233 lines
5.4 KiB
Plaintext
Executable File
233 lines
5.4 KiB
Plaintext
Executable File
******************************************************************************
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*
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* Damage values for attacks.
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*
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;Separate into doink moves, etc.
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D_PUNCH .equ 8
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RD_PUNCH .equ D_PUNCH*2/3
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D_HDBUTT .equ 12
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RD_HDBUTT .equ D_HDBUTT*2/3
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D_HDBUTT2 .equ 9
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RD_HDBUTT2 .equ D_HDBUTT2*2/3
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D_KICK .equ 13
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RD_KICK .equ D_KICK*2/3
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D_FLYKICK .equ 28
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RD_FLYKICK .equ D_FLYKICK*2/3
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D_GRABTHROW .equ 0
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RD_GRABTHROW .equ D_GRABTHROW*2/3
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D_UPRCUT .equ 20
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RD_UPRCUT .equ D_UPRCUT*2/3
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D_LBDROP .equ 17
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RD_LBDROP .equ D_LBDROP*2/3
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D_LBDROP2 .equ 9
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RD_LBDROP2 .equ D_LBDROP2*2/3
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D_GRBHOLD .equ 0
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RD_GRBHOLD .equ D_GRBHOLD*2/3
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D_GRBFLNG .equ 0
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RD_GRBFLNG .equ D_GRBFLNG*2/3
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D_PUSH .equ 1
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RD_PUSH .equ D_PUSH*2/3
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D_BIGBOOT .equ 18
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RD_BIGBOOT .equ D_BIGBOOT*2/3
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D_KNEE .equ 12
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RD_KNEE .equ D_KNEE*2/3
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D_GRAPPLE .equ 0
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RD_GRAPPLE .equ D_GRAPPLE*2/3
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D_BOXPUNCH .equ 20
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RD_BOXPUNCH .equ D_BOXPUNCH*2/3
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D_STOMP .equ 8
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RD_STOMP .equ D_STOMP*2/3
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D_STOMP2 .equ 6
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RD_STOMP2 .equ D_STOMP2*2/3
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D_SPINKIK .equ 17
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RD_SPINKIK .equ D_SPINKIK*2/3
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D_CLINE .equ 20
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RD_CLINE .equ D_CLINE*2/3
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D_HEDHOLD .equ 0
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RD_HEDHOLD .equ D_HEDHOLD*2/3
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D_JUMPKICK .equ 20
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RD_JUMPKICK .equ D_JUMPKICK*2/3
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D_RUN .equ 0
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RD_RUN .equ D_RUN*2/3
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D_PUPPET .equ 0
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RD_PUPPET .equ D_PUPPET*2/3
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D_BCKHAND .equ 19
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RD_BCKHAND .equ D_BCKHAND*2/3
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D_BUZZ .equ 25
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RD_BUZZ .equ D_BUZZ*2/3
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D_HAYMAKER .equ 23
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RD_HAYMAKER .equ D_HAYMAKER*2/3
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D_BLBDROP .equ 20
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RD_BLBDROP .equ D_BLBDROP*2/3
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D_BSTOMP .equ 17
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RD_BSTOMP .equ D_BSTOMP*2/3
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D_HDKNEES .equ 8
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RD_HDKNEES .equ D_HDKNEES*2/3
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D_EARSLAP1 .equ 20
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RD_EARSLAP1 .equ D_EARSLAP1*2/3
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D_EARSLAP2 .equ 8
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RD_EARSLAP2 .equ D_EARSLAP2*2/3
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D_HAMMER1 .equ 12
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RD_HAMMER1 .equ D_HAMMER1*2/3
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D_HAMMER2 .equ 5
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RD_HAMMER2 .equ D_HAMMER2*2/3
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D_BUTTSTOMP .equ 28
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RD_BUTTSTOMP .equ D_BUTTSTOMP*2/3
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D_ATT31 .equ 0
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RD_ATT31 .equ D_ATT31*2/3
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D_ATT32 .equ 0
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RD_ATT32 .equ D_ATT32*2/3
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D_ATT33 .equ 0
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RD_ATT33 .equ D_ATT33*2/3
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D_TOMB .equ 8
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RD_TOMB .equ D_TOMB*2/3
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D_BIGKNEE .equ 17
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RD_BIGKNEE .equ D_BIGKNEE*2/3
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D_FLPKIK .equ 0
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RD_FLPKIK .equ D_FLPKIK*2/3
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D_SPDKIK .equ 10
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RD_SPDKIK .equ D_SPDKIK*1/3
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D_SPDKIK2 .equ 9
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RD_SPDKIK2 .equ D_SPDKIK2*2/3
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D_HITCK .equ 0
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RD_HITCK .equ D_HITCK*2/3
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D_ARMBRK .equ 17
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RD_ARMBRK .equ D_ARMBRK*2/3
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D_RSLASH .equ 14
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RD_RSLASH .equ D_RSLASH*2/3
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D_HEADDSLASH .equ 8
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RD_HEADDSLASH .equ D_HEADDSLASH*2/3
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D_HEADUSLASH .equ 8
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RD_HEADUSLASH .equ D_HEADUSLASH*2/3
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D_RSLASH2 .equ 6
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RD_RSLASH2 .equ D_RSLASH2*2/3
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D_HDBUTT_STAY .equ 5
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RD_HDBUTT_STAY .equ D_HDBUTT_STAY*2/3
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D_FIRE_PUNCH .equ 10
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RD_FIRE_PUNCH .equ D_FIRE_PUNCH*2/3
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D_SALT .equ 15
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RD_SALT .equ D_SALT*2/3
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D_BSTOMP2 .equ 20
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RD_BSTOMP2 .equ D_BSTOMP2*2/3
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D_GUTPUSH .equ 15
