************************************************************** * * Software: Jamie Rivett * Initiated: 5/18/94 * * COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC. * ************************************************************** .file "yokseq1.asm" .title "Yokozuna animation sequences" .width 132 .option b,d,l,t .mnolist .include "macros.h" .include "mproc.equ" ;Mproc equates .include "sys.equ" .include "game.equ" .include "plyr.equ" .include "anim.equ" .include "sound.h" .include "doinkimg.h" ;temp!!! .include "yokoimg.h" ****************************************************************************** * EXTERNAL REFERENCES .ref SMALL_RUN .REF MAYBE_BOUNCE_ROPE ****************************************************************************** * SYMBOLS DEFINED IN THIS FILE ****************************************************************************** * EQUATES FOR THIS FILE #***************************************************************************** * * STANDS SUBR yok_zip_anim WL 60*60,Y2ST2Z+FR1 .word 0 ;<--?????? .word ANI_END SUBR yok_stand2_anim SUBR yok_stand8_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h WL 5,Y2ST2Z+FR4 WL 5,Y2ST2Z+FR5 WL 5,Y2ST2Z+FR6 WL 5,Y2ST2Z+FR6 WL 5,Y2ST2Z+FR5 WL 5,Y2ST2Z+FR4 WL 5,Y2ST2Z+FR3 WL 5,Y2ST2Z+FR2 WL 5,Y2ST2Z+FR2 WL 5,Y2ST2Z+FR3 .word ANI_REPEAT SUBR yok_stand4_anim SUBR yok_stand6_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h WL 5,Y4ST4Y+FR4 WL 5,Y4ST4Y+FR5 WL 5,Y4ST4Y+FR6 WL 5,Y4ST4Y+FR6 WL 5,Y4ST4Y+FR5 WL 5,Y4ST4Y+FR4 WL 5,Y4ST4Y+FR3 WL 5,Y4ST4Y+FR2 WL 5,Y4ST4Y+FR2 WL 5,Y4ST4Y+FR3 .word ANI_REPEAT #***************************************************************************** * * WALKING TORSOS SUBR yok_torso2_anim SUBR yok_torso8_anim WL 4,Y2TW2X+FR1 WL 4,Y2TW2X+FR2 WL 4,Y2TW2X+FR3 WL 4,Y2TW2X+FR4 WL 4,Y2TW2X+FR3 WL 4,Y2TW2X+FR2 .word ANI_REPEAT SUBR yok_torso4_anim SUBR yok_torso6_anim WL 4,Y4TW4X+FR1 WL 4,Y4TW4X+FR2 WL 4,Y4TW4X+FR3 WL 4,Y4TW4X+FR4 WL 4,Y4TW4X+FR3 WL 4,Y4TW4X+FR2 .word ANI_REPEAT #***************************************************************************** SUBR yok_holdoh_anim WL 999,Y4PO4Z+FR1 .word ANI_REPEAT SUBR yok_stndholdoh_anim .word ANI_SETMODE,MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 999,Y4PO4X+FR8 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #2 SUBR yok_walk1_f2_anim WL 3,Y2WL1A+FR1 ; WL 2,Y2WL1A+FR2 WL 3,Y2WL1A+FR3 ; WL 2,Y2WL1A+FR4 