leathergoddesses/x1dat.zap

16827 lines
255 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
FEMALEBIT=1
FX?FEMALEBIT=16384
INBIT=2
FX?INBIT=8192
PLURALBIT=3
FX?PLURALBIT=4096
PARTBIT=4
FX?PARTBIT=2048
NARTICLEBIT=5
FX?NARTICLEBIT=1024
UNTEEDBIT=6
FX?UNTEEDBIT=512
SMELLEDBIT=7
FX?SMELLEDBIT=256
NDESCBIT=8
FX?NDESCBIT=128
LOCKEDBIT=9
FX?LOCKEDBIT=64
VOWELBIT=10
FX?VOWELBIT=32
INDOORSBIT=11
FX?INDOORSBIT=16
MUNGBIT=12
FX?MUNGBIT=8
TRANSBIT=13
FX?TRANSBIT=4
SEARCHBIT=14
FX?SEARCHBIT=2
OPENBIT=15
FX?OPENBIT=1
TRYTAKEBIT=16
FX?TRYTAKEBIT=32768
SURFACEBIT=17
FX?SURFACEBIT=16384
TOUCHBIT=18
FX?TOUCHBIT=8192
INVISIBLE=19
FX?INVISIBLE=4096
WEARBIT=20
FX?WEARBIT=2048
WORNBIT=21
FX?WORNBIT=1024
READBIT=22
FX?READBIT=512
TAKEBIT=23
FX?TAKEBIT=256
CONTBIT=24
FX?CONTBIT=128
LIGHTBIT=25
FX?LIGHTBIT=64
DOORBIT=26
FX?DOORBIT=32
BURNBIT=27
FX?BURNBIT=16
RLANDBIT=28
FX?RLANDBIT=8
VEHBIT=29
FX?VEHBIT=4
ONBIT=30
FX?ONBIT=2
ACTORBIT=31
FX?ACTORBIT=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPER-BRIEF=2
V?TAME=3
V?SUGGESTIVE=4
V?LEWD=5
V?DIAGNOSE=6
V?INVENTORY=7
V?QUIT=8
V?RESTART=9
V?RESTORE=10
V?SAVE=11
V?STATUS=12
V?SCRIPT=13
V?UNSCRIPT=14
V?VERSION=15
V?$RANDOM=16
V?$COMMAND=17
V?$RECORD=18
V?$UNRECORD=19
V?$VERIFY=20
V?ANSWER=21
V?USE-QUOTES=22
V?APPLAUD=23
V?APPLY=24
V?PUT-ON=25
V?WALK-TO=26
V?ASK-ABOUT=27
V?ASK-FOR=28
V?ASK-NO-ONE-FOR=29
V?KILL=30
V?BARTER-WITH=31
V?BARTER-FOR=32
V?BEND=33
V?BITE=34
V?BLOW=35
V?INFLATE=36
V?OFF=37
V?BOARD=38
V?BOARD-DIR=39
V?INHALE=40
V?BURN=41
V?BUY=42
V?BUY-WITH=43
V?CALL=44
V?CAST-OFF=45
V?CATCH=46
V?CHEER=47
V?WALK-AROUND=48
V?CLICK=49
V?CLIMB=50
V?CLIMB-ON=51
V?CLIMB-UP=52
V?CLIMB-DOWN=53
V?DISEMBARK=54
V?CLIMB-OVER=55
V?ENTER=56
V?CRAWL-UNDER=57
V?CLOSE=58
V?SHUT-UP=59
V?COME=60
V?FOLLOW=61
V?COPULATE=62
V?SPUT-ON=63
V?COUNT=64
V?CROSS=65
V?DECODE=66
V?DEFLATE=67
V?MUNG=68
V?DIG=69
V?DRESS=70
V?DRINK=71
V?DRINK-FROM=72
V?DROP=73
V?PUT=74
V?PUT-THROUGH=75
V?PUT-NEAR=76
V?EAT=77
V?EMPTY=78
V?EMPTY-FROM=79
V?IN=80
V?EXAMINE=81
V?EXIT=82
V?FEED=83
V?GIVE=84
V?SGIVE=85
V?FILL=86
V?FIND=87
V?FLUSH=88
V?FUCK=89
V?GIDDYAP=90
V?WALK=91
V?HIDE=92
V?LEAVE=93
V?GIVE-UP=94
V?RETURN=95
V?LISTEN=96
V?HELLO=97
V?HELP=98
V?SAVE-SOMETHING=99
V?HISS=100
V?MASTURBATE=101
V?WHIP=102
V?LEAP=103
V?LEAP-OFF=104
V?STAND-ON=105
V?KICK=106
V?KISS=107
V?KISS-ON=108
V?KNEEL=109
V?KNOCK=110
V?KWEEPA=111
V?LAND=112
V?LAUGH=113
V?LAUNCH=114
V?PUT-AGAINST=115
V?LICK=116
V?LIE-DOWN=117
V?ON=118
V?LIMBER=119
V?LOCK=120
V?LOOK=121
V?LOOK-DOWN=122
V?LOOK-UP=123
V?LOOK-INSIDE=124
V?LOOK-UNDER=125
V?LOOK-BEHIND=126
V?LOOK-OVER=127
V?CHASTISE=128
V?LOVE=129
V?LOWER=130
V?MAKE=131
V?MAKE-OUT=132
V?MAKE-WITH=133
V?MAKE-LOVE=134
V?MARRY=135
V?MEASURE=136
V?MOAN=137
V?MOVE=138
V?PUSH-DIR=139
V?RAISE=140
V?NO=141
V?OPEN=142
V?PASS=143
V?PAY=144
V?PEE=145
V?PEE-IN=146
V?PHONE=147
V?PICK=148
V?PICK-UP=149
V?PIN=150
V?TOUCH=151
V?POINT=152
V?POUR=153
V?PUSH=154
V?PUSH-OFF=155
V?PUT-UNDER=156
V?RAKE=157
V?RAPE=158
V?REACH-IN=159
V?READ=160
V?RELIEVE=161
V?REMOVE=162
V?TAKE=163
V?RIP=164
V?ROLL=165
V?RUB=166
V?SRUB=167
V?SAY=168
V?SCAT=169
V?SCORE=170
V?SEARCH=171
V?SHAKE=172
V?SHAKE-WITH=173
V?SHIT=174
V?SHOW=175
V?SSHOW=176
V?SIGH=177
V?SINK=178
V?SIT=179
V?SKIP=180
V?SLEEP=181
V?CUT=182
V?SMELL=183
V?STAIN=184
V?STAND=185
V?WEAR=186
V?PUT-BEHIND=187
V?PUT-TO=188
V?SUCK=189
V?SUCKLE=190
V?SWIM=191
V?SWING=192
V?GET-DRESSED=193
V?GET-UNDRESSED=194
V?TAKE-WITH=195
V?TAKE-OFF=196
V?TAKE-A-LEAK=197
V?TAKE-A-SHIT=198
V?GET-DRUNK=199
V?TELL=200
V?TASTE=201
V?TELL-ABOUT=202
V?STELL=203
V?THANK=204
V?THROW=205
V?THROW-TO=206
V?STHROW=207
V?THROW-UP=208
V?TIE=209
V?TIE-TOGETHER=210
V?SET=211
V?UNCOVER=212
V?UNDRESS=213
V?UNLOCK=214
V?UNROLL=215
V?UNTIE=216
V?USE=217
V?VOMIT=218
V?WAIT=219
V?WAIT-FOR=220
V?ALARM=221
V?CLEAN=222
V?WHAT=223
V?WHERE=224
V?WRAP=225
V?SWRAP=226
V?YELL=227
V?YES=228
V?ANSWER-KLUDGE=229
; PROPERTIES ARE DEFINED HERE
P?SYNONYM=31
P?NORTH=30
P?NE=29
P?EAST=28
P?SE=27
P?SOUTH=26
P?SW=25
P?WEST=24
P?NW=23
P?UP=22
P?DOWN=21
P?IN=20
P?OUT=19
P?ADJECTIVE=18
P?ACTION=17
P?SDESC=16
P?GLOBAL=15
P?THINGS=14
P?ODOR=13
P?ODOR-NUMBER=12
P?GENERIC=11
P?CAPACITY=10
P?NO-T-DESC=9
P?SIZE=8
P?LDESC=7
P?DESCFCN=6
P?HOLE-DESTINATION=5
P?FDESC=4
P?TEXT=3
; ADJECTIVES ARE DEFINED HERE
A?GODDESSES=255
A?SHAPE=254
A?SALESMAN=253
A?SCIENTIST=252
A?GORILLA=251
A?MONKEY=250
A?PROPRIETOR=249
A?OWNER=248
A?GUARD=247
A?PRINCE=246
A?DAUGHTER=245
A?THETA=244
A?BARTENDER=243
A?WIFE'S=242
A?ELYSIA=241
A?ELYSIUM=240
A?MAN'S=239
A?WOMAN=238
A?BABY'S=237
A?NORTH=236
A?SOUTH=235
A?EAST=234
A?WEST=233
A?NW=232
A?NE=231
A?SW=230
A?SE=229
A?WIFE=228
A?HUSBAND=227
A?#=226
A?EACH=225
A?TOWERING=224
A?STRONG=223
A?FAMILIAR=222
A?FOUL=221
A?HEADY=220
A?PLEASANT=219
A?FRESH=218
A?CANAL=217
A?DARK=216
A?BRACKISH=215
A?STAGNANT=214
A?WARM=213
A?LARGE=212
A?REFLECTING=211
A?BARE=210
A?MY=209
A?YOUR=208
A?SMALL=207
A?RICKETY=206
A?MAD=205
A?PLASTIC=204
A?RED=203
A?FADED=202
A?WINDING=201
A?RECTAN=200
A?STAINED=199
A?GLASS=198
A?BARRED=197
A?GRIMY=196
A?BLACK=195
A?WHITE=194
A?FRONT=193
A?BRASS=192
A?TIGHT=191
A?BACK=190
A?RULE=189
A?COMIC=188
A?3-D=187
A?FLASH=186
A?MEN'S=185
A?GENT'S=184
A?MENS=183
A?GENTS=182
A?FILTHY=181
A?LADIES=180
A?WOMEN=179
A?WOODEN=178
A?DUBIOUS=177
A?AGING=176
A?CRUMPLED=175
A?ROYAL=174
A?MITRE=173
A?KING'S=172
A?GOLDEN=171
A?FLOWING=170
A?KING=169
A?HIS=168
A?DIFFER=167
A?FORTY=166
A?DEGREE=165
A?NUMBER=164
A?EIGHTY=163
A?EIGHY=162
A?GOLD=161
A?FROG'S=160
A?ENCHANTED=159
A?GREEN=158
A?COMMON=157
A?HOUSEHOLD=156
A?CEDAR=155
A?CEDARWOOD=154
A?SIMPLE=153
A?ORANGE=152
A?PURPLE=151
A?MARTIAN=150
A?WIDE=149
A?SAND-COVERED=148
A?BABY=147
A?ABANDONED=146
A?SAND=145
A?REDDISH=144
A?SCULPTED=143
A?IMPASSABLE=142
A?WARNING=141
A?SWAYING=140
A?METAL=139
A?METALLIC=138
A?POWER=137
A?LOOMING=136
A?RUSTED=135
A?LIP=134
A?SICK=133
A?STRANGE=132
A?CODED=131
A?ALIEN=130
A?DEAD=129
A?FORLORN=128
A?DROWSY=127
A?CARDBOARD=126
A?MAILING=125
A?NARROW=124
A?FLEXIBLE=123
A?PORTABLE=122
A?DIRTY=121
A?CLOTHES=120
A?CLOHES=119
A?STONE=118
A?SLENDER=117
A?TALL=116
A?HAREM=115
A?SULTAN=114
A?RELIABLE=113
A?UNRELIABLE=112
A?SECRET=111
A?SECRE=110
A?CLEVELAND=109
A?PHONE=108
A?TELEPHONE=107
A?DEFLATE=106
A?RUBBER=105
A?LIFE=104
A?CREAM=103
A?BUNNY=102
A?WADDLING=101
A?RAGGED=100
A?TATTERED=99
A?INFANT=98
A?ROBOT=97
A?ROBOTIC=96
A?IGLOO=95
A?ORPHANAGE=94
A?COTTON=93
A?COON=92
A?VENUS=91
A?UNTANG=90
A?UNANGL=89
A?TREE=88
A?SALES=87
A?ODD=86
A?T=85
A?TEE=84
A?TEA=83
A?TEE-REMOVER=82
A?TEA-REMOVER=81
A?REAR=80
A?MALE=79
A?OTHER=78
A?FEMALE=77
A?FIRST=76
A?SECOND=75
A?TRENT=74
A?TIFFAN=73
A?TIFF'S=72
A?ROCKY=71
A?VIZICOMM=70
A?COIN=69
A?PAY=68
A?RETURN=67
A?TEN=66
A?MARSMID=65
A?ONE=64
A?CANVAS=63
A?WHOLE=62
A?SQUARE=61
A?SHEE=60
A?CLOTH=59
A?FORD=58
A?HEAD=57
A?SPLATTERED=56
A?GLISTENING=55
A?MAGNIFICENT=54
A?THERMA=53
A?WHIE=52
A?THORBAST=51
A?BATTLE=50
A?LONG=49
A?SPACE=48
A?FLAG=47
A?PASSENGER=46
A?CHIEF=45
A?SHADOWY=44
A?ASSASSIN=43
A?HER=42
A?POINTED=41
A?YOUNG=40
A?BUG=39
A?EYED=38
A?BUG-EYED=37
A?HUMANOID=36
A?TENTAC=35
A?JEAN=34
A?DOUGLAS=33
A?PHOO=32
A?ADDRESS=31
A?PRISON=30
A?PUSSY=29
A?ART=28
A?BROWN=27
A?LUSCIOUS=26
A?MILK=25
A?CREAMY=24
A?CELL=23
A?DISCARDED=22
A?GLEAMING=21
A?WICKER=20
A?MOTH=19
A?EMPTY=18
A?MATCH=17
A?MACH=16
A?MATCHBOOK=15
A?MATCHES=14
A?BLUEPR=13
A?NOTES=12
A?NOTATI=11
A?PLUSH=10
A?LEATHER=9
A?COUCHMATE=8
A?SUPER=7
A?DUPER=6
A?ATTACK=5
; BUZZ WORDS ARE DEFINED HERE
B?ASSHOLE=255
B?BITCH=254
B?BASTARD=253
B?COCKSU=252
B?DAMN=251
B?DAMNED=250
B?FUCKED=249
B?FUCKING=248
B?SHITHEAD=247
B?SHITTY=246
B?A=245
B?AN=244
B?THE=243
B?IS=242
B?ARE=241
B?AM=240
B?AND=239
B?OF=238
B?THEN=237
B?ALL=236
B?BUT=235
B?EXCEPT=234
B?PERIOD=233
B?COMMA=232
B?QUOTE=231
B?PLEASE=230
B?THIS=229
B?THAT=228
B?PRY=227
B?HERE=226
B?SOME=225
B?MORE=224
B?POUNDS=223
B?G=222
B?AGAIN=221
B?OOPS=220
B?SEX=219
; PREPOSITIONS ARE DEFINED HERE
PR?TO=255
PR?ABOUT=254
PR?ON=253
PR?FOR=252
PR?WITH=251
PR?UP=250
PR?OUT=249
PR?HARD=248
PR?FROM=247
PR?OFF=246
PR?IN=245
PR?DOWN=244
PR?OVER=243
PR?THROUGH=242
PR?UNDER=241
PR?BEFORE=240
PR?AT=239
PR?AROUND=238
PR?BEHIND=237
PR?AWAY=236
PR?BACK=235
PR?ACROSS=234
PR?AGAINST=233
PR?GO=232
PR?HAPPY=231
PR?APART=230
PR?DRESSE=229
PR?UNDRES=228
PR?PISS=227
PR?LEAK=226
PR?SHIT=225
PR?DRUNK=224
PR?TOGETHER=223
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?APPROA=254
ACT?SKIP=253
ACT?RAPE=252
ACT?WHIP=251
ACT?VERBOSE=250
ACT?WALK=249
ACT?STICK=248
ACT?QUIT=247
ACT?FIND=246
ACT?HEAR=245
ACT?YES=244
ACT?ZZMGCK=243
ACT?UNCOVER=242
ACT?SINK=241
ACT?UNLOCK=240
ACT?READ=239
ACT?SAY=238
ACT?JUMP=237
ACT?POUR=236
ACT?WAIT=235
ACT?TAKE=234
ACT?NO=233
ACT?SUCK=232
ACT?COUNT=231
ACT?SHIT=230
ACT?SIGH=229
ACT?RAISE=228
ACT?CALL=227
ACT?FOLLOW=226
ACT?SUCKLE=225
ACT?CATCH=224
ACT?VERSION=223
ACT?#UNRECORD=222
ACT?LIGHT=221
ACT?LIE=220
ACT?MOVE=219
ACT?GIDDYAP=218
ACT?MEASURE=217
ACT?LET=216
ACT?PLAY=215
ACT?OPEN=214
ACT?TASTE=213
ACT?RELIEVE=212
ACT?BUY=211
ACT?MARRY=210
ACT?TOUCH=209
ACT?#COMMAND=208
ACT?BLOW=207
ACT?LIMBER=206
ACT?WRAP=205
ACT?KNOCK=204
ACT?INVENT=203
ACT?PICK=202
ACT?LAND=201
ACT?DEFLATE=200
ACT?BOARD=199
ACT?#RANDOM=198
ACT?APPLY=197
ACT?MASTURBATE=196
ACT?LOVE=195
ACT?STAND=194
ACT?LISTEN=193
ACT?HISS=192
ACT?RAKE=191
ACT?TIE=190
ACT?WHERE=189
ACT?PASS=188
ACT?SHOW=187
ACT?TAP=186
ACT?SAVE=185
ACT?HELP=184
ACT?TELL=183
ACT?THROW=182
ACT?FEED=181
ACT?DRESS=180
ACT?LOWER=179
ACT?TALK=178
ACT?USE=177
ACT?HIDE=176
ACT?SHAKE=175
ACT?ATTACK=174
ACT?RESTOR=173
ACT?ENTER=172
ACT?THANKS=171
ACT?SEARCH=170
ACT?PIN=169
ACT?WEAR=168
ACT?PAY=167
ACT?DISEMBARK=166
ACT?KWEEPA=165
ACT?SWIM=164
ACT?UNTIE=163
ACT?BEND=162
ACT?WASH=161
ACT?CIRCLE=160
ACT?CHEER=159
ACT?STIMULATE=158
ACT?UNSCRIPT=157
ACT?SUGGESTIVE=156
ACT?PUSH=155
ACT?RUB=154
ACT?SUPER=153
ACT?SIT=152
ACT?RESTAR=151
ACT?INFLATE=150
ACT?APPLAUD=149
ACT?UNDRES=148
ACT?VOMIT=147
ACT?FUCK=146
ACT?REACH=145
ACT?DIG=144
ACT?SCORE=143
ACT?TAME=142
ACT?SMEAR=141
ACT?LAUGH=140
ACT?COVER=139
ACT?STAIN=138
ACT?COME=137
ACT?SCAT=136
ACT?LOOK=135
ACT?EMPTY=134
ACT?RIP=133
ACT?CAST=132
ACT?CLICK=131
ACT?DROP=130
ACT?PEE=129
ACT?ROLL=128
ACT?KNEEL=127
ACT?LEAVE=126
ACT?LICK=125
ACT?HAND=124
ACT?COPULATE=123
ACT?SCRIPT=122
ACT?$VERIFY=121
ACT?EXTINGUISH=120
ACT?SWING=119
ACT?DESCEN=118
ACT?SMELL=117
ACT?BRIEF=116
ACT?BREATHE=115
ACT?DIAGNOSE=114
ACT?SLEEP=113
ACT?STATUS=112
ACT?WAKE=111
ACT?DRINK=110
ACT?REMOVE=109
ACT?ANSWER=108
ACT?WHAT=107
ACT?YELL=106
ACT?PHONE=105
ACT?LOCK=104
ACT?BURN=103
ACT?KICK=102
ACT?BITE=101
ACT?POINT=100
ACT?TURN=99
ACT?#RECORD=98
ACT?CROSS=97
ACT?START=96
ACT?MAKE=95
ACT?CLOSE=94
ACT?GO=93
ACT?SLIDE=92
ACT?EXIT=91
ACT?EXAMINE=90
ACT?BARTER=89
ACT?EAT=88
ACT?FILL=87
ACT?LEAN=86
ACT?JERK=85
ACT?CLIMB=84
ACT?FLUSH=83
ACT?LAUNCH=82
ACT?RETURN=81
ACT?DECODE=80
ACT?DEMOLI=79
ACT?MOAN=78
ACT?UNROLL=77
ACT?SLICE=76
ACT?LEWD=75
ACT?ASK=74
ACT?HELLO=73
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
SOG=16
SIR=32
DEXITSTR=1
XEQUAL?=4
P-ITBLLEN=9
P-SYNLEN=8
P-SRCTOP=0
C-INTLEN=4
O-START=1
DEXITOBJ=1
P-P1OFF=5
M-OBJDESC?=9
O-PTR=0
O-LENGTH=2
C-TABLELEN=60
P-NC2=8
P-NC1=6
P-WORDLEN=4
P-VERBN=1
SERIAL=0
HUMAN-ATE-CHOCOLATE=1
P-P1BITS=3
FEXIT=3
CC-SEPTR=1
ZORKID=1
P-SPREP1=1
GORILLA-ATE-CHOCOLATE=2
CC-SBPTR=0
P-PREP1=2
M-BEG=1
M-SMELL=7
XDIV=3
M-FATAL=8
XGRTR?=5
NEXITSTR=0
P-SLOC2=6
NEXIT=2
SC=64
P-PREP1N=3
P-PSOFF=4
XLESS?=6
P-VERB=0
M-ENTER=2
SHAVE=2
DEXIT=5
P-SRCBOT=2
M-OBJDESC=5
SMANY=4
STAKE=8
P-SPREP2=2
XSUB=1
XADD=0
CEXIT=4
P-LEXSTART=1
M-LOOK=3
D-RECORD-ON=4
UEXIT=1
O-END=3
P-LEXELEN=2
P-LEXWORDS=1
P-ALL=1
XMUL=2
P-SFWIM1=3
CC-OCLAUSE=2
P-INHIBIT=4
CEXITFLAG=1
D-RECORD-OFF=-4
M-FLASH=4
FEXITFCN=0
P-SBITS=0
P-SRCALL=1
CEXITSTR=1
P-SLOC1=5
M-END=6
P-PREP2=4
LOW-DIRECTION=19
P-SONUMS=3
D-PARA?=2
C-TICK=1
P-INBUF-LENGTH=120
P-NC2L=9
P-NC1L=7
P-ONE=2
P-SACTION=7
P-SFWIM2=4
D-ALL?=1
REXIT=0
SH=128
C-RTN=0
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;(P?TEXT)
0 ;(P?FDESC)
0 ;(P?HOLE-DESTINATION)
0 ;(P?DESCFCN)
0 ;(P?LDESC)
5 ;(P?SIZE)
0 ;(P?NO-T-DESC)
5 ;(P?CAPACITY)
0 ;(P?GENERIC)
0 ;(P?ODOR-NUMBER)
0 ;(P?ODOR)
0 ;(P?THINGS)
0 ;(P?GLOBAL)
0 ;(P?SDESC)
0 ;(P?ACTION)
0 ;(P?ADJECTIVE)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
0 ;(P?SYNONYM)
.OBJECT PURPLE-BUTTON,FX?NDESCBIT,0,BARGE,ORANGE-BUTTON,0,T?PURPLE-BUTTON
.OBJECT EXIT-OBJECT,FX?VOWELBIT,0,GLOBAL-OBJECTS,POCKET,0,T?EXIT-OBJECT
.OBJECT MITRE,FX?NARTICLEBIT,FX?ACTORBIT,THRONE-ROOM,0,0,T?MITRE
.OBJECT WARNING,0,0,ROOMS,0,0,T?WARNING
.OBJECT HANDS,FX?PARTBIT+FX?NARTICLEBIT+FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,CEILING,0,T?HANDS
.OBJECT BACK-DOOR,0,FX?ONBIT+FX?RLANDBIT,ROOMS,FRONT-DOOR,SALESMAN,T?BACK-DOOR
.OBJECT LOOKS-CAN-BE-DECEIVING,FX?NARTICLEBIT+FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BACK-DOOR,0,T?LOOKS-CAN-BE-DECEIVING
.OBJECT CAGE,FX?INBIT+FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT+FX?VEHBIT,LABORATORY,POWER-SWITCH,RUBBER-HOSE,T?CAGE
.OBJECT ANTI-LGOP-MACHINE,FX?NDESCBIT,0,0,0,0,T?ANTI-LGOP-MACHINE
.OBJECT TORCH,0,FX?LIGHTBIT+FX?ONBIT+FX?TAKEBIT,0,0,0,T?TORCH
.OBJECT THORBAST-SWORD,FX?NDESCBIT+FX?NARTICLEBIT,0,THORBAST,0,0,T?THORBAST-SWORD
.OBJECT WINDOW,0,0,LOCAL-GLOBALS,STAIRS,0,T?WINDOW
.OBJECT HAREM-GUARD,0,FX?ACTORBIT,0,0,0,T?HAREM-GUARD
.OBJECT ALLUSION-ROOM,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TUNDRA,0,T?ALLUSION-ROOM
.OBJECT SIDEKICKS-BODY,FX?OPENBIT+FX?SEARCHBIT+FX?NARTICLEBIT,FX?ACTORBIT+FX?CONTBIT,0,0,0,T?SIDEKICKS-BODY
.OBJECT ME,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,TITS,0,T?ME
.OBJECT CATACOMBS,FX?INDOORSBIT,0,ROOMS,INNER-HAREM,0,T?CATACOMBS
.OBJECT POCKET,0,0,GLOBAL-OBJECTS,GLOBAL-ROOM,0,T?POCKET
.OBJECT MAP,0,FX?READBIT+FX?BURNBIT+FX?TAKEBIT,0,0,0,T?MAP
.OBJECT FORD,FX?NDESCBIT,0,0,0,0,T?FORD
.OBJECT LADIES-ROOM-OBJECT,0,0,LOCAL-GLOBALS,MENS-ROOM-OBJECT,0,T?LADIES-ROOM-OBJECT
.OBJECT CLOTHES-PIN,0,FX?BURNBIT+FX?TAKEBIT,LAUNDRY-ROOM,0,0,T?CLOTHES-PIN
.OBJECT ODOR,FX?VOWELBIT,0,LOCAL-GLOBALS,PSEUDO-OBJECT,0,T?ODOR
.OBJECT TREE-HOLE,FX?INBIT+FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?VEHBIT+FX?CONTBIT,FORK-OF-SORTS,0,0,T?TREE-HOLE
.OBJECT WATTZ-UPP-DOCK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,MARTIAN-DESSERT,0,T?WATTZ-UPP-DOCK
.OBJECT VIZICOMM-BOOTH,0,FX?RLANDBIT+FX?ONBIT,ROOMS,ROCKY-CLIFFTOP,COIN-RETURN-BOX,T?VIZICOMM-BOOTH
.OBJECT ONE-MARSMID-COIN,0,FX?READBIT+FX?TAKEBIT,0,0,0,T?ONE-MARSMID-COIN
.OBJECT CLEVELAND-OBJECT,0,0,LOCAL-GLOBALS,BOOTH-OBJECT,0,T?CLEVELAND-OBJECT
.OBJECT LAWN,0,FX?ONBIT+FX?RLANDBIT,ROOMS,CLEVELAND,SACK,T?LAWN
.OBJECT MENS-ROOM-OBJECT,0,0,LOCAL-GLOBALS,HOLE,0,T?MENS-ROOM-OBJECT
.OBJECT FORGOTTEN-STOREHOUSE,FX?INDOORSBIT,0,ROOMS,CATACOMBS,PHONE-BOOK,T?FORGOTTEN-STOREHOUSE
.OBJECT CLEVELAND,FX?NARTICLEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,VIZICOMM-BOOTH,0,T?CLEVELAND
.OBJECT INTDIR,0,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?INTDIR
.OBJECT ROOMS,0,0,0,0,PLAZA,T?ROOMS
.OBJECT LGOP,FX?PLURALBIT+FX?FEMALEBIT+FX?NARTICLEBIT+FX?NDESCBIT,FX?ACTORBIT,DIVAN,0,0,T?LGOP
.OBJECT BEM,FX?NDESCBIT,0,0,0,0,T?BEM
.OBJECT LAUNDRY-ROOM,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,MAIN-HALL-OF-PALACE,CLOTHES-PIN,T?LAUNDRY-ROOM
.OBJECT RIDDLE,FX?NDESCBIT,0,AUDIENCE-CHAMBER,0,0,T?RIDDLE
.OBJECT COIN-RETURN-KNOB,FX?NDESCBIT,0,VIZICOMM-BOOTH,HANDSET,TEN-MARSMID-COIN,T?COIN-RETURN-KNOB
.OBJECT LOCAL-GLOBALS,0,0,GLOBAL-OBJECTS,0,EXAM-ROOM-DOOR,T?LOCAL-GLOBALS
.OBJECT HEAD,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,HANDS,0,T?HEAD
.OBJECT TENT,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,GYPSY-CAMP,BABY,T?TENT
.OBJECT VENUS,FX?NARTICLEBIT,0,LOCAL-GLOBALS,IGLOO,0,T?VENUS
.OBJECT HER,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,HIM,0,T?HER
.OBJECT FIRST-SLAB,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LABORATORY,CAGE,0,T?FIRST-SLAB
.OBJECT FROG,0,0,RUINED-CASTLE-2,0,0,T?FROG
.OBJECT GLOBAL-SLEEP,FX?NARTICLEBIT,0,GLOBAL-OBJECTS,LOVE,0,T?GLOBAL-SLEEP
.OBJECT SIDEKICK,FX?SEARCHBIT+FX?OPENBIT+FX?NARTICLEBIT,FX?CONTBIT+FX?ACTORBIT,OTHER-CELL,0,0,T?SIDEKICK
.OBJECT ODD-MACHINE,FX?NDESCBIT+FX?SEARCHBIT+FX?VOWELBIT,FX?CONTBIT+FX?TRYTAKEBIT+FX?TAKEBIT,SALESMAN,0,0,T?ODD-MACHINE
.OBJECT CELL,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,SPACE-YACHT,PAINTING,T?CELL
.OBJECT EIGHTY-TWO-DEGREE-ANGLE,FX?VOWELBIT,FX?TAKEBIT,0,0,0,T?EIGHTY-TWO-DEGREE-ANGLE
.OBJECT MOTHBALLS,FX?NDESCBIT+FX?NARTICLEBIT,0,CLOSET,SHELF,0,T?MOTHBALLS
.OBJECT PHOTO,0,FX?READBIT+FX?BURNBIT+FX?TAKEBIT,0,0,0,T?PHOTO
.OBJECT GLOBAL-OBJECTS,FX?UNTEEDBIT+FX?SMELLEDBIT+FX?NDESCBIT+FX?LOCKEDBIT+FX?VOWELBIT+FX?INDOORSBIT+FX?MUNGBIT+FX?TRANSBIT+FX?SEARCHBIT+FX?OPENBIT,FX?ACTORBIT+FX?DOORBIT+FX?CONTBIT+FX?VEHBIT+FX?WORNBIT+FX?RLANDBIT+FX?LIGHTBIT+FX?ONBIT+FX?WEARBIT+FX?TRYTAKEBIT+FX?SURFACEBIT+FX?TOUCHBIT+FX?INVISIBLE,0,0,EXIT-OBJECT,T?GLOBAL-OBJECTS
.OBJECT SHELF,FX?NDESCBIT+FX?OPENBIT+FX?SEARCHBIT,FX?CONTBIT+FX?SURFACEBIT,CLOSET,0,BASKET,T?SHELF
.OBJECT MATCHBOOK,0,FX?BURNBIT+FX?TAKEBIT+FX?READBIT,0,0,0,T?MATCHBOOK
.OBJECT IT,FX?NARTICLEBIT+FX?VOWELBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,INTNUM,0,T?IT
.OBJECT PHONE-BOOK,0,FX?BURNBIT+FX?TAKEBIT,FORGOTTEN-STOREHOUSE,0,0,T?PHONE-BOOK
.OBJECT ORPHANAGE-DOOR,FX?VOWELBIT+FX?LOCKEDBIT,FX?DOORBIT,LOCAL-GLOBALS,TOWER,0,T?ORPHANAGE-DOOR
.OBJECT SPLATTERED-SIDEKICK,FX?PLURALBIT+FX?NARTICLEBIT+FX?NDESCBIT,0,0,0,0,T?SPLATTERED-SIDEKICK
.OBJECT JOES-BAR,FX?NARTICLEBIT+FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,WARNING,JOE,T?JOES-BAR
.OBJECT IN-SPACE,0,FX?ONBIT,ROOMS,AT-MAIN-HATCH,0,T?IN-SPACE
.OBJECT MESSENGER,0,0,AMONG-THE-DUNES,CODED-MESSAGE,0,T?MESSENGER
.OBJECT CUNT,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,COCK,0,T?CUNT
.OBJECT SPAWNING-GROUND,0,FX?ONBIT+FX?RLANDBIT,ROOMS,JUNGLE,CREAM,T?SPAWNING-GROUND
.OBJECT SCRAP-OF-PAPER,0,FX?READBIT+FX?BURNBIT+FX?TAKEBIT,OTHER-CELL,SIDEKICK,0,T?SCRAP-OF-PAPER
.OBJECT CANAL-OBJECT,0,0,LOCAL-GLOBALS,TOILET,0,T?CANAL-OBJECT
.OBJECT LADIES-ROOM,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,MENS-ROOM,0,T?LADIES-ROOM
.OBJECT FRONT-DOOR-OBJECT,FX?LOCKEDBIT,FX?DOORBIT,LOCAL-GLOBALS,BACK-DOOR-OBJECT,0,T?FRONT-DOOR-OBJECT
.OBJECT TEENSY-WEENSY-HOUSE,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,LAWN,0,T?TEENSY-WEENSY-HOUSE
.OBJECT PRIVATE-CABIN-DOOR,FX?LOCKEDBIT+FX?NDESCBIT,FX?DOORBIT,SPACE-YACHT,0,0,T?PRIVATE-CABIN-DOOR
.OBJECT HOUSE,0,0,LOCAL-GLOBALS,WATER,0,T?HOUSE
.OBJECT LOVE,FX?NARTICLEBIT,0,GLOBAL-OBJECTS,MAN-WOMAN,0,T?LOVE
.OBJECT SOUTH-POLE,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TENT,FRONT-STOOP,T?SOUTH-POLE
.OBJECT YOUR-BODY,FX?OPENBIT+FX?SEARCHBIT+FX?NARTICLEBIT,FX?ACTORBIT+FX?CONTBIT,0,0,0,T?YOUR-BODY
.OBJECT RAKE,FX?NDESCBIT,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,LAWN,0,0,T?RAKE
.OBJECT CANALVIEW-MALL,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ABANDONED-DOCK,0,T?CANALVIEW-MALL
.OBJECT PAINTING,0,FX?BURNBIT+FX?TAKEBIT,CELL,BLANKET,0,T?PAINTING
.OBJECT MAN-WOMAN,0,0,GLOBAL-OBJECTS,EACH-OTHER,0,T?MAN-WOMAN
.OBJECT MARTIAN-DESERT,0,FX?ONBIT+FX?RLANDBIT,ROOMS,LADIES-ROOM,0,T?MARTIAN-DESERT
.OBJECT BOUDOIR,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,ROOF,DIVAN,T?BOUDOIR
.OBJECT JUNGLE,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ORPHANAGE-FOYER,FLYTRAP,T?JUNGLE
.OBJECT HOLE,0,0,LOCAL-GLOBALS,TREE,0,T?HOLE
.OBJECT DONALD-DOCK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,AMONG-THE-DUNES,0,T?DONALD-DOCK
.OBJECT MALE-GORILLA,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?CONTBIT+FX?ACTORBIT,CAGE,0,0,T?MALE-GORILLA
.OBJECT RUBBER-HOSE,0,FX?TAKEBIT,CAGE,FEMALE-GORILLA,0,T?RUBBER-HOSE
.OBJECT STALLION,FX?NDESCBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,STABLE,0,0,T?STALLION
.OBJECT LIP-BALM,0,FX?TAKEBIT,AMONG-THE-DUNES,0,0,T?LIP-BALM
.OBJECT ORIENTAL-GARDEN,0,FX?ONBIT+FX?RLANDBIT,ROOMS,LAUNDRY-ROOM,0,T?ORIENTAL-GARDEN
.OBJECT THORBAST,FX?NARTICLEBIT+FX?OPENBIT+FX?SEARCHBIT,FX?CONTBIT+FX?ACTORBIT,0,0,THORBAST-SWORD,T?THORBAST
.OBJECT SULTAN,0,FX?ACTORBIT,AUDIENCE-CHAMBER,RIDDLE,0,T?SULTAN
.OBJECT ROOF,0,FX?ONBIT+FX?RLANDBIT,ROOMS,CLOSET,0,T?ROOF
.OBJECT BASE-OF-TOWER,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ORIENTAL-GARDEN,0,T?BASE-OF-TOWER
.OBJECT POWER-SWITCH,FX?NDESCBIT,0,LABORATORY,0,0,T?POWER-SWITCH
.OBJECT TREE,0,0,LOCAL-GLOBALS,WINDOW,0,T?TREE
.OBJECT POWER-TRANSMITTER,FX?NDESCBIT,0,CANAL,0,0,T?POWER-TRANSMITTER
.OBJECT RAFT,FX?OPENBIT+FX?SEARCHBIT+FX?INBIT,FX?CONTBIT+FX?VEHBIT+FX?TAKEBIT,BURIAL-CHAMBER,0,0,T?RAFT
.OBJECT TEN-MARSMID-COIN,0,FX?READBIT+FX?TAKEBIT,COIN-RETURN-KNOB,0,0,T?TEN-MARSMID-COIN
.OBJECT ICY-DOCK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,OASIS,0,T?ICY-DOCK
.OBJECT HOLD,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BEDROOM,SWORD,T?HOLD
.OBJECT BABY-DOCK,0,FX?ONBIT,ROOMS,CANAL,0,T?BABY-DOCK
.OBJECT ROCKY-CLIFFTOP,0,FX?ONBIT+FX?RLANDBIT,ROOMS,LABORATORY,0,T?ROCKY-CLIFFTOP
.OBJECT FLEXIBLE-HOLE,0,FX?TAKEBIT,TUBE,0,0,T?FLEXIBLE-HOLE
.OBJECT FRONT-DOOR,0,FX?ONBIT+FX?RLANDBIT,ROOMS,CLEARING,0,T?FRONT-DOOR
.OBJECT WELL-BOTTOM,FX?INDOORSBIT,FX?ONBIT,ROOMS,FORGOTTEN-STOREHOUSE,0,T?WELL-BOTTOM
.OBJECT TOWER,0,0,LOCAL-GLOBALS,DUNES,0,T?TOWER
.OBJECT KNEECAPS,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,MOUTH,0,T?KNEECAPS
.OBJECT BOOTH-OBJECT,0,0,LOCAL-GLOBALS,FRONT-DOOR-OBJECT,0,T?BOOTH-OBJECT
.OBJECT PASSENGER-SHIP,0,0,LOCAL-GLOBALS,BATTLESHIP,0,T?PASSENGER-SHIP
.OBJECT FLASHLIGHT,0,FX?LIGHTBIT+FX?TAKEBIT,PROTAGONIST,COMIC-BOOK,0,T?FLASHLIGHT
.OBJECT CLEARING,0,FX?ONBIT+FX?RLANDBIT,ROOMS,FORK-OF-SORTS,STAIN,T?CLEARING
.OBJECT AT-MAIN-HATCH,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,LONG-CORRIDOR,WHITE-SUIT,T?AT-MAIN-HATCH
.OBJECT BED,FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,BEDROOM,0,0,T?BED
.OBJECT STOOL,FX?SEARCHBIT+FX?OPENBIT,FX?BURNBIT+FX?CONTBIT+FX?SURFACEBIT+FX?VEHBIT+FX?TAKEBIT,0,0,0,T?STOOL
.OBJECT PIZZA,0,FX?TRYTAKEBIT,0,0,0,T?PIZZA
.OBJECT BARGE,FX?OPENBIT+FX?SEARCHBIT+FX?INBIT,FX?CONTBIT+FX?VEHBIT,ROYAL-DOCKS,0,PURPLE-BUTTON,T?BARGE
.OBJECT JOE,FX?NARTICLEBIT+FX?NDESCBIT,FX?ACTORBIT,JOES-BAR,PROTAGONIST,0,T?JOE
.OBJECT GLOBAL-ROOM,0,0,GLOBAL-OBJECTS,ME,0,T?GLOBAL-ROOM
.OBJECT LONG-CORRIDOR,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,STABLE,0,T?LONG-CORRIDOR
.OBJECT OBSERVATION-ROOM,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,BASEMENT,0,T?OBSERVATION-ROOM
.OBJECT THETA,FX?MUNGBIT+FX?NDESCBIT,0,THRONE-ROOM,MITRE,0,T?THETA
.OBJECT FEMALE-GORILLA,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT+FX?FEMALEBIT,FX?CONTBIT+FX?ACTORBIT,CAGE,MALE-GORILLA,0,T?FEMALE-GORILLA
.OBJECT PROPRIETOR,FX?NDESCBIT,FX?ACTORBIT,EXIT-SHOP,0,0,T?PROPRIETOR
.OBJECT OASIS,0,FX?ONBIT+FX?RLANDBIT,ROOMS,WATTZ-UPP-DOCK,RABBIT,T?OASIS
.OBJECT TRELLIS,FX?SEARCHBIT+FX?NDESCBIT,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,GARDEN,SOD,0,T?TRELLIS
.OBJECT EXIT-SHOP,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CANALVIEW-MALL,DUST,T?EXIT-SHOP
.OBJECT HIM,FX?NARTICLEBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,IT,0,T?HIM
.OBJECT EYES,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,HEAD,0,T?EYES
.OBJECT MAIN-HALL-OF-PALACE,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,MY-KIND-OF-DOCK,0,T?MAIN-HALL-OF-PALACE
.OBJECT LABORATORY,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,LOOKS-CAN-BE-DECEIVING,SECOND-SLAB,T?LABORATORY
.OBJECT COMIC-BOOK,0,FX?TAKEBIT+FX?READBIT,PROTAGONIST,GARMENT,0,T?COMIC-BOOK
.OBJECT PLAZA,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BOUDOIR,0,T?PLAZA
.OBJECT BATTLESHIP,0,0,LOCAL-GLOBALS,HATCH,0,T?BATTLESHIP
.OBJECT GARMENT,FX?PLURALBIT+FX?NARTICLEBIT+FX?VOWELBIT,FX?WORNBIT+FX?WEARBIT+FX?TAKEBIT,PROTAGONIST,0,0,T?GARMENT
.OBJECT CODED-MESSAGE,0,FX?BURNBIT+FX?READBIT+FX?TAKEBIT,AMONG-THE-DUNES,LIP-BALM,0,T?CODED-MESSAGE
.OBJECT PILE-OF-ANGLES,FX?NDESCBIT,0,THRONE-ROOM,THETA,0,T?PILE-OF-ANGLES
.OBJECT INNER-HAREM,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,HAREM,SULTANS-WIFE,T?INNER-HAREM
.OBJECT RABBIT,0,FX?TAKEBIT,OASIS,0,0,T?RABBIT
.OBJECT HATCH,0,FX?DOORBIT,LOCAL-GLOBALS,CLEVELAND-OBJECT,0,T?HATCH
.OBJECT LEAVES,FX?PLURALBIT,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,SACK,0,0,T?LEAVES
.OBJECT EXAM-ROOM-DOOR,FX?NDESCBIT,FX?DOORBIT,LOCAL-GLOBALS,NARROW-CELL-DOOR,0,T?EXAM-ROOM-DOOR
.OBJECT STAIN,0,FX?READBIT+FX?TAKEBIT,CLEARING,0,0,T?STAIN
