* * AUDITS * * AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE * OF THE AUDIT REGION * * IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST * BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE) * AUDNULL equ 0 AUDLCOIN equ 1 ;TOTAL COINS IN LEFT CHUTE AUDCCOIN equ 2 ;Center AUDRCOIN equ 3 ;Right AUDXCOIN equ 4 ;4TH CHUTE AUD_DBV EQU 5 ;BILL VALIDATOR AUDSERV equ 6 ;SERVICE CREDITS AUDPAIDC equ 13 * FRST_C equ AUDLCOIN ;FOR CLEARING COINS LAST_C equ AUDPAIDC * AUD_TOTSTARTS equ 14 ;total starts AUD_PRESTARTS equ 15 ;attract mode starts AUD1STRT equ 16 ;player 1 starts AUD2STRT equ 17 ;player 2 starts AUD1CONT equ 18 ;player 1 continues AUD2CONT equ 19 ;player 2 continues AUD1TIME equ 20 ;5 SECOND CHUNKS. (700 YEARS WORTH) (unused?) AUD2TIME equ 21 ;5 SECOND CHUNKS. (unused?) AUDAUTO equ 22 ;AUTO CYCLE PASSES AUDSTAT equ 23 ;CMOS GAME STATE AUDTRAP equ 24 ;UNUSED TRAP INSTRUCTION (unused) AUDSURV equ 25 ;SURVIVED LOCKUPS (unused) AUDBONE equ 26 ;GAMES NOT FINISHED AUD_LOCKUP equ 27 ;watchdog lockups AUD_LOCKUP2 equ 28 ;main loop lockups AUD_UPTIME equ 29 ;total up time AUD_PLTIME equ 30 ;total play time AUD_1PLAYTIME equ 31 ;time spent in 1p mode ( REAL time, not ) AUD_2PLAYTIME equ 32 ;time spent in 2p mode ( game clock time ) AUD_2PBTIME equ 33 ;total time of completed HUM v HUM battles AUD_CPUWINTIME equ 34 ;total time of CPU wins AUD_CPULOSETIME equ 35 ;total time of CPU losses AUD_VSCPUS equ 36 ;battles vs cpu started AUD_VSCPUF equ 37 ;battles vs cpu finished AUD_VSHUMS equ 38 ;battles vs human started AUD_VSHUMF equ 39 ;battles vs human finished AUD_FASTCDH equ 40 ;fastest computer defeat of human (REAL time) AUD_FASTHDC equ 41 ;fastest human defeat of computer AUD_FASTHDH equ 42 ;fastest human defeat of human AUD_CPUWIN equ 43 ;battles vs cpu won by cpu AUD_CONTOFF equ 44 ;total continues offered (1p mode only?) AUD_CONTTAKN equ 45 ;total continues taken (1p mode only?) AUD_LSCORE equ 46 ;last [hscore,winstreak] entered AUD_SNDERR1 equ 47 ;IRQ error AUD_SNDERR2 equ 48 ;bad checksum AUD_SNDERR3 equ 49 ;sound watchdog barked AUD_SNDERR4 equ 50 ;SDAV error AUD_BHART equ AUD_SNDERR4+1 ;human uses of the wrestlers AUD_RRAMO equ AUD_BHART+1 AUD_UNDER equ AUD_BHART+2 AUD_YOKO equ AUD_BHART+3 AUD_SMICH equ AUD_BHART+4 AUD_BBBIG equ AUD_BHART+5 AUD_DCLOW equ AUD_BHART+6 AUD_X equ AUD_BHART+7 ;hole where adam bomb used to be... AUD_LLUGE equ AUD_BHART+8 AUD_BHARTC equ AUD_LLUGE+1 ;computer uses of the wrestlers AUD_RRAMOC equ AUD_BHARTC+1 AUD_UNDERC equ AUD_BHARTC+2 AUD_YOKOC equ AUD_BHARTC+3 AUD_SMICHC equ AUD_BHARTC+4 AUD_BBBIGC equ AUD_BHARTC+5 AUD_DCLOWC