WL 3,Y2WL1A+FR5 ; WL 2,Y2WL1A+FR6 WL 3,Y2WL1A+FR7 ; WL 2,Y2WL1A+FR8 WL 3,Y2WL1A+FR9 ; WL 2,Y2WL1A+FR10 WL 3,Y2WL1A+FR11 ; WL 2,Y2WL1A+FR12 WL 3,Y2WL1A+FR13 ; WL 2,Y2WL1A+FR14 WL 3,Y2WL1A+FR15 ; WL 2,Y2WL1A+FR16 WL 3,Y2WL1A+FR17 ; WL 2,Y2WL1A+FR18 WL 3,Y2WL1A+FR19 ; WL 2,Y2WL1A+FR20 WL 3,Y2WL1A+FR21 ; WL 2,Y2WL1A+FR22 .word ANI_REPEAT SUBR yok_walk2_f2_anim WL 3,Y2WL2Z+FR1 ; WL 2,Y2WL2Z+FR2 WL 3,Y2WL2Z+FR3 ; WL 2,Y2WL2Z+FR4 WL 3,Y2WL2Z+FR5 ; WL 2,Y2WL2Z+FR6 WL 3,Y2WL2Z+FR7 ; WL 2,Y2WL2Z+FR8 WL 3,Y2WL2Z+FR9 ; WL 2,Y2WL2Z+FR10 WL 3,Y2WL2Z+FR11 ; WL 2,Y2WL2Z+FR12 WL 3,Y2WL2Z+FR13 ; WL 2,Y2WL2Z+FR14 WL 3,Y2WL2Z+FR15 ; WL 2,Y2WL2Z+FR16 WL 3,Y2WL2Z+FR17 ; WL 2,Y2WL2Z+FR18 WL 3,Y2WL2Z+FR19 ; WL 2,Y2WL2Z+FR20 .word ANI_REPEAT SUBR yok_walk4_f2_anim WL 3,Y2WL8C+FR1 ; WL 2,Y2WL8C+FR2 WL 3,Y2WL8C+FR3 ; WL 2,Y2WL8C+FR4 WL 3,Y2WL8C+FR5 ; WL 2,Y2WL8C+FR6 WL 3,Y2WL8C+FR7 ; WL 2,Y2WL8C+FR8 WL 3,Y2WL8C+FR9 ; WL 2,Y2WL8C+FR10 WL 3,Y2WL8C+FR11 ; WL 2,Y2WL8C+FR12 WL 3,Y2WL8C+FR13 ; WL 2,Y2WL8C+FR14 WL 3,Y2WL8C+FR15 ; WL 2,Y2WL8C+FR16 WL 3,Y2WL8C+FR17 ; WL 2,Y2WL8C+FR18 WL 3,Y2WL8C+FR19 ; WL 2,Y2WL8C+FR20 WL 3,Y2WL8C+FR21 ; WL 2,Y2WL8C+FR22 .word ANI_REPEAT SUBR yok_walk5_f2_anim ; WL 2,Y2WL1A+FR22 WL 3,Y2WL1A+FR21 ; WL 2,Y2WL1A+FR20 WL 3,Y2WL1A+FR19 ; WL 2,Y2WL1A+FR18 WL 3,Y2WL1A+FR17 ; WL 2,Y2WL1A+FR16 WL 3,Y2WL1A+FR15 ; WL 2,Y2WL1A+FR14 WL 3,Y2WL1A+FR13 ; WL 2,Y2WL1A+FR12 WL 3,Y2WL1A+FR11 ; WL 2,Y2WL1A+FR10 WL 3,Y2WL1A+FR9 ; WL 2,Y2WL1A+FR8 WL 3,Y2WL1A+FR7 ; WL 2,Y2WL1A+FR6 WL 3,Y2WL1A+FR5 ; WL 2,Y2WL1A+FR4 WL 3,Y2WL1A+FR3 ; WL 2,Y2WL1A+FR2 WL 3,Y2WL1A+FR1 .word ANI_REPEAT SUBR yok_walk6_f2_anim ; WL 2,Y2WL2Z+FR20 WL 3,Y2WL2Z+FR19 ; WL 2,Y2WL2Z+FR18 WL 3,Y2WL2Z+FR17 ; WL 2,Y2WL2Z+FR16 WL 3,Y2WL2Z+FR15 ; WL 2,Y2WL2Z+FR14 WL 3,Y2WL2Z+FR13 ; WL 2,Y2WL2Z+FR12 WL 3,Y2WL2Z+FR11 ; WL 2,Y2WL2Z+FR10 WL 3,Y2WL2Z+FR9 ; WL 2,Y2WL2Z+FR8 WL 3,Y2WL2Z+FR7 ; WL 2,Y2WL2Z+FR6 WL 3,Y2WL2Z+FR5 ; WL 2,Y2WL2Z+FR4 WL 3,Y2WL2Z+FR3 ; WL 2,Y2WL2Z+FR2 WL 3,Y2WL2Z+FR1 .word ANI_REPEAT SUBR yok_walk8_f2_anim ; WL 2,Y2WL8C+FR22 WL 3,Y2WL8C+FR21 ; WL 2,Y2WL8C+FR20 WL 3,Y2WL8C+FR19 ; WL 2,Y2WL8C+FR18 WL 3,Y2WL8C+FR17 ; WL 2,Y2WL8C+FR16 WL 3,Y2WL8C+FR15 ; WL 2,Y2WL8C+FR14 WL 3,Y2WL8C+FR13 ; WL 2,Y2WL8C+FR12 WL 3,Y2WL8C+FR11 ; WL 2,Y2WL8C+FR10 WL 3,Y2WL8C+FR9 ; WL 2,Y2WL8C+FR8 WL 3,Y2WL8C+FR7 ; WL 2,Y2WL8C+FR6 WL 3,Y2WL8C+FR5 ; WL 2,Y2WL8C+FR4 WL 3,Y2WL8C+FR3 ; WL 2,Y2WL8C+FR2 WL 3,Y2WL8C+FR1 