beyondzork/zdat.zap

33874 lines
451 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

; TOP LEVEL DEFINITIONS
TRUE-VALUE=1
FALSE-VALUE=0
FATAL-VALUE=2
O?ANY=1
PS?OBJECT=128
PS?VERB=64
PS?ADJECTIVE=32
PS?DIRECTION=16
PS?PREPOSITION=8
PS?BUZZ-WORD=4
P1?NONE=0
P1?OBJECT=0
P1?VERB=1
P1?ADJECTIVE=2
P1?DIRECTION=3
; OBJECT FLAGS ARE DEFINED HERE
NORARTICLE=0
FX?NORARTICLE=32768
NAMEABLE=1
FX?NAMEABLE=16384
VIEWED=2
FX?VIEWED=8192
USED=3
FX?USED=4096
IDENTIFIED=4
FX?IDENTIFIED=2048
NEUTRALIZED=5
FX?NEUTRALIZED=1024
BUOYANT=6
FX?BUOYANT=512
NAMED=7
FX?NAMED=256
SURPRISED=8
FX?SURPRISED=128
STRICKEN=9
FX?STRICKEN=64
SLEEPING=10
FX?SLEEPING=32
WEAPON=11
FX?WEAPON=16
FERRIC=12
FX?FERRIC=8
MUNGED=13
FX?MUNGED=4
FEMALE=14
FX?FEMALE=2
CLOTHING=15
FX?CLOTHING=1
TRYTAKE=16
FX?TRYTAKE=32768
LOCKED=17
FX?LOCKED=16384
TRANSPARENT=18
FX?TRANSPARENT=8192
DOORLIKE=19
FX?DOORLIKE=4096
SURFACE=20
FX?SURFACE=2048
TOUCHED=21
FX?TOUCHED=1024
PART=22
FX?PART=512
SEEN=23
FX?SEEN=256
NOALL=24
FX?NOALL=128
PLURAL=25
FX?PLURAL=64
VOWEL=26
FX?VOWEL=32
PROPER=27
FX?PROPER=16
NOARTICLE=28
FX?NOARTICLE=8
NODESC=29
FX?NODESC=4
PLACE=30
FX?PLACE=2
MAPPED=31
FX?MAPPED=1
INDOORS=32
FX?INDOORS=32768
LIGHTED=33
FX?LIGHTED=16384
WORN=34
FX?WORN=8192
VEHICLE=35
FX?VEHICLE=4096
READABLE=36
FX?READABLE=2048
OPENABLE=37
FX?OPENABLE=1024
MONSTER=38
FX?MONSTER=512
LIVING=39
FX?LIVING=256
WIELDED=40
FX?WIELDED=128
CONTAINER=41
FX?CONTAINER=64
TAKEABLE=42
FX?TAKEABLE=32
MANUALLY=43
FX?MANUALLY=16
TOOL=44
FX?TOOL=8
OPENED=45
FX?OPENED=4
PERSON=46
FX?PERSON=2
LOCATION=47
FX?LOCATION=1
; ACTION IDENTIFIERS ARE ASSIGNED HERE
V?VERBOSE=0
V?BRIEF=1
V?SUPER-BRIEF=2
V?MODE=3
V?DEFINE=4
V?PRIORITY-ON=5
V?PRIORITY-OFF=6
V?ZOOM=7
V?CASH=8
V?INVENTORY=9
V?STATUS=10
V?DIAGNOSE=11
V?SETTINGS=12
V?REFRESH=13
V?MONITOR=14
V?QUIT=15
V?RESTART=16
V?SAVE=17
V?RESCUE=18
V?RESTORE=19
V?UNDO=20
V?SCORE=21
V?TIME=22
V?SCRIPT=23
V?UNSCRIPT=24
V?VERSION=25
V?$VERIFY=26
V?COLOR=27
V?NOTIFY=28
V?REPLY=29
V?PUT=30
V?QUESTION=31
V?REQUEST=32
V?ASK-ABOUT=33
V?ASK-FOR=34
V?SASK-FOR=35
V?SPEND=36
V?SBUY=37
V?BUY=38
V?BUY-FROM=39
V?TRADE-FOR=40
V?PAY=41
V?GIVE=42
V?SGIVE=43
V?SELL-TO=44
V?SSELL-TO=45
V?WALK-AROUND=46
V?ESCAPE=47
V?BITE=48
V?BLOW-INTO=49
V?DETONATE=50
V?LAMP-OFF=51
V?BURN-WITH=52
V?CLEAN=53
V?CLEAN-OFF=54
V?CLIMB-UP=55
V?CLIMB-ON=56
V?CLIMB-DOWN=57
V?CLIMB-OVER=58
V?STAND-UNDER=59
V?ENTER=60
V?THROUGH=61
V?EXIT=62
V?CLOSE=63
V?COUNT=64
V?CROSS=65
V?CUT=66
V?RIP=67
V?TAKE=68
V?MUNG=69
V?DIG=70
V?DIG-UNDER=71
V?SDIG=72
V?SEARCH=73
V?DRINK=74
V?DRINK-FROM=75
V?DROP=76
V?PUT-ON=77
V?EAT=78
V?EXAMINE=79
V?LOOK-INSIDE=80
V?FIND=81
V?LOOK-THRU=82
V?EXAMINE-IN=83
V?FILL=84
V?FILL-FROM=85
V?SUBMERGE=86
V?PUT-UNDER=87
V?TOUCH=88
V?TOUCH-TO=89
V?STOUCH-TO=90
V?ERASE-WITH=91
V?UNWIELD=92
V?POINT-AT=93
V?FLY=94
V?FLY-UP=95
V?FLY-DOWN=96
V?BANK=97
V?LAND=98
V?LAND-ON=99
V?REFUSE=100
V?FOLD=101
V?WRAP-AROUND=102
V?SWRAP=103
V?FOLLOW=104
V?HANG=105
V?HANG-ON=106
V?SHOW=107
V?SSHOW=108
V?SFEED=109
V?FEED=110
V?LISTEN=111
V?HELLO=112
V?GOODBYE=113
V?HELP=114
V?PUT-BEHIND=115
V?HIDE=116
V?COVER=117
V?DEFLATE=118
V?LEAP=119
V?STAND-ON=120
V?BOUNCE=121
V?KICK=122
V?HIT=123
V?SHIT=124
V?PUNCH=125
V?PARRY=126
V?THRUST=127
V?RAISE=128
V?LOOSEN=129
V?PUSH-TO=130
V?PUSH-UP=131
V?PUSH-DOWN=132
V?KNOCK=133
V?PEEL=134
V?KISS=135
V?LEAVE=136
V?LIE-DOWN=137
V?LOCK=138
V?LOOK=139
V?LOOK-DOWN=140
V?LOOK-UP=141
V?DUMB-EXAMINE=142
V?SLOOK-THRU=143
V?LOOK-UNDER=144
V?LOOK-BEHIND=145
V?LOOK-ON=146
V?LOOK-OUTSIDE=147
V?ADJUST=148
V?LOWER=149
V?MAKE=150
V?MOVE=151
V?PUSH=152
V?PULL=153
V?OPEN=154
V?OPEN-WITH=155
V?UNPLUG=156
V?PICK=157
V?POINT=158
V?SPOINT-AT=159
V?LIGHT-WITH=160
V?LIGHT-ON=161
V?POP=162
V?POUR=163
V?EMPTY-INTO=164
V?POUR-FROM=165
V?EMPTY=166
V?PLUG-IN=167
V?THROW=168
V?WEAR=169
V?WEDGE=170
V?RAPE=171
V?REACH-IN=172
V?READ=173
V?READ-TO=174
V?RELEASE=175
V?UNTIE=176
V?REPAIR=177
V?REPLACE=178
V?RIDE=179
V?BOW=180
V?SAY=181
V?TELL=182
V?YELL=183
V?NAME=184
V?SHAKE=185
V?SIT=186
V?SLEEP=187
V?SMELL=188
V?SPIN=189
V?SQUEEZE=190
V?STAND=191
V?DUCK=192
V?SWIM=193
V?DIVE=194
V?SWING=195
V?TAKE-WITH=196
V?TAKE-OFF=197
V?HOLD-OVER=198
V?WALK-TO=199
V?SGET-FOR=200
V?GET-FOR=201
V?TASTE=202
V?TELL-ABOUT=203
V?THANK=204
V?THROW-OVER=205
V?STHROW=206
V?TIE=207
V?TIE-UP=208
V?TURN=209
V?TURN-TO=210
V?LAMP-ON=211
V?CRANK=212
V?UNLOCK=213
V?USE=214
V?WAIT=215
V?WAIT-FOR=216
V?ALARM=217
V?WALK=218
V?WAVE-AT=219
V?WHAT=220
V?WHERE=221
V?WHO=222
V?WIND=223
V?LAUGH=224
V?MELT=225
V?DRESS=226
V?UNDRESS=227
V?WIELD=228
V?SCRATCH=229
V?SCRAPE-ON=230
V?LURK=231
V?WRITE-ON=232
V?WRITE-WITH=233
V?ZAP-WITH=234
V?FIRE-AT=235
V?SFIRE-AT=236
V?PLANT=237
V?UPROOT=238
V?UNMAKE=239
V?SPELLS=240
V?MAGIC=241
V?$CREDITS=242
; PROPERTIES ARE DEFINED HERE
P?NORTH=63
P?NE=62
P?EAST=61
P?SE=60
P?SOUTH=59
P?SW=58
P?WEST=57
P?NW=56
P?UP=55
P?DOWN=54
P?IN=53
P?OUT=52
P?SDESC=51
P?ACTION=50
P?SYNONYM=49
P?ADJECTIVE=48
P?LIFE=47
P?DESCFCN=46
P?CONTFCN=45
P?LAST-LOC=44
P?GENERIC=43
P?SIZE=42
P?NAME-TABLE=41
P?ENDURANCE=40
P?EMAX=39
P?STRENGTH=38
P?DEXTERITY=37
P?VALUE=36
P?HABITAT=35
P?EXIT-STR=34
P?CAPACITY=33
P?DNUM=32
P?OVERHEAD=31
P?GLOBAL=30
P?FNUM=29
P?THINGS=28
P?HEAR=27
P?ODOR=26
P?THIS-CASE=25
P?BELOW=24
P?COORDS=23
P?SEE-ALL=22
P?MIRROR-OBJ=21
P?BEAM-DIR=20
P?EFFECT=19
P?MIRROR-DIR=18
P?READIQ=17
; ADJECTIVES ARE DEFINED HERE
; BUZZ WORDS ARE DEFINED HERE
; PREPOSITIONS ARE DEFINED HERE
PR?ON=255
PR?OFF=254
PR?TO=253
PR?ABOUT=252
PR?FOR=251
PR?FROM=250
PR?WITH=249
PR?AWAY=248
PR?IN=247
PR?THROUGH=246
PR?UP=245
PR?OUT=244
PR?DOWN=243
PR?OVER=242
PR?UNDER=241
PR?AT=240
PR?AGAINST=239
PR?TOGETHER=238
PR?ASIDE=237
PR?AROUND=236
PR?BEHIND=235
PR?APART=234
PR?GO=233
PR?BEFORE=232
PR?BACK=231
PR?PAST=230
; DIRECTIONS ARE DEFINED HERE
; ACTIONS ARE DEFINED HERE
ACT?KISS=255
ACT?I=254
ACT?BRIBE=253
ACT?PULL=252
ACT?PUT=251
ACT?RAPE=250
ACT?VERBOSE=249
ACT?BRING=248
ACT?WALK=247
ACT?REQUEST=246
ACT?QUIT=245
ACT?FIND=244
ACT?HEAR=243
ACT?YES=242
ACT?STOP=241
ACT?UNLOCK=240
ACT?DISTURB=239
ACT?READ=238
ACT?SAY=237
ACT?BREAK=236
ACT?THRUST=235
ACT?REST=234
ACT?JUMP=233
ACT?POUR=232
ACT?WAIT=231
ACT?DIVE=230
ACT?REFRESH=229
ACT?TAKE=228
ACT?PRIORITY=227
ACT?COUNT=226
ACT?RAISE=225
ACT?CALL=224
ACT?FOLLOW=223
ACT?REFUSE=222
ACT?PRY=221
ACT?FLY=220
ACT?RESCUE=219
ACT?VERSION=218
ACT?WIND=217
ACT?LIGHT=216
ACT?UNWIELD=215
ACT?LIE=214
ACT?MOVE=213
ACT?SPEND=212
ACT?PLAY=211
ACT?LET=210
ACT?OPEN=209
ACT?TASTE=208
ACT?SCARE=207
ACT?NAME=206
ACT?BUY=205
ACT?TOUCH=204
ACT?BLOW=203
ACT?APPROACH=202
ACT?KNOCK=201
ACT?WRITE=200
ACT?PICK=199
ACT?RIDE=198
ACT?LAND=197
ACT?DEFLATE=196
ACT?BOARD=195
ACT?APPLY=194
ACT?STAMP=193
ACT?ESCAPE=192
ACT?PRAY=191
ACT?AIM=190
ACT?STAND=189
ACT?UNDRESS=188
ACT?LISTEN=187
ACT?TIE=186
ACT?WHERE=185
ACT?SHOW=184
ACT?WIELD=183
ACT?NOD=182
ACT?SAVE=181
ACT?HELP=180
ACT?TELL=179
ACT?THROW=178
ACT?FEED=177
ACT?LOWER=176
ACT?DRESS=175
ACT?USE=174
ACT?PROP=173
ACT?HIDE=172
ACT?SHAKE=171
ACT?ATTACK=170
ACT?SPELLS=169
ACT?PLANT=168
ACT?GNAW=167
ACT?ENTER=166
ACT?UNMAKE=165
ACT?SEARCH=164
ACT?WEAR=163
ACT?PAY=162
ACT?ERASE=161
ACT?DISEMBARK=160
ACT?COLOR=159
ACT?SWIM=158
ACT?PLUG=157
ACT?UNPLUG=156
ACT?UNTIE=155
ACT?CUT=154
ACT?CIRCLE=153
ACT?HOLD=152
ACT?SELL=151
ACT?ASCEND=150
ACT?SET=149
ACT?UNSCRIPT=148
ACT?MELT=147
ACT?HANG=146
ACT?QUESTION=145
ACT?RUB=144
ACT?PUSH=143
ACT?SUPER=142
ACT?SIT=141
ACT?INFLATE=140
ACT?SLAVER=139
ACT?RETREAT=138
ACT?SCRATCH=137
ACT?$CREDITS=136
ACT?BYE=135
ACT?LOOSEN=134
ACT?HINT=133
ACT?REACH=132
ACT?DIG=131
ACT?REPLACE=130
ACT?SUBMERGE=129
ACT?SCORE=128
ACT?DEFINE=127
ACT?LAUGH=126
ACT?COVER=125
ACT?PUNCH=124
ACT?PEEL=123
ACT?UPROOT=122
ACT?CASH=121
ACT?CONNECT=120
ACT?SETTINGS=119
ACT?LOOK=118
ACT?RIP=117
ACT?FOLD=116
ACT?EMPTY=115
ACT?ZAP=114
ACT?BOW=113
ACT?DROP=112
ACT?BACK=111
ACT?TIME=110
ACT?FEEL=109
ACT?LEAVE=108
ACT?UNDO=107
ACT?NOTIFY=106
ACT?SCALE=105
ACT?HAND=104
ACT?HIT=103
ACT?HUNT=102
ACT?MONITOR=101
ACT?SCRIPT=100
ACT?FACE=99
ACT?SPIN=98
ACT?$VERIFY=97
ACT?DESCEND=96
ACT?EXTINGUISH=95
ACT?SWING=94
ACT?RESTART=93
ACT?LUNGE=92
ACT?DETONATE=91
ACT?REPAIR=90
ACT?SMELL=89
ACT?BRIEF=88
ACT?REPLY=87
ACT?SELECT=86
ACT?DUCK=85
ACT?GET=84
ACT?DIAGNOSE=83
ACT?SLEEP=82
ACT?STATUS=81
ACT?WAKE=80
ACT?DRINK=79
ACT?PET=78
ACT?REMOVE=77
ACT?ANSWER=76
ACT?WHAT=75
ACT?YELL=74
ACT?INSULT=73
ACT?LOCK=72
ACT?BANK=71
ACT?ADJUST=70
ACT?BURN=69
ACT?KICK=68
ACT?BOUNCE=67
ACT?OFFER=66
ACT?BITE=65
ACT?POINT=64
ACT?TURN=63
ACT?CROSS=62
ACT?SUSPEND=61
ACT?START=60
ACT?CLEAN=59
ACT?WHO=58
ACT?MAKE=57
ACT?RESTORE=56
ACT?FELL=55
ACT?CLOSE=54
ACT?FIX=53
ACT?GO=52
ACT?SLIDE=51
ACT?WAVE=50
ACT?PROBE=49
ACT?MODE=48
ACT?EXIT=47
ACT?EXAMINE=46
ACT?PARRY=45
ACT?RELEASE=44
ACT?WEDGE=43
ACT?JOSTLE=42
ACT?EMBARK=41
ACT?EAT=40
ACT?FIRE=39
ACT?FILL=38
ACT?LEAN=37
ACT?ITCH=36
ACT?SQUEEZE=35
ACT?CLIMB=34
ACT?CONCEAL=33
ACT?RETURN=32
ACT?SMEE=31
ACT?ZOOM=30
ACT?LURK=29
ACT?TRADE=28
ACT?THANK=27
ACT?POP=26
ACT?CRANK=25
ACT?ASK=24
ACT?HELLO=23
; USER DEFINED CONSTANTS ARE INITIALIZED HERE
F10=142
FSORRY-EXIT=2304
SOG=16
D-S=16
I-EAST=2
ECON=44
TOPEDGE=75
NCON=42
D-SW=32
SIR=32
IBM-VERT=179
I-SOUTH=4
THRUSTING=2
WCON=45
DEXITSTR=2
BRCORNER=72
XEQUAL?=4
DEX=2
WINNING-COMPASSION=-45
PAD0=145
XD-E=251
D-RIGHT=241
F2=134
P-ITBLLEN=20
AUX-TABLE-LENGTH=82
ROOMS-MAPPED-LENGTH=46
XDATA=2
NO-EXIT=256
P-SYNLEN=8
P-SRCTOP=0
EXPERIENCE=7
ATARI-ST=5
IBM-TRC=191
SP=32
C-INTLEN=4
RCAP=89
IUARROW=123
INIT-STORM-TIMER=4
P-MATCHLEN=0
F4=136
P-LEXV-LENGTH=238
O-START=1
BLESSED-RATE=4
CNAME-LEN=7
NO-MIRROR=-1
RDIAG=35
OXROADS=7
FULL=5
YES-INBUF-LENGTH=14
DEXITOBJ=1
SPREAD=5
X-EXIT=1792
H-ITALIC=4
F6=138
MAX-DWIDTH=62
LEDGE=77
P-P1OFF=7
S-TEXT=0
APPLE-LEFT=95
NSOFT-LEN=-36
HIGHEST-ZBOT=16384
PARRYING=1
C-MAGENTA=7
O-PTR=0
F8=140
F-OLD=0
S-13=2
O-LENGTH=2
F-PICTURES=2
SWCON=50
AMIGA=4
D-TABLE-OFF=-3
COM=4
BEGINNERS-ENDURANCE=16
M-ENTERING=2
RSID=41
XD-SW=223
SMBOX=95
P-NC2=8
P-NC1=6
QUOTATION=34
EOL=13
D-SCREEN-ON=1
I-NE=1
CHARNAME-LENGTH=24
IBM-BRC=217
FUMBLE-NUMBER=6
EXCLAM=33
OTHRIFF=14
DEC-20=1
NCENTERY=-5
NGVERBS=33
P-WORDLEN=4
H-MONO=8
D-SCREEN-OFF=-1
OCITY=5
AMB=255
P-VERBN=1
SERIAL=0
SOLID=37
P-P1BITS=3
FEXIT=4
C-RED=3
INIT-POTENTIAL=60
INIT-TRUFFLE=50
MAP-TOP=1
SLINE-LENGTH=82
DEFAULT-NAME-LENGTH=13
OMOOR=11
P-SPREP1=1
HP=0
OJUNGLE=12
TLCORNER=74
PER=46
RESET-GURDY=4
D-N=1
C128=7
D-PRINTER-OFF=-2
INTELLIGENCE=3
XTYPE=0
P-PREP1=2
SUSS-HEIGHT=5
CENTERX=8
NAMES-LENGTH=12
M-BEG=1
IBM-HORZ=196
PAD9=154
D-NW=128
XD-N=254
F-NEWFONT=3
MARKBIT=128
APPLE-RIGHT=90
LOAD-ALLOWED=30
BMAX=10946
MHEIGHT=11
XD-SE=247
OPLAIN=8
UP-ARROW=129
OFOREST=3
BLC=46
YES-LEXV-LENGTH=10
XDIV=3
I-NORTH=0
AC=6
S-LADDER=0
M-FATAL=2
I-D=9
SHOWING-STATS=4
NTOUCHES=81
M-WINNER=8
XGRTR?=5
NEXITSTR=0
ORUINS=1
NEXIT=3
NHAVES=23
TLC=47
P-SLOC2=6
MAX-LAMP-LIFE=100
NMVERBS=28
D-LEFT=31
BEGINNERS-INTELLIGENCE=8
SC=64
P-PREP1N=3
LAST-BAD-LEN=13
S-WINDOW=1
SHOWING-INV=2
SHOWING-ALL=3
P-PSOFF=6
D-PRINTER-ON=2
PAD8=153
C-BLUE=6
MAP-LEFT=256
IQMARK=126
XLESS?=6
ARMOR-CLASS=6
BEGINNERS-STRENGTH=8
APPLE-2E=2
S-BEEP=1
NORMAL-ATTACK=0
ENTER-VERBS=5
SORRY-EXIT=1536
READING-IQ=40
BRC=49
NECON=52
P-VERB=0
COMMA=44
BOT=38
D-SE=8
REDGE=78
STORAGE-SPACE=1024
F12=144
SCON=43
I-SW=5
TRC=48
DEXIT=6
H-NORMAL=0
MAP-BOT=9
SHAVE=2
P-SRCBOT=2
C-DEFAULT=1
IBM-TLC=218
PAD7=152
NAKED-ARMOR-CLASS=1
PRESENT=6
INIT-CLERIC-SCRIPT=4
TRCORNER=71
BOTEDGE=76
M-OBJDESC=5
C-CYAN=8
BARMAR=10
APPLE-2GS=10
CLICK1=254
MIRROR-LIFE=36
MACINTOSH=3
H-INVERSE=1
NORMAL-RATE=2
SOFT-LEN=36
TOP=39
SUSS-WIDTH=18
SMANY=4
UARROW=92
IUDARROW=125
OMIZNIA=13
APPBOX=18
SUSSY=7
MIN-HIT-PROB=50
STAKE=8
QMARK=96
P-SPREP2=2
XSUB=1
F1=133
NTVERBS=17
S-BOOP=2
C-GREEN=4
BEGINNERS-COMPASSION=1
LEXMAX=59
XADD=0
PAD6=151
BASE-CHAR=79
F3=135
C-BLACK=2
CEXIT=5
H-BOLD=2
XD-NW=127
SCONNECT=768
P-LEXSTART=1
BEGINNERS-DEXTERITY=8
F5=137
XD-W=191
M-LOOK=3
UEXIT=2
D-RECORD-ON=4
MAC-UP-ARROW=92
S-CAT=1
O-END=3
CLICK2=253
NSTATS=8
P-LEXELEN=2
F7=139
FIRST-MAC-ARROW=26
IBM-BLC=192
MAP-SIZE=187
UDARROW=94
CONNECT=512
P-LEXWORDS=1
PAD5=150
LABEL-WIDTH=12
CLIMB-ON-VERBS=13
P-ALL=1
XMUL=2
CLIMB-DOWN-VERBS=5
D-E=4
F9=141
DARROW=93
P-SFWIM1=3
FCONNECT=1024
M-EXIT=9
STR=1
P-INHIBIT=4
IQ=3
CEXITFLAG=4
LF=10
D-RECORD-OFF=-4
C-TABLE-LENGTH=100
NORMAL-DHEIGHT=9
NR-VERBS=19
D-BOTTOM=199
MAX-HIT-PROB=95
NWCON=51
D-TOP=124
F11=143
PAD4=149
APPLE-HORZ=76
LCAP=88
ENDURANCE=0
XD-NE=253
OSHORE=6
FEXITFCN=0
D-TABLE-ON=3
LDIAG=36
S-UMBRELLA=3
D-NE=2
I-NW=7
MAX-HEIGHT=25
XCROSS=90
P-SBITS=0
STRENGTH=1
STATMAX=99
CEXITSTR=1
P-SRCALL=1
EXP=7
PAD3=148
CENTERY=5
BEGINNERS-EXPERIENCE=0
DBOX-LENGTH=1552
IBM=6
BLCORNER=73
HVCROSS=91
OBRIDGE=2
IDARROW=124
DOOR-CRASHER=30
OACCARDI=4
P-SLOC1=5
NHVERBS=17
LSID=40
M-END=6
C64=8
C-WHITE=9
OGRUBBO=9
LOW-DIRECTION=52
P-PREP2=4
P-SONUMS=3
C-TICK=1
SHADOW-EXIT=2048
P-INBUF-LENGTH=82
P-NC2L=9
LUCK=5
P-NC1L=7
M-CONT=7
PAD2=147
P-ONE=2
SHOWING-ROOM=1
SECON=53
DCONNECT=1280
RIGHT-ARROW=132
ISOLID=54
BEGINNERS-LUCK=25
XROOM=1
C-SAME=0
I-SE=3
OCAVES=10
I-U=8
XD-S=239
P-SACTION=7
AVERAGE=10
EXIT-VERBS=3
P-SFWIM2=4
F-DEFAULT=1
MAX-LEVEL=8
REXIT=0
DOWN-ARROW=130
NUMPUTS=10
NSVERBS=19
C-YELLOW=5
MAC-DOWN-ARROW=47
D-W=64
APPLE-2C=9
MWIDTH=17
MAP-RIGHT=3840
SH=128
LEFT-ARROW=131
PAD1=146
D-ALL=255
M-ENTERED=4
I-WEST=6
C-RTN=0
NCENTERX=-8
MAX-ATIME=11
DEXTERITY=2
COMPASSION=4
; THE GLOBAL VARIABLES ARE ALL LOCATED HERE
GLOBAL::.TABLE
.GVAR CYOU=STR?899,STRING
.GVAR P-END-ON-PREP=0
.GVAR P-PHR=0
.GVAR FORE=9,NUMBER
.GVAR LAVA-TIMER=0,NUMBER
.GVAR P-BUTS=T?1205,TABLE
.GVAR BUNNIES=1,NUMBER
.GVAR FARM-ROOM=0,OBJECT
.GVAR HEIGHT=0,NUMBER
.GVAR MAPX=8,NUMBER
.GVAR STORM-TIMER=0,NUMBER
.GVAR URSCRIPT=0,NUMBER
.GVAR RANK=0,NUMBER
.GVAR IDING=0,OBJECT
.GVAR P-HIM-OBJECT=0,OBJECT
.GVAR P-DIR=0,NUMBER
.GVAR P-ACLAUSE=0
.GVAR CHECKSUM=0,NUMBER
.GVAR DONT=STR?889,STRING
.GVAR YOU-HEAR=STR?890,STRING
.GVAR SIN=STR?902,STRING
.GVAR GLANCES-AT=STR?487,STRING
.GVAR P-SLOCBITS=0
.GVAR COMMA-AND=STR?896,STRING
.GVAR BADKEY=0,OBJECT
.GVAR PALIMP-CHARGES=5,NUMBER
.GVAR P-NAMW=T?705,TABLE
.GVAR STATIC=0,NUMBER
.GVAR DBOX-LINES=0,NUMBER
.GVAR P-OTBL=T?1705,TABLE
.GVAR P-NAM=0
.GVAR GLASS-TOP=0,NUMBER
.GVAR MAX-DHEIGHT=0,NUMBER
.GVAR P-XNAM=0
.GVAR GOSSIP=0,NUMBER
.GVAR THRIFF-WON=0,FLAG
.GVAR P-MOBY-FOUND=0
.GVAR PTIMER=0,NUMBER
.GVAR IMPOSSIBLY=STR?893,STRING
.GVAR P-WALK-DIR=0,PROPERTY
.GVAR OOPS-TABLE=T?2005,TABLE
.GVAR SON=STR?903,STRING
.GVAR P-ANAM=0
.GVAR LAMP-LIFE=20,NUMBER
.GVAR CLOCK-HAND=0,NUMBER
.GVAR ALWAYS-LIT?=0,FLAG
.GVAR DACT-SLEEP=0,NUMBER
.GVAR PTAB=STR?885,STRING
.GVAR WHICH-PRINTING=0,FLAG
.GVAR LAST-PSEUDO-LOC=0,OBJECT
.GVAR LYOU-SEE=STR?887,STRING
.GVAR P-CONT=0,FLAG
.GVAR THIS-SUCKER=S-13,NUMBER
.GVAR DWIDTH=0,NUMBER
.GVAR P-PRSI=T?1105,TABLE
.GVAR AGAIN-LEXV=T?205,TABLE
.GVAR P-MULT?=0,FLAG
.GVAR MAP-ROUTINE=0
.GVAR VERBOSITY=1,NUMBER
.GVAR DESCING=0,OBJECT
.GVAR P-DIRECTION=0
.GVAR SCRAMBLE-LENGTH=1,NUMBER
.GVAR LIT?=1,FLAG
.GVAR XTHE=STR?894,STRING
.GVAR RESERVE-INBUF=T?505,TABLE
.GVAR AND=STR?900,STRING
.GVAR INCOLOR=8,NUMBER
.GVAR P-PNAM=0
.GVAR MAXSTATS=T?206,TABLE
.GVAR AMULET-TIMER=0,NUMBER
.GVAR HSCRIPT=0,NUMBER
.GVAR GRUE-KILLS=0,NUMBER
.GVAR P-THEM-OBJECT=0,OBJECT
.GVAR DORN-TIMER=0,NUMBER
.GVAR ATIME=6,NUMBER
.GVAR P-VTBL=T?1805,TABLE
.GVAR GRTIMER=0,NUMBER
.GVAR WITH=STR?898,STRING
.GVAR CLOCK-WAIT?=0,FLAG
.GVAR ZTOP=1,NUMBER
.GVAR BRACKET=STR?892,STRING
.GVAR CYOUR=STR?901,STRING
.GVAR P-ADJW=T?805,TABLE
.GVAR PLAIN-COUNT=6,NUMBER
.GVAR CWIDTH=0,NUMBER
.GVAR RESERVE-LEXV=T?305,TABLE
.GVAR P-ACT=0
.GVAR P-ADJ=0
.GVAR VT220=0,FLAG
.GVAR PRIOR=0,NUMBER
.GVAR P-LEN=0,NUMBER
.GVAR AUTO=1,FLAG
.GVAR WALL-WORD=0,TABLE
.GVAR HOST=0
.GVAR PALLETTE=1,NUMBER
.GVAR C-INTS=100,NUMBER
.GVAR P-LEXV=T?105,TABLE
.GVAR GURDY-TIMER=0,NUMBER
.GVAR TRUFFLE-TIMER=0
.GVAR PERIOD=STR?884,STRING
.GVAR GURDY-ROOM=0,OBJECT
.GVAR NOW-PRSI?=0,FLAG
.GVAR CLERIC-SCRIPT=4,NUMBER
.GVAR DBOX-TOP=0,NUMBER
.GVAR CTHELADY=STR?490,STRING
.GVAR P-OFW=T?905,TABLE
.GVAR P-PADJN=0
.GVAR PRSO=0,OBJECT
.GVAR MOSSES=0,NUMBER
.GVAR SHILL-TIMER=0,NUMBER
.GVAR P-MERGED=0
.GVAR P-GWIMBIT=0
.GVAR PSEUDO-PRSO?=0,FLAG
.GVAR BOXWIDTH=0,NUMBER
.GVAR OBUNNIES=1,NUMBER
.GVAR BGND=2,NUMBER
.GVAR FSCRIPT=0,NUMBER
.GVAR CHOKE=0,NUMBER
.GVAR P-LASTADJ=0,TABLE
.GVAR P-SYNTAX=0,NUMBER
.GVAR STO=STR?905,STRING
.GVAR GON=14,NUMBER
.GVAR DMODE=1,FLAG
.GVAR P-XADJ=0
.GVAR MOVES=0,NUMBER
.GVAR TELEWORD=0
.GVAR SAY-STAT=0,FLAG
.GVAR INV-PRINTING?=0,FLAG
.GVAR YOU-SEE=STR?886,STRING
.GVAR PRSA=0,VERB
.GVAR P-PRSA-WORD=0,TABLE
.GVAR SCARES-SEEN=0,NUMBER
.GVAR P-EXCHANGE=0,NUMBER
.GVAR LTHE=STR?895,STRING
.GVAR WINDIR=0,NUMBER
.GVAR P-PRSO=T?1005,TABLE
.GVAR AUX-TABLE=T?2205,TABLE
.GVAR CAN-UNDO=0,NUMBER
.GVAR SWIDTH=0,NUMBER
.GVAR P-AND=0
.GVAR DHEIGHT=0,NUMBER
.GVAR AMULET-WORD=0
.GVAR LAST-MONSTER-DIR=0
.GVAR LAST-CRANK-DIR=0,OBJECT
.GVAR SAME-COORDS=0,FLAG
.GVAR P-INBUF=T?405,TABLE
.GVAR MAGMA-TIMER=0,NUMBER
.GVAR P-MERGE=T?1305,TABLE
.GVAR NO-REFRESH=-1,NUMBER
.GVAR BARY=0,NUMBER
.GVAR HERE=0,OBJECT
.GVAR P-WON=0,FLAG
.GVAR MOSS-TIMER=0,NUMBER
.GVAR STAT-ROUTINE=0
.GVAR GLASS-BOT=5,NUMBER
.GVAR QCONTEXT=0,OBJECT
.GVAR THIS-MOSS=0,OBJECT
.GVAR SINTO=STR?897,STRING
.GVAR P-OVTBL=T?1905,TABLE
.GVAR EAST-EXIT=0,OBJECT
.GVAR HOOTS=0,NUMBER
.GVAR CHEIGHT=0,NUMBER
.GVAR P-ITBL=T?1605,TABLE
.GVAR MOUSEDGE=0,NUMBER
.GVAR QUOTE-FLAG=0,FLAG
.GVAR VISION=0,NUMBER
.GVAR STATS=T?106,TABLE
.GVAR BMODE=0,FLAG
.GVAR ARCHTIMER=0,NUMBER
.GVAR P-TABLE=0,NUMBER
.GVAR ZBOT=2,NUMBER
.GVAR ABOVE=0,NUMBER
.GVAR NEW-DBOX=1,NUMBER
.GVAR ALREADY=STR?891,STRING
.GVAR P-GETFLAGS=0
.GVAR BARX=0,NUMBER
.GVAR BAR-RES=0,NUMBER
.GVAR LAST-MONSTER=0,OBJECT
.GVAR IMPSAY=4,NUMBER
.GVAR NOTHING=STR?488,STRING
.GVAR P-OCL2=T?1505,TABLE
.GVAR VT100=0,FLAG
.GVAR BARWIDTH=0,NUMBER
.GVAR GCOLOR=3,NUMBER
.GVAR OOPS-INBUF=T?605,TABLE
.GVAR STORAGE=0,NUMBER
.GVAR P-NUMBER=-1,NUMBER
.GVAR WEST-EXIT=0,OBJECT
.GVAR POTENTIAL=0,NUMBER
.GVAR SIS=STR?904,STRING
.GVAR P-OFLAG=0,FLAG
.GVAR WINNER=0,OBJECT
.GVAR STHE=STR?906,STRING
.GVAR QCONTEXT-ROOM=0,OBJECT
.GVAR AGAIN-DIR=0,PROPERTY
.GVAR PERQ=STR?492,STRING
.GVAR XA=STR?333,STRING
.GVAR P-IT-OBJECT=0,OBJECT
.GVAR AT-MOMENT=STR?489,STRING
.GVAR P-OCL1=T?1405,TABLE
.GVAR ONION-TIMER=0,NUMBER
.GVAR OLD-HERE=0,OBJECT
.GVAR P-DIR-WORD=0,TABLE
.GVAR IN-DBOX=1,NUMBER
.GVAR PRSI=0,OBJECT
.GVAR RESERVE-PTR=0,FLAG
.GVAR SFIRST=STR?491,STRING
.GVAR QUAKE-TIMER=0,NUMBER
.GVAR LAST-CONNECTION=-1,NUMBER
.GVAR ATTACK-MODE=0,NUMBER
.GVAR WIDTH=0,NUMBER
.GVAR LOOT=1,NUMBER
.GVAR GOOD-DIRS=T?28710,TABLE
.GVAR AMULET-STARS=3,NUMBER
.GVAR DPOINTER=0,NUMBER
.GVAR MAPY=5,NUMBER
.GVAR P-NCN=0
.GVAR P-HER-OBJECT=0,OBJECT
.GVAR BRIDGE-DIR=0,STRING
.GVAR CANT=STR?888,STRING
.GVAR COLORS?=0,FLAG
.GVAR GOBLET-WORD=0,TABLE
.GVAR TAB=STR?883,STRING
.GVAR GRAPHICS?=0,FLAG
.GVAR P-QWORD=0
.GVAR PREPOSITIONS=PRTBL,TABLE
.GVAR ACTIONS=ATBL,TABLE
.GVAR PREACTIONS=PATBL,TABLE
.GVAR VERBS=VTBL,TABLE
.ENDT
GLOEND::
; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE
OBJECT::.TABLE
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;()
0 ;(P?READIQ)
0 ;(P?MIRROR-DIR)
0 ;(P?EFFECT)
0 ;(P?BEAM-DIR)
0 ;(P?MIRROR-OBJ)
0 ;(P?SEE-ALL)
0 ;(P?COORDS)
0 ;(P?BELOW)
0 ;(P?THIS-CASE)
0 ;(P?ODOR)
0 ;(P?HEAR)
0 ;(P?THINGS)
0 ;(P?FNUM)
0 ;(P?GLOBAL)
0 ;(P?OVERHEAD)
0 ;(P?DNUM)
0 ;(P?CAPACITY)
0 ;(P?EXIT-STR)
0 ;(P?HABITAT)
0 ;(P?VALUE)
0 ;(P?DEXTERITY)
0 ;(P?STRENGTH)
0 ;(P?EMAX)
0 ;(P?ENDURANCE)
0 ;(P?NAME-TABLE)
0 ;(P?SIZE)
0 ;(P?GENERIC)
0 ;(P?LAST-LOC)
0 ;(P?CONTFCN)
0 ;(P?DESCFCN)
0 ;(P?LIFE)
0 ;(P?ADJECTIVE)
0 ;(P?SYNONYM)
0 ;(P?ACTION)
0 ;(P?SDESC)
0 ;(P?OUT)
0 ;(P?IN)
0 ;(P?DOWN)
0 ;(P?UP)
0 ;(P?NW)
0 ;(P?WEST)
0 ;(P?SW)
0 ;(P?SOUTH)
0 ;(P?SE)
0 ;(P?EAST)
0 ;(P?NE)
0 ;(P?NORTH)
.OBJECT JUN5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN4,0,T?JUN5
.OBJECT RUIN2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN1,0,T?RUIN2
.OBJECT RUIN1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN0,GHOUL,T?RUIN1
.OBJECT LEVEL3B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3A,DUST,T?LEVEL3B
.OBJECT RUIN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GARDEN,0,T?RUIN0
.OBJECT IN-PUB,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-BOUTIQUE,RUG,T?IN-PUB
.OBJECT LEVEL2D,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2C,0,T?LEVEL2D
.OBJECT SW-UNDER,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NW-UNDER,0,T?SW-UNDER
.OBJECT JUN4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN3,0,T?JUN4
.OBJECT PLAIN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,XROADS,0,T?PLAIN0
.OBJECT OUTSIDE-PUB,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,COVESIDE,PUB-SIGN,T?OUTSIDE-PUB
.OBJECT NE-WALL,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NE-CAVE,0,T?NE-WALL
.OBJECT ARCH10,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH9,0,T?ARCH10
.OBJECT LEVEL2B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2A,SLUG,T?LEVEL2B
.OBJECT SFORD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST6,0,T?SFORD
.OBJECT IN-SPLENDOR,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN5,0,T?IN-SPLENDOR
.OBJECT FOREST5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST4,0,T?FOREST5
.OBJECT WC1,0,0,FX?INDOORS+FX?LOCATION,ROOMS,AT-BOTTOM,RAT,T?WC1
.OBJECT LEVEL1D,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1C,0,T?LEVEL1D
.OBJECT JUN3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN2,0,T?JUN3
.OBJECT OVER-JUNGLE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN6,0,T?OVER-JUNGLE
.OBJECT FOREST3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST2,0,T?FOREST3
.OBJECT AT-BOTTOM,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ON-WHARF,RENEWAL,T?AT-BOTTOM
.OBJECT INNARDS,0,0,FX?INDOORS+FX?LOCATION,ROOMS,IN-FROON,MOSS2,T?INNARDS
.OBJECT FOREST1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,TWILIGHT,0,T?FOREST1
.OBJECT ARCH11,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH10,0,T?ARCH11
.OBJECT LEVEL1B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1A,SPIDER,T?LEVEL1B
.OBJECT JUN2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,WORM-ROOM,CROC,T?JUN2
.OBJECT IN-MAGICK,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,AT-MAGICK,ON-MCASE,T?IN-MAGICK
.OBJECT ON-TRAIL,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST-EDGE,MAILBOX,T?ON-TRAIL
.OBJECT ON-PEAK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-CABIN,CRATER,T?ON-PEAK
.OBJECT IN-GAS,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,N-MOOR,VAPOR,T?IN-GAS
.OBJECT ON-WHARF,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-KITCHEN,EASEL,T?ON-WHARF
.OBJECT AT-BRINE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,TOWER-BASE,BRINE,T?AT-BRINE
.OBJECT ARCH9,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH5,0,T?ARCH9
.OBJECT IN-SKY,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,APLANE,0,T?IN-SKY
.OBJECT IN-WEAPON,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-ACCARDI,ON-WCASE,T?IN-WEAPON
.OBJECT AT-LEDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-PEAK,RIDDLE,T?AT-LEDGE
.OBJECT ARCH5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH4,0,T?ARCH5
.OBJECT COVESIDE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,HILLTOP,0,T?COVESIDE
.OBJECT ARCH4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH3,0,T?ARCH4
.OBJECT NGURTH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-MAGICK,0,T?NGURTH
.OBJECT ARCH3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH2,0,T?ARCH3
.OBJECT ARCH2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH1,0,T?ARCH2
.OBJECT IN-HALL,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,AT-GATE,0,T?IN-HALL
.OBJECT ARCH1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH-VOID,0,T?ARCH1
.OBJECT JUN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SE-SUPPORT,MAMA,T?JUN0
.OBJECT HILLTOP,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,0,OAK2,T?HILLTOP
.OBJECT ON-PIKE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,CAVE7,WEEDS,T?ON-PIKE
.OBJECT AT-GATE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-WEAPON,0,T?AT-GATE
.OBJECT ARCH-VOID,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-BRIDGE,0,T?ARCH-VOID
.OBJECT IN-STABLE,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-YARD,SHOE,T?IN-STABLE
.OBJECT AT-MAGICK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GURTH,0,T?AT-MAGICK
.OBJECT NW-UNDER,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-DOCK,0,T?NW-UNDER
.OBJECT LEVEL3A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2D,0,T?LEVEL3A
.OBJECT WORM-ROOM,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN0,WORM,T?WORM-ROOM
.OBJECT MOSS-ROOM,0,0,FX?INDOORS+FX?LOCATION,ROOMS,SKEL-ROOM,MOSS,T?MOSS-ROOM
.OBJECT LEVEL3C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3B,0,T?LEVEL3C
.OBJECT ON-BRIDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NFORD,0,T?ON-BRIDGE
.OBJECT MOOR6,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR5,0,T?MOOR6
.OBJECT IN-CHAPEL,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-THRIFF,ALTAR,T?IN-CHAPEL
.OBJECT SW-SUPPORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NW-SUPPORT,0,T?SW-SUPPORT
.OBJECT PLAIN5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN4,0,T?PLAIN5
.OBJECT MOOR5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR4,0,T?MOOR5
.OBJECT XROADS,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-PIKE,0,T?XROADS
.OBJECT MOOR4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR3,0,T?MOOR4
.OBJECT MOOR3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR2,0,T?MOOR3
.OBJECT IN-PORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SW-MOOR,0,T?IN-PORT
.OBJECT TWILIGHT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NGURTH,OAK3,T?TWILIGHT
.OBJECT MOOR2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GAS,0,T?MOOR2
.OBJECT IN-CABIN,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ON-TRAIL,BENCH,T?IN-CABIN
.OBJECT LEVEL2A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1D,0,T?LEVEL2A
.OBJECT NW-SUPPORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SE-UNDER,0,T?NW-SUPPORT
.OBJECT IN-GURTH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-FARM,0,T?IN-GURTH
.OBJECT IN-THRIFF,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,BARRELTOP,0,T?IN-THRIFF
.OBJECT LEVEL2C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2B,0,T?LEVEL2C
.OBJECT FOREST6,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST5,0,T?FOREST6
.OBJECT CAVE7,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE6,MOSS3,T?CAVE7
.OBJECT CAVE6,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE4,0,T?CAVE6
.OBJECT IN-FARM,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ROSE-ROOM,0,T?IN-FARM
.OBJECT ROSE-ROOM,0,0,FX?LIGHTED,ROOMS,PLAIN5,ROSES,T?ROSE-ROOM
.OBJECT IN-FROON,0,FX?SEEN,FX?LOCATION+FX?LIGHTED,ROOMS,IN-LAIR,BOOT,T?IN-FROON
.OBJECT FOREST-EDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-CHAPEL,0,T?FOREST-EDGE
.OBJECT PLAIN4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN3,0,T?PLAIN4
.OBJECT FOREST4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST3,0,T?FOREST4
.OBJECT CAVE4,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE3,0,T?CAVE4
.OBJECT CAVE3,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE2,0,T?CAVE3
.OBJECT NE-CAVE,0,0,FX?INDOORS+FX?LOCATION,ROOMS,SE-CAVE,0,T?NE-CAVE
.OBJECT CAVE2,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE1,ASUCKER,T?CAVE2
.OBJECT NFORD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SFORD,0,T?NFORD
.OBJECT CAVE1,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE0,0,T?CAVE1
.OBJECT FOREST2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST1,0,T?FOREST2
.OBJECT AT-BROOK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-BRINE,0,T?AT-BROOK
.OBJECT LEVEL1A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-HALL,0,T?LEVEL1A
.OBJECT CAVE0,0,0,FX?INDOORS+FX?LOCATION,ROOMS,NE-WALL,0,T?CAVE0
.OBJECT IN-GARDEN,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-SKY,BROG,T?IN-GARDEN
.OBJECT TOWER-BASE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-LEDGE,0,T?TOWER-BASE
.OBJECT LEVEL1C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1B,0,T?LEVEL1C
.OBJECT IN-YARD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-PORT,0,T?IN-YARD
