHOENEN W?SCH%ONE W?SCH%ONEN .BYTE 0 .ENDT T?FOREST-3:: .TABLE ; TABLE FOR OBJECT FOREST-3 .STRL "Wald" .PROP 2,P?NORD ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 3,P?OST ; IMPOSSIBLE EXIT STR?102 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-1 ; TO ROOM .PROP 3,P?SUED ; IMPOSSIBLE EXIT STR?103 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?NW ; UNCONDITIONAL EXIT SOUTH-OF-HOUSE ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?96 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION FOREST-ROOM .PROP 2,P?LDESC STR?100 .PROP 8,P?GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?FRONT-DOOR:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR .STRL "Haust%ur" .PROP 6,P?SYNONYM W?HAUSTUER W?TUER W?T%UR .PROP 2,P?ACTION FRONT-DOOR-FCN .PROP 2,P?ADJECTIVE W?HAUS .BYTE 0 .ENDT T?RESERVOIR-NORTH:: .TABLE ; TABLE FOR OBJECT RESERVOIR-NORTH .STRL "Reservoir Nord" .PROP 2,P?NORD ; UNCONDITIONAL EXIT ATLANTIS-ROOM ; TO ROOM .PROP 5,P?SUED ; CONDITIONAL EXIT RESERVOIR ; TO ROOM STR?128 ; FAILURE MESSAGE .BYTE LOW-TIDE ; IF FLAG IS TRUE .PROP 2,P?ACTION RESERVOIR-NORTH-FCN .PROP 6,P?GLOBAL GLOBAL-WATER STAIRS LAKE .BYTE 0 .ENDT T?FOREST-1:: .TABLE ; TABLE FOR OBJECT FOREST-1 .STRL "Wald" .PROP 2,P?NORD ; UNCONDITIONAL EXIT GRATING-CLEARING ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT PATH ; TO ROOM .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?97 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SUED ; UNCONDITIONAL EXIT FOREST-3 ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?96 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION FOREST-ROOM .PROP 2,P?LDESC STR?95 .PROP 8,P?GLOBAL TREE SONGBIRD WHITE-HOUSE FOREST .BYTE 0 .ENDT T?SMALL-CAVE:: .TABLE ; TABLE FOR OBJECT SMALL-CAVE .STRL "H%ohle" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MIRROR-ROOM-1 ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT TWISTING-PASSAGE ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT ATLANTIS-ROOM ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT ATLANTIS-ROOM ; TO ROOM .PROP 2,P?LDESC STR?133 .PROP 2,P?GLOBAL STAIRS .BYTE 0 .ENDT T?ENGRAVINGS-CAVE:: .TABLE ; TABLE FOR OBJECT ENGRAVINGS-CAVE .STRL "H%ohle mit Einmei%selungen" .PROP 2,P?OST ; UNCONDITIONAL EXIT DOME-ROOM ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT ROUND-ROOM ; TO ROOM .PROP 2,P?LDESC STR?149 .BYTE 0 .ENDT T?ZORKMID:: .TABLE ; TABLE FOR OBJECT ZORKMID .STRL "Zorkknete" .PROP 4,P?SYNONYM W?ZORKKNETE W?ZORKKNET .PROP 2,P?ACTION ZORKMID-FUNCTION .BYTE 0 .ENDT T?PAINTING:: .TABLE ; TABLE FOR OBJECT PAINTING .STRL "Gem%alde" .PROP 2,P?SIZE 15 .PROP 2,P?VALUE 4 .PROP 2,P?TVALUE 6 .PROP 6,P?SYNONYM W?GEM%ALDE W?GEMAELDE W?SCHATZ .PROP 2,P?ACTION PAINTING-FCN .PROP 8,P?ADJECTIVE W?SCHOENE W?SCHOENEN W?SCH%ONE W?SCH%ONEN .PROP 2,P?ADJDESC STR?44 .PROP 2,P?FDESC STR?45 .PROP 2,P?LDESC STR?46 .BYTE 0 .ENDT T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR .STRL "Keller" .PROP 2,P?NORD ; UNCONDITIONAL EXIT TROLL-ROOM ; TO ROOM .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?110 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SUED ; UNCONDITIONAL EXIT EAST-OF-CHASM ; TO ROOM .PROP 6,P?RAUF ; CONDITIONAL EXIT LIVING-ROOM ; TO ROOM TRAP-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?VALUE 25 .PROP 2,P?ACTION CELLAR-FCN .PROP 6,P?GLOBAL TRAP-DOOR SLIDE STAIRS .BYTE 0 .ENDT T?COFFIN:: .TABLE ; TABLE FOR OBJECT COFFIN .STRL "Sarg" .PROP 2,P?SIZE 55 .PROP 2,P?CAPACITY 35 .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 15 .PROP 4,P?SYNONYM W?SARG W?SCHATZ .PROP 6,P?ADJECTIVE W?REINGOLDENE W?GOLDENE W?GOLDENE .PROP 2,P?ADJDESC STR?25 .PROP 2,P?LDESC STR?26 .BYTE 0 .ENDT T?WEST-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT WEST-OF-HOUSE .STRL "Westlich vom Haus" .PROP 2,P?NORD ; UNCONDITIONAL EXIT NORTH-OF-HOUSE ; TO ROOM .PROP 3,P?OST ; IMPOSSIBLE EXIT STR?89 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-1 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT SOUTH-OF-HOUSE ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT NORTH-OF-HOUSE ; TO ROOM .PROP 2,P?SO ; UNCONDITIONAL EXIT SOUTH-OF-HOUSE ; TO ROOM .PROP 5,P?SW ; CONDITIONAL EXIT STONE-BARROW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE WON-FLAG ; IF FLAG IS TRUE .PROP 5,P?HINEIN ; CONDITIONAL EXIT STONE-BARROW ; TO ROOM 0 ; FAILURE MESSAGE .BYTE WON-FLAG ; IF FLAG IS TRUE .PROP 2,P?ACTION WEST-HOUSE .PROP 6,P?GLOBAL WHITE-HOUSE BOARD FOREST .BYTE 0 .ENDT T?TUBE:: .TABLE ; TABLE FOR OBJECT TUBE .STRL "Tube" .PROP 2,P?SIZE 5 .PROP 2,P?CAPACITY 7 .PROP 4,P?SYNONYM W?TUBE W?ZAHNPASTATUBE .PROP 2,P?ACTION TUBE-FUNCTION .PROP 2,P?LDESC STR?76 .PROP 2,P?TEXT STR?77 .BYTE 0 .ENDT T?ATTIC-TABLE:: .TABLE ; TABLE FOR OBJECT ATTIC-TABLE .STRL "Tisch" .PROP 2,P?CAPACITY 40 .PROP 2,P?SYNONYM W?TISCH .BYTE 0 .ENDT T?SAND:: .TABLE ; TABLE FOR OBJECT SAND .STRL "Sand" .PROP 4,P?SYNONYM W?SAND W?SANDSTRAND .PROP 2,P?ACTION SAND-FUNCTION .BYTE 0 .ENDT T?GLOBAL-WATER:: .TABLE ; TABLE FOR OBJECT GLOBAL-WATER .STRL "Wasser" .PROP 4,P?SYNONYM W?WASSER W?WASSERMENGE .PROP 2,P?ACTION WATER-F .BYTE 0 .ENDT T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS .STRL "F" .PROP 2,P?SIZE 0 .PROP 2,P?CAPACITY 0 .PROP 2,P?SYNONYM W?ZZMGCK .PROP 2,P?FDESC STR?195 .PROP 2,P?LDESC STR?195 .PROP 2,P?DESCFCN PATH-OBJECT .PROP 2,P?VTYPE 1 .PROP 2,P?GLOBAL GLOBAL-OBJECTS .PROP 2,P?ADVFCN 0 .PROP 2,P?CONTFCN 0 .BYTE 0 .ENDT T?BOTTLE:: .TABLE ; TABLE FOR OBJECT BOTTLE .STRL "Flasche" .PROP 2,P?CAPACITY 4 .PROP 2,P?SYNONYM W?FLASHE .PROP 2,P?ACTION BOTTLE-FUNCTION .PROP 4,P?ADJECTIVE W?KLARE W?KLAREN .PROP 2,P?FDESC STR?24 .BYTE 0 .ENDT T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN .STRL "Kette" .PROP 2,P?SYNONYM W?KETTER .PROP 2,P?ACTION CHAIN-PSEUDO .BYTE 0 .ENDT T?CANYON-VIEW:: .TABLE ; TABLE FOR OBJECT CANYON-VIEW .STRL "Blick auf Schlucht" .PROP 2,P?OST ; UNCONDITIONAL EXIT CLIFF-MIDDLE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT FOREST-3 ; TO ROOM .PROP 3,P?SUED ; IMPOSSIBLE EXIT STR?103 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?NW ; UNCONDITIONAL EXIT CLEARING ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT CLIFF-MIDDLE ; TO ROOM .PROP 2,P?ACTION CANYON-VIEW-F .PROP 2,P?LDESC STR?180 .PROP 6,P?GLOBAL CLIMBABLE-CLIFF RIVER RAINBOW .BYTE 0 .ENDT T?DIAMOND:: .TABLE ; TABLE FOR OBJECT DIAMOND .STRL "Diamant" .PROP 2,P?VALUE 10 .PROP 2,P?TVALUE 10 .PROP 6,P?SYNONYM W?DIAMANTEN W?SCHATZ W?DIAMANT .PROP 4,P?ADJECTIVE W?RIESIGEN W?RIESIGE .PROP 2,P?ADJDESC STR?27 .PROP 2,P?LDESC STR?28 .BYTE 0 .ENDT T?TIMBER-ROOM:: .TABLE ; TABLE FOR OBJECT TIMBER-ROOM .STRL "Balkenzimmer" .PROP 2,P?OST ; UNCONDITIONAL EXIT LADDER-BOTTOM ; TO ROOM .PROP 5,P?WEST ; CONDITIONAL EXIT LOWER-SHAFT ; TO ROOM STR?191 ; FAILURE MESSAGE .BYTE EMPTY-HANDED ; IF FLAG IS TRUE .PROP 2,P?ACTION NO-OBJS .PROP 2,P?LDESC STR?190 .BYTE 0 .ENDT T?RIVER:: .TABLE ; TABLE FOR OBJECT RIVER .STRL "Flu%s Gletsch" .PROP 8,P?SYNONYM W?GLETSCH W?FLUSS W?FLUSSGLETSCH W?FLU%S .PROP 2,P?ACTION RIVER-FUNCTION .PROP 4,P?ADJECTIVE W?FLUSS W?GLETSCH .BYTE 0 .ENDT T?SLIDE:: .TABLE ; TABLE FOR OBJECT SLIDE .STRL "Rampe" .PROP 2,P?SYNONYM W?RAMPE .PROP 2,P?ACTION SLIDE-FUNCTION .PROP 6,P?ADJECTIVE W?STEEP W?METAL W?TWISTING .BYTE 0 .ENDT T?TORCH-ROOM:: .TABLE ; TABLE FOR OBJECT TORCH-ROOM .STRL "Fackelzimmer" .PROP 2,P?SUED ; UNCONDITIONAL EXIT NORTH-TEMPLE ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?152 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT NORTH-TEMPLE ; TO ROOM .PROP 2,P?ACTION TORCH-ROOM-FCN .PROP 4,P?GLOBAL STAIRS DOME .BYTE 0 .ENDT T?DOME:: .TABLE ; TABLE FOR OBJECT DOME .STRL "Kuppel" .PROP 2,P?SYNONYM W?KUPPEL .PROP 2,P?ACTION DOME-PSEUDO .BYTE 0 .ENDT T?WHITE-HOUSE:: .TABLE ; TABLE FOR OBJECT WHITE-HOUSE .STRL "Haus" .PROP 4,P?SYNONYM W?HAUS W?HERRENHAUS .PROP 2,P?ACTION WHITE-HOUSE-F .PROP 20,P?ADJECTIVE W?ALTE W?ALTEN W?SCHOENE W?SCH%ONE W?SCHOENEN W?SCH%ONEN W?WEISSE W?WEI%SE W?WEI%SEN W?WEISSEN .PROP 2,P?ADJDESC STR?1 .BYTE 0 .ENDT T?MACHINE-SWITCH:: .TABLE ; TABLE FOR OBJECT MACHINE-SWITCH .STRL "Schalter" .PROP 2,P?SYNONYM W?SCHALTER .PROP 2,P?ACTION MSWITCH-FUNCTION .BYTE 0 .ENDT T?BELL:: .TABLE ; TABLE FOR OBJECT BELL .STRL "Messingglocke" .PROP 4,P?SYNONYM W?GLOCKE W?MESSINGGLOCKE .PROP 2,P?ACTION BELL-F .PROP 4,P?ADJECTIVE W?KLEINE W?KLEINEN .BYTE 0 .ENDT T?STONE-BARROW:: .TABLE ; TABLE FOR OBJECT STONE-BARROW .STRL "H%ugelgrab" .PROP 2,P?NO ; UNCONDITIONAL EXIT WEST-OF-HOUSE ; TO ROOM .PROP 2,P?ACTION STONE-BARROW-FCN .PROP 2,P?LDESC STR?90 .BYTE 0 .ENDT T?RIVER-2:: .TABLE ; TABLE FOR OBJECT RIVER-2 .STRL "Frigid River" .PROP 3,P?OST ; IMPOSSIBLE EXIT STR?161 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?164 ; FAILURE MESSAGE .BYTE 0 .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?160 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT RIVER-3 ; TO ROOM .PROP 3,P?LANDEN ; IMPOSSIBLE EXIT STR?163 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?LDESC STR?162 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?MINE-1:: .TABLE ; TABLE FOR OBJECT MINE-1 .STRL "Kohlengrube" .PROP 2,P?NORD ; UNCONDITIONAL EXIT GAS-ROOM ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT MINE-1 ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT MINE-2 ; TO ROOM .PROP 2,P?LDESC STR?193 .BYTE 0 .ENDT T?CHIMNEY:: .TABLE ; TABLE FOR OBJECT CHIMNEY .STRL "Schornstein" .PROP 2,P?SYNONYM W?SCHORNSTEIN .PROP 2,P?ACTION CHIMNEY-F .PROP 8,P?ADJECTIVE W?DUNKLEN W?DUNKLE W?SCHMALEN W?SCHMALE .BYTE 0 .ENDT T?NAILS:: .TABLE ; TABLE FOR OBJECT NAILS .STRL "Nagel" .PROP 6,P?SYNONYM W?NAGEL W?NAEGEL W?N%AGEL .PROP 2,P?ACTION NAILS-PSEUDO .BYTE 0 .ENDT T?SCARAB:: .TABLE ; TABLE FOR OBJECT SCARAB .STRL "Skarab%aus" .PROP 2,P?SIZE 8 .PROP 2,P?VALUE 5 .PROP 2,P?TVALUE 5 .PROP 8,P?SYNONYM W?SKARAB W?AUS W?SKARABAEUS W?SCHATZ .PROP 2,P?ADJDESC STR?44 .BYTE 0 .ENDT T?RIVER-4:: .TABLE ; TABLE FOR OBJECT RIVER-4 .STRL "Flu%s Gletsch" .PROP 2,P?OST ; UNCONDITIONAL EXIT SANDY-BEACH ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT WHITE-CLIFFS-SOUTH ; TO ROOM .PROP 3,P?RAUF ; IMPOSSIBLE EXIT STR?160 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT RIVER-5 ; TO ROOM .PROP 3,P?LANDEN ; IMPOSSIBLE EXIT STR?170 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?ACTION RIVR4-ROOM .PROP 2,P?LDESC STR?169 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?GHOSTS:: .TABLE ; TABLE FOR OBJECT GHOSTS .STRL "Geisterzahl" .PROP 10,P?SYNONYM W?GEISTERN W?GEISTER W?BIESTER W?KRAFT W?GEISTERZAHL .PROP 2,P?ACTION GHOSTS-F .PROP 8,P?ADJECTIVE W?MAGISCHE W?MAGISCHEN W?B%OSEN W?B%OSE .BYTE 0 .ENDT T?BODIES:: .TABLE ; TABLE FOR OBJECT BODIES .STRL "K%orperhaufen" .PROP 14,P?SYNONYM W?HAUFEN W?K%ORPERN W?KOERPERN W?K%ORPER W?KOERPER W?K%ORPERHAUFEN W?KOERPERHAUFEN .PROP 2,P?ACTION BODY-FUNCTION .PROP 2,P?ADJECTIVE W?ZERQUETSCHTE .BYTE 0 .ENDT T?MAZE-14:: .TABLE ; TABLE FOR OBJECT MAZE-14 .STRL "Irrgarten" .PROP 2,P?WEST ; UNCONDITIONAL EXIT MAZE-15 ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT MAZE-7 ; TO ROOM .PROP 2,P?NO ; UNCONDITIONAL EXIT MAZE-7 ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT MAZE-14 ; TO ROOM .PROP 2,P?LDESC STR?117 .BYTE 0 .ENDT T?SCREWDRIVER:: .TABLE ; TABLE FOR OBJECT SCREWDRIVER .STRL "Schraubenzieher" .PROP 4,P?SYNONYM W?SCHRAUBEN W?ZIEHER .PROP 2,P?ADJECTIVE W?SCHRAUBEN .BYTE 0 .ENDT T?LADDER:: .TABLE ; TABLE FOR OBJECT LADDER .STRL "Holzleiter" .PROP 6,P?SYNONYM W?HOLZLEITER W?LEITER W?LAUFMASCHE .PROP 6,P?ADJECTIVE W?HOLZE W?HOLTZEN W?EINEWACKELIGE .BYTE 0 .ENDT T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR .STRL "Weg" .PROP 2,P?SYNONYM W?WEG .PROP 32,P?ADJECTIVE W?NORD W?NORDEN W?OST W?OSTEN W?WEST W?WESTEN W?SUED W?SUEDEN W?NORDOSTEN W?NO W?NORDWESTEN W?NW W?SUEDOSTEN W?SO W?SUEDWESTEN W?SW .BYTE 0 .ENDT T?BOARD:: .TABLE ; TABLE FOR OBJECT BOARD .STRL "Brett" .PROP 6,P?SYNONYM W?BRETT W?BRETTER W?BRETTERN .PROP 2,P?ACTION BOARD-F .BYTE 0 .ENDT T?DAM-ROOM:: .TABLE ; TABLE FOR OBJECT DAM-ROOM .STRL "Damm" .PROP 2,P?NORD ; UNCONDITIONAL EXIT DAM-LOBBY ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT DAM-BASE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT RESERVOIR-SOUTH ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT DEEP-CANYON ; TO ROOM .PROP 2,P?RUNTER ; UNCONDITIONAL EXIT DAM-BASE ; TO ROOM .PROP 2,P?ACTION DAM-ROOM-FCN .PROP 2,P?GLOBAL GLOBAL-WATER .BYTE 0 .ENDT T?OWNERS-MANUAL:: .TABLE ; TABLE FOR OBJECT OWNERS-MANUAL .STRL "ZORK-Anleitung" .PROP 2,P?SYNONYM W?PAPIER .PROP 14,P?ADJECTIVE W?ZORK W?ZORK-ANLEITUNG W?STUECK W?ST%UCK W?KLEINE W?KLEINEN W?ANLEITUNG .PROP 2,P?FDESC STR?80 .PROP 2,P?TEXT STR?81 .BYTE 0 .ENDT T?MAZE-5:: .TABLE ; TABLE FOR OBJECT MAZE-5 .STRL "Irrgarten" .PROP 2,P?NORD ; UNCONDITIONAL EXIT MAZE-3 ; TO ROOM .PROP 2,P?OST ; UNCONDITIONAL EXIT DEAD-END-2 ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT MAZE-6 ; TO ROOM .PROP 2,P?LDESC STR?119 .BYTE 0 .ENDT T?SHORE:: .TABLE ; TABLE FOR OBJECT SHORE .STRL "Ufer" .PROP 2,P?NORD ; UNCONDITIONAL EXIT SANDY-BEACH ; TO ROOM .PROP 2,P?SUED ; UNCONDITIONAL EXIT ARAGAIN-FALLS ; TO ROOM .PROP 2,P?LDESC STR?172 .PROP 4,P?GLOBAL GLOBAL-WATER RIVER .BYTE 0 .ENDT T?LUNGS:: .TABLE ; TABLE FOR OBJECT LUNGS .STRL "Luft" .PROP 6,P?SYNONYM W?LUNGEN W?LUFT W?MUND .BYTE 0 .ENDT ; IMPURE TABLES ARE DEFINED HERE IMPTBL:: T?8710:: CHRSET:: .TABLE .BYTE 101 .BYTE 110 .BYTE 105 .BYTE 115 .BYTE 116 .BYTE 114 .BYTE 97 .BYTE 104 .BYTE 100 .BYTE 117 .BYTE 99 .BYTE 108 .BYTE 46 .BYTE 103 .BYTE 111 .BYTE 109 .BYTE 98 .BYTE 102 .BYTE 68 .BYTE 107 .BYTE 44 .BYTE 119 .BYTE 122 .BYTE 112 .BYTE 83 .BYTE 157 .BYTE 118 .BYTE 155 .BYTE 69 .BYTE 87 .BYTE 156 .BYTE 71 .BYTE 84 .BYTE 70 .BYTE 65 .BYTE 66 .BYTE 75 .BYTE 90 .BYTE 78 .BYTE 73 .BYTE 72 .BYTE 82 .BYTE 77 .BYTE 121 .BYTE 33 .BYTE 76 .BYTE 63 .BYTE 86 .BYTE 79 .BYTE 106 .BYTE 34 .BYTE 80 .BYTE 32 .BYTE 32 .BYTE 58 .BYTE 85 .BYTE 40 .BYTE 41 .BYTE 39 .BYTE 74 .BYTE 42 .BYTE 89 .BYTE 120 .BYTE 113 .BYTE 160 .BYTE 45 .BYTE 93 .BYTE 62 .BYTE 91 .BYTE 159 .BYTE 158 .BYTE 161 .BYTE 49 .BYTE 57 .BYTE 51 .BYTE 53 .BYTE 56 .BYTE 54 .ENDT T?104:: SL-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?105:: T?C-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?107:: T?P-CCTBL:: .TABLE 0 0 0 0 .ENDT T?207:: T?P-LEXV:: .TABLE .BYTE 59 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?307:: T?AGAIN-LEXV:: .TABLE .BYTE 59 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?407:: T?RESERVE-LEXV:: .TABLE .BYTE 59 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?507:: T?P-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?607:: T?OOPS-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?707:: T?OOPS-TABLE:: .TABLE 0 0 0 0 .ENDT T?807:: T?P-ITBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?907:: T?P-OTBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1007:: T?P-VTBL:: .TABLE 0 0 0 0 .ENDT T?1107:: T?P-OVTBL:: .TABLE 0 .BYTE 0 .BYTE 0 .ENDT T?1207:: T?P-PRSO:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1307:: T?P-PRSI:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1407:: T?P-BUTS:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1507:: T?P-MERGE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1607:: T?P-OCLAUSE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?108:: T?JUMPLOSS:: .TABLE 3 0 STR?198 STR?199 .ENDT T?208:: T?WHEEEEE:: .TABLE 5 0 STR?201 STR?202 STR?203 STR?204 .ENDT T?308:: YES-INBUF:: .TABLE .BYTE 19 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?408:: YES-LEXV:: .TABLE .BYTE 3 .BYTE 0 0 0 0 0 0 0 .ENDT T?508:: T?SWIMYUKS:: .TABLE 2 0 STR?213 .ENDT T?608:: T?HELLOS:: .TABLE 6 0 STR?214 STR?215 STR?216 STR?217 STR?218 .ENDT T?708:: T?YUKS:: .TABLE 6 0 STR?219 STR?220 STR?221 STR?222 STR?223 .ENDT T?808:: T?DUMMY:: .TABLE 4 0 STR?224 STR?225 STR?226 .ENDT T?109:: T?BAT-DROPS:: .TABLE 9 0 MINE-1 MINE-2 MINE-3 MINE-4 LADDER-TOP LADDER-BOTTOM SQUEEKY-ROOM MINE-ENTRANCE .ENDT T?209:: T?LOUD-RUNS:: .TABLE 4 0 DAMP-CAVE ROUND-ROOM DEEP-CANYON .ENDT T?309:: T?DEF1-RES:: .TABLE T?DEF1 0 0 .ENDT T?409:: T?DEF2-RES:: .TABLE T?DEF2A T?DEF2B 0 0 .ENDT T?509:: T?DEF3-RES:: .TABLE T?DEF3A 0 T?DEF3B 0 T?DEF3C .ENDT T?609:: .TABLE TROLL SWORD 1 0 T?TROLL-MELEE .ENDT T?709:: .TABLE THIEF KNIFE 1 0 T?THIEF-MELEE .ENDT T?809:: .TABLE CYCLOPS 0 0 0 T?CYCLOPS-MELEE .ENDT T?909:: T?VILLAINS:: .TABLE 3 T?609 T?709 T?809 .ENDT T?110:: .TABLE 3 3 STR?412 STR?413 .ENDT T?210:: .TABLE 3 3 STR?414 STR?415 .ENDT T?310:: .TABLE 3 3 STR?416 STR?417 .ENDT T?410:: .TABLE 5 3 STR?418 STR?419 STR?420 STR?421 .ENDT T?510:: .TABLE 7 3 STR?422 STR?423 STR?424 STR?425 STR?426 STR?427 .ENDT T?610:: .TABLE 4 3 STR?428 STR?429 STR?430 .ENDT T?710:: .TABLE 4 3 STR?431 STR?432 STR?433 .ENDT T?810:: .TABLE 3 3 STR?434 STR?778 .ENDT T?910:: .TABLE 6 3 STR?436 STR?437 STR?438 STR?439 STR?440 .ENDT T?1010:: .TABLE 5 3 STR?441 STR?442 STR?443 STR?444 .ENDT T?1110:: .TABLE 6 3 STR?445 STR?446 STR?447 STR?448 STR?449 .ENDT T?1210:: .TABLE 4 3 STR?450 STR?451 STR?452 .ENDT T?1310:: .TABLE 5 3 STR?453 STR?454 STR?455 STR?456 .ENDT T?1410:: .TABLE 5 3 STR?457 STR?458 STR?459 STR?460 .ENDT T?1510:: .TABLE 5 3 STR?461 STR?462 STR?463 STR?464 .ENDT T?1610:: .TABLE 5 3 STR?465 STR?466 STR?467 STR?468 .ENDT T?1710:: .TABLE 3 3 STR?469 STR?470 .ENDT T?1810:: .TABLE 3 3 STR?472 STR?473 .ENDT T?1910:: .TABLE 5 3 STR?474 STR?475 STR?476 STR?477 .ENDT T?2010:: .TABLE 5 3 STR?478 STR?479 STR?480 STR?481 .ENDT T?2110:: .TABLE 4 3 STR?482 STR?483 STR?484 .ENDT T?2210:: .TABLE 3 3 STR?485 STR?486 .ENDT T?2310:: .TABLE 7 3 STR?488 STR?489 STR?490 STR?491 STR?492 STR?493 .ENDT T?2410:: .TABLE 14 3 STR?494 STR?495 STR?496 STR?497 STR?498 STR?499 STR?500 STR?501 STR?502 STR?503 STR?504 STR?505 STR?506 .ENDT T?2510:: .TABLE 4 3 STR?507 STR?508 STR?509 .ENDT T?2610:: .TABLE 4 3 STR?510 STR?511 STR?512 .ENDT T?2710:: .TABLE 3 3 STR?513 STR?514 .ENDT T?2810:: .TABLE 8 3 STR?515 STR?516 STR?517 STR?518 STR?519 STR?520 STR?521 .ENDT T?2910:: .TABLE 15 3 STR?523 STR?524 STR?525 STR?526 STR?527 STR?528 STR?529 STR?530 STR?531 STR?532 STR?533 STR?534 STR?535 STR?536 .ENDT T?3010:: .TABLE 4 3 STR?537 STR?538 STR?539 .ENDT T?3110:: .TABLE 7 3 STR?540 STR?541 STR?542 STR?543 STR?544 STR?545 .ENDT T?3210:: .TABLE 9 3 STR?546 STR?547 STR?548 STR?549 STR?550 STR?551 STR?552 STR?553 .ENDT T?3310:: .TABLE 6 3 STR?554 STR?555 STR?556 STR?557 STR?558 .ENDT T?3410:: .TABLE 3 3 STR?559 STR?560 .ENDT T?3510:: .TABLE 7 3 STR?561 STR?562 STR?563 STR?564 STR?565 STR?566 .ENDT T?3610:: .TABLE 4 3 STR?568 STR?569 STR?570 .ENDT T?3710:: .TABLE 5 3 STR?571 STR?572 STR?573 STR?574 .ENDT T?3810:: .TABLE 4 3 STR?575 STR?576 STR?577 .ENDT T?3910:: .TABLE 6 3 STR?578 STR?579 STR?580 STR?581 STR?582 .ENDT T?4010:: .TABLE 3 3 STR?583 STR?584 .ENDT T?4110:: .TABLE 7 3 STR?585 STR?586 STR?587 STR?588 STR?589 STR?590 .ENDT T?4210:: .TABLE 5 3 STR?591 STR?592 STR?593 STR?594 .ENDT T?4310:: .TABLE 6 3 STR?595 STR?596 STR?597 STR?598 STR?599 .ENDT T?4410:: .TABLE 3 3 STR?601 STR?602 .ENDT T?4510:: .TABLE 4 3 STR?603 STR?604 STR?605 .ENDT T?4610:: .TABLE 4 3 STR?606 STR?607 STR?608 .ENDT T?4710:: .TABLE 4 3 STR?609 STR?610 STR?611 .ENDT T?4810:: .TABLE 3 3 STR?612 STR?613 .ENDT T?4910:: .TABLE 5 3 STR?614 STR?615 STR?616 STR?617 .ENDT T?5010:: .TABLE 6 3 STR?618 STR?619 STR?620 STR?621 STR?622 .ENDT T?5110:: .TABLE 4 3 STR?623 STR?624 STR?625 .ENDT T?5210:: .TABLE 4 3 STR?626 STR?627 STR?628 .ENDT T?5310:: .TABLE 5 3 STR?630 STR?631 STR?632 STR?633 .ENDT T?5410:: .TABLE 3 3 STR?634 STR?635 .ENDT T?5510:: .TABLE 6 3 STR?636 STR?637 STR?638 STR?639 STR?640 .ENDT T?5610:: .TABLE 3 3 STR?641 STR?642 .ENDT T?5710:: .TABLE 4 3 STR?643 STR?644 STR?645 .ENDT T?5810:: .TABLE 6 3 STR?646 STR?647 STR?648 STR?649 STR?650 .ENDT T?5910:: .TABLE 3 3 STR?651 STR?652 .ENDT T?6010:: .TABLE 5 3 STR?653 STR?654 STR?655 STR?656 .ENDT T?6110:: .TABLE 5 3 STR?657 STR?658 STR?659 STR?660 .ENDT T?6210:: .TABLE 3 3 STR?661 STR?662 .ENDT T?6310:: .TABLE 3 3 STR?664 STR?665 .ENDT T?6410:: .TABLE 6 3 STR?666 STR?667 STR?668 STR?669 STR?670 .ENDT T?6510:: .TABLE 3 3 STR?672 STR?673 .ENDT T?6610:: .TABLE 4 3 STR?674 STR?675 STR?676 .ENDT T?6710:: .TABLE 3 3 STR?677 STR?678 .ENDT T?6810:: .TABLE 5 3 STR?679 STR?680 STR?681 STR?682 .ENDT T?6910:: .TABLE 3 3 STR?683 STR?684 .ENDT T?7010:: .TABLE 5 3 STR?685 STR?686 STR?687 STR?688 .ENDT T?7110:: .TABLE 5 3 STR?689 STR?690 STR?691 STR?692 .ENDT T?7210:: .TABLE 8 3 STR?693 STR?694 STR?695 STR?696 STR?697 STR?698 STR?699 .ENDT T?7310:: .TABLE 4 3 STR?700 STR?779 STR?702 .ENDT T?7410:: .TABLE 6 3 STR?703 STR?704 STR?705 STR?706 STR?707 .ENDT T?7510:: .TABLE 4 3 STR?709 STR?710 STR?711 .ENDT T?7610:: .TABLE 4 3 STR?712 STR?713 STR?714 .ENDT T?7710:: .TABLE 4 3 STR?715 STR?716 STR?717 .ENDT T?7810:: .TABLE 3 3 STR?718 STR?719 .ENDT T?7910:: .TABLE 5 3 STR?720 STR?721 STR?722 STR?723 .ENDT T?8010:: .TABLE 4 3 STR?724 STR?725 STR?726 .ENDT T?8110:: .TABLE 4 3 STR?727 STR?728 STR?729 .ENDT T?8210:: .TABLE 4 3 STR?730 STR?731 STR?732 .ENDT T?8310:: .TABLE 4 3 STR?733 STR?734 STR?735 .ENDT T?8410:: .TABLE 23 3 STR?736 STR?737 STR?738 STR?739 STR?740 STR?741 STR?742 STR?743 STR?744 STR?745 STR?746 STR?747 STR?748 STR?749 STR?750 STR?751 STR?752 STR?753 STR?754 STR?755 STR?756 STR?757 .ENDT T?8510:: .TABLE 16 3 STR?758 STR?759 STR?760 STR?761 STR?762 STR?763 STR?764 STR?765 STR?766 STR?767 STR?768 STR?769 STR?770 STR?771 STR?772 .ENDT T?8610:: T?DIROUT-TBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT ; END OF IMPURENESS IMPURE:: ; VERB TABLE IS DEFINED HERE VTBL:: .TABLE ST?BETRET ST?BET ST?SCHENK ST?NEUBEGINN ST?KLETTER ST?BEWEG ST?BESTEIG ST?ODYSSEUS ST?DIAGNOSE ST?LOESE ST?BRUET ST?TOET ST?KNOEPF ST?BEREUE ST?WECK ST?LOESCH ST?SCHNEID ST?ZERSTOER ST?BEZAUBER ST?DREH ST?SPIELE ST?ROLL ST?ZAEHL ST?SIEH ST?KNACK ST?ERSTECH ST?HALLO ST?MURMLE ST?SUPER ST?SCHUETT ST?GRUESS ST?VERSION ST?PLUGH ST?TREIB ST?#COMMAND ST?ZURUECK ST?PUNKTESTAND ST?STEIG ST?STOSS ST?GRAB ST?UNSCRIPT ST?AUSFUEHRLICH ST?SCHWIMM ST?TRAG ST?FLUCH ST?LIES ST?#RECORD ST?KOZ ST?MACH ST?ISS ST?HEB ST?WIND ST?ERNUECHTER ST?TIP ST?WIRBLE ST?SPRUEH ST?BENUTZ ST?TRINK ST?GIESS ST?ANTWORT ST?LOOK ST?KURZ ST?LASS ST?SCHWING ST?WERF ST?UEBERQUER ST?JA ST?EXPLODIERE ST?GIB ST?BLAS ST?PUMP ST?SCHLIESS ST?LAEUT ST?VERBRENN ST?SCRIPT ST?FRAG ST?FIND ST?AUFHOEREN ST?INVENTAR ST?LEUCHTE ST?SPRING ST?LEG ST?$VERIFY ST?REIB ST?FROBOZ ST?SAG ST?NIMM ST?GEH ST?KLOPF ST?SCHMELZ ST?WART ST?RIECH ST?ZAUBER ST?SCHUETTLE ST?ECHO ST?GEWINN ST?GREIF ST?ZORK ST?LUENDE ST?AKTIVIER ST?SUCH ST?BLEIB ST?#UNRECORD ST?KUESS ST?QWESDU ST?SEND ST?KLEB ST?HOER ST?WIEDERHERSTELLUNG ST?BIND ST?TESTIT ST?NEIN ST?#RANDOM ST?WISH ST?SAVE ST?FOLG ST?SCHATZ ST?BEFIEHL ST?BRICH ST?UNTERSUCH ST?TRITT ST?YELL ST?OEFFN ST?PUTZ ST?LEHN ST?VERLASS ST?SCHMIER ST?SCHAU ST?STEH ST?VERSCHLIESS ST?ZIEH ST?FUELL ST?PRESS .ENDT ; SYNTAX DEFINITION TABLES ARE DEFINED HERE ST?BETRET:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DURCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .ENDT ST?BET:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PRAY .ENDT ST?SCHENK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SCHENKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DROP .ENDT ST?NEUBEGINN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTART .ENDT ST?KLETTER:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?RUNTER .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?HERUNTER .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?HINUNTER .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?HINAUF .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .ENDT ST?BEWEG:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?BESTEIG:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-FOO .ENDT ST?ODYSSEUS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ODYSSEUS .ENDT ST?DIAGNOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIAGNOSE .ENDT ST?LOESE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNTIE .ENDT ST?BRUET:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HATCH .ENDT ST?TOET:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE WEAPONBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?ATTACK .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE WEAPONBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?ATTACK .ENDT ST?KNOEPF:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNTIE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNTIE .ENDT ST?BEREUE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPENT .ENDT ST?WECK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ALARM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ALARM .ENDT ST?LOESCH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE+SHAVE .BYTE 0 .BYTE V?LAMP-OFF .ENDT ST?SCHNEID:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DURCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE WEAPONBIT .BYTE 0 .BYTE SC+SH .BYTE V?CUT .ENDT ST?ZERSTOER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE SH+SC+STAKE .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?MUNG .ENDT ST?BEZAUBER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ENCHANT .ENDT ST?DREH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FUER .BYTE TURNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ZU .BYTE TURNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE TURNBIT .BYTE KLUDGEBIT .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?TURN .ENDT ST?SPIELE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLAY .ENDT ST?ROLL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?ZAEHL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COUNT .ENDT ST?SIEH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DICH .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .ENDT ST?KNACK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .ENDT ST?ERSTECH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE ACTORBIT .BYTE WEAPONBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?ATTACK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?STAB .ENDT ST?HALLO:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ST?MURMLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUMBLE .ENDT ST?SUPER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUPER-BRIEF .ENDT ST?SCHUETT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DROP .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DROP .ENDT ST?GRUESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DICH .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ST?VERSION:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERSION .ENDT ST?PLUGH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ADVENT .ENDT ST?TREIB:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WEG .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXORCISE .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXORCISE .ENDT ST?#COMMAND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COMMAND-FILE .ENDT ST?ZURUECK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BACK .ENDT ST?PUNKTESTAND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCORE .ENDT ST?STEIG:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?DURCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .ENDT ST?STOSS:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNTER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG+SMANY .BYTE 0 .BYTE V?PUSH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG+SMANY .BYTE 0 .BYTE V?PUSH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ZU .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE WEAPONBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE PR?AB .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUNCH .ENDT ST?GRAB:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG-WITH .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?UM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .ENDT ST?UNSCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNSCRIPT .ENDT ST?AUSFUEHRLICH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERBOSE .ENDT ST?SCHWIMM:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UEBER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .ENDT ST?TRAG:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TRAGE .ENDT ST?FLUCH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CURSES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CURSES .ENDT ST?LIES:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ-PAGE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ .ENDT ST?#RECORD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RECORD .ENDT ST?KOZ:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DICH .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHOMP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHOMP .ENDT ST?MACH:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?LAMP-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 2 ;OBJECTS .BYTE PR?ZU .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 2 ;OBJECTS .BYTE PR?FEST .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE+SHAVE .BYTE 0 .BYTE V?LAMP-ON .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE+SHAVE .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE PR?ZU .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE .ENDT ST?ISS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HINEIN .BYTE 0 .BYTE FOODBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?EAT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE FOODBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?EAT .ENDT ST?HEB:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HOCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?WIND:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WIND .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WIND .ENDT ST?ERNUECHTER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DISENCHANT .ENDT ST?TIP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINTS-OFF .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINT .ENDT ST?WIRBLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HERUM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .ENDT ST?SPRUEH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SSPRAY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPRAY .ENDT ST?BENUTZ:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FUER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?USE .ENDT ST?TRINK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DRINK-FROM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DRINKBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?DRINK .ENDT ST?GIESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DROP .ENDT ST?ANTWORT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLY .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ANSWER .ENDT ST?LOOK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR+SMANY .BYTE 0 .BYTE V?EXAMINE .ENDT ST?KURZ:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BRIEF .ENDT ST?LASS:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HINUNTER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOWER .BYTE 1 ;OBJECTS .BYTE PR?LIEGEN .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 1 ;OBJECTS .BYTE PR?HERUNTER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFLATE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFLATE .BYTE 1 ;OBJECTS .BYTE PR?RAUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFLATE .BYTE 1 ;OBJECTS .BYTE PR?LOS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE PR?FALLEN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?SCHWING:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?NACH .BYTE WEAPONBIT .BYTE ACTORBIT .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?SWING .BYTE 1 ;OBJECTS .BYTE PR?MIT .BYTE 0 .BYTE WEAPONBIT .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WEAPONBIT .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .ENDT ST?WERF:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UEBER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?THROW-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?THROW-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UEBER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?OVERBOARD .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE ACTORBIT .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE ACTORBIT .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?THROW .BYTE 1 ;OBJECTS .BYTE PR?HOCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?THROW .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?THROW .ENDT ST?UEBERQUER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .ENDT ST?JA:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YES .ENDT ST?EXPLODIERE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLAST .ENDT ST?GIB:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ZU .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .ENDT ST?BLAS:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE V?INFLATE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLAST .