wwf-wrestlemania/DAMAGE.EQU

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2021-04-06 15:21:54 -07:00
******************************************************************************
*
* Damage values for attacks.
*
;Separate into doink moves, etc.
D_PUNCH .equ 8
RD_PUNCH .equ D_PUNCH*2/3
D_HDBUTT .equ 12
RD_HDBUTT .equ D_HDBUTT*2/3
D_HDBUTT2 .equ 9
RD_HDBUTT2 .equ D_HDBUTT2*2/3
D_KICK .equ 13
RD_KICK .equ D_KICK*2/3
D_FLYKICK .equ 28
RD_FLYKICK .equ D_FLYKICK*2/3
D_GRABTHROW .equ 0
RD_GRABTHROW .equ D_GRABTHROW*2/3
D_UPRCUT .equ 20
RD_UPRCUT .equ D_UPRCUT*2/3
D_LBDROP .equ 17
RD_LBDROP .equ D_LBDROP*2/3
D_LBDROP2 .equ 9
RD_LBDROP2 .equ D_LBDROP2*2/3
D_GRBHOLD .equ 0
RD_GRBHOLD .equ D_GRBHOLD*2/3
D_GRBFLNG .equ 0
RD_GRBFLNG .equ D_GRBFLNG*2/3
D_PUSH .equ 1
RD_PUSH .equ D_PUSH*2/3
D_BIGBOOT .equ 18
RD_BIGBOOT .equ D_BIGBOOT*2/3
D_KNEE .equ 12
RD_KNEE .equ D_KNEE*2/3
D_GRAPPLE .equ 0
RD_GRAPPLE .equ D_GRAPPLE*2/3
D_BOXPUNCH .equ 20
RD_BOXPUNCH .equ D_BOXPUNCH*2/3
D_STOMP .equ 8
RD_STOMP .equ D_STOMP*2/3
D_STOMP2 .equ 6
RD_STOMP2 .equ D_STOMP2*2/3
D_SPINKIK .equ 17
RD_SPINKIK .equ D_SPINKIK*2/3
D_CLINE .equ 20
RD_CLINE .equ D_CLINE*2/3
D_HEDHOLD .equ 0
RD_HEDHOLD .equ D_HEDHOLD*2/3
D_JUMPKICK .equ 20
RD_JUMPKICK .equ D_JUMPKICK*2/3
D_RUN .equ 0
RD_RUN .equ D_RUN*2/3
D_PUPPET .equ 0
RD_PUPPET .equ D_PUPPET*2/3
D_BCKHAND .equ 19
RD_BCKHAND .equ D_BCKHAND*2/3
D_BUZZ .equ 25
RD_BUZZ .equ D_BUZZ*2/3
D_HAYMAKER .equ 23
RD_HAYMAKER .equ D_HAYMAKER*2/3
D_BLBDROP .equ 20
RD_BLBDROP .equ D_BLBDROP*2/3
D_BSTOMP .equ 17
RD_BSTOMP .equ D_BSTOMP*2/3
D_HDKNEES .equ 8
RD_HDKNEES .equ D_HDKNEES*2/3
D_EARSLAP1 .equ 20
RD_EARSLAP1 .equ D_EARSLAP1*2/3
D_EARSLAP2 .equ 8
RD_EARSLAP2 .equ D_EARSLAP2*2/3
D_HAMMER1 .equ 12
RD_HAMMER1 .equ D_HAMMER1*2/3
D_HAMMER2 .equ 5
RD_HAMMER2 .equ D_HAMMER2*2/3
D_BUTTSTOMP .equ 28
RD_BUTTSTOMP .equ D_BUTTSTOMP*2/3
D_ATT31 .equ 0
RD_ATT31 .equ D_ATT31*2/3
D_ATT32 .equ 0
RD_ATT32 .equ D_ATT32*2/3
D_ATT33 .equ 0
RD_ATT33 .equ D_ATT33*2/3
D_TOMB .equ 8
RD_TOMB .equ D_TOMB*2/3
D_BIGKNEE .equ 17
RD_BIGKNEE .equ D_BIGKNEE*2/3
D_FLPKIK .equ 0
RD_FLPKIK .equ D_FLPKIK*2/3
D_SPDKIK .equ 10
RD_SPDKIK .equ D_SPDKIK*1/3
D_SPDKIK2 .equ 9
RD_SPDKIK2 .equ D_SPDKIK2*2/3
D_HITCK .equ 0
RD_HITCK .equ D_HITCK*2/3
D_ARMBRK .equ 17
RD_ARMBRK .equ D_ARMBRK*2/3
D_RSLASH .equ 14
RD_RSLASH .equ D_RSLASH*2/3
D_HEADDSLASH .equ 8
RD_HEADDSLASH .equ D_HEADDSLASH*2/3
D_HEADUSLASH .equ 8
RD_HEADUSLASH .equ D_HEADUSLASH*2/3
D_RSLASH2 .equ 6
RD_RSLASH2 .equ D_RSLASH2*2/3
D_HDBUTT_STAY .equ 5
RD_HDBUTT_STAY .equ D_HDBUTT_STAY*2/3
D_FIRE_PUNCH .equ 10
RD_FIRE_PUNCH .equ D_FIRE_PUNCH*2/3
D_SALT .equ 15
RD_SALT .equ D_SALT*2/3
D_BSTOMP2 .equ 20
RD_BSTOMP2 .equ D_BSTOMP2*2/3
