wwf-wrestlemania/YOKSEQ1.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/18/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "yokseq1.asm"
.title "Yokozuna animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "doinkimg.h" ;temp!!!
.include "yokoimg.h"
******************************************************************************
* EXTERNAL REFERENCES
.ref SMALL_RUN
.REF MAYBE_BOUNCE_ROPE
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
*
* STANDS
SUBR yok_zip_anim
WL 60*60,Y2ST2Z+FR1
.word 0 ;<--??????
.word ANI_END
SUBR yok_stand2_anim
SUBR yok_stand8_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 5,Y2ST2Z+FR4
WL 5,Y2ST2Z+FR5
WL 5,Y2ST2Z+FR6
WL 5,Y2ST2Z+FR6
WL 5,Y2ST2Z+FR5
WL 5,Y2ST2Z+FR4
WL 5,Y2ST2Z+FR3
WL 5,Y2ST2Z+FR2
WL 5,Y2ST2Z+FR2
WL 5,Y2ST2Z+FR3
.word ANI_REPEAT
SUBR yok_stand4_anim
SUBR yok_stand6_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 5,Y4ST4Y+FR4
WL 5,Y4ST4Y+FR5
WL 5,Y4ST4Y+FR6
WL 5,Y4ST4Y+FR6
WL 5,Y4ST4Y+FR5
WL 5,Y4ST4Y+FR4
WL 5,Y4ST4Y+FR3
WL 5,Y4ST4Y+FR2
WL 5,Y4ST4Y+FR2
WL 5,Y4ST4Y+FR3
.word ANI_REPEAT
#*****************************************************************************
*
* WALKING TORSOS
SUBR yok_torso2_anim
SUBR yok_torso8_anim
WL 4,Y2TW2X+FR1
WL 4,Y2TW2X+FR2
WL 4,Y2TW2X+FR3
WL 4,Y2TW2X+FR4
WL 4,Y2TW2X+FR3
WL 4,Y2TW2X+FR2
.word ANI_REPEAT
SUBR yok_torso4_anim
SUBR yok_torso6_anim
WL 4,Y4TW4X+FR1
WL 4,Y4TW4X+FR2
WL 4,Y4TW4X+FR3
WL 4,Y4TW4X+FR4
WL 4,Y4TW4X+FR3
WL 4,Y4TW4X+FR2
.word ANI_REPEAT
#*****************************************************************************
SUBR yok_holdoh_anim
WL 999,Y4PO4Z+FR1
.word ANI_REPEAT
SUBR yok_stndholdoh_anim
.word ANI_SETMODE,MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 999,Y4PO4X+FR8
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #2
SUBR yok_walk1_f2_anim
WL 3,Y2WL1A+FR1
; WL 2,Y2WL1A+FR2
WL 3,Y2WL1A+FR3
; WL 2,Y2WL1A+FR4
WL 3,Y2WL1A+FR5
; WL 2,Y2WL1A+FR6
WL 3,Y2WL1A+FR7
; WL 2,Y2WL1A+FR8
WL 3,Y2WL1A+FR9
; WL 2,Y2WL1A+FR10
WL 3,Y2WL1A+FR11
; WL 2,Y2WL1A+FR12
WL 3,Y2WL1A+FR13
; WL 2,Y2WL1A+FR14
WL 3,Y2WL1A+FR15
; WL 2,Y2WL1A+FR16
WL 3,Y2WL1A+FR17
; WL 2,Y2WL1A+FR18
WL 3,Y2WL1A+FR19
; WL 2,Y2WL1A+FR20
WL 3,Y2WL1A+FR21
; WL 2,Y2WL1A+FR22
.word ANI_REPEAT
SUBR yok_walk2_f2_anim
WL 3,Y2WL2Z+FR1