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE V?INFLATE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INFLATE .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-OFF .ENDT ST?PUMP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUMP .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUMP .ENDT ST?SCHLIESS:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SH+SC+SOG+SIR+STAKE .BYTE V?UNLOCK .BYTE 2 ;OBJECTS .BYTE PR?AUF .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SH+SC+SOG+SIR+STAKE .BYTE V?UNLOCK .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE-OR-UNLOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE .ENDT ST?LAEUT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?RING .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?RING .ENDT ST?VERBRENN:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?AN .BYTE PR?MIT .BYTE BURNBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR+SHAVE .BYTE V?BURN .BYTE 2 ;OBJECTS .BYTE PR?NIEDER .BYTE PR?MIT .BYTE BURNBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR+SHAVE .BYTE V?BURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE BURNBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR+SHAVE .BYTE V?BURN .ENDT ST?SCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRIPT .ENDT ST?FRAG:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UEBER .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL .ENDT ST?FIND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .ENDT ST?AUFHOEREN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUIT .ENDT ST?INVENTAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INVENTORY .ENDT ST?LEUCHTE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?AN .BYTE PR?MIT .BYTE LIGHTBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+STAKE+SHAVE .BYTE V?BURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AN .BYTE LIGHTBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+STAKE+SHAVE .BYTE V?BURN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE+SHAVE .BYTE 0 .BYTE V?LAMP-ON .ENDT ST?SPRING:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?QUER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?UEBER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .ENDT ST?LEG:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?INSTAND .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 1 ;OBJECTS .BYTE PR?DICH .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?HINTER .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT-BEHIND .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNTER .BYTE 0 .BYTE 0 .BYTE SH+SHAVE .BYTE 0 .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT .ENDT ST?$VERIFY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERIFY .ENDT ST?REIB:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RUB .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RUB .ENDT ST?FROBOZ:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FROBOZZ .ENDT ST?SAG:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?MIT .BYTE PR?UEBER .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UEBER .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?NIMM:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?VON .BYTE TAKEBIT .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUS .BYTE TAKEBIT .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?GEH:: .TABLE .BYTE 14 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HINUNTER .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?HINAUF .BYTE 0 .BYTE CLIMBBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?UM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?ZU .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?UEBER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?AUS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?DURCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?VON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 1 ;OBJECTS .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 1 ;OBJECTS .BYTE PR?RAUS .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?KLOPF:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .ENDT ST?SCHMELZ:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE FLAMEBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE V?MELT .ENDT ST?WART:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT .ENDT ST?RIECH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMELL .ENDT ST?ZAUBER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INCANT .ENDT ST?SCHUETTLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?SHAKE .ENDT ST?ECHO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ECHO .ENDT ST?GEWINN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WIN .ENDT ST?GREIF:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?NIEDER .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ATTACK .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE WEAPONBIT .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?ATTACK .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ATTACK .ENDT ST?ZORK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ZORK .ENDT ST?LUENDE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AN .BYTE LIGHTBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+STAKE+SHAVE .BYTE V?BURN .BYTE 2 ;OBJECTS .BYTE PR?AN .BYTE PR?MIT .BYTE LIGHTBIT .BYTE FLAMEBIT .BYTE SH+SC+SOG+SIR .BYTE SH+SC+STAKE+SHAVE .BYTE V?BURN .ENDT ST?AKTIVIER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-ON .ENDT ST?SUCH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .ENDT ST?BLEIB:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAY .ENDT ST?#UNRECORD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNRECORD .ENDT ST?KUESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KISS .ENDT ST?QWESDU:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?HERAB .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .ENDT ST?SEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEND .ENDT ST?KLEB:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .ENDT ST?HOER:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE PR?NACH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE PR?ZU .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?WIEDERHERSTELLUNG:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTORE .ENDT ST?BIND:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE .BYTE 2 ;OBJECTS .BYTE PR?AN .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 2 ;OBJECTS .BYTE PR?ZU .BYTE PR?MIT .BYTE ACTORBIT .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .ENDT ST?TESTIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TEST-IT .ENDT ST?NEIN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?NO .ENDT ST?#RANDOM:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RANDOM .ENDT ST?WISH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WISH .ENDT ST?SAVE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE .ENDT ST?FOLG:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .ENDT ST?SCHATZ:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TREASURE .ENDT ST?BEFIEHL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COMMAND .ENDT ST?BRICH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .ENDT ST?UNTERSUCH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG+SMANY .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG+SMANY .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SMANY .BYTE 0 .BYTE V?EXAMINE .ENDT ST?TRITT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KICK .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .ENDT ST?YELL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .ENDT ST?OEFFN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE DOORBIT .BYTE TOOLBIT .BYTE SH+SC+SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .ENDT ST?PUTZ:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?BRUSH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?BRUSH .ENDT ST?LEHN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DICH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SHAVE .BYTE 0 .BYTE V?LEAN-ON .ENDT ST?VERLASS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .ENDT ST?SCHMIER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE V?OIL .ENDT ST?SCHAU:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR+SMANY .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?HINTER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?UNTER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UNDER .BYTE 1 ;OBJECTS .BYTE PR?DURCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR+SMANY .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-ON .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .ENDT ST?STEH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AUF .BYTE 0 .BYTE KLUDGEBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .ENDT ST?VERSCHLIESS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE 0 .BYTE TOOLBIT .BYTE SOG+SIR .BYTE SH+SC+SOG+SIR+STAKE .BYTE V?LOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE-OR-LOCK .ENDT ST?ZIEH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG+SC+SMANY .BYTE 0 .BYTE V?WEAR .BYTE 1 ;OBJECTS .BYTE PR?HOCH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE PR?AN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?FUELL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE CONTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?FILL .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?MIT .BYTE CONTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?FILL .ENDT ST?PRESS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AUF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SQUEEZE .ENDT ; THE ACTION CALLING TABLE IS DEFINED HERE ATBL:: .TABLE V-VERBOSE V-BRIEF V-SUPER-BRIEF V-DIAGNOSE V-INVENTORY V-QUIT V-RESTART V-RESTORE V-SAVE V-SCORE V-SCRIPT V-UNSCRIPT V-VERSION V-VERIFY V-RANDOM V-COMMAND-FILE V-RECORD V-UNRECORD V-LAMP-ON V-ANSWER V-REPLY V-USE V-PUT V-ATTACK V-BACK V-BLAST V-LAMP-OFF V-INFLATE V-BOARD V-BRUSH V-BURN V-CHOMP V-CLIMB-UP V-CLIMB-DOWN V-CLIMB-FOO V-CLIMB-ON V-THROUGH V-CLOSE V-COMMAND V-COUNT V-CROSS V-CUT V-CURSES V-DROP V-PUT-ON V-DEFLATE V-MUNG V-DIG V-DIG-WITH V-DISEMBARK V-DISENCHANT V-DRINK V-DRINK-FROM V-EAT V-ECHO V-ENCHANT V-ENTER V-EXIT V-EXAMINE V-LOOK-INSIDE V-READ V-EXORCISE V-FILL V-FIND V-FOLLOW V-FROBOZZ V-GIVE V-SGIVE V-HATCH V-HELLO V-HINT V-HINTS-OFF V-INCANT V-LEAP V-KICK V-STAB V-KISS V-KNOCK V-LAUNCH V-LEAN-ON V-LEAVE V-LISTEN V-LOOK V-LOOK-ON V-LOOK-UNDER V-LOOK-BEHIND V-LOWER V-OIL V-MAKE V-MELT V-MOVE V-PUSH-TO V-MUMBLE V-NO V-ODYSSEUS V-OPEN V-PICK V-TAKE V-PLAY V-PLUG V-ADVENT V-POUR-ON V-SCHENKE V-PRAY V-PUMP V-PUSH V-TURN V-PUT-UNDER V-WEAR V-PUT-BEHIND V-RAISE V-READ-PAGE V-REPENT V-RING V-RUB V-TELL V-SAY V-SEARCH V-SEND V-SHAKE V-SMELL V-SPIN V-SPRAY V-SSPRAY V-SQUEEZE V-STAND V-STAY V-SWIM V-SWING V-TRAGE V-THROW V-OVERBOARD V-THROW-OFF V-TIE-UP V-TIE V-TREASURE V-CLOSE-OR-LOCK V-LOCK V-CLOSE-OR-UNLOCK V-UNLOCK V-UNTIE V-WAIT V-ALARM V-WALK-AROUND V-WALK V-WALK-TO V-WAVE V-WIN V-WIND V-WISH V-YELL V-YES V-ZORK V-TEST-IT .ENDT ; THE PREACTION CALLING TABLE IS DEFINED HERE PATBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-PUT 0 0 0 0 0 PRE-BOARD 0 PRE-BURN 0 0 0 0 0 0 0 0 0 0 0 0 PRE-DROP PRE-PUT 0 PRE-MUNG 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-READ 0 PRE-FILL 0 0 0 PRE-GIVE PRE-SGIVE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-MOVE 0 0 0 0 0 0 PRE-TAKE 0 0 0 0 0 0 0 0 PRE-TURN 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT ; PREPOSITION TABLE IS DEFINED HERE PRTBL:: .TABLE .WORD 39 W?UP PR?UP W?FEST PR?FEST W?HERUM PR?HERUM W?INSTAND PR?INSTAND W?HOCH PR?HOCH W?HINTER PR?HINTER W?UNTER PR?UNTER W?AT PR?AT W?NACH PR?NACH W?LIEGEN PR?LIEGEN W?AB PR?AB W?WITH PR?WITH W?HERAB PR?HERAB W?VON PR?VON W?QUER PR?QUER W?UEBER PR?UEBER W?NICHT PR?NICHT W?WEG PR?WEG W?HINEIN PR?HINEIN W?HERUNTERFALLEN PR?HERUNTERFALLEN W?UM PR?UM W?RAUS PR?RAUS W?LOS PR?LOS W?FALLEN PR?FALLEN W?ZU PR?ZU W?DURCH PR?DURCH W?RUNTER PR?RUNTER W?HERUNTER PR?HERUNTER W?HINUNTER PR?HINUNTER W?HINAUF PR?HINAUF W?DICH PR?DICH W?IN PR?IN W?AUF PR?AUF W?AUS PR?AUS W?NIEDER PR?NIEDER W?MIT PR?MIT W?AN PR?AN W?FUER PR?FUER W?OBJEKT PR?OBJEKT .ENDT ; VOCABULARY TABLE IS HERE VOCAB:: .TABLE .BYTE 7 .BYTE 46 .BYTE 44 .BYTE 34 .BYTE 37 .BYTE 60 .BYTE 37 .BYTE 62 .BYTE 9 1074 .VOCBEG 9,6 W?TRITTE:: .ZWORD "tritte" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRITT .BYTE 0 W?TEPPICH:: .ZWORD "teppich" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FUEHL:: .ZWORD "fuehl" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?ACH:: .ZWORD "ach" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BETRET:: .ZWORD "betret" .BYTE PS?VERB+P1?VERB .BYTE ACT?BETRET .BYTE 0 W?IN:: .ZWORD "in" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?NACH:: .ZWORD "nach" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?NACH .BYTE 0 W?PLATINBARREN:: .ZWORD "platinbar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHN%UFFLE:: .ZWORD "schn%uffl" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIECH .BYTE 0 W?HILFE:: .ZWORD "hilfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?KNOPF:: .ZWORD "knopf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARMORE:: .ZWORD "marmore" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BET:: .ZWORD "bet" .BYTE PS?VERB+P1?VERB .BYTE ACT?BET .BYTE 0 W?KLINGEL:: .ZWORD "klingel" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?ZEUG:: .ZWORD "zeug" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IHR:: .ZWORD "ihr" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHENK:: .ZWORD "schenk" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHENK .BYTE 0 W?VERFL%USSIGE:: .ZWORD "verfl%uss" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?NEUBEGINN:: .ZWORD "neubeginn" .BYTE PS?VERB+P1?VERB .BYTE ACT?NEUBEGINN .BYTE 0 W?STECK:: .ZWORD "steck" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?TAFEL:: .ZWORD "tafel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREPPENSTUFE:: .ZWORD "treppenst" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KLETTER:: .ZWORD "kletter" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLETTER .BYTE 0 W?ZERSCHNEID:: .ZWORD "zerschnei" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?KNOT:: .ZWORD "knot" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?BLAUEN:: .ZWORD "blauen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHRANK:: .ZWORD "schrank" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEWEG:: .ZWORD "beweg" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEWEG .BYTE 0 W?VERLETZ:: .ZWORD "verletz" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?FUELLE:: .ZWORD "fuelle" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUELL .BYTE 0 W?VERFLUE%SIGE:: .ZWORD "verflue%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?MONSTER:: .ZWORD "monster" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BESTEIG:: .ZWORD "besteig" .BYTE PS?VERB+P1?VERB .BYTE ACT?BESTEIG .BYTE 0 W?RA:: .ZWORD "ra" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 55 .BYTE 0 W?F%UTTERE:: .ZWORD "f%uttere" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?LAMPE:: .ZWORD "lampe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ODYSSEUS:: .ZWORD "odysseus" .BYTE PS?VERB+P1?VERB .BYTE ACT?ODYSSEUS .BYTE 0 W?SCHLEUSENTORE:: .ZWORD "schleusen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VENTIL:: .ZWORD "ventil" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIAGNOSE:: .ZWORD "diagnose" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIAGNOSE .BYTE 0 W?LOESE:: .ZWORD "loese" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOESE .BYTE 0 W?ENTZ%UCK:: .ZWORD "entz%uck" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?RENE:: .ZWORD "rene" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?LEDERSACK:: .ZWORD "ledersack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FUEHLE:: .ZWORD "fuehle" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?PERSERTEPPICH:: .ZWORD "persertep" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?K%APF:: .ZWORD "k%apf" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?VERFOLGE:: .ZWORD "verfolge" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?VON:: .ZWORD "von" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?VON .BYTE 0 W?LEDER:: .ZWORD "leder" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STREICHHO:: .ZWORD "streichho" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KLOPFE:: .ZWORD "klopfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLOPF .BYTE 0 W?FALLTUER:: .ZWORD "falltuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FELSEN:: .ZWORD "felsen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTZUECKE:: .ZWORD "entzuecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?VERLASSE:: .ZWORD "verlasse" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERLASS .BYTE 0 W?SCH%UTTE:: .ZWORD "sch%utte" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?SCHENKE:: .ZWORD "schenke" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHENK .BYTE 0 W?HERAB:: .ZWORD "herab" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HERAB .BYTE 0 W?WEISSEN:: .ZWORD "weissen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?H%UGELGRAB:: .ZWORD "h%ugelgra" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSTIGE:: .ZWORD "rostige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?T%ODLICHE:: .ZWORD "t%odliche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FUSSBODEN:: .ZWORD "fussboden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEZAUBERE:: .ZWORD "bezaubere" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?K%ORPERN:: .ZWORD "k%orpern" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IHN:: .ZWORD "ihn" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEWEGE:: .ZWORD "bewege" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEWEG .BYTE 0 W?ONE:: .ZWORD "one" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?TORES:: .ZWORD "tores" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LANDEN:: .ZWORD "landen" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 51 .BYTE 0 W?FRAGE:: .ZWORD "frage" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRAG .BYTE 0 W?DUNKLE:: .ZWORD "dunkle" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOB:: .ZWORD "knob" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FACKEL:: .ZWORD "fackel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FINDE:: .ZWORD "finde" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?ZIEHE:: .ZWORD "ziehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?RUNTER:: .ZWORD "runter" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?RUNTER W?VORSPRUNG:: .ZWORD "vorsprung" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FESSEL:: .ZWORD "fessel" .BYTE PS?VERB+P1?VERB .BYTE ACT?BIND .BYTE 0 W?STORM:: .ZWORD "storm" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KUECHENTISCH:: .ZWORD "kuechenti" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOJE:: .ZWORD "boje" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BESCHREIB:: .ZWORD "beschreib" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTERSUCH .BYTE 0 W?ABENTEUER:: .ZWORD "abenteuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRUET:: .ZWORD "bruet" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRUET .BYTE 0 W?STICH:: .ZWORD "stich" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?TOET:: .ZWORD "toet" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?KNOEPF:: .ZWORD "knoepf" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?PLASTIK:: .ZWORD "plastik" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KOERPERN:: .ZWORD "koerpern" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHAUFEL:: .ZWORD "schaufel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DAS:: .ZWORD "das" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FENSTER:: .ZWORD "fenster" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ER:: .ZWORD "er" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TANNE:: .ZWORD "tanne" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROTE:: .ZWORD "rote" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MENSCH:: .ZWORD "mensch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BETRACHT:: .ZWORD "betracht" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTERSUCH .BYTE 0 W?ZZMGCK:: .ZWORD "zzmgck" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLUSS:: .ZWORD "fluss" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REISENFUEHRER:: .ZWORD "reisenfue" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEREUE:: .ZWORD "bereue" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEREUE .BYTE 0 W?WECK:: .ZWORD "weck" .BYTE PS?VERB+P1?VERB .BYTE ACT?WECK .BYTE 0 W?ZERST%OR:: .ZWORD "zerst%or" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?PRE%S:: .ZWORD "pre%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRESS .BYTE 0 W?SAPHIREINGELEGT:: .ZWORD "saphirein" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S%AUBER:: .ZWORD "s%auber" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?WASSERMENGE:: .ZWORD "wassermen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BAND:: .ZWORD "band" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SKARABAEUS:: .ZWORD "skarabaeu" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOESCH:: .ZWORD "loesch" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOESCH .BYTE 0 W?ENTZ%UCKE:: .ZWORD "entz%ucke" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?KRISTALEN:: .ZWORD "kristalen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHNEID:: .ZWORD "schneid" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?UEBER:: .ZWORD "ueber" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UEBER .BYTE 0 W?VERFL%U%SIGE:: .ZWORD "verfl%u%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?NIMME:: .ZWORD "nimme" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?TROPHAEENSCHRANK:: .ZWORD "trophaeen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JUWELE:: .ZWORD "juwele" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ST%UCK:: .ZWORD "st%uck" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERSTOER:: .ZWORD "zerstoer" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?FROBOZZ:: .ZWORD "frobozz" .BYTE PS?VERB+P1?VERB .BYTE ACT?FROBOZ .BYTE 0 W?FUETTERE:: .ZWORD "fuettere" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?WORTLAUT:: .ZWORD "wortlaut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BETRETE:: .ZWORD "betrete" .BYTE PS?VERB+P1?VERB .BYTE ACT?BETRET .BYTE 0 W?FESSELE:: .ZWORD "fessele" .BYTE PS?VERB+P1?VERB .BYTE ACT?BIND .BYTE 0 W?KRISTALLDREIZACK:: .ZWORD "kristalld" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEZAUBER:: .ZWORD "bezauber" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?GIESSE:: .ZWORD "giesse" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIESS .BYTE 0 W?KLEINEN:: .ZWORD "kleinen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TROPH%AENSCHRANK:: .ZWORD "troph%aen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DURCHGANG:: .ZWORD "durchgang" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?T%UR:: .ZWORD "t%ur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KETTER:: .ZWORD "ketter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DREH:: .ZWORD "dreh" .BYTE PS?VERB+P1?VERB .BYTE ACT?DREH .BYTE 0 W?N:: .ZWORD "n" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?FLICKE:: .ZWORD "flicke" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLEB .BYTE 0 W?BOGEN:: .ZWORD "bogen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPIELE:: .ZWORD "spiele" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIELE .BYTE 0 W?PRESSE:: .ZWORD "presse" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRESS .BYTE 0 W?METALLSCHRAUBE:: .ZWORD "metallsch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KERL:: .ZWORD "kerl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLEIBE:: .ZWORD "bleibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLEIB .BYTE 0 W?SCHORNSTEIN:: .ZWORD "schornste" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLUTIGE:: .ZWORD "blutige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEINIGEN:: .ZWORD "steinigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FEST:: .ZWORD "fest" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FEST .BYTE 0 W?OFFERIERE:: .ZWORD "offeriere" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?HINUNTER:: .ZWORD "hinunter" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HINUNTER .BYTE 0 W?BRIEFKASTEN:: .ZWORD "briefkast" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROLL:: .ZWORD "roll" .BYTE PS?VERB+P1?VERB .BYTE ACT?ROLL .BYTE 0 W?S%UDOSTEN:: .ZWORD "s%udosten" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?FETTE:: .ZWORD "fette" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?ZAEHL:: .ZWORD "zaehl" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAEHL .BYTE 0 W?WEI%SEN:: .ZWORD "wei%sen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIEH:: .ZWORD "sieh" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIEH .BYTE 0 W?L%OCHERE:: .ZWORD "l%ochere" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?GEF%AHRLICH:: .ZWORD "gef%ahrli" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIEG:: .ZWORD "sieg" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEWINN .BYTE 0 W?KNACK:: .ZWORD "knack" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNACK .BYTE 0 W?PROSPEKTE:: .ZWORD "prospekte" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHLEI%SE:: .ZWORD "schlei%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHLIESS .BYTE 0 W?ALTE:: .ZWORD "alte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMEI%SE:: .ZWORD "schmei%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?GAS:: .ZWORD "gas" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUGE:: .ZWORD "auge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIETRICH:: .ZWORD "dietrich" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOECHERE:: .ZWORD "loechere" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?ROHR:: .ZWORD "rohr" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ERSTECH:: .ZWORD "erstech" .BYTE PS?VERB+P1?VERB .BYTE ACT?ERSTECH .BYTE 0 W?KLETTERE:: .ZWORD "klettere" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLETTER .BYTE 0 W?BLOCKIERE:: .ZWORD "blockiere" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?HALLO:: .ZWORD "hallo" .BYTE PS?VERB+P1?VERB .BYTE ACT?HALLO .BYTE 0 W?VERLETZE:: .ZWORD "verletze" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?ESSEN:: .ZWORD "essen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ARMBAND:: .ZWORD "armband" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARMOREN:: .ZWORD "marmoren" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BESTEIGE:: .ZWORD "besteige" .BYTE PS?VERB+P1?VERB .BYTE ACT?BESTEIG .BYTE 0 W?AUFGEROLLTE:: .ZWORD "aufgeroll" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSTIGEN:: .ZWORD "rostigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MURMLE:: .ZWORD "murmle" .BYTE PS?VERB+P1?VERB .BYTE ACT?MURMLE .BYTE 0 W?SCH%UTT:: .ZWORD "sch%utt" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?KOZE:: .ZWORD "koze" .BYTE PS?VERB+P1?VERB .BYTE ACT?KOZ .BYTE 0 W?ZAUBERBOOT:: .ZWORD "zauberboo" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?%UBER:: .ZWORD "%uber" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UEBER .BYTE 0 W?TAUCH:: .ZWORD "tauch" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?VERNAGELTE:: .ZWORD "vernagelt" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROSPECK:: .ZWORD "prospeck" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUPER:: .ZWORD "super" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SCHUETT:: .ZWORD "schuett" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?T%OT:: .ZWORD "t%ot" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?SCHLUERF:: .ZWORD "schluerf" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?ENTZUECK:: .ZWORD "entzueck" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEZAUBER .BYTE 0 W?KLINGELN:: .ZWORD "klingeln" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?REN:: .ZWORD "ren" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?HIRNSCHALE:: .ZWORD "hirnschal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRUENE:: .ZWORD "gruene" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AESTEN:: .ZWORD "aesten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUFZIEHBARER:: .ZWORD "aufziehba" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUEDEN:: .ZWORD "sueden" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?Z%AHLE:: .ZWORD "z%ahle" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAEHL .BYTE 0 W?REINGOLDENE:: .ZWORD "reingolde" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLU%S:: .ZWORD "flu%s" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRETT:: .ZWORD "brett" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHALTER:: .ZWORD "schalter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ISSE:: .ZWORD "isse" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?BADE:: .ZWORD "bade" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?AUS:: .ZWORD "aus" .BYTE PS?OBJECT+PS?PREPOSITION+P1?OBJECT .BYTE PR?AUS .BYTE 0 W?RUECKSTRAHLUNG:: .ZWORD "rueckstra" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHIEB:: .ZWORD "schieb" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?FUCHTELE:: .ZWORD "fuchtele" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWING .BYTE 0 W?KNOEPFE:: .ZWORD "knoepfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?GEMAELDE:: .ZWORD "gemaelde" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NO:: .ZWORD "no" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?GRUESS:: .ZWORD "gruess" .BYTE PS?VERB+P1?VERB .BYTE ACT?GRUESS .BYTE 0 W?VERSION:: .ZWORD "version" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERSION .BYTE 0 W?PLUGH:: .ZWORD "plugh" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLUGH .BYTE 0 W?BRUETE:: .ZWORD "bruete" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRUET .BYTE 0 W?PAPIER:: .ZWORD "papier" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OFFERIER:: .ZWORD "offerier" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?M%UNZEN:: .ZWORD "m%unzen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROLLE:: .ZWORD "rolle" .BYTE PS?VERB+P1?VERB .BYTE ACT?ROLL .BYTE 0 W?WEG:: .ZWORD "weg" .BYTE PS?OBJECT+PS?PREPOSITION+P1?OBJECT .BYTE PR?WEG .BYTE 0 W?METALL:: .ZWORD "metall" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREIB:: .ZWORD "treib" .BYTE PS?VERB+P1?VERB .BYTE ACT?TREIB .BYTE 0 W?HEBE:: .ZWORD "hebe" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEB .BYTE 0 W?HORCH:: .ZWORD "horch" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?GIE%SE:: .ZWORD "gie%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIESS .BYTE 0 W?DRUECK:: .ZWORD "drueck" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?SCHLUESSEL:: .ZWORD "schluesse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JAGE:: .ZWORD "jage" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?LAEUTE:: .ZWORD "laeute" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?HAUPTSCHL%USSEL:: .ZWORD "hauptschl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WALDPFAD:: .ZWORD "waldpfad" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOLE:: .ZWORD "hole" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?MARMORPODEST:: .ZWORD "marmorpod" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOESCHE:: .ZWORD "loesche" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOESCH .BYTE 0 W?TIPS:: .ZWORD "tips" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?SCHIEBE:: .ZWORD "schiebe" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?DRUCK:: .ZWORD "druck" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?WECKE:: .ZWORD "wecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?WECK .BYTE 0 W?WUNDERVOLL:: .ZWORD "wundervol" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?#COMMAND:: .ZWORD "#command" .BYTE PS?VERB+P1?VERB .BYTE ACT?