.OBJECT DEATH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-SPLENDOR,0,T?DEATH
.OBJECT IN-BOUTIQUE,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-STABLE,ON-BCASE,T?IN-BOUTIQUE
.OBJECT SE-SUPPORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SW-SUPPORT,0,T?SE-SUPPORT
.OBJECT SE-CAVE,0,0,FX?INDOORS+FX?LOCATION,ROOMS,SE-WALL,0,T?SE-CAVE
.OBJECT PLAIN3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN2,0,T?PLAIN3
.OBJECT SE-UNDER,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SW-UNDER,0,T?SE-UNDER
.OBJECT AT-STACK,0,0,FX?INDOORS+FX?LOCATION,ROOMS,MOSS-ROOM,0,T?AT-STACK
.OBJECT AT-FALLS,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,OVER-JUNGLE,WATERFALL,T?AT-FALLS
.OBJECT AT-DOCK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,TOWER-TOP,GONDOLA,T?AT-DOCK
.OBJECT SKEL-ROOM,0,0,FX?INDOORS+FX?LOCATION,ROOMS,WC1,SKELETON,T?SKEL-ROOM
.OBJECT PLAIN2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN1,0,T?PLAIN2
.OBJECT SW-MOOR,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR6,0,T?SW-MOOR
.OBJECT ARCH12,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH11,0,T?ARCH12
.OBJECT IN-KITCHEN,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-PUB,ONION,T?IN-KITCHEN
.OBJECT THRONE-ROOM,0,0,FX?INDOORS+FX?LOCATION,ROOMS,AT-STACK,THRONE,T?THRONE-ROOM
.OBJECT IN-ACCARDI,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-BROOK,0,T?IN-ACCARDI
.OBJECT JUN6,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN5,0,T?JUN6
.OBJECT LEVEL3D,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3C,0,T?LEVEL3D
.OBJECT SE-WALL,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-PASTURE,0,T?SE-WALL
.OBJECT BARRELTOP,0,0,FX?INDOORS+FX?LOCATION,ROOMS,THRONE-ROOM,BOTTLE,T?BARRELTOP
.OBJECT IN-PASTURE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-FALLS,OAK,T?IN-PASTURE
.OBJECT N-MOOR,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,OUTSIDE-PUB,0,T?N-MOOR
.OBJECT RUIN5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN4,0,T?RUIN5
.OBJECT PLAIN1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN0,BFLY,T?PLAIN1
.OBJECT TOWER-TOP,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3D,CHEST,T?TOWER-TOP
.OBJECT APLANE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,INNARDS,0,T?APLANE
.OBJECT RUIN4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN3,0,T?RUIN4
.OBJECT IN-LAIR,0,0,FX?INDOORS+FX?LOCATION,ROOMS,ARCH12,HEAP,T?IN-LAIR
.OBJECT RUIN3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN2,0,T?RUIN3
.OBJECT TOWER-STEPS,0,FX?PLURAL+FX?NODESC,0,LOCAL-GLOBALS,TOWER,0,T?TOWER-STEPS
.OBJECT PEW,0,FX?SURFACE,FX?VEHICLE,IN-CHAPEL,CLERIC,0,T?PEW
.OBJECT PUBWALL,0,FX?SURFACE+FX?NODESC,0,IN-PUB,BANDITS,0,T?PUBWALL
.OBJECT GAME,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,LEFT,0,T?GAME
.OBJECT KEY2,0,0,FX?TAKEABLE,JBOX,KEY1,0,T?KEY2
.OBJECT CRATER,0,FX?PLACE+FX?NODESC,FX?OPENED+FX?CONTAINER,ON-PEAK,DOME,0,T?CRATER
.OBJECT EASEL,0,FX?SURFACE+FX?NODESC+FX?TRYTAKE+FX?VOWEL,0,ON-WHARF,COVE,CANVAS,T?EASEL
.OBJECT HANDS,FX?WEAPON,FX?NOARTICLE+FX?TOUCHED+FX?NODESC,FX?MANUALLY+FX?TOOL,GLOBAL-OBJECTS,CEILING,0,T?HANDS
.OBJECT SPENSE2,0,FX?NODESC,FX?TAKEABLE,WEEDS2,0,0,T?SPENSE2
.OBJECT BCASE,0,FX?SURFACE+FX?TRANSPARENT+FX?NODESC,FX?OPENABLE+FX?CONTAINER,IN-BOUTIQUE,0,CLOAK,T?BCASE
.OBJECT MAGICK-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENABLE,LOCAL-GLOBALS,MSHOPPE,0,T?MAGICK-DOOR
.OBJECT RUMPLE,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?RUMPLE
.OBJECT PLATE,FX?CLOTHING,FX?NOARTICLE+FX?SURFACE,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,BCASE,0,0,T?PLATE
.OBJECT BOOT,0,FX?NOALL+FX?TRYTAKE+FX?VOWEL+FX?NODESC,0,IN-FROON,FBEDS,0,T?BOOT
.OBJECT QUICKSAND,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?OPENED+FX?CONTAINER,JUN0,0,BABY,T?QUICKSAND
.OBJECT BUSH,0,0,FX?OPENED+FX?CONTAINER+FX?VEHICLE,IN-GARDEN,GARDEN,ROOT,T?BUSH
.OBJECT GLYPH,0,FX?SURFACE,FX?READABLE,LOCAL-GLOBALS,PLATFORM,0,T?GLYPH
.OBJECT STICK,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?STICK
.OBJECT BRINE,0,FX?NOALL+FX?TRYTAKE+FX?SURFACE,FX?OPENED+FX?CONTAINER,AT-BRINE,0,CUBE,T?BRINE
.OBJECT SPADE,FX?NAMEABLE+FX?WEAPON,0,FX?TAKEABLE,GHOUL,0,0,T?SPADE
.OBJECT IMPS,0,FX?TRANSPARENT+FX?PLURAL,FX?PERSON+FX?LIVING,0,0,COCO,T?IMPS
.OBJECT PHASE,FX?NAMEABLE,FX?NOALL,FX?TAKEABLE,CHEST,0,0,T?PHASE
.OBJECT CURTAIN,0,FX?NOALL+FX?TRYTAKE+FX?NODESC,0,IN-MAGICK,0,0,T?CURTAIN
.OBJECT VIAL,0,FX?TRANSPARENT+FX?NOALL,FX?CONTAINER+FX?TAKEABLE,UNDERPEW,0,0,T?VIAL
.OBJECT ORKAN,0,FX?VOWEL+FX?NODESC+FX?NOARTICLE,0,GLOBAL-OBJECTS,MSTAR,0,T?ORKAN
.OBJECT PUB-SIGN,0,FX?SURFACE+FX?NODESC,FX?READABLE,OUTSIDE-PUB,0,LANTERN,T?PUB-SIGN
.OBJECT PALIMP,FX?BUOYANT,0,FX?READABLE+FX?TAKEABLE,CHEST,PHASE,0,T?PALIMP
.OBJECT FEET,FX?CLOTHING,FX?SURFACE+FX?NOARTICLE+FX?NODESC,FX?WORN,GLOBAL-OBJECTS,HANDS,0,T?FEET
.OBJECT WAND,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?WAND
.OBJECT WEARING,0,0,0,0,0,0,T?WEARING
.OBJECT VAPOR,FX?SURPRISED,FX?VOWEL,FX?MONSTER+FX?LIVING,IN-GAS,0,0,T?VAPOR
.OBJECT ME,0,FX?NOARTICLE+FX?TOUCHED,FX?LIVING+FX?PERSON,GLOBAL-OBJECTS,HEAD,0,T?ME
.OBJECT UNICORN,FX?NAMEABLE+FX?FEMALE,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?VOWEL+FX?NODESC,FX?PERSON+FX?LIVING,STALL,SADDLE,0,T?UNICORN
.OBJECT HORSE,0,FX?SURFACE,FX?LIVING,0,0,PRINCE,T?HORSE
.OBJECT BREEZE,0,FX?SEEN+FX?NODESC,0,GLOBAL-OBJECTS,SKY,0,T?BREEZE
.OBJECT SUNBEAM,0,FX?NODESC,0,LOCAL-GLOBALS,MAGICK-DOOR,0,T?SUNBEAM
.OBJECT KEY1,0,0,FX?TAKEABLE,JBOX,0,0,T?KEY1
.OBJECT PARCHMENT,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?PARCHMENT
.OBJECT QWORD,0,FX?NODESC+FX?NOARTICLE,0,GLOBAL-OBJECTS,PSEUDO-OBJECT,0,T?QWORD
.OBJECT OAK3,0,FX?VOWEL+FX?NODESC,FX?OPENED+FX?CONTAINER,TWILIGHT,PUPP,0,T?OAK3
.OBJECT SLUG,FX?SURPRISED,FX?SURFACE+FX?NODESC,FX?LIVING+FX?MONSTER,LEVEL2B,0,0,T?SLUG
.OBJECT CPOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?CPOTION
.OBJECT KITCHEN,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CRATES,0,T?KITCHEN
.OBJECT FBEDS,0,FX?NODESC,0,IN-FROON,0,0,T?FBEDS
.OBJECT NYMPH,0,FX?NODESC,FX?LIVING,LOCAL-GLOBALS,THRIFF,0,T?NYMPH
.OBJECT CLOVER,0,0,FX?TAKEABLE,0,0,0,T?CLOVER
.OBJECT G-HAND,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,G-MOUTH,0,T?G-HAND
.OBJECT CELLAR,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,GURTH,0,T?CELLAR
.OBJECT CRATES,0,FX?NODESC,0,LOCAL-GLOBALS,GRUBBO,0,T?CRATES
.OBJECT ALTAR,0,FX?SURFACE+FX?NODESC,0,IN-CHAPEL,UNDERPEW,RELIQUARY,T?ALTAR
.OBJECT AXE,FX?NAMEABLE+FX?WEAPON+FX?FERRIC,0,FX?TOOL+FX?TAKEABLE,WCASE,SWORD,0,T?AXE
.OBJECT DEAD-HORSE,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,0,0,0,T?DEAD-HORSE
.OBJECT SHILL,FX?NAMEABLE+FX?WEAPON,FX?NODESC,FX?TAKEABLE,0,0,0,T?SHILL
.OBJECT INTDIR,0,FX?NODESC,0,GLOBAL-OBJECTS,THEM,0,T?INTDIR
.OBJECT ROOMS,0,FX?NOARTICLE+FX?NODESC,0,0,0,DEATH,T?ROOMS
.OBJECT POOL,0,FX?NODESC,FX?OPENED+FX?CONTAINER+FX?VEHICLE,0,0,0,T?POOL
.OBJECT CONDUCTOR,0,FX?TRANSPARENT+FX?NODESC,FX?PERSON+FX?LIVING,GONDOLA,0,0,T?CONDUCTOR
.OBJECT JBOX,0,FX?NOALL+FX?TRYTAKE,FX?OPENABLE+FX?CONTAINER,0,0,KEY3,T?JBOX
.OBJECT LEFT,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,RIGHT,0,T?LEFT
.OBJECT GUILD-HALL,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,WHARF,0,T?GUILD-HALL
.OBJECT PACK,FX?CLOTHING,0,FX?OPENED+FX?CONTAINER+FX?WORN+FX?TAKEABLE,PLAYER,0,0,T?PACK
.OBJECT SADDLE,0,FX?SURFACE,FX?VEHICLE+FX?TAKEABLE,STALL,0,0,T?SADDLE
.OBJECT ACCARDI,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,GREAT-SEA,0,T?ACCARDI
.OBJECT GHOUL,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,RUIN1,0,SPADE,T?GHOUL
.OBJECT RIDDLE,0,FX?NOALL+FX?TRYTAKE+FX?VOWEL,FX?READABLE,AT-LEDGE,0,0,T?RIDDLE
.OBJECT CROCO,0,FX?VOWEL+FX?NODESC,0,0,0,0,T?CROCO
.OBJECT FARM,0,FX?PLACE+FX?NODESC,0,0,0,0,T?FARM
.OBJECT HUNTER,0,FX?TRANSPARENT,FX?PERSON+FX?LIVING,0,0,SACK,T?HUNTER
.OBJECT PLAYER,0,FX?PROPER+FX?NOARTICLE+FX?NODESC+FX?TRANSPARENT,0,0,0,PACK,T?PLAYER
.OBJECT LOCAL-GLOBALS,0,FX?NODESC,0,GLOBAL-OBJECTS,0,DEBRIS,T?LOCAL-GLOBALS
.OBJECT OAK2,0,FX?VOWEL,FX?OPENED+FX?CONTAINER,HILLTOP,0,0,T?OAK2
.OBJECT HEAD,0,FX?NOARTICLE+FX?TOUCHED+FX?SURFACE+FX?NODESC,0,GLOBAL-OBJECTS,EYES,0,T?HEAD
.OBJECT CELLAR-STAIR,0,FX?NODESC,FX?CONTAINER,LOCAL-GLOBALS,PUB-DOOR,0,T?CELLAR-STAIR
.OBJECT HER,FX?FEMALE,FX?NOARTICLE+FX?NODESC,FX?LIVING+FX?PERSON,GLOBAL-OBJECTS,GLOBAL-ROOM,0,T?HER
.OBJECT CANE,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?CANE
.OBJECT MIRROR0,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR0
.OBJECT THRIFF,0,FX?PROPER+FX?NOARTICLE+FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,GUILD-HALL,0,T?THRIFF
.OBJECT OAK,0,FX?VOWEL,FX?OPENED+FX?CONTAINER,IN-PASTURE,0,0,T?OAK
.OBJECT GURTH,0,FX?PLACE+FX?PROPER+FX?NOARTICLE+FX?NODESC,0,LOCAL-GLOBALS,WOODS,0,T?GURTH
.OBJECT GILT,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?GILT
.OBJECT DAGGER,FX?NAMEABLE+FX?FERRIC+FX?MUNGED+FX?WEAPON,FX?NODESC,FX?TOOL+FX?TAKEABLE,0,0,0,T?DAGGER
.OBJECT GREAT-SEA,0,FX?NODESC,FX?OPENED+FX?CONTAINER,LOCAL-GLOBALS,KITCHEN,0,T?GREAT-SEA
.OBJECT GWORD,0,FX?PLURAL+FX?NOALL+FX?TRYTAKE,FX?LIGHTED,0,0,0,T?GWORD
.OBJECT RUG,0,FX?SURFACE,FX?VEHICLE+FX?TAKEABLE,IN-PUB,PUBWALL,UNDERUG,T?RUG
.OBJECT GGLYPH,0,0,FX?READABLE,GLOBAL-OBJECTS,BREEZE,0,T?GGLYPH
.OBJECT LADY,FX?FEMALE,FX?TRANSPARENT,FX?PERSON+FX?LIVING,0,0,0,T?LADY
.OBJECT CHAIN,FX?CLOTHING,FX?NOARTICLE+FX?SURFACE,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,0,0,0,T?CHAIN
.OBJECT IMPTAB,0,FX?SURFACE+FX?NODESC,0,0,0,FOOD,T?IMPTAB
.OBJECT DPOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?DPOTION
.OBJECT MIRROR2,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR2
.OBJECT HEAP,0,FX?SURFACE+FX?TRYTAKE+FX?NODESC,0,IN-LAIR,URGRUE,0,T?HEAP
.OBJECT CARD,0,0,FX?TAKEABLE,0,0,0,T?CARD
.OBJECT SKY,0,FX?NODESC,0,GLOBAL-OBJECTS,SUN,0,T?SKY
.OBJECT IDOL-ROOM,0,FX?PLACE+FX?VOWEL+FX?NODESC,0,INNARDS,0,0,T?IDOL-ROOM
.OBJECT GLOBAL-OBJECTS,FX?NAMEABLE+FX?VIEWED+FX?USED+FX?IDENTIFIED+FX?NEUTRALIZED+FX?BUOYANT+FX?NAMED+FX?SURPRISED+FX?STRICKEN+FX?SLEEPING+FX?WEAPON+FX?FERRIC+FX?MUNGED+FX?FEMALE+FX?CLOTHING,FX?TRYTAKE+FX?LOCKED+FX?TRANSPARENT+FX?DOORLIKE+FX?SURFACE+FX?TOUCHED+FX?PART+FX?SEEN+FX?NOALL+FX?PLURAL+FX?VOWEL+FX?PROPER+FX?NOARTICLE+FX?NODESC+FX?PLACE+FX?MAPPED,FX?MONSTER+FX?WIELDED+FX?MANUALLY+FX?READABLE+FX?VEHICLE+FX?TOOL+FX?PERSON+FX?LIVING+FX?WORN+FX?TAKEABLE+FX?OPENED+FX?OPENABLE+FX?CONTAINER+FX?INDOORS+FX?LIGHTED+FX?LOCATION,0,0,HELLO-OBJECT,T?GLOBAL-OBJECTS
.OBJECT NULL,0,FX?NODESC,0,0,0,0,T?NULL
.OBJECT GRUBBO,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,PUB,0,T?GRUBBO
.OBJECT TWISTER,0,FX?NOALL,0,0,0,0,T?TWISTER
.OBJECT MIRROR4,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR4
.OBJECT IT,0,FX?TOUCHED+FX?NODESC+FX?NOARTICLE+FX?VOWEL,0,GLOBAL-OBJECTS,INTNUM,0,T?IT
.OBJECT WEEDS2,0,FX?PLURAL+FX?NOALL+FX?TRYTAKE+FX?SURFACE+FX?NODESC,FX?OPENED+FX?CONTAINER,0,0,SPENSE2,T?WEEDS2
.OBJECT BOULDER,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?READABLE,0,0,0,T?BOULDER
.OBJECT WALLS,0,FX?SURFACE+FX?TOUCHED+FX?NODESC,0,GLOBAL-OBJECTS,IT,0,T?WALLS
.OBJECT SUN,0,FX?NODESC,0,GLOBAL-OBJECTS,ORKAN,0,T?SUN
.OBJECT SEXTANT,FX?FERRIC,FX?VOWEL+FX?NODESC,FX?TAKEABLE,0,0,0,T?SEXTANT
.OBJECT STORM,0,FX?PLURAL+FX?NODESC,0,LOCAL-GLOBALS,STABLE,0,T?STORM
.OBJECT TRENCH,0,FX?NODESC,FX?OPENED+FX?CONTAINER,0,0,0,T?TRENCH
.OBJECT WHISTLE,FX?CLOTHING,0,FX?TAKEABLE,DACT,ARROW,0,T?WHISTLE
.OBJECT MAW,0,FX?SURFACE+FX?VOWEL+FX?NODESC,FX?VEHICLE,0,0,TEAR,T?MAW
.OBJECT CREVICE,0,FX?VOWEL+FX?NODESC,0,LOCAL-GLOBALS,PHEEBOR,0,T?CREVICE
.OBJECT MIRROR6,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR6
.OBJECT CLOAK,FX?BUOYANT+FX?CLOTHING,FX?SURFACE,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,BCASE,TUNIC,0,T?CLOAK
.OBJECT OWOMAN,FX?FEMALE,FX?TRANSPARENT+FX?VOWEL,FX?PERSON+FX?LIVING,0,0,0,T?OWOMAN
.OBJECT GDIAL,0,FX?PART+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,GURDY,G-CLOCK,0,T?GDIAL
.OBJECT ROOT,0,FX?NODESC,FX?TAKEABLE,BUSH,0,0,T?ROOT
.OBJECT BRIDGE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CABIN-DOOR,0,T?BRIDGE
.OBJECT MSHOPPE,0,FX?PLACE+FX?PROPER+FX?NODESC,0,LOCAL-GLOBALS,WEAPON-DOOR,0,T?MSHOPPE
.OBJECT COVE,0,FX?PLACE+FX?NODESC,FX?OPENED+FX?CONTAINER,ON-WHARF,SALT,0,T?COVE
.OBJECT CHEST,0,0,FX?READABLE+FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,TOWER-TOP,LAMPHOUSE,PALIMP,T?CHEST
.OBJECT WOODS,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CASTLE,0,T?WOODS
.OBJECT ON-BCASE,0,FX?SURFACE+FX?NOALL+FX?NODESC,0,IN-BOUTIQUE,BCASE,0,T?ON-BCASE
.OBJECT EPOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?EPOTION
.OBJECT GURDY,0,FX?SURFACE,FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,GRINDER,0,GDIAL,T?GURDY
.OBJECT INGURDY,0,FX?NODESC,0,0,0,0,T?INGURDY
.OBJECT RFOOT,0,0,FX?TAKEABLE,MCASE,GLASS,0,T?RFOOT
.OBJECT KNIGHT,0,FX?TRANSPARENT,FX?PERSON+FX?LIVING,BHORSE,0,0,T?KNIGHT
.OBJECT BHORSE,0,FX?SURFACE,FX?LIVING,0,0,KNIGHT,T?BHORSE
.OBJECT MAGMA-GLOW,0,FX?PLACE+FX?NODESC,0,0,0,0,T?MAGMA-GLOW
.OBJECT CABIN,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,RIVER,0,T?CABIN
.OBJECT BROOK,0,FX?NODESC,FX?OPENED+FX?CONTAINER,LOCAL-GLOBALS,TRAIL,0,T?BROOK
.OBJECT JUNGLE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,PLAZA,0,T?JUNGLE
.OBJECT WHARF,0,FX?SURFACE+FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,FHILLS,0,T?WHARF
.OBJECT PLUME,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?OPENED+FX?CONTAINER,DOME,0,0,T?PLUME
.OBJECT BANDITS,0,FX?TRANSPARENT+FX?NODESC,FX?PERSON+FX?LIVING,IN-PUB,0,0,T?BANDITS
.OBJECT CORBIES,0,FX?PLURAL+FX?NODESC,FX?LIVING,LOCAL-GLOBALS,0,0,T?CORBIES
.OBJECT SUPPORT,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,DGONDOLA,0,T?SUPPORT
.OBJECT CABIN-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENED+FX?OPENABLE,LOCAL-GLOBALS,CABIN,0,T?CABIN-DOOR
.OBJECT GLOBAL-HOLE,0,FX?NODESC,0,GLOBAL-OBJECTS,FLOOR,0,T?GLOBAL-HOLE
.OBJECT STALL,0,FX?TRANSPARENT+FX?LOCKED+FX?NODESC,FX?OPENABLE+FX?CONTAINER+FX?VEHICLE,IN-STABLE,0,UNICORN,T?STALL
.OBJECT ONION,0,FX?SURFACE+FX?TRYTAKE,0,IN-KITCHEN,KITCHEN-JUNK,0,T?ONION
.OBJECT CHAPEL,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,ZSIGN,0,T?CHAPEL
.OBJECT MSTAR,FX?FEMALE+FX?NORARTICLE,FX?NODESC,0,GLOBAL-OBJECTS,MONEY,0,T?MSTAR
.OBJECT AMULET,FX?FERRIC+FX?CLOTHING,FX?VOWEL,FX?TAKEABLE,SKELETON,0,0,T?AMULET
.OBJECT ZSIGN,0,FX?TRYTAKE+FX?NODESC,FX?READABLE,LOCAL-GLOBALS,STORM,0,T?ZSIGN
.OBJECT SNOW,0,FX?NOALL+FX?TRYTAKE+FX?SURFACE+FX?NODESC,0,LOCAL-GLOBALS,GLYPH,0,T?SNOW
.OBJECT TRACKS,0,FX?PLURAL+FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,0,0,0,T?TRACKS
.OBJECT FOG,0,FX?NODESC,0,LOCAL-GLOBALS,SWAMP,0,T?FOG
.OBJECT LAVA,0,FX?NOALL+FX?TRYTAKE+FX?SURFACE+FX?NODESC,0,LOCAL-GLOBALS,SNOW,0,T?LAVA
.OBJECT G-EAR,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,G-EYE,0,T?G-EAR
.OBJECT MOSS3,0,FX?SEEN+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,CAVE7,0,0,T?MOSS3
.OBJECT WATERFALL,0,FX?NODESC,FX?OPENED+FX?CONTAINER,AT-FALLS,0,0,T?WATERFALL
.OBJECT ROSE,0,FX?NODESC,FX?TAKEABLE,ROSES,0,0,T?ROSE
.OBJECT ON-MCASE,0,FX?SURFACE+FX?NOALL+FX?NODESC,0,IN-MAGICK,MCASE,0,T?ON-MCASE
.OBJECT MOSS2,0,FX?SEEN+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,INNARDS,IDOL-ROOM,0,T?MOSS2
.OBJECT X-OBJECT,0,0,0,0,0,0,T?X-OBJECT
.OBJECT XTREES,0,FX?SURFACE+FX?PLURAL,FX?MONSTER+FX?LIVING,LOCAL-GLOBALS,CORBIES,0,T?XTREES
.OBJECT GONDOLA,0,FX?NODESC,FX?OPENED+FX?CONTAINER+FX?VEHICLE,AT-DOCK,0,PASSENGERS,T?GONDOLA
.OBJECT RELIQUARY,0,0,FX?TAKEABLE+FX?OPENABLE+FX?CONTAINER,ALTAR,0,LHEMI,T?RELIQUARY
.OBJECT COCO,0,0,FX?TAKEABLE,IMPS,0,0,T?COCO
.OBJECT TOWER,0,FX?NODESC,0,LOCAL-GLOBALS,ACCARDI,0,T?TOWER
.OBJECT KITCHEN-JUNK,0,FX?NOALL+FX?TRYTAKE+FX?NODESC+FX?NOARTICLE,0,IN-KITCHEN,COOK,0,T?KITCHEN-JUNK
.OBJECT BSUCKER,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?BSUCKER
.OBJECT G-NOSE,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,G-EAR,0,T?G-NOSE
.OBJECT RING,FX?CLOTHING,0,FX?TAKEABLE,0,0,0,T?RING
.OBJECT LEAFLET,0,0,FX?READABLE+FX?TAKEABLE,MAILBOX,0,0,T?LEAFLET
.OBJECT HOLDING,0,0,0,0,0,0,T?HOLDING
.OBJECT RAT,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,WC1,0,0,T?RAT
.OBJECT NWALL,0,FX?NODESC,0,LOCAL-GLOBALS,SWALL,0,T?NWALL
.OBJECT HUNTERS,0,FX?TRANSPARENT+FX?PLURAL,FX?PERSON+FX?LIVING,0,0,0,T?HUNTERS
.OBJECT WORM,FX?SLEEPING+FX?SURPRISED,FX?SURFACE+FX?TRYTAKE,FX?LIVING,WORM-ROOM,0,0,T?WORM
.OBJECT TRAIL,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,LAVA,0,T?TRAIL
.OBJECT SOUND,0,FX?NODESC,0,GLOBAL-OBJECTS,GLOBAL-HOLE,0,T?SOUND
.OBJECT DORN,FX?SURPRISED,FX?NODESC,FX?PERSON+FX?MONSTER+FX?LIVING,0,0,0,T?DORN
.OBJECT GLOBAL-ROOM,0,0,0,GLOBAL-OBJECTS,YOU,0,T?GLOBAL-ROOM
.OBJECT WEAPON-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENABLE,LOCAL-GLOBALS,WEAPON-SHOP,0,T?WEAPON-DOOR
.OBJECT FARM-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENED+FX?OPENABLE,LOCAL-GLOBALS,PRAIRIE,0,T?FARM-DOOR
.OBJECT DEBRIS,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,LOCAL-GLOBALS,BRIDGE,0,T?DEBRIS
.OBJECT ZBRIDGE,0,FX?SURFACE+FX?NODESC,0,LOCAL-GLOBALS,DOCK,0,T?ZBRIDGE
.OBJECT BOTTLE,0,0,FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,BARRELTOP,0,0,T?BOTTLE
.OBJECT PRAIRIE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,JUNGLE,0,T?PRAIRIE
.OBJECT RIGHT,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,GCORNER,0,T?RIGHT
.OBJECT MONEY,0,FX?NOALL+FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,QWORD,0,T?MONEY
.OBJECT DOME,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC+FX?VOWEL,FX?OPENED+FX?CONTAINER,ON-PEAK,0,PLUME,T?DOME
.OBJECT HIM,0,FX?NOARTICLE+FX?NODESC,FX?LIVING+FX?PERSON,GLOBAL-OBJECTS,HER,0,T?HIM
.OBJECT EYES,0,FX?TOUCHED+FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,MOUTH,0,T?EYES
.OBJECT BURIN,FX?FERRIC,0,FX?TAKEABLE,0,0,0,T?BURIN
.OBJECT PLATFORM,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,FOG,0,T?PLATFORM
.OBJECT CROWN,FX?FERRIC,0,FX?TAKEABLE,CRAB,0,0,T?CROWN
.OBJECT ARROW,FX?NAMEABLE,FX?VOWEL+FX?NODESC,FX?TAKEABLE,DACT,0,0,T?ARROW
.OBJECT CRAB,FX?SURPRISED,FX?SURFACE+FX?TRYTAKE,FX?LIVING,THRONE-ROOM,0,CROWN,T?CRAB
.OBJECT HELM,FX?FERRIC+FX?CLOTHING,0,FX?TAKEABLE,PRINCE,0,0,T?HELM
.OBJECT FARM-WINDOW,0,FX?NODESC,FX?OPENED+FX?CONTAINER,LOCAL-GLOBALS,FARM-DOOR,0,T?FARM-WINDOW
.OBJECT URGRUE,FX?SURPRISED,FX?VOWEL+FX?NODESC,FX?MONSTER+FX?LIVING,IN-LAIR,0,0,T?URGRUE
.OBJECT PLAZA,0,FX?NODESC,0,LOCAL-GLOBALS,SUNBEAM,0,T?PLAZA
.OBJECT SCARE1,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,0,0,0,T?SCARE1
.OBJECT BOUTIQUE-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENABLE,LOCAL-GLOBALS,TOWER-STEPS,0,T?BOUTIQUE-DOOR
.OBJECT CSUCKER,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?CSUCKER
.OBJECT PUB-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENABLE,LOCAL-GLOBALS,CELLAR-DOOR,0,T?PUB-DOOR
.OBJECT UNDERUG,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,RUG,0,0,T?UNDERUG
.OBJECT SCABBARD,FX?FERRIC+FX?CLOTHING,0,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,WCASE,AXE,0,T?SCABBARD
.OBJECT ORATOR,0,FX?TRANSPARENT+FX?VOWEL,FX?PERSON+FX?LIVING,0,0,0,T?ORATOR
.OBJECT DEAD,FX?SURPRISED,FX?VOWEL,FX?LIVING+FX?MONSTER,0,0,0,T?DEAD
.OBJECT G-EYE,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,CRANK,0,T?G-EYE
.OBJECT CUBE,0,FX?NODESC,FX?TAKEABLE,BRINE,0,0,T?CUBE
.OBJECT BROG,0,FX?NOALL+FX?TRYTAKE+FX?NODESC,0,IN-GARDEN,BUSH,0,T?BROG
.OBJECT GCORNER,0,FX?SURFACE+FX?NODESC,0,GLOBAL-OBJECTS,SOUND,0,T?GCORNER
.OBJECT GOBLET,FX?FERRIC,0,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,0,0,0,T?GOBLET
.OBJECT ON-WCASE,0,FX?SURFACE+FX?NOALL+FX?NODESC,0,IN-WEAPON,WCASE,0,T?ON-WCASE
.OBJECT THEM,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,HIM,0,T?THEM
.OBJECT QUEEN,FX?FEMALE,FX?TRANSPARENT+FX?NODESC,FX?PERSON+FX?LIVING,0,0,0,T?QUEEN
.OBJECT ORNAMENT,0,0,FX?TAKEABLE,0,0,0,T?ORNAMENT
.OBJECT STONE,0,0,FX?TAKEABLE,0,0,0,T?STONE
.OBJECT COOK,0,FX?TRANSPARENT+FX?NOALL,FX?PERSON+FX?LIVING,IN-KITCHEN,0,0,T?COOK
.OBJECT PUPP,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,TWILIGHT,0,0,T?PUPP
.OBJECT MOUTH,0,FX?TOUCHED+FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,FEET,0,T?MOUTH
.OBJECT CONGREG,0,FX?TRANSPARENT+FX?NODESC,FX?PERSON+FX?LIVING,IN-CHAPEL,0,0,T?CONGREG
.OBJECT GRUE,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?GRUE
.OBJECT STAVE,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?STAVE
.OBJECT MIRROR1,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR1
.OBJECT MAMA,FX?NAMEABLE+FX?FEMALE,FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?LIVING,JUN0,QUICKSAND,0,T?MAMA
.OBJECT DOCK,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,SUPPORT,0,T?DOCK
.OBJECT YOU,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,ME,0,T?YOU
.OBJECT MINX,FX?NAMEABLE+FX?FEMALE,FX?TRANSPARENT+FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MINX
.OBJECT LANTERN,FX?FERRIC,0,FX?OPENED+FX?TAKEABLE,PUB-SIGN,0,0,T?LANTERN
.OBJECT MIRROR3,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR3
.OBJECT SCARE2,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,0,0,0,T?SCARE2
.OBJECT G-MOUTH,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,G-NOSE,0,T?G-MOUTH
.OBJECT CASTLE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CHAPEL-DOOR,0,T?CASTLE
.OBJECT MAYOR,0,FX?TRANSPARENT,FX?PERSON+FX?LIVING,0,0,0,T?MAYOR
.OBJECT HOUND,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?HOUND
.OBJECT WCASE,0,FX?SURFACE+FX?TRANSPARENT+FX?NODESC,FX?OPENABLE+FX?CONTAINER,IN-WEAPON,0,SCABBARD,T?WCASE
.OBJECT SCALE,FX?CLOTHING,FX?NOARTICLE+FX?SURFACE,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,BCASE,PLATE,0,T?SCALE
.OBJECT PUB,0,FX?NODESC,0,LOCAL-GLOBALS,CELLAR-STAIR,0,T?PUB
.OBJECT SKELETON,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,SKEL-ROOM,0,AMULET,T?SKELETON
.OBJECT HERD,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?HERD
.OBJECT MIRROR5,0,FX?NOALL+FX?TRYTAKE,FX?PERSON+FX?LIVING,0,0,0,T?MIRROR5
.OBJECT TUNIC,FX?CLOTHING,FX?SURFACE,FX?OPENED+FX?CONTAINER+FX?TAKEABLE,BCASE,SCALE,0,T?TUNIC
.OBJECT GROUND,0,FX?NODESC,0,GLOBAL-OBJECTS,INTDIR,0,T?GROUND
.OBJECT TEAR,0,FX?NOALL+FX?TRYTAKE,0,MAW,0,0,T?TEAR
.OBJECT ROSES,0,FX?TRYTAKE+FX?SURFACE,FX?OPENED+FX?CONTAINER,ROSE-ROOM,0,ROSE,T?ROSES
.OBJECT NOT-HERE-OBJECT,0,FX?NOARTICLE+FX?NODESC,0,0,0,0,T?NOT-HERE-OBJECT
.OBJECT FCROWD,0,FX?TRANSPARENT,FX?PERSON+FX?LIVING,0,0,0,T?FCROWD
.OBJECT DIAMOND,0,0,FX?TAKEABLE,0,0,0,T?DIAMOND
.OBJECT CELLAR-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENABLE,LOCAL-GLOBALS,XTREES,0,T?CELLAR-DOOR
.OBJECT THRONE,0,FX?SURFACE+FX?TRYTAKE+FX?NODESC,FX?OPENED+FX?CONTAINER,THRONE-ROOM,CRAB,0,T?THRONE
.OBJECT SALT,0,FX?TRANSPARENT+FX?VOWEL,FX?PERSON+FX?LIVING,ON-WHARF,0,0,T?SALT
.OBJECT DACT,FX?NAMEABLE+FX?MUNGED,FX?NOALL+FX?TRYTAKE+FX?SURFACE,FX?PERSON+FX?LIVING+FX?VEHICLE,0,0,WHISTLE,T?DACT
.OBJECT BOUTIQUE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,BOUTIQUE-DOOR,0,T?BOUTIQUE
.OBJECT SPENSE,0,FX?NODESC,FX?TAKEABLE,WEEDS,0,0,T?SPENSE
.OBJECT TRUFFLE,0,0,FX?TAKEABLE,0,0,0,T?TRUFFLE
.OBJECT INTNUM,0,FX?NODESC,0,GLOBAL-OBJECTS,GGLYPH,0,T?INTNUM
.OBJECT FLOOR,0,0,0,GLOBAL-OBJECTS,GROUND,0,T?FLOOR
.OBJECT PCROWD,0,FX?TRANSPARENT+FX?PLURAL+FX?NODESC,FX?PERSON+FX?LIVING,0,0,0,T?PCROWD
.OBJECT PASSENGERS,0,FX?TRANSPARENT+FX?NODESC+FX?PLURAL,FX?LIVING+FX?PERSON,GONDOLA,CONDUCTOR,0,T?PASSENGERS
.OBJECT G-CLOCK,0,FX?PART+FX?NODESC+FX?NOALL+FX?TRYTAKE,0,GURDY,G-HAND,0,T?G-CLOCK
.OBJECT SHOE,FX?FERRIC,FX?VOWEL,FX?TAKEABLE,IN-STABLE,STALL,0,T?SHOE
.OBJECT WEEDS,0,FX?NOALL+FX?TRYTAKE+FX?SURFACE+FX?NODESC,FX?OPENED+FX?CONTAINER,ON-PIKE,0,SPENSE,T?WEEDS
.OBJECT DOUBLOON,FX?FERRIC,FX?NODESC,FX?TAKEABLE,0,0,0,T?DOUBLOON
.OBJECT FARMHOUSE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,FARM-WINDOW,0,T?FARMHOUSE
.OBJECT BFLY,FX?NAMEABLE+FX?FEMALE,FX?TRYTAKE,FX?PERSON+FX?LIVING,PLAIN1,0,0,T?BFLY
.OBJECT CEILING,0,FX?TOUCHED+FX?NODESC,0,GLOBAL-OBJECTS,WALLS,0,T?CEILING
.OBJECT ARCH,0,FX?SURFACE+FX?VOWEL,FX?OPENED+FX?CONTAINER+FX?VEHICLE,0,0,0,T?ARCH
.OBJECT CIRCLET,0,FX?SEEN,FX?TAKEABLE,JAR,0,0,T?CIRCLET
.OBJECT CHEMS,0,FX?PLURAL+FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,BENCH,0,0,T?CHEMS
.OBJECT DIARY,0,0,FX?READABLE+FX?TAKEABLE,BENCH,CHEMS,0,T?DIARY
.OBJECT SCARE3,0,FX?SURFACE+FX?NOALL+FX?TRYTAKE,0,0,0,0,T?SCARE3
.OBJECT DUMMY-OBJECT,0,FX?NOARTICLE+FX?NODESC,0,0,0,0,T?DUMMY-OBJECT
.OBJECT MCASE,0,FX?SURFACE+FX?TRANSPARENT+FX?NODESC,FX?OPENABLE+FX?CONTAINER,IN-MAGICK,CURTAIN,RFOOT,T?MCASE
.OBJECT LAMPHOUSE,0,FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?OPENED+FX?CONTAINER,TOWER-TOP,0,0,T?LAMPHOUSE
.OBJECT LIGHTSHOW,0,FX?NODESC,0,0,0,0,T?LIGHTSHOW
.OBJECT ASUCKER,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,CAVE2,0,0,T?ASUCKER
.OBJECT SACK,0,FX?NOALL+FX?TRYTAKE,FX?OPENABLE+FX?CONTAINER,HUNTER,0,0,T?SACK
.OBJECT TUSK,0,FX?VOWEL,FX?TAKEABLE,0,0,0,T?TUSK
.OBJECT BABY,FX?NAMEABLE,FX?NOALL+FX?TRYTAKE,FX?LIVING,QUICKSAND,0,0,T?BABY
.OBJECT CROC,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,JUN2,0,0,T?CROC
.OBJECT PHEEBOR,0,FX?PLURAL+FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CELLAR,0,T?PHEEBOR
.OBJECT SWAMP,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,CREVICE,0,T?SWAMP
.OBJECT GRINDER,FX?SURPRISED,FX?NODESC,FX?MONSTER+FX?LIVING+FX?PERSON,0,0,GURDY,T?GRINDER
.OBJECT CANVAS,0,FX?SURFACE+FX?TRYTAKE,0,EASEL,0,0,T?CANVAS
.OBJECT VELLUM,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?VELLUM
.OBJECT DUST,0,0,FX?LIVING+FX?MONSTER,LEVEL3B,0,0,T?DUST
.OBJECT MOSS,0,FX?SEEN+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,MOSS-ROOM,0,0,T?MOSS
.OBJECT RENEWAL,FX?BUOYANT,0,FX?READABLE+FX?TAKEABLE,AT-BOTTOM,0,0,T?RENEWAL
.OBJECT CLERIC,0,FX?TRANSPARENT+FX?NOARTICLE+FX?NODESC,FX?PERSON,IN-CHAPEL,CONGREG,0,T?CLERIC
.OBJECT RIVER,0,FX?NODESC,FX?OPENED+FX?CONTAINER,LOCAL-GLOBALS,BROOK,0,T?RIVER
.OBJECT SWORD,FX?NAMEABLE+FX?WEAPON+FX?FERRIC,0,FX?TOOL+FX?TAKEABLE,WCASE,0,0,T?SWORD
.OBJECT STABLE,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,NYMPH,0,T?STABLE
.OBJECT FOOD,0,FX?NOALL+FX?TRYTAKE,0,IMPTAB,0,0,T?FOOD
.OBJECT APOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?APOTION
.OBJECT FROON,0,FX?PLACE+FX?PROPER+FX?NOARTICLE+FX?NODESC,0,LOCAL-GLOBALS,FARMHOUSE,0,T?FROON
.OBJECT ROD,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?ROD
.OBJECT MAILBOX,0,FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?OPENABLE+FX?CONTAINER,ON-TRAIL,WIGHT,LEAFLET,T?MAILBOX
.OBJECT LHEMI,0,0,FX?TAKEABLE,RELIQUARY,0,0,T?LHEMI
.OBJECT JAR,0,FX?TRANSPARENT,FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,0,0,CIRCLET,T?JAR
.OBJECT WEAPON-SHOP,0,FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,NWALL,0,T?WEAPON-SHOP
.OBJECT BENCH,0,FX?NOALL+FX?TRYTAKE+FX?SURFACE+FX?NODESC,0,IN-CABIN,0,DIARY,T?BENCH
.OBJECT UNDERPEW,0,FX?SURFACE+FX?NOALL+FX?NODESC,0,IN-CHAPEL,PEW,VIAL,T?UNDERPEW
.OBJECT UHEMI,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?UHEMI
.OBJECT FHILLS,0,FX?PLURAL+FX?PLACE+FX?NODESC,0,LOCAL-GLOBALS,FROON,0,T?FHILLS
.OBJECT PARASOL,FX?FERRIC,FX?NODESC,FX?OPENABLE+FX?TAKEABLE,0,0,0,T?PARASOL
.OBJECT CHAPEL-DOOR,0,FX?DOORLIKE+FX?NODESC,FX?OPENED+FX?OPENABLE,LOCAL-GLOBALS,CHAPEL,0,T?CHAPEL-DOOR
.OBJECT SPIDER,FX?SURPRISED,FX?NODESC,FX?LIVING+FX?MONSTER,LEVEL1B,0,0,T?SPIDER
.OBJECT KEY3,0,0,FX?TAKEABLE,JBOX,KEY2,0,T?KEY3
.OBJECT STAFF,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?STAFF
.OBJECT SWALL,0,FX?NODESC,0,LOCAL-GLOBALS,ZBRIDGE,0,T?SWALL
.OBJECT DGONDOLA,0,FX?NODESC,0,LOCAL-GLOBALS,BOUTIQUE,0,T?DGONDOLA
.OBJECT SMOOTH,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?SMOOTH
.OBJECT SNIPE,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?SNIPE
.OBJECT SHAPE,0,FX?NOALL+FX?TRYTAKE,FX?LIVING+FX?MONSTER,0,0,0,T?SHAPE
.OBJECT CAKE,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?CAKE
.OBJECT PARCEL,0,0,FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,0,0,0,T?PARCEL
.OBJECT C-OBJECT,0,0,0,0,0,0,T?C-OBJECT
.OBJECT GARDEN,0,FX?PLACE+FX?NODESC,0,IN-GARDEN,0,0,T?GARDEN
.OBJECT PRINCE,0,FX?TRANSPARENT+FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?PERSON+FX?LIVING,HORSE,0,HELM,T?PRINCE