; WL 2,Y2WL2Z+FR2
WL 3,Y2WL2Z+FR3
; WL 2,Y2WL2Z+FR4
WL 3,Y2WL2Z+FR5
; WL 2,Y2WL2Z+FR6
WL 3,Y2WL2Z+FR7
; WL 2,Y2WL2Z+FR8
WL 3,Y2WL2Z+FR9
; WL 2,Y2WL2Z+FR10
WL 3,Y2WL2Z+FR11
; WL 2,Y2WL2Z+FR12
WL 3,Y2WL2Z+FR13
; WL 2,Y2WL2Z+FR14
WL 3,Y2WL2Z+FR15
; WL 2,Y2WL2Z+FR16
WL 3,Y2WL2Z+FR17
; WL 2,Y2WL2Z+FR18
WL 3,Y2WL2Z+FR19
; WL 2,Y2WL2Z+FR20
.word ANI_REPEAT
SUBR yok_walk4_f2_anim
WL 3,Y2WL8C+FR1
; WL 2,Y2WL8C+FR2
WL 3,Y2WL8C+FR3
; WL 2,Y2WL8C+FR4
WL 3,Y2WL8C+FR5
; WL 2,Y2WL8C+FR6
WL 3,Y2WL8C+FR7
; WL 2,Y2WL8C+FR8
WL 3,Y2WL8C+FR9
; WL 2,Y2WL8C+FR10
WL 3,Y2WL8C+FR11
; WL 2,Y2WL8C+FR12
WL 3,Y2WL8C+FR13
; WL 2,Y2WL8C+FR14
WL 3,Y2WL8C+FR15
; WL 2,Y2WL8C+FR16
WL 3,Y2WL8C+FR17
; WL 2,Y2WL8C+FR18
WL 3,Y2WL8C+FR19
; WL 2,Y2WL8C+FR20
WL 3,Y2WL8C+FR21
; WL 2,Y2WL8C+FR22
.word ANI_REPEAT
SUBR yok_walk5_f2_anim
; WL 2,Y2WL1A+FR22
WL 3,Y2WL1A+FR21
; WL 2,Y2WL1A+FR20
WL 3,Y2WL1A+FR19
; WL 2,Y2WL1A+FR18
WL 3,Y2WL1A+FR17
; WL 2,Y2WL1A+FR16
WL 3,Y2WL1A+FR15
; WL 2,Y2WL1A+FR14
WL 3,Y2WL1A+FR13
; WL 2,Y2WL1A+FR12
WL 3,Y2WL1A+FR11
; WL 2,Y2WL1A+FR10
WL 3,Y2WL1A+FR9
; WL 2,Y2WL1A+FR8
WL 3,Y2WL1A+FR7
; WL 2,Y2WL1A+FR6
WL 3,Y2WL1A+FR5
; WL 2,Y2WL1A+FR4
WL 3,Y2WL1A+FR3
; WL 2,Y2WL1A+FR2
WL 3,Y2WL1A+FR1
.word ANI_REPEAT
SUBR yok_walk6_f2_anim
; WL 2,Y2WL2Z+FR20
WL 3,Y2WL2Z+FR19
; WL 2,Y2WL2Z+FR18
WL 3,Y2WL2Z+FR17
; WL 2,Y2WL2Z+FR16
WL 3,Y2WL2Z+FR15
; WL 2,Y2WL2Z+FR14
WL 3,Y2WL2Z+FR13
; WL 2,Y2WL2Z+FR12
WL 3,Y2WL2Z+FR11
; WL 2,Y2WL2Z+FR10
WL 3,Y2WL2Z+FR9
; WL 2,Y2WL2Z+FR8
WL 3,Y2WL2Z+FR7
; WL 2,Y2WL2Z+FR6
WL 3,Y2WL2Z+FR5
; WL 2,Y2WL2Z+FR4
WL 3,Y2WL2Z+FR3
; WL 2,Y2WL2Z+FR2
WL 3,Y2WL2Z+FR1
.word ANI_REPEAT
SUBR yok_walk8_f2_anim
; WL 2,Y2WL8C+FR22
WL 3,Y2WL8C+FR21
; WL 2,Y2WL8C+FR20
WL 3,Y2WL8C+FR19
; WL 2,Y2WL8C+FR18
WL 3,Y2WL8C+FR17
; WL 2,Y2WL8C+FR16
WL 3,Y2WL8C+FR15
; WL 2,Y2WL8C+FR14
WL 3,Y2WL8C+FR13
; WL 2,Y2WL8C+FR12
WL 3,Y2WL8C+FR11
; WL 2,Y2WL8C+FR10
WL 3,Y2WL8C+FR9
; WL 2,Y2WL8C+FR8
WL 3,Y2WL8C+FR7
; WL 2,Y2WL8C+FR6
WL 3,Y2WL8C+FR5
; WL 2,Y2WL8C+FR4
WL 3,Y2WL8C+FR3
; WL 2,Y2WL8C+FR2
WL 3,Y2WL8C+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #4
SUBR yok_walk1_f4_anim
; WL 2,Y4WL5A+FR24
WL 3,Y4WL5A+FR23
; WL 2,Y4WL5A+FR22
WL 3,Y4WL5A+FR21
; WL 2,Y4WL5A+FR20
WL 3,Y4WL5A+FR19
; WL 2,Y4WL5A+FR18
WL 3,Y4WL5A+FR17
; WL 2,Y4WL5A+FR16