.OBJECT HEADLIGHT,FX?NDESCBIT,FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?HEADLIGHT
.OBJECT COTTON-BALLS,FX?PLURALBIT+FX?NDESCBIT,FX?BURNBIT+FX?TRYTAKEBIT+FX?TAKEBIT,0,0,0,T?COTTON-BALLS
.OBJECT FORK-OF-SORTS,0,FX?ONBIT+FX?RLANDBIT,ROOMS,SPAWNING-GROUND,TREE-HOLE,T?FORK-OF-SORTS
.OBJECT MOUTH,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,NOSE,0,T?MOUTH
.OBJECT BEDROOM,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,GARDEN,SHEET,T?BEDROOM
.OBJECT SIGN,0,FX?READBIT,LOCAL-GLOBALS,HOUSE,0,T?SIGN
.OBJECT HICKORY-AND-DICKORY-DOCK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-3,MOUSE,T?HICKORY-AND-DICKORY-DOCK
.OBJECT FRONT-STOOP,FX?OPENBIT+FX?SEARCHBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT,SOUTH-POLE,0,0,T?FRONT-STOOP
.OBJECT BEER,0,0,0,0,0,T?BEER
.OBJECT DUNES,FX?PLURALBIT+FX?NARTICLEBIT,0,LOCAL-GLOBALS,DOCK-OBJECT,0,T?DUNES
.OBJECT IGLOO,FX?VOWELBIT,0,LOCAL-GLOBALS,ORPHANAGE-DOOR,0,T?IGLOO
.OBJECT SECOND-SLAB,FX?SEARCHBIT+FX?OPENBIT+FX?NDESCBIT,FX?SURFACEBIT+FX?CONTBIT+FX?VEHBIT,LABORATORY,FIRST-SLAB,0,T?SECOND-SLAB
.OBJECT BACK-DOOR-OBJECT,FX?LOCKEDBIT,FX?DOORBIT,LOCAL-GLOBALS,VENUS,0,T?BACK-DOOR-OBJECT
.OBJECT SHEET,0,FX?TRYTAKEBIT+FX?BURNBIT+FX?TAKEBIT,BEDROOM,BED,0,T?SHEET
.OBJECT STAIRS,0,0,LOCAL-GLOBALS,SIGN,0,T?STAIRS
.OBJECT BLANKET,0,FX?BURNBIT+FX?TAKEBIT,CELL,0,0,T?BLANKET
.OBJECT CLOSET,FX?INDOORSBIT,FX?RLANDBIT,ROOMS,OBSERVATION-ROOM,MOTHBALLS,T?CLOSET
.OBJECT MENS-ROOM,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,JOES-BAR,0,T?MENS-ROOM
.OBJECT END-OF-HALLWAY,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CRAMPED-SPACE,0,T?END-OF-HALLWAY
.OBJECT EACH-OTHER,0,0,GLOBAL-OBJECTS,HER,0,T?EACH-OTHER
.OBJECT DUNETOP,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DONALD-DOCK,0,T?DUNETOP
.OBJECT ABANDONED-DOCK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DUNETOP,0,T?ABANDONED-DOCK
.OBJECT OTHER-CELL,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,CELL,SCRAP-OF-PAPER,T?OTHER-CELL
.OBJECT WATER,FX?NARTICLEBIT,0,LOCAL-GLOBALS,ODOR,0,T?WATER
.OBJECT BASKET,FX?OPENBIT+FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,SHELF,0,0,T?BASKET
.OBJECT GROUND,0,0,GLOBAL-OBJECTS,GLOBAL-SLEEP,0,T?GROUND
.OBJECT MINARET,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BASE-OF-TOWER,0,T?MINARET
.OBJECT WHITE-SUIT,0,FX?TAKEBIT+FX?WEARBIT,AT-MAIN-HATCH,0,0,T?WHITE-SUIT
.OBJECT NOT-HERE-OBJECT,FX?NARTICLEBIT,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT MARTIAN-DESSERT,0,FX?ONBIT+FX?RLANDBIT,ROOMS,BURIAL-CHAMBER,0,T?MARTIAN-DESSERT
.OBJECT CELL-OBJECT,0,0,LOCAL-GLOBALS,PASSENGER-SHIP,0,T?CELL-OBJECT
.OBJECT TITS,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,CUNT,0,T?TITS
.OBJECT COIN-RETURN-BOX,FX?NDESCBIT,FX?CONTBIT,VIZICOMM-BOOTH,COIN-RETURN-KNOB,0,T?COIN-RETURN-BOX
.OBJECT NARROW-CELL-DOOR,0,FX?DOORBIT,LOCAL-GLOBALS,WIDE-CELL-DOOR,0,T?NARROW-CELL-DOOR
.OBJECT TUBE,FX?SEARCHBIT,FX?BURNBIT+FX?TAKEBIT+FX?CONTBIT,0,0,FLEXIBLE-HOLE,T?TUBE
.OBJECT INTNUM,0,0,GLOBAL-OBJECTS,INTDIR,0,T?INTNUM
.OBJECT MOUSE,0,FX?TRYTAKEBIT+FX?TAKEBIT,HICKORY-AND-DICKORY-DOCK,0,0,T?MOUSE
.OBJECT DIVAN,FX?NDESCBIT+FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,BOUDOIR,0,LGOP,T?DIVAN
.OBJECT CHOCOLATE,0,FX?TAKEBIT,TRAY,0,0,T?CHOCOLATE
.OBJECT LADDER-ROOM,FX?INDOORSBIT,0,ROOMS,WELL-BOTTOM,0,T?LADDER-ROOM
.OBJECT SOD,FX?NDESCBIT+FX?NARTICLEBIT,FX?TRYTAKEBIT,GARDEN,0,0,T?SOD
.OBJECT CEILING,FX?NDESCBIT,FX?TOUCHBIT,GLOBAL-OBJECTS,GROUND,0,T?CEILING
.OBJECT COCK,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,KNEECAPS,0,T?COCK
.OBJECT BLENDER,0,FX?READBIT+FX?LIGHTBIT+FX?TAKEBIT,0,0,0,T?BLENDER
.OBJECT EARS,FX?PARTBIT+FX?PLURALBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EYES,0,T?EARS
.OBJECT RUINED-CASTLE-1,0,FX?ONBIT+FX?RLANDBIT,ROOMS,MARTIAN-DESERT,0,T?RUINED-CASTLE-1
.OBJECT PENGUIN-PARK,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ALLUSION-ROOM,PENGUINS,T?PENGUIN-PARK
.OBJECT HANDSET,FX?NDESCBIT,0,VIZICOMM-BOOTH,VIZICOMM,0,T?HANDSET
.OBJECT MY-KIND-OF-DOCK,FX?NARTICLEBIT,FX?ONBIT,ROOMS,EXIT-SHOP,0,T?MY-KIND-OF-DOCK
.OBJECT SACK,FX?SEARCHBIT+FX?NDESCBIT,FX?BURNBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,LAWN,RAKE,LEAVES,T?SACK
.OBJECT BABY,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?TAKEBIT,TENT,0,0,T?BABY
.OBJECT RUINED-CASTLE-3,0,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-2,0,T?RUINED-CASTLE-3
.OBJECT SULTANS-WIFE,FX?NDESCBIT+FX?NARTICLEBIT,FX?ACTORBIT,INNER-HAREM,0,0,T?SULTANS-WIFE
.OBJECT MAD-SCIENTIST,0,FX?ACTORBIT,0,0,0,T?MAD-SCIENTIST
.OBJECT GYPSY-CAMP,0,FX?ONBIT+FX?RLANDBIT,ROOMS,PENGUIN-PARK,0,T?GYPSY-CAMP
.OBJECT RUINED-CASTLE-2,0,FX?ONBIT+FX?RLANDBIT,ROOMS,THRONE-ROOM,FROG,T?RUINED-CASTLE-2
.OBJECT CRAMPED-SPACE,FX?INDOORSBIT,0,ROOMS,OTHER-CELL,0,T?CRAMPED-SPACE
.OBJECT PROTAGONIST,FX?NDESCBIT,FX?ACTORBIT+FX?INVISIBLE,JOES-BAR,0,FLASHLIGHT,T?PROTAGONIST
.OBJECT ROYAL-DOCKS,0,FX?ONBIT+FX?RLANDBIT,ROOMS,HICKORY-AND-DICKORY-DOCK,BARGE,T?ROYAL-DOCKS
.OBJECT WIDE-CELL-DOOR,0,FX?DOORBIT,LOCAL-GLOBALS,CELL-OBJECT,0,T?WIDE-CELL-DOOR
.OBJECT DUST,FX?NARTICLEBIT+FX?NDESCBIT,0,EXIT-SHOP,PROPRIETOR,0,T?DUST
.OBJECT CANAL,0,FX?ONBIT,ROOMS,ROYAL-DOCKS,POWER-TRANSMITTER,T?CANAL
.OBJECT TRAY,FX?SEARCHBIT+FX?OPENBIT,FX?CONTBIT+FX?SURFACEBIT+FX?TAKEBIT,0,0,CHOCOLATE,T?TRAY
.OBJECT VIZICOMM,FX?NDESCBIT,0,VIZICOMM-BOOTH,0,0,T?VIZICOMM
.OBJECT NOSE,FX?PARTBIT+FX?NARTICLEBIT,0,GLOBAL-OBJECTS,EARS,0,T?NOSE
.OBJECT DOCK-OBJECT,0,0,LOCAL-GLOBALS,CANAL-OBJECT,0,T?DOCK-OBJECT
.OBJECT SWORD,0,FX?TAKEBIT,HOLD,0,0,T?SWORD
.OBJECT ORPHANAGE-FOYER,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,SOUTH-POLE,0,T?ORPHANAGE-FOYER
.OBJECT STABLE,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,HOLD,STALLION,T?STABLE
.OBJECT TOILET,FX?OPENBIT,FX?CONTBIT+FX?VEHBIT,LOCAL-GLOBALS,LADIES-ROOM-OBJECT,0,T?TOILET
.OBJECT BURIAL-CHAMBER,FX?INDOORSBIT,0,ROOMS,LADDER-ROOM,RAFT,T?BURIAL-CHAMBER
.OBJECT YOUNG-WOMAN,0,FX?ACTORBIT,0,0,0,T?YOUNG-WOMAN
.OBJECT AMONG-THE-DUNES,FX?NARTICLEBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,BABY-DOCK,MESSENGER,T?AMONG-THE-DUNES
.OBJECT TUNDRA,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ICY-DOCK,0,T?TUNDRA
.OBJECT THRONE-ROOM,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,RUINED-CASTLE-1,PILE-OF-ANGLES,T?THRONE-ROOM
.OBJECT SPACE-YACHT,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,IN-SPACE,PRIVATE-CABIN-DOOR,T?SPACE-YACHT
.OBJECT PENGUINS,FX?NDESCBIT,0,PENGUIN-PARK,0,0,T?PENGUINS
.OBJECT FLYTRAP,FX?NDESCBIT,0,JUNGLE,0,0,T?FLYTRAP
.OBJECT BASEMENT,FX?INDOORSBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,END-OF-HALLWAY,0,T?BASEMENT
.OBJECT ORANGE-BUTTON,FX?NDESCBIT,0,BARGE,0,0,T?ORANGE-BUTTON
.OBJECT HAREM,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,AUDIENCE-CHAMBER,0,T?HAREM
.OBJECT SALESMAN,FX?OPENBIT,FX?CONTBIT+FX?ACTORBIT,BACK-DOOR,0,ODD-MACHINE,T?SALESMAN
.OBJECT CREAM,0,FX?READBIT+FX?TAKEBIT,SPAWNING-GROUND,0,0,T?CREAM
.OBJECT AUDIENCE-CHAMBER,FX?INDOORSBIT,FX?ONBIT+FX?RLANDBIT,ROOMS,MINARET,SULTAN,T?AUDIENCE-CHAMBER
.OBJECT GARDEN,0,FX?ONBIT+FX?RLANDBIT,ROOMS,TEENSY-WEENSY-HOUSE,TRELLIS,T?GARDEN
.OBJECT PSEUDO-OBJECT,0,0,LOCAL-GLOBALS,0,0,T?PSEUDO-OBJECT
.ENDT
LAST-OBJECT=228
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?PURPLE-BUTTON:: .TABLE ; TABLE FOR OBJECT PURPLE-BUTTON
.STRL "huge purple button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?PURPLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PURPLE-BUTTON-F
.BYTE 0
.ENDT
T?EXIT-OBJECT:: .TABLE ; TABLE FOR OBJECT EXIT-OBJECT
.STRL "exit"
.PROP 4,P?SYNONYM
W?EXIT
W?EGRESS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EXIT-OBJECT-F
.BYTE 0
.ENDT
T?MITRE:: .TABLE ; TABLE FOR OBJECT MITRE
.STRL "King Mitre"
.PROP 4,P?SYNONYM
W?KING
W?MITRE
.PROP 1,P?ADJECTIVE
.BYTE A?KING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MITRE-F
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
MITRE-F
.BYTE 0
.ENDT
T?WARNING:: .TABLE ; TABLE FOR OBJECT WARNING
.STRL "WARNING!"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 8,P?SYNONYM
W?HANDS
W?HAND
W?PALM
W?FINGER
.PROP 3,P?ADJECTIVE
.BYTE A?BARE
.BYTE A?MY
.BYTE A?YOUR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HANDS-F
.BYTE 0
.ENDT
T?BACK-DOOR:: .TABLE ; TABLE FOR OBJECT BACK-DOOR
.STRL "Back Door"
.PROP 1,P?EAST
.BYTE ROCKY-CLIFFTOP
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE LOOKS-CAN-BE-DECEIVING ; ROOM NAME
.BYTE BACK-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?WEST
.BYTE CLEARING
.PROP 5,P?IN ; DOOR EXIT
.BYTE LOOKS-CAN-BE-DECEIVING ; ROOM NAME
.BYTE BACK-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BACK-DOOR-F
.PROP 4,P?GLOBAL
.BYTE BACK-DOOR-OBJECT
.BYTE HOUSE
.BYTE TREE
.BYTE VENUS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?352
.BYTE 0
.ENDT
T?LOOKS-CAN-BE-DECEIVING:: .TABLE ; TABLE FOR OBJECT LOOKS-CAN-BE-DECEIVING
.STRL "Looks Can Be Deceiving"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE BACK-DOOR ; ROOM NAME
.BYTE BACK-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE FRONT-DOOR ; ROOM NAME
.BYTE FRONT-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?DOWN
.BYTE LABORATORY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LOOKS-CAN-BE-DECEIVING-F
.PROP 5,P?GLOBAL
.BYTE STAIRS
.BYTE FRONT-DOOR-OBJECT
.BYTE BACK-DOOR-OBJECT
.BYTE HOUSE
.BYTE VENUS
.BYTE 0
.ENDT
T?CAGE:: .TABLE ; TABLE FOR OBJECT CAGE
.STRL "cage"
.PROP 6,P?SYNONYM
W?CAGE
W?BAR
W?BARS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CAGE-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
200
.BYTE 0
.ENDT
T?ANTI-LGOP-MACHINE:: .TABLE ; TABLE FOR OBJECT ANTI-LGOP-MACHINE
.STRL "Super-Duper Anti-Leather Goddesses of Phobos Attack Machine"
.PROP 4,P?SYNONYM
W?MACHINE
W?DEVICE
.PROP 4,P?ADJECTIVE
.BYTE A?SUPER
.BYTE A?DUPER
.BYTE A?ATTACK
.BYTE A?LARGE
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-MACHINE-F
.BYTE 0
.ENDT
T?TORCH:: .TABLE ; TABLE FOR OBJECT TORCH
.STRL ""
.PROP 4,P?SYNONYM
W?TORCH
W?ORCH
.PROP 2,P?ADJECTIVE
.BYTE A?RELIABLE
.BYTE A?UNRELIABLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TORCH-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?300
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?301
.BYTE 0
.ENDT
T?THORBAST-SWORD:: .TABLE ; TABLE FOR OBJECT THORBAST-SWORD
.STRL ""
.PROP 6,P?SYNONYM
W?SWORD
W?SWORDS
W?BLADE
.PROP 6,P?ADJECTIVE
.BYTE A?THORBAST
.BYTE A?ASSASSIN
.BYTE A?HIS
.BYTE A?HER
.BYTE A?LONG
.BYTE A?POINTED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
THORBAST-SWORD-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?394
.BYTE 0
.ENDT
T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW
.STRL "window"
.PROP 6,P?SYNONYM
W?WINDOW
W?VIEWPORT
W?GLASS
.PROP 6,P?ADJECTIVE
.BYTE A?RECTAN
.BYTE A?STAINED
.BYTE A?GLASS
.BYTE A?BARRED
.BYTE A?SMALL
.BYTE A?GRIMY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WINDOW-F
.BYTE 0
.ENDT
T?HAREM-GUARD:: .TABLE ; TABLE FOR OBJECT HAREM-GUARD
.STRL "harem guard"
.PROP 2,P?SYNONYM
W?GUARD
.PROP 1,P?ADJECTIVE
.BYTE A?HAREM
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HAREM-GUARD-F
.PROP 2,P?LDESC ; STRING PROPERTY
STR?281
.BYTE 0
.ENDT
T?ALLUSION-ROOM:: .TABLE ; TABLE FOR OBJECT ALLUSION-ROOM
.STRL "Allusion Room"
.PROP 1,P?NORTH
.BYTE TUNDRA
.PROP 2,P?NE ; STRING PROPERTY
STR?327
.PROP 1,P?EAST
.BYTE PENGUIN-PARK
.PROP 2,P?SE ; STRING PROPERTY
STR?327
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?327
.PROP 2,P?SW ; STRING PROPERTY
STR?327
.PROP 2,P?WEST ; STRING PROPERTY
STR?327
.PROP 2,P?NW ; STRING PROPERTY
STR?327
.PROP 1,P?GLOBAL
.BYTE HOLE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?326
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
WATTZ-UPP-DOCK
.BYTE 0
.ENDT
T?SIDEKICKS-BODY:: .TABLE ; TABLE FOR OBJECT SIDEKICKS-BODY
.STRL ""
.PROP 8,P?SYNONYM
W?BODY
W?TRENT
W?TIFFAN
W?TIFF
.PROP 3,P?ADJECTIVE
.BYTE A?TRENT
.BYTE A?TIFFAN
.BYTE A?TIFF'S
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SIDEKICKS-BODY-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?367
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SIDEKICK-F
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 8,P?SYNONYM
W?I
W?ME
W?MYSELF
W?SELF
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.BYTE 0
.ENDT
T?CATACOMBS:: .TABLE ; TABLE FOR OBJECT CATACOMBS
.STRL "Catacombs"
.PROP 3,P?NORTH
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?NE
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?EAST
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?SE
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?SOUTH
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?SW
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?WEST
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?NW
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?UP
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 3,P?DOWN
.WORD CATACOMBS-MOVEMENT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CATACOMBS-F
.PROP 1,P?GLOBAL
.BYTE WATER
.BYTE 0
.ENDT
T?POCKET:: .TABLE ; TABLE FOR OBJECT POCKET
.STRL "pocket"
.PROP 2,P?SYNONYM
W?POCKET
.PROP 1,P?ADJECTIVE
.BYTE A?BACK
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POCKET-F
.BYTE 0
.ENDT
T?MAP:: .TABLE ; TABLE FOR OBJECT MAP
.STRL "secret map"
.PROP 2,P?SYNONYM
W?MAP
.PROP 2,P?ADJECTIVE
.BYTE A?SECRET
.BYTE A?SECRE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAP-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?303
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?FORD:: .TABLE ; TABLE FOR OBJECT FORD
.STRL "Ford"
.PROP 6,P?SYNONYM
W?FORD
W?CAR
W?AUTO
.PROP 1,P?ADJECTIVE
.BYTE A?NUMBER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FORD-F
.BYTE 0
.ENDT
T?LADIES-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM-OBJECT
.STRL "ladies' restroom"
.PROP 6,P?SYNONYM
W?BATHROOM
W?RESTROOM
W?ROOM
.PROP 3,P?ADJECTIVE
.BYTE A?LADIES
.BYTE A?WOMEN
.BYTE A?FILTHY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LADIES-ROOM-OBJECT-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-RESTROOM-F
.BYTE 0
.ENDT
T?CLOTHES-PIN:: .TABLE ; TABLE FOR OBJECT CLOTHES-PIN
.STRL "clothes pin"
.PROP 2,P?SYNONYM
W?PIN
.PROP 2,P?ADJECTIVE
.BYTE A?CLOTHES
.BYTE A?CLOHES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLOTHES-PIN-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?276
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?FDESC ; STRING PROPERTY
STR?277
.BYTE 0
.ENDT
T?ODOR:: .TABLE ; TABLE FOR OBJECT ODOR
.STRL "odor"
.PROP 8,P?SYNONYM
W?SMELL
W?ODOR
W?SCENT
W?AROMA
.PROP 5,P?ADJECTIVE
.BYTE A?STRONG
.BYTE A?FAMILIAR
.BYTE A?FOUL
.BYTE A?HEADY
.BYTE A?PLEASANT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ODOR-F
.BYTE 0
.ENDT
T?TREE-HOLE:: .TABLE ; TABLE FOR OBJECT TREE-HOLE
.STRL "tree hole"
.PROP 2,P?SYNONYM
W?HOLE
.PROP 2,P?ADJECTIVE
.BYTE A?TREE
.BYTE A?LARGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TREE-HOLE-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
200
.BYTE 0
.ENDT
T?WATTZ-UPP-DOCK:: .TABLE ; TABLE FOR OBJECT WATTZ-UPP-DOCK
.STRL "Wattz-Upp Dock"
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 2,P?EAST ; STRING PROPERTY
STR?243
.PROP 2,P?SE ; STRING PROPERTY
STR?243
.PROP 1,P?WEST
.BYTE OASIS
.PROP 4,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE SIGN
.PROP 2,P?THINGS ; STRING PROPERTY
T?51
.PROP 2,P?LDESC ; STRING PROPERTY
STR?322
.BYTE 0
.ENDT
T?VIZICOMM-BOOTH:: .TABLE ; TABLE FOR OBJECT VIZICOMM-BOOTH
.STRL "Vizicomm Booth"
.PROP 1,P?SE
.BYTE ROCKY-CLIFFTOP
.PROP 1,P?OUT
.BYTE ROCKY-CLIFFTOP
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VIZICOMM-BOOTH-F
.PROP 3,P?GLOBAL
.BYTE SIGN
.BYTE BOOTH-OBJECT
.BYTE VENUS
.PROP 2,P?THINGS ; STRING PROPERTY
T?60
.BYTE 0
.ENDT
T?ONE-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT ONE-MARSMID-COIN
.STRL "coin"
.PROP 6,P?SYNONYM
W?COIN
W?MARSMID
W?MONEY
.PROP 2,P?ADJECTIVE
.BYTE A?ONE
.BYTE A?MARSMID
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-COIN-F
.PROP 2,P?TEXT ; STRING PROPERTY
STR?370
.BYTE 0
.ENDT
T?CLEVELAND-OBJECT:: .TABLE ; TABLE FOR OBJECT CLEVELAND-OBJECT
.STRL "Cleveland"
.PROP 2,P?SYNONYM
W?CLEVELAND
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLEVELAND-OBJECT-F
.BYTE 0
.ENDT
T?LAWN:: .TABLE ; TABLE FOR OBJECT LAWN
.STRL "Lawn"
.PROP 1,P?NORTH
.BYTE CLEVELAND
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LAWN-F
.PROP 1,P?GLOBAL
.BYTE CLEVELAND-OBJECT
.PROP 2,P?THINGS ; STRING PROPERTY
T?61
.BYTE 0
.ENDT
T?MENS-ROOM-OBJECT:: .TABLE ; TABLE FOR OBJECT MENS-ROOM-OBJECT
.STRL "gents' restroom"
.PROP 6,P?SYNONYM
W?BATHROOM
W?RESTROOM
W?ROOM
.PROP 5,P?ADJECTIVE
.BYTE A?MEN'S
.BYTE A?GENT'S
.BYTE A?MENS
.BYTE A?GENTS
.BYTE A?FILTHY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MENS-ROOM-OBJECT-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-RESTROOM-F
.BYTE 0
.ENDT
T?FORGOTTEN-STOREHOUSE:: .TABLE ; TABLE FOR OBJECT FORGOTTEN-STOREHOUSE
.STRL "Forgotten Storehouse"
.PROP 1,P?NW
.BYTE CATACOMBS
.PROP 1,P?OUT
.BYTE CATACOMBS
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?306
.BYTE 0
.ENDT
T?CLEVELAND:: .TABLE ; TABLE FOR OBJECT CLEVELAND
.STRL "Cleveland"
.PROP 1,P?NE
.BYTE TEENSY-WEENSY-HOUSE
.PROP 1,P?SOUTH
.BYTE LAWN
.PROP 2,P?GLOBAL
.BYTE CLEVELAND-OBJECT
.BYTE HOUSE
.PROP 2,P?LDESC ; STRING PROPERTY
STR?371
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "direction"
.PROP 2,P?SYNONYM
W?DIRECT
.PROP 8,P?ADJECTIVE
.BYTE A?NORTH
.BYTE A?SOUTH
.BYTE A?EAST
.BYTE A?WEST
.BYTE A?NW
.BYTE A?NE
.BYTE A?SW
.BYTE A?SE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
INTDIR-F
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL "it"
.PROP 1,P?IN
.BYTE ROOMS
.BYTE 0
.ENDT
T?LGOP:: .TABLE ; TABLE FOR OBJECT LGOP
.STRL "the Leather Goddesses of Phobos"
.PROP 8,P?SYNONYM
W?PHOBOS
W?GODDESSES
W?SHAPE
W?SHAPES
.PROP 2,P?ADJECTIVE
.BYTE A?LEATHER
.BYTE A?COUCHMATE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LGOP-F
.BYTE 0
.ENDT
T?BEM:: .TABLE ; TABLE FOR OBJECT BEM
.STRL "bug-eyed monster"
.PROP 8,P?SYNONYM
W?MONSTER
W?TREE
W?TREE-
W?SQUID
.PROP 6,P?ADJECTIVE
.BYTE A?BUG
.BYTE A?EYED
.BYTE A?BUG-EYED
.BYTE A?HUMANOID
.BYTE A?ALIEN
.BYTE A?TENTAC
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BEM-F
.BYTE 0
.ENDT
T?LAUNDRY-ROOM:: .TABLE ; TABLE FOR OBJECT LAUNDRY-ROOM
.STRL "Laundry Room"
.PROP 1,P?NORTH
.BYTE MAIN-HALL-OF-PALACE
.PROP 1,P?OUT
.BYTE MAIN-HALL-OF-PALACE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LAUNDRY-ROOM-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?39
.BYTE 0
.ENDT
T?RIDDLE:: .TABLE ; TABLE FOR OBJECT RIDDLE
.STRL "riddle"
.PROP 2,P?SYNONYM
W?RIDDLE
.BYTE 0
.ENDT
T?COIN-RETURN-KNOB:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-KNOB
.STRL "coin return knob"
.PROP 2,P?SYNONYM
W?KNOB
.PROP 2,P?ADJECTIVE
.BYTE A?COIN
.BYTE A?RETURN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COIN-RETURN-KNOB-F
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD
.STRL "your head"
.PROP 2,P?SYNONYM
W?HEAD
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HEAD-F
.BYTE 0
.ENDT
T?TENT:: .TABLE ; TABLE FOR OBJECT TENT
.STRL "Inside the Tent"
.PROP 1,P?SOUTH
.BYTE GYPSY-CAMP
.PROP 1,P?OUT
.BYTE GYPSY-CAMP
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TENT-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?53
.PROP 2,P?LDESC ; STRING PROPERTY
STR?330
.BYTE 0
.ENDT
T?VENUS:: .TABLE ; TABLE FOR OBJECT VENUS
.STRL "Venus"
.PROP 2,P?SYNONYM
W?VENUS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VENUS-F
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "her"
.PROP 4,P?SYNONYM
W?HER
W?HERSELF
.BYTE 0
.ENDT
T?FIRST-SLAB:: .TABLE ; TABLE FOR OBJECT FIRST-SLAB
.STRL "first slab"
.PROP 2,P?SYNONYM
W?SLAB
.PROP 1,P?ADJECTIVE
.BYTE A?FIRST
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FIRST-SLAB-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SLAB-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.BYTE 0
.ENDT
T?FROG:: .TABLE ; TABLE FOR OBJECT FROG
.STRL "frog"
.PROP 4,P?SYNONYM
W?FROG
W?PRINCE
.PROP 3,P?ADJECTIVE
.BYTE A?ENCHANTED
.BYTE A?LARGE
.BYTE A?GREEN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FROG-F
.PROP 2,P?LDESC ; STRING PROPERTY
STR?240
.BYTE 0
.ENDT
T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP
.STRL "sleep"
.PROP 6,P?SYNONYM
W?SLEEP
W?NAP
W?SNOOZE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-SLEEP-F
.BYTE 0
.ENDT
T?SIDEKICK:: .TABLE ; TABLE FOR OBJECT SIDEKICK
.STRL ""
.PROP 8,P?SYNONYM
W?TIFFAN
W?TIFF
W?TRENT
W?BODY
.PROP 3,P?ADJECTIVE
.BYTE A?TRENT
.BYTE A?TIFFAN
.BYTE A?TIFF'S
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SIDEKICK-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?405
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SIDEKICK-F
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
SIDEKICK-F
.BYTE 0
.ENDT
T?ODD-MACHINE:: .TABLE ; TABLE FOR OBJECT ODD-MACHINE
.STRL "odd machine"
.PROP 8,P?SYNONYM
W?REMOVE
W?MACHINE
W?COMPAR
W?T-REMOVER
.PROP 8,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?ODD
.BYTE A?SMALL
.BYTE A?T
.BYTE A?TEE
.BYTE A?TEA
.BYTE A?TEE-REMOVER
.BYTE A?TEA-REMOVER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ODD-MACHINE-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-MACHINE-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
60
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
8
.BYTE 0
.ENDT
T?CELL:: .TABLE ; TABLE FOR OBJECT CELL
.STRL "Cell"
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE END-OF-HALLWAY ; ROOM NAME
.BYTE WIDE-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 3,P?UP
.WORD HOLE-ENTER-F
.BYTE 0
.PROP 5,P?OUT ; DOOR EXIT
.BYTE END-OF-HALLWAY ; ROOM NAME
.BYTE WIDE-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CELL-F
.PROP 3,P?GLOBAL
.BYTE WIDE-CELL-DOOR
.BYTE HOLE
.BYTE CELL-OBJECT
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
MAIN-HALL-OF-PALACE
.BYTE 0
.ENDT
T?EIGHTY-TWO-DEGREE-ANGLE:: .TABLE ; TABLE FOR OBJECT EIGHTY-TWO-DEGREE-ANGLE
.STRL "eighty-two degree angle"
.PROP 2,P?SYNONYM
W?ANGLE
.PROP 4,P?ADJECTIVE
.BYTE A?EIGHTY
.BYTE A?EIGHY
.BYTE A?DEGREE
.BYTE A?NUMBER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EIGHTY-TWO-DEGREE-ANGLE-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-ANGLE-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?238
.BYTE 0
.ENDT
T?MOTHBALLS:: .TABLE ; TABLE FOR OBJECT MOTHBALLS
.STRL "mothballs"
.PROP 6,P?SYNONYM
W?MOTHBALL
W?BALL
W?BALLS
.PROP 1,P?ADJECTIVE
.BYTE A?MOTH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOTHBALLS-F
.BYTE 0
.ENDT
T?PHOTO:: .TABLE ; TABLE FOR OBJECT PHOTO
.STRL ""
.PROP 8,P?SYNONYM
W?PHOTO
W?PICTURE
W?HARLOW
W?FAIRBANKS
.PROP 4,P?ADJECTIVE
.BYTE A?JEAN
.BYTE A?DOUGLAS
.BYTE A?PHOO
.BYTE A?ADDRESS
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PHOTO-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?396
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?396
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL "it"
.PROP 2,P?SYNONYM
W?ZZMGCK
.BYTE 0
.ENDT
T?SHELF:: .TABLE ; TABLE FOR OBJECT SHELF
.STRL "shelf"
.PROP 4,P?SYNONYM
W?SHELF
W?LEDGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SHELF-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
40
.BYTE 0
.ENDT
T?MATCHBOOK:: .TABLE ; TABLE FOR OBJECT MATCHBOOK
.STRL "matchbook"
.PROP 8,P?SYNONYM
W?MATCHBOOK
W?MACHBOOK
W?BOOK
W?COVER
.PROP 8,P?ADJECTIVE
.BYTE A?EMPTY
.BYTE A?MATCH
.BYTE A?MACH
.BYTE A?MATCHBOOK
.BYTE A?MATCHES
.BYTE A?BLUEPR
.BYTE A?NOTES
.BYTE A?NOTATI
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MATCHBOOK-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?412
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 4,P?SYNONYM
W?IT
W?THEM
.BYTE 0
.ENDT
T?PHONE-BOOK:: .TABLE ; TABLE FOR OBJECT PHONE-BOOK
.STRL "Cleveland phone book"
.PROP 6,P?SYNONYM
W?BOOK
W?DIRECT
W?PHONEB
.PROP 3,P?ADJECTIVE
.BYTE A?CLEVELAND
.BYTE A?PHONE
.BYTE A?TELEPHONE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PHONE-BOOK-F
.PROP 2,P?FDESC ; STRING PROPERTY
STR?307
.BYTE 0
.ENDT
T?ORPHANAGE-DOOR:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-DOOR
.STRL "igloo door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?IGLOO
.BYTE A?ORPHANAGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ORPHANAGE-DOOR-F
.BYTE 0
.ENDT
T?SPLATTERED-SIDEKICK:: .TABLE ; TABLE FOR OBJECT SPLATTERED-SIDEKICK