.OBJECT CRANK,0,FX?PART+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,GURDY,0,0,T?CRANK
.OBJECT HELLO-OBJECT,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,GAME,0,T?HELLO-OBJECT
.OBJECT PSEUDO-OBJECT,0,FX?NOALL+FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?PSEUDO-OBJECT
.OBJECT GLASS,0,FX?VOWEL,FX?CONTAINER+FX?TAKEABLE,MCASE,0,0,T?GLASS
.OBJECT WIGHT,FX?SURPRISED,FX?SURFACE+FX?TRYTAKE,FX?OPENED+FX?CONTAINER,ON-TRAIL,0,0,T?WIGHT
.OBJECT BPOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?BPOTION
.ENDT
LAST-OBJECT=448
; OBJECT PROPERTY TABLES ARE DEFINED HERE
OBJPRP::
T?JUN5:: .TABLE ; TABLE FOR OBJECT JUN5
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
JUNGLE-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?TOWER-STEPS:: .TABLE ; TABLE FOR OBJECT TOWER-STEPS
.STRL "steps"
.PROP 2,P?ACTION
TOWER-STEPS-F
.PROP 8,P?SYNONYM
W?STEPS
W?STAIR
W?STAIRS
W?STAIRWAY
.BYTE 0
.ENDT
T?PEW:: .TABLE ; TABLE FOR OBJECT PEW
.STRL "pew"
.PROP 2,P?ACTION
PEW-F
.PROP 6,P?SYNONYM
W?PEW
W?SEAT
W?CHAIR
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?RUIN2:: .TABLE ; TABLE FOR OBJECT RUIN2
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?PUBWALL:: .TABLE ; TABLE FOR OBJECT PUBWALL
.STRL "wall"
.PROP 2,P?ACTION
PUBWALL-F
.PROP 2,P?SYNONYM
W?WALL
.BYTE 0
.ENDT
T?RUIN1:: .TABLE ; TABLE FOR OBJECT RUIN1
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?GAME:: .TABLE ; TABLE FOR OBJECT GAME
.STRL "this game"
.PROP 2,P?ACTION
GAME-F
.PROP 6,P?SYNONYM
W?ZORK
W?GAME
W?STORY
.BYTE 0
.ENDT
T?LEVEL3B:: .TABLE ; TABLE FOR OBJECT LEVEL3B
.STRL "Dusty Corner"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?13510
.PROP 2,P?DOWN
T?13610
.PROP 2,P?ACTION
LEVEL3B-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?KEY2:: .TABLE ; TABLE FOR OBJECT KEY2
.STRL "key"
.PROP 2,P?SDESC
DESCRIBE-KEYS
.PROP 2,P?ACTION
KEY2-F
.PROP 4,P?SYNONYM
W?KEY
W?KEYS
.PROP 8,P?ADJECTIVE
W?MAUVE
W?SECOND
W?GRAY
W?GREY
.PROP 2,P?GENERIC
GENERIC-KEYS-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?RUIN0:: .TABLE ; TABLE FOR OBJECT RUIN0
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?CRATER:: .TABLE ; TABLE FOR OBJECT CRATER
.STRL "crater"
.PROP 2,P?ACTION
DOME-F
.PROP 6,P?SYNONYM
W?CRATER
W?HOLE
W?BRINK
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?EASEL:: .TABLE ; TABLE FOR OBJECT EASEL
.STRL "easel"
.PROP 2,P?ACTION
EASEL-F
.PROP 2,P?SYNONYM
W?EASEL
.BYTE 0
.ENDT
T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS
.STRL "your hand"
.PROP 2,P?ACTION
HANDS-F
.PROP 12,P?SYNONYM
W?HAND
W?HANDS
W?FINGER
W?FINGERS
W?FIST
W?ZZZP
.PROP 10,P?ADJECTIVE
W?MY
W?OWN
W?BARE
W?ZZZP
W?ZZZP
.PROP 2,P?SIZE
5
.PROP 2,P?EFFECT
1
.BYTE 0
.ENDT
T?SPENSE2:: .TABLE ; TABLE FOR OBJECT SPENSE2
.STRL "dry weed"
.PROP 2,P?ACTION
SPENSE-F
.PROP 6,P?SYNONYM
W?WEED
W?SPENSEWEED
W?PLANT
.PROP 4,P?ADJECTIVE
W?SPENSE
W?DRY
.PROP 2,P?GENERIC
GENERIC-WEED-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?BCASE:: .TABLE ; TABLE FOR OBJECT BCASE
.STRL "display case"
.PROP 2,P?ACTION
BCASE-F
.PROP 6,P?SYNONYM
W?CASE
W?SHELVES
W?SHELF
.PROP 4,P?ADJECTIVE
W?DISPLAY
W?GLASS
.PROP 2,P?CONTFCN
BCASE-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?DNUM
ON-BCASE
.BYTE 0
.ENDT
T?MAGICK-DOOR:: .TABLE ; TABLE FOR OBJECT MAGICK-DOOR
.STRL "door"
.PROP 2,P?ACTION
MAGICK-DOOR-F
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.PROP 2,P?ADJECTIVE
W?FRONT
.BYTE 0
.ENDT
T?RUMPLE:: .TABLE ; TABLE FOR OBJECT RUMPLE
.STRL "rumpled scroll"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 12,P?SYNONYM
W?ZZZP
W?ZZZP
W?SCROLL
W?SCROLLS
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?ZZZP
W?RUMPLED
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
0
.PROP 2,P?EFFECT
0
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?IN-PUB:: .TABLE ; TABLE FOR OBJECT IN-PUB
.STRL "The Rusty Lantern"
.PROP 2,P?EAST
T?3710
.PROP 2,P?WEST
T?3810
.PROP 2,P?IN
T?4010
.PROP 2,P?OUT
T?3910
.PROP 2,P?ACTION
IN-PUB-F
.PROP 10,P?GLOBAL
PUB
KITCHEN
PUB-DOOR
CELLAR
GRUBBO
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?THINGS
PT?310
.PROP 2,P?HEAR
PUB
.PROP 2,P?ODOR
PUB
.BYTE 0
.ENDT
T?LEVEL2D:: .TABLE ; TABLE FOR OBJECT LEVEL2D
.STRL "Chamber of Light"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?13110
.PROP 2,P?DOWN
T?13210
.PROP 2,P?ACTION
LEVEL2D-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?SW-UNDER:: .TABLE ; TABLE FOR OBJECT SW-UNDER
.STRL "Support Tower"
.PROP 2,P?NE
T?14810
.PROP 2,P?UP
T?14910
.PROP 2,P?DOWN
T?15010
.PROP 2,P?ACTION
UNDERS-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?OVERHEAD
SUPPORT
.PROP 6,P?GLOBAL
NULL
SUPPORT
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?PLATE:: .TABLE ; TABLE FOR OBJECT PLATE
.STRL "plate mail"
.PROP 2,P?ACTION
PLATE-F
.PROP 6,P?SYNONYM
W?MAIL
W?PLATE
W?ARMOR
.PROP 2,P?ADJECTIVE
W?PLATE
.PROP 2,P?SIZE
10
.PROP 2,P?EMAX
60
.PROP 2,P?VALUE
200
.PROP 2,P?EFFECT
60
.BYTE 0
.ENDT
T?BOOT:: .TABLE ; TABLE FOR OBJECT BOOT
.STRL "enormous boot"
.PROP 2,P?ACTION
BOOT-F
.PROP 2,P?SYNONYM
W?BOOT
.PROP 6,P?ADJECTIVE
W?ENORMOUS
W?GIANT
W?LARGE
.BYTE 0
.ENDT
T?QUICKSAND:: .TABLE ; TABLE FOR OBJECT QUICKSAND
.STRL "quicksand"
.PROP 2,P?ACTION
QUICKSAND-F
.PROP 8,P?SYNONYM
W?QUICKSAND
W?SAND
W?POOL
W?MUD
.PROP 2,P?ADJECTIVE
W?QUICK
.PROP 2,P?CONTFCN
QUICKSAND-F
.PROP 2,P?CAPACITY
10000
.BYTE 0
.ENDT
T?BUSH:: .TABLE ; TABLE FOR OBJECT BUSH
.STRL "morgia bush"
.PROP 2,P?ACTION
BUSH-F
.PROP 12,P?SYNONYM
W?BUSH
W?BUSHES
W?THORN
W?THORNS
W?ROOTS
W?ROOT
.PROP 2,P?ADJECTIVE
W?MORGIA
.PROP 2,P?GENERIC
GENERIC-MORGIA-F
.PROP 2,P?CAPACITY
200
.BYTE 0
.ENDT
T?GLYPH:: .TABLE ; TABLE FOR OBJECT GLYPH
.STRL "glyph"
.PROP 2,P?ACTION
GLYPH-F
.PROP 8,P?SYNONYM
W?GLYPH
W?WARDING
W?MARK
W?SYMBOL
.PROP 2,P?ADJECTIVE
W?WARDING
.PROP 2,P?GENERIC
GENERIC-GLYPH-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?STICK:: .TABLE ; TABLE FOR OBJECT STICK
.STRL "stick"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?STICK
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?BRINE:: .TABLE ; TABLE FOR OBJECT BRINE
.STRL "patch of brine"
.PROP 2,P?ACTION
BRINE-F
.PROP 6,P?SYNONYM
W?BRINE
W?PATCH
W?SALT
.PROP 4,P?ADJECTIVE
W?SALT
W?WHITE
.PROP 2,P?DESCFCN
BRINE-F
.PROP 2,P?GENERIC
GENERIC-SALT-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?SPADE:: .TABLE ; TABLE FOR OBJECT SPADE
.STRL "spade"
.PROP 2,P?SDESC
DESCRIBE-SPADE
.PROP 2,P?ACTION
SPADE-F
.PROP 6,P?SYNONYM
W?SPADE
W?ZZZP
W?SHOVEL
.PROP 2,P?SIZE
6
.PROP 2,P?NAME-TABLE
T?1211
.PROP 2,P?VALUE
2
.PROP 2,P?EFFECT
50
.BYTE 0
.ENDT
T?IMPS:: .TABLE ; TABLE FOR OBJECT IMPS
.STRL "Implementors"
.PROP 2,P?ACTION
IMPS-F
.PROP 12,P?SYNONYM
W?IMPLEMENTORS
W?IMPS
W?IMP
W?PEOPLE
W?MEN
W?GROUP
.PROP 2,P?LIFE
I-IMPS
.PROP 2,P?DESCFCN
IMPS-F
.PROP 2,P?CONTFCN
IMPS-F
.BYTE 0
.ENDT
T?PHASE:: .TABLE ; TABLE FOR OBJECT PHASE
.STRL "phase blade"
.PROP 2,P?SDESC
DESCRIBE-PHASE
.PROP 2,P?ACTION
SOFT-PHASE-F
.PROP 8,P?SYNONYM
W?OUTLINE
W?ZZZP
W?SHAPE
W?ZZZP
.PROP 2,P?ADJECTIVE
W?VAGUE
.PROP 2,P?DESCFCN
DESCRIBE-WEAPONS
.PROP 2,P?SIZE
0
.PROP 2,P?NAME-TABLE
T?511
.PROP 2,P?VALUE
20
.PROP 2,P?EFFECT
0
.BYTE 0
.ENDT
T?CURTAIN:: .TABLE ; TABLE FOR OBJECT CURTAIN
.STRL "curtain"
.PROP 2,P?ACTION
CURTAIN-F
.PROP 4,P?SYNONYM
W?CURTAIN
W?DRAPES
.PROP 2,P?DESCFCN
CURTAIN-F
.BYTE 0
.ENDT
T?VIAL:: .TABLE ; TABLE FOR OBJECT VIAL
.STRL "vial"
.PROP 2,P?ACTION
VIAL-F
.PROP 4,P?SYNONYM
W?VIAL
W?WATER
.PROP 2,P?ADJECTIVE
W?HOLY
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
4
.PROP 2,P?CAPACITY
4
.BYTE 0
.ENDT
T?ORKAN:: .TABLE ; TABLE FOR OBJECT ORKAN
.STRL "Orkan"
.PROP 2,P?ACTION
MISSING-F
.PROP 2,P?SYNONYM
W?ORKAN
.BYTE 0
.ENDT
T?PUB-SIGN:: .TABLE ; TABLE FOR OBJECT PUB-SIGN
.STRL "sign"
.PROP 2,P?ACTION
PUB-SIGN-F
.PROP 6,P?SYNONYM
W?SIGN
W?WORDS
W?HOOK
.PROP 2,P?ADJECTIVE
W?CURIOUS
.PROP 2,P?CAPACITY
7
.BYTE 0
.ENDT
T?PALIMP:: .TABLE ; TABLE FOR OBJECT PALIMP
.STRL "palimpsest"
.PROP 2,P?SDESC
DESCRIBE-PALIMP
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 18,P?SYNONYM
W?GATING
W?ZZZP
W?PALIMPSEST
W?SCROLL
W?SCROLLS
W?PAPER
W?PIECE
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?GATING
W?ZZZP
W?GATE
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
10
.PROP 2,P?DNUM
STR?841
.PROP 2,P?EFFECT
DO-GATE
.PROP 2,P?READIQ
16
.BYTE 0
.ENDT
T?FEET:: .TABLE ; TABLE FOR OBJECT FEET
.STRL "your foot"
.PROP 2,P?ACTION
FEET-F
.PROP 12,P?SYNONYM
W?FOOT
W?FEET
W?TOE
W?TOES
W?SNEAKER
W?SNEAKERS
.PROP 4,P?ADJECTIVE
W?MY
W?OWN
.PROP 2,P?SIZE
5
.PROP 2,P?EFFECT
1
.BYTE 0
.ENDT
T?WAND:: .TABLE ; TABLE FOR OBJECT WAND
.STRL "wand"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?WAND
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?JUN4:: .TABLE ; TABLE FOR OBJECT JUN4
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
JUNGLE-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?WEARING:: .TABLE ; TABLE FOR OBJECT WEARING
.STRL ""
.BYTE 0
.ENDT
T?VAPOR:: .TABLE ; TABLE FOR OBJECT VAPOR
.STRL "eldritch vapor"
.PROP 2,P?ACTION
VAPOR-F
.PROP 6,P?SYNONYM
W?VAPORS
W?VAPOR
W?MONSTER
.PROP 4,P?ADJECTIVE
W?ELDRITCH
W?AWAKE
.PROP 2,P?LIFE
I-VAPOR
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
IN-GAS
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
6
.PROP 2,P?EMAX
6
.PROP 2,P?STRENGTH
5
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
9
.PROP 2,P?HABITAT
MOOR-ROOMS
.PROP 2,P?EXIT-STR
STR?661
.BYTE 0
.ENDT
T?ME:: .TABLE ; TABLE FOR OBJECT ME
.STRL "yourself"
.PROP 2,P?ACTION
ME-F
.PROP 10,P?SYNONYM
W?I
W?ME
W?MYSELF
W?SELF
W?BODY
.PROP 4,P?ADJECTIVE
W?MY
W?OWN
.BYTE 0
.ENDT
T?PLAIN0:: .TABLE ; TABLE FOR OBJECT PLAIN0
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN0-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?UNICORN:: .TABLE ; TABLE FOR OBJECT UNICORN
.STRL "unicorn"
.PROP 2,P?ACTION
UNICORN-F
.PROP 16,P?SYNONYM
W?UNICORN
W?ZZZP
W?MARE
W?PONY
W?HORN
W?BEAST
W?ANIMAL
W?CREATURE
.PROP 2,P?ADJECTIVE
W?UNICORN'S
.PROP 2,P?LIFE
I-UNICORN
.PROP 2,P?NAME-TABLE
T?811
.BYTE 0
.ENDT
T?HORSE:: .TABLE ; TABLE FOR OBJECT HORSE
.STRL "stallion"
.PROP 2,P?SDESC
DESCRIBE-HORSE
.PROP 2,P?ACTION
HORSE-F
.PROP 4,P?SYNONYM
W?STALLION
W?HORSE
.PROP 6,P?ADJECTIVE
W?GRAY
W?GREY
W?PRINCE'S
.PROP 2,P?DESCFCN
HORSE-F
.PROP 2,P?CONTFCN
HORSE-F
.PROP 2,P?CAPACITY
25
.BYTE 0
.ENDT
T?BREEZE:: .TABLE ; TABLE FOR OBJECT BREEZE
.STRL "wind"
.PROP 2,P?ACTION
BREEZE-F
.PROP 6,P?SYNONYM
W?WIND
W?BREEZE
W?GUST
.BYTE 0
.ENDT
T?SUNBEAM:: .TABLE ; TABLE FOR OBJECT SUNBEAM
.STRL "sunbeam"
.PROP 2,P?ACTION
SUNBEAM-F
.PROP 10,P?SYNONYM
W?SUNBEAM
W?BEAM
W?LIGHT
W?SUNLIGHT
W?DAYLIGHT
.PROP 4,P?ADJECTIVE
W?LIGHT
W?SUN
.BYTE 0
.ENDT
T?KEY1:: .TABLE ; TABLE FOR OBJECT KEY1
.STRL "key"
.PROP 2,P?SDESC
DESCRIBE-KEYS
.PROP 2,P?ACTION
KEY1-F
.PROP 4,P?SYNONYM
W?KEY
W?KEYS
.PROP 8,P?ADJECTIVE
W?PUCE
W?FIRST
W?GRAY
W?GREY
.PROP 2,P?GENERIC
GENERIC-KEYS-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?PARCHMENT:: .TABLE ; TABLE FOR OBJECT PARCHMENT
.STRL "bit of parchment"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 20,P?SYNONYM
W?ZZZP
W?ZZZP
W?PARCHMENT
W?PAPER
W?BIT
W?PIECE
W?SCROLL
W?SCROLLS
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?ZZZP
W?PARCHMENT
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
0
.PROP 2,P?EFFECT
0
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?QWORD:: .TABLE ; TABLE FOR OBJECT QWORD
.STRL "that"
.PROP 2,P?SYNONYM
W?PPPZ
.BYTE 0
.ENDT
T?OAK3:: .TABLE ; TABLE FOR OBJECT OAK3
.STRL "oak tree"
.PROP 2,P?ACTION
HANDLE-OAKS?
.PROP 6,P?SYNONYM
W?OAK
W?TREE
W?ROOTS
.PROP 2,P?ADJECTIVE
W?OAK
.BYTE 0
.ENDT
T?SLUG:: .TABLE ; TABLE FOR OBJECT SLUG
.STRL "slug"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
SLUG-F
.PROP 6,P?SYNONYM
W?SLUG
W?INSECT
W?MONSTER
.PROP 2,P?ADJECTIVE
W?AWAKE
.PROP 2,P?LIFE
I-SLUG
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
LEVEL2B
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
11
.PROP 2,P?EMAX
11
.PROP 2,P?STRENGTH
10
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
7
.PROP 2,P?HABITAT
TOWER2-ROOMS
.PROP 2,P?EXIT-STR
STR?663
.BYTE 0
.ENDT
T?CPOTION:: .TABLE ; TABLE FOR OBJECT CPOTION
.STRL "clear potion"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 6,P?SYNONYM
W?ZZZP
W?POTION
W?POTIONS
.PROP 4,P?ADJECTIVE
W?ZZZP
W?CLEAR
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN
.STRL "kitchen"
.PROP 2,P?ACTION
KITCHEN-F
.PROP 2,P?SYNONYM
W?KITCHEN
.BYTE 0
.ENDT
T?FBEDS:: .TABLE ; TABLE FOR OBJECT FBEDS
.STRL "flower beds"
.PROP 2,P?ACTION
FBEDS-F
.PROP 8,P?SYNONYM
W?BEDS
W?BED
W?FLOWERS
W?FLOWER
.PROP 2,P?ADJECTIVE
W?FLOWER
.BYTE 0
.ENDT
T?NYMPH:: .TABLE ; TABLE FOR OBJECT NYMPH
.STRL "warning nymph"
.PROP 2,P?ACTION
NYMPH-F
.PROP 4,P?SYNONYM
W?NYMPH
W?NYMPHS
.PROP 2,P?ADJECTIVE
W?WARNING
.BYTE 0
.ENDT
T?CLOVER:: .TABLE ; TABLE FOR OBJECT CLOVER
.STRL "four-leaf clover"
.PROP 2,P?ACTION
CLOVER-F
.PROP 4,P?SYNONYM
W?CLOVER
W?LEAVES
.PROP 6,P?ADJECTIVE
W?FOUR-LEAF
W?FOUR
W?LEAF
.PROP 2,P?DESCFCN
CLOVER-F
.PROP 2,P?SIZE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
3
.BYTE 0
.ENDT
T?OUTSIDE-PUB:: .TABLE ; TABLE FOR OBJECT OUTSIDE-PUB
.STRL "Outside Pub"
.PROP 2,P?NORTH
T?1010
.PROP 2,P?SOUTH
T?1110
.PROP 2,P?WEST
T?1210
.PROP 2,P?IN
T?1310
.PROP 2,P?ACTION
OUTSIDE-PUB-F
.PROP 6,P?GLOBAL
PUB-DOOR
PUB
GRUBBO
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?HEAR
PUB
.PROP 2,P?ODOR
PUB
.BYTE 0
.ENDT
T?NE-WALL:: .TABLE ; TABLE FOR OBJECT NE-WALL
.STRL "Shady Wall"
.PROP 2,P?NE
T?18710
.PROP 2,P?EAST
T?18310
.PROP 2,P?SE
T?18410
.PROP 2,P?SOUTH
T?18610
.PROP 2,P?IN
T?18510
.PROP 2,P?ACTION
NE-WALL-F
.PROP 6,P?GLOBAL
NULL
NWALL
CASTLE
.PROP 2,P?FNUM
OXROADS
.BYTE 0
.ENDT
T?ARCH10:: .TABLE ; TABLE FOR OBJECT ARCH10
.STRL "Glacier"
.PROP 2,P?NORTH
T?24710
.PROP 2,P?SOUTH
T?24810
.PROP 2,P?IN
T?24910
.PROP 2,P?OUT
T?25010
.PROP 2,P?ACTION
ARCH10-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 2,P?FNUM
ORUINS
.PROP 2,P?THINGS
PT?1410
.BYTE 0
.ENDT
T?LEVEL2B:: .TABLE ; TABLE FOR OBJECT LEVEL2B
.STRL "Twilit Room"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?12710
.PROP 2,P?DOWN
T?12810
.PROP 2,P?ACTION
LEVEL2B-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?G-HAND:: .TABLE ; TABLE FOR OBJECT G-HAND
.STRL "picture of a hand"
.PROP 2,P?ACTION
G-HAND-F
.PROP 6,P?SYNONYM
W?HAND
W?PICTURE
W?PAINTING
.PROP 4,P?ADJECTIVE
W?HAND
W?FIFTH
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
4
.BYTE 0
.ENDT
T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR
.STRL "wine cellar"
.PROP 2,P?ACTION
CELLAR-F
.PROP 4,P?SYNONYM
W?CELLAR
W?BASEMENT
.PROP 2,P?ADJECTIVE
W?WINE
.BYTE 0
.ENDT
T?SFORD:: .TABLE ; TABLE FOR OBJECT SFORD
.STRL "South Chasm"
.PROP 2,P?NORTH
T?21410
.PROP 2,P?SW
T?21510
.PROP 2,P?ACTION
SFORD-F
.PROP 6,P?GLOBAL
ZBRIDGE
ZSIGN
RIVER
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?IN-SPLENDOR:: .TABLE ; TABLE FOR OBJECT IN-SPLENDOR
.STRL "Plane of TransInfinite Splendor"
.PROP 2,P?NORTH
T?27910
.PROP 2,P?NE
T?28010
.PROP 2,P?EAST
T?28110
.PROP 2,P?SE
T?28210
.PROP 2,P?SOUTH
T?28310
.PROP 2,P?SW
T?28410
.PROP 2,P?WEST
T?28510
.PROP 2,P?NW
T?28610
.PROP 2,P?ACTION
IN-SPLENDOR-F
.PROP 2,P?FNUM
0
.BYTE 0
.ENDT
T?CRATES:: .TABLE ; TABLE FOR OBJECT CRATES
.STRL "stack of crates"
.PROP 2,P?ACTION
CRATES-F
.PROP 14,P?SYNONYM
W?STACK
W?PILE
W?HEAP
W?BOXES
W?CRATES
W?CRATE
W?SPIRAL
.PROP 2,P?ADJECTIVE
W?WINE
.BYTE 0
.ENDT
T?ALTAR:: .TABLE ; TABLE FOR OBJECT ALTAR
.STRL "altar"
.PROP 2,P?ACTION
ALTAR-F
.PROP 4,P?SYNONYM
W?ALTAR
W?TABLE
.PROP 2,P?CONTFCN
ALTAR-F
.PROP 2,P?CAPACITY
25
.BYTE 0
.ENDT
T?AXE:: .TABLE ; TABLE FOR OBJECT AXE
.STRL "battleaxe"
.PROP 2,P?SDESC
DESCRIBE-AXE
.PROP 2,P?ACTION
AXE-F
.PROP 10,P?SYNONYM
W?AXE
W?ZZZP
W?AX
W?BATTLEAXE
W?WEAPON
.PROP 2,P?ADJECTIVE
W?BATTLE
.PROP 2,P?DESCFCN
DESCRIBE-WEAPONS
.PROP 2,P?SIZE
7
.PROP 2,P?NAME-TABLE
T?311
.PROP 2,P?EMAX
75
.PROP 2,P?VALUE
40
.PROP 2,P?EFFECT
75
.BYTE 0
.ENDT
T?DEAD-HORSE:: .TABLE ; TABLE FOR OBJECT DEAD-HORSE
.STRL "stallion"
.PROP 2,P?ACTION
DEAD-HORSE-F
.PROP 4,P?SYNONYM
W?HORSE
W?STALLION
.PROP 6,P?ADJECTIVE
W?DEAD
W?GRAY
W?GREY
.BYTE 0
.ENDT
T?FOREST5:: .TABLE ; TABLE FOR OBJECT FOREST5
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?WC1:: .TABLE ; TABLE FOR OBJECT WC1
.STRL "Reeking Room"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
WC1-F
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
NULL
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?SHILL:: .TABLE ; TABLE FOR OBJECT SHILL
.STRL "shillelagh"
.PROP 2,P?SDESC
DESCRIBE-SHILL
.PROP 2,P?ACTION
SHILL-F
.PROP 14,P?SYNONYM
W?SHILLELAGH
W?ZZZP
W?CUDGEL
W?CLUB
W?DRIFTWOOD
W?WOOD
W?PIECE
.PROP 2,P?DESCFCN
DESCRIBE-WEAPONS
.PROP 2,P?SIZE
5
.PROP 2,P?NAME-TABLE
T?111
.PROP 2,P?ENDURANCE
3
.PROP 2,P?EMAX
40
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.PROP 2,P?EFFECT
40
.BYTE 0
.ENDT
T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR
.STRL "direction"
.PROP 2,P?SYNONYM
W?DIRECTION
.PROP 22,P?ADJECTIVE
W?NORTH
W?EAST
W?SOUTH
W?WEST
W?W
W?NE
W?NW
W?SE
W?SW
W?UP
W?DOWN
.BYTE 0
.ENDT
T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS
.STRL "that"
.BYTE 0
.ENDT
T?LEVEL1D:: .TABLE ; TABLE FOR OBJECT LEVEL1D
.STRL "Creaky Corner"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?12310
.PROP 2,P?DOWN
T?12410
.PROP 2,P?ACTION
LEVEL1D-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?POOL:: .TABLE ; TABLE FOR OBJECT POOL
.STRL "pool of radiance"
.PROP 2,P?ACTION
POOL-F
.PROP 10,P?SYNONYM
W?POOL
W?RADIANCE
W?LIGHT
W?SUNLIGHT
W?YOUTH
.PROP 4,P?ADJECTIVE
W?YOUTH
W?ETERNAL
.PROP 2,P?CONTFCN
POOL-F
.PROP 2,P?CAPACITY
10000
.BYTE 0
.ENDT
T?CONDUCTOR:: .TABLE ; TABLE FOR OBJECT CONDUCTOR
.STRL "conductor"
.PROP 2,P?ACTION
CONDUCTOR-F
.PROP 8,P?SYNONYM
W?CONDUCTOR
W?MAN
W?GUY
W?FELLOW
.PROP 2,P?ADJECTIVE
W?GONDOLA
.BYTE 0
.ENDT
T?JBOX:: .TABLE ; TABLE FOR OBJECT JBOX
.STRL "jewel box"
.PROP 2,P?ACTION
JBOX-F
.PROP 4,P?SYNONYM
W?BOX
W?CASK
.PROP 2,P?ADJECTIVE
W?JEWEL
.PROP 2,P?CAPACITY
3
.BYTE 0
.ENDT
T?LEFT:: .TABLE ; TABLE FOR OBJECT LEFT
.STRL "that direction"
.PROP 2,P?ACTION
RL-F
.PROP 10,P?SYNONYM
W?LEFT
W?COUNTERCL
W?BACKWARD
W?BACKWARDS
W?BACK
.BYTE 0
.ENDT
T?GUILD-HALL:: .TABLE ; TABLE FOR OBJECT GUILD-HALL
.STRL "Guild Hall"
.PROP 2,P?ACTION
GUILD-HALL-F
.PROP 10,P?SYNONYM
W?HALL
W?BUILDING
W?GUILD
W?GATE
W?LOBBY
.PROP 6,P?ADJECTIVE
W?GUILD
W?ENCHANTER
W?FRONT
.BYTE 0
.ENDT
T?JUN3:: .TABLE ; TABLE FOR OBJECT JUN3
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
JUNGLE-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?OVER-JUNGLE:: .TABLE ; TABLE FOR OBJECT OVER-JUNGLE
.STRL "Over Jungle"
.PROP 2,P?ACTION
OVER-JUNGLE-F
.PROP 2,P?EXIT-STR
STR?719
.PROP 6,P?GLOBAL
DOCK
JUNGLE
NULL
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?PACK:: .TABLE ; TABLE FOR OBJECT PACK
.STRL "pack"
.PROP 2,P?ACTION
PACK-F
.PROP 6,P?SYNONYM
W?PACK
W?BACKPACK
W?BAG
.PROP 2,P?SIZE
10
.PROP 2,P?VALUE
2
.PROP 2,P?CAPACITY
30
.BYTE 0
.ENDT
T?SADDLE:: .TABLE ; TABLE FOR OBJECT SADDLE
.STRL "saddle"
.PROP 2,P?ACTION
SADDLE-F
.PROP 2,P?SYNONYM
W?SADDLE
.PROP 2,P?SIZE
10
.PROP 2,P?VALUE
4
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?ACCARDI:: .TABLE ; TABLE FOR OBJECT ACCARDI
.STRL "Accardi-by-the-Sea"
.PROP 2,P?ACTION
ACCARDI-F
.PROP 8,P?SYNONYM
W?ACCARDI
W?ACCARDI-BY-THE-SEA
W?VILLAGE
W?TOWN
.BYTE 0
.ENDT
T?GHOUL:: .TABLE ; TABLE FOR OBJECT GHOUL
.STRL "ghoul"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
GHOUL-F
.PROP 6,P?SYNONYM
W?GHOUL
W?ROBBER
W?MONSTER
.PROP 4,P?ADJECTIVE
W?GRAVE
W?AWAKE
.PROP 2,P?LIFE
I-GHOUL
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?CONTFCN
GHOUL-F
.PROP 2,P?LAST-LOC
RUIN1
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
36
.PROP 2,P?EMAX
36
.PROP 2,P?STRENGTH
30
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
25
.PROP 2,P?HABITAT
RUIN-ROOMS
.PROP 2,P?EXIT-STR
STR?675
.BYTE 0
.ENDT
T?FOREST3:: .TABLE ; TABLE FOR OBJECT FOREST3
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?RIDDLE:: .TABLE ; TABLE FOR OBJECT RIDDLE
.STRL "inscription"
.PROP 2,P?ACTION
RIDDLE-F
.PROP 14,P?SYNONYM
W?INSCRIPTION
W?WRITING
W?WORDS
W?RIDDLE
W?LIGHTNING
W?CLIFF
W?FACE
.PROP 2,P?DESCFCN
RIDDLE-F
.BYTE 0
.ENDT
T?CROCO:: .TABLE ; TABLE FOR OBJECT CROCO
.STRL "idol"
.PROP 2,P?ACTION
CROCO-F
.PROP 6,P?SYNONYM
W?IDOL
W?CROCODILE
W?STATUE
.PROP 6,P?ADJECTIVE
W?CROCODILE
W?STONE
W?ROCK
.BYTE 0
.ENDT
T?FARM:: .TABLE ; TABLE FOR OBJECT FARM
.STRL "farm house"
.PROP 2,P?ACTION
FARMHOUSE-F
.PROP 12,P?SYNONYM
W?FARMHOUSE
W?HOUSE
W?HOME
W?BUILDING
W?FARM
W?SHACK
.PROP 14,P?ADJECTIVE
W?RED
W?GRAY
W?GREY
W?LITTLE
W?SMALL
W?FARM
W?ONE-ROOM
.PROP 2,P?DESCFCN
FARMHOUSE-F
.BYTE 0
.ENDT
T?HUNTER:: .TABLE ; TABLE FOR OBJECT HUNTER
.STRL "hunter"
.PROP 2,P?ACTION
HUNTER-F
.PROP 14,P?SYNONYM
W?HUNTER
W?PEASANT
W?BOY
W?LAD
W?MAN
W?GUY
W?FELLOW
.PROP 4,P?ADJECTIVE
W?PEASANT
W?TRUFFLE
.PROP 2,P?LIFE
0
.PROP 2,P?DESCFCN
HUNTER-F
.PROP 2,P?GENERIC
GENERIC-HUNTERS-F
.BYTE 0
.ENDT
T?PLAYER:: .TABLE ; TABLE FOR OBJECT PLAYER
.STRL "yourself"
.PROP 2,P?SYNONYM
W?PROTAGONIST
.PROP 2,P?SIZE
0
.PROP 2,P?NAME-TABLE
CHARNAME
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS
.STRL "that"
.BYTE 0
.ENDT
T?OAK2:: .TABLE ; TABLE FOR OBJECT OAK2
.STRL "oak tree"
.PROP 2,P?ACTION
OAK2-F
.PROP 6,P?SYNONYM
W?OAK
W?TREE
W?ROOTS
.PROP 4,P?ADJECTIVE
W?OAK
W?STUNTED
.PROP 2,P?DESCFCN
OAK2-F
.BYTE 0
.ENDT
T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD
.STRL "your head"
.PROP 2,P?ACTION
HEAD-F
.PROP 4,P?SYNONYM
W?HEAD
W?NECK
.PROP 4,P?ADJECTIVE
W?MY
W?OWN
.BYTE 0
.ENDT
T?AT-BOTTOM:: .TABLE ; TABLE FOR OBJECT AT-BOTTOM
.STRL "Wine Cellar"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?4810
.PROP 2,P?OUT
T?4910
.PROP 2,P?ACTION
AT-BOTTOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
CELLAR-DOOR
.PROP 8,P?GLOBAL
NULL
CELLAR-STAIR
CELLAR-DOOR
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?CELLAR-STAIR:: .TABLE ; TABLE FOR OBJECT CELLAR-STAIR
.STRL "stairway"
.PROP 2,P?ACTION
CELLAR-STAIR-F
.PROP 8,P?SYNONYM
W?STAIR
W?STAIRS
W?STAIRWAY
W?STEPS
.BYTE 0
.ENDT
T?HER:: .TABLE ; TABLE FOR OBJECT HER
.STRL "her"
.PROP 6,P?SYNONYM
W?SHE
W?HER
W?HERSELF
.BYTE 0
.ENDT
T?INNARDS:: .TABLE ; TABLE FOR OBJECT INNARDS
.STRL "Inside Idol"
.PROP 2,P?ACTION
INNARDS-F
.PROP 2,P?EXIT-STR
STR?740
.PROP 2,P?FNUM
OJUNGLE
.BYTE 0
.ENDT
T?CANE:: .TABLE ; TABLE FOR OBJECT CANE
.STRL "cane"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?CANE
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
3
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?MIRROR0:: .TABLE ; TABLE FOR OBJECT MIRROR0
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR0-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR0-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?THRIFF:: .TABLE ; TABLE FOR OBJECT THRIFF
.STRL "Thriff"
.PROP 2,P?ACTION
THRIFF-F
.PROP 2,P?SYNONYM
W?THRIFF
.BYTE 0
.ENDT
T?OAK:: .TABLE ; TABLE FOR OBJECT OAK
.STRL "oak tree"
.PROP 2,P?ACTION
OAK-F
.PROP 8,P?SYNONYM
W?TREE
W?TRUNK
W?OAK
W?ROOTS
.PROP 6,P?ADJECTIVE
W?OAK
W?TREE
W?BARREN
.PROP 2,P?DESCFCN
OAK-F
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?GURTH:: .TABLE ; TABLE FOR OBJECT GURTH
.STRL "Gurth"
.PROP 2,P?ACTION
GURTH-F
.PROP 4,P?SYNONYM
W?GURTH
W?CITY
.PROP 2,P?ADJECTIVE
W?GURTH
.BYTE 0
.ENDT
T?GILT:: .TABLE ; TABLE FOR OBJECT GILT
.STRL "gilt-edged scroll"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 14,P?SYNONYM
W?ZZZP
W?ZZZP
W?GILT-EDGE
W?SCROLL
W?SCROLLS
W?WRITING
W?WORDS
.PROP 10,P?ADJECTIVE
W?ZZZP
W?ZZZP
W?GILT-EDGE
W?GILT
W?EDGED
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
0
.PROP 2,P?EFFECT
0
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?DAGGER:: .TABLE ; TABLE FOR OBJECT DAGGER
.STRL "dagger"
.PROP 2,P?SDESC
DESCRIBE-DAGGER
.PROP 2,P?ACTION
DAGGER-F
.PROP 10,P?SYNONYM
W?DAGGER
W?ZZZP
W?KNIFE
W?BLADE
W?WEAPON
.PROP 4,P?ADJECTIVE
W?RUSTY
W?RUSTED
.PROP 2,P?DESCFCN
DESCRIBE-WEAPONS
.PROP 2,P?SIZE
2
.PROP 2,P?NAME-TABLE
T?411
.PROP 2,P?EMAX
30
.PROP 2,P?VALUE
5
.PROP 2,P?EFFECT
30
.BYTE 0
.ENDT
T?GREAT-SEA:: .TABLE ; TABLE FOR OBJECT GREAT-SEA
.STRL "sea"
.PROP 2,P?ACTION
GREAT-SEA-F
.PROP 8,P?SYNONYM
W?SEA
W?OCEAN
W?WATER
W?WAVES
.PROP 4,P?ADJECTIVE
W?GREAT
W?FLATHEAD
.BYTE 0
.ENDT
T?FOREST1:: .TABLE ; TABLE FOR OBJECT FOREST1
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?GWORD:: .TABLE ; TABLE FOR OBJECT GWORD
.STRL "glowing runes"
.PROP 2,P?ACTION
GWORD-F
.PROP 10,P?SYNONYM
W?ZZZP
W?WORD
W?RUNE
W?RUNES
W?GLOW
.PROP 4,P?ADJECTIVE
W?ZZZP
W?GLOWING
.PROP 2,P?DESCFCN
GWORD-F
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?READIQ
0
.BYTE 0
.ENDT
T?RUG:: .TABLE ; TABLE FOR OBJECT RUG
.STRL "bearskin rug"
.PROP 2,P?ACTION
RUG-F
.PROP 8,P?SYNONYM
W?RUG
W?CARPET
W?BEARSKIN
W?SKIN
.PROP 6,P?ADJECTIVE
W?BEARSKIN
W?BEAR
W?SKIN
.PROP 2,P?DESCFCN
RUG-F
.PROP 2,P?SIZE
15
.PROP 2,P?VALUE
2
.PROP 2,P?CAPACITY
15
.BYTE 0
.ENDT
T?GGLYPH:: .TABLE ; TABLE FOR OBJECT GGLYPH
.STRL "glyph"
.PROP 2,P?ACTION
GGLYPH-F
.PROP 14,P?SYNONYM
W?GLYPH
W?GLYPHS
W?WARDING
W?MARK
W?MARKS
W?SYMBOL
W?SYMBOLS
.PROP 2,P?ADJECTIVE
W?WARDING
.PROP 2,P?GENERIC
GENERIC-GLYPH-F
.BYTE 0
.ENDT
T?LADY:: .TABLE ; TABLE FOR OBJECT LADY
.STRL "little lady"
.PROP 2,P?ACTION
LADY-F
.PROP 10,P?SYNONYM
W?LADY
W?MIDGET
W?MUNCHKIN
W?WOMAN
W?GIRL
.PROP 10,P?ADJECTIVE
W?LITTLE
W?SMALL
W?TINY
W?MIDGET
W?MUNCHKIN
.PROP 2,P?LIFE
0
.PROP 2,P?DESCFCN
LADY-F
.PROP 2,P?GENERIC
GENERIC-MUNCHKIN-F
.BYTE 0
.ENDT
T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN
.STRL "chain mail"
.PROP 2,P?ACTION
CHAIN-F
.PROP 6,P?SYNONYM
W?MAIL
W?CHAIN
W?ARMOR
.PROP 6,P?ADJECTIVE
W?CHAIN
W?ELVIN
W?ELVISH
.PROP 2,P?SIZE
3
.PROP 2,P?EMAX
35
.PROP 2,P?VALUE
100
.PROP 2,P?EFFECT
35
.BYTE 0
.ENDT
T?IMPTAB:: .TABLE ; TABLE FOR OBJECT IMPTAB
.STRL "table"
.PROP 2,P?ACTION
IMPTAB-F
.PROP 2,P?SYNONYM
W?TABLE
.PROP 2,P?ADJECTIVE
W?LONG
.PROP 2,P?CONTFCN
IMPTAB-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?DPOTION:: .TABLE ; TABLE FOR OBJECT DPOTION
.STRL "gray potion"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 6,P?SYNONYM
W?ZZZP
W?POTION
W?POTIONS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?GRAY
W?GREY
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
T?MIRROR2:: .TABLE ; TABLE FOR OBJECT MIRROR2
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR2-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR2-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?HEAP:: .TABLE ; TABLE FOR OBJECT HEAP
.STRL "mound of plunder"
.PROP 2,P?ACTION
HEAP-F
.PROP 12,P?SYNONYM
W?MOUND
W?HEAP
W?PILE
W?PLUNDER
W?TREASURE
W?TREASURES
.PROP 2,P?ADJECTIVE
W?TREASURE
.PROP 2,P?CONTFCN
HEAP-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?CARD:: .TABLE ; TABLE FOR OBJECT CARD
.STRL "bubble gum card"
.PROP 2,P?ACTION
CARD-F
.PROP 2,P?SYNONYM
W?CARD
.PROP 4,P?ADJECTIVE
W?BUBBLE
W?GUM
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
30
.BYTE 0
.ENDT
T?ARCH11:: .TABLE ; TABLE FOR OBJECT ARCH11
.STRL "Highway"
.PROP 2,P?NORTH
T?25110
.PROP 2,P?SOUTH
T?25210
.PROP 2,P?IN
T?25310
.PROP 2,P?OUT
T?25410
.PROP 2,P?ACTION
ARCH11-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 2,P?FNUM
ORUINS
.PROP 2,P?THINGS
PT?1510
.BYTE 0
.ENDT
T?LEVEL1B:: .TABLE ; TABLE FOR OBJECT LEVEL1B
.STRL "Crumbling Walls"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?11910
.PROP 2,P?DOWN
T?12010
.PROP 2,P?ACTION
LEVEL1B-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?SKY:: .TABLE ; TABLE FOR OBJECT SKY
.STRL "sky"
.PROP 2,P?ACTION
SKY-F
.PROP 6,P?SYNONYM
W?SKY
W?AIR
W?CLOUDS
.BYTE 0
.ENDT
T?IDOL-ROOM:: .TABLE ; TABLE FOR OBJECT IDOL-ROOM
.STRL "idol"
.PROP 2,P?ACTION
HERE-F
.PROP 12,P?SYNONYM
W?IDOL
W?CROCODILE
W?CHAMBER
W?ROOM
W?WALLS
W?WALL
.PROP 4,P?ADJECTIVE
W?STONE
W?ROCK
.BYTE 0
.ENDT
T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS
.STRL ""
.BYTE 0
.ENDT
T?JUN2:: .TABLE ; TABLE FOR OBJECT JUN2
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
JUNGLE-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?NULL:: .TABLE ; TABLE FOR OBJECT NULL
.STRL ""
.BYTE 0
.ENDT
T?GRUBBO:: .TABLE ; TABLE FOR OBJECT GRUBBO
.STRL "village"
.PROP 2,P?ACTION
GRUBBO-F
.PROP 6,P?SYNONYM
