************************************************************** * * Software: Jamie Rivett * Initiated: 1/25/94 * * COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC. * ************************************************************** .file "rzrseq1.asm" .title "Razor Ramon animation sequences" .width 132 .option b,d,l,t .mnolist .include "macros.h" .include "mproc.equ" ;Mproc equates .include "sys.equ" .include "game.equ" .include "plyr.equ" .include "anim.equ" .include "sound.h" .include "razorimg.h" ****************************************************************************** * EXTERNAL REFERENCES .REF MAYBE_BOUNCE_ROPE .ref SMALL_RUN ****************************************************************************** * SYMBOLS DEFINED IN THIS FILE ****************************************************************************** * EQUATES FOR THIS FILE TSEC equ 53 #***************************************************************************** * * STANDS SUBR rzr_zip_anim WL TSEC*60,R2ST2C+FR3 .word 0 SUBR rzr_stand2_anim SUBR rzr_stand8_anim WL 7,R2ST2C+FR3 WL 6,R2ST2C+FR5 WL 6,R2ST2C+FR7 WL 6,R2ST2C+FR9 WL 6,R2ST2C+FR7 WL 7,R2ST2C+FR5 .word ANI_REPEAT SUBR rzr_stand4_anim SUBR rzr_stand6_anim WL 7,R4ST4G+FR1 WL 6,R4ST4G+FR3 WL 6,R4ST4G+FR5 WL 6,R4ST4G+FR7 WL 6,R4ST4G+FR5 WL 7,R4ST4G+FR3 .word ANI_REPEAT #***************************************************************************** * * WALKING TORSOS SUBR rzr_torso2_anim SUBR rzr_torso8_anim WL 4,R2TW2Z+FR1 WL 4,R2TW2Z+FR2 WL 4,R2TW2Z+FR3 WL 4,R2TW2Z+FR4 WL 4,R2TW2Z+FR3 WL 4,R2TW2Z+FR2 .word ANI_REPEAT SUBR rzr_torso4_anim SUBR rzr_torso6_anim WL 4,R4TW4Z+FR1 WL 4,R4TW4Z+FR2 WL 4,R4TW4Z+FR3 WL 4,R4TW4Z+FR4 WL 4,R4TW4Z+FR3 WL 4,R4TW4Z+FR2 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #2 SUBR rzr_walk1_f2_anim WL 2,R2WL1A+FR1 WL 2,R2WL1A+FR2 WL 2,R2WL1A+FR3 WL 2,R2WL1A+FR4 WL 2,R2WL1A+FR5 WL 2,R2WL1A+FR6 WL 2,R2WL1A+FR7 WL 2,R2WL1A+FR8 WL 2,R2WL1A+FR9 WL 2,R2WL1A+FR10 WL 2,R2WL1A+FR11 WL 2,R2WL1A+FR12 WL 2,R2WL1A+FR13 WL 2,R2WL1A+FR14 WL 2,R2WL1A+FR15 WL 2,R2WL1A+FR16 WL 2,R2WL1A+FR17 WL 2,R2WL1A+FR18 WL 2,R2WL1A+FR19 WL 2,R2WL1A+FR20 .word ANI_REPEAT SUBR rzr_walk2_f2_anim WL 2,R2WL2A+FR1 WL 2,R2WL2A+FR2 WL 2,R2WL2A+FR3 WL 2,R2WL2A+FR4 WL 2,R2WL2A+FR5 WL 2,R2WL2A+FR6 WL 2,R2WL2A+FR7 WL 2,R2WL2A+FR8 WL 2,R2WL2A+FR9 WL 2,R2WL2A+FR10 WL 2,R2WL2A+FR11 WL 2,R2WL2A+FR12 WL 2,R2WL2A+FR13 WL 2,R2WL2A+FR14 WL 2,R2WL2A+FR15 WL 2,R2WL2A+FR16 WL 2,R2WL2A+FR17 WL 2,R2WL2A+FR18 WL 2,R2WL2A+FR19 WL 2,R2WL2A+FR20 .word ANI_REPEAT SUBR rzr_walk4_f2_anim WL 2,R2WL4B+FR1 WL 2,R2WL4B+FR2 WL 2,R2WL4B+FR3 