.STRL ""
.PROP 8,P?SYNONYM
W?BITS
W?TRENT
W?TIFFAN
W?TIFF
.PROP 2,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?SPLATTERED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPLATTERED-SIDEKICK-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?385
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SIDEKICK-F
.BYTE 0
.ENDT
T?JOES-BAR:: .TABLE ; TABLE FOR OBJECT JOES-BAR
.STRL "Joe's Bar"
.PROP 3,P?NE
.WORD LADIES-ROOM-ENTER-F
.BYTE 0
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?201
.PROP 3,P?NW
.WORD MENS-ROOM-ENTER-F
.BYTE 0
.PROP 2,P?OUT ; STRING PROPERTY
STR?201
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
JOES-BAR-F
.PROP 3,P?GLOBAL
.BYTE MENS-ROOM-OBJECT
.BYTE LADIES-ROOM-OBJECT
.BYTE WINDOW
.PROP 2,P?THINGS ; STRING PROPERTY
T?30
.BYTE 0
.ENDT
T?IN-SPACE:: .TABLE ; TABLE FOR OBJECT IN-SPACE
.STRL "In Space"
.PROP 3,P?NORTH
.WORD SPACE-YACHT-ENTER-F
.BYTE 0
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE AT-MAIN-HATCH ; ROOM NAME
.BYTE HATCH ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
IN-SPACE-F
.PROP 4,P?GLOBAL
.BYTE HATCH
.BYTE ODOR
.BYTE BATTLESHIP
.BYTE PASSENGER-SHIP
.PROP 2,P?THINGS ; STRING PROPERTY
T?64
.PROP 2,P?ODOR ; STRING PROPERTY
STR?389
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
5
.BYTE 0
.ENDT
T?MESSENGER:: .TABLE ; TABLE FOR OBJECT MESSENGER
.STRL "dead alien"
.PROP 6,P?SYNONYM
W?ALIEN
W?SPY
W?BODY
.PROP 3,P?ADJECTIVE
.BYTE A?STRANGE
.BYTE A?ALIEN
.BYTE A?DEAD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MESSENGER-F
.PROP 2,P?FDESC ; STRING PROPERTY
STR?264
.BYTE 0
.ENDT
T?CUNT:: .TABLE ; TABLE FOR OBJECT CUNT
.STRL "your naughty bits"
.PROP 6,P?SYNONYM
W?CUNT
W?VAGINA
W?PUSSY
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?SPAWNING-GROUND:: .TABLE ; TABLE FOR OBJECT SPAWNING-GROUND
.STRL "Spawning Ground"
.PROP 1,P?EAST
.BYTE JUNGLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPAWNING-GROUND-F
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE VENUS
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
HOLD
.BYTE 0
.ENDT
T?SCRAP-OF-PAPER:: .TABLE ; TABLE FOR OBJECT SCRAP-OF-PAPER
.STRL "scrap of paper"
.PROP 4,P?SYNONYM
W?SCRAP
W?PAPER
.PROP 2,P?ADJECTIVE
.BYTE A?DISCARDED
.BYTE A?CRUMPLED
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?FDESC ; STRING PROPERTY
STR?405
.PROP 2,P?TEXT ; STRING PROPERTY
STR?406
.BYTE 0
.ENDT
T?CANAL-OBJECT:: .TABLE ; TABLE FOR OBJECT CANAL-OBJECT
.STRL "canal"
.PROP 2,P?SYNONYM
W?CANAL
.PROP 3,P?ADJECTIVE
.BYTE A?MARTIAN
.BYTE A?SMALL
.BYTE A?WIDE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CANAL-OBJECT-F
.BYTE 0
.ENDT
T?LADIES-ROOM:: .TABLE ; TABLE FOR OBJECT LADIES-ROOM
.STRL "Ladies' Room"
.PROP 1,P?SW
.BYTE JOES-BAR
.PROP 1,P?OUT
.BYTE JOES-BAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BATHROOM-F
.PROP 4,P?GLOBAL
.BYTE TOILET
.BYTE ODOR
.BYTE WATER
.BYTE LADIES-ROOM-OBJECT
.PROP 2,P?THINGS ; STRING PROPERTY
T?31
.PROP 2,P?ODOR ; STRING PROPERTY
STR?206
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?FRONT-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR-OBJECT
.STRL "front door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 1,P?ADJECTIVE
.BYTE A?FRONT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAD-SCIENTIST-DOOR-F
.BYTE 0
.ENDT
T?TEENSY-WEENSY-HOUSE:: .TABLE ; TABLE FOR OBJECT TEENSY-WEENSY-HOUSE
.STRL "Teensy-Weensy House"
.PROP 1,P?EAST
.BYTE GARDEN
.PROP 1,P?SW
.BYTE CLEVELAND
.PROP 1,P?UP
.BYTE BEDROOM
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE HOUSE
.PROP 2,P?THINGS ; STRING PROPERTY
T?62
.PROP 2,P?LDESC ; STRING PROPERTY
STR?372
.BYTE 0
.ENDT
T?PRIVATE-CABIN-DOOR:: .TABLE ; TABLE FOR OBJECT PRIVATE-CABIN-DOOR
.STRL "door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PRIVATE-CABIN-DOOR-F
.BYTE 0
.ENDT
T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE
.STRL "house"
.PROP 4,P?SYNONYM
W?HOUSE
W?HOME
.PROP 5,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?RICKETY
.BYTE A?MAD
.BYTE A?SCIENTIST
.BYTE A?PLASTIC
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOUSE-F
.BYTE 0
.ENDT
T?LOVE:: .TABLE ; TABLE FOR OBJECT LOVE
.STRL "love"
.PROP 2,P?SYNONYM
W?LOVE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LOVE-F
.BYTE 0
.ENDT
T?SOUTH-POLE:: .TABLE ; TABLE FOR OBJECT SOUTH-POLE
.STRL "South Pole"
.PROP 1,P?NORTH
.BYTE GYPSY-CAMP
.PROP 2,P?EAST ; STRING PROPERTY
STR?338
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?337
.PROP 2,P?WEST ; STRING PROPERTY
STR?338
.PROP 5,P?IN ; DOOR EXIT
.BYTE ORPHANAGE-FOYER ; ROOM NAME
.BYTE ORPHANAGE-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SOUTH-POLE-F
.PROP 4,P?GLOBAL
.BYTE SIGN
.BYTE IGLOO
.BYTE ORPHANAGE-DOOR
.BYTE WINDOW
.PROP 2,P?THINGS ; STRING PROPERTY
T?54
.PROP 2,P?LDESC ; STRING PROPERTY
STR?336
.BYTE 0
.ENDT
T?YOUR-BODY:: .TABLE ; TABLE FOR OBJECT YOUR-BODY
.STRL "your body"
.PROP 2,P?SYNONYM
W?BODY
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
YOUR-BODY-F
.BYTE 0
.ENDT
T?RAKE:: .TABLE ; TABLE FOR OBJECT RAKE
.STRL "wooden rake"
.PROP 2,P?SYNONYM
W?RAKE
.PROP 1,P?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
.ENDT
T?CANALVIEW-MALL:: .TABLE ; TABLE FOR OBJECT CANALVIEW-MALL
.STRL "Canalview Mall"
.PROP 1,P?EAST
.BYTE ABANDONED-DOCK
.PROP 1,P?SOUTH
.BYTE EXIT-SHOP
.PROP 1,P?WEST
.BYTE DUNETOP
.PROP 1,P?UP
.BYTE DUNETOP
.PROP 1,P?GLOBAL
.BYTE DUNES
.PROP 2,P?THINGS ; STRING PROPERTY
T?36
.PROP 2,P?LDESC ; STRING PROPERTY
STR?269
.BYTE 0
.ENDT
T?PAINTING:: .TABLE ; TABLE FOR OBJECT PAINTING
.STRL "painting"
.PROP 8,P?SYNONYM
W?PAINTING
W?PICTURE
W?CAT
W?PAINING
.PROP 2,P?ADJECTIVE
.BYTE A?PUSSY
.BYTE A?ART
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PAINTING-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?400
.PROP 2,P?FDESC ; STRING PROPERTY
STR?399
.BYTE 0
.ENDT
T?MAN-WOMAN:: .TABLE ; TABLE FOR OBJECT MAN-WOMAN
.STRL ""
.PROP 4,P?SYNONYM
W?MAN
W?WOMAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAN-WOMAN-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?125
.BYTE 0
.ENDT
T?MARTIAN-DESERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESERT
.STRL "Martian Desert"
.PROP 1,P?NORTH
.BYTE RUINED-CASTLE-1
.PROP 1,P?EAST
.BYTE RUINED-CASTLE-2
.PROP 1,P?WEST
.BYTE RUINED-CASTLE-3
.PROP 1,P?GLOBAL
.BYTE DUNES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?232
.BYTE 0
.ENDT
T?BOUDOIR:: .TABLE ; TABLE FOR OBJECT BOUDOIR
.STRL "Boudoir"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOUDOIR-F
.PROP 1,P?GLOBAL
.BYTE ODOR
.PROP 2,P?ODOR ; STRING PROPERTY
STR?413
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
6
.BYTE 0
.ENDT
T?JUNGLE:: .TABLE ; TABLE FOR OBJECT JUNGLE
.STRL "Jungle"
.PROP 1,P?EAST
.BYTE FORK-OF-SORTS
.PROP 3,P?WEST
.WORD PASS-FLYTRAP-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
JUNGLE-F
.PROP 2,P?GLOBAL
.BYTE TREE
.BYTE VENUS
.BYTE 0
.ENDT
T?HOLE:: .TABLE ; TABLE FOR OBJECT HOLE
.STRL ""
.PROP 4,P?SYNONYM
W?HOLE
W?CIRCLE
.PROP 2,P?ADJECTIVE
.BYTE A?BLACK
.BYTE A?WHITE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOLE-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?132
.BYTE 0
.ENDT
T?DONALD-DOCK:: .TABLE ; TABLE FOR OBJECT DONALD-DOCK
.STRL "Donald Dock"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?243
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 1,P?SOUTH
.BYTE DUNETOP
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 1,P?UP
.BYTE DUNETOP
.PROP 4,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE DUNES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?265
.BYTE 0
.ENDT
T?MALE-GORILLA:: .TABLE ; TABLE FOR OBJECT MALE-GORILLA
.STRL "male gorilla"
.PROP 6,P?SYNONYM
W?GORILLA
W?APE
W?MONKEY
.PROP 2,P?ADJECTIVE
.BYTE A?MALE
.BYTE A?OTHER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GORILLA-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-GORILLA-F
.BYTE 0
.ENDT
T?RUBBER-HOSE:: .TABLE ; TABLE FOR OBJECT RUBBER-HOSE
.STRL "rubber hose"
.PROP 2,P?SYNONYM
W?HOSE
.PROP 1,P?ADJECTIVE
.BYTE A?RUBBER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RUBBER-HOSE-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.BYTE 0
.ENDT
T?STALLION:: .TABLE ; TABLE FOR OBJECT STALLION
.STRL "stallion"
.PROP 8,P?SYNONYM
W?MOUNT
W?STALLION
W?HORSE
W?STUD
.PROP 2,P?ADJECTIVE
.BYTE A?MAGNIFICENT
.BYTE A?WHITE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STALLION-F
.BYTE 0
.ENDT
T?LIP-BALM:: .TABLE ; TABLE FOR OBJECT LIP-BALM
.STRL "stick of lip balm"
.PROP 8,P?SYNONYM
W?STICK
W?BALM
W?CHAPST
W?GLOSS
.PROP 2,P?ADJECTIVE
.BYTE A?LIP
.BYTE A?SICK
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LIP-BALM-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?261
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?FDESC ; STRING PROPERTY
STR?262
.BYTE 0
.ENDT
T?ORIENTAL-GARDEN:: .TABLE ; TABLE FOR OBJECT ORIENTAL-GARDEN
.STRL "Oriental Garden"
.PROP 1,P?NORTH
.BYTE AUDIENCE-CHAMBER
.PROP 1,P?SE
.BYTE BASE-OF-TOWER
.PROP 1,P?WEST
.BYTE MAIN-HALL-OF-PALACE
.PROP 3,P?DOWN
.WORD WELL-ENTER-F
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE TREE
.PROP 2,P?THINGS ; STRING PROPERTY
T?40
.PROP 2,P?LDESC ; STRING PROPERTY
STR?278
.BYTE 0
.ENDT
T?THORBAST:: .TABLE ; TABLE FOR OBJECT THORBAST
.STRL ""
.PROP 6,P?SYNONYM
W?THORBAST
W?ASSASSIN
W?FIGURE
.PROP 2,P?ADJECTIVE
.BYTE A?CHIEF
.BYTE A?SHADOWY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
THORBAST-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?394
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
THORBAST-F
.BYTE 0
.ENDT
T?SULTAN:: .TABLE ; TABLE FOR OBJECT SULTAN
.STRL ""
.PROP 2,P?SYNONYM
W?SULTAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SULTAN-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?285
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
SULTAN-F
.BYTE 0
.ENDT
T?ROOF:: .TABLE ; TABLE FOR OBJECT ROOF
.STRL "Roof"
.PROP 1,P?DOWN
.BYTE OBSERVATION-ROOM
.PROP 1,P?IN
.BYTE OBSERVATION-ROOM
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROOF-F
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE HOLE
.PROP 2,P?THINGS ; STRING PROPERTY
T?67
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
MARTIAN-DESERT
.BYTE 0
.ENDT
T?BASE-OF-TOWER:: .TABLE ; TABLE FOR OBJECT BASE-OF-TOWER
.STRL "Base of Tower"
.PROP 1,P?NW
.BYTE ORIENTAL-GARDEN
.PROP 1,P?UP
.BYTE MINARET
.PROP 2,P?GLOBAL
.BYTE STAIRS
.BYTE TOWER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?279
.BYTE 0
.ENDT
T?POWER-SWITCH:: .TABLE ; TABLE FOR OBJECT POWER-SWITCH
.STRL "huge red power switch"
.PROP 2,P?SYNONYM
W?SWITCH
.PROP 3,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?RED
.BYTE A?POWER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POWER-SWITCH-F
.BYTE 0
.ENDT
T?TREE:: .TABLE ; TABLE FOR OBJECT TREE
.STRL "tree"
.PROP 4,P?SYNONYM
W?TREE
W?TREES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TREE-F
.BYTE 0
.ENDT
T?POWER-TRANSMITTER:: .TABLE ; TABLE FOR OBJECT POWER-TRANSMITTER
.STRL ""
.PROP 8,P?SYNONYM
W?GLINT
W?STRUCTURE
W?MACHINE
W?TOWER
.PROP 7,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?METAL
.BYTE A?METALLIC
.BYTE A?POWER
.BYTE A?LOOMING
.BYTE A?RUSTED
.BYTE A?MARTIAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
POWER-TRANSMITTER-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?251
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-MACHINE-F
.BYTE 0
.ENDT
T?RAFT:: .TABLE ; TABLE FOR OBJECT RAFT
.STRL ""
.PROP 6,P?SYNONYM
W?RAFT
W?RAF
W?LIFERAFT
.PROP 4,P?ADJECTIVE
.BYTE A?DEFLATE
.BYTE A?SIMPLE
.BYTE A?RUBBER
.BYTE A?LIFE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RAFT-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?312
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?313
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
60
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
RAFT-F
.BYTE 0
.ENDT
T?TEN-MARSMID-COIN:: .TABLE ; TABLE FOR OBJECT TEN-MARSMID-COIN
.STRL "coin"
.PROP 6,P?SYNONYM
W?COIN
W?MARSMID
W?MONEY
.PROP 2,P?ADJECTIVE
.BYTE A?TEN
.BYTE A?MARSMID
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-COIN-F
.PROP 2,P?TEXT ; STRING PROPERTY
STR?369
.BYTE 0
.ENDT
T?ICY-DOCK:: .TABLE ; TABLE FOR OBJECT ICY-DOCK
.STRL "Icy Dock"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?243
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 1,P?SOUTH
.BYTE TUNDRA
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ICY-DOCK-F
.PROP 3,P?GLOBAL
.BYTE WATER
.BYTE DOCK-OBJECT
.BYTE CANAL-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?325
.BYTE 0
.ENDT
T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD
.STRL "Hold"
.PROP 1,P?SOUTH
.BYTE STABLE
.PROP 1,P?SW
.BYTE LONG-CORRIDOR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HOLD-F
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE BATTLESHIP
.BYTE PASSENGER-SHIP
.BYTE 0
.ENDT
T?BABY-DOCK:: .TABLE ; TABLE FOR OBJECT BABY-DOCK
.STRL "Baby Dock"
.PROP 1,P?NORTH
.BYTE AMONG-THE-DUNES
.PROP 2,P?SE ; STRING PROPERTY
STR?243
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?243
.PROP 2,P?SW ; STRING PROPERTY
STR?243
.PROP 4,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE DUNES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?259
.BYTE 0
.ENDT
T?ROCKY-CLIFFTOP:: .TABLE ; TABLE FOR OBJECT ROCKY-CLIFFTOP
.STRL "Rocky Clifftop"
.PROP 1,P?NORTH
.BYTE BACK-DOOR
.PROP 2,P?EAST ; STRING PROPERTY
STR?367
.PROP 2,P?SE ; STRING PROPERTY
STR?367
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?367
.PROP 1,P?WEST
.BYTE FRONT-DOOR
.PROP 1,P?NW
.BYTE VIZICOMM-BOOTH
.PROP 2,P?DOWN ; STRING PROPERTY
STR?367
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROCKY-CLIFFTOP-F
.PROP 4,P?GLOBAL
.BYTE HOLE
.BYTE TREE
.BYTE BOOTH-OBJECT
.BYTE VENUS
.PROP 2,P?THINGS ; STRING PROPERTY
T?59
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
ROYAL-DOCKS
.BYTE 0
.ENDT
T?FLEXIBLE-HOLE:: .TABLE ; TABLE FOR OBJECT FLEXIBLE-HOLE
.STRL "flexible black circle"
.PROP 6,P?SYNONYM
W?CIRCLE
W?HOLE
W?EXIT
.PROP 3,P?ADJECTIVE
.BYTE A?FLEXIBLE
.BYTE A?BLACK
.BYTE A?PORTABLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLEXIBLE-HOLE-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?FRONT-DOOR:: .TABLE ; TABLE FOR OBJECT FRONT-DOOR
.STRL "Front Door"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE LOOKS-CAN-BE-DECEIVING ; ROOM NAME
.BYTE FRONT-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 1,P?EAST
.BYTE ROCKY-CLIFFTOP
.PROP 1,P?SOUTH
.BYTE CLEARING
.PROP 5,P?IN ; DOOR EXIT
.BYTE LOOKS-CAN-BE-DECEIVING ; ROOM NAME
.BYTE FRONT-DOOR-OBJECT ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 4,P?GLOBAL
.BYTE FRONT-DOOR-OBJECT
.BYTE HOUSE
.BYTE TREE
.BYTE VENUS
.PROP 2,P?LDESC ; STRING PROPERTY
STR?351
.BYTE 0
.ENDT
T?WELL-BOTTOM:: .TABLE ; TABLE FOR OBJECT WELL-BOTTOM
.STRL "Well Bottom"
.PROP 3,P?EAST
.WORD WELL-BOTTOM-EXIT-F
.BYTE 0
.PROP 3,P?SE
.WORD WELL-BOTTOM-EXIT-F
.BYTE 0
.PROP 3,P?SW
.WORD WELL-BOTTOM-LOOP-F
.BYTE 0
.PROP 3,P?NW
.WORD WELL-BOTTOM-LOOP-F
.BYTE 0
.PROP 2,P?UP ; STRING PROPERTY
STR?309
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE WATER
.PROP 2,P?THINGS ; STRING PROPERTY
T?47
.PROP 2,P?LDESC ; STRING PROPERTY
STR?308
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
BARGE
.BYTE 0
.ENDT
T?TOWER:: .TABLE ; TABLE FOR OBJECT TOWER
.STRL "tower"
.PROP 4,P?SYNONYM
W?TOWER
W?MINARET
.PROP 2,P?ADJECTIVE
.BYTE A?SLENDER
.BYTE A?TALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOWER-F
.BYTE 0
.ENDT
T?KNEECAPS:: .TABLE ; TABLE FOR OBJECT KNEECAPS
.STRL "your kneecaps"
.PROP 6,P?SYNONYM
W?KNEECAP
W?KNEE
W?KNEES
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.BYTE 0
.ENDT
T?BOOTH-OBJECT:: .TABLE ; TABLE FOR OBJECT BOOTH-OBJECT
.STRL "booth"
.PROP 2,P?SYNONYM
W?BOOTH
.PROP 2,P?ADJECTIVE
.BYTE A?VIZICOMM
.BYTE A?SMALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BOOTH-OBJECT-F
.BYTE 0
.ENDT
T?PASSENGER-SHIP:: .TABLE ; TABLE FOR OBJECT PASSENGER-SHIP
.STRL "small passenger spaceship"
.PROP 6,P?SYNONYM
W?SPACESHIP
W?SHIP
W?YACHT
.PROP 3,P?ADJECTIVE
.BYTE A?SPACE
.BYTE A?PASSENGER
.BYTE A?SMALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PASSENGER-SHIP-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SHIP-F
.BYTE 0
.ENDT
T?FLASHLIGHT:: .TABLE ; TABLE FOR OBJECT FLASHLIGHT
.STRL "flashlight"
.PROP 4,P?SYNONYM
W?FLASHLIGHT
W?LIGHT
.PROP 1,P?ADJECTIVE
.BYTE A?FLASH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLASHLIGHT-F
.BYTE 0
.ENDT
T?CLEARING:: .TABLE ; TABLE FOR OBJECT CLEARING
.STRL "Clearing"
.PROP 3,P?NE
.WORD CLEARING-EXIT-F
.BYTE 0
.PROP 3,P?EAST
.WORD CLEARING-EXIT-F
.BYTE 0
.PROP 3,P?SOUTH
.WORD CLEARING-EXIT-F
.BYTE 0
.PROP 1,P?WEST
.BYTE FORK-OF-SORTS
.PROP 3,P?NW
.WORD CLEARING-EXIT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLEARING-F
.PROP 2,P?GLOBAL
.BYTE TREE
.BYTE VENUS
.BYTE 0
.ENDT
T?AT-MAIN-HATCH:: .TABLE ; TABLE FOR OBJECT AT-MAIN-HATCH
.STRL "At Main Hatch"
.PROP 3,P?NORTH
.WORD HATCH-ENTER-F
.BYTE 0
.PROP 3,P?EAST
.WORD LONG-CORRIDOR-ENTER-F
.BYTE 0
.PROP 3,P?OUT
.WORD HATCH-ENTER-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
AT-MAIN-HATCH-F
.PROP 2,P?GLOBAL
.BYTE HATCH
.BYTE BATTLESHIP
.BYTE 0
.ENDT
T?BED:: .TABLE ; TABLE FOR OBJECT BED
.STRL "bed"
.PROP 2,P?SYNONYM
W?BED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BED-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.BYTE 0
.ENDT
T?STOOL:: .TABLE ; TABLE FOR OBJECT STOOL
.STRL "stool"
.PROP 4,P?SYNONYM
W?STOOL
W?SOOL
.PROP 2,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?WOODEN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STOOL-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?227
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
50
.BYTE 0
.ENDT
T?PIZZA:: .TABLE ; TABLE FOR OBJECT PIZZA
.STRL "dubious slice of pizza"
.PROP 4,P?SYNONYM
W?SLICE
W?PIZZA
.PROP 3,P?ADJECTIVE
.BYTE A?DUBIOUS
.BYTE A?AGING
.BYTE A?CRUMPLED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PIZZA-F
.BYTE 0
.ENDT
T?BARGE:: .TABLE ; TABLE FOR OBJECT BARGE
.STRL "royal barge"
.PROP 8,P?SYNONYM
W?BARGE
W?BOAT
W?GONDOLA
W?CONTROL
.PROP 5,P?ADJECTIVE
.BYTE A?ROYAL
.BYTE A?WOODEN
.BYTE A?CEDAR
.BYTE A?CEDARWOOD
.BYTE A?SIMPLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BARGE-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
200
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
BARGE-F
.BYTE 0
.ENDT
T?JOE:: .TABLE ; TABLE FOR OBJECT JOE
.STRL "Joe"
.PROP 4,P?SYNONYM
W?JOE
W?BARTENDER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
JOE-F
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 8,P?SYNONYM
W?ROOM
W?PLACE
W?LOCATI
W?AREA
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GLOBAL-ROOM-F
.BYTE 0
.ENDT
T?LONG-CORRIDOR:: .TABLE ; TABLE FOR OBJECT LONG-CORRIDOR
.STRL "Long Corridor"
.PROP 3,P?NE
.WORD LONG-CORRIDOR-EXIT-F
.BYTE 0
.PROP 3,P?EAST
.WORD LONG-CORRIDOR-MOVEMENT-F
.BYTE 0
.PROP 3,P?WEST
.WORD LONG-CORRIDOR-MOVEMENT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LONG-CORRIDOR-F
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE BATTLESHIP
.PROP 2,P?THINGS ; STRING PROPERTY
T?38
.BYTE 0
.ENDT
T?OBSERVATION-ROOM:: .TABLE ; TABLE FOR OBJECT OBSERVATION-ROOM
.STRL "Observation Room"
.PROP 1,P?NORTH
.BYTE CLOSET
.PROP 2,P?WEST ; STRING PROPERTY
STR?409
.PROP 1,P?UP
.BYTE ROOF
.PROP 1,P?DOWN
.BYTE END-OF-HALLWAY
.PROP 1,P?IN
.BYTE CLOSET
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OBSERVATION-ROOM-F
.PROP 3,P?GLOBAL
.BYTE WINDOW
.BYTE SIGN
.BYTE STAIRS
.PROP 2,P?THINGS ; STRING PROPERTY
T?66
.BYTE 0
.ENDT
T?THETA:: .TABLE ; TABLE FOR OBJECT THETA
.STRL ""
.PROP 8,P?SYNONYM
W?ANGLE
W?PRINCE
W?DAUGHTER
W?THETA
.PROP 8,P?ADJECTIVE
.BYTE A?HIS
.BYTE A?DIFFER
.BYTE A?FORTY
.BYTE A?DEGREE
.BYTE A?NUMBER
.BYTE A?KING'S
.BYTE A?DAUGHTER
.BYTE A?PRINCE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
THETA-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?96
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-ANGLE-F
.PROP 2,P?LDESC ; STRING PROPERTY
STR?236
.BYTE 0
.ENDT
T?FEMALE-GORILLA:: .TABLE ; TABLE FOR OBJECT FEMALE-GORILLA
.STRL "female gorilla"
.PROP 6,P?SYNONYM
W?GORILLA
W?APE
W?MONKEY
.PROP 2,P?ADJECTIVE
.BYTE A?FEMALE
.BYTE A?OTHER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GORILLA-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-GORILLA-F
.BYTE 0
.ENDT
T?PROPRIETOR:: .TABLE ; TABLE FOR OBJECT PROPRIETOR
.STRL "proprietor"
.PROP 4,P?SYNONYM
W?PROPRIETOR
W?OWNER
.PROP 2,P?ADJECTIVE
.BYTE A?FORLORN
.BYTE A?DROWSY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PROPRIETOR-F
.BYTE 0
.ENDT
T?OASIS:: .TABLE ; TABLE FOR OBJECT OASIS
.STRL "Oasis"
.PROP 3,P?EAST
.WORD WATTZ-UPP-DOCK-ENTER-F
.BYTE 0
.PROP 3,P?WEST
.WORD MARTIAN-DESSERT-ENTER-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OASIS-F
.PROP 3,P?GLOBAL
.BYTE HOLE
.BYTE WATER
.BYTE DUNES
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
CLEVELAND
.BYTE 0
.ENDT
T?TRELLIS:: .TABLE ; TABLE FOR OBJECT TRELLIS
.STRL "trellis"
.PROP 4,P?SYNONYM
W?TRELLIS
W?RELLIS
.PROP 5,P?ADJECTIVE
.BYTE A?WOODEN
.BYTE A?WHITE
.BYTE A?TALL
.BYTE A?WIDE
.BYTE A?SQUARE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TRELLIS-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
50
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?373
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
55
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
TRELLIS-F
.BYTE 0
.ENDT
T?EXIT-SHOP:: .TABLE ; TABLE FOR OBJECT EXIT-SHOP
.STRL "Exit Shop"
.PROP 1,P?NORTH
.BYTE CANALVIEW-MALL
.PROP 1,P?OUT
.BYTE CANALVIEW-MALL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EXIT-SHOP-F
.PROP 1,P?GLOBAL
.BYTE SIGN
.PROP 2,P?THINGS ; STRING PROPERTY
T?37
.PROP 2,P?LDESC ; STRING PROPERTY
STR?270
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "him"
.PROP 4,P?SYNONYM
W?HIM
W?HIMSELF
.BYTE 0
.ENDT
T?EYES:: .TABLE ; TABLE FOR OBJECT EYES
.STRL "your eyes"
.PROP 4,P?SYNONYM
W?EYE
W?EYES
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EYES-F
.BYTE 0
.ENDT
T?MAIN-HALL-OF-PALACE:: .TABLE ; TABLE FOR OBJECT MAIN-HALL-OF-PALACE
.STRL "Main Hall of Palace"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?275
.PROP 1,P?NE
.BYTE AUDIENCE-CHAMBER
.PROP 1,P?EAST
.BYTE ORIENTAL-GARDEN
.PROP 2,P?SE ; STRING PROPERTY
STR?275
.PROP 1,P?SOUTH
.BYTE LAUNDRY-ROOM
.PROP 2,P?SW ; STRING PROPERTY
STR?275
.PROP 1,P?WEST
.BYTE MY-KIND-OF-DOCK
.PROP 2,P?NW ; STRING PROPERTY
STR?275
.PROP 1,P?DOWN
.BYTE MY-KIND-OF-DOCK
.PROP 3,P?GLOBAL
.BYTE WATER
.BYTE STAIRS
.BYTE WINDOW
.PROP 2,P?THINGS ; STRING PROPERTY
T?38
.PROP 2,P?LDESC ; STRING PROPERTY
STR?274
.BYTE 0
.ENDT
T?LABORATORY:: .TABLE ; TABLE FOR OBJECT LABORATORY
.STRL "Laboratory"
.PROP 3,P?NORTH
.WORD LAB-DOOR-ENTER-F
.BYTE 0
.PROP 3,P?UP
.WORD LABORATORY-EXIT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LABORATORY-F
.PROP 4,P?GLOBAL
.BYTE HOLE
.BYTE STAIRS
.BYTE HOUSE
.BYTE VENUS
.PROP 2,P?THINGS ; STRING PROPERTY
T?58
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
VIZICOMM-BOOTH
.BYTE 0
.ENDT
T?COMIC-BOOK:: .TABLE ; TABLE FOR OBJECT COMIC-BOOK
.STRL ""
.PROP 4,P?SYNONYM
W?BOOK
W?RULES
.PROP 3,P?ADJECTIVE
.BYTE A?RULE
.BYTE A?COMIC
.BYTE A?3-D
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COMIC-BOOK-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?204
.BYTE 0
.ENDT
T?PLAZA:: .TABLE ; TABLE FOR OBJECT PLAZA
.STRL "Plaza"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PLAZA-F
.PROP 1,P?GLOBAL
.BYTE TREE
.PROP 2,P?THINGS ; STRING PROPERTY
T?69
.PROP 2,P?ODOR ; STRING PROPERTY
STR?419
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
7
.BYTE 0
.ENDT
T?BATTLESHIP:: .TABLE ; TABLE FOR OBJECT BATTLESHIP
.STRL "battleship"
.PROP 8,P?SYNONYM
W?BATTLE
W?SPACESHIP
W?FLAGSHIP
W?SHIP
.PROP 5,P?ADJECTIVE
.BYTE A?BATTLE
.BYTE A?LONG
.BYTE A?LARGE
.BYTE A?SPACE
.BYTE A?FLAG
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BATTLESHIP-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SHIP-F
.BYTE 0
.ENDT
T?GARMENT:: .TABLE ; TABLE FOR OBJECT GARMENT
.STRL ""
.PROP 8,P?SYNONYM
W?OVERALL
W?CLOTHES
W?LOINCLOTH
W?BIKINI
.PROP 4,P?ADJECTIVE
.BYTE A?MY
.BYTE A?YOUR
.BYTE A?BRASS
.BYTE A?TIGHT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GARMENT-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?203
.BYTE 0
.ENDT
T?CODED-MESSAGE:: .TABLE ; TABLE FOR OBJECT CODED-MESSAGE
.STRL "coded message"
.PROP 4,P?SYNONYM
W?MESSAGE
W?CODE
.PROP 2,P?ADJECTIVE
.BYTE A?STRANGE