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #4 SUBR yok_walk1_f4_anim ; WL 2,Y4WL5A+FR24 WL 3,Y4WL5A+FR23 ; WL 2,Y4WL5A+FR22 WL 3,Y4WL5A+FR21 ; WL 2,Y4WL5A+FR20 WL 3,Y4WL5A+FR19 ; WL 2,Y4WL5A+FR18 WL 3,Y4WL5A+FR17 ; WL 2,Y4WL5A+FR16 WL 3,Y4WL5A+FR15 ; WL 2,Y4WL5A+FR14 WL 3,Y4WL5A+FR13 ; WL 2,Y4WL5A+FR12 WL 3,Y4WL5A+FR11 ; WL 2,Y4WL5A+FR10 WL 3,Y4WL5A+FR9 ; WL 2,Y4WL5A+FR8 WL 3,Y4WL5A+FR7 ; WL 2,Y4WL5A+FR6 WL 3,Y4WL5A+FR5 ; WL 2,Y4WL5A+FR4 WL 3,Y4WL5A+FR3 ; WL 2,Y4WL5A+FR2 WL 3,Y4WL5A+FR1 .word ANI_REPEAT SUBR yok_walk2_f4_anim WL 3,Y4WL2C+FR1 ; WL 2,Y4WL2C+FR2 WL 3,Y4WL2C+FR3 ; WL 2,Y4WL2C+FR4 WL 3,Y4WL2C+FR5 ; WL 2,Y4WL2C+FR6 WL 3,Y4WL2C+FR7 ; WL 2,Y4WL2C+FR8 WL 3,Y4WL2C+FR9 ; WL 2,Y4WL2C+FR10 WL 3,Y4WL2C+FR11 ; WL 2,Y4WL2C+FR12 WL 3,Y4WL2C+FR13 ; WL 2,Y4WL2C+FR14 WL 3,Y4WL2C+FR15 ; WL 2,Y4WL2C+FR16 WL 3,Y4WL2C+FR17 ; WL 2,Y4WL2C+FR18 WL 3,Y4WL2C+FR19 ; WL 2,Y4WL2C+FR20 .word ANI_REPEAT SUBR yok_walk4_f4_anim WL 3,Y4WL4B+FR1 ; WL 2,Y4WL4B+FR2 WL 3,Y4WL4B+FR3 ; WL 2,Y4WL4B+FR4 WL 3,Y4WL4B+FR5 ; WL 2,Y4WL4B+FR6 WL 3,Y4WL4B+FR7 ; WL 2,Y4WL4B+FR8 WL 3,Y4WL4B+FR9 ; WL 2,Y4WL4B+FR10 WL 3,Y4WL4B+FR11 ; WL 2,Y4WL4B+FR12 WL 3,Y4WL4B+FR13 ; WL 2,Y4WL4B+FR14 WL 3,Y4WL4B+FR15 ; WL 2,Y4WL4B+FR16 WL 3,Y4WL4B+FR17 ; WL 2,Y4WL4B+FR18 WL 3,Y4WL4B+FR19 ; WL 2,Y4WL4B+FR20 WL 3,Y4WL4B+FR21 ; WL 2,Y4WL4B+FR22 WL 3,Y4WL4B+FR23 ; WL 2,Y4WL4B+FR24 .word ANI_REPEAT SUBR yok_walk5_f4_anim WL 3,Y4WL5A+FR1 ; WL 2,Y4WL5A+FR2 WL 3,Y4WL5A+FR3 ; WL 2,Y4WL5A+FR4 WL 3,Y4WL5A+FR5 ; WL 2,Y4WL5A+FR6 WL 3,Y4WL5A+FR7 ; WL 2,Y4WL5A+FR8 WL 3,Y4WL5A+FR9 ; WL 2,Y4WL5A+FR10 WL 3,Y4WL5A+FR11 ; WL 2,Y4WL5A+FR12 WL 3,Y4WL5A+FR13 ; WL 2,Y4WL5A+FR14 WL 3,Y4WL5A+FR15 ; WL 2,Y4WL5A+FR16 WL 3,Y4WL5A+FR17 ; WL 2,Y4WL5A+FR18 WL 3,Y4WL5A+FR19 ; WL 2,Y4WL5A+FR20 WL 3,Y4WL5A+FR21 ; WL 2,Y4WL5A+FR22 WL 3,Y4WL5A+FR23 ; WL 2,Y4WL5A+FR24 .word ANI_REPEAT SUBR yok_walk6_f4_anim ; WL 2,Y4WL2C+FR20 WL 3,Y4WL2C+FR19 ; WL 2,Y4WL2C+FR18 WL 3,Y4WL2C+FR17 ; WL 2,Y4WL2C+FR16 WL 3,Y4WL2C+FR15 ; WL 2,Y4WL2C+FR14 WL 3,Y4WL2C+FR13 ; WL 2,Y4WL2C+FR12 WL 3,Y4WL2C+FR11 ; WL 2,Y4WL2C+FR10 WL 3,Y4WL2C+FR9 ; WL 2,Y4WL2C+FR8 WL 3,Y4WL2C+FR7 ; WL 2,Y4WL2C+FR6 WL 3,Y4WL2C+FR5 ; WL 2,Y4WL2C+FR4 WL 3,Y4WL2C+FR3 ; WL 2,Y4WL2C+FR2 WL 3,Y4WL2C+FR1 .word ANI_REPEAT SUBR yok_walk8_f4_anim ; WL 2,Y4WL4B+FR24 WL 3,Y4WL4B+FR23 ; WL 2,Y4WL4B+FR22 WL 3,Y4WL4B+FR21 ; WL 2,Y4WL4B+FR20 WL 3,Y4WL4B+FR19 ; WL 2,Y4WL4B+FR18 WL 3,Y4WL4B+FR17 ; WL 2,Y4WL4B+FR16 WL 3,Y4WL4B+FR15 ; WL 2,Y4WL4B+FR14 WL 3,Y4WL4B+FR13 ; WL 2,Y4WL4B+FR12 WL 3,Y4WL4B+FR11 ; WL 2,Y4WL4B+FR10 WL 3,Y4WL4B+FR9 ; WL 2,Y4WL4B+FR8 WL 3,Y4WL4B+FR7 ; WL 2,Y4WL4B+FR6 WL 3,Y4WL4B+FR5 ; WL 2,Y4WL4B+FR4 WL 3,Y4WL4B+FR3 ; WL 2,Y4WL4B+FR2 WL 3,Y4WL4B+FR1 .word ANI_REPEAT #***************************************************************************** * * TURNS (STANDS) SUBR yok_2_to_4_turn_anim SUBR yok_8_to_6_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR2 WL 3,Y1TT5Z+FR3 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_2_turn_anim SUBR yok_6_to_8_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR3 WL 3,Y1TT5Z+FR2 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_6_turn_anim SUBR yok_6_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR4 .word ANI_XFLIP WL 3,Y1TT5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_2_to_8_turn_anim SUBR yok_8_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR1 .word ANI_XFLIP WL 3,Y1TT5Z+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_8_turn_anim SUBR yok_6_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR3 WL 3,Y1TT5Z+FR2 WL 3,Y1TT5Z+FR1 .word ANI_XFLIP WL 3,Y1TT5Z+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_2_to_6_turn_anim SUBR yok_8_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TT5Z+FR2 WL 3,Y1TT5Z+FR3 WL 3,Y1TT5Z+FR4 .word ANI_XFLIP WL 3,Y1TT5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * TURNS (TORSOS) SUBR yok_2_to_4_turn2_anim SUBR yok_8_to_6_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR4 .word ANI_SETFACING WL 3,Y1TR5Z+FR5 WL 3,Y1TR5Z+FR6 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_2_turn2_anim SUBR yok_6_to_8_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR6 .word ANI_SETFACING WL 3,Y1TR5Z+FR5 WL 3,Y1TR5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_6_turn2_anim SUBR yok_6_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR9 .word ANI_SETFACING WL 3,Y1TR5Z+FR9 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_2_to_8_turn2_anim SUBR yok_8_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR1 .word ANI_SETFACING WL 3,Y1TR5Z+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_4_to_8_turn2_anim SUBR yok_6_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR9 .word ANI_SETFACING WL 3,Y1TR5Z+FR9 WL 3,Y1TR5Z+FR8 WL 3,Y1TR5Z+FR6 .word ANI_SETFACING WL 3,Y1TR5Z+FR5 WL 