WL 3,Y4WL5A+FR15
; WL 2,Y4WL5A+FR14
WL 3,Y4WL5A+FR13
; WL 2,Y4WL5A+FR12
WL 3,Y4WL5A+FR11
; WL 2,Y4WL5A+FR10
WL 3,Y4WL5A+FR9
; WL 2,Y4WL5A+FR8
WL 3,Y4WL5A+FR7
; WL 2,Y4WL5A+FR6
WL 3,Y4WL5A+FR5
; WL 2,Y4WL5A+FR4
WL 3,Y4WL5A+FR3
; WL 2,Y4WL5A+FR2
WL 3,Y4WL5A+FR1
.word ANI_REPEAT
SUBR yok_walk2_f4_anim
WL 3,Y4WL2C+FR1
; WL 2,Y4WL2C+FR2
WL 3,Y4WL2C+FR3
; WL 2,Y4WL2C+FR4
WL 3,Y4WL2C+FR5
; WL 2,Y4WL2C+FR6
WL 3,Y4WL2C+FR7
; WL 2,Y4WL2C+FR8
WL 3,Y4WL2C+FR9
; WL 2,Y4WL2C+FR10
WL 3,Y4WL2C+FR11
; WL 2,Y4WL2C+FR12
WL 3,Y4WL2C+FR13
; WL 2,Y4WL2C+FR14
WL 3,Y4WL2C+FR15
; WL 2,Y4WL2C+FR16
WL 3,Y4WL2C+FR17
; WL 2,Y4WL2C+FR18
WL 3,Y4WL2C+FR19
; WL 2,Y4WL2C+FR20
.word ANI_REPEAT
SUBR yok_walk4_f4_anim
WL 3,Y4WL4B+FR1
; WL 2,Y4WL4B+FR2
WL 3,Y4WL4B+FR3
; WL 2,Y4WL4B+FR4
WL 3,Y4WL4B+FR5
; WL 2,Y4WL4B+FR6
WL 3,Y4WL4B+FR7
; WL 2,Y4WL4B+FR8
WL 3,Y4WL4B+FR9
; WL 2,Y4WL4B+FR10
WL 3,Y4WL4B+FR11
; WL 2,Y4WL4B+FR12
WL 3,Y4WL4B+FR13
; WL 2,Y4WL4B+FR14
WL 3,Y4WL4B+FR15
; WL 2,Y4WL4B+FR16
WL 3,Y4WL4B+FR17
; WL 2,Y4WL4B+FR18
WL 3,Y4WL4B+FR19
; WL 2,Y4WL4B+FR20
WL 3,Y4WL4B+FR21
; WL 2,Y4WL4B+FR22
WL 3,Y4WL4B+FR23
; WL 2,Y4WL4B+FR24
.word ANI_REPEAT
SUBR yok_walk5_f4_anim
WL 3,Y4WL5A+FR1
; WL 2,Y4WL5A+FR2
WL 3,Y4WL5A+FR3
; WL 2,Y4WL5A+FR4
WL 3,Y4WL5A+FR5
; WL 2,Y4WL5A+FR6
WL 3,Y4WL5A+FR7
; WL 2,Y4WL5A+FR8
WL 3,Y4WL5A+FR9
; WL 2,Y4WL5A+FR10
WL 3,Y4WL5A+FR11
; WL 2,Y4WL5A+FR12
WL 3,Y4WL5A+FR13
; WL 2,Y4WL5A+FR14
WL 3,Y4WL5A+FR15
; WL 2,Y4WL5A+FR16
WL 3,Y4WL5A+FR17
; WL 2,Y4WL5A+FR18
WL 3,Y4WL5A+FR19
; WL 2,Y4WL5A+FR20
WL 3,Y4WL5A+FR21
; WL 2,Y4WL5A+FR22
WL 3,Y4WL5A+FR23
; WL 2,Y4WL5A+FR24
.word ANI_REPEAT
SUBR yok_walk6_f4_anim
; WL 2,Y4WL2C+FR20
WL 3,Y4WL2C+FR19
; WL 2,Y4WL2C+FR18
WL 3,Y4WL2C+FR17
; WL 2,Y4WL2C+FR16
WL 3,Y4WL2C+FR15
; WL 2,Y4WL2C+FR14
WL 3,Y4WL2C+FR13
; WL 2,Y4WL2C+FR12
WL 3,Y4WL2C+FR11
; WL 2,Y4WL2C+FR10
WL 3,Y4WL2C+FR9
; WL 2,Y4WL2C+FR8
WL 3,Y4WL2C+FR7
; WL 2,Y4WL2C+FR6
WL 3,Y4WL2C+FR5
; WL 2,Y4WL2C+FR4
WL 3,Y4WL2C+FR3
; WL 2,Y4WL2C+FR2
WL 3,Y4WL2C+FR1
.word ANI_REPEAT
SUBR yok_walk8_f4_anim
; WL 2,Y4WL4B+FR24
WL 3,Y4WL4B+FR23
; WL 2,Y4WL4B+FR22
WL 3,Y4WL4B+FR21
; WL 2,Y4WL4B+FR20
WL 3,Y4WL4B+FR19
; WL 2,Y4WL4B+FR18
WL 3,Y4WL4B+FR17
; WL 2,Y4WL4B+FR16
WL 3,Y4WL4B+FR15
; WL 2,Y4WL4B+FR14
WL 3,Y4WL4B+FR13
; WL 2,Y4WL4B+FR12