.BYTE A?CODED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CODED-MESSAGE-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?FDESC ; STRING PROPERTY
STR?263
.BYTE 0
.ENDT
T?PILE-OF-ANGLES:: .TABLE ; TABLE FOR OBJECT PILE-OF-ANGLES
.STRL "pile of angles"
.PROP 4,P?SYNONYM
W?PILE
W?ANGLES
.PROP 3,P?ADJECTIVE
.BYTE A?FORTY
.BYTE A?DEGREE
.BYTE A?NUMBER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PILE-OF-ANGLES-F
.BYTE 0
.ENDT
T?INNER-HAREM:: .TABLE ; TABLE FOR OBJECT INNER-HAREM
.STRL "Inner Harem"
.PROP 3,P?SE
.WORD INNER-HAREM-EXIT-F
.BYTE 0
.PROP 3,P?DOWN
.WORD CATACOMBS-ENTER-F
.BYTE 0
.PROP 3,P?OUT
.WORD INNER-HAREM-EXIT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
INNER-HAREM-F
.PROP 1,P?GLOBAL
.BYTE ODOR
.PROP 2,P?THINGS ; STRING PROPERTY
T?44
.BYTE 0
.ENDT
T?RABBIT:: .TABLE ; TABLE FOR OBJECT RABBIT
.STRL "rabbit"
.PROP 4,P?SYNONYM
W?RABBIT
W?BUNNY
.PROP 2,P?ADJECTIVE
.BYTE A?BUNNY
.BYTE A?SMALL
.PROP 2,P?FDESC ; STRING PROPERTY
STR?324
.BYTE 0
.ENDT
T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH
.STRL "hatch"
.PROP 6,P?SYNONYM
W?HATCH
W?HATCHWAY
W?DOOR
.BYTE 0
.ENDT
T?LEAVES:: .TABLE ; TABLE FOR OBJECT LEAVES
.STRL "whole bunch of leaves"
.PROP 8,P?SYNONYM
W?BUNCH
W?LEAVES
W?LEAF
W?PILE
.PROP 1,P?ADJECTIVE
.BYTE A?WHOLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
LEAVES-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?EXAM-ROOM-DOOR:: .TABLE ; TABLE FOR OBJECT EXAM-ROOM-DOOR
.STRL "metal door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 3,P?ADJECTIVE
.BYTE A?WEST
.BYTE A?GLEAMING
.BYTE A?METAL
.BYTE 0
.ENDT
T?STAIN:: .TABLE ; TABLE FOR OBJECT STAIN
.STRL "can of black stain"
.PROP 8,P?SYNONYM
W?CAN
W?STAIN
W?SAIN
W?PAINT
.PROP 1,P?ADJECTIVE
.BYTE A?BLACK
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STAIN-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?349
.PROP 2,P?TEXT ; STRING PROPERTY
STR?350
.BYTE 0
.ENDT
T?HEADLIGHT:: .TABLE ; TABLE FOR OBJECT HEADLIGHT
.STRL "headlight"
.PROP 6,P?SYNONYM
W?HEADLIGHT
W?LIGHT
W?LIGH
.PROP 2,P?ADJECTIVE
.BYTE A?FORD
.BYTE A?HEAD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HEADLIGHT-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?383
.BYTE 0
.ENDT
T?COTTON-BALLS:: .TABLE ; TABLE FOR OBJECT COTTON-BALLS
.STRL "pair of cotton balls"
.PROP 6,P?SYNONYM
W?PAIR
W?BALL
W?BALLS
.PROP 2,P?ADJECTIVE
.BYTE A?COTTON
.BYTE A?COON
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COTTON-BALLS-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?341
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?FORK-OF-SORTS:: .TABLE ; TABLE FOR OBJECT FORK-OF-SORTS
.STRL "Fork, Of Sorts"
.PROP 1,P?EAST
.BYTE CLEARING
.PROP 3,P?WEST
.WORD PASS-FLYTRAP-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FORK-OF-SORTS-F
.PROP 2,P?GLOBAL
.BYTE TREE
.BYTE VENUS
.BYTE 0
.ENDT
T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH
.STRL "your mouth"
.PROP 6,P?SYNONYM
W?MOUTH
W?LIP
W?LIPS
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOUTH-F
.BYTE 0
.ENDT
T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM
.STRL "Bedroom"
.PROP 3,P?DOWN
.WORD BEDROOM-EXIT-F
.BYTE 0
.PROP 3,P?GLOBAL
.BYTE STAIRS
.BYTE WINDOW
.BYTE HOUSE
.PROP 2,P?THINGS ; STRING PROPERTY
T?62
.PROP 2,P?LDESC ; STRING PROPERTY
STR?374
.BYTE 0
.ENDT
T?SIGN:: .TABLE ; TABLE FOR OBJECT SIGN
.STRL "sign"
.PROP 2,P?SYNONYM
W?SIGN
.PROP 3,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?RED
.BYTE A?FADED
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SIGN-F
.BYTE 0
.ENDT
T?HICKORY-AND-DICKORY-DOCK:: .TABLE ; TABLE FOR OBJECT HICKORY-AND-DICKORY-DOCK
.STRL "Hickory & Dickory Dock"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?243
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 1,P?SOUTH
.BYTE RUINED-CASTLE-3
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 3,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.PROP 2,P?LDESC ; STRING PROPERTY
STR?242
.BYTE 0
.ENDT
T?FRONT-STOOP:: .TABLE ; TABLE FOR OBJECT FRONT-STOOP
.STRL "front stoop"
.PROP 4,P?SYNONYM
W?STOOP
W?DOORSTEP
.PROP 1,P?ADJECTIVE
.BYTE A?FRONT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FRONT-STOOP-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
150
.BYTE 0
.ENDT
T?BEER:: .TABLE ; TABLE FOR OBJECT BEER
.STRL "mug of beer"
.PROP 6,P?SYNONYM
W?DRINK
W?MUG
W?BEER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BEER-F
.BYTE 0
.ENDT
T?DUNES:: .TABLE ; TABLE FOR OBJECT DUNES
.STRL "sand dunes"
.PROP 6,P?SYNONYM
W?DUNE
W?DUNES
W?SAND
.PROP 7,P?ADJECTIVE
.BYTE A?SAND
.BYTE A?RED
.BYTE A?REDDISH
.BYTE A?TOWERING
.BYTE A?SCULPTED
.BYTE A?MARTIAN
.BYTE A?IMPASSABLE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DUNES-F
.BYTE 0
.ENDT
T?IGLOO:: .TABLE ; TABLE FOR OBJECT IGLOO
.STRL "igloo"
.PROP 4,P?SYNONYM
W?IGLOO
W?ORPHANAGE
.PROP 1,P?ADJECTIVE
.BYTE A?LARGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
IGLOO-F
.BYTE 0
.ENDT
T?SECOND-SLAB:: .TABLE ; TABLE FOR OBJECT SECOND-SLAB
.STRL "second slab"
.PROP 2,P?SYNONYM
W?SLAB
.PROP 1,P?ADJECTIVE
.BYTE A?SECOND
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SECOND-SLAB-F
.PROP 2,P?GENERIC ; ATOM (CONSTANT) PROPERTY
GENERIC-SLAB-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.BYTE 0
.ENDT
T?BACK-DOOR-OBJECT:: .TABLE ; TABLE FOR OBJECT BACK-DOOR-OBJECT
.STRL "back door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 2,P?ADJECTIVE
.BYTE A?BACK
.BYTE A?REAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAD-SCIENTIST-DOOR-F
.BYTE 0
.ENDT
T?SHEET:: .TABLE ; TABLE FOR OBJECT SHEET
.STRL ""
.PROP 8,P?SYNONYM
W?SHEET
W?STRIPS
W?END
W?ROPE
.PROP 3,P?ADJECTIVE
.BYTE A?OTHER
.BYTE A?SHEE
.BYTE A?CLOTH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SHEET-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?375
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?376
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
SHEET-F
.BYTE 0
.ENDT
T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS
.STRL "stair"
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRW
W?STEP
.PROP 1,P?ADJECTIVE
.BYTE A?WINDING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STAIRS-F
.BYTE 0
.ENDT
T?BLANKET:: .TABLE ; TABLE FOR OBJECT BLANKET
.STRL "blanket"
.PROP 2,P?SYNONYM
W?BLANKET
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLANKET-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?397
.BYTE 0
.ENDT
T?CLOSET:: .TABLE ; TABLE FOR OBJECT CLOSET
.STRL "Closet"
.PROP 3,P?SOUTH
.WORD CLOSET-EXIT-F
.BYTE 0
.PROP 3,P?OUT
.WORD CLOSET-EXIT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CLOSET-F
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE ODOR
.PROP 2,P?THINGS ; STRING PROPERTY
T?66
.PROP 2,P?ODOR ; STRING PROPERTY
STR?410
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
JUNGLE
.BYTE 0
.ENDT
T?MENS-ROOM:: .TABLE ; TABLE FOR OBJECT MENS-ROOM
.STRL "Gents' Room"
.PROP 1,P?SE
.BYTE JOES-BAR
.PROP 1,P?OUT
.BYTE JOES-BAR
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BATHROOM-F
.PROP 4,P?GLOBAL
.BYTE TOILET
.BYTE ODOR
.BYTE WATER
.BYTE MENS-ROOM-OBJECT
.PROP 2,P?THINGS ; STRING PROPERTY
T?31
.PROP 2,P?ODOR ; STRING PROPERTY
STR?206
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?END-OF-HALLWAY:: .TABLE ; TABLE FOR OBJECT END-OF-HALLWAY
.STRL "End of Hallway"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE CELL ; ROOM NAME
.BYTE WIDE-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 3,P?EAST
.WORD OTHER-END-OF-HALLWAY-F
.BYTE 0
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE OTHER-CELL ; ROOM NAME
.BYTE NARROW-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 3,P?WEST
.WORD EXAMINATION-ROOM-F
.BYTE 0
.PROP 1,P?UP
.BYTE OBSERVATION-ROOM
.PROP 1,P?DOWN
.BYTE BASEMENT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
END-OF-HALLWAY-F
.PROP 6,P?GLOBAL
.BYTE SIGN
.BYTE WIDE-CELL-DOOR
.BYTE NARROW-CELL-DOOR
.BYTE EXAM-ROOM-DOOR
.BYTE CELL-OBJECT
.BYTE STAIRS
.BYTE 0
.ENDT
T?EACH-OTHER:: .TABLE ; TABLE FOR OBJECT EACH-OTHER
.STRL "it"
.PROP 4,P?SYNONYM
W?OTHER
W?ITSELF
.PROP 1,P?ADJECTIVE
.BYTE A?EACH
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EACH-OTHER-F
.BYTE 0
.ENDT
T?DUNETOP:: .TABLE ; TABLE FOR OBJECT DUNETOP
.STRL "Dunetop"
.PROP 1,P?NORTH
.BYTE DONALD-DOCK
.PROP 1,P?EAST
.BYTE CANALVIEW-MALL
.PROP 2,P?DOWN ; STRING PROPERTY
STR?267
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DUNETOP-F
.PROP 3,P?GLOBAL
.BYTE DUNES
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?266
.BYTE 0
.ENDT
T?ABANDONED-DOCK:: .TABLE ; TABLE FOR OBJECT ABANDONED-DOCK
.STRL "Abandoned Dock"
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 2,P?EAST ; STRING PROPERTY
STR?243
.PROP 2,P?SE ; STRING PROPERTY
STR?243
.PROP 1,P?WEST
.BYTE CANALVIEW-MALL
.PROP 4,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE DUNES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?268
.BYTE 0
.ENDT
T?OTHER-CELL:: .TABLE ; TABLE FOR OBJECT OTHER-CELL
.STRL "Other Cell"
.PROP 5,P?NORTH ; DOOR EXIT
.BYTE END-OF-HALLWAY ; ROOM NAME
.BYTE NARROW-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 5,P?OUT ; DOOR EXIT
.BYTE END-OF-HALLWAY ; ROOM NAME
.BYTE NARROW-CELL-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
OTHER-CELL-F
.PROP 2,P?GLOBAL
.BYTE NARROW-CELL-DOOR
.BYTE CELL-OBJECT
.BYTE 0
.ENDT
T?WATER:: .TABLE ; TABLE FOR OBJECT WATER
.STRL "water"
.PROP 8,P?SYNONYM
W?WATER
W?FOUNTAIN
W?POOL
W?OASIS
.PROP 8,P?ADJECTIVE
.BYTE A?FRESH
.BYTE A?CANAL
.BYTE A?DARK
.BYTE A?BRACKISH
.BYTE A?STAGNANT
.BYTE A?WARM
.BYTE A?LARGE
.BYTE A?REFLECTING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WATER-F
.BYTE 0
.ENDT
T?BASKET:: .TABLE ; TABLE FOR OBJECT BASKET
.STRL "wicker basket"
.PROP 4,P?SYNONYM
W?BASKET
W?BASKE
.PROP 1,P?ADJECTIVE
.BYTE A?WICKER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BASKET-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
40
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?411
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL ""
.PROP 4,P?SYNONYM
W?FLOOR
W?GROUND
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GROUND-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?127
.BYTE 0
.ENDT
T?MINARET:: .TABLE ; TABLE FOR OBJECT MINARET
.STRL "Minaret"
.PROP 1,P?DOWN
.BYTE BASE-OF-TOWER
.PROP 7,P?GLOBAL
.BYTE HOLE
.BYTE STAIRS
.BYTE TOWER
.BYTE CANAL-OBJECT
.BYTE WATER
.BYTE DUNES
.BYTE DOCK-OBJECT
.PROP 2,P?LDESC ; STRING PROPERTY
STR?280
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
CRAMPED-SPACE
.BYTE 0
.ENDT
T?WHITE-SUIT:: .TABLE ; TABLE FOR OBJECT WHITE-SUIT
.STRL "white suit"
.PROP 6,P?SYNONYM
W?SUIT
W?SUI
W?THERMA
.PROP 3,P?ADJECTIVE
.BYTE A?THERMA
.BYTE A?WHITE
.BYTE A?WHIE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
WHITE-SUIT-F
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?387
.PROP 2,P?FDESC ; STRING PROPERTY
STR?388
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "it"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?MARTIAN-DESSERT:: .TABLE ; TABLE FOR OBJECT MARTIAN-DESSERT
.STRL "Martian Dessert"
.PROP 3,P?SE
.WORD MARTIAN-DESSERT-EXIT-F
.BYTE 0
.PROP 3,P?NW
.WORD MARTIAN-DESSERT-EXIT-F
.BYTE 0
.PROP 1,P?GLOBAL
.BYTE DUNES
.PROP 2,P?THINGS ; STRING PROPERTY
T?50
.PROP 2,P?LDESC ; STRING PROPERTY
STR?321
.BYTE 0
.ENDT
T?CELL-OBJECT:: .TABLE ; TABLE FOR OBJECT CELL-OBJECT
.STRL "cell"
.PROP 2,P?SYNONYM
W?CELL
.PROP 2,P?ADJECTIVE
.BYTE A?PRISON
.BYTE A?OTHER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CELL-OBJECT-F
.BYTE 0
.ENDT
T?TITS:: .TABLE ; TABLE FOR OBJECT TITS
.STRL "your naughty bits"
.PROP 8,P?SYNONYM
W?TIT
W?TITS
W?BREAST
W?BOSOM
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?COIN-RETURN-BOX:: .TABLE ; TABLE FOR OBJECT COIN-RETURN-BOX
.STRL "coin return box"
.PROP 2,P?SYNONYM
W?BOX
.PROP 2,P?ADJECTIVE
.BYTE A?COIN
.BYTE A?RETURN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
COIN-RETURN-BOX-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
1
.BYTE 0
.ENDT
T?NARROW-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT NARROW-CELL-DOOR
.STRL "narrow cell door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 3,P?ADJECTIVE
.BYTE A?SOUTH
.BYTE A?NARROW
.BYTE A?CELL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NARROW-CELL-DOOR-F
.BYTE 0
.ENDT
T?TUBE:: .TABLE ; TABLE FOR OBJECT TUBE
.STRL "tube"
.PROP 4,P?SYNONYM
W?TUBE
W?UBE
.PROP 3,P?ADJECTIVE
.BYTE A?CARDBOARD
.BYTE A?MAILING
.BYTE A?NARROW
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?271
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SYNONYM
W?NUMBER
.PROP 3,P?ADJECTIVE
.BYTE A?WIFE
.BYTE A?HUSBAND
.BYTE A?#
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
INTNUM-F
.BYTE 0
.ENDT
T?MOUSE:: .TABLE ; TABLE FOR OBJECT MOUSE
.STRL "mouse"
.PROP 4,P?SYNONYM
W?MOUSE
W?MARSMOUSE
.PROP 2,P?ADJECTIVE
.BYTE A?SMALL
.BYTE A?WHITE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MOUSE-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.PROP 2,P?FDESC ; STRING PROPERTY
STR?244
.BYTE 0
.ENDT
T?DIVAN:: .TABLE ; TABLE FOR OBJECT DIVAN
.STRL "divan"
.PROP 4,P?SYNONYM
W?DIVAN
W?COUCH
.PROP 1,P?ADJECTIVE
.BYTE A?PLUSH
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
100
.BYTE 0
.ENDT
T?CHOCOLATE:: .TABLE ; TABLE FOR OBJECT CHOCOLATE
.STRL ""
.PROP 8,P?SYNONYM
W?FOOD
W?HUNK
W?CHOCOLATE
W?CANDY
.PROP 4,P?ADJECTIVE
.BYTE A?BROWN
.BYTE A?LUSCIOUS
.BYTE A?MILK
.BYTE A?CREAMY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CHOCOLATE-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?402
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?403
.BYTE 0
.ENDT
T?LADDER-ROOM:: .TABLE ; TABLE FOR OBJECT LADDER-ROOM
.STRL "Ladder Room"
.PROP 1,P?NW
.BYTE CATACOMBS
.PROP 3,P?UP
.WORD LADDER-ROOM-EXIT-F
.BYTE 0
.PROP 1,P?OUT
.BYTE CATACOMBS
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?THINGS ; STRING PROPERTY
T?48
.PROP 2,P?LDESC ; STRING PROPERTY
STR?310
.BYTE 0
.ENDT
T?SOD:: .TABLE ; TABLE FOR OBJECT SOD
.STRL "sod"
.PROP 4,P?SYNONYM
W?PIECE
W?SOD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SOD-F
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 4,P?SYNONYM
W?CEILIN
W?ROOF
.PROP 1,P?ADJECTIVE
.BYTE A?TOWERING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CEILING-F
.BYTE 0
.ENDT
T?COCK:: .TABLE ; TABLE FOR OBJECT COCK
.STRL "your naughty bits"
.PROP 8,P?SYNONYM
W?COCK
W?PENIS
W?BALLS
W?ASS
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NAUGHTY-BITS-F
.BYTE 0
.ENDT
T?BLENDER:: .TABLE ; TABLE FOR OBJECT BLENDER
.STRL "common household blender"
.PROP 6,P?SYNONYM
W?BLENDER
W?MIXER
W?ENGRAV
.PROP 2,P?ADJECTIVE
.BYTE A?COMMON
.BYTE A?HOUSEHOLD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BLENDER-F
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
8
.BYTE 0
.ENDT
T?EARS:: .TABLE ; TABLE FOR OBJECT EARS
.STRL "your ears"
.PROP 4,P?SYNONYM
W?EAR
W?EARS
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
EARS-F
.BYTE 0
.ENDT
T?RUINED-CASTLE-1:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-1
.STRL "Ruined Castle"
.PROP 1,P?NORTH
.BYTE THRONE-ROOM
.PROP 1,P?SOUTH
.BYTE MARTIAN-DESERT
.PROP 1,P?IN
.BYTE THRONE-ROOM
.PROP 1,P?OUT
.BYTE MARTIAN-DESERT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RUINED-CASTLE-1-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?236
.BYTE 0
.ENDT
T?PENGUIN-PARK:: .TABLE ; TABLE FOR OBJECT PENGUIN-PARK
.STRL "Penguin Park"
.PROP 4,P?SE ; CONDITIONAL EXIT
.BYTE GYPSY-CAMP ; ROOM NAME
.BYTE PENGUINS-PARTED ; FLAG NAME
STR?328 ; STRING
.PROP 1,P?WEST
.BYTE ALLUSION-ROOM
.PROP 1,P?NW
.BYTE TUNDRA
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PENGUIN-PARK-F
.PROP 1,P?GLOBAL
.BYTE SIGN
.BYTE 0
.ENDT
T?HANDSET:: .TABLE ; TABLE FOR OBJECT HANDSET
.STRL "handset"
.PROP 2,P?SYNONYM
W?HANDSET
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HANDSET-F
.BYTE 0
.ENDT
T?MY-KIND-OF-DOCK:: .TABLE ; TABLE FOR OBJECT MY-KIND-OF-DOCK
.STRL "My Kinda Dock!"
.PROP 1,P?EAST
.BYTE MAIN-HALL-OF-PALACE
.PROP 2,P?SW ; STRING PROPERTY
STR?243
.PROP 2,P?WEST ; STRING PROPERTY
STR?243
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 1,P?UP
.BYTE MAIN-HALL-OF-PALACE
.PROP 2,P?SDESC ; STRING PROPERTY
STR?272
.PROP 4,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE STAIRS
.PROP 2,P?THINGS ; STRING PROPERTY
T?38
.PROP 2,P?LDESC ; STRING PROPERTY
STR?273
.BYTE 0
.ENDT
T?SACK:: .TABLE ; TABLE FOR OBJECT SACK
.STRL "canvas sack"
.PROP 4,P?SYNONYM
W?SACK
W?BAG
.PROP 2,P?ADJECTIVE
.BYTE A?CANVAS
.BYTE A?LARGE
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
50
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
3
.BYTE 0
.ENDT
T?BABY:: .TABLE ; TABLE FOR OBJECT BABY
.STRL ""
.PROP 6,P?SYNONYM
W?BABY
W?INFANT
W?ROBOT
.PROP 5,P?ADJECTIVE
.BYTE A?INFANT
.BYTE A?ROBOT
.BYTE A?ROBOTIC
.BYTE A?SMALL
.BYTE A?BABY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
BABY-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?331
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
35
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
BABY-F
.BYTE 0
.ENDT
T?RUINED-CASTLE-3:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-3
.STRL "Ruined Castle"
.PROP 1,P?EAST
.BYTE MARTIAN-DESERT
.PROP 1,P?NW
.BYTE HICKORY-AND-DICKORY-DOCK
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RUINED-CASTLE-3-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?242
.PROP 1,P?GLOBAL
.BYTE HOLE
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
BASEMENT
.BYTE 0
.ENDT
T?SULTANS-WIFE:: .TABLE ; TABLE FOR OBJECT SULTANS-WIFE
.STRL ""
.PROP 4,P?SYNONYM
W?HUSBAND
W?WIFE
.PROP 1,P?ADJECTIVE
.BYTE A?SULTAN
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SULTANS-WIFE-F
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
SULTANS-WIFE-F
.BYTE 0
.ENDT
T?MAD-SCIENTIST:: .TABLE ; TABLE FOR OBJECT MAD-SCIENTIST
.STRL "mad scientist"
.PROP 2,P?SYNONYM
W?SCIENTIST
.PROP 1,P?ADJECTIVE
.BYTE A?MAD
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
MAD-SCIENTIST-F
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
MAD-SCIENTIST-F
.BYTE 0
.ENDT
T?GYPSY-CAMP:: .TABLE ; TABLE FOR OBJECT GYPSY-CAMP
.STRL "Gypsy Camp"
.PROP 1,P?NORTH
.BYTE TENT
.PROP 1,P?SOUTH
.BYTE SOUTH-POLE
.PROP 1,P?NW
.BYTE PENGUIN-PARK
.PROP 1,P?IN
.BYTE TENT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GYPSY-CAMP-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?52
.PROP 2,P?LDESC ; STRING PROPERTY
STR?329
.BYTE 0
.ENDT
T?RUINED-CASTLE-2:: .TABLE ; TABLE FOR OBJECT RUINED-CASTLE-2
.STRL "Ruined Castle"
.PROP 1,P?EAST
.BYTE MARTIAN-DESSERT
.PROP 1,P?WEST
.BYTE MARTIAN-DESERT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
RUINED-CASTLE-2-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?239
.PROP 2,P?THINGS ; STRING PROPERTY
T?33
.BYTE 0
.ENDT
T?CRAMPED-SPACE:: .TABLE ; TABLE FOR OBJECT CRAMPED-SPACE
.STRL "Cramped Space"
.PROP 4,P?DOWN ; CONDITIONAL EXIT
.BYTE CELL ; ROOM NAME
.BYTE HOLE-OPEN ; FLAG NAME
0 ; NO STRING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CRAMPED-SPACE-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?65
.BYTE 0
.ENDT
T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST
.STRL "it"
.PROP 2,P?SYNONYM
W?PROTAG
.BYTE 0
.ENDT
T?ROYAL-DOCKS:: .TABLE ; TABLE FOR OBJECT ROYAL-DOCKS
.STRL "Royal Docks"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?243
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 1,P?SOUTH
.BYTE THRONE-ROOM
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 1,P?IN
.BYTE THRONE-ROOM
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ROYAL-DOCKS-F
.PROP 3,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE 0
.ENDT
T?WIDE-CELL-DOOR:: .TABLE ; TABLE FOR OBJECT WIDE-CELL-DOOR
.STRL "wide cell door"
.PROP 2,P?SYNONYM
W?DOOR
.PROP 3,P?ADJECTIVE
.BYTE A?NORTH
.BYTE A?WIDE
.BYTE A?CELL
.BYTE 0
.ENDT
T?DUST:: .TABLE ; TABLE FOR OBJECT DUST
.STRL "dust"
.PROP 2,P?SYNONYM
W?DUST
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DUST-F
.BYTE 0
.ENDT
T?CANAL:: .TABLE ; TABLE FOR OBJECT CANAL
.STRL "Martian Canal"
.PROP 2,P?NORTH ; STRING PROPERTY
STR?243
.PROP 2,P?NE ; STRING PROPERTY
STR?243
.PROP 2,P?EAST ; STRING PROPERTY
STR?243
.PROP 2,P?SE ; STRING PROPERTY
STR?243
.PROP 2,P?SOUTH ; STRING PROPERTY
STR?243
.PROP 2,P?SW ; STRING PROPERTY
STR?243
.PROP 2,P?WEST ; STRING PROPERTY
STR?243
.PROP 2,P?NW ; STRING PROPERTY
STR?243
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CANAL-F
.PROP 5,P?GLOBAL
.BYTE CANAL-OBJECT
.BYTE DOCK-OBJECT
.BYTE WATER
.BYTE DUNES
.BYTE SIGN
.PROP 2,P?THINGS ; STRING PROPERTY
T?34
.BYTE 0
.ENDT
T?TRAY:: .TABLE ; TABLE FOR OBJECT TRAY
.STRL "tray"
.PROP 4,P?SYNONYM
W?TRAY
W?RAY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TRAY-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
20
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?401
.BYTE 0
.ENDT
T?VIZICOMM:: .TABLE ; TABLE FOR OBJECT VIZICOMM
.STRL "vizicomm"
.PROP 2,P?SYNONYM
W?VIZICOMM
.PROP 1,P?ADJECTIVE
.BYTE A?PAY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
VIZICOMM-F
.BYTE 0
.ENDT
T?NOSE:: .TABLE ; TABLE FOR OBJECT NOSE
.STRL "your nose"
.PROP 4,P?SYNONYM
W?NOSE
W?NOSTRIL
.PROP 2,P?ADJECTIVE
.BYTE A?YOUR
.BYTE A?MY
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
NOSE-F
.BYTE 0
.ENDT
T?DOCK-OBJECT:: .TABLE ; TABLE FOR OBJECT DOCK-OBJECT
.STRL "dock"
.PROP 4,P?SYNONYM
W?DOCK
W?PIER
.PROP 5,P?ADJECTIVE
.BYTE A?SAND-COVERED
.BYTE A?SMALL
.BYTE A?BABY
.BYTE A?ABANDONED
.BYTE A?ROYAL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
DOCK-OBJECT-F
.BYTE 0
.ENDT
T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD
.STRL ""
.PROP 6,P?SYNONYM
W?SWORD
W?SWORDS
W?BLADE
.PROP 3,P?ADJECTIVE
.BYTE A?GLISTENING
.BYTE A?MY
.BYTE A?YOUR
.PROP 2,P?SDESC ; STRING PROPERTY
STR?385
.PROP 2,P?FDESC ; STRING PROPERTY
STR?386
.BYTE 0
.ENDT
T?ORPHANAGE-FOYER:: .TABLE ; TABLE FOR OBJECT ORPHANAGE-FOYER
.STRL "Orphanage Foyer"
.PROP 3,P?NE
.WORD IGLOO-ENTER-F
.BYTE 0
.PROP 5,P?SOUTH ; DOOR EXIT
.BYTE SOUTH-POLE ; ROOM NAME
.BYTE ORPHANAGE-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 3,P?NW
.WORD IGLOO-ENTER-F
.BYTE 0
.PROP 5,P?OUT ; DOOR EXIT
.BYTE SOUTH-POLE ; ROOM NAME
.BYTE ORPHANAGE-DOOR ; DOOR NAME
.WORD 0
.BYTE 0 ; STRING TO PRINT
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ORPHANAGE-FOYER-F
.PROP 3,P?GLOBAL
.BYTE ORPHANAGE-DOOR
.BYTE IGLOO
.BYTE WINDOW
.PROP 2,P?THINGS ; STRING PROPERTY
T?54
.BYTE 0
.ENDT
T?STABLE:: .TABLE ; TABLE FOR OBJECT STABLE
.STRL "Stable"
.PROP 3,P?NORTH
.WORD HOLD-ENTER-F
.BYTE 0
.PROP 3,P?WEST
.WORD LONG-CORRIDOR-ENTER-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
STABLE-F
.PROP 1,P?GLOBAL
.BYTE BATTLESHIP
.BYTE 0
.ENDT
T?TOILET:: .TABLE ; TABLE FOR OBJECT TOILET
.STRL "toilet"
.PROP 2,P?SYNONYM
W?TOILET
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TOILET-F
.PROP 2,P?CAPACITY ; INTEGER/CONSTANT PROPERTY
2
.BYTE 0
.ENDT
T?BURIAL-CHAMBER:: .TABLE ; TABLE FOR OBJECT BURIAL-CHAMBER
.STRL "Burial Chamber"
.PROP 1,P?NORTH
.BYTE CATACOMBS
.PROP 1,P?OUT
.BYTE CATACOMBS
.PROP 1,P?GLOBAL
.BYTE WATER
.PROP 2,P?THINGS ; STRING PROPERTY
T?49
.PROP 2,P?LDESC ; STRING PROPERTY
STR?311
.BYTE 0
.ENDT
T?YOUNG-WOMAN:: .TABLE ; TABLE FOR OBJECT YOUNG-WOMAN
.STRL ""
.PROP 8,P?SYNONYM
W?WOMAN
W?MAN
W?ELYSIA
W?ELYSIUM
.PROP 1,P?ADJECTIVE
.BYTE A?YOUNG
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
YOUNG-WOMAN-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?394
.PROP 2,P?DESCFCN ; ATOM (CONSTANT) PROPERTY
YOUNG-WOMAN-F
.BYTE 0
.ENDT
T?AMONG-THE-DUNES:: .TABLE ; TABLE FOR OBJECT AMONG-THE-DUNES
.STRL "Among the Dunes"
.PROP 1,P?SOUTH
.BYTE BABY-DOCK
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
AMONG-THE-DUNES-F
.PROP 1,P?GLOBAL
.BYTE DUNES
.PROP 2,P?LDESC ; STRING PROPERTY
STR?260
.BYTE 0
.ENDT
T?TUNDRA:: .TABLE ; TABLE FOR OBJECT TUNDRA
.STRL "Edge of Polar Ice Cap"
.PROP 1,P?NORTH
.BYTE ICY-DOCK
.PROP 1,P?SE
.BYTE PENGUIN-PARK
.PROP 1,P?SOUTH
.BYTE ALLUSION-ROOM
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
TUNDRA-F
.BYTE 0
.ENDT
T?THRONE-ROOM:: .TABLE ; TABLE FOR OBJECT THRONE-ROOM
.STRL "Throne Room"
.PROP 1,P?NORTH
.BYTE ROYAL-DOCKS
.PROP 1,P?SOUTH
.BYTE RUINED-CASTLE-1
.PROP 1,P?OUT
.BYTE RUINED-CASTLE-1
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
THRONE-ROOM-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?32
.BYTE 0
.ENDT
T?SPACE-YACHT:: .TABLE ; TABLE FOR OBJECT SPACE-YACHT
.STRL "Space Yacht"
.PROP 3,P?EAST
.WORD PRIVATE-CABIN-ENTER-F