WL 2,R2WL4B+FR4 WL 2,R2WL4B+FR5 WL 2,R2WL4B+FR6 WL 2,R2WL4B+FR7 WL 2,R2WL4B+FR8 WL 2,R2WL4B+FR9 WL 2,R2WL4B+FR10 WL 2,R2WL4B+FR11 WL 2,R2WL4B+FR12 WL 2,R2WL4B+FR13 WL 2,R2WL4B+FR14 WL 2,R2WL4B+FR15 WL 2,R2WL4B+FR16 WL 2,R2WL4B+FR17 WL 2,R2WL4B+FR18 WL 2,R2WL4B+FR19 WL 2,R2WL4B+FR20 WL 2,R2WL4B+FR21 .word ANI_REPEAT SUBR rzr_walk5_f2_anim WL 2,R2WL1A+FR20 WL 2,R2WL1A+FR19 WL 2,R2WL1A+FR18 WL 2,R2WL1A+FR17 WL 2,R2WL1A+FR16 WL 2,R2WL1A+FR15 WL 2,R2WL1A+FR14 WL 2,R2WL1A+FR13 WL 2,R2WL1A+FR12 WL 2,R2WL1A+FR11 WL 2,R2WL1A+FR10 WL 2,R2WL1A+FR9 WL 2,R2WL1A+FR8 WL 2,R2WL1A+FR7 WL 2,R2WL1A+FR6 WL 2,R2WL1A+FR5 WL 2,R2WL1A+FR4 WL 2,R2WL1A+FR3 WL 2,R2WL1A+FR2 WL 2,R2WL1A+FR1 .word ANI_REPEAT SUBR rzr_walk6_f2_anim WL 2,R2WL2A+FR20 WL 2,R2WL2A+FR19 WL 2,R2WL2A+FR18 WL 2,R2WL2A+FR17 WL 2,R2WL2A+FR16 WL 2,R2WL2A+FR15 WL 2,R2WL2A+FR14 WL 2,R2WL2A+FR13 WL 2,R2WL2A+FR12 WL 2,R2WL2A+FR11 WL 2,R2WL2A+FR10 WL 2,R2WL2A+FR9 WL 2,R2WL2A+FR8 WL 2,R2WL2A+FR7 WL 2,R2WL2A+FR6 WL 2,R2WL2A+FR5 WL 2,R2WL2A+FR4 WL 2,R2WL2A+FR3 WL 2,R2WL2A+FR2 WL 2,R2WL2A+FR1 .word ANI_REPEAT SUBR rzr_walk8_f2_anim WL 2,R2WL4B+FR21 WL 2,R2WL4B+FR20 WL 2,R2WL4B+FR19 WL 2,R2WL4B+FR18 WL 2,R2WL4B+FR17 WL 2,R2WL4B+FR16 WL 2,R2WL4B+FR15 WL 2,R2WL4B+FR14 WL 2,R2WL4B+FR13 WL 2,R2WL4B+FR12 WL 2,R2WL4B+FR11 WL 2,R2WL4B+FR10 WL 2,R2WL4B+FR9 WL 2,R2WL4B+FR8 WL 2,R2WL4B+FR7 WL 2,R2WL4B+FR6 WL 2,R2WL4B+FR5 WL 2,R2WL4B+FR4 WL 2,R2WL4B+FR3 WL 2,R2WL4B+FR2 WL 2,R2WL4B+FR1 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #4 SUBR rzr_walk1_f4_anim WL 2,R4WL5A+FR18 WL 2,R4WL5A+FR17 WL 2,R4WL5A+FR16 WL 2,R4WL5A+FR15 WL 2,R4WL5A+FR14 WL 2,R4WL5A+FR13 WL 2,R4WL5A+FR12 WL 2,R4WL5A+FR11 WL 2,R4WL5A+FR10 WL 2,R4WL5A+FR9 WL 2,R4WL5A+FR8 WL 2,R4WL5A+FR7 WL 2,R4WL5A+FR6 WL 2,R4WL5A+FR5 WL 2,R4WL5A+FR4 WL 2,R4WL5A+FR3 WL 2,R4WL5A+FR2 WL 2,R4WL5A+FR1 .word ANI_REPEAT SUBR rzr_walk2_f4_anim WL 2,R4WL2A+FR1 WL 2,R4WL2A+FR2 WL 2,R4WL2A+FR3 WL 2,R4WL2A+FR4 WL 2,R4WL2A+FR5 WL 2,R4WL2A+FR6 WL 2,R4WL2A+FR7 WL 2,R4WL2A+FR8 WL 2,R4WL2A+FR9 WL 2,R4WL2A+FR10 WL 2,R4WL2A+FR11 WL 2,R4WL2A+FR12 WL 2,R4WL2A+FR13 WL 2,R4WL2A+FR14 WL 2,R4WL2A+FR15 WL 2,R4WL2A+FR16 WL 2,R4WL2A+FR17 WL 2,R4WL2A+FR18 WL 2,R4WL2A+FR19 WL 2,R4WL2A+FR20 .word ANI_REPEAT SUBR rzr_walk4_f4_anim WL 2,R4WL4A+FR1 WL 2,R4WL4A+FR2 WL 2,R4WL4A+FR3 WL 2,R4WL4A+FR4 WL 2,R4WL4A+FR5 WL 2,R4WL4A+FR6 WL 2,R4WL4A+FR7 WL 2,R4WL4A+FR8 WL 2,R4WL4A+FR9 WL 2,R4WL4A+FR10 WL 2,R4WL4A+FR11 WL 2,R4WL4A+FR12 WL 2,R4WL4A+FR13 WL 2,R4WL4A+FR14 WL 2,R4WL4A+FR15 WL 2,R4WL4A+FR16 WL 2,R4WL4A+FR17 WL 2,R4WL4A+FR18 .word ANI_REPEAT SUBR rzr_walk5_f4_anim WL 2,R4WL5A+FR1 