W?VILLAGE
W?TOWN
W?GRUBBO
.BYTE 0
.ENDT
T?TWISTER:: .TABLE ; TABLE FOR OBJECT TWISTER
.STRL "tornado"
.PROP 2,P?ACTION
TWISTER-F
.PROP 16,P?SYNONYM
W?TORNADO
W?TWISTER
W?CYCLONE
W?FUNNEL
W?STORM
W?CLOUD
W?CLOUDS
W?SKY
.PROP 4,P?ADJECTIVE
W?FUNNEL
W?STORM
.PROP 2,P?DESCFCN
TWISTER-F
.BYTE 0
.ENDT
T?MIRROR4:: .TABLE ; TABLE FOR OBJECT MIRROR4
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR4-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR4-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?IT:: .TABLE ; TABLE FOR OBJECT IT
.STRL "it"
.PROP 10,P?SYNONYM
W?IT
W?THAT
W?ITSELF
W?THING
W?SOMETHING
.BYTE 0
.ENDT
T?WEEDS2:: .TABLE ; TABLE FOR OBJECT WEEDS2
.STRL "weeds"
.PROP 2,P?ACTION
WEEDS-F
.PROP 14,P?SYNONYM
W?WEEDS
W?PATCH
W?PLANTS
W?BUNCH
W?WEED
W?PLANT
W?SPENSEWEED
.PROP 4,P?ADJECTIVE
W?WEED
W?SPENSE
.PROP 2,P?GENERIC
GENERIC-WEED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?BOULDER:: .TABLE ; TABLE FOR OBJECT BOULDER
.STRL "boulder"
.PROP 2,P?ACTION
BOULDER-F
.PROP 18,P?SYNONYM
W?BOULDER
W?ROCK
W?STONE
W?FACE
W?INSCRIPTION
W?WRITING
W?WORDS
W?RIDDLE
W?YOUTH
.PROP 2,P?DESCFCN
BOULDER-F
.BYTE 0
.ENDT
T?IN-MAGICK:: .TABLE ; TABLE FOR OBJECT IN-MAGICK
.STRL "Magick Shoppe"
.PROP 2,P?EAST
T?20610
.PROP 2,P?WEST
T?20810
.PROP 2,P?IN
T?20910
.PROP 2,P?OUT
T?20710
.PROP 2,P?ACTION
IN-MAGICK-F
.PROP 6,P?GLOBAL
MAGICK-DOOR
MSHOPPE
GURTH
.PROP 2,P?FNUM
OCITY
.PROP 2,P?THIS-CASE
MCASE
.BYTE 0
.ENDT
T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS
.STRL "wall"
.PROP 2,P?ACTION
WALLS-F
.PROP 4,P?SYNONYM
W?WALL
W?WALLS
.BYTE 0
.ENDT
T?ON-TRAIL:: .TABLE ; TABLE FOR OBJECT ON-TRAIL
.STRL "Mountain Trail"
.PROP 2,P?EAST
T?7710
.PROP 2,P?SOUTH
T?7910
.PROP 2,P?WEST
T?8110
.PROP 2,P?UP
T?8210
.PROP 2,P?DOWN
T?7810
.PROP 2,P?IN
T?8010
.PROP 2,P?ACTION
ON-TRAIL-F
.PROP 2,P?EXIT-STR
STR?696
.PROP 6,P?GLOBAL
SNOW
NULL
TRAIL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?SUN:: .TABLE ; TABLE FOR OBJECT SUN
.STRL "sun"
.PROP 2,P?ACTION
SUN-F
.PROP 4,P?SYNONYM
W?SUN
W?SUNLIGHT
.BYTE 0
.ENDT
T?SEXTANT:: .TABLE ; TABLE FOR OBJECT SEXTANT
.STRL "antique sextant"
.PROP 2,P?ACTION
SEXTANT-F
.PROP 4,P?SYNONYM
W?SEXTANT
W?INSTRUMENT
.PROP 4,P?ADJECTIVE
W?PLATINUM
W?ANTIQUE
.PROP 2,P?SIZE
5
.PROP 2,P?VALUE
20
.BYTE 0
.ENDT
T?STORM:: .TABLE ; TABLE FOR OBJECT STORM
.STRL "thunderclouds"
.PROP 2,P?ACTION
STORM-F
.PROP 10,P?SYNONYM
W?CLOUDS
W?CLOUD
W?THUNDER
W?THUNDERCLOUD
W?SKY
.PROP 4,P?ADJECTIVE
W?STORM
W?THUNDER
.BYTE 0
.ENDT
T?ON-PEAK:: .TABLE ; TABLE FOR OBJECT ON-PEAK
.STRL "Peak"
.PROP 2,P?EAST
T?8610
.PROP 2,P?UP
T?8810
.PROP 2,P?DOWN
T?8710
.PROP 2,P?ACTION
ON-PEAK-F
.PROP 2,P?EXIT-STR
STR?700
.PROP 6,P?GLOBAL
SNOW
NULL
TRAIL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?TRENCH:: .TABLE ; TABLE FOR OBJECT TRENCH
.STRL "trench"
.PROP 2,P?SDESC
DESCRIBE-TRENCH
.PROP 2,P?ACTION
TRENCH-F
.PROP 8,P?SYNONYM
W?TRENCH
W?PIT
W?HOLE
W?ZZZP
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
TRENCH-F
.PROP 2,P?CONTFCN
TRENCH-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?WHISTLE:: .TABLE ; TABLE FOR OBJECT WHISTLE
.STRL "whistle"
.PROP 2,P?SDESC
DESCRIBE-WHISTLE
.PROP 2,P?ACTION
WHISTLE-F
.PROP 6,P?SYNONYM
W?WHISTLE
W?SUMMONING
W?CHAIN
.PROP 2,P?ADJECTIVE
W?SUMMONING
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?MAW:: .TABLE ; TABLE FOR OBJECT MAW
.STRL "idol's maw"
.PROP 2,P?ACTION
MAW-F
.PROP 6,P?SYNONYM
W?MOUTH
W?MAW
W?JAW
.PROP 4,P?ADJECTIVE
W?IDOL'S
W?LOWER
.PROP 2,P?DESCFCN
MAW-F
.PROP 2,P?CONTFCN
MAW-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?CREVICE:: .TABLE ; TABLE FOR OBJECT CREVICE
.STRL "opening"
.PROP 2,P?ACTION
CREVICE-F
.PROP 4,P?SYNONYM
W?OPENING
W?HOLE
.BYTE 0
.ENDT
T?MIRROR6:: .TABLE ; TABLE FOR OBJECT MIRROR6
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR6-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR6-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?CLOAK:: .TABLE ; TABLE FOR OBJECT CLOAK
.STRL "cloak"
.PROP 2,P?SDESC
DESCRIBE-CLOAK
.PROP 2,P?ACTION
CLOAK-F
.PROP 4,P?SYNONYM
W?CLOAK
W?STEALTH
.PROP 2,P?ADJECTIVE
W?STEALTH
.PROP 2,P?SIZE
3
.PROP 2,P?EMAX
5
.PROP 2,P?VALUE
30
.PROP 2,P?EFFECT
5
.BYTE 0
.ENDT
T?OWOMAN:: .TABLE ; TABLE FOR OBJECT OWOMAN
.STRL "old woman"
.PROP 2,P?ACTION
OWOMAN-F
.PROP 12,P?SYNONYM
W?Y'GAEL
W?WOMAN
W?LADY
W?DAME
W?FEMALE
W?F
.PROP 2,P?ADJECTIVE
W?OLD
.PROP 2,P?LIFE
I-OWOMAN
.PROP 2,P?DESCFCN
OWOMAN-F
.PROP 2,P?LAST-LOC
0
.BYTE 0
.ENDT
T?IN-GAS:: .TABLE ; TABLE FOR OBJECT IN-GAS
.STRL "Gasses"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
IN-GAS-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?GDIAL:: .TABLE ; TABLE FOR OBJECT GDIAL
.STRL "dial"
.PROP 2,P?ACTION
GDIAL-F
.PROP 10,P?SYNONYM
W?DIAL
W?KNOB
W?POINTER
W?PAINTINGS
W?PICTURES
.PROP 2,P?ADJECTIVE
W?SIX
.PROP 2,P?GENERIC
GENERIC-DIAL-F
.PROP 2,P?DNUM
G-EYE
.BYTE 0
.ENDT
T?ROOT:: .TABLE ; TABLE FOR OBJECT ROOT
.STRL "morgia root"
.PROP 2,P?ACTION
ROOT-F
.PROP 2,P?SYNONYM
W?ROOT
.PROP 2,P?ADJECTIVE
W?MORGIA
.PROP 2,P?GENERIC
GENERIC-MORGIA-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?BRIDGE:: .TABLE ; TABLE FOR OBJECT BRIDGE
.STRL "bridge"
.PROP 2,P?ACTION
BRIDGE-F
.PROP 2,P?SYNONYM
W?BRIDGE
.BYTE 0
.ENDT
T?MSHOPPE:: .TABLE ; TABLE FOR OBJECT MSHOPPE
.STRL "Magick Shoppe"
.PROP 2,P?ACTION
MSHOPPE-F
.PROP 8,P?SYNONYM
W?SHOPPE
W?SHOP
W?STORE
W?BUILDING
.PROP 8,P?ADJECTIVE
W?YE
W?OLDE
W?MAGICK
W?MAGIC
.BYTE 0
.ENDT
T?ON-WHARF:: .TABLE ; TABLE FOR OBJECT ON-WHARF
.STRL "Wharf"
.PROP 2,P?WEST
T?4510
.PROP 2,P?DOWN
T?4610
.PROP 2,P?IN
T?4710
.PROP 2,P?ACTION
ON-WHARF-F
.PROP 4,P?GLOBAL
GRUBBO
WHARF
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?HEAR
COVE
.PROP 2,P?ODOR
WHARF
.PROP 2,P?BELOW
COVE
.PROP 2,P?COORDS
MAP-RIGHT
.PROP 2,P?SEE-ALL
COVE
.BYTE 0
.ENDT
T?COVE:: .TABLE ; TABLE FOR OBJECT COVE
.STRL "water"
.PROP 2,P?ACTION
COVE-F
.PROP 12,P?SYNONYM
W?WATER
W?COVE
W?SEA
W?OCEAN
W?WAVES
W?SURFACE
.PROP 2,P?CAPACITY
10000
.BYTE 0
.ENDT
T?AT-BRINE:: .TABLE ; TABLE FOR OBJECT AT-BRINE
.STRL "Tidal Flats"
.PROP 2,P?NORTH
T?9410
.PROP 2,P?NE
T?9510
.PROP 2,P?EAST
T?9610
.PROP 2,P?SE
T?9710
.PROP 2,P?NW
T?9810
.PROP 2,P?ACTION
AT-BRINE-F
.PROP 2,P?EXIT-STR
STR?701
.PROP 8,P?GLOBAL
GREAT-SEA
ACCARDI
BRIDGE
BROOK
.PROP 2,P?FNUM
OSHORE
.PROP 2,P?THINGS
PT?610
.PROP 2,P?ODOR
BRINE
.PROP 2,P?BELOW
BRINE
.BYTE 0
.ENDT
T?ARCH9:: .TABLE ; TABLE FOR OBJECT ARCH9
.STRL "Frost"
.PROP 2,P?NORTH
T?24310
.PROP 2,P?SOUTH
T?24410
.PROP 2,P?IN
T?24510
.PROP 2,P?OUT
T?24610
.PROP 2,P?ACTION
ARCH9-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 4,P?GLOBAL
PLAZA
PHEEBOR
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?CHEST:: .TABLE ; TABLE FOR OBJECT CHEST
.STRL "sea chest"
.PROP 2,P?ACTION
CHEST-F
.PROP 12,P?SYNONYM
W?CHEST
W?BOX
W?TRUNK
W?LID
W?COVER
W?PLATE
.PROP 6,P?ADJECTIVE
W?SEA
W?BRASS
W?METAL
.PROP 2,P?DESCFCN
CHEST-F
.PROP 2,P?SIZE
20
.PROP 2,P?VALUE
10
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?WOODS:: .TABLE ; TABLE FOR OBJECT WOODS
.STRL "forest"
.PROP 2,P?ACTION
HERE-F
.PROP 8,P?SYNONYM
W?FOREST
W?WOODS
W?TREES
W?TREE
.BYTE 0
.ENDT
T?ON-BCASE:: .TABLE ; TABLE FOR OBJECT ON-BCASE
.STRL "case"
.PROP 2,P?CAPACITY
15
.BYTE 0
.ENDT
T?EPOTION:: .TABLE ; TABLE FOR OBJECT EPOTION
.STRL "milky potion"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 6,P?SYNONYM
W?ZZZP
W?POTION
W?POTIONS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?MILKY
W?MILK
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
T?GURDY:: .TABLE ; TABLE FOR OBJECT GURDY
.STRL "hurdy-gurdy"
.PROP 2,P?ACTION
GURDY-F
.PROP 28,P?SYNONYM
W?GURDY
W?HURDY-GURDY
W?ORGAN
W?BOX
W?CRANK
W?HANDLE
W?TURNER
W?LID
W?TOP
W?DIAL
W?KNOB
W?POINTER
W?PAINTINGS
W?PICTURES
.PROP 6,P?ADJECTIVE
W?HURDY
W?SENSE
W?SIX
.PROP 2,P?GENERIC
GENERIC-DIAL-F
.PROP 2,P?SIZE
7
.PROP 2,P?VALUE
30
.PROP 2,P?CAPACITY
7
.BYTE 0
.ENDT
T?INGURDY:: .TABLE ; TABLE FOR OBJECT INGURDY
.STRL ""
.BYTE 0
.ENDT
T?IN-SKY:: .TABLE ; TABLE FOR OBJECT IN-SKY
.STRL "Flying"
.PROP 2,P?NORTH
T?26910
.PROP 2,P?NE
T?27010
.PROP 2,P?EAST
T?27110
.PROP 2,P?SE
T?27210
.PROP 2,P?SOUTH
T?27310
.PROP 2,P?SW
T?27410
.PROP 2,P?WEST
T?27510
.PROP 2,P?NW
T?27610
.PROP 2,P?SDESC
DESCRIBE-IN-SKY
.PROP 2,P?ACTION
IN-SKY-F
.PROP 2,P?FNUM
0
.PROP 2,P?BELOW
0
.BYTE 0
.ENDT
T?IN-WEAPON:: .TABLE ; TABLE FOR OBJECT IN-WEAPON
.STRL "Weapon Shop"
.PROP 2,P?NORTH
T?11010
.PROP 2,P?EAST
T?10810
.PROP 2,P?IN
T?11110
.PROP 2,P?OUT
T?10910
.PROP 2,P?ACTION
IN-WEAPON-F
.PROP 6,P?GLOBAL
WEAPON-DOOR
WEAPON-SHOP
ACCARDI
.PROP 2,P?FNUM
OACCARDI
.PROP 2,P?THIS-CASE
WCASE
.BYTE 0
.ENDT
T?AT-LEDGE:: .TABLE ; TABLE FOR OBJECT AT-LEDGE
.STRL "Ledge"
.PROP 2,P?SW
T?8910
.PROP 2,P?WEST
T?9010
.PROP 2,P?NW
T?9110
.PROP 2,P?ACTION
AT-LEDGE-F
.PROP 2,P?EXIT-STR
STR?702
.PROP 4,P?GLOBAL
GREAT-SEA
NULL
.PROP 2,P?FNUM
OSHORE
.PROP 2,P?THINGS
PT?510
.BYTE 0
.ENDT
T?RFOOT:: .TABLE ; TABLE FOR OBJECT RFOOT
.STRL "rabbit's foot"
.PROP 2,P?ACTION
RFOOT-F
.PROP 2,P?SYNONYM
W?FOOT
.PROP 4,P?ADJECTIVE
W?RABBIT'S
W?RABBIT
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
3
.BYTE 0
.ENDT
T?KNIGHT:: .TABLE ; TABLE FOR OBJECT KNIGHT
.STRL "knight"
.PROP 2,P?ACTION
KNIGHT-F
.PROP 10,P?SYNONYM
W?KNIGHT
W?MAN
W?GUY
W?FELLOW
W?RIDER
.BYTE 0
.ENDT
T?BHORSE:: .TABLE ; TABLE FOR OBJECT BHORSE
.STRL "black stallion"
.PROP 2,P?ACTION
BHORSE-F
.PROP 4,P?SYNONYM
W?STALLION
W?HORSE
.PROP 4,P?ADJECTIVE
W?BLACK
W?DARK
.PROP 2,P?DESCFCN
BHORSE-F
.BYTE 0
.ENDT
T?ARCH5:: .TABLE ; TABLE FOR OBJECT ARCH5
.STRL "Rubble"
.PROP 2,P?NORTH
T?23910
.PROP 2,P?SOUTH
T?24010
.PROP 2,P?IN
T?24110
.PROP 2,P?OUT
T?24210
.PROP 2,P?ACTION
ARCH5-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 4,P?GLOBAL
PLAZA
PHEEBOR
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?MAGMA-GLOW:: .TABLE ; TABLE FOR OBJECT MAGMA-GLOW
.STRL "glow"
.PROP 2,P?ACTION
MAGMA-GLOW-F
.PROP 6,P?SYNONYM
W?GLOW
W?LIGHT
W?SKY
.PROP 4,P?ADJECTIVE
W?YELLOW
W?DULL
.BYTE 0
.ENDT
T?CABIN:: .TABLE ; TABLE FOR OBJECT CABIN
.STRL "log cabin"
.PROP 2,P?ACTION
CABIN-F
.PROP 12,P?SYNONYM
W?CABIN
W?HOUSE
W?BUILDING
W?LABORATORY
W?LAB
W?LOGS
.PROP 2,P?ADJECTIVE
W?LOG
.BYTE 0
.ENDT
T?BROOK:: .TABLE ; TABLE FOR OBJECT BROOK
.STRL "brook"
.PROP 2,P?ACTION
BROOK-F
.PROP 8,P?SYNONYM
W?BROOK
W?RIVER
W?STREAM
W?WATER
.PROP 2,P?ADJECTIVE
W?BABBLING
.BYTE 0
.ENDT
T?COVESIDE:: .TABLE ; TABLE FOR OBJECT COVESIDE
.STRL "Cove"
.PROP 2,P?NE
T?510
.PROP 2,P?EAST
T?610
.PROP 2,P?SOUTH
T?710
.PROP 2,P?WEST
T?810
.PROP 2,P?UP
T?910
.PROP 2,P?ACTION
COVESIDE-F
.PROP 4,P?GLOBAL
GRUBBO
WHARF
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?THINGS
PT?210
.BYTE 0
.ENDT
T?ARCH4:: .TABLE ; TABLE FOR OBJECT ARCH4
.STRL "Battleground"
.PROP 2,P?NORTH
T?23510
.PROP 2,P?SOUTH
T?23610
.PROP 2,P?IN
T?23710
.PROP 2,P?OUT
T?23810
.PROP 2,P?ACTION
ARCH4-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 4,P?GLOBAL
PLAZA
PHEEBOR
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?NGURTH:: .TABLE ; TABLE FOR OBJECT NGURTH
.STRL "Outskirts"
.PROP 2,P?NORTH
T?21110
.PROP 2,P?SW
T?21010
.PROP 2,P?ACTION
NGURTH-F
.PROP 2,P?GLOBAL
GURTH
.PROP 2,P?FNUM
OCITY
.BYTE 0
.ENDT
T?ARCH3:: .TABLE ; TABLE FOR OBJECT ARCH3
.STRL "New Plaza"
.PROP 2,P?NORTH
T?23110
.PROP 2,P?SOUTH
T?23210
.PROP 2,P?IN
T?23310
.PROP 2,P?OUT
T?23410
.PROP 2,P?ACTION
ARCH3-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 4,P?GLOBAL
PLAZA
PHEEBOR
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?JUNGLE:: .TABLE ; TABLE FOR OBJECT JUNGLE
.STRL "jungle"
.PROP 2,P?ACTION
JUNGLE-F
.PROP 4,P?SYNONYM
W?JUNGLE
W?FOREST
.BYTE 0
.ENDT
T?WHARF:: .TABLE ; TABLE FOR OBJECT WHARF
.STRL "wharf"
.PROP 2,P?ACTION
WHARF-F
.PROP 6,P?SYNONYM
W?WHARF
W?PIER
W?PIERS
.BYTE 0
.ENDT
T?PLUME:: .TABLE ; TABLE FOR OBJECT PLUME
.STRL "lava"
.PROP 2,P?ACTION
PLUME-F
.PROP 8,P?SYNONYM
W?LAVA
W?PLUME
W?SPRAY
W?MAGMA
.PROP 4,P?ADJECTIVE
W?LAVA
W?MOLTEN
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?BANDITS:: .TABLE ; TABLE FOR OBJECT BANDITS
.STRL "group of bandits"
.PROP 2,P?ACTION
BANDITS-F
.PROP 12,P?SYNONYM
W?BANDITS
W?BANDIT
W?PEOPLE
W?GUYS
W?FELLOWS
W?GROUP
.BYTE 0
.ENDT
T?ARCH2:: .TABLE ; TABLE FOR OBJECT ARCH2
.STRL "Forest Clearing"
.PROP 2,P?NORTH
T?22710
.PROP 2,P?SOUTH
T?22810
.PROP 2,P?IN
T?22910
.PROP 2,P?OUT
T?23010
.PROP 2,P?ACTION
ARCH2-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 2,P?GLOBAL
PHEEBOR
.PROP 2,P?FNUM
ORUINS
.PROP 2,P?THINGS
PT?1310
.BYTE 0
.ENDT
T?IN-HALL:: .TABLE ; TABLE FOR OBJECT IN-HALL
.STRL "Lobby"
.PROP 2,P?SOUTH
T?11510
.PROP 2,P?OUT
T?11610
.PROP 2,P?ACTION
IN-HALL-F
.PROP 6,P?GLOBAL
ACCARDI
GUILD-HALL
NYMPH
.PROP 2,P?FNUM
OACCARDI
.BYTE 0
.ENDT
T?ARCH1:: .TABLE ; TABLE FOR OBJECT ARCH1
.STRL "Savannah"
.PROP 2,P?NORTH
T?22310
.PROP 2,P?SOUTH
T?22410
.PROP 2,P?IN
T?22510
.PROP 2,P?OUT
T?22610
.PROP 2,P?ACTION
ARCH1-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 2,P?FNUM
ORUINS
.PROP 2,P?THINGS
PT?1210
.BYTE 0
.ENDT
T?CORBIES:: .TABLE ; TABLE FOR OBJECT CORBIES
.STRL "corbies"
.PROP 2,P?ACTION
CORBIES-F
.PROP 18,P?SYNONYM
W?CORBIES
W?CORBIE
W?BIRDS
W?BIRD
W?FLOCK
W?GROUP
W?BUNCH
W?MONSTERS
W?MONSTER
.PROP 2,P?ADJECTIVE
W?GIANT
.BYTE 0
.ENDT
T?SUPPORT:: .TABLE ; TABLE FOR OBJECT SUPPORT
.STRL "support tower"
.PROP 2,P?ACTION
SUPPORT-F
.PROP 10,P?SYNONYM
W?TOWER
W?SUPPORT
W?GIRDER
W?GIRDERS
W?LADDER
.PROP 6,P?ADJECTIVE
W?SUPPORT
W?STEEL
W?SKINNY
.BYTE 0
.ENDT
T?JUN0:: .TABLE ; TABLE FOR OBJECT JUN0
.STRL "Quicksand"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?DOWN
T?16310
.PROP 2,P?IN
T?16410
.PROP 2,P?ACTION
JUN0-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
QUICKSAND
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?CABIN-DOOR:: .TABLE ; TABLE FOR OBJECT CABIN-DOOR
.STRL "door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.PROP 2,P?ADJECTIVE
W?CABIN
.BYTE 0
.ENDT
T?GLOBAL-HOLE:: .TABLE ; TABLE FOR OBJECT GLOBAL-HOLE
.STRL "hole"
.PROP 2,P?ACTION
GLOBAL-HOLE-F
.PROP 2,P?SYNONYM
W?HOLE
.BYTE 0
.ENDT
T?HILLTOP:: .TABLE ; TABLE FOR OBJECT HILLTOP
.STRL "Hilltop"
.PROP 2,P?EAST
T?110
.PROP 2,P?NW
T?210
.PROP 2,P?UP
T?410
.PROP 2,P?DOWN
T?310
.PROP 2,P?ACTION
HILLTOP-F
.PROP 2,P?EXIT-STR
STR?682
.PROP 2,P?OVERHEAD
OAK2
.PROP 2,P?GLOBAL
GRUBBO
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?THINGS
PT?110
.BYTE 0
.ENDT
T?STALL:: .TABLE ; TABLE FOR OBJECT STALL
.STRL "stall"
.PROP 2,P?ACTION
STALL-F
.PROP 8,P?SYNONYM
W?STALL
W?GATE
W?DOOR
W?LOCK
.PROP 2,P?CONTFCN
STALL-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?ONION:: .TABLE ; TABLE FOR OBJECT ONION
.STRL "giant onion"
.PROP 2,P?ACTION
ONION-F
.PROP 2,P?SYNONYM
W?ONION
.PROP 10,P?ADJECTIVE
W?GIANT
W?GIGANTIC
W?HUGE
W?HUMONGOUS
W?LARGE
.PROP 2,P?SIZE
25
.PROP 2,P?CAPACITY
5
.BYTE 0
.ENDT
T?CHAPEL:: .TABLE ; TABLE FOR OBJECT CHAPEL
.STRL "chapel"
.PROP 2,P?ACTION
CHAPEL-F
.PROP 6,P?SYNONYM
W?CHAPEL
W?CHURCH
W?TEMPLE
.BYTE 0
.ENDT
T?MSTAR:: .TABLE ; TABLE FOR OBJECT MSTAR
.STRL "Morningstar"
.PROP 2,P?ACTION
MISSING-F
.PROP 6,P?SYNONYM
W?MORNINGSTAR
W?MORNING-STAR
W?PRINCESS
.PROP 2,P?ADJECTIVE
W?PRINCESS
.BYTE 0
.ENDT
T?ON-PIKE:: .TABLE ; TABLE FOR OBJECT ON-PIKE
.STRL "Edge of Storms"
.PROP 2,P?SE
T?19010
.PROP 2,P?WEST
T?19110
.PROP 2,P?ACTION
ON-PIKE-F
.PROP 2,P?GLOBAL
PRAIRIE
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?THINGS
PT?1010
.BYTE 0
.ENDT
T?AMULET:: .TABLE ; TABLE FOR OBJECT AMULET
.STRL "amulet"
.PROP 2,P?SDESC
DESCRIBE-AMULET
.PROP 2,P?ACTION
AMULET-F
.PROP 18,P?SYNONYM
W?ZZZP
W?AMULET
W?CHAIN
W?RUNES
W?RUNE
W?SWIRLS
W?FLOURISHES
W?STARS
W?STAR
.PROP 8,P?ADJECTIVE
W?ZZZP
W?DARK
W?GREEN
W?RED
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
T?ZSIGN:: .TABLE ; TABLE FOR OBJECT ZSIGN
.STRL "notice"
.PROP 2,P?ACTION
ZSIGN-F
.PROP 4,P?SYNONYM
W?NOTICE
W?SIGN
.BYTE 0
.ENDT
T?SNOW:: .TABLE ; TABLE FOR OBJECT SNOW
.STRL "snow"
.PROP 2,P?ACTION
SNOW-F
.PROP 8,P?SYNONYM
W?SNOW
W?SNOWFALL
W?SNOWFLAKE
W?POWDER
.PROP 6,P?ADJECTIVE
W?FROZEN
W?POWDERY
W?WHITE
.BYTE 0
.ENDT
T?AT-GATE:: .TABLE ; TABLE FOR OBJECT AT-GATE
.STRL "Outside Guild Hall"
.PROP 2,P?NORTH
T?11210
.PROP 2,P?WEST
T?11410
.PROP 2,P?IN
T?11310
.PROP 2,P?ACTION
AT-GATE-F
.PROP 6,P?GLOBAL
GUILD-HALL
ACCARDI
NYMPH
.PROP 2,P?FNUM
OACCARDI
.BYTE 0
.ENDT
T?TRACKS:: .TABLE ; TABLE FOR OBJECT TRACKS
.STRL "footprints"
.PROP 2,P?ACTION
TRACKS-F
.PROP 10,P?SYNONYM
W?FOOTPRINTS
W?PRINTS
W?TRACKS
W?TRACK
W?TRAIL
.PROP 2,P?ADJECTIVE
W?FOOT
.PROP 2,P?DESCFCN
TRACKS-F
.BYTE 0
.ENDT
T?FOG:: .TABLE ; TABLE FOR OBJECT FOG
.STRL "mist"
.PROP 2,P?ACTION
FOG-F
.PROP 4,P?SYNONYM
W?MIST
W?FOG
.BYTE 0
.ENDT
T?LAVA:: .TABLE ; TABLE FOR OBJECT LAVA
.STRL "lava"
.PROP 2,P?ACTION
LAVA-F
.PROP 10,P?SYNONYM
W?LAVA
W?MAGMA
W?FLOW
W?ROCK
W?ZZZP
.PROP 2,P?ADJECTIVE
W?LAVA
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?G-EAR:: .TABLE ; TABLE FOR OBJECT G-EAR
.STRL "picture of an ear"
.PROP 2,P?ACTION
G-EAR-F
.PROP 6,P?SYNONYM
W?EAR
W?PICTURE
W?PAINTING
.PROP 4,P?ADJECTIVE
W?EAR
W?SECOND
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
1
.BYTE 0
.ENDT
T?MOSS3:: .TABLE ; TABLE FOR OBJECT MOSS3
.STRL "moss"
.PROP 2,P?ACTION
MOSS-F
.PROP 4,P?SYNONYM
W?MOSS
W?PATCH
.PROP 4,P?ADJECTIVE
W?GRAY
W?GREY
.BYTE 0
.ENDT
T?WATERFALL:: .TABLE ; TABLE FOR OBJECT WATERFALL
.STRL "waterfall"
.PROP 2,P?ACTION
WATERFALL-F
.PROP 8,P?SYNONYM
W?WATERFALL
W?FALLS
W?WATER
W?CASCADE
.PROP 2,P?ADJECTIVE
W?FALLING
.BYTE 0
.ENDT
T?ARCH-VOID:: .TABLE ; TABLE FOR OBJECT ARCH-VOID
.STRL "Void"
.PROP 2,P?NORTH
T?22110
.PROP 2,P?SOUTH
T?22210
.PROP 2,P?ACTION
ARCH-VOID-F
.PROP 2,P?EXIT-STR
STR?737
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?ROSE:: .TABLE ; TABLE FOR OBJECT ROSE
.STRL "rose"
.PROP 2,P?ACTION
ROSE-F
.PROP 8,P?SYNONYM
W?ROSE
W?FLOWER
W?STEM
W?PETALS
.PROP 4,P?ADJECTIVE
W?COMPASS
W?ROSE'S
.PROP 2,P?GENERIC
GENERIC-ROSE-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
20
.BYTE 0
.ENDT
T?ON-MCASE:: .TABLE ; TABLE FOR OBJECT ON-MCASE
.STRL "case"
.PROP 2,P?CAPACITY
15
.BYTE 0
.ENDT
T?IN-STABLE:: .TABLE ; TABLE FOR OBJECT IN-STABLE
.STRL "Stablehouse"
.PROP 2,P?SOUTH
T?3010
.PROP 2,P?IN
T?3210
.PROP 2,P?OUT
T?3110
.PROP 2,P?ACTION
IN-STABLE-F
.PROP 2,P?GLOBAL
STABLE
.PROP 2,P?FNUM
OMIZNIA
.BYTE 0
.ENDT
T?MOSS2:: .TABLE ; TABLE FOR OBJECT MOSS2
.STRL "moss"
.PROP 2,P?ACTION
MOSS-F
.PROP 4,P?SYNONYM
W?MOSS
W?PATCH
.PROP 4,P?ADJECTIVE
W?GRAY
W?GREY
.BYTE 0
.ENDT
T?X-OBJECT:: .TABLE ; TABLE FOR OBJECT X-OBJECT
.STRL ""
.BYTE 0
.ENDT
T?AT-MAGICK:: .TABLE ; TABLE FOR OBJECT AT-MAGICK
.STRL "North Market"
.PROP 2,P?NE
T?20210
.PROP 2,P?SOUTH
T?20310
.PROP 2,P?WEST
T?20410
.PROP 2,P?IN
T?20510
.PROP 2,P?ACTION
AT-MAGICK-F
.PROP 6,P?GLOBAL
MAGICK-DOOR
MSHOPPE
GURTH
.PROP 2,P?FNUM
OCITY
.BYTE 0
.ENDT
T?XTREES:: .TABLE ; TABLE FOR OBJECT XTREES
.STRL "Christmas tree monsters"
.PROP 2,P?ACTION
XTREES-F
.PROP 8,P?SYNONYM
W?TREES
W?TREE
W?MONSTER
W?MONSTERS
.PROP 6,P?ADJECTIVE
W?CHRISTMAS
W?XMAS
W?TREE
.PROP 2,P?LIFE
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
12
.PROP 2,P?EMAX
12
.PROP 2,P?STRENGTH
6
.PROP 2,P?DEXTERITY
30
.PROP 2,P?VALUE
5
.BYTE 0
.ENDT
T?NW-UNDER:: .TABLE ; TABLE FOR OBJECT NW-UNDER
.STRL "Support Tower"
.PROP 2,P?SE
T?14510
.PROP 2,P?UP
T?14610
.PROP 2,P?DOWN
T?14710
.PROP 2,P?ACTION
UNDERS-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?OVERHEAD
SUPPORT
.PROP 6,P?GLOBAL
NULL
SUPPORT
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?GONDOLA:: .TABLE ; TABLE FOR OBJECT GONDOLA
.STRL "gondola"
.PROP 2,P?ACTION
GONDOLA-F
.PROP 10,P?SYNONYM
W?GONDOLA
W?SKYWAY
W?SKYCAR
W?CAR
W?RIDE
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?LEVEL3A:: .TABLE ; TABLE FOR OBJECT LEVEL3A
.STRL "Lighthouse, 3rd Level"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?13310
.PROP 2,P?DOWN
T?13410
.PROP 2,P?ACTION
LEVEL3A-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
TOWER-STEPS
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?RELIQUARY:: .TABLE ; TABLE FOR OBJECT RELIQUARY
.STRL "reliquary"
.PROP 2,P?ACTION
RELIQUARY-F
.PROP 6,P?SYNONYM
W?RELIQUARY
W?CLASP
W?FOLDER
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
2
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?COCO:: .TABLE ; TABLE FOR OBJECT COCO
.STRL "coconut"
.PROP 2,P?ACTION
COCO-F
.PROP 6,P?SYNONYM
W?COCONUT
W?NUT
W?QUENDOR
.PROP 2,P?SIZE
5
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?WORM-ROOM:: .TABLE ; TABLE FOR OBJECT WORM-ROOM
.STRL "Fungus"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?ACTION
WORM-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?MOSS-ROOM:: .TABLE ; TABLE FOR OBJECT MOSS-ROOM
.STRL "Musty Corridor"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOSS-ROOM-F
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
NULL
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?THINGS
PT?410
.BYTE 0
.ENDT
T?TOWER:: .TABLE ; TABLE FOR OBJECT TOWER
.STRL "lighthouse"
.PROP 2,P?ACTION
TOWER-F
.PROP 4,P?SYNONYM
W?LIGHTHOUSE
W?HOUSE
.PROP 2,P?ADJECTIVE
W?LIGHT
.BYTE 0
.ENDT
T?KITCHEN-JUNK:: .TABLE ; TABLE FOR OBJECT KITCHEN-JUNK
.STRL "that"
.PROP 2,P?ACTION
USELESS
.PROP 12,P?SYNONYM
W?MEAT
W?CAULDRON
W?STRIPS
W?HEARTH
W?POT
W?POTS
.BYTE 0
.ENDT
T?BSUCKER:: .TABLE ; TABLE FOR OBJECT BSUCKER
.STRL "lucksucker"
.PROP 2,P?SDESC
DESCRIBE-SUCKERS
.PROP 2,P?ACTION
BSUCKER-F
.PROP 10,P?SYNONYM
W?ZZZP
W?ZZZP
W?LUCKSUCKER
W?SUCKER
W?MONSTER
.PROP 12,P?ADJECTIVE
W?ZZZP
W?BLACK
W?GIANT
W?LARGE
W?LUCK
W?AWAKE
.PROP 2,P?LIFE
I-BSUCKER
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
16
.PROP 2,P?EMAX
16
.PROP 2,P?STRENGTH
12
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
GRUE-ROOMS
.PROP 2,P?EXIT-STR
STR?678
.PROP 2,P?DNUM
0
.BYTE 0
.ENDT
T?LEVEL3C:: .TABLE ; TABLE FOR OBJECT LEVEL3C
.STRL "Dimly-Lit Room"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?13710
.PROP 2,P?DOWN
T?13810
.PROP 2,P?ACTION
LEVEL3C-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?ON-BRIDGE:: .TABLE ; TABLE FOR OBJECT ON-BRIDGE
.STRL "Bridge"
.PROP 2,P?NORTH
T?21810
.PROP 2,P?SOUTH
T?21910
.PROP 2,P?DOWN
T?22010
.PROP 2,P?SDESC
DESCRIBE-ON-BRIDGE
.PROP 2,P?ACTION
ON-BRIDGE-F
.PROP 2,P?EXIT-STR
STR?735
.PROP 4,P?GLOBAL
ZBRIDGE
RIVER
.PROP 2,P?FNUM
OBRIDGE
.PROP 2,P?BELOW
RIVER
.BYTE 0
.ENDT
T?G-NOSE:: .TABLE ; TABLE FOR OBJECT G-NOSE
.STRL "picture of a nose"
.PROP 2,P?ACTION
G-NOSE-F
.PROP 6,P?SYNONYM
W?NOSE
W?PICTURE
W?PAINTING
.PROP 4,P?ADJECTIVE
W?NOSE
W?THIRD
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
2
.BYTE 0
.ENDT
T?RING:: .TABLE ; TABLE FOR OBJECT RING
.STRL "ring"
.PROP 2,P?SDESC
DESCRIBE-RING
.PROP 2,P?ACTION
RING-F
.PROP 4,P?SYNONYM
W?RING
W?SHIELDING
.PROP 2,P?ADJECTIVE
W?SHIELDING
.PROP 2,P?SIZE
0
.PROP 2,P?VALUE
50
.BYTE 0
.ENDT
T?LEAFLET:: .TABLE ; TABLE FOR OBJECT LEAFLET
.STRL "leaflet"
.PROP 2,P?ACTION
LEAFLET-F
.PROP 10,P?SYNONYM
W?LEAFLET
W?PAPER
W?MAIL
W?AD
W?ADVERTISEMENT
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?HOLDING:: .TABLE ; TABLE FOR OBJECT HOLDING
.STRL ""
.BYTE 0
.ENDT
T?RAT:: .TABLE ; TABLE FOR OBJECT RAT
.STRL "rat-ant"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
RAT-F
.PROP 12,P?SYNONYM
W?RAT-ANT
W?RAT
W?ANT
W?MONSTER
W?SOMETHING
W?THING
.PROP 4,P?ADJECTIVE
W?RAT
W?AWAKE
.PROP 2,P?LIFE
I-RAT
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
WC1
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
6
.PROP 2,P?EMAX
6
.PROP 2,P?STRENGTH
6
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
5
.PROP 2,P?HABITAT
CELLAR-ROOMS
.PROP 2,P?EXIT-STR
STR?659
.BYTE 0
.ENDT
T?NWALL:: .TABLE ; TABLE FOR OBJECT NWALL
.STRL "wall of rock"
.PROP 2,P?SDESC
DESCRIBE-WALL
.PROP 2,P?ACTION
NWALL-F
.PROP 16,P?SYNONYM
W?ZZZP
W?WALL
W?WALLS
W?OUTLINE
W?OPENING
W?HOLE
W?DOOR
W?DOORWAY
.PROP 8,P?ADJECTIVE
W?ZZZP
W?ROCK
W?STONE
W?ZZZP
.PROP 2,P?NAME-TABLE
0
.BYTE 0
.ENDT
T?HUNTERS:: .TABLE ; TABLE FOR OBJECT HUNTERS
.STRL "hunters"
.PROP 2,P?ACTION
HUNTERS-F
.PROP 14,P?SYNONYM
W?HUNTERS
W?HUNTER
W?PEASANTS
W?PEASANT
W?PEOPLE
W?MEN
W?GUYS
.PROP 2,P?ADJECTIVE
W?TRUFFLE
.PROP 2,P?DESCFCN
HUNTERS-F
.PROP 2,P?GENERIC
GENERIC-HUNTERS-F
.BYTE 0
.ENDT
T?WORM:: .TABLE ; TABLE FOR OBJECT WORM
.STRL "bloodworm"
.PROP 2,P?SDESC
DESCRIBE-WORM
.PROP 2,P?ACTION
WORM-F
.PROP 8,P?SYNONYM
W?WORM
W?BLOODWORM
W?ROCK
W?STONE
.PROP 8,P?ADJECTIVE
W?BLOOD
W?MOSSY
W?MOSS
W?AWAKE
.PROP 2,P?LIFE
I-WORM
.PROP 2,P?DESCFCN
WORM-F
.PROP 2,P?LAST-LOC
WORM-ROOM
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
20
.PROP 2,P?EMAX
20
.PROP 2,P?STRENGTH
16
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
JUNGLE-ROOMS
.PROP 2,P?EXIT-STR
STR?665
.BYTE 0
.ENDT
T?TRAIL:: .TABLE ; TABLE FOR OBJECT TRAIL
.STRL "trail"
.PROP 2,P?ACTION
TRAIL-F
.PROP 4,P?SYNONYM
W?TRAIL
W?PATH
.BYTE 0
.ENDT
T?SOUND:: .TABLE ; TABLE FOR OBJECT SOUND
.STRL "sound"
.PROP 2,P?ACTION
SOUND-F
.PROP 8,P?SYNONYM
W?SOUND
W?SOUNDS
W?NOISE
W?NOISES
.BYTE 0
.ENDT
T?DORN:: .TABLE ; TABLE FOR OBJECT DORN
.STRL "dorn"
.PROP 2,P?ACTION
DORN-F
.PROP 10,P?SYNONYM
W?DORNBEAST
W?DORN
W?BEAST
W?DORNBROOK
W?MONSTER
.PROP 8,P?ADJECTIVE
W?DORN
W?MIKE
W?MICHAEL
W?AWAKE
.PROP 2,P?LIFE
I-DORN
.PROP 2,P?DESCFCN
DORN-F
.PROP 2,P?LAST-LOC
TOWER-TOP
.PROP 2,P?ENDURANCE
100
.PROP 2,P?EMAX
100
.PROP 2,P?STRENGTH
25
.PROP 2,P?DEXTERITY
33
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
DORN-ROOMS
.BYTE 0
.ENDT
T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM
.STRL "room"
.PROP 2,P?ACTION
GLOBAL-ROOM-F
.PROP 10,P?SYNONYM
W?ROOM
W?AREA
W?PLACE
W?LANDSCAPE
W?HORIZON
.PROP 4,P?ADJECTIVE
W?OPENED
W?THIS
.BYTE 0
.ENDT
T?WEAPON-DOOR:: .TABLE ; TABLE FOR OBJECT WEAPON-DOOR
.STRL "front door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.PROP 2,P?ADJECTIVE
W?FRONT
.BYTE 0
.ENDT
T?FARM-DOOR:: .TABLE ; TABLE FOR OBJECT FARM-DOOR
.STRL "door"
.PROP 2,P?ACTION
FARM-DOOR-F
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.BYTE 0
.ENDT
T?DEBRIS:: .TABLE ; TABLE FOR OBJECT DEBRIS
.STRL "debris"
.PROP 2,P?ACTION
DEBRIS-F
.PROP 8,P?SYNONYM
W?DEBRIS
W?DUST
W?DIRT
W?JUNK
.BYTE 0
.ENDT
T?MOOR6:: .TABLE ; TABLE FOR OBJECT MOOR6
.STRL "Odors"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOOR6-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?ZBRIDGE:: .TABLE ; TABLE FOR OBJECT ZBRIDGE
.STRL "bridge"
.PROP 2,P?ACTION
ZBRIDGE-F
.PROP 4,P?SYNONYM
W?BRIDGE
W?ROPES
.PROP 6,P?ADJECTIVE
W?ROPE
W?LONG
W?NARROW
.BYTE 0
.ENDT
T?IN-CHAPEL:: .TABLE ; TABLE FOR OBJECT IN-CHAPEL
.STRL "Chapel"
.PROP 2,P?EAST
T?6810
.PROP 2,P?UP
T?7010
.PROP 2,P?OUT
T?6910
.PROP 2,P?ACTION
IN-CHAPEL-F
.PROP 4,P?GLOBAL
CHAPEL-DOOR
CHAPEL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?SW-SUPPORT:: .TABLE ; TABLE FOR OBJECT SW-SUPPORT
.STRL "top"
.PROP 2,P?UP
T?15810
.PROP 2,P?DOWN
T?15710
.PROP 2,P?IN
T?15910
.PROP 2,P?SDESC
DESCRIBE-TOPS
.PROP 2,P?ACTION
TOPS-F
.PROP 2,P?EXIT-STR
STR?716
.PROP 8,P?GLOBAL
NULL
SUPPORT
PLATFORM
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?PLAIN5:: .TABLE ; TABLE FOR OBJECT PLAIN5
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN5-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?BOTTLE:: .TABLE ; TABLE FOR OBJECT BOTTLE
.STRL "wine bottle"
.PROP 2,P?ACTION
BOTTLE-F
.PROP 12,P?SYNONYM
W?BOTTLE
W?WINE
W?LABEL
W?BLANC
W?MAILBOX
W?HOUSE
.PROP 12,P?ADJECTIVE
W?RED
W?GRAY
W?GREY
W?WINE
W?CHATEAU
W?WHITE
.PROP 2,P?SIZE
5
.PROP 2,P?VALUE
5
.PROP 2,P?CAPACITY
4
.BYTE 0
.ENDT
T?PRAIRIE:: .TABLE ; TABLE FOR OBJECT PRAIRIE
.STRL "field"
.PROP 2,P?ACTION
PRAIRIE-F
.PROP 12,P?SYNONYM
W?FIELDS
W?FIELD
W?FROTZEN
W?PRAIRIE
W?PLAIN
W?GRASS
.PROP 10,P?ADJECTIVE
W?FROTZEN
W?GOLD
W?GOLDEN
W?GRAY
W?GREY
.BYTE 0
.ENDT
T?RIGHT:: .TABLE ; TABLE FOR OBJECT RIGHT
.STRL "that direction"
.PROP 2,P?ACTION
RL-F
.PROP 8,P?SYNONYM
W?RIGHT
W?CLOCKWISE
W?FORWARD
W?AHEAD
.BYTE 0
.ENDT
T?MONEY:: .TABLE ; TABLE FOR OBJECT MONEY
.STRL "foo"
.PROP 2,P?SDESC
DESCRIBE-MONEY
.PROP 2,P?ACTION
MONEY-F
.PROP 22,P?SYNONYM
W?MONEY
W?ZORKMIDS
W?ZORKMID
W?ZM
W?CASH
W?LOOT
W?ASSETS
W?COINS
W?COIN
W?CREDIT
W?LINE
.PROP 8,P?ADJECTIVE
W?INTNUM
W?MY
W?PERSONAL
W?CREDIT
.BYTE 0
.ENDT
T?MOOR5:: .TABLE ; TABLE FOR OBJECT MOOR5
.STRL "Mud Flats"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOOR5-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?XROADS:: .TABLE ; TABLE FOR OBJECT XROADS