.BYTE 0
.PROP 1,P?SOUTH
.BYTE IN-SPACE
.PROP 3,P?IN
.WORD PRIVATE-CABIN-ENTER-F
.BYTE 0
.PROP 1,P?OUT
.BYTE IN-SPACE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SPACE-YACHT-F
.PROP 1,P?GLOBAL
.BYTE PASSENGER-SHIP
.PROP 2,P?LDESC ; STRING PROPERTY
STR?395
.BYTE 0
.ENDT
T?PENGUINS:: .TABLE ; TABLE FOR OBJECT PENGUINS
.STRL "mass of penguins"
.PROP 8,P?SYNONYM
W?PENGUIN
W?MASS
W?BIRD
W?BIRDS
.PROP 1,P?ADJECTIVE
.BYTE A?WADDLING
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
PENGUINS-F
.BYTE 0
.ENDT
T?FLYTRAP:: .TABLE ; TABLE FOR OBJECT FLYTRAP
.STRL "Venus flytrap"
.PROP 4,P?SYNONYM
W?FLYTRAP
W?LETTUCE
.PROP 2,P?ADJECTIVE
.BYTE A?VENUS
.BYTE A?LARGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
FLYTRAP-F
.BYTE 0
.ENDT
T?BASEMENT:: .TABLE ; TABLE FOR OBJECT BASEMENT
.STRL "Basement"
.PROP 1,P?UP
.BYTE END-OF-HALLWAY
.PROP 1,P?OUT
.BYTE END-OF-HALLWAY
.PROP 1,P?GLOBAL
.BYTE STAIRS
.PROP 2,P?THINGS ; STRING PROPERTY
T?38
.PROP 2,P?LDESC ; STRING PROPERTY
STR?408
.BYTE 0
.ENDT
T?ORANGE-BUTTON:: .TABLE ; TABLE FOR OBJECT ORANGE-BUTTON
.STRL "huge orange button"
.PROP 2,P?SYNONYM
W?BUTTON
.PROP 2,P?ADJECTIVE
.BYTE A?LARGE
.BYTE A?ORANGE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ORANGE-BUTTON-F
.BYTE 0
.ENDT
T?HAREM:: .TABLE ; TABLE FOR OBJECT HAREM
.STRL "Harem"
.PROP 1,P?EAST
.BYTE AUDIENCE-CHAMBER
.PROP 1,P?OUT
.BYTE AUDIENCE-CHAMBER
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
HAREM-F
.PROP 1,P?GLOBAL
.BYTE ODOR
.PROP 2,P?THINGS ; STRING PROPERTY
T?44
.PROP 2,P?ODOR ; STRING PROPERTY
STR?294
.PROP 2,P?ODOR-NUMBER ; INTEGER/CONSTANT PROPERTY
4
.BYTE 0
.ENDT
T?SALESMAN:: .TABLE ; TABLE FOR OBJECT SALESMAN
.STRL "salesman"
.PROP 4,P?SYNONYM
W?SALESMAN
W?MAN
.PROP 1,P?ADJECTIVE
.BYTE A?SALES
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
SALESMAN-F
.PROP 2,P?LDESC ; STRING PROPERTY
STR?353
.BYTE 0
.ENDT
T?CREAM:: .TABLE ; TABLE FOR OBJECT CREAM
.STRL ""
.PROP 8,P?SYNONYM
W?JAR
W?OINTMENT
W?LOTION
W?CREAM
.PROP 2,P?ADJECTIVE
.BYTE A?UNTANG
.BYTE A?UNANGL
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
CREAM-F
.PROP 2,P?SDESC ; STRING PROPERTY
STR?343
.PROP 2,P?NO-T-DESC ; STRING PROPERTY
STR?344
.PROP 2,P?SIZE ; INTEGER/CONSTANT PROPERTY
4
.PROP 2,P?FDESC ; STRING PROPERTY
STR?345
.BYTE 0
.ENDT
T?AUDIENCE-CHAMBER:: .TABLE ; TABLE FOR OBJECT AUDIENCE-CHAMBER
.STRL "Audience Chamber"
.PROP 3,P?SOUTH
.WORD AUDIENCE-CHAMBER-EXIT-F
.BYTE 0
.PROP 3,P?SW
.WORD AUDIENCE-CHAMBER-EXIT-F
.BYTE 0
.PROP 3,P?WEST
.WORD AUDIENCE-CHAMBER-EXIT-F
.BYTE 0
.PROP 3,P?IN
.WORD AUDIENCE-CHAMBER-EXIT-F
.BYTE 0
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
AUDIENCE-CHAMBER-F
.PROP 2,P?THINGS ; STRING PROPERTY
T?41
.BYTE 0
.ENDT
T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN
.STRL "Garden"
.PROP 1,P?WEST
.BYTE TEENSY-WEENSY-HOUSE
.PROP 1,P?IN
.BYTE TEENSY-WEENSY-HOUSE
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
GARDEN-F
.PROP 2,P?GLOBAL
.BYTE HOLE
.BYTE HOUSE
.PROP 2,P?THINGS ; STRING PROPERTY
T?63
.PROP 2,P?HOLE-DESTINATION ; ATOM (CONSTANT) PROPERTY
END-OF-HALLWAY
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "pseudo"
.PROP 2,P?ACTION ; ATOM (CONSTANT) PROPERTY
ME-F
.BYTE 0
.ENDT
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR HERE=0
.GVAR SCORE=0
.GVAR MOVES=0
.GVAR P-END-ON-PREP=0
.GVAR CATACOMBS-OPEN=0
.GVAR P-PHR=0
.GVAR YOULL-HAVE-TO=STR?141,STRING
.GVAR STICK-IT-IN-POCKET=STR?145,STRING
.GVAR SIDEKICK-TRIP-FLAG=0
.GVAR HUH=STR?186,STRING
.GVAR P-BUTS=T?18,TABLE
.GVAR YOU-CANT-SEE-ANY=STR?139,STRING
.GVAR MISSIONARY-ONLY=STR?170,STRING
.GVAR ION-DEATH-COUNTER=0
.GVAR PART-OF-VIZICOMM=STR?174,STRING
.GVAR PERIOD-CR=STR?175,STRING
.GVAR HAND-DWINDLES=STR?199,STRING
.GVAR RANK=0
.GVAR P-HIM-OBJECT=0
.GVAR P-ACLAUSE=0
.GVAR HO-HUM-LIST=T?26,TABLE
.GVAR MORE-ROYAL-BLOOD=STR?178,STRING
.GVAR TWICE-AS-LOUD=STR?180,STRING
.GVAR P-SLOCBITS=0
.GVAR P-MATCHLEN=0
.GVAR P-ADVERB=0
.GVAR P-MULT=0
.GVAR CLOCK-WAIT=0
.GVAR RIDDLE-ANSWERED=0
.GVAR P-NAMW=T?14,TABLE
.GVAR CATACOMBS-TABLE=T?46,TABLE
.GVAR P-OTBL=T?11,TABLE
.GVAR C-MAXINTS=60
.GVAR P-NAM=0
.GVAR PINNED=STR?162,STRING
.GVAR ONLY-WITH-A-RAKE=STR?190,STRING
.GVAR C-TABLE=T?1,TABLE
.GVAR RAFT-WAIT=0
.GVAR CIRCLE-BLACK=1
.GVAR SALESMANISMS=T?56,TABLE
.GVAR P-XNAM=0
.GVAR P-MOBY-FOUND=0
.GVAR OOPS-TABLE=T?9,TABLE
.GVAR P-WALK-DIR=0
.GVAR P-ANAM=0
.GVAR CLOCK-HAND=0
.GVAR SULTAN-COUNTER=0
.GVAR SENILITY-STRIKES=STR?173,STRING
.GVAR LAST-PSEUDO-LOC=0
.GVAR MISSING-PART=0
.GVAR MAD-SCIENTIST-COUNTER=0
.GVAR PLAZA-COUNTER=0
.GVAR P-CONT=0
.GVAR SIDEKICKS-BODY-TIED-TO-SLAB=0
.GVAR INT-MAX=429
.GVAR P-PRSI=T?17,TABLE
.GVAR SIDEKICK-IONIZED=0
.GVAR AGAIN-LEXV=T?4,TABLE
.GVAR VERBOSITY=1
.GVAR BARGE-UNDER-POWER=0
.GVAR P-DIRECTION=0
.GVAR PFFT=STR?196,STRING
.GVAR ION-TABLE=T?35,TABLE
.GVAR RESERVE-INBUF=T?7,TABLE
.GVAR CANT-GO=STR?167,STRING
.GVAR LEAVE-ME-ALONE=STR?198,STRING
.GVAR IMPOSSIBLE-LIST=T?28,TABLE
.GVAR MAD-SCIENTIST-DESCS=T?57,TABLE
.GVAR SALESMAN-REFUSALS=T?55,TABLE
.GVAR THORBAST-ATTACKED=0
.GVAR HOLE-MOVE=0
.GVAR LIT=1
.GVAR NOUN-MISSING=STR?171,STRING
.GVAR FOLLOW-FLAG=0
.GVAR COTTON-BALLS-SEEN=0
.GVAR FREE-MOVE-COUNTER=0
.GVAR BEM-COUNTER=0
.GVAR P-VTBL=T?12,TABLE
.GVAR P-XADJN=0
.GVAR NO-STEERING=STR?195,STRING
.GVAR RIGHT-PART=0
.GVAR MUFFLED=STR?149,STRING
.GVAR P-ADJW=T?15,TABLE
.GVAR PARTS-LIST=T?68,TABLE
.GVAR RESERVE-LEXV=T?5,TABLE
.GVAR P-MOBY-FLAG=0
.GVAR SPACESHIP-SCENE-STATUS=0
.GVAR BATTLESHIP-DESC=STR?155,STRING
.GVAR P-ADJ=0
.GVAR EXT-MAX=9309
.GVAR NEARER-DOCK=0
.GVAR HAREM-GUARD-COUNTER=0
.GVAR MATRON-DESC=STR?335,STRING
.GVAR P-LEN=0
.GVAR SHEET-TIED=0
.GVAR DOORS-MARKED=STR?202,STRING
.GVAR PARENTS-KILLED=0
.GVAR C-INTS=60
.GVAR P-CCTBL=T?2,TABLE
.GVAR P-LEXV=T?3,TABLE
.GVAR OOZY-WITH-SLIME=STR?157,STRING
.GVAR NOTHING-NEW=STR?189,STRING
.GVAR FEMALE-RANKS=T?23,TABLE
.GVAR DISCOVERED=0
.GVAR NO-VERB=STR?192,STRING
.GVAR DISCUSSION-TOPICS=T?45,TABLE
.GVAR PRIVATE-BOUDOIR=STR?151,STRING
.GVAR AGE=-1
.GVAR AWAITING-FAKE-ORPHAN=0
.GVAR IMPATIENCE-COUNTER=0
.GVAR TOO-DARK=STR?134,STRING
.GVAR SIDEKICK-EXPLODED=0
.GVAR PRSO=0
.GVAR CASTLES-SEEN=0
.GVAR DONT-PRINT-VEHICLE=0
.GVAR SUGAR-RUSH=0
.GVAR P-MERGED=0
.GVAR P-GWIMBIT=0
.GVAR RAFT-LOC-NUM=10
.GVAR SEEN-EXAMINATION-ROOM=0
.GVAR YOU-CANT=STR?140,STRING
.GVAR GIMME-TROUBLE=STR?179,STRING
.GVAR FAILED=STR?184,STRING
.GVAR PROPRIETOR-STIRS=STR?160,STRING
.GVAR P-SYNTAX=0
.GVAR CATACOMBS-WATER-DESC=STR?142,STRING
.GVAR ITS-ENGRAVED=STR?143,STRING
.GVAR P-XADJ=0
.GVAR LONG-CORRIDOR-LOC=1
.GVAR GONE-APE=0
.GVAR SIDEKICK-DROWNED=0
.GVAR P-AADJ=0
.GVAR ELLIPSIS=STR?176,STRING
.GVAR PRSA=0
.GVAR P-PRSA-WORD=0
.GVAR YOU-SEE=STR?137,STRING
.GVAR SHEET-HANGING=0
.GVAR TRELLIS-TOO-WIDE=STR?197,STRING
.GVAR BARGE-LOC-NUM=1
.GVAR P-PRSO=T?16,TABLE
.GVAR HAND-COVER=0
.GVAR STARING-INTO-VOID=STR?200,STRING
.GVAR SIDEKICK-PARTS=T?24,TABLE
.GVAR YNH=STR?135,STRING
.GVAR HOLE-OPEN=0
.GVAR P-AND=0
.GVAR HANDS-OVER-EYES=STR?177,STRING
.GVAR P-ONEOBJ=0
.GVAR THERES-NOTHING=STR?136,STRING
.GVAR ONLY-ONE-THING-IN-COMPARTMENT=STR?181,STRING
.GVAR TRAY-DELIVERED=0
.GVAR MALE=0
.GVAR EXCUSES=T?43,TABLE
.GVAR P-INBUF=T?6,TABLE
.GVAR FLYTRAP-COUNTER=0
.GVAR IT-SEEMS-THAT=STR?138,STRING
.GVAR WRONG-ANSWERS=T?42,TABLE
.GVAR P-MERGE=T?19,TABLE
.GVAR P-WON=0
.GVAR TITS-COUNTER=0
.GVAR VIZICOMM-DESC=STR?158,STRING
.GVAR FIGHT-COUNTER=0
.GVAR HORSE-CANT-FIT=STR?183,STRING
.GVAR CIRCLE-FADED=0
.GVAR P-OVTBL=T?13,TABLE
.GVAR DONT-WANT-TO=STR?193,STRING
.GVAR LOOK-AROUND=STR?165,STRING
.GVAR P-ITBL=T?10,TABLE
.GVAR SIGN-AND-STAIRS=STR?159,STRING
.GVAR QUOTE-FLAG=0
.GVAR LGOP-CAPS=STR?144,STRING
.GVAR ATTACK-FLEET=STR?148,STRING
.GVAR TORCH-LIFE=5
.GVAR DISARM-PROB=0
.GVAR P-TABLE=0
.GVAR P-GETFLAGS=0
.GVAR TOO-LATE=0
.GVAR LEAVES-PLACED=0
.GVAR P-OCL2=T?21,TABLE
.GVAR CANT-FROM-HERE=STR?166,STRING
.GVAR OOPS-INBUF=T?8,TABLE
.GVAR HAREM-PROB=0
.GVAR MOORING-ON=1
.GVAR PENGUINS-PARTED=0
.GVAR P-NUMBER=0
.GVAR 45-DEGREE-ANGLE=STR?152,STRING
.GVAR LOOKS-UNAPPETIZING=STR?191,STRING
.GVAR P-OFLAG=0
.GVAR EVOLVED=STR?156,STRING
.GVAR WINNER=0
.GVAR WRITING-CHANGES=STR?161,STRING
.GVAR P-ADJN=0
.GVAR CHILL-COUNTER=0
.GVAR PLEASURE-PALACE-DESC=STR?147,STRING
.GVAR HOLDING-IT=STR?168,STRING
.GVAR AGAIN-DIR=0
.GVAR CANT-SMELL=STR?169,STRING
.GVAR WIFE-FUCKED=0
.GVAR BOUGHT-AND-SOLD=STR?154,STRING
.GVAR WASTE-LIST=T?29,TABLE
.GVAR HIT-RETURN=STR?153,STRING
.GVAR NOTHING-HAPPENS=STR?182,STRING
.GVAR AWAITING-REPLY=0
.GVAR GORILLA-EXAMINED=0
.GVAR P-IT-OBJECT=0
.GVAR SEX-CHOSEN=0
.GVAR P-OCL1=T?20,TABLE
.GVAR ABOUT-TO-KISS=STR?150,STRING
.GVAR YECHH=STR?187,STRING
.GVAR CATACOMBS-LOC=1
.GVAR PRSI=0
.GVAR RESERVE-PTR=0
.GVAR MALE-RANKS=T?22,TABLE
.GVAR WIFE-NUMBER=0
.GVAR SPREAD-APART=STR?146,STRING
.GVAR SIDEKICK-EATEN=0
.GVAR FOLLOWS=T?25,TABLE
.GVAR ONLY-BLACKNESS=STR?172,STRING
.GVAR ALREADY-IS=STR?188,STRING
.GVAR RAFT-HELD=0
.GVAR BODY-TIED-TO-SLAB=0
.GVAR BARGE-WAIT=0
.GVAR HYPE-WORD=T?70,TABLE
.GVAR KEEP-IT-FROM-FLOATING-AWAY=STR?163,STRING
.GVAR P-NOT-HERE=0
.GVAR ALREADY-IN-MODE=STR?164,STRING
.GVAR CHOICE-NUMBER=0
.GVAR NAUGHTY-LEVEL=1
.GVAR OK=STR?185,STRING
.GVAR URGE-COUNTER=0
.GVAR CELL-GRIPE=0
.GVAR P-NCN=0
.GVAR YUK-LIST=T?27,TABLE
.GVAR P-HER-OBJECT=0
.GVAR CHOCOLATE-IDENTIFIED=0
.GVAR DEXTERITY=STR?194,STRING
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?1:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?2:: .TABLE
0
0
0
.ENDT
T?3:: .TABLE
.BYTE 60
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?4:: .TABLE
.BYTE 60
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?5:: .TABLE
.BYTE 60
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
0
.BYTE 0
.BYTE 0
.ENDT
T?6:: .TABLE
.BYTE 120
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?7:: .TABLE
.BYTE 120
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?8:: .TABLE
.BYTE 120
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?9:: .TABLE
0
0
0
0
.ENDT
T?10:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?11:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?12:: .TABLE
0
.BYTE 0
.BYTE 0
.ENDT
T?13:: .TABLE
0
.BYTE 0
.BYTE 0
.ENDT
T?14:: .TABLE
0
0
.ENDT
T?15:: .TABLE
0
0
.ENDT
T?16:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?17:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?18:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?19:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?20:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?21:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?22:: .TABLE
STR?15
STR?16
STR?17
STR?18
STR?19
STR?20
STR?21
STR?22
STR?23
STR?24
.ENDT
T?23:: .TABLE
STR?15
STR?25
STR?26
STR?27
STR?28
STR?29
STR?30
STR?31
STR?32
STR?33
.ENDT
T?24:: .TABLE
6
0
STR?97
STR?98
STR?99
STR?100
STR?101
.ENDT
T?25:: .TABLE
5
0
STR?102
STR?103
STR?104
STR?105
.ENDT
T?26:: .TABLE
4
0
STR?106
STR?107
STR?108
.ENDT
T?27:: .TABLE
5
0
STR?109
STR?110
STR?111
STR?112
.ENDT
T?28:: .TABLE
7
0
STR?113
STR?114
STR?115
STR?116
STR?117
STR?118
.ENDT
T?29:: .TABLE
6
0
STR?119
STR?120
STR?121
STR?122
STR?123
.ENDT
T?35:: .TABLE
STR?251
STR?251
STR?252
STR?253
STR?254
.ENDT
T?42:: .TABLE
0
0
0
0
0
0
0
0
.ENDT
T?43:: .TABLE
4
0
STR?282
STR?283
STR?284
.ENDT
T?45:: .TABLE
6
0
STR?295
STR?296
STR?297
STR?298
STR?299
.ENDT
T?46:: .TABLE
0
0
99
0
0
99
0
2
80
0
3
0
0
3
0
1
0
0
0
0
0
4
0
0
2
0
2
0
0
0
3
0
5
0
0
0
99
0
0
0
0
6
4
99
0
0
0
0
0
0
0
7
0
5
99
0
0
0
0
0
99
6
0
8
0
0
0
0
0
0
0
0
0
0
7
0
0
99
0
9
0
0
0
0
0
10
0
11
8
0
0
9
0
10
0
0
10
0
0
0
0
12
0
0
0
9
99
0
0
0
13
0
0
0
0
11
99
0
0
0
0
12
0
0
14
0
99
0
0
0
0
15
99
0
0
0
13
0
0
0
0
16
0
14
0
0
0
0
17
0
15
0
16
0
0
16
0
0
0
0
0
0
0
0
18
0
0
40
0
15
0
99
0
19
0
0
0
17
0
0
0
0
18
22
20
0
0
0
0
0
21
21
0
0
19
0
0
0
0
0
0
20
0
50
0
0
0
20
0
0
0
0
19
0
0
0
0
50
0
23
0
25
24
0
0
0
0
0
22
0
25
0
0
0
0
0
23
99
0
0
0
0
0
23
24
0
26
0
0
0
60
25
27
0
0
0
0
0
0
0
0
0
0
0
0
99
28
26
0
0
0
0
27
0
29
29
0
0
0
0
0
28
0
0
28
70
0
0
0
0
.ENDT
T?55:: .TABLE
4
0
STR?354
STR?355
STR?356
.ENDT
T?56:: .TABLE
5
0
STR?357
STR?358
STR?359
STR?360
.ENDT
T?57:: .TABLE
STR?361
STR?362
STR?362
STR?363
.ENDT
T?68:: .TABLE
BLENDER
RUBBER-HOSE
COTTON-BALLS
EIGHTY-TWO-DEGREE-ANGLE
HEADLIGHT
MOUSE
PHOTO
PHONE-BOOK
.ENDT
T?70:: .TABLE
STR?421
STR?422
STR?423
STR?424
STR?425
STR?426
STR?427
STR?428
.ENDT
; END OF PURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?APPROA
ST?SKIP
ST?RAPE
ST?WHIP
ST?VERBOSE
ST?WALK
ST?STICK
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?ZZMGCK
ST?UNCOVER
ST?SINK
ST?UNLOCK
ST?READ
ST?SAY
ST?JUMP
ST?POUR
ST?WAIT
ST?TAKE
ST?NO
ST?SUCK
ST?COUNT
ST?SHIT
ST?SIGH
ST?RAISE
ST?CALL
ST?FOLLOW
ST?SUCKLE
ST?CATCH
ST?VERSION
ST?#UNRECORD
ST?LIGHT
ST?LIE
ST?MOVE
ST?GIDDYAP
ST?MEASURE
ST?LET
ST?PLAY
ST?OPEN
ST?TASTE
ST?RELIEVE
ST?BUY
ST?MARRY
ST?TOUCH
ST?#COMMAND
ST?BLOW
ST?LIMBER
ST?WRAP
ST?KNOCK
ST?INVENT
ST?PICK
ST?LAND
ST?DEFLATE
ST?BOARD
ST?#RANDOM
ST?APPLY
ST?MASTURBATE
ST?LOVE
ST?STAND
ST?LISTEN
ST?HISS
ST?RAKE
ST?TIE
ST?WHERE
ST?PASS
ST?SHOW
ST?TAP
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?FEED
ST?DRESS
ST?LOWER
ST?TALK
ST?USE
ST?HIDE
ST?SHAKE
ST?ATTACK
ST?RESTOR
ST?ENTER
ST?THANKS
ST?SEARCH
ST?PIN
ST?WEAR
ST?PAY
ST?DISEMBARK
ST?KWEEPA
ST?SWIM
ST?UNTIE
ST?BEND
ST?WASH
ST?CIRCLE
ST?CHEER
ST?STIMULATE
ST?UNSCRIPT
ST?SUGGESTIVE
ST?PUSH
ST?RUB
ST?SUPER
ST?SIT
ST?RESTAR
ST?INFLATE
ST?APPLAUD
ST?UNDRES
ST?VOMIT
ST?FUCK
ST?REACH
ST?DIG
ST?SCORE
ST?TAME
ST?SMEAR
ST?LAUGH
ST?COVER
ST?STAIN
ST?COME
ST?SCAT
ST?LOOK
ST?EMPTY
ST?RIP
ST?CAST
ST?CLICK
ST?DROP
ST?PEE
ST?ROLL
ST?KNEEL
ST?LEAVE
ST?LICK
ST?HAND
ST?COPULATE
ST?SCRIPT
ST?$VERIFY
ST?EXTINGUISH
ST?SWING
ST?DESCEN
ST?SMELL
ST?BRIEF
ST?BREATHE
ST?DIAGNOSE
ST?SLEEP
ST?STATUS
ST?WAKE
ST?DRINK
ST?REMOVE
ST?ANSWER
ST?WHAT
ST?YELL
ST?PHONE
ST?LOCK
ST?BURN
ST?KICK
ST?BITE
ST?POINT
ST?TURN
ST?#RECORD
ST?CROSS
ST?START
ST?MAKE
ST?CLOSE
ST?GO
ST?SLIDE
ST?EXIT
ST?EXAMINE
ST?BARTER
ST?EAT
ST?FILL
ST?LEAN
ST?JERK
ST?CLIMB
ST?FLUSH
ST?LAUNCH
ST?RETURN
ST?DECODE
ST?DEMOLI
ST?MOAN
ST?UNROLL
ST?SLICE
ST?LEWD
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KISS-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?APPROA:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?SKIP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SKIP
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?WHIP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WHIP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHIP
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?WALK:: .TABLE
.BYTE 15 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?STICK:: .TABLE
.BYTE 17 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YES
.ENDT
ST?ZZMGCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER-KLUDGE
.ENDT
ST?UNCOVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNCOVER
.ENDT
ST?SINK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SINK
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?UNLOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNLOCK
.ENDT
ST?READ:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READBIT
.BYTE 0
.BYTE STAKE
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE-QUOTES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.ENDT
ST?JUMP:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ACROSS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?TAKE:: .TABLE
.BYTE 19 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DRUNK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRUNK
.BYTE 1 ;OBJECTS
.BYTE PR?SHIT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-SHIT
.BYTE 1 ;OBJECTS
.BYTE PR?LEAK
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-LEAK
.BYTE 1 ;OBJECTS
.BYTE PR?PISS
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-A-LEAK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SC+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDRES
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-UNDRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?DRESSE
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GET-DRESSED
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?NO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NO
.ENDT
ST?SUCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCK
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?SHIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHIT
.ENDT
ST?SIGH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIGH
.ENDT
ST?RAISE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?CALL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CALL
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?SUCKLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUCKLE
.ENDT
ST?CATCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CATCH
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?#UNRECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$UNRECORD
.ENDT
ST?LIGHT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?ON
.ENDT
ST?LIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 1 ;OBJECTS
.BYTE PR?APART
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BEND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?GIDDYAP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GIDDYAP
.ENDT
ST?MEASURE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MEASURE
.ENDT
ST?LET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?GO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?PLAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?OPEN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?RELIEVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RELIEVE
.ENDT
ST?BUY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?MARRY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MARRY
.ENDT
ST?TOUCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?#COMMAND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$COMMAND
.ENDT
ST?BLOW:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW
.ENDT
ST?LIMBER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIMBER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIMBER
.ENDT
ST?WRAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?WRAP
.ENDT
ST?KNOCK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?INVENT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?PICK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEBIT
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?PICK-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PICK
.ENDT
ST?LAND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.ENDT
ST?DEFLATE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?DEFLATE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.ENDT
ST?BOARD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BOARD-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.ENDT
ST?#RANDOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RANDOM
.ENDT
ST?APPLY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+STAKE
.BYTE 0
.BYTE V?APPLY
.ENDT
ST?MASTURBATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MASTURBATE
.ENDT
ST?LOVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOVE
.ENDT
ST?STAND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?LISTEN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?HISS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HISS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HISS
.ENDT
ST?RAKE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?RAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAKE
.ENDT
ST?TIE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE-TOGETHER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE-TOGETHER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?PASS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PASS
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SMANY
.BYTE 0
.BYTE V?SHOW
.ENDT
ST?TAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE-SOMETHING
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?TELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STELL
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TELL-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROW-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC
.BYTE V?STHROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?THROW
.ENDT
ST?FEED:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FEED
.ENDT
ST?DRESS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.ENDT
ST?LOWER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?TALK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?USE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?HIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHAKE
.ENDT
ST?ATTACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KILL
.ENDT
ST?RESTOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?ENTER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?IN
.ENDT
ST?THANKS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?SEARCH:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?PIN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PIN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PIN
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WEARBIT
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PAY
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DISEMBARK
.ENDT
ST?KWEEPA:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KWEEPA
.ENDT
ST?SWIM:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?UNTIE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?BEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BEND
.ENDT
ST?WASH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?CIRCLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?CHEER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.ENDT
ST?STIMULATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?SUGGESTIVE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUGGESTIVE
.ENDT
ST?PUSH:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-DIR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?RUB:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SRUB
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RUB
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.ENDT
ST?RESTAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?INFLATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INFLATE
.ENDT
ST?APPLAUD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?APPLAUD
.ENDT
ST?UNDRES:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.ENDT
ST?VOMIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VOMIT
.ENDT
ST?FUCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FUCK
.ENDT
ST?REACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.ENDT
ST?DIG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIG
.ENDT
ST?SCORE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?TAME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAME
.ENDT
ST?SMEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.ENDT
ST?LAUGH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.ENDT
ST?COVER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE V?SPUT-ON
.ENDT
ST?STAIN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAIN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAIN
.ENDT
ST?COME:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COME
.ENDT
ST?SCAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCAT
.ENDT
ST?LOOK:: .TABLE
.BYTE 15 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHASTISE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?EMPTY:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE SHAVE+STAKE
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SMANY
.BYTE SHAVE+STAKE
.BYTE V?EMPTY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE+STAKE
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?RIP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIP
.ENDT
ST?CAST:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CAST-OFF
.ENDT
ST?CLICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLICK
.ENDT
ST?DROP:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-THROUGH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?PEE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE-IN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE-IN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEE
.ENDT
ST?ROLL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ROLL
.ENDT
ST?KNEEL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.BYTE 1 ;OBJECTS