D_GUTPUSH .equ 15
RD_GUTPUSH .equ D_GUTPUSH*2/3
D_PUNCH2 .equ 6
RD_PUNCH2 .equ D_PUNCH2*2/3
D_GATE_CRASH .equ 20
RD_GATE_CRASH .equ D_GATE_CRASH*2/3
D_SHOOTER .equ 4
RD_SHOOTER .equ D_SHOOTER*2/3
D_NAPALM .equ 20
RD_NAPALM .equ D_NAPALM*2/3
;Puppet move damage values:
;These are used in the sequences
;EX: ANI_DAMAGEOPP,D_BSLAM
D_BSLAM .equ 20*135/100
RD_BSLAM .equ D_BSLAM*2/3
D_GSUPLEX .equ 22*135/100
RD_GSUPLEX .equ D_GSUPLEX*2/3
D_FSTEIN .equ 25*135/100
RD_FSTEIN .equ D_FSTEIN*2/3
D_HIPTOSS .equ 20*135/100
RD_HIPTOSS .equ D_HIPTOSS*2/3
D_PILEDRIVER .equ 25*135/100
RD_PILEDRIVER .equ D_PILEDRIVER*2/3
D_FACESLAM1 .equ 20*135/100
RD_FACESLAM1 .equ D_FACESLAM1*2/3
D_FACESLAM2 .equ 6*135/100
RD_FACESLAM2 .equ D_FACESLAM2*2/3
D_BACKBRKR .equ 25*135/100
RD_BACKBRKR .equ D_BACKBRKR*2/3
D_POGO1 .equ 19*135/100
RD_POGO1 .equ D_POGO1*2/3
D_POGO2 .equ 4*130/100
RD_POGO2 .equ D_POGO2*2/3
D_SCISSOR .equ 24*135/100
RD_SCISSOR .equ D_SCISSOR*2/3
D_KICKTOSS .equ 22*135/100
RD_KICKTOSS .equ D_KICKTOSS*2/3
D_NECKBRKR .equ 22*135/100
RD_NECKBRKR .equ D_NECKBRKR*2/3
D_NECKSLAM .equ 22*135/100
RD_NECKSLAM .equ D_NECKSLAM*2/3
D_RUGSLAM .equ 7*135/100
RD_RUGSLAM .equ D_RUGSLAM*2/3
D_HITCONCRETE .equ 12*135/100
RD_HITCONCRETE .equ D_HITCONCRETE*2/3
D_FLIPSLAM .equ 26*135/100
RD_FLIPSLAM .equ D_FLIPSLAM*2/3
D_FACERAKE .equ 16*135/100
RD_FACERAKE .equ D_FACERAKE*2/3
D_FACEDRIVER .equ 14*135/100
RD_FACEDRIVER .equ D_FACEDRIVER*2/3
******************************************************************************
*
* ATTACK TYPES (USED FOR DRONE STUFF)
AT_PUNCH .equ 0
AT_HDBUTT .equ 1
AT_KICK .equ 2
AT_FLYKICK .equ 3
AT_GRABTHROW .equ 4
AT_UPRCUT .equ 5
AT_LBDROP .equ 6
AT_GRBHOLD .equ 7
AT_GRBFLNG .equ 8
AT_PUSH .equ 9
AT_BIGBOOT .equ 10
AT_KNEE .equ 11
AT_GRAPPLE .equ 12
AT_BOXPUNCH .equ 13
AT_STOMP .equ 14
AT_SPINKIK .equ 15
AT_CLINE .equ 16
AT_HEDHOLD .equ 17
AT_JUMPKICK .equ 18
AT_RUN .equ 19
AT_PUPPET .equ 20
AT_BCKHAND .equ 21
AT_BUZZ .equ 22
AT_HAYMAKER .equ 23
AT_BLBDROP .equ 24
AT_BSTOMP .equ 25
AT_HDKNEES .equ 26
AT_EARSLAP1 .equ 27
AT_EARSLAP2 .equ 28
AT_HAMMER1 .equ 29
AT_HAMMER2 .equ 30
AT_BUTTSTOMP .equ 31
AT_TOMB .equ 35
AT_BIGKNEE .equ 36
AT_FLPKIK .equ 37
AT_SPDKIK .equ 38
AT_SPDKIK2 .equ 39
AT_HITCK .equ 40
AT_ARMBRK .equ 41
AT_HDBUTT_STAY .equ 42
AT_HAIR_PICKUP .equ 43
AT_BSLAM .equ 44
AT_GSUPLEX .equ 45
AT_FSTEIN .equ 46
AT_HIPTOSS .equ 47
AT_PILEDRIVER .equ 48
AT_FACESLAM1 .equ 49
AT_FACESLAM2 .equ 50
AT_BACKBRKR .equ 51
AT_POGO1 .equ 52
AT_POGO2 .equ 53
AT_KICKTOSS .equ 54
AT_NECKBRKR .equ 55
AT_NECKSLAM .equ 56
AT_LEAPING .equ 57
AT_MSL .equ 58 ;Missile weapon launch
AT_NUM .equ 59 ;Last!
******************************************************************************