wwf-wrestlemania/RZRSEQ1.ASM

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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 1/25/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "rzrseq1.asm"
.title "Razor Ramon animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "razorimg.h"
******************************************************************************
* EXTERNAL REFERENCES
.REF MAYBE_BOUNCE_ROPE
.ref SMALL_RUN
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
TSEC equ 53
#*****************************************************************************
*
* STANDS
SUBR rzr_zip_anim
WL TSEC*60,R2ST2C+FR3
.word 0
SUBR rzr_stand2_anim
SUBR rzr_stand8_anim
WL 7,R2ST2C+FR3
WL 6,R2ST2C+FR5
WL 6,R2ST2C+FR7
WL 6,R2ST2C+FR9
WL 6,R2ST2C+FR7
WL 7,R2ST2C+FR5
.word ANI_REPEAT
SUBR rzr_stand4_anim
SUBR rzr_stand6_anim
WL 7,R4ST4G+FR1
WL 6,R4ST4G+FR3
WL 6,R4ST4G+FR5
WL 6,R4ST4G+FR7
WL 6,R4ST4G+FR5
WL 7,R4ST4G+FR3
.word ANI_REPEAT
#*****************************************************************************
*
* WALKING TORSOS
SUBR rzr_torso2_anim
SUBR rzr_torso8_anim
WL 4,R2TW2Z+FR1
WL 4,R2TW2Z+FR2
WL 4,R2TW2Z+FR3
WL 4,R2TW2Z+FR4
WL 4,R2TW2Z+FR3
WL 4,R2TW2Z+FR2
.word ANI_REPEAT
SUBR rzr_torso4_anim
SUBR rzr_torso6_anim
WL 4,R4TW4Z+FR1
WL 4,R4TW4Z+FR2
WL 4,R4TW4Z+FR3
WL 4,R4TW4Z+FR4
WL 4,R4TW4Z+FR3
WL 4,R4TW4Z+FR2
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #2
SUBR rzr_walk1_f2_anim
WL 2,R2WL1A+FR1
WL 2,R2WL1A+FR2
WL 2,R2WL1A+FR3
WL 2,R2WL1A+FR4
WL 2,R2WL1A+FR5
WL 2,R2WL1A+FR6
WL 2,R2WL1A+FR7
WL 2,R2WL1A+FR8
WL 2,R2WL1A+FR9
WL 2,R2WL1A+FR10
WL 2,R2WL1A+FR11
WL 2,R2WL1A+FR12
WL 2,R2WL1A+FR13
WL 2,R2WL1A+FR14
WL 2,R2WL1A+FR15
WL 2,R2WL1A+FR16
WL 2,R2WL1A+FR17
WL 2,R2WL1A+FR18
WL 2,R2WL1A+FR19
WL 2,R2WL1A+FR20
.word ANI_REPEAT
SUBR rzr_walk2_f2_anim
WL 2,R2WL2A+FR1
WL 2,R2WL2A+FR2
WL 2,R2WL2A+FR3
WL 2,R2WL2A+FR4
WL 2,R2WL2A+FR5
WL 2,R2WL2A+FR6
WL 2,R2WL2A+FR7
WL 2,R2WL2A+FR8
WL 2,R2WL2A+FR9
WL 2,R2WL2A+FR10
WL 2,R2WL2A+FR11
WL 2,R2WL2A+FR12
WL 2,R2WL2A+FR13
WL 2,R2WL2A+FR14
WL 2,R2WL2A+FR15
WL 2,R2WL2A+FR16
WL 2,R2WL2A+FR17
WL 2,R2WL2A+FR18
WL 2,R2WL2A+FR19
WL 2,R2WL2A+FR20
.word ANI_REPEAT
SUBR rzr_walk4_f2_anim
WL 2,R2WL4B+FR1
WL 2,R2WL4B+FR2
WL 2,R2WL4B+FR3
WL 2,R2WL4B+FR4
WL 2,R2WL4B+FR5
WL 2,R2WL4B+FR6
WL 2,R2WL4B+FR7
WL 2,R2WL4B+FR8
WL 2,R2WL4B+FR9
WL 2,R2WL4B+FR10
WL 2,R2WL4B+FR11
WL 2,R2WL4B+FR12
WL 2,R2WL4B+FR13
WL 2,R2WL4B+FR14
WL 2,R2WL4B+FR15
WL 2,R2WL4B+FR16
WL 2,R2WL4B+FR17
WL 2,R2WL4B+FR18
WL 2,R2WL4B+FR19
WL 2,R2WL4B+FR20