equ AUD_BHARTC+6 AUD_XC equ AUD_BHARTC+7 AUD_LLUGEC equ AUD_BHARTC+8 AUD_BHARTHW equ AUD_LLUGEC+1 ;wins per wrestler (human use) AUD_RRAMOHW equ AUD_BHARTHW+1 AUD_UNDERHW equ AUD_BHARTHW+2 AUD_YOKOHW equ AUD_BHARTHW+3 AUD_SMICHHW equ AUD_BHARTHW+4 AUD_BBBIGHW equ AUD_BHARTHW+5 AUD_DCLOWHW equ AUD_BHARTHW+6 AUD_XHW equ AUD_BHARTHW+7 AUD_LLUGEHW equ AUD_BHARTHW+8 AUD_BHARTCW equ AUD_LLUGEHW+1 ;wins per wrestler (computer use) AUD_RRAMOCW equ AUD_BHARTCW+1 AUD_UNDERCW equ AUD_BHARTCW+2 AUD_YOKOCW equ AUD_BHARTCW+3 AUD_SMICHCW equ AUD_BHARTCW+4 AUD_BBBIGCW equ AUD_BHARTCW+5 AUD_DCLOWCW equ AUD_BHARTCW+6 AUD_XCW equ AUD_BHARTCW+7 AUD_LLUGECW equ AUD_BHARTCW+8 AUD_WINSTREAK EQU AUD_LLUGECW+1 AUD_PINSPEED EQU AUD_WINSTREAK+1 AUD_BEATEN EQU AUD_PINSPEED+1 AUD_INTER EQU AUD_BEATEN+1 AUD_COMBO EQU AUD_INTER+1 AUD_TOTALGAMES EQU AUD_COMBO+1 AUD_CREDLEN EQU AUD_TOTALGAMES+1 AUD_CREDLENNUM EQU AUD_CREDLEN+1 AUD_INTERCON equ AUD_CREDLENNUM+1 AUD_WWF equ AUD_INTERCON+1 AUD_TAGMTCH equ AUD_WWF+1 AUD_TAG EQU AUD_TAGMTCH+1 AUD_HEADTOHEAD equ AUD_TAG+1 AUD_ROYALRUM equ AUD_HEADTOHEAD+1 AUD_RRWINS equ AUD_ROYALRUM+1 AUD_P1ICONMAX equ AUD_RRWINS+1 AUD_P2ICONMAX equ AUD_P1ICONMAX+1 * LAST_AUDIT equ AUD_P2ICONMAX * * FRSTGAUD equ AUD_TOTSTARTS LASTGAUD equ LAST_AUDIT * * * ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT * NUMBER. * ADJNULL equ 0 ADJPRICE equ 1 ;MASTER PRICING ADJLMULT equ 2 ADJC1 equ ADJLMULT ;FIRST COIN TABLE ADJUSTMENT ADJCMULT equ 3 ADJRMULT equ 4 ADJXMULT equ 5 ADJDBVMULT equ 6 ADJCUNIT equ 7 ADJBUNIT equ 8 ADJMUNIT equ 9 ADJCDIV equ 10 ADJFRAC equ 11 ;NON ZERO SAYS SHOW HALF CREDITS ADJCSTRT equ 12 ;CREDITS REQUIRED TO START ADJCCONT equ 13 ;CREDITS REQUIRED TO CONTINUE ADJCX equ ADJCCONT ;LAST COIN TABLE ADJUSTMENT ADJDIFF equ 14 ADJHSRES equ 15 ADJLIVES equ 16 ADJMUSIC equ 17 ADJMAXC equ 18 ;MAXIMUM CREDITS ADJFREPL equ 19 ;NON-ZERO MEANS FREE PLAY ADJVIRGIN equ 20 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHED **********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED ADJFULLG equ 21 ;credits needed to purchase full game (4-16) ADJ1ST6 equ 22 ;NON-ZERO MEANS 1ST 6 UNTOUCHED. ADJNOCPAG equ 23 ADJCNTR equ 24 ;COIN COUNTER MODE ADJSPEED equ 25 ;game timer speed (1-5) ADJHEADSZ equ 26 ;player head sizes (1-5) ADJWINMODE equ 27 ;4 player winner mode (1-3) ADJCOMPASS equ 28 ;computer assistance (0-1) ADJVOLUME equ 28 ;sound volume (0-255) ADJTOTALIZER EQU 29 ADJLTOTMULT EQU 30 ADJCTOTMULT EQU 31 ADJRTOTMULT EQU 32 ADJXTOTMULT EQU 33 ADJBTOTMULT EQU 34 LAST_ADJUST equ 34 ****************************************************************************** ;end