.STRL "Intersection"
.PROP 2,P?NORTH
T?19210
.PROP 2,P?EAST
T?19510
.PROP 2,P?SE
T?19310
.PROP 2,P?SW
T?19410
.PROP 2,P?ACTION
XROADS-F
.PROP 4,P?GLOBAL
PRAIRIE
GURTH
.PROP 2,P?FNUM
OXROADS
.BYTE 0
.ENDT
T?DOME:: .TABLE ; TABLE FOR OBJECT DOME
.STRL "iridescent dome"
.PROP 2,P?ACTION
DOME-F
.PROP 6,P?SYNONYM
W?DOME
W?VOLCANO
W?FIELD
.PROP 4,P?ADJECTIVE
W?IRIDESCENT
W?GIRGOL
.PROP 2,P?CONTFCN
DOME-F
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?HIM:: .TABLE ; TABLE FOR OBJECT HIM
.STRL "him"
.PROP 6,P?SYNONYM
W?HE
W?HIM
W?HIMSELF
.BYTE 0
.ENDT
T?MOOR4:: .TABLE ; TABLE FOR OBJECT MOOR4
.STRL "Noises"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOOR4-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?EYES:: .TABLE ; TABLE FOR OBJECT EYES
.STRL "your eyes"
.PROP 2,P?ACTION
EYES-F
.PROP 2,P?SYNONYM
W?EYES
.PROP 4,P?ADJECTIVE
W?MY
W?OWN
.BYTE 0
.ENDT
T?MOOR3:: .TABLE ; TABLE FOR OBJECT MOOR3
.STRL "Deep Mist"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOOR3-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?IN-PORT:: .TABLE ; TABLE FOR OBJECT IN-PORT
.STRL "Mizniaport"
.PROP 2,P?NORTH
T?1810
.PROP 2,P?NE
T?2010
.PROP 2,P?EAST
T?2110
.PROP 2,P?SE
T?2210
.PROP 2,P?SOUTH
T?2310
.PROP 2,P?SW
T?2410
.PROP 2,P?WEST
T?2510
.PROP 2,P?NW
T?2610
.PROP 2,P?IN
T?1910
.PROP 2,P?ACTION
IN-PORT-F
.PROP 6,P?GLOBAL
BOUTIQUE-DOOR
BOUTIQUE
STABLE
.PROP 2,P?FNUM
OMIZNIA
.BYTE 0
.ENDT
T?BURIN:: .TABLE ; TABLE FOR OBJECT BURIN
.STRL "burin"
.PROP 2,P?ACTION
BURIN-F
.PROP 4,P?SYNONYM
W?BURIN
W?STYLUS
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
5
.BYTE 0
.ENDT
T?TWILIGHT:: .TABLE ; TABLE FOR OBJECT TWILIGHT
.STRL "Twilight"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?21310
.PROP 2,P?DOWN
T?21210
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
TWILIGHT-F
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
OAK3
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?MOOR2:: .TABLE ; TABLE FOR OBJECT MOOR2
.STRL "Eyes"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
MOOR2-F
.PROP 2,P?EXIT-STR
STR?684
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
SWAMP
FOG
.PROP 2,P?FNUM
OMOOR
.BYTE 0
.ENDT
T?IN-CABIN:: .TABLE ; TABLE FOR OBJECT IN-CABIN
.STRL "Laboratory"
.PROP 2,P?NORTH
T?8310
.PROP 2,P?IN
T?8510
.PROP 2,P?OUT
T?8410
.PROP 2,P?ACTION
IN-CABIN-F
.PROP 4,P?GLOBAL
CABIN
CABIN-DOOR
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?PLATFORM:: .TABLE ; TABLE FOR OBJECT PLATFORM
.STRL "platform"
.PROP 2,P?ACTION
PLATFORM-F
.PROP 2,P?SYNONYM
W?PLATFORM
.PROP 2,P?ADJECTIVE
W?MAINTENANCE
.BYTE 0
.ENDT
T?CROWN:: .TABLE ; TABLE FOR OBJECT CROWN
.STRL "tiny crown"
.PROP 2,P?ACTION
CROWN-F
.PROP 4,P?SYNONYM
W?CROWN
W?TREASURE
.PROP 6,P?ADJECTIVE
W?TINY
W?GOLD
W?GOLDEN
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
20
.BYTE 0
.ENDT
T?ARROW:: .TABLE ; TABLE FOR OBJECT ARROW
.STRL "arrow"
.PROP 2,P?SDESC
DESCRIBE-ARROW
.PROP 2,P?ACTION
BAD-ARROW-F
.PROP 4,P?SYNONYM
W?ARROW
W?ARROW
.PROP 2,P?SIZE
3
.PROP 2,P?NAME-TABLE
T?711
.PROP 2,P?EMAX
10
.PROP 2,P?VALUE
2
.PROP 2,P?EFFECT
10
.BYTE 0
.ENDT
T?CRAB:: .TABLE ; TABLE FOR OBJECT CRAB
.STRL "discipline crab"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
CRAB-F
.PROP 8,P?SYNONYM
W?CRAB
W?MONSTER
W?SOMETHING
W?THING
.PROP 6,P?ADJECTIVE
W?KING
W?DISCIPLINE
W?AWAKE
.PROP 2,P?LIFE
I-CRAB
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?CONTFCN
CRAB-F
.PROP 2,P?LAST-LOC
THRONE-ROOM
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
7
.PROP 2,P?EMAX
7
.PROP 2,P?STRENGTH
7
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
5
.PROP 2,P?HABITAT
CELLAR-ROOMS
.PROP 2,P?EXIT-STR
STR?658
.BYTE 0
.ENDT
T?LEVEL2A:: .TABLE ; TABLE FOR OBJECT LEVEL2A
.STRL "Lighthouse, 2nd Level"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?12510
.PROP 2,P?DOWN
T?12610
.PROP 2,P?ACTION
LEVEL2A-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
TOWER-STEPS
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?NW-SUPPORT:: .TABLE ; TABLE FOR OBJECT NW-SUPPORT
.STRL "top"
.PROP 2,P?UP
T?15510
.PROP 2,P?DOWN
T?15410
.PROP 2,P?IN
T?15610
.PROP 2,P?SDESC
DESCRIBE-TOPS
.PROP 2,P?ACTION
TOPS-F
.PROP 2,P?EXIT-STR
STR?716
.PROP 8,P?GLOBAL
NULL
SUPPORT
PLATFORM
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?HELM:: .TABLE ; TABLE FOR OBJECT HELM
.STRL "helmet"
.PROP 2,P?SDESC
DESCRIBE-HELM
.PROP 2,P?ACTION
HELM-F
.PROP 10,P?SYNONYM
W?HELM
W?HELMET
W?HEADPIECE
W?PHEE
W?PHEEHELM
.PROP 2,P?ADJECTIVE
W?PHEE
.PROP 2,P?SIZE
2
.PROP 2,P?EMAX
5
.PROP 2,P?VALUE
25
.PROP 2,P?DNUM
25
.PROP 2,P?EFFECT
5
.BYTE 0
.ENDT
T?FARM-WINDOW:: .TABLE ; TABLE FOR OBJECT FARM-WINDOW
.STRL "window"
.PROP 2,P?ACTION
FARM-WINDOW-F
.PROP 2,P?SYNONYM
W?WINDOW
.PROP 2,P?CAPACITY
10000
.BYTE 0
.ENDT
T?URGRUE:: .TABLE ; TABLE FOR OBJECT URGRUE
.STRL "shadow"
.PROP 2,P?SDESC
DESCRIBE-URGRUE
.PROP 2,P?ACTION
URGRUE-F
.PROP 12,P?SYNONYM
W?URGRUE
W?UR-GRUE
W?SHADOW
W?SHADOWS
W?VOICE
W?MONSTER
.PROP 4,P?ADJECTIVE
W?UR
W?AWAKE
.PROP 2,P?LAST-LOC
IN-LAIR
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?VALUE
50
.BYTE 0
.ENDT
T?IN-GURTH:: .TABLE ; TABLE FOR OBJECT IN-GURTH
.STRL "South Market"
.PROP 2,P?NORTH
T?20010
.PROP 2,P?SOUTH
T?20110
.PROP 2,P?ACTION
IN-GURTH-F
.PROP 2,P?EXIT-STR
STR?729
.PROP 2,P?GLOBAL
GURTH
.PROP 2,P?FNUM
OCITY
.BYTE 0
.ENDT
T?IN-THRIFF:: .TABLE ; TABLE FOR OBJECT IN-THRIFF
.STRL "Thriff"
.PROP 2,P?NE
T?6210
.PROP 2,P?SOUTH
T?6310
.PROP 2,P?WEST
T?6610
.PROP 2,P?NW
T?6510
.PROP 2,P?UP
T?6410
.PROP 2,P?IN
T?6710
.PROP 2,P?ACTION
IN-THRIFF-F
.PROP 6,P?GLOBAL
CHAPEL-DOOR
THRIFF
CHAPEL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?PLAZA:: .TABLE ; TABLE FOR OBJECT PLAZA
.STRL "plaza"
.PROP 2,P?ACTION
HERE-F
.PROP 2,P?SYNONYM
W?PLAZA
.BYTE 0
.ENDT
T?SCARE1:: .TABLE ; TABLE FOR OBJECT SCARE1
.STRL "scarecrow"
.PROP 2,P?ACTION
SCARE1-F
.PROP 14,P?SYNONYM
W?SCARECROW
W?MAN
W?RAGS
W?CLOTH
W?CORN
W?PATCH
W?HUSKS
.PROP 6,P?ADJECTIVE
W?GRAY
W?GRAY
W?GREY
.PROP 2,P?DESCFCN
SCARE1-F
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?BOUTIQUE-DOOR:: .TABLE ; TABLE FOR OBJECT BOUTIQUE-DOOR
.STRL "door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.PROP 8,P?ADJECTIVE
W?FRONT
W?BOUTIQUE
W?SHOP
W?STORE
.BYTE 0
.ENDT
T?CSUCKER:: .TABLE ; TABLE FOR OBJECT CSUCKER
.STRL "lucksucker"
.PROP 2,P?SDESC
DESCRIBE-SUCKERS
.PROP 2,P?ACTION
CSUCKER-F
.PROP 10,P?SYNONYM
W?ZZZP
W?ZZZP
W?LUCKSUCKER
W?SUCKER
W?MONSTER
.PROP 12,P?ADJECTIVE
W?ZZZP
W?BLACK
W?GIANT
W?LARGE
W?LUCK
W?AWAKE
.PROP 2,P?LIFE
I-CSUCKER
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
16
.PROP 2,P?EMAX
16
.PROP 2,P?STRENGTH
12
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
GRUE-ROOMS
.PROP 2,P?EXIT-STR
STR?678
.PROP 2,P?DNUM
0
.BYTE 0
.ENDT
T?LEVEL2C:: .TABLE ; TABLE FOR OBJECT LEVEL2C
.STRL "Saggy Ceiling"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?12910
.PROP 2,P?DOWN
T?13010
.PROP 2,P?ACTION
LEVEL2C-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?PUB-DOOR:: .TABLE ; TABLE FOR OBJECT PUB-DOOR
.STRL "front door"
.PROP 4,P?SYNONYM
W?DOOR
W?DOORWAY
.PROP 2,P?ADJECTIVE
W?FRONT
.BYTE 0
.ENDT
T?UNDERUG:: .TABLE ; TABLE FOR OBJECT UNDERUG
.STRL "rug"
.PROP 2,P?CONTFCN
UNDERUG-F
.BYTE 0
.ENDT
T?SCABBARD:: .TABLE ; TABLE FOR OBJECT SCABBARD
.STRL "silver scabbard"
.PROP 2,P?SDESC
DESCRIBE-SCABBARD
.PROP 2,P?ACTION
SCABBARD-F
.PROP 6,P?SYNONYM
W?SCABBARD
W?SHEATH
W?GRUESLAYER
.PROP 2,P?ADJECTIVE
W?SILVER
.PROP 2,P?SIZE
4
.PROP 2,P?VALUE
80
.PROP 2,P?CAPACITY
4
.BYTE 0
.ENDT
T?ORATOR:: .TABLE ; TABLE FOR OBJECT ORATOR
.STRL "orator"
.PROP 2,P?ACTION
ORATOR-F
.PROP 12,P?SYNONYM
W?ORATOR
W?SPEAKER
W?MAN
W?GUY
W?FELLOW
W?PERSON
.PROP 2,P?LIFE
0
.PROP 2,P?DESCFCN
ORATOR-F
.BYTE 0
.ENDT
T?DEAD:: .TABLE ; TABLE FOR OBJECT DEAD
.STRL "undead warrior"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
DEAD-F
.PROP 14,P?SYNONYM
W?WARRIOR
W?SOLDIER
W?MAN
W?FELLOW
W?GUY
W?UNDEAD
W?MONSTER
.PROP 4,P?ADJECTIVE
W?UNDEAD
W?AWAKE
.PROP 2,P?LIFE
I-DEAD
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
36
.PROP 2,P?EMAX
36
.PROP 2,P?STRENGTH
30
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
25
.PROP 2,P?HABITAT
RUIN-ROOMS
.PROP 2,P?EXIT-STR
STR?673
.BYTE 0
.ENDT
T?FOREST6:: .TABLE ; TABLE FOR OBJECT FOREST6
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?G-EYE:: .TABLE ; TABLE FOR OBJECT G-EYE
.STRL "picture of an eye"
.PROP 2,P?ACTION
G-EYE-F
.PROP 6,P?SYNONYM
W?EYE
W?PICTURE
W?PAINTING
.PROP 4,P?ADJECTIVE
W?EYE
W?FIRST
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
0
.BYTE 0
.ENDT
T?CUBE:: .TABLE ; TABLE FOR OBJECT CUBE
.STRL "bit of salt"
.PROP 2,P?ACTION
CUBE-F
.PROP 8,P?SYNONYM
W?SALT
W?BRINE
W?BIT
W?PIECE
.PROP 2,P?GENERIC
GENERIC-SALT-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?BROG:: .TABLE ; TABLE FOR OBJECT BROG
.STRL "statue"
.PROP 2,P?ACTION
BROG-F
.PROP 8,P?SYNONYM
W?STATUE
W?BROGMOID
W?ERNIE
W?ZZZP
.PROP 4,P?ADJECTIVE
W?BROGMOID
W?ZZZP
.PROP 2,P?CONTFCN
BROG-F
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?GCORNER:: .TABLE ; TABLE FOR OBJECT GCORNER
.STRL "corner"
.PROP 2,P?ACTION
GCORNER-F
.PROP 4,P?SYNONYM
W?CORNER
W?CORNERS
.BYTE 0
.ENDT
T?CAVE7:: .TABLE ; TABLE FOR OBJECT CAVE7
.STRL "foo"
.PROP 2,P?NE
T?18810
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
T?18910
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE7-F
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?GOBLET:: .TABLE ; TABLE FOR OBJECT GOBLET
.STRL "goblet"
.PROP 2,P?SDESC
DESCRIBE-GOBLET
.PROP 2,P?ACTION
GOBLET-F
.PROP 16,P?SYNONYM
W?ZZZP
W?GOBLET
W?CHALICE
W?ZZZP
W?CUP
W?COATING
W?LIQUID
W?NECTAR
.PROP 8,P?ADJECTIVE
W?ZZZP
W?GOLD
W?GOLDEN
W?STICKY
.PROP 2,P?SIZE
3
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
50
.PROP 2,P?CAPACITY
2
.BYTE 0
.ENDT
T?CAVE6:: .TABLE ; TABLE FOR OBJECT CAVE6
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE6-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?ON-WCASE:: .TABLE ; TABLE FOR OBJECT ON-WCASE
.STRL "case"
.PROP 2,P?CAPACITY
15
.BYTE 0
.ENDT
T?THEM:: .TABLE ; TABLE FOR OBJECT THEM
.STRL "them"
.PROP 6,P?SYNONYM
W?THEY
W?THEM
W?THEMSELVES
.BYTE 0
.ENDT
T?QUEEN:: .TABLE ; TABLE FOR OBJECT QUEEN
.STRL "platypus"
.PROP 2,P?SDESC
DESCRIBE-QUEEN
.PROP 2,P?ACTION
QUEEN-F
.PROP 14,P?SYNONYM
W?PLATYPUS
W?CREATURE
W?QUEEN
W?LADY
W?WOMAN
W?HIGHNESS
W?ALEXIS
.PROP 4,P?ADJECTIVE
W?YOUR
W?FURRY
.PROP 2,P?LIFE
I-QUEEN
.PROP 2,P?DESCFCN
QUEEN-F
.PROP 2,P?CONTFCN
QUEEN-F
.BYTE 0
.ENDT
T?IN-FARM:: .TABLE ; TABLE FOR OBJECT IN-FARM
.STRL "Farm House"
.PROP 2,P?NORTH
T?19710
.PROP 2,P?IN
T?19910
.PROP 2,P?OUT
T?19810
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
IN-FARM-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
FARMHOUSE
FARM-DOOR
FARM-WINDOW
.PROP 2,P?FNUM
OPLAIN
.PROP 2,P?SEE-ALL
FARMHOUSE
.BYTE 0
.ENDT
T?ROSE-ROOM:: .TABLE ; TABLE FOR OBJECT ROSE-ROOM
.STRL "foo"
.PROP 2,P?SOUTH
T?19610
.PROP 2,P?SDESC
DESCRIBE-ROSE-ROOM
.PROP 2,P?ACTION
ROSE-ROOM-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 6,P?GLOBAL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.PROP 2,P?THINGS
PT?1110
.BYTE 0
.ENDT
T?IN-FROON:: .TABLE ; TABLE FOR OBJECT IN-FROON
.STRL "Froon"
.PROP 2,P?SOUTH
T?25910
.PROP 2,P?IN
T?26010
.PROP 2,P?ACTION
IN-FROON-F
.PROP 8,P?GLOBAL
FARM-DOOR
FARM-WINDOW
FARMHOUSE
FROON
.PROP 2,P?HEAR
0
.PROP 2,P?SEE-ALL
FBEDS
.BYTE 0
.ENDT
T?ORNAMENT:: .TABLE ; TABLE FOR OBJECT ORNAMENT
.STRL "silver ornament"
.PROP 2,P?ACTION
ORNAMENT-F
.PROP 2,P?SYNONYM
W?ORNAMENT
.PROP 2,P?ADJECTIVE
W?SILVER
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?STONE:: .TABLE ; TABLE FOR OBJECT STONE
.STRL "gray sphere"
.PROP 2,P?SDESC
DESCRIBE-STONE
.PROP 2,P?ACTION
STONE-F
.PROP 12,P?SYNONYM
W?ZZZP
W?SCRYSTONE
W?STONE
W?CRYSTAL
W?SPHERE
W?BALL
.PROP 6,P?ADJECTIVE
W?ZZZP
W?GRAY
W?GREY
.PROP 2,P?SIZE
4
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
50
.BYTE 0
.ENDT
T?COOK:: .TABLE ; TABLE FOR OBJECT COOK
.STRL "cook"
.PROP 2,P?ACTION
COOK-F
.PROP 20,P?SYNONYM
W?GROTE
W?CLUTCHCAKE
W?COOK
W?MAN
W?GUY
W?FELLOW
W?PERSON
W?SELF
W?HIMSELF
W?YOURSELF
.PROP 2,P?ADJECTIVE
W?GROTE
.PROP 2,P?LIFE
I-COOK
.PROP 2,P?DESCFCN
COOK-F
.BYTE 0
.ENDT
T?PUPP:: .TABLE ; TABLE FOR OBJECT PUPP
.STRL "cruel puppet"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
PUPP-F
.PROP 4,P?SYNONYM
W?PUPPET
W?MONSTER
.PROP 4,P?ADJECTIVE
W?CRUEL
W?AWAKE
.PROP 2,P?LIFE
I-PUPP
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
TWILIGHT
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
30
.PROP 2,P?EMAX
30
.PROP 2,P?STRENGTH
20
.PROP 2,P?DEXTERITY
80
.PROP 2,P?VALUE
25
.PROP 2,P?HABITAT
FOREST-ROOMS
.PROP 2,P?EXIT-STR
STR?671
.BYTE 0
.ENDT
T?FOREST-EDGE:: .TABLE ; TABLE FOR OBJECT FOREST-EDGE
.STRL "Lava Flow"
.PROP 2,P?NORTH
T?7110
.PROP 2,P?NE
T?7310
.PROP 2,P?WEST
T?7510
.PROP 2,P?NW
T?7410
.PROP 2,P?UP
T?7610
.PROP 2,P?DOWN
T?7210
.PROP 2,P?SDESC
DESCRIBE-FOREST-EDGE
.PROP 2,P?ACTION
FOREST-EDGE-F
.PROP 2,P?EXIT-STR
STR?694
.PROP 8,P?GLOBAL
XTREES
SNOW
GLYPH
TRAIL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?PLAIN4:: .TABLE ; TABLE FOR OBJECT PLAIN4
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN4-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?FOREST4:: .TABLE ; TABLE FOR OBJECT FOREST4
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?CAVE4:: .TABLE ; TABLE FOR OBJECT CAVE4
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE4-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH
.STRL "your mouth"
.PROP 2,P?ACTION
MOUTH-F
.PROP 2,P?SYNONYM
W?MOUTH
.PROP 4,P?ADJECTIVE
W?MY
W?OWN
.BYTE 0
.ENDT
T?CONGREG:: .TABLE ; TABLE FOR OBJECT CONGREG
.STRL "congregation"
.PROP 2,P?ACTION
CONGREG-F
.PROP 8,P?SYNONYM
W?CONGREGATION
W?CROWD
W?PEOPLE
W?FOLKS
.BYTE 0
.ENDT
T?CAVE3:: .TABLE ; TABLE FOR OBJECT CAVE3
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE3-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE
.STRL "lurking presence"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
GRUE-F
.PROP 6,P?SYNONYM
W?GRUE
W?PRESENCE
W?MONSTER
.PROP 6,P?ADJECTIVE
W?LURKING
W?SINISTER
W?AWAKE
.PROP 2,P?LIFE
I-GRUE
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
99
.PROP 2,P?EMAX
99
.PROP 2,P?STRENGTH
99
.PROP 2,P?DEXTERITY
95
.PROP 2,P?VALUE
30
.PROP 2,P?HABITAT
GRUE-ROOMS
.PROP 2,P?DNUM
0
.BYTE 0
.ENDT
T?NE-CAVE:: .TABLE ; TABLE FOR OBJECT NE-CAVE
.STRL "foo"
.PROP 2,P?SW
0
.PROP 2,P?NW
T?18110
.PROP 2,P?IN
0
.PROP 2,P?OUT
T?18210
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
NE-CAVE-F
.PROP 2,P?EXIT-STR
STR?722
.PROP 4,P?GLOBAL
NWALL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?STAVE:: .TABLE ; TABLE FOR OBJECT STAVE
.STRL "stave"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?STAVE
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
2
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?CAVE2:: .TABLE ; TABLE FOR OBJECT CAVE2
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE2-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?MIRROR1:: .TABLE ; TABLE FOR OBJECT MIRROR1
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR1-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR1-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?MAMA:: .TABLE ; TABLE FOR OBJECT MAMA
.STRL "mother hungus"
.PROP 2,P?ACTION
MAMA-F
.PROP 16,P?SYNONYM
W?HUNGUS
W?HUNGUS
W?MOTHER
W?MAMA
W?MA
W?MOM
W?MOMMA
W?ZZZP
.PROP 6,P?ADJECTIVE
W?MOTHER
W?MAMA
W?MA
.PROP 2,P?LIFE
I-MAMA
.PROP 2,P?DESCFCN
MAMA-F
.PROP 2,P?CONTFCN
MAMA-F
.PROP 2,P?LAST-LOC
JUN0
.PROP 2,P?GENERIC
0
.PROP 2,P?NAME-TABLE
T?911
.PROP 2,P?ENDURANCE
30
.PROP 2,P?EMAX
30
.PROP 2,P?STRENGTH
16
.PROP 2,P?DEXTERITY
95
.BYTE 0
.ENDT
T?NFORD:: .TABLE ; TABLE FOR OBJECT NFORD
.STRL "North Chasm"
.PROP 2,P?NE
T?21610
.PROP 2,P?SOUTH
T?21710
.PROP 2,P?ACTION
NFORD-F
.PROP 6,P?GLOBAL
ZBRIDGE
ZSIGN
RIVER
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?CAVE1:: .TABLE ; TABLE FOR OBJECT CAVE1
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE1-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?FOREST2:: .TABLE ; TABLE FOR OBJECT FOREST2
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
FOREST-ROOM-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
WOODS
.PROP 2,P?FNUM
OFOREST
.BYTE 0
.ENDT
T?DOCK:: .TABLE ; TABLE FOR OBJECT DOCK
.STRL "loading dock"
.PROP 2,P?ACTION
DOCK-F
.PROP 4,P?SYNONYM
W?DOCK
W?GATE
.PROP 6,P?ADJECTIVE
W?LOADING
W?ENTRY
W?ENTRANCE
.BYTE 0
.ENDT
T?YOU:: .TABLE ; TABLE FOR OBJECT YOU
.STRL "myself"
.PROP 2,P?ACTION
YOU-F
.PROP 6,P?SYNONYM
W?YOU
W?YOURSELF
W?US
.BYTE 0
.ENDT
T?MINX:: .TABLE ; TABLE FOR OBJECT MINX
.STRL "minx"
.PROP 2,P?SDESC
DESCRIBE-MINX
.PROP 2,P?ACTION
MINX-F
.PROP 6,P?SYNONYM
W?MINX
W?MINX
W?ZZZP
.PROP 4,P?ADJECTIVE
W?AWAKE
W?ZZZP
.PROP 2,P?LIFE
0
.PROP 2,P?DESCFCN
MINX-F
.PROP 2,P?SIZE
7
.PROP 2,P?NAME-TABLE
T?108
.BYTE 0
.ENDT
T?AT-BROOK:: .TABLE ; TABLE FOR OBJECT AT-BROOK
.STRL "Babbling Brook"
.PROP 2,P?NORTH
T?9910
.PROP 2,P?NE
T?10010
.PROP 2,P?SE
T?10110
.PROP 2,P?WEST
T?10210
.PROP 2,P?NW
T?10310
.PROP 2,P?ACTION
AT-BROOK-F
.PROP 2,P?EXIT-STR
STR?706
.PROP 2,P?GLOBAL
BROOK
.PROP 2,P?FNUM
OACCARDI
.PROP 2,P?THINGS
PT?710
.BYTE 0
.ENDT
T?LEVEL1A:: .TABLE ; TABLE FOR OBJECT LEVEL1A
.STRL "Lighthouse, 1st Level"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?11710
.PROP 2,P?DOWN
T?11810
.PROP 2,P?ACTION
LEVEL1A-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
TOWER-STEPS
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?CAVE0:: .TABLE ; TABLE FOR OBJECT CAVE0
.STRL "foo"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?SW
0
.PROP 2,P?NW
0
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
CAVE0-F
.PROP 2,P?DNUM
0
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?IN-GARDEN:: .TABLE ; TABLE FOR OBJECT IN-GARDEN
.STRL "Royal Garden"
.PROP 2,P?UP
T?27810
.PROP 2,P?OUT
T?27710
.PROP 2,P?ACTION
IN-GARDEN-F
.PROP 2,P?EXIT-STR
STR?741
.PROP 4,P?GLOBAL
GARDEN
CASTLE
.PROP 2,P?FNUM
OCAVES
.BYTE 0
.ENDT
T?LANTERN:: .TABLE ; TABLE FOR OBJECT LANTERN
.STRL "lantern"
.PROP 2,P?SDESC
DESCRIBE-LANTERN
.PROP 2,P?ACTION
LANTERN-F
.PROP 10,P?SYNONYM
W?LANTERN
W?LAMP
W?LIGHT
W?SWITCH
W?BATTERY
.PROP 12,P?ADJECTIVE
W?LIGHT
W?LAMP
W?RUSTY
W?RUSTED
W?DARK
W?ZZZP
.PROP 2,P?SIZE
7
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?MIRROR3:: .TABLE ; TABLE FOR OBJECT MIRROR3
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR3-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR3-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?SCARE2:: .TABLE ; TABLE FOR OBJECT SCARE2
.STRL "scarecrow"
.PROP 2,P?ACTION
SCARE2-F
.PROP 14,P?SYNONYM
W?SCARECROW
W?MAN
W?RAGS
W?CLOTH
W?CORN
W?PATCH
W?HUSKS
.PROP 6,P?ADJECTIVE
W?GRAY
W?GRAY
W?GREY
.PROP 2,P?DESCFCN
SCARE2-F
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?G-MOUTH:: .TABLE ; TABLE FOR OBJECT G-MOUTH
.STRL "picture of a mouth"
.PROP 2,P?ACTION
G-MOUTH-F
.PROP 6,P?SYNONYM
W?MOUTH
W?PICTURE
W?PAINTING
.PROP 4,P?ADJECTIVE
W?MOUTH
W?FOURTH
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
3
.BYTE 0
.ENDT
T?CASTLE:: .TABLE ; TABLE FOR OBJECT CASTLE
.STRL "castle"
.PROP 2,P?ACTION
CASTLE-F
.PROP 8,P?SYNONYM
W?CASTLE
W?PALACE
W?TOWER
W?TOWERS
.BYTE 0
.ENDT
T?MAYOR:: .TABLE ; TABLE FOR OBJECT MAYOR
.STRL "Mayor"
.PROP 2,P?ACTION
MAYOR-F
.PROP 16,P?SYNONYM
W?MAYOR
W?GROPE
W?MIDGET
W?DWARF
W?MUNCHKIN
W?MAN
W?GUY
W?FELLOW
.PROP 6,P?ADJECTIVE
W?LITTLE
W?SMALL
W?MAYOR
.PROP 2,P?LIFE
0
.PROP 2,P?DESCFCN
MAYOR-F
.PROP 2,P?GENERIC
GENERIC-MUNCHKIN-F
.BYTE 0
.ENDT
T?HOUND:: .TABLE ; TABLE FOR OBJECT HOUND
.STRL "hellhound"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
HOUND-F
.PROP 10,P?SYNONYM
W?HELLHOUND
W?HOUND
W?HELL
W?DOG
W?MONSTER
.PROP 4,P?ADJECTIVE
W?HELL
W?AWAKE
.PROP 2,P?LIFE
I-HOUND
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
40
.PROP 2,P?EMAX
40
.PROP 2,P?STRENGTH
30
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
25
.PROP 2,P?HABITAT
FOREST-ROOMS
.PROP 2,P?EXIT-STR
STR?670
.BYTE 0
.ENDT
T?TOWER-BASE:: .TABLE ; TABLE FOR OBJECT TOWER-BASE
.STRL "Lighthouse"
.PROP 2,P?EAST
T?9210
.PROP 2,P?UP
T?9310
.PROP 2,P?ACTION
TOWER-BASE-F
.PROP 2,P?EXIT-STR
STR?701
.PROP 6,P?GLOBAL
TOWER
TOWER-STEPS
CREVICE
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?LEVEL1C:: .TABLE ; TABLE FOR OBJECT LEVEL1C
.STRL "Room of Gloom"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?12110
.PROP 2,P?DOWN
T?12210
.PROP 2,P?ACTION
LEVEL1C-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?WCASE:: .TABLE ; TABLE FOR OBJECT WCASE
.STRL "display case"
.PROP 2,P?ACTION
WCASE-F
.PROP 6,P?SYNONYM
W?CASE
W?SHELVES
W?SHELF
.PROP 4,P?ADJECTIVE
W?DISPLAY
W?GLASS
.PROP 2,P?CONTFCN
WCASE-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?DNUM
ON-WCASE
.BYTE 0
.ENDT
T?SCALE:: .TABLE ; TABLE FOR OBJECT SCALE
.STRL "scale mail"
.PROP 2,P?ACTION
SCALE-F
.PROP 6,P?SYNONYM
W?MAIL
W?SCALE
W?ARMOR
.PROP 2,P?ADJECTIVE
W?SCALE
.PROP 2,P?SIZE
3
.PROP 2,P?EMAX
20
.PROP 2,P?VALUE
60
.PROP 2,P?EFFECT
20
.BYTE 0
.ENDT
T?IN-YARD:: .TABLE ; TABLE FOR OBJECT IN-YARD
.STRL "Private Way"
.PROP 2,P?NORTH
T?2710
.PROP 2,P?SW
T?2910
.PROP 2,P?IN
T?2810
.PROP 2,P?ACTION
IN-YARD-F
.PROP 2,P?GLOBAL
STABLE
.PROP 2,P?FNUM
OMIZNIA
.BYTE 0
.ENDT
T?PUB:: .TABLE ; TABLE FOR OBJECT PUB
.STRL "tavern"
.PROP 2,P?ACTION
PUB-F
.PROP 12,P?SYNONYM
W?TAVERN
W?PUB
W?BAR
W?SHANTY
W?HOUSE
W?LANTERN
.PROP 8,P?ADJECTIVE
W?BROKEN
W?LANTERN
W?PUBLIC
W?PUBLICK
.BYTE 0
.ENDT
T?DEATH:: .TABLE ; TABLE FOR OBJECT DEATH
.STRL "Death"
.PROP 2,P?SDESC
DESCRIBE-DEATH
.BYTE 0
.ENDT
T?SKELETON:: .TABLE ; TABLE FOR OBJECT SKELETON
.STRL "skeleton"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
SKELETON-F
.PROP 14,P?SYNONYM
W?SKELETON
W?BONES
W?BONE
W?BODY
W?CORPSE
W?NECK
W?MONSTER
.PROP 2,P?ADJECTIVE
W?SKELETON
.PROP 2,P?DESCFCN
SKELETON-F
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?VALUE
3
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?IN-BOUTIQUE:: .TABLE ; TABLE FOR OBJECT IN-BOUTIQUE
.STRL "Boutique"
.PROP 2,P?EAST
T?3510
.PROP 2,P?SOUTH
T?3310
.PROP 2,P?IN
T?3610
.PROP 2,P?OUT
T?3410
.PROP 2,P?ACTION
IN-BOUTIQUE-F
.PROP 4,P?GLOBAL
BOUTIQUE-DOOR
BOUTIQUE
.PROP 2,P?FNUM
OMIZNIA
.PROP 2,P?THIS-CASE
BCASE
.BYTE 0
.ENDT
T?HERD:: .TABLE ; TABLE FOR OBJECT HERD
.STRL "herd of unicorns"
.PROP 2,P?ACTION
HERD-F
.PROP 20,P?SYNONYM
W?HERD
W?UNICORNS
W?UNICORN
W?MARES
W?COLTS
W?PONIES
W?HORN
W?HORNS
W?KEY
W?KEYS
.PROP 2,P?ADJECTIVE
W?UNICORN
.PROP 2,P?DESCFCN
HERD-F
.PROP 2,P?GENERIC
GENERIC-KEYS-F
.BYTE 0
.ENDT
T?MIRROR5:: .TABLE ; TABLE FOR OBJECT MIRROR5
.STRL "mirror"
.PROP 2,P?ACTION
MIRROR5-F
.PROP 8,P?SYNONYM
W?MIRROR
W?BUBBLE
W?BUBBLES
W?REFLECTION
.PROP 6,P?ADJECTIVE
W?MAGIC
W?FLOATING
W?ROUND
.PROP 2,P?DESCFCN
MIRROR5-F
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
0
.PROP 2,P?MIRROR-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?TUNIC:: .TABLE ; TABLE FOR OBJECT TUNIC
.STRL "leather tunic"
.PROP 2,P?ACTION
TUNIC-F
.PROP 4,P?SYNONYM
W?TUNIC
W?ARMOR
.PROP 2,P?ADJECTIVE
W?LEATHER
.PROP 2,P?SIZE
3
.PROP 2,P?EMAX
10
.PROP 2,P?VALUE
20
.PROP 2,P?EFFECT
10
.BYTE 0
.ENDT
T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND
.STRL "ground"
.PROP 2,P?ACTION
GROUND-F
.PROP 10,P?SYNONYM
W?SURFACE
W?GROUND
W?GROUNDS
W?EARTH
W?ZZZP
.BYTE 0
.ENDT
T?TEAR:: .TABLE ; TABLE FOR OBJECT TEAR
.STRL "tear-shaped jewel"
.PROP 2,P?ACTION
TEAR-F
.PROP 8,P?SYNONYM
W?JEWEL
W?GEM
W?TEAR
W?TREASURE
.PROP 8,P?ADJECTIVE
W?TEAR
W?SHAPED
W?TEAR-SHAPED
W?CROCODILE
.PROP 2,P?SIZE
0
.PROP 2,P?VALUE
1000
.BYTE 0
.ENDT
T?ROSES:: .TABLE ; TABLE FOR OBJECT ROSES
.STRL "rosebush"
.PROP 2,P?ACTION
ROSES-F
.PROP 14,P?SYNONYM
W?BUSH
W?BUSHES
W?ROSEBUSH
W?ROSES
W?ROSE
W?FLOWER
W?FLOWERS
.PROP 4,P?ADJECTIVE
W?ROSE
W?FLOWER
.PROP 2,P?DESCFCN
ROSES-F
.PROP 2,P?GENERIC
GENERIC-ROSE-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT
.STRL "that"
.PROP 2,P?ACTION
NOT-HERE-OBJECT-F
.BYTE 0
.ENDT
T?FCROWD:: .TABLE ; TABLE FOR OBJECT FCROWD
.STRL "crowd"
.PROP 2,P?ACTION
FCROWD-F
.PROP 10,P?SYNONYM
W?CROWD
W?PEOPLE
W?MUNCHKINS
W?MUNCHKIN
W?GATHERING
.PROP 4,P?ADJECTIVE
W?MUNCHKIN
W?LITTLE
.PROP 2,P?DESCFCN
FCROWD-F
.PROP 2,P?GENERIC
GENERIC-MUNCHKIN-F
.BYTE 0
.ENDT
T?DIAMOND:: .TABLE ; TABLE FOR OBJECT DIAMOND
.STRL "small diamond"
.PROP 2,P?SDESC
DESCRIBE-DIAMOND
.PROP 2,P?ACTION
DIAMOND-F
.PROP 6,P?SYNONYM
W?SNOWFLAKE
W?FLAKE
W?SNOW
.PROP 2,P?ADJECTIVE
W?SMALL
.PROP 2,P?DESCFCN
DIAMOND-F
.PROP 2,P?SIZE
0
.PROP 2,P?VALUE
50
.BYTE 0
.ENDT
T?SE-SUPPORT:: .TABLE ; TABLE FOR OBJECT SE-SUPPORT
.STRL "top"
.PROP 2,P?UP
T?16110
.PROP 2,P?DOWN
T?16010
.PROP 2,P?IN
T?16210
.PROP 2,P?SDESC
DESCRIBE-TOPS
.PROP 2,P?ACTION
TOPS-F
.PROP 2,P?EXIT-STR
STR?716
.PROP 8,P?GLOBAL
NULL
SUPPORT
PLATFORM
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?CELLAR-DOOR:: .TABLE ; TABLE FOR OBJECT CELLAR-DOOR
.STRL "cellar door"
.PROP 2,P?ACTION
CELLAR-DOOR-F
.PROP 8,P?SYNONYM
W?DOOR
W?DOORWAY
W?ZZZP
W?ZZZP
.PROP 2,P?ADJECTIVE
W?CELLAR
.BYTE 0
.ENDT
T?THRONE:: .TABLE ; TABLE FOR OBJECT THRONE
.STRL "nest of seashells"
.PROP 2,P?ACTION
THRONE-F
.PROP 16,P?SYNONYM
W?NEST
W?PILE
W?HEAP
W?SHELLS
W?DEBRIS
W?SHELL
W?SEASHELL
W?SEASHELLS
.PROP 2,P?CAPACITY
25
.BYTE 0
.ENDT
T?SALT:: .TABLE ; TABLE FOR OBJECT SALT
.STRL "old sailor"
.PROP 2,P?ACTION
SALT-F
.PROP 20,P?SYNONYM
W?SAILOR
W?ARTIST
W?PAINTER
W?MAN
W?GUY
W?FELLOW
W?HIMSELF
W?YOURSELF
W?M
W?MALE
.PROP 2,P?ADJECTIVE
W?OLD
.PROP 2,P?LIFE
I-SALT
.PROP 2,P?DESCFCN
SALT-F
.PROP 2,P?CONTFCN
SALT-F
.BYTE 0
.ENDT
T?SE-CAVE:: .TABLE ; TABLE FOR OBJECT SE-CAVE
.STRL "foo"
.PROP 2,P?SE
T?17810
.PROP 2,P?SW
T?18010
.PROP 2,P?IN
0
.PROP 2,P?OUT
T?17910
.PROP 2,P?SDESC
DESCRIBE-CAVES
.PROP 2,P?ACTION
SE-CAVE-F
.PROP 2,P?EXIT-STR
STR?722
.PROP 4,P?GLOBAL
SWALL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?DACT:: .TABLE ; TABLE FOR OBJECT DACT
.STRL "pterodactyl"
.PROP 2,P?ACTION
DACT-F
.PROP 18,P?SYNONYM
W?PTERODACTYL
W?ZZZP
W?DINOSAUR
W?CREATURE
W?ANIMAL
W?BIRD
W?WING
W?WINGS
W?WOUND
.PROP 6,P?ADJECTIVE
W?WOUNDED
W?HURT
W?AWAKE
.PROP 2,P?LIFE
I-DACT
.PROP 2,P?DESCFCN
DACT-F
.PROP 2,P?CONTFCN
DACT-F
.PROP 2,P?NAME-TABLE
T?611
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?BOUTIQUE:: .TABLE ; TABLE FOR OBJECT BOUTIQUE
.STRL "boutique"
.PROP 2,P?ACTION
BOUTIQUE-F
.PROP 8,P?SYNONYM
W?BOUTIQUE
W?SHOP
W?STORE
W?BUILDING
.BYTE 0
.ENDT
T?SPENSE:: .TABLE ; TABLE FOR OBJECT SPENSE
.STRL "limp weed"
.PROP 2,P?ACTION
SPENSE-F
.PROP 6,P?SYNONYM
W?WEED
W?SPENSEWEED
W?PLANT
.PROP 4,P?ADJECTIVE
W?SPENSE
W?LIMP
.PROP 2,P?GENERIC
GENERIC-WEED-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?PLAIN3:: .TABLE ; TABLE FOR OBJECT PLAIN3
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN3-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?TRUFFLE:: .TABLE ; TABLE FOR OBJECT TRUFFLE
.STRL "chocolate truffle"
.PROP 2,P?ACTION
TRUFFLE-F
.PROP 6,P?SYNONYM
W?TRUFFLE
W?CANDY
W?CHOCOLATE
.PROP 8,P?ADJECTIVE
W?CHOCOLATE
W?BROWN
W?GRAY
W?GREY
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
5
.BYTE 0
.ENDT
T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM
.STRL "number"
.PROP 2,P?SDESC
DESCRIBE-INTNUM
.PROP 2,P?SYNONYM
W?INTNUM
.BYTE 0
.ENDT
T?FLOOR:: .TABLE ; TABLE FOR OBJECT FLOOR
.STRL "floor"
.PROP 2,P?ACTION
FLOOR-F
.PROP 2,P?SYNONYM
W?FLOOR
.BYTE 0
.ENDT
T?PCROWD:: .TABLE ; TABLE FOR OBJECT PCROWD
.STRL "throng"
.PROP 6,P?SYNONYM
W?THRONG
W?CROWD
W?PEOPLE
.BYTE 0
.ENDT
T?PASSENGERS:: .TABLE ; TABLE FOR OBJECT PASSENGERS
.STRL "passengers"
.PROP 2,P?ACTION
PASSENGERS-F
.PROP 8,P?SYNONYM
W?PASSENGER
W?PEOPLE
W?CROWD
W?RIDERS
.BYTE 0
.ENDT
T?SE-UNDER:: .TABLE ; TABLE FOR OBJECT SE-UNDER
.STRL "Support Tower"
.PROP 2,P?NW
T?15110
.PROP 2,P?UP
T?15210
.PROP 2,P?DOWN
T?15310
.PROP 2,P?ACTION
UNDERS-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?OVERHEAD
SUPPORT
.PROP 6,P?GLOBAL
NULL
SUPPORT
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?G-CLOCK:: .TABLE ; TABLE FOR OBJECT G-CLOCK
.STRL "picture of a clock"
.PROP 2,P?ACTION
G-CLOCK-F
.PROP 6,P?SYNONYM
W?CLOCK
W?PICTURE
W?PAINTING
.PROP 6,P?ADJECTIVE
W?CLOCK
W?SIXTH
W?LAST
.PROP 2,P?GENERIC
GENERIC-PICTURE-F
.PROP 2,P?DNUM
5
.BYTE 0
.ENDT
T?SHOE:: .TABLE ; TABLE FOR OBJECT SHOE
.STRL "old horseshoe"
.PROP 2,P?ACTION
SHOE-F
.PROP 4,P?SYNONYM
W?SHOE