.BYTE PR?BEFORE
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNEEL
.ENDT
ST?LEAVE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEFORE
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?PUT-NEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?LICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LICK
.ENDT
ST?HAND:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BACK
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.BYTE 1 ;OBJECTS
.BYTE PR?BACK
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RETURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GIVE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE SOG
.BYTE SMANY+SH+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE SMANY+SH+SHAVE
.BYTE SOG
.BYTE V?GIVE
.ENDT
ST?COPULATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COPULATE
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE ONBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE ACTORBIT
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?DESCEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?SMELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?BREATHE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?HARD
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INHALE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INHALE
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FUCK
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?BOARD
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?STATUS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STATUS
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?REMOVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEBIT
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REMOVE
.ENDT
ST?ANSWER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE-QUOTES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ANSWER
.ENDT
ST?WHAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?YELL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?PHONE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PHONE
.ENDT
ST?LOCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOCK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOCK
.ENDT
ST?BURN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?BURN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE BURNBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BURN
.ENDT
ST?KICK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?TURN:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SET
.ENDT
ST?#RECORD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$RECORD
.ENDT
ST?CROSS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?START:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ON
.ENDT
ST?MAKE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE V?MAKE-LOVE
.BYTE 1 ;OBJECTS
.BYTE PR?HAPPY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CHEER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE-OUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.ENDT
ST?CLOSE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SHUT-UP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LIGHTBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR+STAKE
.BYTE 0
.BYTE V?OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE DOORBIT
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?GO:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.ENDT
ST?SLIDE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?BARTER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BARTER-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BARTER-WITH
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FILL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTBIT
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FILL
.ENDT
ST?LEAN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE 0
.BYTE V?PUT-AGAINST
.ENDT
ST?JERK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SHAVE
.BYTE V?WHIP
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MASTURBATE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRAWL-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?BOARD
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DISEMBARK
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE VEHBIT
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB
.ENDT
ST?FLUSH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLUSH
.ENDT
ST?LAUNCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUNCH
.ENDT
ST?RETURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG
.BYTE V?RETURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RETURN
.ENDT
ST?DECODE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DECODE
.ENDT
ST?DEMOLI:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KILL
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE RLANDBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+STAKE
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?MOAN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOAN
.ENDT
ST?UNROLL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNROLL
.ENDT
ST?SLICE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SC+SH
.BYTE V?CUT
.ENDT
ST?LEWD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEWD
.ENDT
ST?ASK:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-NO-ONE-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE ACTORBIT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.ENDT
ST?HELLO:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-TAME
V-SUGGESTIVE
V-LEWD
V-DIAGNOSE
V-INVENTORY
V-QUIT
V-RESTART
V-RESTORE
V-SAVE
V-STATUS
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$RANDOM
V-$COMMAND
V-$RECORD
V-$UNRECORD
V-$VERIFY
V-ANSWER
V-USE-QUOTES
V-APPLAUD
V-APPLY
V-PUT-ON
V-WALK-TO
V-ASK-ABOUT
V-ASK-FOR
V-ASK-NO-ONE-FOR
V-KILL
V-BARTER-WITH
V-BARTER-FOR
V-BEND
V-BITE
V-BLOW
V-INFLATE
V-OFF
V-BOARD
V-BOARD-DIR
V-INHALE
V-BURN
V-BUY
V-BUY-WITH
V-CALL
V-CAST-OFF
V-CATCH
V-CHEER
V-WALK-AROUND
V-CLICK
V-CLIMB
V-CLIMB-ON
V-CLIMB-UP
V-CLIMB-DOWN
V-DISEMBARK
V-CLIMB-OVER
V-ENTER
V-CRAWL-UNDER
V-CLOSE
V-SHUT-UP
V-COME
V-FOLLOW
V-COPULATE
V-SPUT-ON
V-COUNT
V-CROSS
V-DECODE
V-DEFLATE
V-MUNG
V-DIG
V-DRESS
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT
V-PUT-THROUGH
V-PUT-NEAR
V-EAT
V-EMPTY
V-EMPTY-FROM
V-IN
V-EXAMINE
V-EXIT
V-FEED
V-GIVE
V-SGIVE
V-FILL
V-FIND
V-FLUSH
V-FUCK
V-GIDDYAP
V-WALK
V-HIDE
V-LEAVE
V-GIVE-UP
V-RETURN
V-LISTEN
V-HELLO
V-HELP
V-SAVE-SOMETHING
V-HISS
V-MASTURBATE
V-WHIP
V-LEAP
V-LEAP-OFF
V-STAND-ON
V-KICK
V-KISS
V-KISS-ON
V-KNEEL
V-KNOCK
V-KWEEPA
V-LAND
V-LAUGH
V-LAUNCH
V-PUT-AGAINST
V-LICK
V-LIE-DOWN
V-ON
V-LIMBER
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-LOOK-INSIDE
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOOK-OVER
V-CHASTISE
V-LOVE
V-LOWER
V-MAKE
V-MAKE-OUT
V-MAKE-WITH
V-MAKE-LOVE
V-MARRY
V-MEASURE
V-MOAN
V-MOVE
V-PUSH-DIR
V-RAISE
V-NO
V-OPEN
V-PASS
V-PAY
V-PEE
V-PEE-IN
V-PHONE
V-PICK
V-PICK-UP
V-PIN
V-TOUCH
V-POINT
V-POUR
V-PUSH
V-PUSH-OFF
V-PUT-UNDER
V-RAKE
V-RAPE
V-REACH-IN
V-READ
V-RELIEVE
V-REMOVE
V-TAKE
V-RIP
V-ROLL
V-RUB
V-SRUB
V-SAY
V-SCAT
V-SCORE
V-SEARCH
V-SHAKE
V-SHAKE-WITH
V-SHIT
V-SHOW
V-SSHOW
V-SIGH
V-SINK
V-SIT
V-SKIP
V-SLEEP
V-CUT
V-SMELL
V-STAIN
V-STAND
V-WEAR
V-PUT-BEHIND
V-PUT-TO
V-SUCK
V-SUCKLE
V-SWIM
V-SWING
V-GET-DRESSED
V-GET-UNDRESSED
V-TAKE-WITH
V-TAKE-OFF
V-TAKE-A-LEAK
V-TAKE-A-SHIT
V-GET-DRUNK
V-TELL
V-TASTE
V-TELL-ABOUT
V-STELL
V-THANK
V-THROW
V-THROW-TO
V-STHROW
V-THROW-UP
V-TIE
V-TIE-TOGETHER
V-SET
V-UNCOVER
V-UNDRESS
V-UNLOCK
V-UNROLL
V-UNTIE
V-USE
V-VOMIT
V-WAIT
V-WAIT-FOR
V-ALARM
V-CLEAN
V-WHAT
V-WHERE
V-WRAP
V-SWRAP
V-YELL
V-YES
V-ANSWER-KLUDGE
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
PRE-SPEAK
PRE-SPEAK
0
0
0
0
0
0
0
0
PRE-TOUCH
PRE-BOARD
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
IDROP
PRE-PUT
IDROP
IDROP
0
PRE-TOUCH
0
0
PRE-LOOK
0
0
PRE-GIVE
0
0
0
0
PRE-FUCK
0
0
0
0
0
0
PRE-LISTEN
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
0
0
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
PRE-LOOK
0
0
0
0
0
0
0
0
0
0
PRE-TOUCH
0
PRE-TOUCH
0
PRE-TOUCH
0
0
0
0
0
0
PRE-TAKE
0
PRE-TOUCH
0
PRE-POUR
0
0
0
PRE-RAKE
0
0
PRE-LOOK
0
0
PRE-TAKE
0
PRE-TOUCH
PRE-TOUCH
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SMELL
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SPEAK
0
PRE-SPEAK
0
0
IDROP
IDROP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 33
W?TOGETHER
PR?TOGETHER
W?DRUNK
PR?DRUNK
W?SHIT
PR?SHIT
W?LEAK
PR?LEAK
W?PISS
PR?PISS
W?UNDRES
PR?UNDRES
W?DRESSE
PR?DRESSE
W?APART
PR?APART
W?HAPPY
PR?HAPPY
W?GO
PR?GO
W?AGAINST
PR?AGAINST
W?ACROSS
PR?ACROSS
W?BACK
PR?BACK
W?AWAY
PR?AWAY
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?AT
PR?AT
W?BEFORE
PR?BEFORE
W?UNDER
PR?UNDER
W?THROUGH
PR?THROUGH
W?OVER
PR?OVER
W?DOWN
PR?DOWN
W?IN
PR?IN
W?OFF
PR?OFF
W?FROM
PR?FROM
W?HARD
PR?HARD
W?OUT
PR?OUT
W?UP
PR?UP
W?WITH
PR?WITH
W?FOR
PR?FOR
W?ON
PR?ON
W?ABOUT
PR?ABOUT
W?TO
PR?TO
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 3
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 7
978
W?$VERIFY:: .ZWORD "$verif"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?3-D:: .ZWORD "3-d"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?3-D
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE B?PERIOD
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE B?COMMA
.BYTE 0
W?#:: .ZWORD "#"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?#
.BYTE 0
W?#COMMAND:: .ZWORD "#comma"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#COMMAND
.BYTE 0
W?#RANDOM:: .ZWORD "#rando"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RANDOM
.BYTE 0
W?#RECORD:: .ZWORD "#recor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#RECORD
.BYTE 0
W?#UNRECORD:: .ZWORD "#unrec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?#UNRECORD
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE B?QUOTE
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE B?A
.BYTE 0
W?ABANDONED:: .ZWORD "abando"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ABANDONED
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ACROSS
.BYTE 0
W?ACTIVA:: .ZWORD "activa"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?ADDRESS:: .ZWORD "addres"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ADDRESS
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE B?AGAIN
.BYTE 0
W?AGAINST:: .ZWORD "agains"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?AGING:: .ZWORD "aging"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?AGING
.BYTE 0
W?AIM:: .ZWORD "aim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?ALIEN:: .ZWORD "alien"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ALIEN
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE B?AM
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE B?AN
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE B?AND
.BYTE 0
W?ANGLE:: .ZWORD "angle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANGLES:: .ZWORD "angles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?APART:: .ZWORD "apart"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?APART
.BYTE 0
W?APE:: .ZWORD "ape"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?APPLAUD:: .ZWORD "applau"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?APPLY:: .ZWORD "apply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLY
.BYTE 0
W?APPROA:: .ZWORD "approa"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPROA
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE B?ARE
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROMA:: .ZWORD "aroma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ART:: .ZWORD "art"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ART
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASS:: .ZWORD "ass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASSASSIN:: .ZWORD "assass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ASSASSIN
.BYTE 0
W?ASSHOLE:: .ZWORD "asshol"
.BYTE PS?BUZZ-WORD
.BYTE B?ASSHOLE
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ATTACK
.BYTE ACT?ATTACK
W?AUTO:: .ZWORD "auto"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?BABY:: .ZWORD "baby"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BABY
.BYTE 0
W?BABY'S:: .ZWORD "baby's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BABY'S
.BYTE 0
W?BACK:: .ZWORD "back"
.BYTE PS?ADJECTIVE+PS?PREPOSITION+P1?OBJECT
.BYTE PR?BACK
.BYTE A?BACK
W?BAG:: .ZWORD "bag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALLS:: .ZWORD "balls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALM:: .ZWORD "balm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANG:: .ZWORD "bang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?BAR:: .ZWORD "bar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARE
.BYTE 0
W?BARF:: .ZWORD "barf"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?BARGAIN:: .ZWORD "bargai"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?BARGE:: .ZWORD "barge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARRED:: .ZWORD "barred"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARRED
.BYTE 0
W?BARS:: .ZWORD "bars"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARTENDER:: .ZWORD "barten"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BARTENDER
.BYTE 0
W?BARTER:: .ZWORD "barter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?BASKE:: .ZWORD "baske"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASKET:: .ZWORD "basket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASTARD:: .ZWORD "bastar"
.BYTE PS?BUZZ-WORD
.BYTE B?BASTARD
.BYTE 0
W?BATHROOM:: .ZWORD "bathro"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTLE:: .ZWORD "battle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BATTLE
.BYTE 0
W?BEAT:: .ZWORD "beat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEER:: .ZWORD "beer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEFORE:: .ZWORD "before"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BEND:: .ZWORD "bend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEND
.BYTE 0
W?BENEATH:: .ZWORD "beneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BIG:: .ZWORD "big"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?BIGGER:: .ZWORD "bigger"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?BIKINI:: .ZWORD "bikini"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRDS:: .ZWORD "birds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITCH:: .ZWORD "bitch"
.BYTE PS?BUZZ-WORD
.BYTE B?BITCH
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BITS:: .ZWORD "bits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLACK
.BYTE 0
W?BLADE:: .ZWORD "blade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLANKET:: .ZWORD "blanke"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLENDER:: .ZWORD "blende"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BLUEPR:: .ZWORD "bluepr"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BLUEPR
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BOAT:: .ZWORD "boat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BODY:: .ZWORD "body"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOO:: .ZWORD "boo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOST:: .ZWORD "boost"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?BOOTH:: .ZWORD "booth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOSOM:: .ZWORD "bosom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?BOUNCE:: .ZWORD "bounce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?BOW:: .ZWORD "bow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRA:: .ZWORD "bra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRACKISH:: .ZWORD "bracki"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BRACKISH
.BYTE 0
W?BRAS:: .ZWORD "bras"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRASS:: .ZWORD "brass"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BRASS
.BYTE 0
W?BRASSIERE:: .ZWORD "brassi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?BREAST:: .ZWORD "breast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREATHE:: .ZWORD "breath"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREATHE
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BROAD:: .ZWORD "broad"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIDE
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BROWN
.BYTE 0
W?BROWSE:: .ZWORD "browse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?BUG:: .ZWORD "bug"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUG
.BYTE 0
W?BUG-EYED:: .ZWORD "bug-ey"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUG-EYED
.BYTE 0
W?BUNCH:: .ZWORD "bunch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNNY:: .ZWORD "bunny"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?BUNNY
.BYTE 0
W?BUOY:: .ZWORD "buoy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE B?BUT
.BYTE 0
W?BUTTON:: .ZWORD "button"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUY:: .ZWORD "buy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?BY:: .ZWORD "by"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?CACKLE:: .ZWORD "cackle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?CAGE:: .ZWORD "cage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?CAN:: .ZWORD "can"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANAL:: .ZWORD "canal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CANAL
.BYTE 0
W?CANDY:: .ZWORD "candy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANVAS:: .ZWORD "canvas"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CANVAS
.BYTE 0
W?CAR:: .ZWORD "car"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARDBOARD:: .ZWORD "cardbo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CARDBOARD
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CAST:: .ZWORD "cast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CAST
.BYTE 0
W?CAT:: .ZWORD "cat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CATCH
.BYTE 0
W?CEDAR:: .ZWORD "cedar"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CEDAR
.BYTE 0
W?CEDARWOOD:: .ZWORD "cedarw"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CEDARWOOD
.BYTE 0
W?CEILIN:: .ZWORD "ceilin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CELL:: .ZWORD "cell"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CELL
.BYTE 0
W?CHAPST:: .ZWORD "chapst"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHEER:: .ZWORD "cheer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?CHIEF:: .ZWORD "chief"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CHIEF
.BYTE 0
W?CHOCOLATE:: .ZWORD "chocol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CIRCLE:: .ZWORD "circle"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CIRCLE
.BYTE 0
W?CLAP:: .ZWORD "clap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLAUD
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?CLEVELAND:: .ZWORD "clevel"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLEVELAND
.BYTE 0
W?CLICK:: .ZWORD "click"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLICK
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMAX:: .ZWORD "climax"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOHES:: .ZWORD "clohes"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLOHES
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOSET:: .ZWORD "closet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOTH:: .ZWORD "cloth"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLOTH
.BYTE 0
W?CLOTHES:: .ZWORD "clothe"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CLOTHES
.BYTE 0
W?COCK:: .ZWORD "cock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COCKSU:: .ZWORD "cocksu"
.BYTE PS?BUZZ-WORD
.BYTE B?COCKSU
.BYTE 0
W?CODE:: .ZWORD "code"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CODED:: .ZWORD "coded"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CODED
.BYTE 0
W?COIN:: .ZWORD "coin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COIN
.BYTE 0
W?COME:: .ZWORD "come"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?COMFORT:: .ZWORD "comfor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?COMIC:: .ZWORD "comic"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMIC
.BYTE 0
W?COMMON:: .ZWORD "common"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COMMON
.BYTE 0
W?COMPAR:: .ZWORD "compar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONTROL:: .ZWORD "contro"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COON:: .ZWORD "coon"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COON
.BYTE 0
W?COPULATE:: .ZWORD "copula"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COPULATE
.BYTE 0
W?COTTON:: .ZWORD "cotton"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COTTON
.BYTE 0
W?COUCH:: .ZWORD "couch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COUCHMATE:: .ZWORD "couchm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?COUCHMATE
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?CRAP:: .ZWORD "crap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?CREAM:: .ZWORD "cream"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CREAM
.BYTE 0
W?CREAMY:: .ZWORD "creamy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CREAMY
.BYTE 0
W?CROSS:: .ZWORD "cross"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?CROWN:: .ZWORD "crown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUMPLED:: .ZWORD "crumpl"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?CRUMPLED
.BYTE 0
W?CRUSH:: .ZWORD "crush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?CUM:: .ZWORD "cum"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?CUNT:: .ZWORD "cunt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DAMN:: .ZWORD "damn"
.BYTE PS?BUZZ-WORD
.BYTE B?DAMN
.BYTE 0
W?DAMNED:: .ZWORD "damned"
.BYTE PS?BUZZ-WORD
.BYTE B?DAMNED
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DARK
.BYTE 0
W?DAUGHTER:: .ZWORD "daught"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DAUGHTER
.BYTE 0
W?DEACTIVATE:: .ZWORD "deacti"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DEAD:: .ZWORD "dead"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DEAD
.BYTE 0
W?DEBARK:: .ZWORD "debark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DECIPHER:: .ZWORD "deciph"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DECODE
.BYTE 0
W?DECODE:: .ZWORD "decode"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DECODE
.BYTE 0
W?DEFECATE:: .ZWORD "defeca"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?DEFLATE:: .ZWORD "deflat"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DEFLATE
.BYTE ACT?DEFLATE
W?DEGREE:: .ZWORD "degree"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DEGREE
.BYTE 0
W?DEMOLI:: .ZWORD "demoli"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DESCEN:: .ZWORD "descen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEN
.BYTE 0
W?DESCRIBE:: .ZWORD "descri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESTRO:: .ZWORD "destro"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?DEVICE:: .ZWORD "device"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagno"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?DIFFER:: .ZWORD "differ"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIFFER
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DIRECT:: .ZWORD "direct"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRIGIBLE:: .ZWORD "dirigi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRTY:: .ZWORD "dirty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DIRTY
.BYTE 0
W?DISCARDED:: .ZWORD "discar"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DISCARDED
.BYTE 0
W?DISEMBARK:: .ZWORD "disemb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISMOUNT:: .ZWORD "dismou"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DIVAN:: .ZWORD "divan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?DOCK:: .ZWORD "dock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORSTEP:: .ZWORD "doorst"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUGLAS:: .ZWORD "dougla"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DOUGLAS
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DOWNSTAIRS:: .ZWORD "downst"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?DOWN
.BYTE 21
W?DOZE:: .ZWORD "doze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?DRESS:: .ZWORD "dress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRESS
.BYTE 0
