118 lines
3.7 KiB
Plaintext
118 lines
3.7 KiB
Plaintext
------ERASMUS (10)
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+1 ROPER Getting your apple back from Roper
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+1 APPLE Eating the apple
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+1 KEY Finding the key to the sea chest
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+1 RUTTER Writing in your rutter
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+1 CAPTAINS-DESK Finding the flagon in the Captain's desk
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+1 FLAGON Giving the Captain water
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+1 MAETSUKKER Sending Maetsukker out on watch
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+1 BELL Ringing the bell to get the crew on deck
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+1 FORESAILS Fixing the foresails
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+1 REEF Getting through the reef into the harbor
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------ANJIRO (5)
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+1 FOOD Eating the food
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+1 MURA-DOOR Apologizing for breaking the door
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+1 SEBASTIO Asking Sebastio who he is
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+1 OMI Getting through Omi's interrogation
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+1 SAMURAI-GUARDS Trying to get your rutters back
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------YABU (1)
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+1 SEBASTIO-CRUCIFIX Breaking Sebastio's crucifix
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------PIT (5)
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+1 VINCK Saving Vinck if he's the one picked to die
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+1 LOSING-SAMURAI Fighting the samurai, taking one as a hostage
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+1 VILLAGE-SQUARE Agreeing to behave
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+1 CROOCQ Lying down
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+1 BATHTUB Taking a bath
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------RODRIGUES (3)
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+1 TRINITY-HOUSE Answering Rodrigues about Trinity House
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+1 LIZARD Answering Rodrigues about the Lizard
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+1 LG-ERASMUS Telling Rodrigues about the Erasmus
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------VOYAGE (11)
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+1 GUNWALE Grabbing the gunwale
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+1 MAIN-DECK Restoring order on the oar deck
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+1 OARSMEN Getting the oarsmen to row again
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+1 OAR Throwing oar to Rodrigues
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+1 ANCHOR Dropping anchor once in the bay
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+1 SKIFF Getting into the skiff
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+1 LEDGE-4 Finding Rodrigues
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+1 YABU-KIMONO Making a rope of kimonos
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+1 LOINCLOTH Adding loincloths to rope
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+1 LEDGE Finding the ledge
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+1 SEARCH-PARTY Getting Yabu's attention
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------AUDIENCE (3)
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+1 AUDIENCE-CHAMBER Defying convention by bowing but not kneeling
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+1 DAIS Moving to the dais when Ishido arrives
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+1 ALVITO Telling Toranaga Alvito is your enemy
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------PRISON (6)
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+1 THUG Defeating the thug
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+1 DOMINGO Speaking Spanish to Domingo
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+1 JAPANESE Asking Domingo to teach you Japanese
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+1 LG-LINE Joining the line of prisoners
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+1 BANDITS Avoiding the bandit's attack
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+1 YABU-PALANQUIN Getting in Yabu's palanquin
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------MARIKO (4)
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+1 MAPLE-GLADE Greet or bow to Mariko/Toranaga
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+1 ISHIDO Bow to Ishido
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+1 YAEMON Smile or wink at him
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+1 PROPHECY Ask about the prophecy
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------ESCAPE (12)
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+1 TORANAGA-IN-DRAG Seeing Toranaga in the hut
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+1 KIRITSUBO Seeing Toranaga and Kiritsubo switch
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+1 PARCHMENT Grabbing the parchment from Ishido
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+1 CURTAINS Giving the parchment to Kiri/Toranaga
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+1 CRAZY Distracting Ishido by acting nuts
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+1 WOODS Reaching the woods successfully
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+1 MARIKOS-LITTER Saving Mariko during ambush
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+1 FISH-GATE Finding the ronin
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+1 WHARF Helping Mariko when she 'faints'
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+1 GLOBAL-WATER Remembering the word for 'water'
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+1 GRAY-LEADER Killing the Gray leader
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+1 SECOND-GRAY Killing the second Gray
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------QUAKE (4)
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+1 MAIN-FISSURE Saving Toranaga
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+1 SIDE-FISSURE Saving Mariko
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+1 PLATEAU Pissing in the fissure
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+1 SWORDS Giving swords to Toranaga after his are lost
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------ZATAKI (0)
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------JOURNEY(3)
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+1 YOKOSE-BATHTUB Bathing with Mariko
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+1 YOKOSE-SPA-3 Making love to Mariko
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+1 YOKOSE-SPA-1 Getting back to your room safely
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------RECEPTION (3)
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+1 SWORDS Checking your swords
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+1 CAMELLIA Giving the camellia to Ochiba
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+1 GLOBAL-BARBARIAN Telling Ishido you are not a barbarian
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------DEPARTURE
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------SEPPUKU (1)
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+1 MARIKO Carrying Mariko away
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------ATTACK (5)
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+1 PLAN Asking Yabu about the plan
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+1 CELLARS Seeing Yabu in the cellars let in the ninja
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+1 NINJA Shooting the ninja leader
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+1 MARIKO Telling Mariko to follow you
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+1 MARIKO Blessing Mariko
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------YOKOHAMA (1)
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+1 YOKOHAMA Picking up Vinck
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------AFTERMATH (3)
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+1 SEALED-SCROLL Reading the sealed scroll
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+1 TRAITOR Reporting that you saw Yabu
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+1 YABU Reporting the password
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