wwf-wrestlemania/AUDIT.EQU

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*
* AUDITS
*
* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
* OF THE AUDIT REGION
*
* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
*
AUDNULL equ 0
AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE
AUDCCOIN equ 2 ;Center
AUDRCOIN equ 3 ;Right
AUDXCOIN equ 4 ;4TH CHUTE
AUD_DBV EQU 5 ;BILL VALIDATOR
AUDSERV equ 6 ;SERVICE CREDITS
AUDPAIDC equ 13
*
FRST_C equ AUDLCOIN ;FOR CLEARING COINS
LAST_C equ AUDPAIDC
*
AUD_TOTSTARTS equ 14 ;total starts
AUD_PRESTARTS equ 15 ;attract mode starts
AUD1STRT equ 16 ;player 1 starts
AUD2STRT equ 17 ;player 2 starts
AUD1CONT equ 18 ;player 1 continues
AUD2CONT equ 19 ;player 2 continues
AUD1TIME equ 20 ;5 SECOND CHUNKS. (700 YEARS WORTH) (unused?)
AUD2TIME equ 21 ;5 SECOND CHUNKS. (unused?)
AUDAUTO equ 22 ;AUTO CYCLE PASSES
AUDSTAT equ 23 ;CMOS GAME STATE
AUDTRAP equ 24 ;UNUSED TRAP INSTRUCTION (unused)
AUDSURV equ 25 ;SURVIVED LOCKUPS (unused)
AUDBONE equ 26 ;GAMES NOT FINISHED
AUD_LOCKUP equ 27 ;watchdog lockups
AUD_LOCKUP2 equ 28 ;main loop lockups
AUD_UPTIME equ 29 ;total up time
AUD_PLTIME equ 30 ;total play time
AUD_1PLAYTIME equ 31 ;time spent in 1p mode ( REAL time, not )
AUD_2PLAYTIME equ 32 ;time spent in 2p mode ( game clock time )
AUD_2PBTIME equ 33 ;total time of completed HUM v HUM battles
AUD_CPUWINTIME equ 34 ;total time of CPU wins
AUD_CPULOSETIME equ 35 ;total time of CPU losses
AUD_VSCPUS equ 36 ;battles vs cpu started
AUD_VSCPUF equ 37 ;battles vs cpu finished
AUD_VSHUMS equ 38 ;battles vs human started
AUD_VSHUMF equ 39 ;battles vs human finished
AUD_FASTCDH equ 40 ;fastest computer defeat of human (REAL time)
AUD_FASTHDC equ 41 ;fastest human defeat of computer
AUD_FASTHDH equ 42 ;fastest human defeat of human
AUD_CPUWIN equ 43 ;battles vs cpu won by cpu
AUD_CONTOFF equ 44 ;total continues offered (1p mode only?)
AUD_CONTTAKN equ 45 ;total continues taken (1p mode only?)
AUD_LSCORE equ 46 ;last [hscore,winstreak] entered
AUD_SNDERR1 equ 47 ;IRQ error
AUD_SNDERR2 equ 48 ;bad checksum
AUD_SNDERR3 equ 49 ;sound watchdog barked
AUD_SNDERR4 equ 50 ;SDAV error
AUD_BHART equ AUD_SNDERR4+1 ;human uses of the wrestlers
AUD_RRAMO equ AUD_BHART+1
AUD_UNDER equ AUD_BHART+2
AUD_YOKO equ AUD_BHART+3
AUD_SMICH equ AUD_BHART+4
AUD_BBBIG equ AUD_BHART+5
AUD_DCLOW equ AUD_BHART+6
AUD_X equ AUD_BHART+7 ;hole where adam bomb used to be...