WL 2,R4WL5A+FR2 WL 2,R4WL5A+FR3 WL 2,R4WL5A+FR4 WL 2,R4WL5A+FR5 WL 2,R4WL5A+FR6 WL 2,R4WL5A+FR7 WL 2,R4WL5A+FR8 WL 2,R4WL5A+FR9 WL 2,R4WL5A+FR10 WL 2,R4WL5A+FR11 WL 2,R4WL5A+FR12 WL 2,R4WL5A+FR13 WL 2,R4WL5A+FR14 WL 2,R4WL5A+FR15 WL 2,R4WL5A+FR16 WL 2,R4WL5A+FR17 WL 2,R4WL5A+FR18 .word ANI_REPEAT SUBR rzr_walk6_f4_anim WL 2,R4WL2A+FR20 WL 2,R4WL2A+FR19 WL 2,R4WL2A+FR18 WL 2,R4WL2A+FR17 WL 2,R4WL2A+FR16 WL 2,R4WL2A+FR15 WL 2,R4WL2A+FR14 WL 2,R4WL2A+FR13 WL 2,R4WL2A+FR12 WL 2,R4WL2A+FR11 WL 2,R4WL2A+FR10 WL 2,R4WL2A+FR9 WL 2,R4WL2A+FR8 WL 2,R4WL2A+FR7 WL 2,R4WL2A+FR6 WL 2,R4WL2A+FR5 WL 2,R4WL2A+FR4 WL 2,R4WL2A+FR3 WL 2,R4WL2A+FR2 WL 2,R4WL2A+FR1 .word ANI_REPEAT SUBR rzr_walk8_f4_anim WL 2,R4WL4A+FR18 WL 2,R4WL4A+FR17 WL 2,R4WL4A+FR16 WL 2,R4WL4A+FR15 WL 2,R4WL4A+FR14 WL 2,R4WL4A+FR13 WL 2,R4WL4A+FR12 WL 2,R4WL4A+FR11 WL 2,R4WL4A+FR10 WL 2,R4WL4A+FR9 WL 2,R4WL4A+FR8 WL 2,R4WL4A+FR7 WL 2,R4WL4A+FR6 WL 2,R4WL4A+FR5 WL 2,R4WL4A+FR4 WL 2,R4WL4A+FR3 WL 2,R4WL4A+FR2 WL 2,R4WL4A+FR1 .word ANI_REPEAT #***************************************************************************** * * TURNS (STANDS) SUBR rzr_2_to_4_turn_anim SUBR rzr_8_to_6_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR2 WL 3,R1TT5Z+FR3 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_2_turn_anim SUBR rzr_6_to_8_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR3 WL 3,R1TT5Z+FR2 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_6_turn_anim SUBR rzr_6_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR4 .word ANI_XFLIP WL 3,R1TT5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_2_to_8_turn_anim SUBR rzr_8_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR1 .word ANI_XFLIP WL 3,R1TT5Z+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_8_turn_anim SUBR rzr_6_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR3 ;3.5 WL 3,R1TT5Z+FR2 ;2.5 WL 3,R1TT5Z+FR1 ;1.5 .word ANI_XFLIP WL 3,R1TT5Z+FR1 ;1.5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_2_to_6_turn_anim SUBR rzr_8_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TT5Z+FR2 ;2.5 WL 3,R1TT5Z+FR3 ;3.5 WL 3,R1TT5Z+FR4 ;4.5 .word ANI_XFLIP WL 3,R1TT5Z+FR4 ;4.5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * TURNS (TORSOS) SUBR rzr_2_to_4_turn2_anim SUBR rzr_8_to_6_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR2 .word ANI_SETFACING WL 3,R1TR5Z+FR3 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_2_turn2_anim SUBR rzr_6_to_8_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR3 .word ANI_SETFACING WL 3,R1TR5Z+FR2 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_6_turn2_anim