W?DRESSE:: .ZWORD "dresse"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRESSE
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DROWSY:: .ZWORD "drowsy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DROWSY
.BYTE 0
W?DRUNK:: .ZWORD "drunk"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?DRUNK
.BYTE 0
W?DUBIOUS:: .ZWORD "dubiou"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUBIOUS
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUNE:: .ZWORD "dune"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUNES:: .ZWORD "dunes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUPER:: .ZWORD "duper"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?DUPER
.BYTE 0
W?DUST:: .ZWORD "dust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?EAST
.BYTE 28
W?EACH:: .ZWORD "each"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EACH
.BYTE 0
W?EAR:: .ZWORD "ear"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EARS:: .ZWORD "ears"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?EAST
.BYTE 28
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EGRESS:: .ZWORD "egress"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIGHTY:: .ZWORD "eighty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EIGHTY
.BYTE 0
W?EIGHY:: .ZWORD "eighy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EIGHY
.BYTE 0
W?EJACULATE:: .ZWORD "ejacul"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COME
.BYTE 0
W?ELYSIA:: .ZWORD "elysia"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ELYSIA
.BYTE 0
W?ELYSIUM:: .ZWORD "elysiu"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ELYSIUM
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EMPTY
.BYTE ACT?EMPTY
W?ENCHANTED:: .ZWORD "enchan"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ENCHANTED
.BYTE 0
W?END:: .ZWORD "end"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENGRAV:: .ZWORD "engrav"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ENTERTAIN:: .ZWORD "entert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CHEER
.BYTE 0
W?EVERYT:: .ZWORD "everyt"
.BYTE PS?BUZZ-WORD
.BYTE B?ALL
.BYTE 0
W?EXAMINE:: .ZWORD "examin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE B?EXCEPT
.BYTE 0
W?EXCHANGE:: .ZWORD "exchan"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?EXCITE:: .ZWORD "excite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STIMULATE
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXTINGUISH:: .ZWORD "exting"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?EYE:: .ZWORD "eye"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYED:: .ZWORD "eyed"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?EYED
.BYTE 0
W?EYES:: .ZWORD "eyes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FADED:: .ZWORD "faded"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FADED
.BYTE 0
W?FAIRBANKS:: .ZWORD "fairba"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAMILIAR:: .ZWORD "famili"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FAMILIAR
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEED
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FEMALE:: .ZWORD "female"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FEMALE
.BYTE 0
W?FENCE:: .ZWORD "fence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FIGURE:: .ZWORD "figure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FILTHY:: .ZWORD "filthy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FILTHY
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FINGER:: .ZWORD "finger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FIRST
.BYTE 0
W?FLAG:: .ZWORD "flag"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLAG
.BYTE 0
W?FLAGSHIP:: .ZWORD "flagsh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLASH:: .ZWORD "flash"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLASH
.BYTE 0
W?FLASHLIGHT:: .ZWORD "flashl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLEXIBLE:: .ZWORD "flexib"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLEXIBLE
.BYTE 0
W?FLICK:: .ZWORD "flick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWING:: .ZWORD "flowin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FLOWING
.BYTE 0
W?FLUSH:: .ZWORD "flush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FLUSH
.BYTE 0
W?FLYTRAP:: .ZWORD "flytra"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FONDLE:: .ZWORD "fondle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?FOOD:: .ZWORD "food"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORD:: .ZWORD "ford"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FORD
.BYTE ACT?CROSS
W?FORLORN:: .ZWORD "forlor"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FORLORN
.BYTE 0
W?FORNICATE:: .ZWORD "fornic"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?FORTY:: .ZWORD "forty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FORTY
.BYTE 0
W?FOUL:: .ZWORD "foul"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FOUL
.BYTE 0
W?FOUNTAIN:: .ZWORD "founta"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?FRESH:: .ZWORD "fresh"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRESH
.BYTE 0
W?FROG:: .ZWORD "frog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROG'S:: .ZWORD "frog's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FROG'S
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?FRONT
.BYTE 0
W?FUCK:: .ZWORD "fuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?FUCKED:: .ZWORD "fucked"
.BYTE PS?BUZZ-WORD
.BYTE B?FUCKED
.BYTE 0
W?FUCKING:: .ZWORD "fuckin"
.BYTE PS?BUZZ-WORD
.BYTE B?FUCKING
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE B?G
.BYTE 0
W?GENT'S:: .ZWORD "gent's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GENT'S
.BYTE 0
W?GENTS:: .ZWORD "gents"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GENTS
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?GIDDAP:: .ZWORD "giddap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIDDYAP
.BYTE 0
W?GIDDYAP:: .ZWORD "giddya"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GIDDYAP
.BYTE 0
W?GIGANTIC:: .ZWORD "gigant"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLASS
.BYTE 0
W?GLEAMING:: .ZWORD "gleami"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLEAMING
.BYTE 0
W?GLINT:: .ZWORD "glint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLISTENING:: .ZWORD "gliste"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GLISTENING
.BYTE 0
W?GLOSS:: .ZWORD "gloss"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?GO
.BYTE ACT?GO
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GODDESSES:: .ZWORD "goddes"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GODDESSES
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GOLD
.BYTE 0
W?GOLDEN:: .ZWORD "golden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GOLDEN
.BYTE 0
W?GONDOLA:: .ZWORD "gondol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GORILLA:: .ZWORD "gorill"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GORILLA
.BYTE 0
W?GOWN:: .ZWORD "gown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GREEN
.BYTE 0
W?GRIMY:: .ZWORD "grimy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GRIMY
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUARD:: .ZWORD "guard"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?GUARD
.BYTE 0
W?GUESS:: .ZWORD "guess"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?HAIR:: .ZWORD "hair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDSET:: .ZWORD "handse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HAPPY:: .ZWORD "happy"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HAPPY
.BYTE 0
W?HARD:: .ZWORD "hard"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?HARD
.BYTE 0
W?HAREM:: .ZWORD "harem"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HAREM
.BYTE 0
W?HARLOW:: .ZWORD "harlow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCH:: .ZWORD "hatch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HATCHWAY:: .ZWORD "hatchw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEAD
.BYTE 0
W?HEADLIGHT:: .ZWORD "headli"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEADY:: .ZWORD "heady"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HEADY
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HER
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE B?HERE
.BYTE 0
W?HERSELF:: .ZWORD "hersel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIMSELF:: .ZWORD "himsel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HIS:: .ZWORD "his"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HIS
.BYTE 0
W?HISS:: .ZWORD "hiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HISS
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOME:: .ZWORD "home"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?HORSE:: .ZWORD "horse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOSE:: .ZWORD "hose"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSEHOLD:: .ZWORD "househ"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HOUSEHOLD
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?HUGER:: .ZWORD "huger"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?HUMANOID:: .ZWORD "humano"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUMANOID
.BYTE 0
W?HUMP:: .ZWORD "hump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?HUNK:: .ZWORD "hunk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HUSBAND:: .ZWORD "husban"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?HUSBAND
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?INVENT
.BYTE 0
W?IGLOO:: .ZWORD "igloo"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IGLOO
.BYTE 0
W?IMPASSABLE:: .ZWORD "impass"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?IMPASSABLE
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 20
W?INFANT:: .ZWORD "infant"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?INFANT
.BYTE 0
W?INFLATE:: .ZWORD "inflat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INFLATE
.BYTE 0
W?INGEST:: .ZWORD "ingest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INSPECT:: .ZWORD "inspec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INVENT:: .ZWORD "invent"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INVENT
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE B?IS
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ITSELF:: .ZWORD "itself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JACK:: .ZWORD "jack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?JAR:: .ZWORD "jar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JEAN:: .ZWORD "jean"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?JEAN
.BYTE 0
W?JERK:: .ZWORD "jerk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JERK
.BYTE 0
W?JOCKSTRAP:: .ZWORD "jockst"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JOE:: .ZWORD "joe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KING:: .ZWORD "king"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KING
.BYTE 0
W?KING'S:: .ZWORD "king's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?KING'S
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KNEE:: .ZWORD "knee"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEECAP:: .ZWORD "kneeca"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEEL:: .ZWORD "kneel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNEEL
.BYTE 0
W?KNEES:: .ZWORD "knees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOB:: .ZWORD "knob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?KWEEPA:: .ZWORD "kweepa"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KWEEPA
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADIES:: .ZWORD "ladies"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LADIES
.BYTE 0
W?LAND:: .ZWORD "land"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?LARGER:: .ZWORD "larger"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?LAUGH:: .ZWORD "laugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?LAUNCH:: .ZWORD "launch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUNCH
.BYTE 0
W?LAUNDRY:: .ZWORD "laundr"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAWN:: .ZWORD "lawn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?LEAD:: .ZWORD "lead"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?LEAF:: .ZWORD "leaf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAK:: .ZWORD "leak"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?LEAK
.BYTE ACT?PEE
W?LEAN:: .ZWORD "lean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAN
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEATHER:: .ZWORD "leathe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LEATHER
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEAVES:: .ZWORD "leaves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEDGE:: .ZWORD "ledge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LET:: .ZWORD "let"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LET
.BYTE 0
W?LETTUCE:: .ZWORD "lettuc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEWD:: .ZWORD "lewd"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEWD
.BYTE 0
W?LICK:: .ZWORD "lick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LICK
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFE:: .ZWORD "life"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LIFE
.BYTE 0
W?LIFERAFT:: .ZWORD "lifera"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGH:: .ZWORD "ligh"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIMBER:: .ZWORD "limber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIMBER
.BYTE 0
W?LIP:: .ZWORD "lip"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LIP
.BYTE 0
W?LIPS:: .ZWORD "lips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LITTLE:: .ZWORD "little"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?LOCATI:: .ZWORD "locati"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOINCLOTH:: .ZWORD "loincl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LONG
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOMING:: .ZWORD "loomin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LOOMING
.BYTE 0
W?LOTION:: .ZWORD "lotion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOVE:: .ZWORD "love"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOVE
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?LUSCIOUS:: .ZWORD "luscio"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LUSCIOUS
.BYTE 0
W?MACH:: .ZWORD "mach"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MACH
.BYTE 0
W?MACHBOOK:: .ZWORD "machbo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACHINE:: .ZWORD "machin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAD:: .ZWORD "mad"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAD
.BYTE 0
W?MAGNIFICENT:: .ZWORD "magnif"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAGNIFICENT
.BYTE 0
W?MAILING:: .ZWORD "mailin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAILING
.BYTE 0
W?MAKE:: .ZWORD "make"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAKE
.BYTE 0
W?MALE:: .ZWORD "male"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MALE
.BYTE 0
W?MAN:: .ZWORD "man"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN'S:: .ZWORD "man's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MAN'S
.BYTE 0
W?MAP:: .ZWORD "map"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARRY:: .ZWORD "marry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?MARSMID:: .ZWORD "marsmi"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MARSMID
.BYTE 0
W?MARSMOUSE:: .ZWORD "marsmo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARTIAN:: .ZWORD "martia"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MARTIAN
.BYTE 0
W?MASS:: .ZWORD "mass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MASSIVE:: .ZWORD "massiv"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?MASTURBATE:: .ZWORD "mastur"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MASTURBATE
.BYTE 0
W?MATCH:: .ZWORD "match"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MATCH
.BYTE 0
W?MATCHBOOK:: .ZWORD "matchb"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MATCHBOOK
.BYTE 0
W?MATCHES:: .ZWORD "matche"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MATCHES
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEASURE:: .ZWORD "measur"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MEASURE
.BYTE 0
W?MEN'S:: .ZWORD "men's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MEN'S
.BYTE 0
W?MENS:: .ZWORD "mens"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MENS
.BYTE 0
W?MESSAGE:: .ZWORD "messag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?METAL
.BYTE 0
W?METALLIC:: .ZWORD "metall"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?METALLIC
.BYTE 0
W?MIGHTIER:: .ZWORD "mighti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?MIGHTY:: .ZWORD "mighty"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?MILK:: .ZWORD "milk"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MILK
.BYTE 0
W?MINARET:: .ZWORD "minare"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINE:: .ZWORD "mine"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MY
.BYTE 0
W?MIRAGE:: .ZWORD "mirage"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MITRE:: .ZWORD "mitre"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MITRE
.BYTE 0
W?MIXER:: .ZWORD "mixer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOAN:: .ZWORD "moan"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOAN
.BYTE 0
W?MONEY:: .ZWORD "money"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONKEY:: .ZWORD "monkey"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MONKEY
.BYTE 0
W?MONSTER:: .ZWORD "monste"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOOR:: .ZWORD "moor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?MORE:: .ZWORD "more"
.BYTE PS?BUZZ-WORD
.BYTE B?MORE
.BYTE 0
W?MOTH:: .ZWORD "moth"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MOTH
.BYTE 0
W?MOTHBALL:: .ZWORD "mothba"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUNT:: .ZWORD "mount"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?MOUSE:: .ZWORD "mouse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUTH:: .ZWORD "mouth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MUG:: .ZWORD "mug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?MY
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NORTH
.BYTE 30
W?NAH:: .ZWORD "nah"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NARROW
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NE
.BYTE 29
W?NEAR:: .ZWORD "near"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NOPE:: .ZWORD "nope"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NORTH
.BYTE 30
W?NORTHE:: .ZWORD "northe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NE
.BYTE 29
W?NORTHWEST:: .ZWORD "northw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NW
.BYTE 23
W?NOSE:: .ZWORD "nose"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOSTRIL:: .ZWORD "nostri"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOTATI:: .ZWORD "notati"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NOTATI
.BYTE 0
W?NOTES:: .ZWORD "notes"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NOTES
.BYTE 0
W?NUMBER:: .ZWORD "number"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?NUMBER
.BYTE 0
W?NURSE:: .ZWORD "nurse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCKLE
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?NW
.BYTE 23
W?OASIS:: .ZWORD "oasis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBSERVE:: .ZWORD "observ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?ODD:: .ZWORD "odd"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ODD
.BYTE 0
W?ODOR:: .ZWORD "odor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE B?OF
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?OINTMENT:: .ZWORD "ointme"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ONE
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE B?OOPS
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORANGE
.BYTE 0
W?ORCH:: .ZWORD "orch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORDER:: .ZWORD "order"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?ORPHANAGE:: .ZWORD "orphan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ORPHANAGE
.BYTE 0
W?OTHER:: .ZWORD "other"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OTHER
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 19
W?OUTSIDE:: .ZWORD "outsid"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?OVERALL:: .ZWORD "overal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OWNER:: .ZWORD "owner"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?OWNER
.BYTE 0
W?PAINING:: .ZWORD "painin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINT:: .ZWORD "paint"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STAIN
.BYTE 0
W?PAINTING:: .ZWORD "painti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAIR:: .ZWORD "pair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PALM:: .ZWORD "palm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PASS:: .ZWORD "pass"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PASS
.BYTE 0
W?PASSENGER:: .ZWORD "passen"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PASSENGER
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PAY
.BYTE ACT?PAY
W?PEE:: .ZWORD "pee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PEE-PEE:: .ZWORD "pee-pe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PENGUIN:: .ZWORD "pengui"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PENIS:: .ZWORD "penis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?PETITE:: .ZWORD "petite"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?PHOBOS:: .ZWORD "phobos"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHONE:: .ZWORD "phone"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PHONE
.BYTE ACT?PHONE
W?PHONEB:: .ZWORD "phoneb"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHOO:: .ZWORD "phoo"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PHOO
.BYTE 0
W?PHOTO:: .ZWORD "photo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PICTURE:: .ZWORD "pictur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIDDLE:: .ZWORD "piddle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?PIE:: .ZWORD "pie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIER:: .ZWORD "pier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIN:: .ZWORD "pin"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PIN
.BYTE 0
W?PISS:: .ZWORD "piss"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?PISS
.BYTE ACT?PEE
W?PIZZA:: .ZWORD "pizza"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?PLASTIC:: .ZWORD "plasti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLASTIC
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLEASANT:: .ZWORD "pleasa"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLEASANT
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE B?PLEASE
.BYTE 0
W?PLUG:: .ZWORD "plug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?PLUSH:: .ZWORD "plush"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PLUSH
.BYTE 0
W?POCKET:: .ZWORD "pocket"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POINTED:: .ZWORD "pointe"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POINTED
.BYTE 0
W?POKE:: .ZWORD "poke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?POO-POO:: .ZWORD "poo-po"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHIT
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POP:: .ZWORD "pop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFLATE
.BYTE 0
W?PORTABLE:: .ZWORD "portab"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PORTABLE
.BYTE 0
W?POUNDS:: .ZWORD "pounds"
.BYTE PS?BUZZ-WORD
.BYTE B?POUNDS
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWER:: .ZWORD "power"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?POWER
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRINCE:: .ZWORD "prince"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PRINCE
.BYTE 0
W?PRISON:: .ZWORD "prison"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PRISON
.BYTE 0
W?PROCEE:: .ZWORD "procee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROPRIETOR:: .ZWORD "propri"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PROPRIETOR
.BYTE 0