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RD_GUTPUSH .equ D_GUTPUSH*2/3
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D_PUNCH2 .equ 6
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RD_PUNCH2 .equ D_PUNCH2*2/3
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D_GATE_CRASH .equ 20
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RD_GATE_CRASH .equ D_GATE_CRASH*2/3
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D_SHOOTER .equ 4
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RD_SHOOTER .equ D_SHOOTER*2/3
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D_NAPALM .equ 20
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RD_NAPALM .equ D_NAPALM*2/3
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;Puppet move damage values:
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;These are used in the sequences
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;EX: ANI_DAMAGEOPP,D_BSLAM
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D_BSLAM .equ 20*135/100
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RD_BSLAM .equ D_BSLAM*2/3
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D_GSUPLEX .equ 22*135/100
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RD_GSUPLEX .equ D_GSUPLEX*2/3
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D_FSTEIN .equ 25*135/100
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RD_FSTEIN .equ D_FSTEIN*2/3
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D_HIPTOSS .equ 20*135/100
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RD_HIPTOSS .equ D_HIPTOSS*2/3
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D_PILEDRIVER .equ 25*135/100
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RD_PILEDRIVER .equ D_PILEDRIVER*2/3
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D_FACESLAM1 .equ 20*135/100
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RD_FACESLAM1 .equ D_FACESLAM1*2/3
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D_FACESLAM2 .equ 6*135/100
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RD_FACESLAM2 .equ D_FACESLAM2*2/3
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D_BACKBRKR .equ 25*135/100
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RD_BACKBRKR .equ D_BACKBRKR*2/3
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D_POGO1 .equ 19*135/100
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RD_POGO1 .equ D_POGO1*2/3
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D_POGO2 .equ 4*130/100
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RD_POGO2 .equ D_POGO2*2/3
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D_SCISSOR .equ 24*135/100
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RD_SCISSOR .equ D_SCISSOR*2/3
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D_KICKTOSS .equ 22*135/100
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RD_KICKTOSS .equ D_KICKTOSS*2/3
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D_NECKBRKR .equ 22*135/100
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RD_NECKBRKR .equ D_NECKBRKR*2/3
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D_NECKSLAM .equ 22*135/100
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RD_NECKSLAM .equ D_NECKSLAM*2/3
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D_RUGSLAM .equ 7*135/100
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RD_RUGSLAM .equ D_RUGSLAM*2/3
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D_HITCONCRETE .equ 12*135/100
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RD_HITCONCRETE .equ D_HITCONCRETE*2/3
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D_FLIPSLAM .equ 26*135/100
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RD_FLIPSLAM .equ D_FLIPSLAM*2/3
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D_FACERAKE .equ 16*135/100
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RD_FACERAKE .equ D_FACERAKE*2/3
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D_FACEDRIVER .equ 14*135/100
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RD_FACEDRIVER .equ D_FACEDRIVER*2/3
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******************************************************************************
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*
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* ATTACK TYPES (USED FOR DRONE STUFF)
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AT_PUNCH .equ 0
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AT_HDBUTT .equ 1
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AT_KICK .equ 2
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AT_FLYKICK .equ 3
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AT_GRABTHROW .equ 4
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AT_UPRCUT .equ 5
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AT_LBDROP .equ 6
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AT_GRBHOLD .equ 7
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AT_GRBFLNG .equ 8
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AT_PUSH .equ 9
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AT_BIGBOOT .equ 10
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AT_KNEE .equ 11
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AT_GRAPPLE .equ 12
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AT_BOXPUNCH .equ 13
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AT_STOMP .equ 14
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AT_SPINKIK .equ 15
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AT_CLINE .equ 16
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AT_HEDHOLD .equ 17
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AT_JUMPKICK .equ 18
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AT_RUN .equ 19
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AT_PUPPET .equ 20
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AT_BCKHAND .equ 21
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AT_BUZZ .equ 22
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AT_HAYMAKER .equ 23
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AT_BLBDROP .equ 24
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AT_BSTOMP .equ 25
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AT_HDKNEES .equ 26
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AT_EARSLAP1 .equ 27
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AT_EARSLAP2 .equ 28
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AT_HAMMER1 .equ 29
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AT_HAMMER2 .equ 30
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AT_BUTTSTOMP .equ 31
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AT_TOMB .equ 35
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AT_BIGKNEE .equ 36
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AT_FLPKIK .equ 37
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AT_SPDKIK .equ 38
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AT_SPDKIK2 .equ 39
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AT_HITCK .equ 40
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AT_ARMBRK .equ 41
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AT_HDBUTT_STAY .equ 42
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AT_HAIR_PICKUP .equ 43
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AT_BSLAM .equ 44
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AT_GSUPLEX .equ 45
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AT_FSTEIN .equ 46
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AT_HIPTOSS .equ 47
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AT_PILEDRIVER .equ 48
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AT_FACESLAM1 .equ 49
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AT_FACESLAM2 .equ 50
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AT_BACKBRKR .equ 51
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AT_POGO1 .equ 52
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AT_POGO2 .equ 53
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AT_KICKTOSS .equ 54
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AT_NECKBRKR .equ 55
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AT_NECKSLAM .equ 56
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AT_LEAPING .equ 57
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AT_MSL .equ 58 ;Missile weapon launch
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AT_NUM .equ 59 ;Last!
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******************************************************************************
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