SUBR rzr_6_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR4 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 3,R1TR5Z+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_2_to_8_turn2_anim SUBR rzr_8_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR1 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 3,R1TR5Z+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_4_to_8_turn2_anim SUBR rzr_6_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR4 ;4.5 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 3,R1TR5Z+FR4 ;4.5 WL 3,R1TR5Z+FR3 ;3.5 .word ANI_SETFACING WL 3,R1TR5Z+FR2 ;2.5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR rzr_2_to_6_turn2_anim SUBR rzr_8_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 3,R1TR5Z+FR2 ;2.5 .word ANI_SETFACING WL 3,R1TR5Z+FR3 ;3.5 WL 3,R1TR5Z+FR4 ;4.5 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 3,R1TR5Z+FR4 ;4.5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * RUNNING IN #3 SUBR rzr_run2_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h ;I'm turning on an attack box for the entire run sequence. ;I never turn it off. .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h WL ANI_GOTO,#run2 SUBR rzr_run_anim .word ANI_SETMODE,MODE_UNINT ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h #lp1 WL ANI_CODE,SMALL_RUN WL 2,R3RN3D+FR1 WL 3,R3RN3D+FR2 WL 2,R3RN3D+FR3 WL 3,R3RN3D+FR4 WL 2,R3RN3D+FR5 #run2 .word ANI_SETMODE,MODE_NORMAL ;clear UNINT bit .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h WL 3,R3RN3D+FR6 WL 2,R3RN3D+FR7 WL ANI_CODE,SMALL_RUN WL 3,R3RN3D+FR8 WL 2,R3RN3D+FR9 WL 3,R3RN3D+FR10 WL 2,R3RN3D+FR11 WL 3,R3RN3D+FR12 WL 2,R3RN3D+FR13 WL 3,R3RN3D+FR14 WL ANI_GOTO,#lp1 #***************************************************************************** * * BOUNCE OFF ROPES SUBR rzr_bounce_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable .word ANI_ZEROVELS .ref fix_bnc_flip WL ANI_CODE,fix_bnc_flip WL ANI_CODE,MAYBE_BOUNCE_ROPE WL 2,R4BO3Z+FR1 .word ANI_BOUNCEROPE,0 WL 1,R4BO3Z+FR1 WL 3,R4BO3Z+FR2 .word ANI_BOUNCEROPE,1 WL 3,R4BO3Z+FR3 WL ANI_CODE,SMALL_RUN WL 2,R4BO3Z+FR4 .word ANI_BOUNCEROPE,2 WL 1,R4BO3Z+FR4 .word ANI_ZEROVELS WL 2,R4BO3Z+FR5 .word ANI_BOUNCEROPE,3 WL 1,R4BO3Z+FR5 WL 2,R4BO3Z+FR6 .word ANI_BOUNCEROPE,4 WL 1,R4BO3Z+FR6 WL 3,R4BO3Z+FR7 .word ANI_BOUNCEROPE,0 WL 3,R4BO3Z+FR8 .word ANI_BOUNCEROPE,-1 WL 3,R4BO3Z+FR9 WL ANI_CODE,SMALL_RUN WL 3,R4BO3Z+FR10 .word ANI_OFFSET,15,0,0 .word ANI_SETMODE,MODE_NORMAL .word ANI_END ****************************************************************************** .end