87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
*
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* AUDITS
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*
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* AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE
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* OF THE AUDIT REGION
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*
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*
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* IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST
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* BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE)
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*
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AUDNULL EQU 0
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AUDLCOIN EQU 1 ;TOTAL COINS IN LEFT CHUTE
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AUDRCOIN EQU 2 ;RIGHT CHUTE
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AUDCCOIN EQU 3 ;CENTER CHUTE
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AUDXCOIN EQU 4 ;4TH CHUTE
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AUDSERV EQU 5 ;SERVICE CREDITS
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AUDPAIDC EQU 13
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*
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*
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FRST_C EQU AUDLCOIN ;FOR CLEARING COINS
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LAST_C EQU AUDPAIDC
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*
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AUD1STRT EQU 14
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AUD2STRT EQU 15
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AUD1CONT EQU 16
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AUD2CONT EQU 17
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AUD1TIME EQU 18 ;5 SECOND CHUNKS. (700 YEARS WORTH)
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AUD2TIME EQU 19 ;5 SECOND CHUNKS.
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AUDEXTRA EQU 20
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AUDWAVE2 EQU 21 ;REACHED WAVE 2 OF CIRCUIT 1
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AUDMUTOID EQU 22 ;REACHED MUTOID MAN
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AUDCIRC2 EQU 23 ;REACHED CIRCUIT 2 WAVE 1
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AUDSCAR EQU 24 ;REACHED SCAR FACE
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AUDCIRC3 EQU 25 ;REACHED CIRCUIT 3 WAVE 1
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AUDTEMPL EQU 26 ;REACHED TEMPLE WAVES
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AUDSNAKES EQU 27 ;REACHED SNAKE BOSS MONSTERS
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AUDEND EQU 28 ;REACHED END OF GAME
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AUDLOCK EQU 29 ;WATCHDOG LOCKUP
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AUDWAVE1 EQU 30 ;WALKED INTO WAVE 1 CIRCUIT 1!
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AUDAUTO EQU 32 ;AUTO CYCLE PASSES
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AUDSTAT EQU 33 ;CMOS GAME STATE
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AUDTRAP EQU 38 ;UNUSED TRAP INSTRUCTION
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AUDSURV EQU 39 ;SURVIVED LOCKUPS
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AUDBONE EQU 40 ;GAMES NOT FINISHED
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*
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LAST_AUDIT EQU 40
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*
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FRSTGAUD EQU AUD1STRT
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LASTGAUD EQU LAST_AUDIT
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*
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* ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT
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* NUMBER.
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*
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ADJNULL EQU 0
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ADJPRICE EQU 1 ;MASTER PRICING
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ADJLMULT EQU 2
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ADJC1 EQU ADJLMULT ;FIRST COIN TABLE ADJUSTMENT
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ADJRMULT EQU 3
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ADJCMULT EQU 4
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ADJXMULT EQU 5
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ADJCUNIT EQU 6
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ADJBUNIT EQU 7
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ADJMUNIT EQU 8
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ADJCDIV EQU 9
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ADJFRAC EQU 10 ;NON ZERO SAYS SHOW HALF CREDITS
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ADJCX EQU ADJFRAC ;LAST COIN TABLE ADJUSTMENT
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ADJCSTRT EQU 11 ;CREDITS REQUIRED TO START
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ADJCCONT EQU 12 ;CREDITS REQUIRED TO CONTINUE
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ADJDIFF EQU 13
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ADJHSRES EQU 14
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ADJLIVES EQU 15
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ADJMUSIC EQU 16
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ADJMAXC EQU 17 ;MAXIMUM CREDITS
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ADJFREPL EQU 18 ;NON-ZERO MEANS FREE PLAY
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ADJVIRGIN EQU 19 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHTED
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**********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED
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ADJGORE EQU 20
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ADJ1ST6 EQU 21 ;NON-ZERO MEANS 1ST 6 UNTOUCHED.
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ADJNOCPAG EQU 22
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ADJCNTR EQU 23 ;COIN COUNTER MODE
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LAST_ADJUST EQU 23
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