WL 3,Y4WL4B+FR11
; WL 2,Y4WL4B+FR10
WL 3,Y4WL4B+FR9
; WL 2,Y4WL4B+FR8
WL 3,Y4WL4B+FR7
; WL 2,Y4WL4B+FR6
WL 3,Y4WL4B+FR5
; WL 2,Y4WL4B+FR4
WL 3,Y4WL4B+FR3
; WL 2,Y4WL4B+FR2
WL 3,Y4WL4B+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* TURNS (STANDS)
SUBR yok_2_to_4_turn_anim
SUBR yok_8_to_6_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_2_turn_anim
SUBR yok_6_to_8_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR3
WL 3,Y1TT5Z+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_6_turn_anim
SUBR yok_6_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR4
.word ANI_XFLIP
WL 3,Y1TT5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_2_to_8_turn_anim
SUBR yok_8_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR1
.word ANI_XFLIP
WL 3,Y1TT5Z+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_8_turn_anim
SUBR yok_6_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR3
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR1
.word ANI_XFLIP
WL 3,Y1TT5Z+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_2_to_6_turn_anim
SUBR yok_8_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TT5Z+FR2
WL 3,Y1TT5Z+FR3
WL 3,Y1TT5Z+FR4
.word ANI_XFLIP
WL 3,Y1TT5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* TURNS (TORSOS)
SUBR yok_2_to_4_turn2_anim
SUBR yok_8_to_6_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR4
.word ANI_SETFACING
WL 3,Y1TR5Z+FR5
WL 3,Y1TR5Z+FR6
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_2_turn2_anim
SUBR yok_6_to_8_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR6
.word ANI_SETFACING
WL 3,Y1TR5Z+FR5
WL 3,Y1TR5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_6_turn2_anim
SUBR yok_6_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR9
.word ANI_SETFACING
WL 3,Y1TR5Z+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_2_to_8_turn2_anim
SUBR yok_8_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR1
.word ANI_SETFACING
WL 3,Y1TR5Z+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_4_to_8_turn2_anim
SUBR yok_6_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR9
.word ANI_SETFACING
WL 3,Y1TR5Z+FR9
WL 3,Y1TR5Z+FR8
WL 3,Y1TR5Z+FR6
.word ANI_SETFACING
WL 3,Y1TR5Z+FR5
WL 3,Y1TR5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR yok_2_to_6_turn2_anim
