* * AUDITS * * AUDITS ARE HANDLED BY AUDITS NUMBER OFF OF THE BASE * OF THE AUDIT REGION * * * IF "CHUTES" VALUE IS CHANGED....EXTRA VALUES MUST * BE PUT IN THIS TABLE. (AND ADJUSTMENT TABLE OF COURSE) * AUDNULL EQU 0 AUDLCOIN EQU 1 ;TOTAL COINS IN LEFT CHUTE AUDRCOIN EQU 2 ;RIGHT CHUTE AUDCCOIN EQU 3 ;CENTER CHUTE AUDXCOIN EQU 4 ;4TH CHUTE AUDSERV EQU 5 ;SERVICE CREDITS AUDPAIDC EQU 13 * * FRST_C EQU AUDLCOIN ;FOR CLEARING COINS LAST_C EQU AUDPAIDC * AUD1STRT EQU 14 AUD2STRT EQU 15 AUD1CONT EQU 16 AUD2CONT EQU 17 AUD1TIME EQU 18 ;5 SECOND CHUNKS. (700 YEARS WORTH) AUD2TIME EQU 19 ;5 SECOND CHUNKS. AUDEXTRA EQU 20 AUDWAVE2 EQU 21 ;REACHED WAVE 2 OF CIRCUIT 1 AUDMUTOID EQU 22 ;REACHED MUTOID MAN AUDCIRC2 EQU 23 ;REACHED CIRCUIT 2 WAVE 1 AUDSCAR EQU 24 ;REACHED SCAR FACE AUDCIRC3 EQU 25 ;REACHED CIRCUIT 3 WAVE 1 AUDTEMPL EQU 26 ;REACHED TEMPLE WAVES AUDSNAKES EQU 27 ;REACHED SNAKE BOSS MONSTERS AUDEND EQU 28 ;REACHED END OF GAME AUDLOCK EQU 29 ;WATCHDOG LOCKUP AUDWAVE1 EQU 30 ;WALKED INTO WAVE 1 CIRCUIT 1! AUDAUTO EQU 32 ;AUTO CYCLE PASSES AUDSTAT EQU 33 ;CMOS GAME STATE AUDTRAP EQU 38 ;UNUSED TRAP INSTRUCTION AUDSURV EQU 39 ;SURVIVED LOCKUPS AUDBONE EQU 40 ;GAMES NOT FINISHED * LAST_AUDIT EQU 40 * FRSTGAUD EQU AUD1STRT LASTGAUD EQU LAST_AUDIT * * ADJUSTMENTS ARE ALL LONG WORDS REFERENCED BY ADJUSTMENT * NUMBER. * ADJNULL EQU 0 ADJPRICE EQU 1 ;MASTER PRICING ADJLMULT EQU 2 ADJC1 EQU ADJLMULT ;FIRST COIN TABLE ADJUSTMENT ADJRMULT EQU 3 ADJCMULT EQU 4 ADJXMULT EQU 5 ADJCUNIT EQU 6 ADJBUNIT EQU 7 ADJMUNIT EQU 8 ADJCDIV EQU 9 ADJFRAC EQU 10 ;NON ZERO SAYS SHOW HALF CREDITS ADJCX EQU ADJFRAC ;LAST COIN TABLE ADJUSTMENT ADJCSTRT EQU 11 ;CREDITS REQUIRED TO START ADJCCONT EQU 12 ;CREDITS REQUIRED TO CONTINUE ADJDIFF EQU 13 ADJHSRES EQU 14 ADJLIVES EQU 15 ADJMUSIC EQU 16 ADJMAXC EQU 17 ;MAXIMUM CREDITS ADJFREPL EQU 18 ;NON-ZERO MEANS FREE PLAY ADJVIRGIN EQU 19 ;NON-ZERO MEANS 1ST 8 OF COIN ADJUST BLOCK UNTOUCHTED **********************************;ADJVIRGIN IS MAINTAINED...BUT NOT USED ADJGORE EQU 20 ADJ1ST6 EQU 21 ;NON-ZERO MEANS 1ST 6 UNTOUCHED. ADJNOCPAG EQU 22 ADJCNTR EQU 23 ;COIN COUNTER MODE LAST_ADJUST EQU 23