------ERASMUS (10) +1 ROPER Getting your apple back from Roper +1 APPLE Eating the apple +1 KEY Finding the key to the sea chest +1 RUTTER Writing in your rutter +1 CAPTAINS-DESK Finding the flagon in the Captain's desk +1 FLAGON Giving the Captain water +1 MAETSUKKER Sending Maetsukker out on watch +1 BELL Ringing the bell to get the crew on deck +1 FORESAILS Fixing the foresails +1 REEF Getting through the reef into the harbor ------ANJIRO (5) +1 FOOD Eating the food +1 MURA-DOOR Apologizing for breaking the door +1 SEBASTIO Asking Sebastio who he is +1 OMI Getting through Omi's interrogation +1 SAMURAI-GUARDS Trying to get your rutters back ------YABU (1) +1 SEBASTIO-CRUCIFIX Breaking Sebastio's crucifix ------PIT (5) +1 VINCK Saving Vinck if he's the one picked to die +1 LOSING-SAMURAI Fighting the samurai, taking one as a hostage +1 VILLAGE-SQUARE Agreeing to behave +1 CROOCQ Lying down +1 BATHTUB Taking a bath ------RODRIGUES (3) +1 TRINITY-HOUSE Answering Rodrigues about Trinity House +1 LIZARD Answering Rodrigues about the Lizard +1 LG-ERASMUS Telling Rodrigues about the Erasmus ------VOYAGE (11) +1 GUNWALE Grabbing the gunwale +1 MAIN-DECK Restoring order on the oar deck +1 OARSMEN Getting the oarsmen to row again +1 OAR Throwing oar to Rodrigues +1 ANCHOR Dropping anchor once in the bay +1 SKIFF Getting into the skiff +1 LEDGE-4 Finding Rodrigues +1 YABU-KIMONO Making a rope of kimonos +1 LOINCLOTH Adding loincloths to rope +1 LEDGE Finding the ledge +1 SEARCH-PARTY Getting Yabu's attention ------AUDIENCE (3) +1 AUDIENCE-CHAMBER Defying convention by bowing but not kneeling +1 DAIS Moving to the dais when Ishido arrives +1 ALVITO Telling Toranaga Alvito is your enemy ------PRISON (6) +1 THUG Defeating the thug +1 DOMINGO Speaking Spanish to Domingo +1 JAPANESE Asking Domingo to teach you Japanese +1 LG-LINE Joining the line of prisoners +1 BANDITS Avoiding the bandit's attack +1 YABU-PALANQUIN Getting in Yabu's palanquin ------MARIKO (4) +1 MAPLE-GLADE Greet or bow to Mariko/Toranaga +1 ISHIDO Bow to Ishido +1 YAEMON Smile or wink at him +1 PROPHECY Ask about the prophecy ------ESCAPE (12) +1 TORANAGA-IN-DRAG Seeing Toranaga in the hut +1 KIRITSUBO Seeing Toranaga and Kiritsubo switch +1 PARCHMENT Grabbing the parchment from Ishido +1 CURTAINS Giving the parchment to Kiri/Toranaga +1 CRAZY Distracting Ishido by acting nuts +1 WOODS Reaching the woods successfully +1 MARIKOS-LITTER Saving Mariko during ambush +1 FISH-GATE Finding the ronin +1 WHARF Helping Mariko when she 'faints' +1 GLOBAL-WATER Remembering the word for 'water' +1 GRAY-LEADER Killing the Gray leader +1 SECOND-GRAY Killing the second Gray ------QUAKE (4) +1 MAIN-FISSURE Saving Toranaga +1 SIDE-FISSURE Saving Mariko +1 PLATEAU Pissing in the fissure +1 SWORDS Giving swords to Toranaga after his are lost ------ZATAKI (0) ------JOURNEY(3) +1 YOKOSE-BATHTUB Bathing with Mariko +1 YOKOSE-SPA-3 Making love to Mariko +1 YOKOSE-SPA-1 Getting back to your room safely ------RECEPTION (3) +1 SWORDS Checking your swords +1 CAMELLIA Giving the camellia to Ochiba +1 GLOBAL-BARBARIAN Telling Ishido you are not a barbarian ------DEPARTURE ------SEPPUKU (1) +1 MARIKO Carrying Mariko away ------ATTACK (5) +1 PLAN Asking Yabu about the plan +1 CELLARS Seeing Yabu in the cellars let in the ninja +1 NINJA Shooting the ninja leader +1 MARIKO Telling Mariko to follow you +1 MARIKO Blessing Mariko ------YOKOHAMA (1) +1 YOKOHAMA Picking up Vinck ------AFTERMATH (3) +1 SEALED-SCROLL Reading the sealed scroll +1 TRAITOR Reporting that you saw Yabu +1 YABU Reporting the password