SUBR yok_8_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,Y1TR5Z+FR4
.word ANI_SETFACING
WL 3,Y1TR5Z+FR5
WL 3,Y1TR5Z+FR6
WL 3,Y1TR5Z+FR8
WL 3,Y1TR5Z+FR9
.word ANI_SETFACING
WL 3,Y1TR5Z+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* RUNNING IN #3
;Jason, put in the correct (more angled) bounce off of ropes for Yoko.
;Also, make run better! Longer strides? Shake screen? Animate slower?
SUBR yok_run2_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
;I'm turning on an attack box for the entire run sequence.
;I never turn it off.
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h
WL ANI_GOTO,#run2
SUBR yok_run_anim
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h
#lp1
WL 3,Y3RN3C+FR1
WL 3,Y3RN3C+FR2
WL 3,Y3RN3C+FR3
WL 3,Y3RN3C+FR4
WL 3,Y3RN3C+FR5
WL ANI_CODE,SMALL_RUN
WL ANI_SET_YVEL,14000h
.word ANI_SHAKER,15
#run2
.word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h
WL 3,Y3RN3C+FR6
WL 3,Y3RN3C+FR7
WL 3,Y3RN3C+FR8
WL 3,Y3RN3C+FR9
WL 3,Y3RN3C+FR10
WL 3,Y3RN3C+FR11
WL ANI_CODE,SMALL_RUN
WL ANI_SET_YVEL,14000h
.word ANI_SHAKER,15
WL 3,Y3RN3C+FR12
WL ANI_GOTO,#lp1
#*****************************************************************************
*
* BOUNCE OFF ROPES
SUBR yok_bounce_anim
.word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable
.ref fix_bnc_flip
WL ANI_CODE,fix_bnc_flip
WL ANI_CODE,MAYBE_BOUNCE_ROPE
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WL 3,Y3BO3C+FR1
WL 2,Y3BO3C+FR2
.word ANI_BOUNCEROPE,0
WL ANI_CODE,SMALL_RUN
WL 1,Y3BO3C+FR2
.word ANI_SHAKER,10
WL 2,Y3BO3C+FR3
.word ANI_BOUNCEROPE,1
WL 1,Y3BO3C+FR3
WL 3,Y3BO3C+FR4
.word ANI_BOUNCEROPE,2
WL 1,Y3BO3C+FR4
.word ANI_ZEROVELS
WL 4,Y3BO3C+FR5
.word ANI_BOUNCEROPE,3
WL 1,Y3BO3C+FR5
WL 5,Y3BO3C+FR6
.word ANI_BOUNCEROPE,4
WL 1,Y3BO3C+FR6
WL 3,Y3BO3C+FR7
.word ANI_BOUNCEROPE,0
WL 1,Y3BO3C+FR7
WL 2,Y3BO3C+FR8
.word ANI_BOUNCEROPE,-1
.word ANI_SHAKER,10
WL ANI_CODE,SMALL_RUN
WL 1,Y3BO3C+FR8
WL 3,Y3BO3C+FR9
WL 3,Y3BO3C+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
SUBR yok_frnk_recover_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
WL 4,Y1TT5Z+FR3
WL ANI_CHANGEANIM,yok_stand4_anim
******************************************************************************
.end