W?HORSESHOE
.PROP 2,P?ADJECTIVE
W?HORSE
.PROP 2,P?DESCFCN
SHOE-F
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
2
.PROP 2,P?DNUM
3
.BYTE 0
.ENDT
T?AT-STACK:: .TABLE ; TABLE FOR OBJECT AT-STACK
.STRL "Bottom of Stack"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?5010
.PROP 2,P?DOWN
T?5110
.PROP 2,P?ACTION
AT-STACK-F
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
CRATES
.PROP 6,P?GLOBAL
NULL
CELLAR
CRATES
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?WEEDS:: .TABLE ; TABLE FOR OBJECT WEEDS
.STRL "patch of weeds"
.PROP 2,P?ACTION
WEEDS-F
.PROP 14,P?SYNONYM
W?WEEDS
W?PATCH
W?PLANTS
W?BUNCH
W?WEED
W?PLANT
W?SPENSEWEED
.PROP 4,P?ADJECTIVE
W?WEED
W?SPENSE
.PROP 2,P?GENERIC
GENERIC-WEED-F
.PROP 2,P?CAPACITY
100
.BYTE 0
.ENDT
T?DOUBLOON:: .TABLE ; TABLE FOR OBJECT DOUBLOON
.STRL "gold doubloon"
.PROP 2,P?ACTION
DOUBLOON-F
.PROP 8,P?SYNONYM
W?DOUBLOON
W?COIN
W?MONEY
W?GOLD
.PROP 4,P?ADJECTIVE
W?GOLD
W?GOLDEN
.PROP 2,P?SIZE
0
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?FARMHOUSE:: .TABLE ; TABLE FOR OBJECT FARMHOUSE
.STRL "farm house"
.PROP 2,P?ACTION
FARMHOUSE-F
.PROP 12,P?SYNONYM
W?FARMHOUSE
W?HOUSE
W?HOME
W?BUILDING
W?FARM
W?SHACK
.PROP 14,P?ADJECTIVE
W?RED
W?GRAY
W?GREY
W?LITTLE
W?SMALL
W?FARM
W?ONE-ROOM
.BYTE 0
.ENDT
T?BFLY:: .TABLE ; TABLE FOR OBJECT BFLY
.STRL "butterfly"
.PROP 2,P?SDESC
DESCRIBE-BFLY
.PROP 2,P?ACTION
BFLY-F
.PROP 8,P?SYNONYM
W?BUTTERFLY
W?ZZZP
W?FLY
W?INSECT
.PROP 2,P?ADJECTIVE
W?BUTTER
.PROP 2,P?LIFE
I-BFLY
.PROP 2,P?DESCFCN
BFLY-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
T?1111
.PROP 2,P?VALUE
5
.BYTE 0
.ENDT
T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING
.STRL "ceiling"
.PROP 2,P?ACTION
CEILING-F
.PROP 2,P?SYNONYM
W?CEILING
.BYTE 0
.ENDT
T?ARCH:: .TABLE ; TABLE FOR OBJECT ARCH
.STRL "arch"
.PROP 2,P?ACTION
ARCH-F
.PROP 4,P?SYNONYM
W?ARCH
W?OPENING
.PROP 4,P?ADJECTIVE
W?STONE
W?ROCK
.PROP 2,P?DESCFCN
ARCH-F
.PROP 2,P?CAPACITY
1000
.BYTE 0
.ENDT
T?AT-FALLS:: .TABLE ; TABLE FOR OBJECT AT-FALLS
.STRL "Waterfall"
.PROP 2,P?NORTH
T?16510
.PROP 2,P?SW
T?16610
.PROP 2,P?IN
T?16710
.PROP 2,P?ACTION
AT-FALLS-F
.PROP 4,P?GLOBAL
JUNGLE
NULL
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?THINGS
PT?810
.PROP 2,P?HEAR
WATERFALL
.PROP 2,P?ODOR
JUNGLE
.BYTE 0
.ENDT
T?CIRCLET:: .TABLE ; TABLE FOR OBJECT CIRCLET
.STRL "circlet"
.PROP 2,P?ACTION
CIRCLET-F
.PROP 10,P?SYNONYM
W?CIRCLET
W?CIRCLE
W?BUBBLE
W?BUBBLES
W?FILM
.PROP 2,P?ADJECTIVE
W?SWIRLING
.PROP 2,P?GENERIC
GENERIC-BUBBLE-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?CHEMS:: .TABLE ; TABLE FOR OBJECT CHEMS
.STRL "chemicals"
.PROP 2,P?ACTION
CHEMS-F
.PROP 10,P?SYNONYM
W?CHEMICALS
W?RETORTS
W?ALEMBICS
W?LIQUID
W?LIQUIDS
.BYTE 0
.ENDT
T?DIARY:: .TABLE ; TABLE FOR OBJECT DIARY
.STRL "little black book"
.PROP 2,P?ACTION
DIARY-F
.PROP 10,P?SYNONYM
W?BOOK
W?DIARY
W?JOURNAL
W?ENTRY
W?ENTRIES
.PROP 2,P?GENERIC
GENERIC-GLYPH-F
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?SCARE3:: .TABLE ; TABLE FOR OBJECT SCARE3
.STRL "scarecrow"
.PROP 2,P?ACTION
SCARE3-F
.PROP 14,P?SYNONYM
W?SCARECROW
W?MAN
W?RAGS
W?CLOTH
W?CORN
W?PATCH
W?HUSKS
.PROP 6,P?ADJECTIVE
W?GRAY
W?GRAY
W?GREY
.PROP 2,P?DESCFCN
SCARE3-F
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?DUMMY-OBJECT:: .TABLE ; TABLE FOR OBJECT DUMMY-OBJECT
.STRL "nothing"
.BYTE 0
.ENDT
T?MCASE:: .TABLE ; TABLE FOR OBJECT MCASE
.STRL "display case"
.PROP 2,P?ACTION
MCASE-F
.PROP 6,P?SYNONYM
W?CASE
W?SHELVES
W?SHELF
.PROP 4,P?ADJECTIVE
W?DISPLAY
W?GLASS
.PROP 2,P?CONTFCN
MCASE-F
.PROP 2,P?CAPACITY
20
.PROP 2,P?DNUM
ON-MCASE
.BYTE 0
.ENDT
T?LAMPHOUSE:: .TABLE ; TABLE FOR OBJECT LAMPHOUSE
.STRL "lamphouse"
.PROP 2,P?ACTION
LAMPHOUSE-F
.PROP 8,P?SYNONYM
W?LAMPHOUSE
W?HOUSE
W?GLASS
W?DEBRIS
.PROP 2,P?ADJECTIVE
W?LAMP
.PROP 2,P?CAPACITY
25
.BYTE 0
.ENDT
T?LIGHTSHOW:: .TABLE ; TABLE FOR OBJECT LIGHTSHOW
.STRL "corridor of light"
.PROP 2,P?ACTION
LIGHTSHOW-F
.PROP 4,P?SYNONYM
W?CORRIDOR
W?LIGHT
.PROP 4,P?ADJECTIVE
W?INFINITE
W?INFINITY
.BYTE 0
.ENDT
T?ASUCKER:: .TABLE ; TABLE FOR OBJECT ASUCKER
.STRL "lucksucker"
.PROP 2,P?SDESC
DESCRIBE-SUCKERS
.PROP 2,P?ACTION
ASUCKER-F
.PROP 10,P?SYNONYM
W?ZZZP
W?ZZZP
W?LUCKSUCKER
W?SUCKER
W?MONSTER
.PROP 12,P?ADJECTIVE
W?ZZZP
W?BLACK
W?GIANT
W?LARGE
W?LUCK
W?AWAKE
.PROP 2,P?LIFE
I-ASUCKER
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
CAVE2
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
16
.PROP 2,P?EMAX
16
.PROP 2,P?STRENGTH
12
.PROP 2,P?DEXTERITY
60
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
GRUE-ROOMS
.PROP 2,P?EXIT-STR
STR?678
.PROP 2,P?DNUM
0
.BYTE 0
.ENDT
T?SACK:: .TABLE ; TABLE FOR OBJECT SACK
.STRL "burlap sack"
.PROP 4,P?SYNONYM
W?SACK
W?BAG
.PROP 2,P?ADJECTIVE
W?BURLAP
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?TUSK:: .TABLE ; TABLE FOR OBJECT TUSK
.STRL "ivory tusk"
.PROP 2,P?ACTION
TUSK-F
.PROP 2,P?SYNONYM
W?TUSK
.PROP 2,P?ADJECTIVE
W?IVORY
.PROP 2,P?DESCFCN
TUSK-F
.PROP 2,P?SIZE
10
.PROP 2,P?VALUE
40
.BYTE 0
.ENDT
T?BABY:: .TABLE ; TABLE FOR OBJECT BABY
.STRL "baby hungus"
.PROP 2,P?ACTION
BABY-F
.PROP 4,P?SYNONYM
W?BABY
W?HUNGUS
.PROP 6,P?ADJECTIVE
W?BABY
W?LITTLE
W?SMALL
.PROP 2,P?LIFE
I-BABY
.PROP 2,P?NAME-TABLE
T?1011
.BYTE 0
.ENDT
T?CROC:: .TABLE ; TABLE FOR OBJECT CROC
.STRL "crocodile"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
CROC-F
.PROP 12,P?SYNONYM
W?CROCODILE
W?CROC
W?LIZARD
W?REPTILE
W?MONSTER
W?ALLIGATOR
.PROP 2,P?ADJECTIVE
W?AWAKE
.PROP 2,P?LIFE
I-CROC
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
JUN2
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
20
.PROP 2,P?EMAX
20
.PROP 2,P?STRENGTH
16
.PROP 2,P?DEXTERITY
80
.PROP 2,P?VALUE
20
.PROP 2,P?HABITAT
JUNGLE-ROOMS
.PROP 2,P?EXIT-STR
STR?669
.BYTE 0
.ENDT
T?PHEEBOR:: .TABLE ; TABLE FOR OBJECT PHEEBOR
.STRL "ruins"
.PROP 2,P?ACTION
HERE-F
.PROP 6,P?SYNONYM
W?RUINS
W?PHEEBOR
W?CITY
.BYTE 0
.ENDT
T?AT-DOCK:: .TABLE ; TABLE FOR OBJECT AT-DOCK
.STRL "Skyway Entrance"
.PROP 2,P?EAST
T?14310
.PROP 2,P?IN
T?14410
.PROP 2,P?ACTION
AT-DOCK-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 6,P?GLOBAL
NULL
DOCK
JUNGLE
.PROP 2,P?FNUM
OMIZNIA
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?SWAMP:: .TABLE ; TABLE FOR OBJECT SWAMP
.STRL "moor"
.PROP 2,P?ACTION
HERE-F
.PROP 6,P?SYNONYM
W?MOOR
W?MOORS
W?SWAMP
.BYTE 0
.ENDT
T?GRINDER:: .TABLE ; TABLE FOR OBJECT GRINDER
.STRL "monkey grinder"
.PROP 2,P?ACTION
GRINDER-F
.PROP 12,P?SYNONYM
W?GRINDER
W?FIGURE
W?MAN
W?FELLOW
W?GUY
W?MONSTER
.PROP 4,P?ADJECTIVE
W?MONKEY
W?AWAKE
.PROP 2,P?LIFE
I-GRINDER
.PROP 2,P?DESCFCN
GRINDER-F
.PROP 2,P?CONTFCN
GRINDER-F
.PROP 2,P?LAST-LOC
AT-GATE
.PROP 2,P?ENDURANCE
100
.PROP 2,P?EMAX
100
.PROP 2,P?STRENGTH
16
.PROP 2,P?DEXTERITY
25
.PROP 2,P?VALUE
25
.PROP 2,P?HABITAT
ACCARDI-ROOMS
.BYTE 0
.ENDT
T?CANVAS:: .TABLE ; TABLE FOR OBJECT CANVAS
.STRL "canvas"
.PROP 2,P?ACTION
CANVAS-F
.PROP 12,P?SYNONYM
W?CANVAS
W?PAINTING
W?PICTURE
W?ART
W?GALLEON
W?SHIP
.BYTE 0
.ENDT
T?VELLUM:: .TABLE ; TABLE FOR OBJECT VELLUM
.STRL "vellum scroll"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 12,P?SYNONYM
W?ZZZP
W?ZZZP
W?SCROLL
W?SCROLLS
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?ZZZP
W?VELLUM
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
0
.PROP 2,P?EFFECT
0
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?DUST:: .TABLE ; TABLE FOR OBJECT DUST
.STRL "dust bunnies"
.PROP 2,P?SDESC
DESCRIBE-DUST
.PROP 2,P?ACTION
DUST-F
.PROP 14,P?SYNONYM
W?BUNNIES
W?BUNNY
W?DUST
W?BUNCH
W?GROUP
W?MONSTER
W?MONSTERS
.PROP 4,P?ADJECTIVE
W?DUST
W?AWAKE
.PROP 2,P?LIFE
I-DUST
.PROP 2,P?DESCFCN
DUST-F
.PROP 2,P?LAST-LOC
LEVEL3B
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?VALUE
10
.PROP 2,P?HABITAT
TOWER3-ROOMS
.BYTE 0
.ENDT
T?SKEL-ROOM:: .TABLE ; TABLE FOR OBJECT SKEL-ROOM
.STRL "Shadowy Stacks"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
SKEL-ROOM-F
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
NULL
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?MOSS:: .TABLE ; TABLE FOR OBJECT MOSS
.STRL "moss"
.PROP 2,P?ACTION
MOSS-F
.PROP 4,P?SYNONYM
W?MOSS
W?PATCH
.PROP 4,P?ADJECTIVE
W?GRAY
W?GREY
.BYTE 0
.ENDT
T?PLAIN2:: .TABLE ; TABLE FOR OBJECT PLAIN2
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN2-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?RENEWAL:: .TABLE ; TABLE FOR OBJECT RENEWAL
.STRL "crinkly scroll"
.PROP 2,P?SDESC
DESCRIBE-RENEWAL
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 10,P?SYNONYM
W?RENEWAL
W?ZZZP
W?SCROLL
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?RENEWAL
W?ZZZP
W?CRINKLY
.PROP 2,P?DESCFCN
RENEWAL-DESC
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
STR?840
.PROP 2,P?EFFECT
DO-RENEWAL
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?CLERIC:: .TABLE ; TABLE FOR OBJECT CLERIC
.STRL "Cardinal Toolbox"
.PROP 2,P?ACTION
CLERIC-F
.PROP 16,P?SYNONYM
W?TOOLBOX
W?CARDINAL
W?CLERIC
W?PRIEST
W?MAN
W?FELLOW
W?GUY
W?SIR
.PROP 2,P?ADJECTIVE
W?CARDINAL
.PROP 2,P?LIFE
I-CLERIC
.PROP 2,P?DESCFCN
CLERIC-F
.PROP 2,P?CONTFCN
CLERIC-F
.BYTE 0
.ENDT
T?RIVER:: .TABLE ; TABLE FOR OBJECT RIVER
.STRL "river"
.PROP 2,P?ACTION
RIVER-F
.PROP 8,P?SYNONYM
W?RIVER
W?STREAM
W?WATER
W?FORD
.BYTE 0
.ENDT
T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD
.STRL "longsword"
.PROP 2,P?SDESC
DESCRIBE-SWORD
.PROP 2,P?ACTION
SWORD-F
.PROP 10,P?SYNONYM
W?SWORD
W?ZZZP
W?LONGSWORD
W?BLADE
W?WEAPON
.PROP 6,P?ADJECTIVE
W?ELVISH
W?ELVIN
W?LONG
.PROP 2,P?DESCFCN
DESCRIBE-WEAPONS
.PROP 2,P?SIZE
7
.PROP 2,P?NAME-TABLE
T?211
.PROP 2,P?EMAX
85
.PROP 2,P?VALUE
100
.PROP 2,P?EFFECT
85
.BYTE 0
.ENDT
T?SW-MOOR:: .TABLE ; TABLE FOR OBJECT SW-MOOR
.STRL "Bluffs"
.PROP 2,P?NE
T?1610
.PROP 2,P?WEST
T?1710
.PROP 2,P?ACTION
SW-MOOR-F
.PROP 2,P?FNUM
OMIZNIA
.BYTE 0
.ENDT
T?STABLE:: .TABLE ; TABLE FOR OBJECT STABLE
.STRL "stablehouse"
.PROP 2,P?ACTION
STABLE-F
.PROP 8,P?SYNONYM
W?STABLEHOUSE
W?STABLE
W?STABLES
W?HOUSE
.PROP 6,P?ADJECTIVE
W?STABLE
W?LITTLE
W?RED
.BYTE 0
.ENDT
T?FOOD:: .TABLE ; TABLE FOR OBJECT FOOD
.STRL "food"
.PROP 2,P?ACTION
FOOD-F
.PROP 2,P?SYNONYM
W?FOOD
.BYTE 0
.ENDT
T?APOTION:: .TABLE ; TABLE FOR OBJECT APOTION
.STRL "cloudy potion"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 6,P?SYNONYM
W?ZZZP
W?POTION
W?POTIONS
.PROP 4,P?ADJECTIVE
W?ZZZP
W?CLOUDY
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
T?FROON:: .TABLE ; TABLE FOR OBJECT FROON
.STRL "Froon"
.PROP 2,P?ACTION
FROON-F
.PROP 4,P?SYNONYM
W?FROON
W?CITY
.BYTE 0
.ENDT
T?ARCH12:: .TABLE ; TABLE FOR OBJECT ARCH12
.STRL "Desolation"
.PROP 2,P?NORTH
T?25510
.PROP 2,P?SOUTH
T?25610
.PROP 2,P?IN
T?25710
.PROP 2,P?OUT
T?25810
.PROP 2,P?ACTION
ARCH12-F
.PROP 2,P?EXIT-STR
STR?739
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?ROD:: .TABLE ; TABLE FOR OBJECT ROD
.STRL "rod"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?ROD
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
3
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX
.STRL "mailbox"
.PROP 2,P?ACTION
MAILBOX-F
.PROP 4,P?SYNONYM
W?MAILBOX
W?BOX
.PROP 2,P?ADJECTIVE
W?MAIL
.PROP 2,P?CAPACITY
10
.BYTE 0
.ENDT
T?IN-KITCHEN:: .TABLE ; TABLE FOR OBJECT IN-KITCHEN
.STRL "Kitchen"
.PROP 2,P?EAST
T?4310
.PROP 2,P?DOWN
T?4410
.PROP 2,P?IN
T?4110
.PROP 2,P?OUT
T?4210
.PROP 2,P?ACTION
IN-KITCHEN-F
.PROP 12,P?GLOBAL
CELLAR-DOOR
CELLAR-STAIR
KITCHEN
CELLAR
PUB
GRUBBO
.PROP 2,P?FNUM
OGRUBBO
.PROP 2,P?HEAR
PUB
.PROP 2,P?ODOR
PUB
.PROP 2,P?BELOW
CELLAR-DOOR
.BYTE 0
.ENDT
T?LHEMI:: .TABLE ; TABLE FOR OBJECT LHEMI
.STRL "white hemisphere"
.PROP 2,P?ACTION
LHEMI-F
.PROP 8,P?SYNONYM
W?HEMISPHERE
W?CRYSTAL
W?CRYSTALS
W?HOLE
.PROP 2,P?ADJECTIVE
W?WHITE
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
25
.BYTE 0
.ENDT
T?THRONE-ROOM:: .TABLE ; TABLE FOR OBJECT THRONE-ROOM
.STRL "Throne Room"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?ACTION
THRONE-ROOM-F
.PROP 2,P?DNUM
0
.PROP 4,P?GLOBAL
NULL
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?JAR:: .TABLE ; TABLE FOR OBJECT JAR
.STRL "crystal jar"
.PROP 2,P?ACTION
JAR-F
.PROP 12,P?SYNONYM
W?JAR
W?LIQUID
W?SOAP
W?CONTENTS
W?LID
W?TOP
.PROP 6,P?ADJECTIVE
W?CRYSTAL
W?RICH
W?PEARLY
.PROP 2,P?DESCFCN
JAR-F
.PROP 2,P?CONTFCN
JAR-F
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
20
.PROP 2,P?CAPACITY
1
.BYTE 0
.ENDT
T?IN-ACCARDI:: .TABLE ; TABLE FOR OBJECT IN-ACCARDI
.STRL "Accardi-by-the-Sea"
.PROP 2,P?EAST
T?10410
.PROP 2,P?SW
T?10710
.PROP 2,P?WEST
T?10510
.PROP 2,P?IN
T?10610
.PROP 2,P?ACTION
IN-ACCARDI-F
.PROP 12,P?GLOBAL
GREAT-SEA
ACCARDI
GUILD-HALL
WEAPON-DOOR
WEAPON-SHOP
BRIDGE
.PROP 2,P?FNUM
OACCARDI
.BYTE 0
.ENDT
T?WEAPON-SHOP:: .TABLE ; TABLE FOR OBJECT WEAPON-SHOP
.STRL "weapon shop"
.PROP 2,P?ACTION
WEAPON-SHOP-F
.PROP 6,P?SYNONYM
W?SHOP
W?STORE
W?BUILDING
.PROP 2,P?ADJECTIVE
W?WEAPON
.BYTE 0
.ENDT
T?BENCH:: .TABLE ; TABLE FOR OBJECT BENCH
.STRL "workbench"
.PROP 2,P?ACTION
BENCH-F
.PROP 6,P?SYNONYM
W?WORKBENCH
W?BENCH
W?TABLE
.PROP 2,P?CAPACITY
20
.BYTE 0
.ENDT
T?UNDERPEW:: .TABLE ; TABLE FOR OBJECT UNDERPEW
.STRL "pew"
.BYTE 0
.ENDT
T?UHEMI:: .TABLE ; TABLE FOR OBJECT UHEMI
.STRL "black hemisphere"
.PROP 2,P?ACTION
UHEMI-F
.PROP 8,P?SYNONYM
W?HEMISPHERE
W?CRYSTAL
W?CRYSTALS
W?PEG
.PROP 2,P?ADJECTIVE
W?BLACK
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
25
.BYTE 0
.ENDT
T?JUN6:: .TABLE ; TABLE FOR OBJECT JUN6
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
0
.PROP 2,P?DOWN
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
JUNGLE-ROOM-F
.PROP 2,P?EXIT-STR
STR?714
.PROP 2,P?DNUM
0
.PROP 2,P?OVERHEAD
0
.PROP 2,P?GLOBAL
JUNGLE
.PROP 2,P?FNUM
OJUNGLE
.PROP 2,P?HEAR
JUNGLE
.PROP 2,P?ODOR
JUNGLE
.PROP 2,P?BELOW
0
.PROP 2,P?SEE-ALL
JUNGLE
.BYTE 0
.ENDT
T?FHILLS:: .TABLE ; TABLE FOR OBJECT FHILLS
.STRL "foothills"
.PROP 2,P?ACTION
FHILLS-F
.PROP 6,P?SYNONYM
W?FOOTHILLS
W?HILLS
W?HILL
.PROP 4,P?ADJECTIVE
W?STEEP
W?RUGGED
.BYTE 0
.ENDT
T?PARASOL:: .TABLE ; TABLE FOR OBJECT PARASOL
.STRL "umbrella"
.PROP 2,P?SDESC
DESCRIBE-PARASOL
.PROP 2,P?ACTION
PARASOL-F
.PROP 12,P?SYNONYM
W?UMBRELLA
W?PARASOL
W?BROLLY
W?HANDLE
W?PARROT
W?HEAD
.PROP 4,P?ADJECTIVE
W?CLOSED
W?PARROT'S
.PROP 2,P?DESCFCN
PARASOL-F
.PROP 2,P?SIZE
8
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?LEVEL3D:: .TABLE ; TABLE FOR OBJECT LEVEL3D
.STRL "Saggy Floor"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?UP
T?13910
.PROP 2,P?DOWN
T?14010
.PROP 2,P?ACTION
LEVEL3D-F
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
TOWER
NULL
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?CHAPEL-DOOR:: .TABLE ; TABLE FOR OBJECT CHAPEL-DOOR
.STRL "door"
.PROP 6,P?SYNONYM
W?DOOR
W?DOORS
W?DOORWAY
.PROP 4,P?ADJECTIVE
W?FRONT
W?CHAPEL
.BYTE 0
.ENDT
T?SE-WALL:: .TABLE ; TABLE FOR OBJECT SE-WALL
.STRL "Rock Wall"
.PROP 2,P?EAST
T?17210
.PROP 2,P?SOUTH
T?17310
.PROP 2,P?WEST
T?17610
.PROP 2,P?NW
T?17410
.PROP 2,P?DOWN
T?17710
.PROP 2,P?IN
T?17510
.PROP 2,P?ACTION
SE-WALL-F
.PROP 8,P?GLOBAL
SWALL
CASTLE
SNOW
NULL
.PROP 2,P?FNUM
OTHRIFF
.BYTE 0
.ENDT
T?SPIDER:: .TABLE ; TABLE FOR OBJECT SPIDER
.STRL "giant spider"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
SPIDER-F
.PROP 10,P?SYNONYM
W?SPIDER
W?INSECT
W?MANDIBLE
W?MANDIBLES
W?MONSTER
.PROP 8,P?ADJECTIVE
W?GIANT
W?BIG
W?LARGE
W?AWAKE
.PROP 2,P?LIFE
I-SPIDER
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
LEVEL1B
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
10
.PROP 2,P?EMAX
10
.PROP 2,P?STRENGTH
10
.PROP 2,P?DEXTERITY
80
.PROP 2,P?VALUE
7
.PROP 2,P?HABITAT
TOWER1-ROOMS
.PROP 2,P?EXIT-STR
STR?662
.BYTE 0
.ENDT
T?KEY3:: .TABLE ; TABLE FOR OBJECT KEY3
.STRL "key"
.PROP 2,P?SDESC
DESCRIBE-KEYS
.PROP 2,P?ACTION
KEY3-F
.PROP 4,P?SYNONYM
W?KEY
W?KEYS
.PROP 10,P?ADJECTIVE
W?LAVENDER
W?THIRD
W?LAST
W?GRAY
W?GREY
.PROP 2,P?GENERIC
GENERIC-KEYS-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?BARRELTOP:: .TABLE ; TABLE FOR OBJECT BARRELTOP
.STRL "Top of Stack"
.PROP 2,P?NORTH
T?5210
.PROP 2,P?NE
T?5310
.PROP 2,P?EAST
T?5410
.PROP 2,P?SE
T?5510
.PROP 2,P?SOUTH
T?5610
.PROP 2,P?SW
T?5710
.PROP 2,P?WEST
T?5810
.PROP 2,P?NW
T?5910
.PROP 2,P?UP
T?6110
.PROP 2,P?DOWN
T?6010
.PROP 2,P?ACTION
BARRELTOP-F
.PROP 4,P?GLOBAL
CRATES
CELLAR
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?IN-PASTURE:: .TABLE ; TABLE FOR OBJECT IN-PASTURE
.STRL "Mountain Pasture"
.PROP 2,P?SE
T?16810
.PROP 2,P?WEST
T?16910
.PROP 2,P?UP
T?17010
.PROP 2,P?DOWN
T?17110
.PROP 2,P?ACTION
IN-PASTURE-F
.PROP 2,P?OVERHEAD
OAK
.PROP 6,P?GLOBAL
SNOW
NULL
NULL
.PROP 2,P?FNUM
OTHRIFF
.PROP 2,P?THINGS
PT?910
.BYTE 0
.ENDT
T?N-MOOR:: .TABLE ; TABLE FOR OBJECT N-MOOR
.STRL "Moor's Edge"
.PROP 2,P?NORTH
T?1410
.PROP 2,P?SOUTH
T?1510
.PROP 2,P?ACTION
N-MOOR-F
.PROP 2,P?GLOBAL
GRUBBO
.PROP 2,P?FNUM
OGRUBBO
.BYTE 0
.ENDT
T?STAFF:: .TABLE ; TABLE FOR OBJECT STAFF
.STRL "staff"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 4,P?SYNONYM
W?ZZZP
W?STAFF
.PROP 2,P?ADJECTIVE
W?ZZZP
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?ENDURANCE
3
.PROP 2,P?STRENGTH
5
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?SWALL:: .TABLE ; TABLE FOR OBJECT SWALL
.STRL "wall of rock"
.PROP 2,P?SDESC
DESCRIBE-WALL
.PROP 2,P?ACTION
SWALL-F
.PROP 16,P?SYNONYM
W?ZZZP
W?WALL
W?WALLS
W?OUTLINE
W?OPENING
W?HOLE
W?DOOR
W?DOORWAY
.PROP 8,P?ADJECTIVE
W?ZZZP
W?STONE
W?ROCK
W?SMOOTH
.PROP 2,P?NAME-TABLE
0
.BYTE 0
.ENDT
T?DGONDOLA:: .TABLE ; TABLE FOR OBJECT DGONDOLA
.STRL "gondola"
.PROP 2,P?ACTION
DGONDOLA-F
.PROP 10,P?SYNONYM
W?GONDOLA
W?RIDE
W?SKYWAY
W?SKYCAR
W?CAR
.BYTE 0
.ENDT
T?SMOOTH:: .TABLE ; TABLE FOR OBJECT SMOOTH
.STRL "smooth scroll"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
HANDLE-SCROLL-F
.PROP 12,P?SYNONYM
W?ZZZP
W?ZZZP
W?SCROLL
W?SCROLLS
W?WRITING
W?WORDS
.PROP 6,P?ADJECTIVE
W?ZZZP
W?ZZZP
W?SMOOTH
.PROP 2,P?DESCFCN
0
.PROP 2,P?GENERIC
GENERIC-PAPER-F
.PROP 2,P?SIZE
1
.PROP 2,P?NAME-TABLE
0
.PROP 2,P?VALUE
5
.PROP 2,P?DNUM
0
.PROP 2,P?EFFECT
0
.PROP 2,P?READIQ
8
.BYTE 0
.ENDT
T?SNIPE:: .TABLE ; TABLE FOR OBJECT SNIPE
.STRL "guttersnipe"
.PROP 2,P?SDESC
DESCRIBE-MONSTERS
.PROP 2,P?ACTION
SNIPE-F
.PROP 8,P?SYNONYM
W?SNIPE
W?GUTTERSNIPE
W?BIRD
W?MONSTER
.PROP 4,P?ADJECTIVE
W?GUTTER
W?AWAKE
.PROP 2,P?LIFE
I-SNIPE
.PROP 2,P?DESCFCN
VIEW-MONSTER
.PROP 2,P?LAST-LOC
0
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
12
.PROP 2,P?EMAX
12
.PROP 2,P?STRENGTH
10
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
7
.PROP 2,P?HABITAT
MOOR-ROOMS
.PROP 2,P?EXIT-STR
STR?660
.BYTE 0
.ENDT
T?SHAPE:: .TABLE ; TABLE FOR OBJECT SHAPE
.STRL "vague outline"
.PROP 2,P?ACTION
SHAPE-F
.PROP 2,P?SYNONYM
W?OUTLINE
.PROP 4,P?ADJECTIVE
W?AWAKE
W?OUTLINE
.PROP 2,P?DESCFCN
SHAPE-F
.PROP 2,P?VALUE
10
.BYTE 0
.ENDT
T?CAKE:: .TABLE ; TABLE FOR OBJECT CAKE
.STRL "fish cake"
.PROP 2,P?ACTION
CAKE-F
.PROP 4,P?SYNONYM
W?CAKE
W?FISH
.PROP 2,P?ADJECTIVE
W?FISH
.PROP 2,P?DESCFCN
CAKE-F
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
2
.BYTE 0
.ENDT
T?RUIN5:: .TABLE ; TABLE FOR OBJECT RUIN5
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?PARCEL:: .TABLE ; TABLE FOR OBJECT PARCEL
.STRL "parcel"
.PROP 2,P?ACTION
PARCEL-F
.PROP 10,P?SYNONYM
W?PARCEL
W?PACKAGE
W?BOX
W?MAIL
W?ADDRESS
.PROP 2,P?SIZE
3
.PROP 2,P?VALUE
0
.BYTE 0
.ENDT
T?C-OBJECT:: .TABLE ; TABLE FOR OBJECT C-OBJECT
.STRL ""
.BYTE 0
.ENDT
T?PLAIN1:: .TABLE ; TABLE FOR OBJECT PLAIN1
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?SDESC
DESCRIBE-FROTZEN
.PROP 2,P?ACTION
PLAIN1-F
.PROP 2,P?EXIT-STR
STR?728
.PROP 2,P?DNUM
0
.PROP 10,P?GLOBAL
NULL
NULL
PRAIRIE
STORM
CORBIES
.PROP 2,P?FNUM
OPLAIN
.BYTE 0
.ENDT
T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN
.STRL "garden"
.PROP 2,P?ACTION
HERE-F
.PROP 2,P?SYNONYM
W?GARDEN
.PROP 2,P?ADJECTIVE
W?PRIVATE
.BYTE 0
.ENDT
T?PRINCE:: .TABLE ; TABLE FOR OBJECT PRINCE
.STRL "prince"
.PROP 2,P?SDESC
DESCRIBE-PRINCE
.PROP 2,P?ACTION
PRINCE-F
.PROP 16,P?SYNONYM
W?PRINCE
W?MAN
W?GUY
W?FELLOW
W?RIDER
W?ZZZP
W?ZZZP
W?ZZZP
.PROP 4,P?ADJECTIVE
W?PRINCE'S
W?ZZZP
.PROP 2,P?CONTFCN
PRINCE-F
.BYTE 0
.ENDT
T?TOWER-TOP:: .TABLE ; TABLE FOR OBJECT TOWER-TOP
.STRL "Lamp Room"
.PROP 2,P?UP
T?14110
.PROP 2,P?DOWN
T?14210
.PROP 2,P?ACTION
TOWER-TOP-F
.PROP 6,P?GLOBAL
TOWER
TOWER-STEPS
DEBRIS
.PROP 2,P?FNUM
OSHORE
.BYTE 0
.ENDT
T?APLANE:: .TABLE ; TABLE FOR OBJECT APLANE
.STRL "Ethereal Plane Of Atrii"
.PROP 2,P?NORTH
T?26110
.PROP 2,P?NE
T?26210
.PROP 2,P?EAST
T?26310
.PROP 2,P?SE
T?26410
.PROP 2,P?SOUTH
T?26510
.PROP 2,P?SW
T?26610
.PROP 2,P?WEST
T?26710
.PROP 2,P?NW
T?26810
.PROP 2,P?SDESC
DESCRIBE-APLANE
.PROP 2,P?ACTION
APLANE-F
.PROP 2,P?BELOW
0
.BYTE 0
.ENDT
T?RUIN4:: .TABLE ; TABLE FOR OBJECT RUIN4
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?CRANK:: .TABLE ; TABLE FOR OBJECT CRANK
.STRL "crank"
.PROP 2,P?ACTION
CRANK-F
.PROP 6,P?SYNONYM
W?CRANK
W?HANDLE
W?TURNER
.PROP 2,P?ADJECTIVE
W?TED
.PROP 2,P?GENERIC
GENERIC-DIAL-F
.BYTE 0
.ENDT
T?HELLO-OBJECT:: .TABLE ; TABLE FOR OBJECT HELLO-OBJECT
.STRL "that"
.PROP 2,P?ACTION
WAY-TO-TALK
.PROP 8,P?SYNONYM
W?HELLO
W?GOODBYE
W?HI
W?BYE
.BYTE 0
.ENDT
T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT
.STRL "that"
.PROP 2,P?SDESC
DESCRIBE-PSEUDO-OBJECT
.PROP 2,P?ACTION
ME-F
.BYTE 0
.ENDT
T?GLASS:: .TABLE ; TABLE FOR OBJECT GLASS
.STRL "hourglass"
.PROP 2,P?ACTION
GLASS-F
.PROP 8,P?SYNONYM
W?HOURGLASS
W?GLASS
W?SAND
W?TIME
.PROP 6,P?ADJECTIVE
W?HOUR
W?MINIATURE
W?TINY
.PROP 2,P?SIZE
2
.PROP 2,P?VALUE
1000
.PROP 2,P?CAPACITY
0
.BYTE 0
.ENDT
T?IN-LAIR:: .TABLE ; TABLE FOR OBJECT IN-LAIR
.STRL "Treasure Chamber"
.PROP 2,P?NE
0
.PROP 2,P?SE
0
.PROP 2,P?OUT
0
.PROP 2,P?ACTION
IN-LAIR-F
.PROP 2,P?EXIT-STR
STR?693
.PROP 2,P?GLOBAL
SUNBEAM
.PROP 2,P?FNUM
OCAVES
.PROP 2,P?MIRROR-OBJ
NO-MIRROR
.PROP 2,P?BEAM-DIR
NO-MIRROR
.BYTE 0
.ENDT
T?WIGHT:: .TABLE ; TABLE FOR OBJECT WIGHT
.STRL "snow wight"
.PROP 2,P?SDESC
DESCRIBE-WIGHT
.PROP 2,P?ACTION
WIGHT-F
.PROP 6,P?SYNONYM
W?SNOWDRIFT
W?DRIFT
W?SNOW
.PROP 4,P?ADJECTIVE
W?SNOW
W?AWAKE
.PROP 2,P?LIFE
I-WIGHT
.PROP 2,P?DESCFCN
WIGHT-F
.PROP 2,P?GENERIC
GENERIC-MONSTER-F
.PROP 2,P?ENDURANCE
36
.PROP 2,P?EMAX
36
.PROP 2,P?STRENGTH
30
.PROP 2,P?DEXTERITY
70
.PROP 2,P?VALUE
30
.PROP 2,P?EXIT-STR
STR?679
.BYTE 0
.ENDT
T?RUIN3:: .TABLE ; TABLE FOR OBJECT RUIN3
.STRL "foo"
.PROP 2,P?NORTH
0
.PROP 2,P?NE
0
.PROP 2,P?EAST
0
.PROP 2,P?SE
0
.PROP 2,P?SOUTH
0
.PROP 2,P?SW
0
.PROP 2,P?WEST
0
.PROP 2,P?NW
0
.PROP 2,P?IN
0
.PROP 2,P?OUT
0
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
RUIN-ROOM-F
.PROP 2,P?EXIT-STR
STR?742
.PROP 2,P?DNUM
0
.PROP 6,P?GLOBAL
PHEEBOR
NULL
DEBRIS
.PROP 2,P?FNUM
ORUINS
.BYTE 0
.ENDT
T?BPOTION:: .TABLE ; TABLE FOR OBJECT BPOTION
.STRL "dark potion"
.PROP 2,P?SDESC
0
.PROP 2,P?ACTION
0
.PROP 6,P?SYNONYM
W?ZZZP
W?POTION
W?POTIONS
.PROP 4,P?ADJECTIVE
W?ZZZP
W?DARK
.PROP 2,P?DESCFCN
0
.PROP 2,P?SIZE
1
.PROP 2,P?VALUE
12
.BYTE 0
.ENDT
; IMPURE TABLES ARE DEFINED HERE
IMPTBL::
T?101::
TCHARS:: .TABLE
.BYTE UP-ARROW
.BYTE DOWN-ARROW
.BYTE LEFT-ARROW
.BYTE RIGHT-ARROW
.BYTE F1
.BYTE F2
.BYTE F3
.BYTE F4
.BYTE F5
.BYTE F6
.BYTE F7
.BYTE F8
.BYTE F9
.BYTE F10
.BYTE PAD0
.BYTE PAD1
.BYTE PAD2
.BYTE PAD3
.BYTE PAD4
.BYTE PAD5
.BYTE PAD6
.BYTE PAD7
.BYTE PAD8
.BYTE PAD9
.BYTE CLICK1
.BYTE CLICK2
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?312::
LOWCORE-TABLE:: .TABLE
2
0
0
.ENDT
T?201::
C-TABLE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?301::
NEW-STATS:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?401:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?501:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?601:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?701:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?801:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?901:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1001:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1101:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1201:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1301:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1401::
YAWNS:: .TABLE
5
2
STR?39
STR?40
STR?41
STR?42
.ENDT
T?1501::
HO-HUM:: .TABLE
7
2
STR?43
STR?44
STR?45
STR?46
STR?47
STR?48
.ENDT
T?1601::
YUKS:: .TABLE
4
2
STR?49
STR?50
STR?51
.ENDT
T?1701::
FIRMS:: .TABLE
5
2
STR?52
STR?53
STR?54
STR?55
.ENDT
T?1801::
ATTACHES:: .TABLE
3
2
STR?56
STR?57
.ENDT
T?1901::
POINTLESS:: .TABLE
4
2
STR?58
STR?59
STR?60
.ENDT
T?2001::
PUZZLES:: .TABLE
5
2
STR?61
STR?62
STR?63
STR?64
.ENDT
T?2101::
UNKNOWN-MSGS:: .TABLE
4
2
PT?3601
PT?3701
PT?3801
.ENDT
T?2201::
LIKELIES:: .TABLE
7
2
STR?71
STR?72
STR?73
STR?74
STR?75
STR?76
.ENDT
T?2301::
CAPS:: .TABLE
58
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
W?MR
W?MRS
W?MISS
W?I
W?N
W?S
W?E
W?W
W?ZORK
W?ZORKMID
W?ZORKMIDS
W?ZM
W?CHRISTMAS
W?XMAS
W?FROON
W?FROTZEN
W?GUILD
W?ACCARDI
W?GRUBBO
W?THRIFF
W?ALEXIS
W?PHEE
W?PHEEBOR
W?PHEEHELM
W?QUEEN
W?GROTE
W?CLUTCHCAKE
W?BOK
W?YABBA
W?SMEE
W?SQUIRP
W?STELLA
W?BLARN
W?PROSSER
W?YQUEM
W?WATKIN
W?JUKES
W?MACUGA
W?GRUESLAYER
W?SKYCAR
W?SKYWAY
W?Y'GAEL
.ENDT
T?2401::
VOCAB2:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2501::
SLINE:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2601::
DBOX:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2701::
MAP:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2801::
ROOMS-MAPPED:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2901::
CHARNAME:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?3001::
BORDERS:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?3101::
MAZE-ROOMS:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?3201::
GRUE-SIGHTS:: .TABLE
4
2
STR?115
STR?116
STR?117
.ENDT
T?3301::
WAND-LIST:: .TABLE
7
0
WAND
STAFF
STAVE
STICK
ROD
CANE
.ENDT
T?3401::
WAND-FUNCTIONS:: .TABLE
6
0
PT?9201
PT?9301
PT?9401
PT?9501
PT?9601
.ENDT
T?3501::
POTION-LIST:: .TABLE
6
0
APOTION
BPOTION
CPOTION
DPOTION
EPOTION
.ENDT
T?3601::
POTION-TABLES:: .TABLE
6
0
PT?9701
PT?9801
PT?9901
PT?10001
PT?10101
.ENDT
T?3701::
SCROLL-LIST:: .TABLE
6
0
PARCHMENT
GILT
SMOOTH
RUMPLE
VELLUM
.ENDT
T?3801::
SCROLL-FUNCTIONS:: .TABLE
6
0
PT?10301
PT?10401
PT?10501
PT?10601
PT?10701
.ENDT
T?3901::
OVERS:: .TABLE
14
STR?123
STR?124
STR?125
STR?126
STR?127
STR?128
STR?129
STR?130
STR?131
STR?132
STR?133
STR?134
STR?135
STR?136
.ENDT
T?4001::
PILLAR-DOINGS:: .TABLE
4
2
STR?149
STR?150
STR?151
.ENDT
T?4101::
PILLAR-MOVES:: .TABLE
4
2
STR?152
STR?153
STR?154
.ENDT
T?4201::
BFLY-EATINGS:: .TABLE
4
2
STR?155
STR?156
STR?149
.ENDT
T?4301::
BFLY-DOINGS:: .TABLE
4
2
STR?157
STR?158
STR?159
.ENDT
T?4401::
BFLY-HOVERS:: .TABLE
4
2
STR?160
STR?161
STR?162
.ENDT
T?4501::
TREE-DOINGS:: .TABLE
4
2
STR?163
STR?164
STR?165
.ENDT
T?4601::
SAD-TREES:: .TABLE
4
2
STR?166
STR?167
STR?168
.ENDT
T?4701::
HUNTER-DOINGS:: .TABLE
4
2
STR?169
STR?170
STR?171
.ENDT
T?4801::
MINX-DOINGS:: .TABLE
5
2
STR?172
STR?173
STR?174
STR?175
.ENDT
T?4901::
DARK-MINXES:: .TABLE
4
2
STR?172
STR?176
STR?177
.ENDT
T?5001::
MINX-SETTLES:: .TABLE
4
2
STR?178
STR?179
STR?180
.ENDT
T?5101::
MINX-RESTLESS:: .TABLE
4
2
STR?181
STR?182
STR?183
.ENDT
T?5201::
MINX-SLEEPS:: .TABLE
4
2
STR?184
STR?185
STR?186
.ENDT
T?5301::
MINX-NERVES:: .TABLE
4
2
STR?187
STR?188
STR?189
.ENDT
T?5401::
ARCH-SNIFFS:: .TABLE
4
2
STR?190
STR?191
STR?192
.ENDT
T?5501::
CORBIE-SOUNDS:: .TABLE
4
2
STR?193
STR?194
STR?195
.ENDT
T?5601::
FEAR-CORBIES:: .TABLE
4
2
STR?196
STR?197
STR?198
.ENDT
T?5701::
MAD-CORBIES:: .TABLE
4
2
STR?199
STR?200
STR?201
.ENDT
T?5801::
SICK-DACT:: .TABLE
6
2
STR?202
STR?203
STR?204
STR?205
STR?206
.ENDT
T?5901::
HAPPY-DACT:: .TABLE
6
2
STR?207
STR?208
STR?209
STR?210
STR?211
.ENDT
T?6001::
DACT-WAITS:: .TABLE
4
2
STR?212
STR?213
STR?214
.ENDT
T?6101::
FLYING-DACT:: .TABLE
5
2
STR?215
STR?216
STR?217
STR?218
.ENDT
T?6201::
TORTURES:: .TABLE
6
2
STR?219
STR?220
STR?221
STR?222
STR?223
.ENDT
T?6301::
MAMA-CLIMBS:: .TABLE
4
2
STR?224
STR?225
STR?226
.ENDT
T?6401::
CLERIC-WOES:: .TABLE
5
2
STR?227
STR?228
STR?229
STR?230
.ENDT
T?6501:: .TABLE
W?SMEE
PT?13901
0
.ENDT
T?6601:: .TABLE
W?YABBA
PT?14001
0
.ENDT
T?6701:: .TABLE
W?BOK
PT?14101
0
.ENDT
T?6801:: .TABLE
W?SQUIRP
PT?14201
0
.ENDT
T?6901:: .TABLE
W?STELLA
PT?14301
0
.ENDT
T?7001:: .TABLE
W?BLARN
PT?14401
0
.ENDT
T?7101:: .TABLE
W?PROSSER
PT?14501
0
.ENDT
T?7201:: .TABLE
W?YQUEM
PT?14601
0
.ENDT