AUD_LLUGE equ AUD_BHART+8
AUD_BHARTC equ AUD_LLUGE+1 ;computer uses of the wrestlers
AUD_RRAMOC equ AUD_BHARTC+1
AUD_UNDERC equ AUD_BHARTC+2
AUD_YOKOC equ AUD_BHARTC+3
AUD_SMICHC equ AUD_BHARTC+4
AUD_BBBIGC equ AUD_BHARTC+5
AUD_DCLOWC equ AUD_BHARTC+6
AUD_XC equ AUD_BHARTC+7
AUD_LLUGEC equ AUD_BHARTC+8
AUD_BHARTHW equ AUD_LLUGEC+1 ;wins per wrestler (human use)
AUD_RRAMOHW equ AUD_BHARTHW+1
AUD_UNDERHW equ AUD_BHARTHW+2
AUD_YOKOHW equ AUD_BHARTHW+3
AUD_SMICHHW equ AUD_BHARTHW+4
AUD_BBBIGHW equ AUD_BHARTHW+5
AUD_DCLOWHW equ AUD_BHARTHW+6
AUD_XHW equ AUD_BHARTHW+7
AUD_LLUGEHW equ AUD_BHARTHW+8
AUD_BHARTCW equ AUD_LLUGEHW+1 ;wins per wrestler (computer use)
AUD_RRAMOCW equ AUD_BHARTCW+1
AUD_UNDERCW equ AUD_BHARTCW+2
AUD_YOKOCW equ AUD_BHARTCW+3
AUD_SMICHCW equ AUD_BHARTCW+4
AUD_BBBIGCW equ AUD_BHARTCW+5
AUD_DCLOWCW equ AUD_BHARTCW+6
AUD_XCW equ AUD_BHARTCW+7
AUD_LLUGECW equ AUD_BHARTCW+8
AUD_WINSTREAK EQU AUD_LLUGECW+1
AUD_PINSPEED EQU AUD_WINSTREAK+1
AUD_BEATEN EQU AUD_PINSPEED+1
AUD_INTER EQU AUD_BEATEN+1
AUD_COMBO EQU AUD_INTER+1
AUD_TOTALGAMES EQU AUD_COMBO+1
AUD_CREDLEN EQU AUD_TOTALGAMES+1
AUD_CREDLENNUM EQU AUD_CREDLEN+1
AUD_INTERCON equ AUD_CREDLENNUM+1
AUD_WWF equ AUD_INTERCON+1
AUD_TAGMTCH equ AUD_WWF+1
AUD_TAG EQU AUD_TAGMTCH+1
AUD_HEADTOHEAD equ AUD_TAG+1
AUD_ROYALRUM equ AUD_HEADTOHEAD+1
AUD_RRWINS equ AUD_ROYALRUM+1
AUD_P1ICONMAX equ AUD_RRWINS+1
AUD_P2ICONMAX equ AUD_P1ICONMAX+1
*
LAST_AUDIT equ AUD_P2ICONMAX
*
*
FRSTGAUD equ AUD_TOTSTARTS
LASTGAUD equ LAST_AUDIT
*
*
* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
* NUMBER.
*
ADJNULL equ 0
ADJPRICE equ 1 ;MASTER PRICING
ADJLMULT equ 2
ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
ADJCMULT equ 3
ADJRMULT equ 4
ADJXMULT equ 5
ADJDBVMULT equ 6
ADJCUNIT equ 7
ADJBUNIT equ 8
ADJMUNIT equ 9
ADJCDIV equ 10
ADJFRAC equ 11 ;NON ZERO SAYS SHOW HALF CREDITS
ADJCSTRT equ 12 ;CREDITS REQUIRED TO START
ADJCCONT equ 13 ;CREDITS REQUIRED TO CONTINUE
ADJCX equ ADJCCONT ;LAST COIN TABLE ADJUSTMENT
ADJDIFF equ 14
ADJHSRES equ 15
ADJLIVES equ 16
ADJMUSIC equ 17
ADJMAXC equ 18 ;MAXIMUM CREDITS
ADJFREPL equ 19 ;NON-ZERO MEANS FREE PLAY
ADJVIRGIN equ 20 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED
**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
ADJFULLG equ 21 ;credits needed to purchase full game (4-16)
ADJ1ST6 equ 22 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
ADJNOCPAG equ 23
ADJCNTR equ 24 ;COIN COUNTER MODE
ADJSPEED equ 25 ;game timer speed (1-5)
ADJHEADSZ equ 26 ;player head sizes (1-5)
ADJWINMODE equ 27 ;4 player winner mode (1-3)
ADJCOMPASS equ 28 ;computer assistance (0-1)
ADJVOLUME equ 28 ;sound volume (0-255)
ADJTOTALIZER EQU 29
ADJLTOTMULT EQU 30
ADJCTOTMULT EQU 31
ADJRTOTMULT EQU 32
ADJXTOTMULT EQU 33
ADJBTOTMULT EQU 34
LAST_ADJUST equ 34
******************************************************************************
;end