WL 2,R2WL4B+FR21
.word ANI_REPEAT
SUBR rzr_walk5_f2_anim
WL 2,R2WL1A+FR20
WL 2,R2WL1A+FR19
WL 2,R2WL1A+FR18
WL 2,R2WL1A+FR17
WL 2,R2WL1A+FR16
WL 2,R2WL1A+FR15
WL 2,R2WL1A+FR14
WL 2,R2WL1A+FR13
WL 2,R2WL1A+FR12
WL 2,R2WL1A+FR11
WL 2,R2WL1A+FR10
WL 2,R2WL1A+FR9
WL 2,R2WL1A+FR8
WL 2,R2WL1A+FR7
WL 2,R2WL1A+FR6
WL 2,R2WL1A+FR5
WL 2,R2WL1A+FR4
WL 2,R2WL1A+FR3
WL 2,R2WL1A+FR2
WL 2,R2WL1A+FR1
.word ANI_REPEAT
SUBR rzr_walk6_f2_anim
WL 2,R2WL2A+FR20
WL 2,R2WL2A+FR19
WL 2,R2WL2A+FR18
WL 2,R2WL2A+FR17
WL 2,R2WL2A+FR16
WL 2,R2WL2A+FR15
WL 2,R2WL2A+FR14
WL 2,R2WL2A+FR13
WL 2,R2WL2A+FR12
WL 2,R2WL2A+FR11
WL 2,R2WL2A+FR10
WL 2,R2WL2A+FR9
WL 2,R2WL2A+FR8
WL 2,R2WL2A+FR7
WL 2,R2WL2A+FR6
WL 2,R2WL2A+FR5
WL 2,R2WL2A+FR4
WL 2,R2WL2A+FR3
WL 2,R2WL2A+FR2
WL 2,R2WL2A+FR1
.word ANI_REPEAT
SUBR rzr_walk8_f2_anim
WL 2,R2WL4B+FR21
WL 2,R2WL4B+FR20
WL 2,R2WL4B+FR19
WL 2,R2WL4B+FR18
WL 2,R2WL4B+FR17
WL 2,R2WL4B+FR16
WL 2,R2WL4B+FR15
WL 2,R2WL4B+FR14
WL 2,R2WL4B+FR13
WL 2,R2WL4B+FR12
WL 2,R2WL4B+FR11
WL 2,R2WL4B+FR10
WL 2,R2WL4B+FR9
WL 2,R2WL4B+FR8
WL 2,R2WL4B+FR7
WL 2,R2WL4B+FR6
WL 2,R2WL4B+FR5
WL 2,R2WL4B+FR4
WL 2,R2WL4B+FR3
WL 2,R2WL4B+FR2
WL 2,R2WL4B+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* WALKS FACING #4
SUBR rzr_walk1_f4_anim
WL 2,R4WL5A+FR18
WL 2,R4WL5A+FR17
WL 2,R4WL5A+FR16
WL 2,R4WL5A+FR15
WL 2,R4WL5A+FR14
WL 2,R4WL5A+FR13
WL 2,R4WL5A+FR12
WL 2,R4WL5A+FR11
WL 2,R4WL5A+FR10
WL 2,R4WL5A+FR9
WL 2,R4WL5A+FR8
WL 2,R4WL5A+FR7
WL 2,R4WL5A+FR6
WL 2,R4WL5A+FR5
WL 2,R4WL5A+FR4
WL 2,R4WL5A+FR3
WL 2,R4WL5A+FR2
WL 2,R4WL5A+FR1
.word ANI_REPEAT
SUBR rzr_walk2_f4_anim
WL 2,R4WL2A+FR1
WL 2,R4WL2A+FR2
WL 2,R4WL2A+FR3
WL 2,R4WL2A+FR4
WL 2,R4WL2A+FR5
WL 2,R4WL2A+FR6
WL 2,R4WL2A+FR7
WL 2,R4WL2A+FR8
WL 2,R4WL2A+FR9
WL 2,R4WL2A+FR10
WL 2,R4WL2A+FR11
WL 2,R4WL2A+FR12
WL 2,R4WL2A+FR13
WL 2,R4WL2A+FR14
WL 2,R4WL2A+FR15
WL 2,R4WL2A+FR16
WL 2,R4WL2A+FR17
WL 2,R4WL2A+FR18
WL 2,R4WL2A+FR19
WL 2,R4WL2A+FR20
.word ANI_REPEAT
SUBR rzr_walk4_f4_anim
WL 2,R4WL4A+FR1
WL 2,R4WL4A+FR2
WL 2,R4WL4A+FR3
WL 2,R4WL4A+FR4
WL 2,R4WL4A+FR5
WL 2,R4WL4A+FR6
WL 2,R4WL4A+FR7
WL 2,R4WL4A+FR8
WL 2,R4WL4A+FR9
WL 2,R4WL4A+FR10
WL 2,R4WL4A+FR11
WL 2,R4WL4A+FR12
WL 2,R4WL4A+FR13
WL 2,R4WL4A+FR14
WL 2,R4WL4A+FR15
WL 2,R4WL4A+FR16
WL 2,R4WL4A+FR17
WL 2,R4WL4A+FR18
.word ANI_REPEAT
SUBR rzr_walk5_f4_anim
WL 2,R4WL5A+FR1
WL 2,R4WL5A+FR2
WL 2,R4WL5A+FR3
WL 2,R4WL5A+FR4
WL 2,R4WL5A+FR5
WL 2,R4WL5A+FR6
WL 2,R4WL5A+FR7
WL 2,R4WL5A+FR8
WL 2,R4WL5A+FR9
WL 2,R4WL5A+FR10
WL 2,R4WL5A+FR11
WL 2,R4WL5A+FR12
WL 2,R4WL5A+FR13
WL 2,R4WL5A+FR14