W?PROTAG:: .ZWORD "protag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?BUZZ-WORD
.BYTE B?PRY
.BYTE 0
W?PUKE:: .ZWORD "puke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?PURCHASE:: .ZWORD "purcha"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?PURPLE:: .ZWORD "purple"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PURPLE
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUSSY:: .ZWORD "pussy"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?PUSSY
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?RABBIT:: .ZWORD "rabbit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAF:: .ZWORD "raf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAFT:: .ZWORD "raft"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAGGED:: .ZWORD "ragged"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RAGGED
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RAKE:: .ZWORD "rake"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?RAKE
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAY:: .ZWORD "ray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?REAR:: .ZWORD "rear"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REAR
.BYTE 0
W?RECTAN:: .ZWORD "rectan"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RECTAN
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RED
.BYTE 0
W?REDDISH:: .ZWORD "reddis"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REDDISH
.BYTE 0
W?REFLECTING:: .ZWORD "reflec"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?REFLECTING
.BYTE 0
W?REGURGITATE:: .ZWORD "regurg"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?RELIABLE:: .ZWORD "reliab"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RELIABLE
.BYTE 0
W?RELIEVE:: .ZWORD "reliev"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELIEVE
.BYTE 0
W?RELLIS:: .ZWORD "rellis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?RESCUE:: .ZWORD "rescue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?RESTAR:: .ZWORD "restar"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTAR
.BYTE 0
W?RESTOR:: .ZWORD "restor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTOR
.BYTE 0
W?RESTROOM:: .ZWORD "restro"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RETURN:: .ZWORD "return"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RETURN
.BYTE ACT?RETURN
W?RICKETY:: .ZWORD "ricket"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RICKETY
.BYTE 0
W?RIDDLE:: .ZWORD "riddle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDE:: .ZWORD "ride"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?RIP:: .ZWORD "rip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?ROBOT:: .ZWORD "robot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROBOT
.BYTE 0
W?ROBOTIC:: .ZWORD "roboti"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROBOTIC
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?ROCK-A-BYE:: .ZWORD "rock-a"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?ROCKY:: .ZWORD "rocky"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROCKY
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ROLL
.BYTE 0
W?ROOF:: .ZWORD "roof"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?ROYAL:: .ZWORD "royal"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?ROYAL
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?RUBBER:: .ZWORD "rubber"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUBBER
.BYTE 0
W?RUBIES:: .ZWORD "rubies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUBY:: .ZWORD "ruby"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RULE:: .ZWORD "rule"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RULE
.BYTE 0
W?RULES:: .ZWORD "rules"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAG:: .ZWORD "rummag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?RUSTED:: .ZWORD "rusted"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?RUSTED
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SOUTH
.BYTE 26
W?SACK:: .ZWORD "sack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAIN:: .ZWORD "sain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALES:: .ZWORD "sales"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SALES
.BYTE 0
W?SALESMAN:: .ZWORD "salesm"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SALESMAN
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SAND
.BYTE 0
W?SAND-COVERED:: .ZWORD "sand-c"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SAND-COVERED
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?SCAT:: .ZWORD "scat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SCENT:: .ZWORD "scent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCIENTIST:: .ZWORD "scient"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCIENTIST
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCRAM:: .ZWORD "scram"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SCRAP:: .ZWORD "scrap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRATCH:: .ZWORD "scratc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREW:: .ZWORD "screw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SCULPTED:: .ZWORD "sculpt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SCULPTED
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SE
.BYTE 27
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECOND
.BYTE 0
W?SECRE:: .ZWORD "secre"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECRE
.BYTE 0
W?SECRET:: .ZWORD "secret"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SECRET
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEDUCE:: .ZWORD "seduce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FUCK
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELL:: .ZWORD "sell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SEX:: .ZWORD "sex"
.BYTE PS?BUZZ-WORD
.BYTE B?SEX
.BYTE 0
W?SHADOWY:: .ZWORD "shadow"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHADOWY
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHAPE:: .ZWORD "shape"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHAPE
.BYTE 0
W?SHAPES:: .ZWORD "shapes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHEE:: .ZWORD "shee"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SHEE
.BYTE 0
W?SHEET:: .ZWORD "sheet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHINE:: .ZWORD "shine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?SHIP:: .ZWORD "ship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?SHIT
.BYTE ACT?SHIT
W?SHITHEAD:: .ZWORD "shithe"
.BYTE PS?BUZZ-WORD
.BYTE B?SHITHEAD
.BYTE 0
W?SHITTY:: .ZWORD "shitty"
.BYTE PS?BUZZ-WORD
.BYTE B?SHITTY
.BYTE 0
W?SHOO:: .ZWORD "shoo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCAT
.BYTE 0
W?SHOP:: .ZWORD "shop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHRED:: .ZWORD "shred"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SICK:: .ZWORD "sick"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SICK
.BYTE 0
W?SIDLE:: .ZWORD "sidle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?SIGH:: .ZWORD "sigh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIGH
.BYTE 0
W?SIGN:: .ZWORD "sign"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIMPLE:: .ZWORD "simple"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SIMPLE
.BYTE 0
W?SINK:: .ZWORD "sink"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SINK
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SKIP
.BYTE 0
W?SLAB:: .ZWORD "slab"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLENDER:: .ZWORD "slende"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SLENDER
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLICE
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLOT:: .ZWORD "slot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?SMALLER:: .ZWORD "smalle"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?SMEAR:: .ZWORD "smear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMEAR
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNAP:: .ZWORD "snap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SOD:: .ZWORD "sod"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE B?SOME
.BYTE 0
W?SOOL:: .ZWORD "sool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SOUTH
.BYTE 26
W?SOUTHE:: .ZWORD "southe"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SE
.BYTE 27
W?SOUTHWEST:: .ZWORD "southw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SW
.BYTE 25
W?SPACE:: .ZWORD "space"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPACE
.BYTE 0
W?SPACESHIP:: .ZWORD "spaces"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SPLATTERED:: .ZWORD "splatt"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SPLATTERED
.BYTE 0
W?SPREAD:: .ZWORD "spread"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BEND
.BYTE 0
W?SPY:: .ZWORD "spy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SQUARE:: .ZWORD "square"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SQUARE
.BYTE 0
W?SQUID:: .ZWORD "squid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STAGNANT:: .ZWORD "stagna"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STAGNANT
.BYTE 0
W?STAIN:: .ZWORD "stain"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STAIN
.BYTE 0
W?STAINED:: .ZWORD "staine"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STAINED
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRW:: .ZWORD "stairw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALLION:: .ZWORD "stalli"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?START:: .ZWORD "start"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?STATUS:: .ZWORD "status"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STATUS
.BYTE 0
W?STEER:: .ZWORD "steer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STICK:: .ZWORD "stick"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?STIMULATE:: .ZWORD "stimul"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STIMULATE
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STONE
.BYTE 0
W?STOOL:: .ZWORD "stool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOOP:: .ZWORD "stoop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STORE:: .ZWORD "store"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRANGE:: .ZWORD "strang"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STRANGE
.BYTE 0
W?STRAP:: .ZWORD "strap"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?STRAPS:: .ZWORD "straps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRETCH:: .ZWORD "stretc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIMBER
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRES
.BYTE 0
W?STRIPS:: .ZWORD "strips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STROKE:: .ZWORD "stroke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?STRONG:: .ZWORD "strong"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?STRONG
.BYTE 0
W?STRUCTURE:: .ZWORD "struct"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUD:: .ZWORD "stud"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STICK
.BYTE 0
W?SUCK:: .ZWORD "suck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCK
.BYTE 0
W?SUCKLE:: .ZWORD "suckle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUCKLE
.BYTE 0
W?SUGGESTIVE:: .ZWORD "sugges"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUGGESTIVE
.BYTE 0
W?SUI:: .ZWORD "sui"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUIT:: .ZWORD "suit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SULTAN:: .ZWORD "sultan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SULTAN
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SUPER
.BYTE ACT?SUPER
W?SUPERBRIEF:: .ZWORD "superb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?SW
.BYTE 25
W?SWALLOW:: .ZWORD "swallo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWAP:: .ZWORD "swap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?SWAYING:: .ZWORD "swayin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SWAYING
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWITCH:: .ZWORD "switch"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?SWORD:: .ZWORD "sword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWORDS:: .ZWORD "swords"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?T
.BYTE 0
W?T-REMOVER:: .ZWORD "t-remo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TALK
.BYTE 0
W?TALL:: .ZWORD "tall"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TALL
.BYTE 0
W?TAME:: .ZWORD "tame"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAME
.BYTE 0
W?TAP:: .ZWORD "tap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAP
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TATTERED:: .ZWORD "tatter"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TATTERED
.BYTE 0
W?TEA:: .ZWORD "tea"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEA
.BYTE 0
W?TEA-REMOVER:: .ZWORD "tea-re"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEA-REMOVER
.BYTE 0
W?TEAR:: .ZWORD "tear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?TEE:: .ZWORD "tee"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEE
.BYTE 0
W?TEE-REMOVER:: .ZWORD "tee-re"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEE-REMOVER
.BYTE 0
W?TEENSY:: .ZWORD "teensy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?TELEPHONE:: .ZWORD "teleph"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TELEPHONE
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TEN:: .ZWORD "ten"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TEN
.BYTE 0
W?TENT:: .ZWORD "tent"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TENTAC:: .ZWORD "tentac"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TENTAC
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANKS
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?BUZZ-WORD
.BYTE B?THAT
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE B?THE
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE B?THEN
.BYTE 0
W?THERMA:: .ZWORD "therma"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THERMA
.BYTE 0
W?THETA:: .ZWORD "theta"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THETA
.BYTE 0
W?THIS:: .ZWORD "this"
.BYTE PS?BUZZ-WORD
.BYTE B?THIS
.BYTE 0
W?THORBAST:: .ZWORD "thorba"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?THORBAST
.BYTE 0
W?THROUGH:: .ZWORD "throug"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIFF:: .ZWORD "tiff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIFF'S:: .ZWORD "tiff's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TIFF'S
.BYTE 0
W?TIFFAN:: .ZWORD "tiffan"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TIFFAN
.BYTE 0
W?TIGHT:: .ZWORD "tight"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TIGHT
.BYTE 0
W?TINIER:: .ZWORD "tinier"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?TINKLE:: .ZWORD "tinkle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?TIT:: .ZWORD "tit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TITS:: .ZWORD "tits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOGETHER:: .ZWORD "togeth"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TOGETHER
.BYTE 0
W?TOILET:: .ZWORD "toilet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TORCH:: .ZWORD "torch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWER:: .ZWORD "tower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWERING:: .ZWORD "toweri"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TOWERING
.BYTE 0
W?TRADE:: .ZWORD "trade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BARTER
.BYTE 0
W?TRAMPLE:: .ZWORD "trampl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?TRAP:: .ZWORD "trap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CATCH
.BYTE 0
W?TRAY:: .ZWORD "tray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TREE
.BYTE 0
W?TREE-:: .ZWORD "tree-"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRELLIS:: .ZWORD "trelli"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREMENDOUS:: .ZWORD "tremen"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?LARGE
.BYTE 0
W?TRENT:: .ZWORD "trent"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?TRENT
.BYTE 0
W?TUBE:: .ZWORD "tube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?UBE:: .ZWORD "ube"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UH-UH:: .ZWORD "uh-uh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NO
.BYTE 0
W?UNANGL:: .ZWORD "unangl"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNANGL
.BYTE 0
W?UNATTA:: .ZWORD "unatta"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNBLOCK:: .ZWORD "unbloc"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNCOVER:: .ZWORD "uncove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "undern"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDRES:: .ZWORD "undres"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDRES
.BYTE ACT?UNDRES
W?UNFAST:: .ZWORD "unfast"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNKNOT:: .ZWORD "unknot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNPIN:: .ZWORD "unpin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNPLUG:: .ZWORD "unplug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNCOVER
.BYTE 0
W?UNRELIABLE:: .ZWORD "unreli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNRELIABLE
.BYTE 0
W?UNROLL:: .ZWORD "unroll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNROLL
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscri"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSTRAP:: .ZWORD "unstra"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNTANG:: .ZWORD "untang"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?UNTANG
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNWRAP:: .ZWORD "unwrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?UPSTAIRS:: .ZWORD "upstai"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?OBJECT
.BYTE PR?UP
.BYTE 22
W?URINATE:: .ZWORD "urinat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?USE:: .ZWORD "use"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?VAGINA:: .ZWORD "vagina"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAULT:: .ZWORD "vault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?VENUS:: .ZWORD "venus"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VENUS
.BYTE 0
W?VERBOSE:: .ZWORD "verbos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "versio"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VIEWPORT:: .ZWORD "viewpo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VIZICOMM:: .ZWORD "vizico"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?VIZICOMM
.BYTE 0
W?VOMIT:: .ZWORD "vomit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VOMIT
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?WEST
.BYTE 24
W?WADDLING:: .ZWORD "waddli"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WADDLING
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WARM:: .ZWORD "warm"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WARM
.BYTE 0
W?WARNING:: .ZWORD "warnin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WARNING
.BYTE 0
W?WASH:: .ZWORD "wash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WED:: .ZWORD "wed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MARRY
.BYTE 0
W?WEE:: .ZWORD "wee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?WEE-WEE:: .ZWORD "wee-we"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEE
.BYTE 0
W?WEENSY:: .ZWORD "weensy"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?SMALL
.BYTE 0
W?WELL:: .ZWORD "well"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?ADJECTIVE
.BYTE A?WEST
.BYTE 24
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHAT':: .ZWORD "what'"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHIE:: .ZWORD "whie"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHIE
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIP:: .ZWORD "whip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHIP
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHITE
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHOLE:: .ZWORD "whole"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WHOLE
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WICKER:: .ZWORD "wicker"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WICKER
.BYTE 0
W?WIDE:: .ZWORD "wide"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIDE
.BYTE 0
W?WIFE:: .ZWORD "wife"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIFE
.BYTE 0
W?WIFE'S:: .ZWORD "wife's"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WIFE'S
.BYTE 0
W?WINDING:: .ZWORD "windin"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WINDING
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIPE:: .ZWORD "wipe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WASH
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDR:: .ZWORD "withdr"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WOMAN:: .ZWORD "woman"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOMAN
.BYTE 0
W?WOMEN:: .ZWORD "women"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOMEN
.BYTE 0
W?WOODEN:: .ZWORD "wooden"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?WOODEN
.BYTE 0
W?WRAP:: .ZWORD "wrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRAP
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEMOLI
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YACHT:: .ZWORD "yacht"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YOUNG:: .ZWORD "young"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YOUNG
.BYTE 0
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?ADJECTIVE
.BYTE A?YOUR
.BYTE 0
W?YUP:: .ZWORD "yup"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZZMGCK:: .ZWORD "zzmgck"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ZZMGCK
.BYTE 0
.ENDT
; END LOAD
ENDLOD::
; PURE TABLES ARE DEFINED HERE
PURTBL::
T?30:: .TABLE
9
W?DUST
0
UNIMPORTANT-THING-F
W?DOOR
W?FRONT
BAR-DOOR-F
W?BAR
0
BAR-F
.ENDT
T?31:: .TABLE
3
W?SINK
0
SINK-F
.ENDT
T?32:: .TABLE
18
W?CROWN
W?ROYAL
MITRE-CROWN-F
W?CROWN
W?MITRE
MITRE-CROWN-F
W?CROWN
W?KING'S
MITRE-CROWN-F
W?HAIR
W?GOLDEN
GOWN-F
W?GOWN
W?WHITE
GOWN-F
W?GOWN
W?FLOWING
GOWN-F
.ENDT
T?33:: .TABLE
12
W?DUST
0
UNIMPORTANT-THING-F
W?CROWN
W?SMALL
FROG-CROWN-F
W?CROWN
W?GOLD
FROG-CROWN-F
W?CROWN
W?FROG'S
FROG-CROWN-F
.ENDT
T?34:: .TABLE
21
W?BUOY
W?RED
BUOY-F
W?BUOY
W?WARNING
BUOY-F
W?BUOY
W?SWAYING
BUOY-F
W?BARGE
W?ROYAL
BARGE-FROM-CANAL-F
W?BARGE
W?WOODEN
BARGE-FROM-CANAL-F
W?BUTTON
W?ORANGE
BARGE-FROM-CANAL-F
W?BUTTON
W?PURPLE
BARGE-FROM-CANAL-F
.ENDT
T?36:: .TABLE
6
W?STORE
0
OUTSIDE-SHOP-F
W?SHOP
0
OUTSIDE-SHOP-F
.ENDT
T?37:: .TABLE
6
W?STORE
0
INSIDE-SHOP-F
W?SHOP
0
INSIDE-SHOP-F
.ENDT
T?38:: .TABLE
3
W?LIGHT
0
UNIMPORTANT-THING-F
.ENDT
T?39:: .TABLE
15
W?LAUNDRY
W?DIRTY
UNIMPORTANT-THING-F
W?BRA
0
UNIMPORTANT-THING-F
W?BRAS
0
UNIMPORTANT-THING-F
W?BRASSIERE
0
UNIMPORTANT-THING-F
W?JOCKSTRAP
0
UNIMPORTANT-THING-F
.ENDT
T?40:: .TABLE
6
W?WELL
W?LARGE
WELL-F
W?WELL
W?STONE
WELL-F
.ENDT
T?41:: .TABLE
9
W?HAREM
0
HAREM-OBJECT-F
W?WIFE
0
MATE-F
W?HUSBAND
0
MATE-F
.ENDT
T?44:: .TABLE
3
W?HAREM
0
HAREM-OBJECT-F
.ENDT
T?47:: .TABLE
6
W?WELL
W?LARGE
WELL-F
W?LIGHT
0
UNIMPORTANT-THING-F
.ENDT
T?48:: .TABLE
3
W?LADDER
0
LADDER-F
.ENDT
T?49:: .TABLE
9
W?RUBY
0
UNIMPORTANT-THING-F
W?RUBIES
0
UNIMPORTANT-THING-F
W?DIRIGIBLE
0
UNIMPORTANT-THING-F
.ENDT
T?50:: .TABLE
6
W?MIRAGE
0
UNIMPORTANT-THING-F
W?PIE
W?CREAM
UNIMPORTANT-THING-F
.ENDT
T?51:: .TABLE
6
W?BUOY
W?RED
BUOY-F
W?BUOY
W?WARNING
BUOY-F
.ENDT
T?52:: .TABLE
6
W?TENT
W?RAGGED
OUTSIDE-TENT-F
W?TENT
W?TATTERED
OUTSIDE-TENT-F
.ENDT
T?53:: .TABLE
6
W?TENT
W?RAGGED
INSIDE-TENT-F
W?TENT
W?TATTERED
INSIDE-TENT-F
.ENDT
T?54:: .TABLE
6
W?BAR
0
WINDOW-F
W?BARS
0
WINDOW-F
.ENDT
T?58:: .TABLE
9
W?DOOR
0
LAB-DOOR-F
W?STRAP
0
STRAP-F
W?STRAPS
0
STRAP-F
.ENDT
T?59:: .TABLE
3
W?CLIFF
W?ROCKY
CLIFF-OBJECT-F
.ENDT
T?60:: .TABLE
6
W?DIAL
0
DIAL-F
W?SLOT
W?COIN
COIN-SLOT-F
.ENDT
T?61:: .TABLE
6
W?FENCE
W?TALL
FENCE-F
W?LAWN
0
LAWN-OBJECT-F
.ENDT
T?62:: .TABLE
6
W?FLOOR
W?FIRST
FIRST-FLOOR-F
W?FLOOR
W?SECOND
SECOND-FLOOR-F
.ENDT
T?63:: .TABLE
3
W?FLOWER
0
FLOWERS-F
.ENDT
T?64:: .TABLE
6
W?SUIT
W?THORBAST
THORBAST-SUIT-F
W?SUIT
W?BLACK
THORBAST-SUIT-F
.ENDT
T?65:: .TABLE
3
W?HOLE
0
CRAMPED-SPACE-HOLE-F
.ENDT
T?66:: .TABLE
3
W?CLOSET
W?SMALL
CLOSET-OBJECT-F
.ENDT
T?67:: .TABLE
3
W?ROOF
0
ROOF-OBJECT-F
.ENDT
T?69:: .TABLE
15
W?LAWN
0
LAWN-OBJECT-F
W?BIRD
0
UNIMPORTANT-THING-F
W?BIRDS
0
UNIMPORTANT-THING-F
W?FLOWER
0
UNIMPORTANT-THING-F
W?FOUNTAIN
0
UNIMPORTANT-THING-F
.ENDT
.ENDI