3,Y1TR5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_2_to_6_turn2_anim SUBR yok_8_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,Y1TR5Z+FR4 .word ANI_SETFACING WL 3,Y1TR5Z+FR5 WL 3,Y1TR5Z+FR6 WL 3,Y1TR5Z+FR8 WL 3,Y1TR5Z+FR9 .word ANI_SETFACING WL 3,Y1TR5Z+FR9 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * RUNNING IN #3 ;Jason, put in the correct (more angled) bounce off of ropes for Yoko. ;Also, make run better! Longer strides? Shake screen? Animate slower? SUBR yok_run2_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h ;I'm turning on an attack box for the entire run sequence. ;I never turn it off. .word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h WL ANI_GOTO,#run2 SUBR yok_run_anim .word ANI_SETMODE,MODE_UNINT ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h #lp1 WL 3,Y3RN3C+FR1 WL 3,Y3RN3C+FR2 WL 3,Y3RN3C+FR3 WL 3,Y3RN3C+FR4 WL 3,Y3RN3C+FR5 WL ANI_CODE,SMALL_RUN WL ANI_SET_YVEL,14000h .word ANI_SHAKER,15 #run2 .word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit .word ANI_ATTACK_ON,AMODE_RUN,-3,29,18h,71 ;mode,x,y,w,h WL 3,Y3RN3C+FR6 WL 3,Y3RN3C+FR7 WL 3,Y3RN3C+FR8 WL 3,Y3RN3C+FR9 WL 3,Y3RN3C+FR10 WL 3,Y3RN3C+FR11 WL ANI_CODE,SMALL_RUN WL ANI_SET_YVEL,14000h .word ANI_SHAKER,15 WL 3,Y3RN3C+FR12 WL ANI_GOTO,#lp1 #***************************************************************************** * * BOUNCE OFF ROPES SUBR yok_bounce_anim .word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable .ref fix_bnc_flip WL ANI_CODE,fix_bnc_flip WL ANI_CODE,MAYBE_BOUNCE_ROPE .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 3,Y3BO3C+FR1 WL 2,Y3BO3C+FR2 .word ANI_BOUNCEROPE,0 WL ANI_CODE,SMALL_RUN WL 1,Y3BO3C+FR2 .word ANI_SHAKER,10 WL 2,Y3BO3C+FR3 .word ANI_BOUNCEROPE,1 WL 1,Y3BO3C+FR3 WL 3,Y3BO3C+FR4 .word ANI_BOUNCEROPE,2 WL 1,Y3BO3C+FR4 .word ANI_ZEROVELS WL 4,Y3BO3C+FR5 .word ANI_BOUNCEROPE,3 WL 1,Y3BO3C+FR5 WL 5,Y3BO3C+FR6 .word ANI_BOUNCEROPE,4 WL 1,Y3BO3C+FR6 WL 3,Y3BO3C+FR7 .word ANI_BOUNCEROPE,0 WL 1,Y3BO3C+FR7 WL 2,Y3BO3C+FR8 .word ANI_BOUNCEROPE,-1 .word ANI_SHAKER,10 WL ANI_CODE,SMALL_RUN WL 1,Y3BO3C+FR8 WL 3,Y3BO3C+FR9 WL 3,Y3BO3C+FR10 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** SUBR yok_frnk_recover_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h WL 4,Y1TT5Z+FR3 WL ANI_CHANGEANIM,yok_stand4_anim ****************************************************************************** .end