T?7301:: .TABLE
W?WATKIN
PT?14701
0
.ENDT
T?7401:: .TABLE
W?JUKES
PT?14801
0
.ENDT
T?7501:: .TABLE
W?MACUGA
PT?14901
0
.ENDT
T?7601::
MAGIC-WORDS:: .TABLE
12
0
T?6501
T?6601
T?6701
T?6801
T?6901
T?7001
T?7101
T?7201
T?7301
T?7401
T?7501
.ENDT
T?7701::
SCARE-COLORS:: .TABLE
4
0
W?PUCE
W?LAVENDER
W?MAUVE
.ENDT
T?7801::
SHYNESS:: .TABLE
4
2
STR?231
STR?232
STR?233
.ENDT
T?7901::
CAROLS:: .TABLE
7
2
STR?234
STR?235
STR?236
STR?237
STR?238
STR?239
.ENDT
T?8001::
HOW-SINGS:: .TABLE
4
2
STR?240
STR?241
STR?242
.ENDT
T?8101::
XTREE-DOINGS:: .TABLE
5
2
STR?243
STR?163
STR?244
STR?245
.ENDT
T?8201::
COOK-DOINGS:: .TABLE
5
2
STR?246
STR?247
STR?248
STR?249
.ENDT
T?8301::
WIND-ALERTS:: .TABLE
4
2
STR?250
STR?251
STR?252
.ENDT
T?8401::
FREE-STORAGE:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?8501::
ARCH-ROOMS:: .TABLE
.BYTE ARCH-VOID
.BYTE ARCH1
.BYTE ARCH2
.BYTE ARCH3
.BYTE ARCH4
.BYTE ARCH5
.BYTE 0
.BYTE ARCH9
.BYTE ARCH10
.BYTE ARCH11
.BYTE ARCH12
.BYTE ARCH-VOID
.ENDT
T?8601::
DORN-MISSES:: .TABLE
5
2
STR?253
STR?254
STR?255
STR?256
.ENDT
T?8701::
DORN-HITS:: .TABLE
5
2
STR?257
STR?258
STR?259
STR?260
.ENDT
T?8801::
PUPP-DOINGS:: .TABLE
7
2
STR?261
STR?262
STR?263
STR?264
STR?265
STR?266
.ENDT
T?8901::
PUPP-MISSES:: .TABLE
5
2
STR?267
STR?268
STR?269
STR?270
.ENDT
T?9001::
PUPP-HITS:: .TABLE
6
2
STR?271
STR?272
STR?273
STR?274
STR?275
.ENDT
T?9101::
STRANGLES:: .TABLE
4
2
STR?276
STR?277
STR?278
.ENDT
T?9201::
SUCKER-TYPES:: .TABLE
5
0
S-LADDER
S-CAT
S-13
S-UMBRELLA
.ENDT
T?9301:: .TABLE
4
2
STR?287
STR?288
STR?289
.ENDT
T?9401:: .TABLE
4
2
STR?290
STR?291
STR?292
.ENDT
T?9501:: .TABLE
4
2
STR?293
STR?294
STR?295
.ENDT
T?9601:: .TABLE
4
2
STR?296
STR?297
STR?298
.ENDT
T?9701:: .TABLE
4
2
STR?299
STR?300
STR?301
.ENDT
T?9801:: .TABLE
4
2
STR?302
STR?303
STR?304
.ENDT
T?9901:: .TABLE
4
2
STR?305
STR?306
STR?307
.ENDT
T?10001:: .TABLE
4
2
STR?308
STR?309
STR?310
.ENDT
T?10101::
SUCKER-STALKS:: .TABLE
4
2
STR?311
STR?312
STR?313
.ENDT
T?10201::
EMPTY-WANDS:: .TABLE
4
2
STR?314
STR?315
STR?316
.ENDT
T?10301::
OFFERS:: .TABLE
5
2
STR?317
STR?318
STR?319
STR?320
.ENDT
T?10401::
USED-OFFERS:: .TABLE
4
2
STR?321
STR?322
STR?323
.ENDT
T?10501::
JUNGLE-DESCS:: .TABLE
5
0
PT?16401
PT?16501
PT?16601
PT?16701
.ENDT
T?10601::
CITY-ENTRIES:: .TABLE
4
2
STR?324
STR?325
STR?326
.ENDT
T?10701::
FOREST-DESCS:: .TABLE
7
0
PT?16801
PT?16901
PT?17001
PT?17101
PT?17201
PT?17301
.ENDT
T?10801::
RUIN-DESCS:: .TABLE
6
0
PT?17401
PT?17501
PT?17601
PT?17701
PT?17801
.ENDT
T?10901::
BRIDGE-TYPES:: .TABLE
5
2
STR?327
STR?328
STR?329
STR?330
.ENDT
T?11001::
AH-YESSES:: .TABLE
7
2
STR?331
STR?332
STR?333
STR?334
STR?335
STR?336
.ENDT
T?11101::
SALT-DABS:: .TABLE
5
2
STR?342
STR?343
STR?344
STR?345
.ENDT
T?11201::
DARK-WALKS:: .TABLE
4
2
STR?346
STR?347
STR?348
.ENDT
T?11301::
OWOMAN-SNORTS:: .TABLE
6
2
STR?349
STR?350
STR?351
STR?352
STR?353
.ENDT
T?11401::
DARK-MOVINGS:: .TABLE
5
2
STR?354
STR?355
STR?356
STR?357
.ENDT
T?11501::
URGRUE-GREETS:: .TABLE
4
2
STR?358
STR?359
STR?360
.ENDT
T?11601::
URGRUE-BYES:: .TABLE
4
2
STR?361
STR?362
STR?363
.ENDT
T?11701::
BUNNY-SPLITS:: .TABLE
5
2
STR?364
STR?365
STR?366
STR?367
.ENDT
T?11801::
OWOMAN-MOVES:: .TABLE
5
2
STR?368
STR?369
STR?370
STR?371
.ENDT
T?11901::
BANDIT-MUTTERS:: .TABLE
4
2
STR?372
STR?373
STR?374
.ENDT
T?12001::
OWOMAN-EYES:: .TABLE
4
2
STR?375
STR?376
STR?377
.ENDT
T?12101::
OUCHES:: .TABLE
4
2
STR?378
STR?379
STR?380
.ENDT
T?12201::
CRAB-ATTACKS:: .TABLE
5
2
STR?381
STR?382
STR?383
STR?384
.ENDT
T?12301::
CRAB-MISSES:: .TABLE
8
2
STR?385
STR?386
STR?387
STR?388
STR?389
STR?390
STR?391
.ENDT
T?12401::
RAT-ATTACKS:: .TABLE
5
2
STR?392
STR?393
STR?394
STR?395
.ENDT
T?12501::
RAT-MISSES:: .TABLE
8
2
STR?396
STR?386
STR?397
STR?388
STR?398
STR?390
STR?391
.ENDT
T?12601::
SNIPE-HITS:: .TABLE
5
2
STR?399
STR?400
STR?401
STR?402
.ENDT
T?12701::
SNIPE-MISSES:: .TABLE
8
2
STR?403
STR?386
STR?404
STR?388
STR?405
STR?390
STR?391
.ENDT
T?12801::
VAPOR-DOINGS:: .TABLE
4
2
STR?406
STR?407
STR?408
.ENDT
T?12901::
VAPOR-LAUGHS:: .TABLE
4
2
STR?409
STR?410
STR?411
.ENDT
T?13001::
VAPOR-TICKLES:: .TABLE
4
2
STR?412
STR?413
STR?414
.ENDT
T?13101::
VAPOR-SNEERS:: .TABLE
6
2
STR?415
STR?416
STR?417
STR?418
STR?419
.ENDT
T?13201::
SPIDER-HITS:: .TABLE
5
2
STR?420
STR?421
STR?422
STR?423
.ENDT
T?13301::
SPIDER-MISSES:: .TABLE
8
2
STR?424
STR?386
STR?425
STR?388
STR?426
STR?390
STR?391
.ENDT
T?13401::
SLUG-HITS:: .TABLE
5
2
STR?427
STR?428
STR?429
STR?430
.ENDT
T?13501::
SLUG-MISSES:: .TABLE
7
2
STR?431
STR?432
STR?386
STR?433
STR?388
STR?434
.ENDT
T?13601::
WORM-HITS:: .TABLE
5
2
STR?435
STR?393
STR?436
STR?437
.ENDT
T?13701::
WORM-MISSES:: .TABLE
8
2
STR?438
STR?386
STR?439
STR?388
STR?440
STR?390
STR?391
.ENDT
T?13801::
JAW-HITS:: .TABLE
5
2
STR?441
STR?442
STR?443
STR?395
.ENDT
T?13901::
JAW-MISSES:: .TABLE
8
2
STR?444
STR?386
STR?445
STR?388
STR?446
STR?390
STR?391
.ENDT
T?14001::
DEAD-HITS:: .TABLE
5
2
STR?447
STR?448
STR?449
STR?437
.ENDT
T?14101::
DEAD-MISSES:: .TABLE
8
2
STR?450
STR?386
STR?451
STR?388
STR?452
STR?390
STR?453
.ENDT
T?14201::
GHOUL-HITS:: .TABLE
5
2
STR?454
STR?448
STR?455
STR?437
.ENDT
T?14301::
GHOUL-MISSES:: .TABLE
8
2
STR?456
STR?386
STR?457
STR?388
STR?458
STR?390
STR?453
.ENDT
T?14401::
MISSES:: .TABLE
5
2
STR?459
STR?460
STR?461
STR?462
.ENDT
T?105::
T?P-LEXV:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?205::
T?AGAIN-LEXV:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?305::
T?RESERVE-LEXV:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?405::
T?P-INBUF:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?505::
T?RESERVE-INBUF:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?605::
T?OOPS-INBUF:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?705::
T?P-NAMW:: .TABLE
0
0
.ENDT
T?805::
T?P-ADJW:: .TABLE
0
0
.ENDT
T?905::
T?P-OFW:: .TABLE
0
0
.ENDT
T?1005::
T?P-PRSO:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1105::
T?P-PRSI:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1205::
T?P-BUTS:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1305::
T?P-MERGE:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1405::
T?P-OCL1:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1505::
T?P-OCL2:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1605::
T?P-ITBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1705::
T?P-OTBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
.ENDT
T?1805::
T?P-VTBL:: .TABLE
0
0
0
0
.ENDT
T?1905::
T?P-OVTBL:: .TABLE
0
0
0
0
.ENDT
T?2005::
T?OOPS-TABLE:: .TABLE
0
0
0
0
.ENDT
T?2105::
LAST-BAD:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?2205::
T?AUX-TABLE:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?106::
T?STATS:: .TABLE
0
0
0
0
0
0
0
0
.ENDT
T?206::
T?MAXSTATS:: .TABLE
0
0
0
0
0
0
0
0
.ENDT
T?108:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?110:: .TABLE
769
COVESIDE
STR?681
.ENDT
T?210:: .TABLE
513
ON-PIKE
.ENDT
T?310:: .TABLE
1024
EXIT-A-TREE
.ENDT
T?410:: .TABLE
1024
CLIMB-A-TREE
.ENDT
T?510:: .TABLE
515
AT-LEDGE
.ENDT
T?610:: .TABLE
513
ON-WHARF
.ENDT
T?710:: .TABLE
513
OUTSIDE-PUB
.ENDT
T?810:: .TABLE
513
HILLTOP
.ENDT
T?910:: .TABLE
513
HILLTOP
.ENDT
T?1010:: .TABLE
513
COVESIDE
.ENDT
T?1110:: .TABLE
513
N-MOOR
.ENDT
T?1210:: .TABLE
1281
IN-PUB
PUB-DOOR
.ENDT
T?1310:: .TABLE
1281
IN-PUB
PUB-DOOR
.ENDT
T?1410:: .TABLE
513
OUTSIDE-PUB
.ENDT
T?1510:: .TABLE
1025
N-MOOR-S
.ENDT
T?1610:: .TABLE
1029
SW-MOOR-NE
.ENDT
T?1710:: .TABLE
513
IN-PORT
.ENDT
T?1810:: .TABLE
1281
IN-BOUTIQUE
BOUTIQUE-DOOR
.ENDT
T?1910:: .TABLE
1281
IN-BOUTIQUE
BOUTIQUE-DOOR
.ENDT
T?2010:: .TABLE
513
IN-YARD
.ENDT
T?2110:: .TABLE
513
SW-MOOR
.ENDT
T?2210:: .TABLE
1536
STR?685
.ENDT
T?2310:: .TABLE
1536
STR?685
.ENDT
T?2410:: .TABLE
1536
STR?685
.ENDT
T?2510:: .TABLE
513
AT-DOCK
.ENDT
T?2610:: .TABLE
523
XROADS
.ENDT
T?2710:: .TABLE
513
IN-STABLE
.ENDT
T?2810:: .TABLE
513
IN-STABLE
.ENDT
T?2910:: .TABLE
513
IN-PORT
.ENDT
T?3010:: .TABLE
513
IN-YARD
.ENDT
T?3110:: .TABLE
1024
EXIT-STABLE
.ENDT
T?3210:: .TABLE
1024
STABLE-IN
.ENDT
T?3310:: .TABLE
1281
IN-PORT
BOUTIQUE-DOOR
.ENDT
T?3410:: .TABLE
1281
IN-PORT
BOUTIQUE-DOOR
.ENDT
T?3510:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?3610:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?3710:: .TABLE
1281
OUTSIDE-PUB
PUB-DOOR
.ENDT
T?3810:: .TABLE
513
IN-KITCHEN
.ENDT
T?3910:: .TABLE
1281
OUTSIDE-PUB
PUB-DOOR
.ENDT
T?4010:: .TABLE
513
IN-KITCHEN
.ENDT
T?4110:: .TABLE
1281
AT-BOTTOM
CELLAR-DOOR
.ENDT
T?4210:: .TABLE
513
IN-PUB
.ENDT
T?4310:: .TABLE
513
IN-PUB
.ENDT
T?4410:: .TABLE
1281
AT-BOTTOM
CELLAR-DOOR
.ENDT
T?4510:: .TABLE
513
COVESIDE
.ENDT
T?4610:: .TABLE
1024
ON-WHARF-DOWN
.ENDT
T?4710:: .TABLE
1024
ON-WHARF-DOWN
.ENDT
T?4810:: .TABLE
1281
IN-KITCHEN
CELLAR-DOOR
.ENDT
T?4910:: .TABLE
1536
STR?688
.ENDT
T?5010:: .TABLE
1025
UPSTACK
.ENDT
T?5110:: .TABLE
1536
STR?689
.ENDT
T?5210:: .TABLE
1536
STR?690
.ENDT
T?5310:: .TABLE
1536
STR?690
.ENDT
T?5410:: .TABLE
1536
STR?690
.ENDT
T?5510:: .TABLE
1536
STR?690
.ENDT
T?5610:: .TABLE
1536
STR?690
.ENDT
T?5710:: .TABLE
1536
STR?690
.ENDT
T?5810:: .TABLE
1536
STR?690
.ENDT
T?5910:: .TABLE
1536
STR?690
.ENDT
T?6010:: .TABLE
769
AT-STACK
STR?691
.ENDT
T?6110:: .TABLE
1536
STR?692
.ENDT
T?6210:: .TABLE
513
AT-FALLS
.ENDT
T?6310:: .TABLE
513
FOREST-EDGE
.ENDT
T?6410:: .TABLE
513
FOREST-EDGE
.ENDT
T?6510:: .TABLE
513
IN-PASTURE
.ENDT
T?6610:: .TABLE
1281
IN-CHAPEL
CHAPEL-DOOR
.ENDT
T?6710:: .TABLE
1281
IN-CHAPEL
CHAPEL-DOOR
.ENDT
T?6810:: .TABLE
1281
IN-THRIFF
CHAPEL-DOOR
.ENDT
T?6910:: .TABLE
1281
IN-THRIFF
CHAPEL-DOOR
.ENDT
T?7010:: .TABLE
1024
EXIT-PEW
.ENDT
T?7110:: .TABLE
513
IN-THRIFF
.ENDT
T?7210:: .TABLE
513
IN-THRIFF
.ENDT
T?7310:: .TABLE
1536
STR?693
.ENDT
T?7410:: .TABLE
1536
STR?693
.ENDT
T?7510:: .TABLE
513
ON-TRAIL
.ENDT
T?7610:: .TABLE
513
ON-TRAIL
.ENDT
T?7710:: .TABLE
513
FOREST-EDGE
.ENDT
T?7810:: .TABLE
513
FOREST-EDGE
.ENDT
T?7910:: .TABLE
1281
IN-CABIN
CABIN-DOOR
.ENDT
T?8010:: .TABLE
1281
IN-CABIN
CABIN-DOOR
.ENDT
T?8110:: .TABLE
513
ON-PEAK
.ENDT
T?8210:: .TABLE
513
ON-PEAK
.ENDT
T?8310:: .TABLE
1281
ON-TRAIL
CABIN-DOOR
.ENDT
T?8410:: .TABLE
1281
ON-TRAIL
CABIN-DOOR
.ENDT
T?8510:: .TABLE
1536
STR?699
.ENDT
T?8610:: .TABLE
513
ON-TRAIL
.ENDT
T?8710:: .TABLE
513
ON-TRAIL
.ENDT
T?8810:: .TABLE
1536
STR?692
.ENDT
T?8910:: .TABLE
515
COVESIDE
.ENDT
T?9010:: .TABLE
1536
STR?701
.ENDT
T?9110:: .TABLE
515
AT-BRINE
.ENDT
T?9210:: .TABLE
1536
STR?701
.ENDT
T?9310:: .TABLE
1025
TOWER-BASE-UP
.ENDT
T?9410:: .TABLE
1536
STR?704
.ENDT
T?9510:: .TABLE
513
IN-ACCARDI
.ENDT
T?9610:: .TABLE
1536
STR?704
.ENDT
T?9710:: .TABLE
515
AT-LEDGE
.ENDT
T?9810:: .TABLE
515
AT-BROOK
.ENDT
T?9910:: .TABLE
1536
STR?704
.ENDT
T?10010:: .TABLE
1536
STR?704
.ENDT
T?10110:: .TABLE
515
AT-BRINE
.ENDT
T?10210:: .TABLE
1033
AT-BROOK-WEST
.ENDT
T?10310:: .TABLE
1536
STR?704
.ENDT
T?10410:: .TABLE
513
AT-GATE
.ENDT
T?10510:: .TABLE
1281
IN-WEAPON
WEAPON-DOOR
.ENDT
T?10610:: .TABLE
1281
IN-WEAPON
WEAPON-DOOR
.ENDT
T?10710:: .TABLE
513
AT-BRINE
.ENDT
T?10810:: .TABLE
1281
IN-ACCARDI
WEAPON-DOOR
.ENDT
T?10910:: .TABLE
1281
IN-ACCARDI
WEAPON-DOOR
.ENDT
T?11010:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?11110:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?11210:: .TABLE
513
IN-HALL
.ENDT
T?11310:: .TABLE
513
IN-HALL
.ENDT
T?11410:: .TABLE
513
IN-ACCARDI
.ENDT
T?11510:: .TABLE
513
AT-GATE
.ENDT
T?11610:: .TABLE
513
AT-GATE
.ENDT
T?11710:: .TABLE
1536
STR?708
.ENDT
T?11810:: .TABLE
769
TOWER-BASE
STR?709
.ENDT
T?11910:: .TABLE
1536
STR?708
.ENDT
T?12010:: .TABLE
1536
STR?710
.ENDT
T?12110:: .TABLE
1536
STR?708
.ENDT
T?12210:: .TABLE
1536
STR?710
.ENDT
T?12310:: .TABLE
1536
STR?708
.ENDT
T?12410:: .TABLE
1536
STR?710
.ENDT
T?12510:: .TABLE
1536
STR?708
.ENDT
T?12610:: .TABLE
769
LEVEL2A
STR?711
.ENDT
T?12710:: .TABLE
1536
STR?708
.ENDT
T?12810:: .TABLE
1536
STR?710
.ENDT
T?12910:: .TABLE
1536
STR?708
.ENDT
T?13010:: .TABLE
1536
STR?710
.ENDT
T?13110:: .TABLE
1536
STR?708
.ENDT
T?13210:: .TABLE
1536
STR?710
.ENDT
T?13310:: .TABLE
1536
STR?708
.ENDT
T?13410:: .TABLE
769
LEVEL3A
STR?712
.ENDT
T?13510:: .TABLE
1536
STR?708
.ENDT
T?13610:: .TABLE
1536
STR?710
.ENDT
T?13710:: .TABLE
1536
STR?708
.ENDT
T?13810:: .TABLE
1536
STR?710
.ENDT
T?13910:: .TABLE
1536
STR?708
.ENDT
T?14010:: .TABLE
1536
STR?710
.ENDT
T?14110:: .TABLE
1536
STR?692
.ENDT
T?14210:: .TABLE
769
TOWER-TOP
STR?713
.ENDT
T?14310:: .TABLE
513
IN-PORT
.ENDT
T?14410:: .TABLE
1024
ENTER-GONDOLA
.ENDT
T?14510:: .TABLE
1025
NW-UNDER-SE
.ENDT
T?14610:: .TABLE
513
NW-SUPPORT
.ENDT
T?14710:: .TABLE
1536
STR?715
.ENDT
T?14810:: .TABLE
1025
SW-UNDER-NE
.ENDT
T?14910:: .TABLE
513
SW-SUPPORT
.ENDT
T?15010:: .TABLE
1536
STR?715
.ENDT
T?15110:: .TABLE
1025
SE-UNDER-NW
.ENDT
T?15210:: .TABLE
513
SE-SUPPORT
.ENDT
T?15310:: .TABLE
1536
STR?715
.ENDT
T?15410:: .TABLE
513
NW-UNDER
.ENDT
T?15510:: .TABLE
1536
STR?692
.ENDT
T?15610:: .TABLE
1024
SUPPORTS-IN
.ENDT
T?15710:: .TABLE
513
SW-UNDER
.ENDT
T?15810:: .TABLE
1536
STR?692
.ENDT
T?15910:: .TABLE
1024
SUPPORTS-IN
.ENDT
T?16010:: .TABLE
513
SE-UNDER
.ENDT
T?16110:: .TABLE
1536
STR?692
.ENDT
T?16210:: .TABLE
1024
SUPPORTS-IN
.ENDT
T?16310:: .TABLE
1024
ENTER-QUICKSAND
.ENDT
T?16410:: .TABLE
1024
ENTER-QUICKSAND
.ENDT
T?16510:: .TABLE
1029
AT-FALLS-N
.ENDT
T?16610:: .TABLE
513
IN-THRIFF
.ENDT
T?16710:: .TABLE
1024
ENTER-FALLS
.ENDT
T?16810:: .TABLE
513
IN-THRIFF
.ENDT
T?16910:: .TABLE
513
SE-WALL
.ENDT
T?17010:: .TABLE
1024
CLIMB-A-TREE
.ENDT
T?17110:: .TABLE
1024
EXIT-A-TREE
.ENDT
T?17210:: .TABLE
513
IN-PASTURE
.ENDT
T?17310:: .TABLE
1536
STR?721
.ENDT
T?17410:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?17510:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?17610:: .TABLE
1536
STR?721
.ENDT
T?17710:: .TABLE
513
IN-PASTURE
.ENDT
T?17810:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?17910:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?18010:: .TABLE
513
CAVE7
.ENDT
T?18110:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?18210:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?18310:: .TABLE
1536
STR?721
.ENDT
T?18410:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?18510:: .TABLE
1024
CANT-ENTER-WALL
.ENDT
T?18610:: .TABLE
1536
STR?721
.ENDT
T?18710:: .TABLE
513
XROADS
.ENDT
T?18810:: .TABLE
513
SE-CAVE
.ENDT
T?18910:: .TABLE
513
SE-CAVE
.ENDT
T?19010:: .TABLE
513
HILLTOP
.ENDT
T?19110:: .TABLE
1037
ENTER-PLAIN-E
.ENDT
T?19210:: .TABLE
513
IN-GURTH
.ENDT
T?19310:: .TABLE
523
IN-PORT
.ENDT
T?19410:: .TABLE
513
NE-WALL
.ENDT
T?19510:: .TABLE
1037
ENTER-PLAIN-W
.ENDT
T?19610:: .TABLE
513
ROSE-ROOM
.ENDT
T?19710:: .TABLE
1281
IN-FARM
FARM-DOOR
.ENDT
T?19810:: .TABLE
1281
IN-FARM
FARM-DOOR
.ENDT
T?19910:: .TABLE
1536
STR?699
.ENDT
T?20010:: .TABLE
513
AT-MAGICK
.ENDT
T?20110:: .TABLE
513
XROADS
.ENDT
T?20210:: .TABLE
513
NGURTH
.ENDT
T?20310:: .TABLE
513
IN-GURTH
.ENDT
T?20410:: .TABLE
1281
IN-MAGICK
MAGICK-DOOR
.ENDT
T?20510:: .TABLE
1281
IN-MAGICK
MAGICK-DOOR
.ENDT
T?20610:: .TABLE
1281
AT-MAGICK
MAGICK-DOOR
.ENDT
T?20710:: .TABLE
1281
AT-MAGICK
MAGICK-DOOR
.ENDT
T?20810:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?20910:: .TABLE
1024
ENTER-CURTAIN
.ENDT
T?21010:: .TABLE
513
AT-MAGICK
.ENDT
T?21110:: .TABLE
1025
NGURTH-N
.ENDT
T?21210:: .TABLE
1024
EXIT-A-TREE
.ENDT
T?21310:: .TABLE
1024
CLIMB-A-TREE
.ENDT
T?21410:: .TABLE
521
ON-BRIDGE
.ENDT
T?21510:: .TABLE
1025
SFORD-S
.ENDT
T?21610:: .TABLE
1025
NFORD-NE
.ENDT
T?21710:: .TABLE
521
ON-BRIDGE
.ENDT
T?21810:: .TABLE
521
ON-BRIDGE
.ENDT
T?21910:: .TABLE
521
ON-BRIDGE
.ENDT
T?22010:: .TABLE
1024
JUMP-OFF-BRIDGE
.ENDT
T?22110:: .TABLE
1033
TIMESHIFT
.ENDT
T?22210:: .TABLE
1033
TIMESHIFT
.ENDT
T?22310:: .TABLE
1033
TIMESHIFT
.ENDT
T?22410:: .TABLE
1033
TIMESHIFT
.ENDT
T?22510:: .TABLE
1024
ENTER-ARCH
.ENDT
T?22610:: .TABLE
1024
EXIT-ARCH
.ENDT
T?22710:: .TABLE
1033
TIMESHIFT
.ENDT
T?22810:: .TABLE
1033
TIMESHIFT
.ENDT
T?22910:: .TABLE
1024
ENTER-ARCH
.ENDT
T?23010:: .TABLE
1024
EXIT-ARCH
.ENDT
T?23110:: .TABLE
1033
TIMESHIFT
.ENDT
T?23210:: .TABLE
1033
TIMESHIFT
.ENDT
T?23310:: .TABLE
1024
ENTER-ARCH
.ENDT
T?23410:: .TABLE
1024
EXIT-ARCH
.ENDT
T?23510:: .TABLE
1033
TIMESHIFT
.ENDT
T?23610:: .TABLE
1033
TIMESHIFT
.ENDT
T?23710:: .TABLE
1024
ENTER-ARCH
.ENDT
T?23810:: .TABLE
1024
EXIT-ARCH
.ENDT
T?23910:: .TABLE
1033
TIMESHIFT
.ENDT
T?24010:: .TABLE
1033
TIMESHIFT
.ENDT
T?24110:: .TABLE
1024
ENTER-ARCH
.ENDT
T?24210:: .TABLE
1024
EXIT-ARCH
.ENDT
T?24310:: .TABLE
1033
TIMESHIFT
.ENDT
T?24410:: .TABLE
1033
TIMESHIFT
.ENDT
T?24510:: .TABLE
1024
ENTER-ARCH
.ENDT
T?24610:: .TABLE
1024
EXIT-ARCH
.ENDT
T?24710:: .TABLE
1033
TIMESHIFT
.ENDT
T?24810:: .TABLE
1033
TIMESHIFT
.ENDT
T?24910:: .TABLE
1024
ENTER-ARCH
.ENDT
T?25010:: .TABLE
1024
EXIT-ARCH
.ENDT
T?25110:: .TABLE
1033
TIMESHIFT
.ENDT
T?25210:: .TABLE
1033
TIMESHIFT
.ENDT
T?25310:: .TABLE
1024
ENTER-ARCH
.ENDT
T?25410:: .TABLE
1024
EXIT-ARCH
.ENDT
T?25510:: .TABLE
1033
TIMESHIFT
.ENDT
T?25610:: .TABLE
1033
TIMESHIFT
.ENDT
T?25710:: .TABLE
1024
ENTER-ARCH
.ENDT
T?25810:: .TABLE
1024
EXIT-ARCH
.ENDT
T?25910:: .TABLE
1281
IN-FARM
FARM-DOOR
.ENDT
T?26010:: .TABLE
1281
IN-FARM
FARM-DOOR
.ENDT
T?26110:: .TABLE
0
APLANE
0
.ENDT
T?26210:: .TABLE
0
APLANE
0
.ENDT
T?26310:: .TABLE
0
APLANE
0
.ENDT
T?26410:: .TABLE
0
APLANE
0
.ENDT
T?26510:: .TABLE
0
APLANE
0
.ENDT
T?26610:: .TABLE
0
APLANE
0
.ENDT
T?26710:: .TABLE
0
APLANE
0
.ENDT
T?26810:: .TABLE
0
APLANE
0
.ENDT
T?26910:: .TABLE
0
IN-SKY
0
.ENDT
T?27010:: .TABLE
0
IN-SKY
0
.ENDT
T?27110:: .TABLE
0
IN-SKY
0
.ENDT
T?27210:: .TABLE
0
IN-SKY
0
.ENDT
T?27310:: .TABLE
0
IN-SKY
0
.ENDT
T?27410:: .TABLE
0
IN-SKY
0
.ENDT
T?27510:: .TABLE
0
IN-SKY
0
.ENDT
T?27610:: .TABLE
0
IN-SKY
0
.ENDT
T?27710:: .TABLE
1024
EXIT-BUSH
.ENDT
T?27810:: .TABLE
1024
EXIT-BUSH
.ENDT
T?27910:: .TABLE
1536
STR?743
.ENDT
T?28010:: .TABLE
1536
STR?743
.ENDT
T?28110:: .TABLE
1536
STR?743
.ENDT
T?28210:: .TABLE
1536
STR?743
.ENDT
T?28310:: .TABLE
1536
STR?743
.ENDT
T?28410:: .TABLE
1536
STR?743
.ENDT
T?28510:: .TABLE
1536
STR?743
.ENDT
T?28610:: .TABLE
1536
STR?743
.ENDT
T?28710::
T?GOOD-DIRS:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
T?111:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?211:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?311:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?411:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?511:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?611:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?711:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?811:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?911:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1011:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1111:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?1211:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?112::
YES-INBUF:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
T?212::
YES-LEXV:: .TABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.ENDT
; END OF IMPURENESS
IMPURE::
; VERB TABLE IS DEFINED HERE
VTBL:: .TABLE
ST?KISS
ST?I
ST?BRIBE
ST?PULL
ST?PUT
ST?RAPE
ST?VERBOSE
ST?BRING
ST?WALK
ST?REQUEST
ST?QUIT
ST?FIND
ST?HEAR
ST?YES
ST?STOP
ST?UNLOCK
ST?DISTURB
ST?READ
ST?SAY
ST?BREAK
ST?THRUST
ST?REST
ST?JUMP
ST?POUR
ST?WAIT
ST?DIVE
ST?REFRESH
ST?TAKE
ST?PRIORITY
ST?COUNT
ST?RAISE
ST?CALL
ST?FOLLOW
ST?REFUSE
ST?PRY
ST?FLY
ST?RESCUE
ST?VERSION
ST?WIND
ST?LIGHT
ST?UNWIELD
ST?LIE
ST?MOVE
ST?SPEND
ST?PLAY
ST?LET
ST?OPEN
ST?TASTE
ST?SCARE
ST?NAME
ST?BUY
ST?TOUCH
ST?BLOW
ST?APPROACH
ST?KNOCK
ST?WRITE
ST?PICK
ST?RIDE
ST?LAND
ST?DEFLATE
ST?BOARD
ST?APPLY
ST?STAMP
ST?ESCAPE
ST?PRAY
ST?AIM
ST?STAND
ST?UNDRESS
ST?LISTEN
ST?TIE
ST?WHERE
ST?SHOW
ST?WIELD
ST?NOD
ST?SAVE
ST?HELP
ST?TELL
ST?THROW
ST?FEED
ST?LOWER
ST?DRESS
ST?USE
ST?PROP
ST?HIDE
ST?SHAKE
ST?ATTACK
ST?SPELLS
ST?PLANT
ST?GNAW
ST?ENTER
ST?UNMAKE
ST?SEARCH
ST?WEAR
ST?PAY
ST?ERASE
ST?DISEMBARK
ST?COLOR
ST?SWIM
ST?PLUG
ST?UNPLUG
ST?UNTIE
ST?CUT
ST?CIRCLE
ST?HOLD
ST?SELL
ST?ASCEND
ST?SET
ST?UNSCRIPT
ST?MELT
ST?HANG
ST?QUESTION
ST?RUB
ST?PUSH
ST?SUPER
ST?SIT
ST?INFLATE
ST?SLAVER
ST?RETREAT
ST?SCRATCH
ST?$CREDITS
ST?BYE
ST?LOOSEN
ST?HINT
ST?REACH
ST?DIG
ST?REPLACE
ST?SUBMERGE
ST?SCORE
ST?DEFINE
ST?LAUGH
ST?COVER
ST?PUNCH
ST?PEEL
ST?UPROOT
ST?CASH
ST?CONNECT
ST?SETTINGS
ST?LOOK
ST?RIP
ST?FOLD
ST?EMPTY
ST?ZAP
ST?BOW
ST?DROP
ST?BACK
ST?TIME
ST?FEEL
ST?LEAVE
ST?UNDO
ST?NOTIFY
ST?SCALE
ST?HAND
ST?HIT
ST?HUNT
ST?MONITOR
ST?SCRIPT
ST?FACE
ST?SPIN
ST?$VERIFY
ST?DESCEND
ST?EXTINGUISH
ST?SWING
ST?RESTART
ST?LUNGE
ST?DETONATE
ST?REPAIR
ST?SMELL
ST?BRIEF
ST?REPLY
ST?SELECT
ST?DUCK
ST?GET
ST?DIAGNOSE
ST?SLEEP
ST?STATUS
ST?WAKE
ST?DRINK
ST?PET
ST?REMOVE
ST?ANSWER
ST?WHAT
ST?YELL
ST?INSULT
ST?LOCK
ST?BANK
ST?ADJUST
ST?BURN
ST?KICK
ST?BOUNCE
ST?OFFER
ST?BITE
ST?POINT
ST?TURN
ST?CROSS
ST?SUSPEND
ST?START
ST?CLEAN
ST?WHO
ST?MAKE
ST?RESTORE
ST?FELL
ST?CLOSE
ST?FIX
ST?GO
ST?SLIDE
ST?WAVE
ST?PROBE
ST?MODE
ST?EXIT
ST?EXAMINE
ST?PARRY
ST?RELEASE
ST?WEDGE
ST?JOSTLE
ST?EMBARK
ST?EAT
ST?FIRE
ST?FILL
ST?LEAN
ST?ITCH
ST?SQUEEZE
ST?CLIMB
ST?CONCEAL
ST?RETURN
ST?SMEE
ST?ZOOM
ST?LURK
ST?TRADE
ST?THANK
ST?POP
ST?CRANK
ST?ASK
ST?HELLO
.ENDT
; SYNTAX DEFINITION TABLES ARE DEFINED HERE
ST?KISS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?KISS
.ENDT
ST?I:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?INVENTORY
.ENDT
ST?BRIBE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?PAY
.ENDT
ST?PULL:: .TABLE
.BYTE 14 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNPLUG
.BYTE 1 ;OBJECTS
.BYTE PR?APART
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEABLE
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEABLE
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOWER
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE PR?ON
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PULL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PULL
.ENDT
ST?PUT:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ASIDE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?UNWIELD
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SC+SH
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SMANY+SHAVE
.BYTE SOG+SIR+SC
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SC
.BYTE 0
.BYTE V?WEAR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SHAVE+SC+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR+SC
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR+SC
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT
.ENDT
ST?RAPE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAPE
.ENDT
ST?VERBOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERBOSE
.ENDT
ST?BRING:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SGET-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?GET-FOR
.BYTE 2 ;OBJECTS
.BYTE PR?BACK
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?GET-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?GET-FOR
.ENDT
ST?WALK:: .TABLE
.BYTE 17 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?PAST
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?REQUEST:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE V?SASK-FOR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REQUEST
.ENDT
ST?QUIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUIT
.ENDT
ST?FIND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?HEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?YES:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
ST?STOP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?UNLOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?UNLOCK
.ENDT
ST?DISTURB:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?STOUCH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?READ:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE READABLE
.BYTE PERSON
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE READABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE READABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE READABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?READ
.ENDT
ST?SAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAY
.ENDT
ST?BREAK:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SOG+SIR
.BYTE V?MUNG
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE+SH+SC
.BYTE V?MUNG
.ENDT
ST?THRUST:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?RAISE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SHIT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THRUST
.ENDT
ST?REST:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?JUMP:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.ENDT
ST?POUR:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?POUR
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?POUR
.ENDT
ST?WAIT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT-FOR
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAIT
.ENDT
ST?DIVE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAP
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.ENDT
ST?REFRESH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REFRESH
.ENDT
ST?TAKE:: .TABLE
.BYTE 11 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?TAKE-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?APART
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SH+SC+SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?PRIORITY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PRIORITY-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PRIORITY-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PRIORITY-ON
.ENDT
ST?COUNT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COUNT
.ENDT
ST?RAISE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RAISE
.ENDT
ST?CALL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?NAME
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REQUEST
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?FOLLOW:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FOLLOW
.ENDT
ST?REFUSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REFUSE
.ENDT
ST?PRY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.ENDT
ST?FLY:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY-UP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FLY
.ENDT
ST?RESCUE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESCUE
.ENDT
ST?VERSION:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?VERSION
.ENDT
ST?WIND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?WRAP-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WIND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WIND
.ENDT
ST?LIGHT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?LIGHT-ON
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LIGHT-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LIGHT-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?LIGHT-WITH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?LIGHT-WITH
.ENDT
ST?UNWIELD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WIELDED
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?UNWIELD
.ENDT
ST?LIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LIE-DOWN
.ENDT
ST?MOVE:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OVER
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?SPEND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SBUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPEND
.ENDT
ST?PLAY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?LET:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?GO
.BYTE 0
.BYTE MANUALLY
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RELEASE
.BYTE 1 ;OBJECTS
.BYTE PR?GO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RELEASE
.ENDT
ST?OPEN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE OPENABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?OPEN-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE OPENABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?OPEN-WITH
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE OPENABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE OPENABLE
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?OPEN
.ENDT
ST?TASTE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TASTE
.ENDT