WL 2,R4WL5A+FR15
WL 2,R4WL5A+FR16
WL 2,R4WL5A+FR17
WL 2,R4WL5A+FR18
.word ANI_REPEAT
SUBR rzr_walk6_f4_anim
WL 2,R4WL2A+FR20
WL 2,R4WL2A+FR19
WL 2,R4WL2A+FR18
WL 2,R4WL2A+FR17
WL 2,R4WL2A+FR16
WL 2,R4WL2A+FR15
WL 2,R4WL2A+FR14
WL 2,R4WL2A+FR13
WL 2,R4WL2A+FR12
WL 2,R4WL2A+FR11
WL 2,R4WL2A+FR10
WL 2,R4WL2A+FR9
WL 2,R4WL2A+FR8
WL 2,R4WL2A+FR7
WL 2,R4WL2A+FR6
WL 2,R4WL2A+FR5
WL 2,R4WL2A+FR4
WL 2,R4WL2A+FR3
WL 2,R4WL2A+FR2
WL 2,R4WL2A+FR1
.word ANI_REPEAT
SUBR rzr_walk8_f4_anim
WL 2,R4WL4A+FR18
WL 2,R4WL4A+FR17
WL 2,R4WL4A+FR16
WL 2,R4WL4A+FR15
WL 2,R4WL4A+FR14
WL 2,R4WL4A+FR13
WL 2,R4WL4A+FR12
WL 2,R4WL4A+FR11
WL 2,R4WL4A+FR10
WL 2,R4WL4A+FR9
WL 2,R4WL4A+FR8
WL 2,R4WL4A+FR7
WL 2,R4WL4A+FR6
WL 2,R4WL4A+FR5
WL 2,R4WL4A+FR4
WL 2,R4WL4A+FR3
WL 2,R4WL4A+FR2
WL 2,R4WL4A+FR1
.word ANI_REPEAT
#*****************************************************************************
*
* TURNS (STANDS)
SUBR rzr_2_to_4_turn_anim
SUBR rzr_8_to_6_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR2
WL 3,R1TT5Z+FR3
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_2_turn_anim
SUBR rzr_6_to_8_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR3
WL 3,R1TT5Z+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_6_turn_anim
SUBR rzr_6_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR4
.word ANI_XFLIP
WL 3,R1TT5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_2_to_8_turn_anim
SUBR rzr_8_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR1
.word ANI_XFLIP
WL 3,R1TT5Z+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_8_turn_anim
SUBR rzr_6_to_2_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR3 ;3.5
WL 3,R1TT5Z+FR2 ;2.5
WL 3,R1TT5Z+FR1 ;1.5
.word ANI_XFLIP
WL 3,R1TT5Z+FR1 ;1.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_2_to_6_turn_anim
SUBR rzr_8_to_4_turn_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TT5Z+FR2 ;2.5
WL 3,R1TT5Z+FR3 ;3.5
WL 3,R1TT5Z+FR4 ;4.5
.word ANI_XFLIP
WL 3,R1TT5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* TURNS (TORSOS)
SUBR rzr_2_to_4_turn2_anim
SUBR rzr_8_to_6_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR2
.word ANI_SETFACING
WL 3,R1TR5Z+FR3
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_2_turn2_anim
SUBR rzr_6_to_8_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR3
.word ANI_SETFACING
WL 3,R1TR5Z+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_6_turn2_anim
SUBR rzr_6_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR4
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,R1TR5Z+FR4
