195 lines
5.4 KiB
Plaintext
Executable File
195 lines
5.4 KiB
Plaintext
Executable File
*
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* AUDITS
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*
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* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
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* OF THE AUDIT REGION
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*
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* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
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* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
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*
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AUDNULL equ 0
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AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE
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AUDCCOIN equ 2 ;Center
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AUDRCOIN equ 3 ;Right
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AUDXCOIN equ 4 ;4TH CHUTE
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AUD_DBV EQU 5 ;BILL VALIDATOR
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AUDSERV equ 6 ;SERVICE CREDITS
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AUDPAIDC equ 13
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*
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FRST_C equ AUDLCOIN ;FOR CLEARING COINS
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LAST_C equ AUDPAIDC
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*
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AUD_TOTSTARTS equ 14 ;total starts
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AUD_PRESTARTS equ 15 ;attract mode starts
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AUD1STRT equ 16 ;player 1 starts
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AUD2STRT equ 17 ;player 2 starts
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AUD1CONT equ 18 ;player 1 continues
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AUD2CONT equ 19 ;player 2 continues
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AUD1TIME equ 20 ;5 SECOND CHUNKS. (700 YEARS WORTH) (unused?)
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AUD2TIME equ 21 ;5 SECOND CHUNKS. (unused?)
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AUDAUTO equ 22 ;AUTO CYCLE PASSES
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AUDSTAT equ 23 ;CMOS GAME STATE
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AUDTRAP equ 24 ;UNUSED TRAP INSTRUCTION (unused)
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AUDSURV equ 25 ;SURVIVED LOCKUPS (unused)
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AUDBONE equ 26 ;GAMES NOT FINISHED
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AUD_LOCKUP equ 27 ;watchdog lockups
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AUD_LOCKUP2 equ 28 ;main loop lockups
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AUD_UPTIME equ 29 ;total up time
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AUD_PLTIME equ 30 ;total play time
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AUD_1PLAYTIME equ 31 ;time spent in 1p mode ( REAL time, not )
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AUD_2PLAYTIME equ 32 ;time spent in 2p mode ( game clock time )
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AUD_2PBTIME equ 33 ;total time of completed HUM v HUM battles
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AUD_CPUWINTIME equ 34 ;total time of CPU wins
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AUD_CPULOSETIME equ 35 ;total time of CPU losses
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AUD_VSCPUS equ 36 ;battles vs cpu started
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AUD_VSCPUF equ 37 ;battles vs cpu finished
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AUD_VSHUMS equ 38 ;battles vs human started
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AUD_VSHUMF equ 39 ;battles vs human finished
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AUD_FASTCDH equ 40 ;fastest computer defeat of human (REAL time)
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AUD_FASTHDC equ 41 ;fastest human defeat of computer
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AUD_FASTHDH equ 42 ;fastest human defeat of human
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AUD_CPUWIN equ 43 ;battles vs cpu won by cpu
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AUD_CONTOFF equ 44 ;total continues offered (1p mode only?)
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AUD_CONTTAKN equ 45 ;total continues taken (1p mode only?)
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AUD_LSCORE equ 46 ;last [hscore,winstreak] entered
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AUD_SNDERR1 equ 47 ;IRQ error
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AUD_SNDERR2 equ 48 ;bad checksum
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AUD_SNDERR3 equ 49 ;sound watchdog barked
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AUD_SNDERR4 equ 50 ;SDAV error
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AUD_BHART equ AUD_SNDERR4+1 ;human uses of the wrestlers
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AUD_RRAMO equ AUD_BHART+1
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AUD_UNDER equ AUD_BHART+2
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AUD_YOKO equ AUD_BHART+3
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AUD_SMICH equ AUD_BHART+4
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AUD_BBBIG equ AUD_BHART+5
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AUD_DCLOW equ AUD_BHART+6
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AUD_X equ AUD_BHART+7 ;hole where adam bomb used to be...