#COMMAND .BYTE 0 W?PRE%SE:: .ZWORD "pre%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRESS .BYTE 0 W?NUTZLOSE:: .ZWORD "nutzlose" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLAETTER:: .ZWORD "blaetter" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?ANS:: .ZWORD "ans" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AN .BYTE 0 W?LICHT:: .ZWORD "licht" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WIDERLICHE:: .ZWORD "widerlich" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REISENF%UHRER:: .ZWORD "reisenf%u" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RU:: .ZWORD "ru" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?RUNTER W?ZORKKNETE:: .ZWORD "zorkknete" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?H%ANDE:: .ZWORD "h%ande" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZUR%UCK:: .ZWORD "zur%uck" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZURUECK .BYTE 0 W?BUERST:: .ZWORD "buerst" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?ERMORD:: .ZWORD "ermord" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?ZORK-ANLEITUNG:: .ZWORD "zork-anle" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S%AUBERE:: .ZWORD "s%aubere" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?HOLZE:: .ZWORD "holze" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZURUECK:: .ZWORD "zurueck" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZURUECK .BYTE 0 W?VERZEHR:: .ZWORD "verzehr" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?HORCHE:: .ZWORD "horche" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?SCHNEIDE:: .ZWORD "schneide" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?URALTEN:: .ZWORD "uralten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PUNKTESTAND:: .ZWORD "punktesta" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUNKTESTAND .BYTE 0 W?STEIG:: .ZWORD "steig" .BYTE PS?VERB+P1?VERB .BYTE ACT?STEIG .BYTE 0 W?Z%AHNEN:: .ZWORD "z%ahnen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?L%AUFER:: .ZWORD "l%aufer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GELAENDER:: .ZWORD "gelaender" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHALTTAFEL:: .ZWORD "schalttaf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHL%URF:: .ZWORD "schl%urf" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?H2O:: .ZWORD "h2o" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLEDERMAUS:: .ZWORD "fledermau" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MESSING:: .ZWORD "messing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KELCH:: .ZWORD "kelch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIPE:: .ZWORD "tipe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?KORB:: .ZWORD "korb" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALTAR:: .ZWORD "altar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DREIZACK:: .ZWORD "dreizack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HALT:: .ZWORD "halt" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?HERRENHAUS:: .ZWORD "herrenhau" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLUTIGEN:: .ZWORD "blutigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FICHTEN:: .ZWORD "fichten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STOSS:: .ZWORD "stoss" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?QUER:: .ZWORD "quer" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?QUER .BYTE 0 W?GRAB:: .ZWORD "grab" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?GRAB .BYTE 0 W?H%OLZERNEN:: .ZWORD "h%olzerne" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LEITER:: .ZWORD "leiter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NAGEL:: .ZWORD "nagel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ERZAEHLE:: .ZWORD "erzaehle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAG .BYTE 0 W?ERN%UCHTER:: .ZWORD "ern%uchte" .BYTE PS?VERB+P1?VERB .BYTE ACT?ERNUECHTER .BYTE 0 W?KOPF:: .ZWORD "kopf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UNSCRIPT:: .ZWORD "unscript" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNSCRIPT .BYTE 0 W?BRENN:: .ZWORD "brenn" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?ELFENSCHWERT:: .ZWORD "elfenschw" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUSFUEHRLICH:: .ZWORD "ausfuehrl" .BYTE PS?VERB+P1?VERB .BYTE ACT?AUSFUEHRLICH .BYTE 0 W?WAS:: .ZWORD "was" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTERSUCH .BYTE 0 W?WACH:: .ZWORD "wach" .BYTE PS?VERB+P1?VERB .BYTE ACT?WECK .BYTE 0 W?PLBRACK:: .ZWORD "%<" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AST:: .ZWORD "ast" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SEIL:: .ZWORD "seil" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DICKE:: .ZWORD "dicke" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HALM:: .ZWORD "halm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HAND:: .ZWORD "hand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPRICH:: .ZWORD "sprich" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAG .BYTE 0 W?HUEGELGRAB:: .ZWORD "huegelgra" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHWIMM:: .ZWORD "schwimm" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?TRAG:: .ZWORD "trag" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRAG .BYTE 0 W?ELFENBEIN:: .ZWORD "elfenbein" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLUCH:: .ZWORD "fluch" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?LIES:: .ZWORD "lies" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?HAUFEN:: .ZWORD "haufen" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LUFT:: .ZWORD "luft" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGISCHEN:: .ZWORD "magischen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHWARTE:: .ZWORD "schwarte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WAENDEN:: .ZWORD "waenden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?L%UNDE:: .ZWORD "l%unde" .BYTE PS?VERB+P1?VERB .BYTE ACT?LUENDE .BYTE 0 W?STOPFE:: .ZWORD "stopfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?JUWELENKOFFER:: .ZWORD "juwelenko" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GEISTER:: .ZWORD "geister" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WITH:: .ZWORD "with" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?KONTROLL:: .ZWORD "kontroll" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TAG:: .ZWORD "tag" .BYTE PS?VERB+P1?VERB .BYTE ACT?HALLO .BYTE 0 W?MESSINGLEUCHTE:: .ZWORD "messingle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDEN:: .ZWORD "golden" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIE:: .ZWORD "sie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WINDENDER:: .ZWORD "windender" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KONTROLLDAMM:: .ZWORD "kontrolld" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOLZTUER:: .ZWORD "holztuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ERSTECHE:: .ZWORD "ersteche" .BYTE PS?VERB+P1?VERB .BYTE ACT?ERSTECH .BYTE 0 W?STAUBIGE:: .ZWORD "staubige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?#RECORD:: .ZWORD "#record" .BYTE PS?VERB+P1?VERB .BYTE ACT?#RECORD .BYTE 0 W?KANARIE:: .ZWORD "kanarie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ULYSSES:: .ZWORD "ulysses" .BYTE PS?VERB+P1?VERB .BYTE ACT?ODYSSEUS .BYTE 0 W?HERUNTERFALLEN:: .ZWORD "herunterf" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HERUNTERFALLEN .BYTE 0 W?IM:: .ZWORD "im" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?Z%AHL:: .ZWORD "z%ahl" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAEHL .BYTE 0 W?DIAMANTEN:: .ZWORD "diamanten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KOZ:: .ZWORD "koz" .BYTE PS?VERB+P1?VERB .BYTE ACT?KOZ .BYTE 0 W?WIRF:: .ZWORD "wirf" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?SCHUETTE:: .ZWORD "schuette" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?SETZE:: .ZWORD "setze" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?STELLE:: .ZWORD "stelle" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?RIECHE:: .ZWORD "rieche" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIECH .BYTE 0 W?HALTE:: .ZWORD "halte" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?GRUE%S:: .ZWORD "grue%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?GRUESS .BYTE 0 W?SCHRAUBEN:: .ZWORD "schrauben" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VERTREIBE:: .ZWORD "vertreibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TREIB .BYTE 0 W?MACH:: .ZWORD "mach" .BYTE PS?VERB+P1?VERB .BYTE ACT?MACH .BYTE 0 W?ISS:: .ZWORD "iss" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?HINTER:: .ZWORD "hinter" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HINTER .BYTE 0 W?BAD:: .ZWORD "bad" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?NORD:: .ZWORD "nord" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?PEPPERONI:: .ZWORD "pepperoni" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DRUECKE:: .ZWORD "druecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?SINGVOGEL:: .ZWORD "singvogel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JEWELENBESETZT:: .ZWORD "jewelenbe" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREIBE:: .ZWORD "treibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TREIB .BYTE 0 W?UNTER:: .ZWORD "unter" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNTER .BYTE 0 W?WINK:: .ZWORD "wink" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?TUER:: .ZWORD "tuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLGE:: .ZWORD "folge" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?SW:: .ZWORD "sw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?AUSSER:: .ZWORD "ausser" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ERSCHRICK:: .ZWORD "erschrick" .BYTE PS?VERB+P1?VERB .BYTE ACT?WECK .BYTE 0 W?HALDE:: .ZWORD "halde" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEB:: .ZWORD "heb" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEB .BYTE 0 W?STO%S:: .ZWORD "sto%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?SCHUBS:: .ZWORD "schubs" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?BATTERIEN:: .ZWORD "batterien" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WIND:: .ZWORD "wind" .BYTE PS?VERB+P1?VERB .BYTE ACT?WIND .BYTE 0 W?BUERSTE:: .ZWORD "buerste" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?JAG:: .ZWORD "jag" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?ERMORDE:: .ZWORD "ermorde" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?J:: .ZWORD "j" .BYTE PS?VERB+P1?VERB .BYTE ACT?JA .BYTE 0 W?GIBE:: .ZWORD "gibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?BLICKE:: .ZWORD "blicke" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHAU .BYTE 0 W?HOL:: .ZWORD "hol" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?SANDSTRAND:: .ZWORD "sandstran" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERZEHRE:: .ZWORD "verzehre" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?REISS:: .ZWORD "reiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?ROTGLUEHENDE:: .ZWORD "rotgluehe" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUCHE:: .ZWORD "suche" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUCH .BYTE 0 W?SCH%UTTLE:: .ZWORD "sch%uttle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETTLE .BYTE 0 W?STILETT:: .ZWORD "stilett" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRENNENDE:: .ZWORD "brennende" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MESSINGE:: .ZWORD "messinge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?K%USSE:: .ZWORD "k%usse" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?W:: .ZWORD "w" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?SCHMALE:: .ZWORD "schmale" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENAMELED:: .ZWORD "enameled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHUBSE:: .ZWORD "schubse" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?ANTIKEN:: .ZWORD "antiken" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WERKZEUGE:: .ZWORD "werkzeuge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCH%ABIGE:: .ZWORD "sch%abige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEIGEN:: .ZWORD "beigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAUSCH:: .ZWORD "lausch" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?SCHLIESSE:: .ZWORD "schliesse" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHLIESS .BYTE 0 W?ERNUECHTER:: .ZWORD "ernuechte" .BYTE PS?VERB+P1?VERB .BYTE ACT?ERNUECHTER .BYTE 0 W?GLOCKE:: .ZWORD "glocke" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRABE:: .ZWORD "grabe" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?GRAB .BYTE 0 W?MASCHINE:: .ZWORD "maschine" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REISSE:: .ZWORD "reisse" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?FANGE:: .ZWORD "fange" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?B%UCHER:: .ZWORD "b%ucher" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIP:: .ZWORD "tip" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?NORDOST:: .ZWORD "nordost" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?BRENNE:: .ZWORD "brenne" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?WACHE:: .ZWORD "wache" .BYTE PS?VERB+P1?VERB .BYTE ACT?WECK .BYTE 0 W?GOLDENE:: .ZWORD "goldene" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHACHTEL:: .ZWORD "schachtel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LA%SE:: .ZWORD "la%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?LASS .BYTE 0 W?GEISTERN:: .ZWORD "geistern" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GELBEN:: .ZWORD "gelben" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIGUR:: .ZWORD "figur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FU%SBODEN:: .ZWORD "fu%sboden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WIRBLE:: .ZWORD "wirble" .BYTE PS?VERB+P1?VERB .BYTE ACT?WIRBLE .BYTE 0 W?KRISTALL:: .ZWORD "kristall" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUNE:: .ZWORD "rune" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KAEFIG:: .ZWORD "kaefig" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHRIFTGRAD:: .ZWORD "schriftgr" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUFH%OREN:: .ZWORD "aufh%oren" .BYTE PS?VERB+P1?VERB .BYTE ACT?AUFHOEREN .BYTE 0 W?SPR%UH:: .ZWORD "spr%uh" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRUEH .BYTE 0 W?WEANDEN:: .ZWORD "weanden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GREUEL:: .ZWORD "greuel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAAR:: .ZWORD "paar" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPRUEH:: .ZWORD "sprueh" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRUEH .BYTE 0 W?L%UND:: .ZWORD "l%und" .BYTE PS?VERB+P1?VERB .BYTE ACT?LUENDE .BYTE 0 W?SCHWIMME:: .ZWORD "schwimme" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?KN%OPFE:: .ZWORD "kn%opfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?L%OSCH:: .ZWORD "l%osch" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOESCH .BYTE 0 W?WIEDER:: .ZWORD "wieder" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BRAUNE:: .ZWORD "braune" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JADE-FIGUR:: .ZWORD "jade-figu" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KLIPPEN:: .ZWORD "klippen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BENUTZ:: .ZWORD "benutz" .BYTE PS?VERB+P1?VERB .BYTE ACT?BENUTZ .BYTE 0 W?TRINK:: .ZWORD "trink" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?BL%ATTER:: .ZWORD "bl%atter" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?HOLTZEN:: .ZWORD "holtzen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEINERNE:: .ZWORD "steinerne" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPALT:: .ZWORD "spalt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SENDE:: .ZWORD "sende" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEND .BYTE 0 W?KRISTALE:: .ZWORD "kristale" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIESS:: .ZWORD "giess" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIESS .BYTE 0 W?F%UR:: .ZWORD "f%ur" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FUER .BYTE 0 W?KLEBE:: .ZWORD "klebe" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLEB .BYTE 0 W?GEBOT:: .ZWORD "gebot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KLARE:: .ZWORD "klare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEENDEN:: .ZWORD "beenden" .BYTE PS?VERB+P1?VERB .BYTE ACT?AUFHOEREN .BYTE 0 W?VERSCHISSEN:: .ZWORD "verschiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?STAUBIGEN:: .ZWORD "staubigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZIEHER:: .ZWORD "zieher" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERST%ORE:: .ZWORD "zerst%ore" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?DICKEN:: .ZWORD "dicken" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ANTWORT:: .ZWORD "antwort" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANTWORT .BYTE 0 W?GEPLATZTE:: .ZWORD "geplatzte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPR%UHE:: .ZWORD "spr%uhe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRUEH .BYTE 0 W?DER:: .ZWORD "der" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXORZIERE:: .ZWORD "exorziere" .BYTE PS?VERB+P1?VERB .BYTE ACT?TREIB .BYTE 0 W?SPRUEHE:: .ZWORD "spruehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRUEH .BYTE 0 W?KN%OPF:: .ZWORD "kn%opf" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?ROTGL%UHENDE:: .ZWORD "rotgl%uhe" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SELBE:: .ZWORD "selbe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?B%OSEN:: .ZWORD "b%osen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GEBET:: .ZWORD "gebet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERSTOERE:: .ZWORD "zerstoere" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?WIRFE:: .ZWORD "wirfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?MEERESBODEN:: .ZWORD "meeresbod" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?H%UPFE:: .ZWORD "h%upfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?KAEMPF:: .ZWORD "kaempf" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?LEGE:: .ZWORD "lege" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?VERLA%S:: .ZWORD "verla%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERLASS .BYTE 0 W?WO:: .ZWORD "wo" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?REI%S:: .ZWORD "rei%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?MACHE:: .ZWORD "mache" .BYTE PS?VERB+P1?VERB .BYTE ACT?MACH .BYTE 0 W?KOMME:: .ZWORD "komme" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?STEINEN:: .ZWORD "steinen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SEE:: .ZWORD "see" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEEP:: .ZWORD "steep" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMIERZEUG:: .ZWORD "schmierze" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOOK:: .ZWORD "look" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?Z:: .ZWORD "z" .BYTE PS?VERB+P1?VERB .BYTE ACT?WART .BYTE 0 W?LEUCHT:: .ZWORD "leucht" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LEUCHTE .BYTE 0 W?BEISS:: .ZWORD "beiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?SAGE:: .ZWORD "sage" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAG .BYTE 0 W?KURZ:: .ZWORD "kurz" .BYTE PS?VERB+P1?VERB .BYTE ACT?KURZ .BYTE 0 W?S%UD:: .ZWORD "s%ud" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?WINKE:: .ZWORD "winke" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?GEHE:: .ZWORD "gehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?DEN:: .ZWORD "den" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ZAEHNE:: .ZWORD "zaehne" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUECHER:: .ZWORD "buecher" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LECK:: .ZWORD "leck" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEISSE:: .ZWORD "weisse" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LASS:: .ZWORD "lass" .BYTE PS?VERB+P1?VERB .BYTE ACT?LASS .BYTE 0 W?AN:: .ZWORD "an" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AN .BYTE 0 W?ALTEN:: .ZWORD "alten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHL%USSEL:: .ZWORD "schl%usse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZAHNPASTATUBE:: .ZWORD "zahnpasta" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHWING:: .ZWORD "schwing" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWING .BYTE 0 W?DANN:: .ZWORD "dann" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SKELETT:: .ZWORD "skelett" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WERF:: .ZWORD "werf" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?BR%UT:: .ZWORD "br%ut" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRUET .BYTE 0 W?UEBERQUER:: .ZWORD "ueberquer" .BYTE PS?VERB+P1?VERB .BYTE ACT?UEBERQUER .BYTE 0 W?LAUF:: .ZWORD "lauf" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?MESSER:: .ZWORD "messer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STECKE:: .ZWORD "stecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?REI%SE:: .ZWORD "rei%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?WINDE:: .ZWORD "winde" .BYTE PS?VERB+P1?VERB .BYTE ACT?WIND .BYTE 0 W?FELSWAENDE:: .ZWORD "felswaend" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SACK:: .ZWORD "sack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NORDEN:: .ZWORD "norden" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?DURCHLOECHERE:: .ZWORD "durchloec" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?HAUSTUER:: .ZWORD "haustuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEIN:: .ZWORD "stein" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARKIERUNGSBOJE:: .ZWORD "markierun" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JA:: .ZWORD "ja" .BYTE PS?VERB+P1?VERB .BYTE ACT?JA .BYTE 0 W?BEISSE:: .ZWORD "beisse" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?TORE:: .ZWORD "tore" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EXPLODIERE:: .ZWORD "explodier" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXPLODIERE .BYTE 0 W?GIB:: .ZWORD "gib" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIB .BYTE 0 W?MIT:: .ZWORD "mit" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?MIT .BYTE 0 W?SCHLUCK:: .ZWORD "schluck" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?HIER:: .ZWORD "hier" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?KRAFT:: .ZWORD "kraft" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REGENBOGEN:: .ZWORD "regenboge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLAS:: .ZWORD "blas" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLAS .BYTE 0 W?PUMP:: .ZWORD "pump" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUMP .BYTE 0 W?K%USS:: .ZWORD "k%uss" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?LAUSCHE:: .ZWORD "lausche" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?BOOT:: .ZWORD "boot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TROLL:: .ZWORD "troll" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHLUERFE:: .ZWORD "schluerfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?SCHLIESS:: .ZWORD "schliess" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHLIESS .BYTE 0 W?INVENTARE:: .ZWORD "inventare" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENTAR .BYTE 0 W?SCHARFE:: .ZWORD "scharfe" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TOPF:: .ZWORD "topf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDENEN:: .ZWORD "goldenen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIE%S:: .ZWORD "gie%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?GIESS .BYTE 0 W?PODEST:: .ZWORD "podest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUEDOSTEN:: .ZWORD "suedosten" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?LAEUT:: .ZWORD "laeut" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?BENUTZE:: .ZWORD "benutze" .BYTE PS?VERB+P1?VERB .BYTE ACT?BENUTZ .BYTE 0 W?VERBRENN:: .ZWORD "verbrenn" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?VERBANNE:: .ZWORD "verbanne" .BYTE PS?VERB+P1?VERB .BYTE ACT?TREIB .BYTE 0 W?ENTFERN:: .ZWORD "entfern" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?RIESIGE:: .ZWORD "riesige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VERDAECHTIG:: .ZWORD "verdaecht" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HERUNTER:: .ZWORD "herunter" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HERUNTER .BYTE 0 W?LANDKARTE:: .ZWORD "landkarte" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BAUM:: .ZWORD "baum" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMALEN:: .ZWORD "schmalen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STICHE:: .ZWORD "stiche" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?L%OSCHE:: .ZWORD "l%osche" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOESCH .BYTE 0 W?STARRE:: .ZWORD "starre" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHAU .BYTE 0 W?GOLD:: .ZWORD "gold" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANLEITUNG:: .ZWORD "anleitung" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERR:: .ZWORD "zerr" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?TRINKE:: .ZWORD "trinke" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?EINEM:: .ZWORD "einem" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?GROSSEN:: .ZWORD "grossen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?T%ODLICHEN:: .ZWORD "t%odliche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCRIPT:: .ZWORD "script" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRIPT .BYTE 0 W?COMMA:: .ZWORD "," .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?W%ANDEN:: .ZWORD "w%anden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPALTE:: .ZWORD "spalte" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTHAKE:: .ZWORD "enthake" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?KOFFER:: .ZWORD "koffer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?I%SE:: .ZWORD "i%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?S%UDOST:: .ZWORD "s%udost" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?SCHLAG:: .ZWORD "schlag" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?BEIGE:: .ZWORD "beige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ABRUPTE:: .ZWORD "abrupte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?Z%UNDE:: .ZWORD "z%unde" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?L%AUTE:: .ZWORD "l%aute" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?HERUM:: .ZWORD "herum" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HERUM .BYTE 0 W?BEI%S:: .ZWORD "bei%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?BLAETTERE:: .ZWORD "blaettere" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?NIEDER:: .ZWORD "nieder" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?NIEDER .BYTE 0 W?SEEMANN:: .ZWORD "seemann" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FRAG:: .ZWORD "frag" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRAG .BYTE 0 W?%OFFN:: .ZWORD "%offn" .BYTE PS?VERB+P1?VERB .BYTE ACT?OEFFN .BYTE 0 W?BLAUE:: .ZWORD "blaue" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIND:: .ZWORD "find" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?WEI%SE:: .ZWORD "wei%se" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GELBE:: .ZWORD "gelbe" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GEFAEHRLICH:: .ZWORD "gefaehrli" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KAEMPFE:: .ZWORD "kaempfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?BLASE:: .ZWORD "blase" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BLAS .BYTE 0 W?PUMPE:: .ZWORD "pumpe" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PUMP .BYTE 0 W?ANTWORTE:: .ZWORD "antworte" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANTWORT .BYTE 0 W?EINMEI%SELLUNGEN:: .ZWORD "einmei%se" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NORDWESTEN:: .ZWORD "nordweste" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?H%UPF:: .ZWORD "h%upf" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?SCREAM:: .ZWORD "scream" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?KAPUTTE:: .ZWORD "kaputte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUFHOEREN:: .ZWORD "aufhoeren" .BYTE PS?VERB+P1?VERB .BYTE ACT?AUFHOEREN .BYTE 0 W?LOS:: .ZWORD "los" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?LOS .BYTE 0 W?LAUFMASCHE:: .ZWORD "laufmasch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROS%SEN:: .ZWORD "gros%sen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ICH:: .ZWORD "ich" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INVENTAR:: .ZWORD "inventar" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENTAR .BYTE 0 W?NUTZLOSEN:: .ZWORD "nutzlosen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHLAGE:: .ZWORD "schlage" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?EINMEISSELUNGEN:: .ZWORD "einmeisse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FELSW%ANDE:: .ZWORD "felsw%and" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IHM:: .ZWORD "ihm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERSTECKE:: .ZWORD "verstecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?LEUCHTE:: .ZWORD "leuchte" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LEUCHTE .BYTE 0 W?FLUSSGLETSCH:: .ZWORD "flussglet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BETRACHTE:: .ZWORD "betrachte" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTERSUCH .BYTE 0 W?WASSER:: .ZWORD "wasser" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDM%UNZEN:: .ZWORD "goldm%unz" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPRING:: .ZWORD "spring" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?VERLA%SE:: .ZWORD "verla%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERLASS .BYTE 0 W?GR%UNE:: .ZWORD "gr%une" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LUNGEN:: .ZWORD "lungen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEG:: .ZWORD "leg" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?BEI%SE:: .ZWORD "bei%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?FELSWAND:: .ZWORD "felswand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?$VERIFY:: .ZWORD "$verify" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?B%URST:: .ZWORD "b%urst" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?%OFFNE:: .ZWORD "%offne" .BYTE PS?VERB+P1?VERB .BYTE ACT?OEFFN .BYTE 0 W?DR%UCKE:: .ZWORD "dr%ucke" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?HAUPTSCHLUESSEL:: .ZWORD "hauptschl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGISCHE:: .ZWORD "magische" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?K%U%S:: .ZWORD "k%u%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?TOETE:: .ZWORD "toete" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?KUPPEL:: .ZWORD "kuppel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REIB:: .ZWORD "reib" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?SHOUT:: .ZWORD "shout" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?KAESTEN:: .ZWORD "kaesten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FROBOZ:: .ZWORD "froboz" .BYTE PS?VERB+P1?VERB .BYTE ACT?FROBOZ .BYTE 0 W?SCHMECK:: .ZWORD "schmeck" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?ZERRE:: .ZWORD "zerre" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?BEFREI:: .ZWORD "befrei" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?SUEDWESTEN:: .ZWORD "suedweste" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?SAG:: .ZWORD "sag" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAG .BYTE 0 W?GR%USS:: .ZWORD "gr%uss" .BYTE PS?VERB+P1?VERB .BYTE ACT?GRUESS .BYTE 0 W?TANNEN:: .ZWORD "tannen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GESTANK:: .ZWORD "gestank" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NIMM:: .ZWORD "nimm" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?S:: .ZWORD "s" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?BR%UTE:: .ZWORD "br%ute" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRUET .BYTE 0 W?WERFE:: .ZWORD "werfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?QUOTE:: .ZWORD """" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OBJEKT:: .ZWORD "objekt" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OBJEKT .BYTE 0 W?HOCHWASSERKONTROLLDAMM:: .ZWORD "hochwasse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GEH:: .ZWORD "geh" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?VERFLUCHE:: .ZWORD "verfluche" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?REICHVERZIERTE:: .ZWORD "reichverz" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KNACKE:: .ZWORD "knacke" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNACK .BYTE 0 W?UN%UBERWINDLICHE:: .ZWORD "un%uberwi" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KLEINE:: .ZWORD "kleine" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KLOPF:: .ZWORD "klopf" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLOPF .BYTE 0 W?AUSF%UHRLICH:: .ZWORD "ausf%uhrl" .BYTE PS?VERB+P1?VERB .BYTE ACT?AUSFUEHRLICH .BYTE 0 W?SPRINGE:: .ZWORD "springe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?SCHARFEN:: .ZWORD "scharfen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIAMANT:: .ZWORD "diamant" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMELZ:: .ZWORD "schmelz" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?WART:: .ZWORD "wart" .BYTE PS?VERB+P1?VERB .BYTE ACT?WART .BYTE 0 W?SCHWINGE:: .ZWORD "schwinge" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWING .BYTE 0 W?NAEGEL:: .ZWORD "naegel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINT:: .ZWORD "paint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIECH:: .ZWORD "riech" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIECH .BYTE 0 W?DR%UCK:: .ZWORD "dr%uck" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?RAUS:: .ZWORD "raus" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 52 .BYTE PR?RAUS W?ZAUBER:: .ZWORD "zauber" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAUBER .BYTE 0 W?BARREN:: .ZWORD "barren" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INSCHRIFT:: .ZWORD "inschrift" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LUEND:: .ZWORD "luend" .BYTE PS?VERB+P1?VERB .BYTE ACT?LUENDE .BYTE 0 W?EINEN:: .ZWORD "einen" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?NICHT:: .ZWORD "nicht" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?NICHT .BYTE 0 W?ROTEN:: .ZWORD "roten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KERZEN:: .ZWORD "kerzen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AKTIVIERE:: .ZWORD "aktiviere" .BYTE PS?VERB+P1?VERB .BYTE ACT?AKTIVIER .BYTE 0 W?WATE:: .ZWORD "wate" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?ALLES:: .ZWORD "alles" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SCHWARTEN:: .ZWORD "schwarten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RIESIGEN:: .ZWORD "riesigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHUETTLE:: .ZWORD "schuettle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETTLE .BYTE 0 W?FUER:: .ZWORD "fuer" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FUER .BYTE 0 W?SILBER:: .ZWORD "silber" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TU%R:: .ZWORD "tu%r" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLITTERKUGEL:: .ZWORD "flitterku" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRO%SEN:: .ZWORD "gro%sen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROT:: .ZWORD "brot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOR:: .ZWORD "tor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHLUCKE:: .ZWORD "schlucke" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?KOHLENHALDE:: .ZWORD "kohlenhal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FETT:: .ZWORD "fett" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?STEHE:: .ZWORD "stehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?STEH .BYTE 0 W?UM:: .ZWORD "um" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UM .BYTE 0 W?ECHO:: .ZWORD "echo" .BYTE PS?VERB+P1?VERB .BYTE ACT?ECHO .BYTE 0 W?RAUF:: .ZWORD "rauf" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 55 .BYTE 0 W?KOHLEN:: .ZWORD "kohlen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GEWINN:: .ZWORD "gewinn" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEWINN .BYTE 0 W?NORDOSTEN:: .ZWORD "nordosten" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?GREIF:: .ZWORD "greif" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?SETZ:: .ZWORD "setz" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?SCH%ADEL:: .ZWORD "sch%adel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GITTER:: .ZWORD "gitter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SKARAB:: .ZWORD "skarab" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZORK:: .ZWORD "zork" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?ZORK .BYTE 0 W?VERSCHUETTE:: .ZWORD "verschuet" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?DREHE:: .ZWORD "drehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?DREH .BYTE 0 W?REIHE:: .ZWORD "reihe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LUENDE:: .ZWORD "luende" .BYTE PS?VERB+P1?VERB .BYTE ACT?LUENDE .BYTE 0 W?ENTFERNE:: .ZWORD "entferne" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?ZYKLOP:: .ZWORD "zyklop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ABENTEURER:: .ZWORD "abenteure" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUFS:: .ZWORD "aufs" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AUF .BYTE 0 W?KOSTBARE:: .ZWORD "kostbare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDE:: .ZWORD "golde" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEINTUER:: .ZWORD "steintuer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KANARIENVOGEL:: .ZWORD "kanarienv" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REIBE:: .ZWORD "reibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?SCHAUE:: .ZWORD "schaue" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHAU .BYTE 0 W?ABRUPTEN:: .ZWORD "abrupten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INTNUM:: .ZWORD "intnum" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BODEN:: .ZWORD "boden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?I:: .ZWORD "i" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENTAR .BYTE 0 W?SCHEISSE:: .ZWORD "scheisse" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?KOSTBAREN:: .ZWORD "kostbaren" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHILDCHEN:: .ZWORD "schildche" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SO:: .ZWORD "so" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?JUWELEN:: .ZWORD "juwelen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?Z%UND:: .ZWORD "z%und" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?ABER:: .ZWORD "aber" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?STEINIGE:: .ZWORD "steinige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S%UDWESTEN:: .ZWORD "s%udweste" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?F%ULLE:: .ZWORD "f%ulle" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUELL .BYTE 0 W?L%AUT:: .ZWORD "l%aut" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAEUT .BYTE 0 W?SUED:: .ZWORD "sued" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?WAND:: .ZWORD "wand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HAUS:: .ZWORD "haus" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UEBERGIB:: .ZWORD "uebergib" .BYTE PS?VERB+P1?VERB .BYTE ACT?KOZ .BYTE 0 W?REPARIERE:: .ZWORD "repariere" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLEB .BYTE 0 W?GEARBEITETER:: .ZWORD "gearbeite" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAEGLICHER:: .ZWORD "laegliche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?I%S:: .ZWORD "i%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?F%UHLE:: .ZWORD "f%uhle" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?KAPUTTEN:: .ZWORD "kaputten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LATERNE:: .ZWORD "laterne" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLAETTERHAUFEN:: .ZWORD "blaetterh" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AKTIVIER:: .ZWORD "aktivier" .BYTE PS?VERB+P1?VERB .BYTE ACT?AKTIVIER .BYTE 0 W?SUCH:: .ZWORD "such" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUCH .BYTE 0 W?FLICK:: .ZWORD "flick" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLEB .BYTE 0 W?ERH%OH:: .ZWORD "erh%oh" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEB .BYTE 0 W?PRBRACK:: .ZWORD "%>" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?INSTAND:: .ZWORD "instand" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?INSTAND .BYTE 0 W?BLEIB:: .ZWORD "bleib" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLEIB .BYTE 0 W?FALLT%UR:: .ZWORD "fallt%ur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEIGE:: .ZWORD "steige" .BYTE PS?VERB+P1?VERB .BYTE ACT?STEIG .BYTE 0 W?ERHOEHE:: .ZWORD "erhoehe" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEB .BYTE 0 W?WALD:: .ZWORD "wald" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SILBERKELCH:: .ZWORD "silberkel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NEST:: .ZWORD "nest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?T%OTE:: .ZWORD "t%ote" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?BEFREIE:: .ZWORD "befreie" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?ENORMEN:: .ZWORD "enormen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EI:: .ZWORD "ei" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERSTECK:: .ZWORD "versteck" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?GRUENEN:: .ZWORD "gruenen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TWISTING:: .ZWORD "twisting" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DUNKELE:: .ZWORD "dunkele" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?B%URSTE:: .ZWORD "b%urste" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?REFLEXION:: .ZWORD "reflexion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STOSSE:: .ZWORD "stosse" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?LANTERNE:: .ZWORD "lanterne" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FELS:: .ZWORD "fels" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?#UNRECORD:: .ZWORD "#unrecord" .BYTE PS?VERB+P1?VERB .BYTE ACT?#UNRECORD .BYTE 0 W?TREPP:: .ZWORD "trepp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KUESS:: .ZWORD "kuess" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?GEISTERZAHL:: .ZWORD "geisterza" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOTE:: .ZWORD "knote" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOEPF .BYTE 0 W?ERH%OHE:: .ZWORD "erh%ohe" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEB .BYTE 0 W?MANN:: .ZWORD "mann" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STUECK:: .ZWORD "stueck" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GR%U%S:: .ZWORD "gr%u%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?GRUESS .BYTE 0 W?TOEDLICHE:: .ZWORD "toedliche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?QWESDU:: .ZWORD "qwesdu" .BYTE PS?VERB+P1?VERB .BYTE ACT?QWESDU .BYTE 0 W?FLUCHE:: .ZWORD "fluche" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?OSTEN:: .ZWORD "osten" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?BRETTER:: .ZWORD "bretter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERFLUCH:: .ZWORD "verfluch" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?AT:: .ZWORD "at" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AT .BYTE 0 W?SCHOENE:: .ZWORD "schoene" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZAUBERE:: .ZWORD "zaubere" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?ZAUBER .BYTE 0 W?ENGEN:: .ZWORD "engen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?K%AFIG:: .ZWORD "k%afig" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMECKE:: .ZWORD "schmecke" .BYTE PS?VERB+P1?VERB .BYTE ACT?ISS .BYTE 0 W?WARTE:: .ZWORD "warte" .BYTE PS?VERB+P1?VERB .BYTE ACT?WART .BYTE 0 W?KUESSE:: .ZWORD "kuesse" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?BL%ATTERE:: .ZWORD "bl%attere" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?UND:: .ZWORD "und" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SEND:: .ZWORD "send" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEND .BYTE 0 W?SCH%ABIGEN:: .ZWORD "sch%abige" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KLEB:: .ZWORD "kleb" .BYTE PS?VERB+P1?VERB .BYTE ACT?KLEB .BYTE 0 W?%UBERGIB:: .ZWORD "%ubergib" .BYTE PS?VERB+P1?VERB .BYTE ACT?KOZ .BYTE 0 W?NUSCHELE:: .ZWORD "nuschele" .BYTE PS?VERB+P1?VERB .BYTE ACT?MURMLE .BYTE 0 W?JADE:: .ZWORD "jade" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUSSEHEND:: .ZWORD "aussehend" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TYP:: .ZWORD "typ" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KOHLENOXYD:: .ZWORD "kohlenoxy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMELZE:: .ZWORD "schmelze" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?H%OLZERNE:: .ZWORD "h%olzerne" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUFZIEHEN:: .ZWORD "aufziehen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZORKKNET:: .ZWORD "zorkknet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INVENTUR:: .ZWORD "inventur" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENTAR .BYTE 0 W?GLETSCH:: .ZWORD "gletsch" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RAMPE:: .ZWORD "rampe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIEB:: .ZWORD "dieb" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?B%OSE:: .ZWORD "b%ose" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOER:: .ZWORD "hoer" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?WAT:: .ZWORD "wat" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHWIMM .BYTE 0 W?GEWINNE:: .ZWORD "gewinne" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEWINN .BYTE 0 W?AU%SER:: .ZWORD "au%ser" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SCHL%URFE:: .ZWORD "schl%urfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRINK .BYTE 0 W?DICH:: .ZWORD "dich" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DICH .BYTE 0 W?WIEDERHERSTELLUNG:: .ZWORD "wiederher" .BYTE PS?VERB+P1?VERB .BYTE ACT?WIEDERHERSTELLUNG .BYTE 0 W?AM:: .ZWORD "am" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AN .BYTE 0 W?HOELZERNE:: .ZWORD "hoelzerne" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERBRECHE:: .ZWORD "zerbreche" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?UP:: .ZWORD "up" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UP .BYTE 0 W?GEBISS:: .ZWORD "gebiss" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLASTIKBLASE:: .ZWORD "plastikbl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GREIFE:: .ZWORD "greife" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?SCHNUEFFLE:: .ZWORD "schnueffl" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIECH .BYTE 0 W?DUNKLEN:: .ZWORD "dunklen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAEUBER:: .ZWORD "saeuber" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?FICHTE:: .ZWORD "fichte" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VAMPIRE:: .ZWORD "vampire" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REFLEX:: .ZWORD "reflex" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KOMM:: .ZWORD "komm" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?HUEPF:: .ZWORD "huepf" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?VOGELNEST:: .ZWORD "vogelnest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INS:: .ZWORD "ins" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?KNOBLAUCHZEHE:: .ZWORD "knoblauch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIND:: .ZWORD "bind" .BYTE PS?VERB+P1?VERB .BYTE ACT?BIND .BYTE 0 W?TRAGE:: .ZWORD "trage" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRAG .BYTE 0 W?ZU:: .ZWORD "zu" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ZU .BYTE 0 W?VAMPIRFLEDERMAUS:: .ZWORD "vampirfle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIESE:: .ZWORD "liese" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIES .BYTE 0 W?GEPLATZTEN:: .ZWORD "geplatzte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TESTIT:: .ZWORD "testit" .BYTE PS?VERB+P1?VERB .BYTE ACT?TESTIT .BYTE 0 W?ZERSCHMETTERE:: .ZWORD "zerschmet" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?GEM%ALDE:: .ZWORD "gem%alde" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MITTAGESSEN:: .ZWORD "mittagess" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOCH:: .ZWORD "hoch" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HOCH .BYTE 0 W?ES:: .ZWORD "es" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NEIN:: .ZWORD "nein" .BYTE PS?VERB+P1?VERB .BYTE ACT?NEIN .BYTE 0 W?METAL:: .ZWORD "metal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FAHRRADPUMPE:: .ZWORD "fahrradpu" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?URALTE:: .ZWORD "uralte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?#RANDOM:: .ZWORD "#random" .BYTE PS?VERB+P1?VERB .BYTE ACT?#RANDOM .BYTE 0 W?STO%SE:: .ZWORD "sto%se" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOSS .BYTE 0 W?DURCH:: .ZWORD "durch" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DURCH .BYTE 0 W?Z%AHNE:: .ZWORD "z%ahne" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?F%ULL:: .ZWORD "f%ull" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUELL .BYTE 0 W?LIEBKOS:: .ZWORD "liebkos" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?WISH:: .ZWORD "wish" .BYTE PS?VERB+P1?VERB .BYTE ACT?WISH .BYTE 0 W?KUE%S:: .ZWORD "kue%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?KUESS .BYTE 0 W?SIETE:: .ZWORD "siete" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DURCHL%OCHERE:: .ZWORD "durchl%oc" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHNEID .BYTE 0 W?HUEPFE:: .ZWORD "huepfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?F%UHL:: .ZWORD "f%uhl" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?AEGYPTEN:: .ZWORD "aegypten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUF:: .ZWORD "auf" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AUF .BYTE 0 W?AXT:: .ZWORD "axt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHIPPE:: .ZWORD "schippe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?