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_2_to_8_turn2_anim
SUBR rzr_8_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR1
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,R1TR5Z+FR1
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_4_to_8_turn2_anim
SUBR rzr_6_to_2_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR4 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,R1TR5Z+FR4 ;4.5
WL 3,R1TR5Z+FR3 ;3.5
.word ANI_SETFACING
WL 3,R1TR5Z+FR2 ;2.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR rzr_2_to_6_turn2_anim
SUBR rzr_8_to_4_turn2_anim
.word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
WL 3,R1TR5Z+FR2 ;2.5
.word ANI_SETFACING
WL 3,R1TR5Z+FR3 ;3.5
WL 3,R1TR5Z+FR4 ;4.5
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
WL 3,R1TR5Z+FR4 ;4.5
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* RUNNING IN #3
SUBR rzr_run2_anim
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETSPEED,100h
;I'm turning on an attack box for the entire run sequence.
;I never turn it off.
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
WL ANI_GOTO,#run2
SUBR rzr_run_anim
.word ANI_SETMODE,MODE_UNINT ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
#lp1
WL ANI_CODE,SMALL_RUN
WL 2,R3RN3D+FR1
WL 3,R3RN3D+FR2
WL 2,R3RN3D+FR3
WL 3,R3RN3D+FR4
WL 2,R3RN3D+FR5
#run2
.word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit
.word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h
WL 3,R3RN3D+FR6
WL 2,R3RN3D+FR7
WL ANI_CODE,SMALL_RUN
WL 3,R3RN3D+FR8
WL 2,R3RN3D+FR9
WL 3,R3RN3D+FR10
WL 2,R3RN3D+FR11
WL 3,R3RN3D+FR12
WL 2,R3RN3D+FR13
WL 3,R3RN3D+FR14
WL ANI_GOTO,#lp1
#*****************************************************************************
*
* BOUNCE OFF ROPES
SUBR rzr_bounce_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable
.word ANI_ZEROVELS
.ref fix_bnc_flip
WL ANI_CODE,fix_bnc_flip
WL ANI_CODE,MAYBE_BOUNCE_ROPE
WL 2,R4BO3Z+FR1
.word ANI_BOUNCEROPE,0
WL 1,R4BO3Z+FR1
WL 3,R4BO3Z+FR2
.word ANI_BOUNCEROPE,1
WL 3,R4BO3Z+FR3
WL ANI_CODE,SMALL_RUN
WL 2,R4BO3Z+FR4
.word ANI_BOUNCEROPE,2
WL 1,R4BO3Z+FR4
.word ANI_ZEROVELS
WL 2,R4BO3Z+FR5
.word ANI_BOUNCEROPE,3
WL 1,R4BO3Z+FR5
WL 2,R4BO3Z+FR6
.word ANI_BOUNCEROPE,4
WL 1,R4BO3Z+FR6
WL 3,R4BO3Z+FR7
.word ANI_BOUNCEROPE,0
WL 3,R4BO3Z+FR8
.word ANI_BOUNCEROPE,-1
WL 3,R4BO3Z+FR9
WL ANI_CODE,SMALL_RUN
WL 3,R4BO3Z+FR10
.word ANI_OFFSET,15,0,0
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
******************************************************************************
.end