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AUD_LLUGE equ AUD_BHART+8
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AUD_BHARTC equ AUD_LLUGE+1 ;computer uses of the wrestlers
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AUD_RRAMOC equ AUD_BHARTC+1
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AUD_UNDERC equ AUD_BHARTC+2
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AUD_YOKOC equ AUD_BHARTC+3
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AUD_SMICHC equ AUD_BHARTC+4
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AUD_BBBIGC equ AUD_BHARTC+5
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AUD_DCLOWC equ AUD_BHARTC+6
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AUD_XC equ AUD_BHARTC+7
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AUD_LLUGEC equ AUD_BHARTC+8
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AUD_BHARTHW equ AUD_LLUGEC+1 ;wins per wrestler (human use)
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AUD_RRAMOHW equ AUD_BHARTHW+1
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AUD_UNDERHW equ AUD_BHARTHW+2
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AUD_YOKOHW equ AUD_BHARTHW+3
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AUD_SMICHHW equ AUD_BHARTHW+4
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AUD_BBBIGHW equ AUD_BHARTHW+5
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AUD_DCLOWHW equ AUD_BHARTHW+6
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AUD_XHW equ AUD_BHARTHW+7
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AUD_LLUGEHW equ AUD_BHARTHW+8
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AUD_BHARTCW equ AUD_LLUGEHW+1 ;wins per wrestler (computer use)
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AUD_RRAMOCW equ AUD_BHARTCW+1
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AUD_UNDERCW equ AUD_BHARTCW+2
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AUD_YOKOCW equ AUD_BHARTCW+3
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AUD_SMICHCW equ AUD_BHARTCW+4
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AUD_BBBIGCW equ AUD_BHARTCW+5
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AUD_DCLOWCW equ AUD_BHARTCW+6
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AUD_XCW equ AUD_BHARTCW+7
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AUD_LLUGECW equ AUD_BHARTCW+8
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AUD_WINSTREAK EQU AUD_LLUGECW+1
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AUD_PINSPEED EQU AUD_WINSTREAK+1
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AUD_BEATEN EQU AUD_PINSPEED+1
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AUD_INTER EQU AUD_BEATEN+1
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AUD_COMBO EQU AUD_INTER+1
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AUD_TOTALGAMES EQU AUD_COMBO+1
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AUD_CREDLEN EQU AUD_TOTALGAMES+1
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AUD_CREDLENNUM EQU AUD_CREDLEN+1
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AUD_INTERCON equ AUD_CREDLENNUM+1
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AUD_WWF equ AUD_INTERCON+1
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AUD_TAGMTCH equ AUD_WWF+1
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AUD_TAG EQU AUD_TAGMTCH+1
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AUD_HEADTOHEAD equ AUD_TAG+1
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AUD_ROYALRUM equ AUD_HEADTOHEAD+1
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AUD_RRWINS equ AUD_ROYALRUM+1
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AUD_P1ICONMAX equ AUD_RRWINS+1
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AUD_P2ICONMAX equ AUD_P1ICONMAX+1
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*
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LAST_AUDIT equ AUD_P2ICONMAX
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*
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*
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FRSTGAUD equ AUD_TOTSTARTS
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LASTGAUD equ LAST_AUDIT
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*
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*
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* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
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* NUMBER.
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*
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ADJNULL equ 0
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ADJPRICE equ 1 ;MASTER PRICING
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ADJLMULT equ 2
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ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
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ADJCMULT equ 3
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ADJRMULT equ 4
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ADJXMULT equ 5
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ADJDBVMULT equ 6
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ADJCUNIT equ 7
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ADJBUNIT equ 8
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ADJMUNIT equ 9
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ADJCDIV equ 10
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ADJFRAC equ 11 ;NON ZERO SAYS SHOW HALF CREDITS
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ADJCSTRT equ 12 ;CREDITS REQUIRED TO START
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ADJCCONT equ 13 ;CREDITS REQUIRED TO CONTINUE
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ADJCX equ ADJCCONT ;LAST COIN TABLE ADJUSTMENT
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ADJDIFF equ 14
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ADJHSRES equ 15
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ADJLIVES equ 16
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ADJMUSIC equ 17
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ADJMAXC equ 18 ;MAXIMUM CREDITS
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ADJFREPL equ 19 ;NON-ZERO MEANS FREE PLAY
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ADJVIRGIN equ 20 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED
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**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
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ADJFULLG equ 21 ;credits needed to purchase full game (4-16)
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ADJ1ST6 equ 22 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
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ADJNOCPAG equ 23
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ADJCNTR equ 24 ;COIN COUNTER MODE
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ADJSPEED equ 25 ;game timer speed (1-5)
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ADJHEADSZ equ 26 ;player head sizes (1-5)
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ADJWINMODE equ 27 ;4 player winner mode (1-3)
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ADJCOMPASS equ 28 ;computer assistance (0-1)
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ADJVOLUME equ 28 ;sound volume (0-255)
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ADJTOTALIZER EQU 29
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ADJLTOTMULT EQU 30
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ADJCTOTMULT EQU 31
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ADJRTOTMULT EQU 32
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ADJXTOTMULT EQU 33
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ADJBTOTMULT EQU 34
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LAST_ADJUST equ 34
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******************************************************************************
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;end
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