%UBERQUER:: .ZWORD "%uberquer" .BYTE PS?VERB+P1?VERB .BYTE ACT?UEBERQUER .BYTE 0 W?ENTFENRNE:: .ZWORD "entfenrne" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?IST:: .ZWORD "ist" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?VERSCH%UTTE:: .ZWORD "versch%ut" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHUETT .BYTE 0 W?ELFEN:: .ZWORD "elfen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KLIPPE:: .ZWORD "klippe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOERE:: .ZWORD "hoere" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?BRAUNER:: .ZWORD "brauner" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S%UDEN:: .ZWORD "s%uden" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?POSTSACK:: .ZWORD "postsack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?O:: .ZWORD "o" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?DEMOLIERE:: .ZWORD "demoliere" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZERSTOER .BYTE 0 W?MESSINGGLOCKE:: .ZWORD "messinggl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?W%ASCHETROCKNER:: .ZWORD "w%aschetr" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAVE:: .ZWORD "save" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAVE .BYTE 0 W?FOLG:: .ZWORD "folg" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?R%UCKSTRAHLUNG:: .ZWORD "r%uckstra" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBBER:: .ZWORD "robber" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UMGEBLASENE:: .ZWORD "umgeblase" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FORBIDDING:: .ZWORD "forbiddin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREPPE:: .ZWORD "treppe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STOPF:: .ZWORD "stopf" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?SCH%ONEN:: .ZWORD "sch%onen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S%UDWEST:: .ZWORD "s%udwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?VERBRENNE:: .ZWORD "verbrenne" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?SCHLEI%S:: .ZWORD "schlei%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHLIESS .BYTE 0 W?HINEIN:: .ZWORD "hinein" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?HINEIN W?SCHATZ:: .ZWORD "schatz" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SCHATZ .BYTE 0 W?ZAUBEREN:: .ZWORD "zauberen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GEL%ANDER:: .ZWORD "gel%ander" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERDAMMT:: .ZWORD "verdammt" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?MIST:: .ZWORD "mist" .BYTE PS?VERB+P1?VERB .BYTE ACT?FLUCH .BYTE 0 W?SCHMEI%S:: .ZWORD "schmei%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?GROSSE:: .ZWORD "grosse" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PERGAMENT:: .ZWORD "pergament" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DUNKELEN:: .ZWORD "dunkelen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRETTERN:: .ZWORD "brettern" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?L%AGLICHER:: .ZWORD "l%agliche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GESTELL:: .ZWORD "gestell" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DECKEL:: .ZWORD "deckel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BINDE:: .ZWORD "binde" .BYTE PS?VERB+P1?VERB .BYTE ACT?BIND .BYTE 0 W?TEMPEL:: .ZWORD "tempel" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SCHATZ .BYTE 0 W?VOGEL:: .ZWORD "vogel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RITZE:: .ZWORD "ritze" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUPERKURZ:: .ZWORD "superkurz" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?ERZ%AHLE:: .ZWORD "erz%ahle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAG .BYTE 0 W?ZAEHLE:: .ZWORD "zaehle" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAEHL .BYTE 0 W?%ASTEN:: .ZWORD "%asten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?K%ASTEN:: .ZWORD "k%asten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REINIG:: .ZWORD "reinig" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?SEUFZE:: .ZWORD "seufze" .BYTE PS?VERB+P1?VERB .BYTE ACT?MURMLE .BYTE 0 W?HOHLKOPF:: .ZWORD "hohlkopf" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRAUNEN:: .ZWORD "braunen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SARG:: .ZWORD "sarg" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?H%OR:: .ZWORD "h%or" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?BAUEME:: .ZWORD "baueme" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KRISTALSCH%ADEL:: .ZWORD "kristalsc" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GEBALK:: .ZWORD "gebalk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANTIKE:: .ZWORD "antike" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEFIEHL:: .ZWORD "befiehl" .BYTE PS?VERB+P1?VERB .BYTE ACT?BEFIEHL .BYTE 0 W?EINE:: .ZWORD "eine" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ZERBROCHE:: .ZWORD "zerbroche" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRICH:: .ZWORD "brich" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRICH .BYTE 0 W?FLASHE:: .ZWORD "flashe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STELL:: .ZWORD "stell" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEG .BYTE 0 W?STEIT%UR:: .ZWORD "steit%ur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VAMPIREN:: .ZWORD "vampiren" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TISCH:: .ZWORD "tisch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FANG:: .ZWORD "fang" .BYTE PS?VERB+P1?VERB .BYTE ACT?NIMM .BYTE 0 W?GRUND:: .ZWORD "grund" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NW:: .ZWORD "nw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?NACHSCHLUESSEL:: .ZWORD "nachschlu" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TROPHY:: .ZWORD "trophy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LA%S:: .ZWORD "la%s" .BYTE PS?VERB+P1?VERB .BYTE ACT?LASS .BYTE 0 W?FALL:: .ZWORD "fall" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZUEND:: .ZWORD "zuend" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?SCHOENEN:: .ZWORD "schoenen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TAUCHE:: .ZWORD "tauche" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPRING .BYTE 0 W?DIE:: .ZWORD "die" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?GEBI%S:: .ZWORD "gebi%s" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?B%OSARTIGE:: .ZWORD "b%osartig" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNTERSUCH:: .ZWORD "untersuch" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTERSUCH .BYTE 0 W?WAESCHETROCKNER:: .ZWORD "waeschetr" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?XYZZY:: .ZWORD "xyzzy" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLUGH .BYTE 0 W?BETE:: .ZWORD "bete" .BYTE PS?VERB+P1?VERB .BYTE ACT?BET .BYTE 0 W?BUCH:: .ZWORD "buch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POSEIDONS:: .ZWORD "poseidons" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMARAGD:: .ZWORD "smaragd" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRITT:: .ZWORD "tritt" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRITT .BYTE 0 W?PLATINISCH:: .ZWORD "platinisc" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TUBE:: .ZWORD "tube" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREPPENHAUS:: .ZWORD "treppenha" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHMEISSE:: .ZWORD "schmeisse" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?WESTEN:: .ZWORD "westen" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?KLAREN:: .ZWORD "klaren" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KOERPERHAUFEN:: .ZWORD "koerperha" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAND:: .ZWORD "sand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BERG:: .ZWORD "berg" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REINIGE:: .ZWORD "reinige" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?HAENDE:: .ZWORD "haende" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YELL:: .ZWORD "yell" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?R:: .ZWORD "r" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?RUNTER W?DIAGNOS:: .ZWORD "diagnos" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIAGNOSE .BYTE 0 W?FALLEN:: .ZWORD "fallen" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FALLEN .BYTE 0 W?SAEUBERE:: .ZWORD "saeubere" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?SCMEIRE:: .ZWORD "scmeire" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?OBERFLAECHE:: .ZWORD "oberflaec" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUEDOST:: .ZWORD "suedost" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?ZUENDE:: .ZWORD "zuende" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBRENN .BYTE 0 W?OEFFN:: .ZWORD "oeffn" .BYTE PS?VERB+P1?VERB .BYTE ACT?OEFFN .BYTE 0 W?LAEUFER:: .ZWORD "laeufer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NORDWEST:: .ZWORD "nordwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SUEDWEST:: .ZWORD "suedwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?PUTZ:: .ZWORD "putz" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?LEHN:: .ZWORD "lehn" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEHN .BYTE 0 W?LIEBKOSE:: .ZWORD "liebkose" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?SCHWERT:: .ZWORD "schwert" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERFOLG:: .ZWORD "verfolg" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLG .BYTE 0 W?VOLL:: .ZWORD "voll" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?KERZENPAAR:: .ZWORD "kerzenpaa" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DES:: .ZWORD "des" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BIESTER:: .ZWORD "biester" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?H%ORE:: .ZWORD "h%ore" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOER .BYTE 0 W?KUGEL:: .ZWORD "kugel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERLASS:: .ZWORD "verlass" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERLASS .BYTE 0 W?SCHMIER:: .ZWORD "schmier" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?BL%ATTERHAUFEN:: .ZWORD "bl%atterh" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?K%APFE:: .ZWORD "k%apfe" .BYTE PS?VERB+P1?VERB .BYTE ACT?GREIF .BYTE 0 W?PERIOD:: .ZWORD "." .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?VERD%ACHTIG:: .ZWORD "verd%acht" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SEH:: .ZWORD "seh" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHAU .BYTE 0 W?GRO%SE:: .ZWORD "gro%se" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOLZT%UR:: .ZWORD "holzt%ur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUNEN:: .ZWORD "runen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MUND:: .ZWORD "mund" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEINE:: .ZWORD "steine" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHOMP:: .ZWORD "chomp" .BYTE PS?VERB+P1?VERB .BYTE ACT?KOZ .BYTE 0 W?%OLE:: .ZWORD "%ole" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?WEST:: .ZWORD "west" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?MESSINGEN:: .ZWORD "messingen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDTOPF:: .ZWORD "goldtopf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OEFFNE:: .ZWORD "oeffne" .BYTE PS?VERB+P1?VERB .BYTE ACT?OEFFN .BYTE 0 W?HOHLKOPFBERGE:: .ZWORD "hohlkopfb" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OBERBL%ACHE:: .ZWORD "oberbl%ac" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NACHSCHL%USSEL:: .ZWORD "nachschl%" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?N%AGEL:: .ZWORD "n%agel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EINER:: .ZWORD "einer" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BOESARTIGE:: .ZWORD "boesartig" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HINAUF:: .ZWORD "hinauf" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?HINAUF .BYTE 0 W?AB:: .ZWORD "ab" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AB .BYTE 0 W?GR%UNEN:: .ZWORD "gr%unen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHAU:: .ZWORD "schau" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHAU .BYTE 0 W?VERFLUESSIGE:: .ZWORD "verfluess" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMELZ .BYTE 0 W?SCHLACKE:: .ZWORD "schlacke" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AU%SEHENDE:: .ZWORD "au%sehend" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?K%ORPER:: .ZWORD "k%orper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEH:: .ZWORD "steh" .BYTE PS?VERB+P1?VERB .BYTE ACT?STEH .BYTE 0 W?HILF:: .ZWORD "hilf" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIP .BYTE 0 W?BESEITIGE:: .ZWORD "beseitige" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOET .BYTE 0 W?ZEPTER:: .ZWORD "zepter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KASTEN:: .ZWORD "kasten" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIEGEN:: .ZWORD "liegen" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?LIEGEN .BYTE 0 W?BERGE:: .ZWORD "berge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLATT:: .ZWORD "blatt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZERQUETSCHTE:: .ZWORD "zerquetsc" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FREMDEN:: .ZWORD "fremden" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ABENDESSEN:: .ZWORD "abendesse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLASTISCHE:: .ZWORD "plastisch" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KOERPER:: .ZWORD "koerper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENGE:: .ZWORD "enge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEM:: .ZWORD "dem" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SCH%ONE:: .ZWORD "sch%one" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCHLEUDERE:: .ZWORD "schleuder" .BYTE PS?VERB+P1?VERB .BYTE ACT?WERF .BYTE 0 W?SCHRAUBE:: .ZWORD "schraube" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PUTZE:: .ZWORD "putze" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUTZ .BYTE 0 W?OELE:: .ZWORD "oele" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCHMIER .BYTE 0 W?OST:: .ZWORD "ost" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?LASSE:: .ZWORD "lasse" .BYTE PS?VERB+P1?VERB .BYTE ACT?LASS .BYTE 0 W?DAMM:: .ZWORD "damm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PFAD:: .ZWORD "pfad" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZAEHNEN:: .ZWORD "zaehnen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZETTEL:: .ZWORD "zettel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAUFE:: .ZWORD "laufe" .BYTE PS?VERB+P1?VERB .BYTE ACT?GEH .BYTE 0 W?ZAUBERGESANG:: .ZWORD "zauberges" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAUBER .BYTE 0 W?WERKZEUGK:: .ZWORD "werkzeugk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERSCHLIESS:: .ZWORD "verschlie" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERSCHLIESS .BYTE 0 W?HOLZLEITER:: .ZWORD "holzleite" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EIN:: .ZWORD "ein" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?REISIGEN:: .ZWORD "reisigen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KOHLE:: .ZWORD "kohle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STREICHLE:: .ZWORD "streichle" .BYTE PS?VERB+P1?VERB .BYTE ACT?REIB .BYTE 0 W?AUSGEBRANN:: .ZWORD "ausgebran" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?K%ORPERHAUFEN:: .ZWORD "k%orperha" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?%UBELAUSSEHENDE:: .ZWORD "%ubelauss" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BORD:: .ZWORD "bord" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MICH:: .ZWORD "mich" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PERSER:: .ZWORD "perser" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZIEH:: .ZWORD "zieh" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZIEH .BYTE 0 W?EINEWACKELIGE:: .ZWORD "einewacke" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FUELL:: .ZWORD "fuell" .BYTE PS?VERB+P1?VERB .BYTE ACT?FUELL .BYTE 0 W?PRESS:: .ZWORD "press" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRESS .BYTE 0 .VOCEND .ENDT ; END LOAD ENDLOD:: .ENDI