ST?SCARE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?NAME:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?NAME
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?NAME
.ENDT
ST?BUY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?BUY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?BUY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BUY
.ENDT
ST?TOUCH:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?BLOW:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DETONATE
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.ENDT
ST?APPROACH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?KNOCK:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?WITH
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?HIT
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?HIT
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE MONSTER
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?HIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KNOCK
.ENDT
ST?WRITE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?ON
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?WRITE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?WRITE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRITE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRITE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRITE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WRITE-ON
.ENDT
ST?PICK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?PICK
.ENDT
ST?RIDE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RIDE
.ENDT
ST?LAND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND-ON
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAND
.ENDT
ST?DEFLATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFLATE
.ENDT
ST?BOARD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?APPLY:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SHAVE+SH+SMANY
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SHAVE+SH+SMANY
.BYTE 0
.BYTE V?PUT
.ENDT
ST?STAMP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.ENDT
ST?ESCAPE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.ENDT
ST?PRAY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?AIM:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPOINT-AT
.ENDT
ST?STAND:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND
.ENDT
ST?UNDRESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDRESS
.ENDT
ST?LISTEN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LISTEN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LISTEN
.ENDT
ST?TIE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE PERSON
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SOG+SIR+SH+SC+SHAVE
.BYTE V?TIE-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIE
.ENDT
ST?WHERE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHERE
.ENDT
ST?SHOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?SSHOW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE LIVING
.BYTE SH+SC+SHAVE
.BYTE SIR+SOG
.BYTE V?SHOW
.ENDT
ST?WIELD:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?WIELD
.ENDT
ST?NOD:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.ENDT
ST?SAVE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESCUE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SAVE
.ENDT
ST?HELP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESCUE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?TELL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE PERSON
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE SIR
.BYTE 0
.BYTE V?TELL
.ENDT
ST?THROW:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SMANY+SC+SHAVE
.BYTE V?STHROW
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?DROP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OVER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE 0
.BYTE V?THROW-OVER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?THROW
.ENDT
ST?FEED:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SFEED
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE LIVING
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?FEED
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE LIVING
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SFEED
.ENDT
ST?LOWER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOWER
.ENDT
ST?DRESS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DRESS
.ENDT
ST?USE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?USE
.ENDT
ST?PROP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PULL
.ENDT
ST?HIDE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HIDE
.ENDT
ST?SHAKE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?POUR-FROM
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?SHAKE
.ENDT
ST?ATTACK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.ENDT
ST?SPELLS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPELLS
.ENDT
ST?PLANT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PLANT
.ENDT
ST?GNAW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?ENTER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?UNMAKE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?UNMAKE
.ENDT
ST?SEARCH:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SEARCH
.ENDT
ST?WEAR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WEAR
.ENDT
ST?PAY:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?FOR
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?SBUY
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?PAY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PAY
.ENDT
ST?ERASE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?ERASE-WITH
.ENDT
ST?DISEMBARK:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?COLOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?COLOR
.ENDT
ST?SWIM:: .TABLE
.BYTE 8 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIVE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWIM
.ENDT
ST?PLUG:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG-IN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG-IN
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG-IN
.ENDT
ST?UNPLUG:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?UNPLUG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNPLUG
.ENDT
ST?UNTIE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNTIE
.ENDT
ST?CUT:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?CUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?CUT
.ENDT
ST?CIRCLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?HOLD:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?APART
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?OPEN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?LOWER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HOLD-OVER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?SELL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TRADE-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC
.BYTE V?SSELL-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE SOG+SIR
.BYTE V?SELL-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?SELL-TO
.ENDT
ST?ASCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.ENDT
ST?SET:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DETONATE
.BYTE 1 ;OBJECTS
.BYTE PR?ASIDE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?UNWIELD
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?UNSCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNSCRIPT
.ENDT
ST?MELT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?MELT
.ENDT
ST?HANG:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HANG-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HANG-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HANG-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG
.ENDT
ST?QUESTION:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUESTION
.ENDT
ST?RUB:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?ERASE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TOGETHER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?TOGETHER
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TOUCH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?PUSH:: .TABLE
.BYTE 17 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-UP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?ON
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PLUG-IN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?LOWER
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?RAISE
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?SUPER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SUPER-BRIEF
.ENDT
ST?SIT:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE VEHICLE
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SIT
.ENDT
ST?INFLATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BLOW-INTO
.ENDT
ST?SLAVER:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LURK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LURK
.ENDT
ST?RETREAT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?SCRATCH:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SCRAPE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SCRAPE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SCRAPE-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SCRAPE-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRATCH
.ENDT
ST?$CREDITS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$CREDITS
.ENDT
ST?BYE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?GOODBYE
.ENDT
ST?LOOSEN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.ENDT
ST?HINT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELP
.ENDT
ST?REACH:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.BYTE 2 ;OBJECTS
.BYTE PR?TO
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE 0
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE 0
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE PR?FOR
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE 0
.BYTE V?STOUCH-TO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE 0
.BYTE V?STOUCH-TO
.ENDT
ST?DIG:: .TABLE
.BYTE 13 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SEARCH
.BYTE 2 ;OBJECTS
.BYTE PR?WITH
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SDIG
.BYTE 2 ;OBJECTS
.BYTE PR?UNDER
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?DIG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?DIG
.ENDT
ST?REPLACE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLACE
.ENDT
ST?SUBMERGE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-UNDER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SUBMERGE
.ENDT
ST?SCORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCORE
.ENDT
ST?DEFINE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DEFINE
.ENDT
ST?LAUGH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.ENDT
ST?COVER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OVER
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?COVER
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?COVER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?COVER
.ENDT
ST?PUNCH:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUNCH
.ENDT
ST?PEEL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?CUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PEEL
.ENDT
ST?UPROOT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UPROOT
.ENDT
ST?CASH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CASH
.ENDT
ST?CONNECT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?PLUG-IN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?PLUG-IN
.ENDT
ST?SETTINGS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SETTINGS
.ENDT
ST?LOOK:: .TABLE
.BYTE 21 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-OUTSIDE
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 2 ;OBJECTS
.BYTE PR?IN
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE-IN
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-ON
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-BEHIND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UNDER
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DUMB-EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-UP
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LOOK
.ENDT
ST?RIP:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE PR?THROUGH
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?RIP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?RIP
.ENDT
ST?FOLD:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SWRAP
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?WRAP-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FOLD
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?FOLD
.ENDT
ST?EMPTY:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?EMPTY-INTO
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?EMPTY
.ENDT
ST?ZAP:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?FIRE-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?ZAP-WITH
.ENDT
ST?BOW:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BEFORE
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BOW
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BOW
.ENDT
ST?DROP:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SMANY+SHAVE
.BYTE 0
.BYTE V?DROP
.ENDT
ST?BACK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?TIME:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TIME
.ENDT
ST?FEEL:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?REACH-IN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?LEAVE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SMANY
.BYTE SOG+SIR+SC
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LEAVE
.ENDT
ST?UNDO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?UNDO
.ENDT
ST?NOTIFY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?NOTIFY
.ENDT
ST?SCALE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.ENDT
ST?HAND:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE LIVING
.BYTE SH+SC+SHAVE
.BYTE SIR+SOG
.BYTE V?GIVE
.ENDT
ST?HIT:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SHIT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.ENDT
ST?HUNT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.ENDT
ST?MONITOR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MONITOR
.ENDT
ST?SCRIPT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRIPT
.ENDT
ST?FACE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.ENDT
ST?SPIN:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.ENDT
ST?$VERIFY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?$VERIFY
.ENDT
ST?DESCEND:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.ENDT
ST?EXTINGUISH:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAMP-OFF
.ENDT
ST?SWING:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE MONSTER
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?RESTART:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTART
.ENDT
ST?LUNGE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE WIELDED
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?HIT
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THRUST
.ENDT
ST?DETONATE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DETONATE
.ENDT
ST?REPAIR:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?REPAIR
.ENDT
ST?SMELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SMELL
.ENDT
ST?BRIEF:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BRIEF
.ENDT
ST?REPLY:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.ENDT
ST?SELECT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?DUCK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DUCK
.ENDT
ST?GET:: .TABLE
.BYTE 21 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?GET-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE V?GET-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?SGET-FOR
.BYTE 1 ;OBJECTS
.BYTE PR?BACK
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE SH+SC+SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OUT
.BYTE TAKEABLE
.BYTE 0
.BYTE SIR+SC+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.ENDT
ST?DIAGNOSE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?DIAGNOSE
.ENDT
ST?SLEEP:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?LIE-DOWN
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SLEEP
.ENDT
ST?STATUS:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STATUS
.ENDT
ST?WAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ALARM
.ENDT
ST?DRINK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?DRINK-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?DRINK
.ENDT
ST?PET:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TOUCH
.ENDT
ST?REMOVE:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE TAKEABLE
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?TAKE-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE TAKEABLE
.BYTE 0
.BYTE SOG+SIR+SMANY
.BYTE 0
.BYTE V?TAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE WORN
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?TAKE-OFF
.ENDT
ST?ANSWER:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REPLY
.ENDT
ST?WHAT:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ABOUT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHAT
.ENDT
ST?YELL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REQUEST
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?YELL
.ENDT
ST?INSULT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LAUGH
.ENDT
ST?LOCK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR
.BYTE SH+SHAVE
.BYTE V?LOCK
.ENDT
ST?BANK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BANK
.ENDT
ST?ADJUST:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?ADJUST
.ENDT
ST?BURN:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?BURN-WITH
.BYTE 2 ;OBJECTS
.BYTE PR?DOWN
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?BURN-WITH
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?BURN-WITH
.ENDT
ST?KICK:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MUNG
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?KICK
.ENDT
ST?BOUNCE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BOUNCE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?BOUNCE
.ENDT
ST?OFFER:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TRADE-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SGIVE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SIR+SOG
.BYTE V?GIVE
.ENDT
ST?BITE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?BITE
.ENDT
ST?POINT:: .TABLE
.BYTE 10 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPOINT-AT
.BYTE 2 ;OBJECTS
.BYTE PR?OUT
.BYTE PR?TO
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE PR?TO
.BYTE PR?FOR
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?FOR
.BYTE 0
.BYTE LIVING
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?POINT
.ENDT
ST?TURN:: .TABLE
.BYTE 12 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE SIR+SOG
.BYTE 0
.BYTE V?POINT-AT
.BYTE 1 ;OBJECTS
.BYTE PR?BACK
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REFUSE
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?TURN-TO
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?READ
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?TURN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SPIN
.ENDT
ST?CROSS:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.ENDT
ST?SUSPEND:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HANG-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?HANG-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HANG
.ENDT
ST?START:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LAMP-ON
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?LAMP-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-ON
.ENDT
ST?CLEAN:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?OFF
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?CLEAN-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?CLEAN-OFF
.BYTE 2 ;OBJECTS
.BYTE PR?OFF
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?CLEAN-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?CLEAN-OFF
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?CLEAN-OFF
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLEAN
.ENDT
ST?WHO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WHO
.ENDT
ST?MAKE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAKE
.ENDT
ST?RESTORE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?RESTORE
.ENDT
ST?FELL:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE TOOL
.BYTE 0
.BYTE SC+SH+SHAVE
.BYTE V?CUT
.ENDT
ST?CLOSE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OFF
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?LAMP-OFF
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE OPENED
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?CLOSE
.ENDT
ST?FIX:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?REPAIR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?REPAIR
.ENDT
ST?GO:: .TABLE
.BYTE 16 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?BACK
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?FROM
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?AWAY
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ESCAPE
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CROSS
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?STAND-ON
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-AROUND
.ENDT
ST?SLIDE:: .TABLE
.BYTE 6 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?DOWN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MOVE
.ENDT
ST?WAVE:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AT
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WAVE-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?OVER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?POINT-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?POINT-AT
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?SWING
.ENDT
ST?PROBE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?STOUCH-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?MODE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MODE
.ENDT
ST?EXIT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.ENDT
ST?EXAMINE:: .TABLE
.BYTE 7 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR
.BYTE V?EXAMINE-IN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR
.BYTE V?LOOK-THRU
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE SH+SC+SOG+SIR
.BYTE V?LOOK-THRU
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?FIND
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?EXAMINE
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SIR+SOG
.BYTE 0
.BYTE V?LOOK-INSIDE
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EXAMINE
.ENDT
ST?PARRY:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PARRY
.BYTE 1 ;OBJECTS
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PARRY
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?PARRY
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PARRY
.ENDT
ST?RELEASE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR+SH+SC
.BYTE 0
.BYTE V?RELEASE
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE SOG+SIR+SH+SC
.BYTE SHAVE
.BYTE V?RELEASE
.ENDT
ST?WEDGE:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE PR?UP
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?LOOSEN
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?WEDGE
.ENDT
ST?JOSTLE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?SHAKE
.ENDT
ST?EMBARK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ENTER
.ENDT
ST?EAT:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SH+SC+SOG+SIR
.BYTE 0
.BYTE V?EAT
.ENDT
ST?FIRE:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SFIRE-AT
.BYTE 2 ;OBJECTS
.BYTE PR?AT
.BYTE PR?WITH
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE SH+SC+SHAVE
.BYTE V?SFIRE-AT
.BYTE 2 ;OBJECTS
.BYTE PR?OFF
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?FIRE-AT
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?FIRE-AT
.ENDT
ST?FILL:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AT
.BYTE CONTAINER
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?FILL-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE CONTAINER
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?FILL-FROM
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FROM
.BYTE CONTAINER
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?FILL-FROM
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE CONTAINER
.BYTE 0
.BYTE SH+SC
.BYTE 0
.BYTE V?FILL
.ENDT
ST?LEAN:: .TABLE
.BYTE 4 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?AGAINST
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UP
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?PUT-ON
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?PUSH
.ENDT
ST?ITCH:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SCRATCH
.ENDT
ST?SQUEEZE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?SQUEEZE
.ENDT
ST?CLIMB:: .TABLE
.BYTE 9 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?OUT
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?EXIT
.BYTE 1 ;OBJECTS
.BYTE PR?THROUGH
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?THROUGH
.BYTE 1 ;OBJECTS
.BYTE PR?IN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?ENTER
.BYTE 1 ;OBJECTS
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?STAND-UNDER
.BYTE 1 ;OBJECTS
.BYTE PR?OVER
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-OVER
.BYTE 1 ;OBJECTS
.BYTE PR?DOWN
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-DOWN
.BYTE 1 ;OBJECTS
.BYTE PR?UP
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.BYTE 1 ;OBJECTS
.BYTE PR?ON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-ON
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE SOG+SIR
.BYTE 0
.BYTE V?CLIMB-UP
.ENDT
ST?CONCEAL:: .TABLE
.BYTE 3 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?UNDER
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-UNDER
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?BEHIND
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT-BEHIND
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?IN
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE SOG+SIR
.BYTE V?PUT
.ENDT
ST?RETURN:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?TO
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?WALK-TO
.ENDT
ST?SMEE:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?MAGIC
.ENDT
ST?ZOOM:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ZOOM
.ENDT
ST?LURK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?AROUND
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LURK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?LURK
.ENDT
ST?TRADE:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REQUEST
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE 0
.BYTE V?TRADE-FOR
.ENDT
ST?THANK:: .TABLE
.BYTE 2 ;NUMBER OF SYNTAXES
.BYTE 0 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?THANK
.ENDT
ST?POP:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?WITH
.BYTE 0
.BYTE MANUALLY
.BYTE 0
.BYTE SH+SC+SHAVE
.BYTE V?POP
.ENDT
ST?CRANK:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?CRANK
.ENDT
ST?ASK:: .TABLE
.BYTE 5 ;NUMBER OF SYNTAXES
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?FOR
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-FOR
.BYTE 2 ;OBJECTS
.BYTE 0
.BYTE PR?ABOUT
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?ASK-ABOUT
.BYTE 1 ;OBJECTS
.BYTE PR?FOR
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?REQUEST
.BYTE 1 ;OBJECTS
.BYTE PR?ABOUT
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUESTION
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE PERSON
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?QUESTION
.ENDT
ST?HELLO:: .TABLE
.BYTE 1 ;NUMBER OF SYNTAXES
.BYTE 1 ;OBJECTS
.BYTE 0
.BYTE 0
.BYTE LOCATION
.BYTE 0
.BYTE 0
.BYTE 0
.BYTE V?HELLO
.ENDT
; THE ACTION CALLING TABLE IS DEFINED HERE
ATBL:: .TABLE
V-VERBOSE
V-BRIEF
V-SUPER-BRIEF
V-MODE
V-DEFINE
V-PRIORITY-ON
V-PRIORITY-OFF
V-ZOOM
V-CASH
V-INVENTORY
V-STATUS
V-DIAGNOSE
V-SETTINGS
V-REFRESH
V-MONITOR
V-QUIT
V-RESTART
V-SAVE
V-RESCUE
V-RESTORE
V-UNDO
V-SCORE
V-TIME
V-SCRIPT
V-UNSCRIPT
V-VERSION
V-$VERIFY
V-COLOR
V-NOTIFY
V-REPLY
V-PUT
V-QUESTION
V-REQUEST
V-ASK-ABOUT
V-ASK-FOR
V-SASK-FOR
V-SPEND
V-SBUY
V-BUY
V-BUY-FROM
V-TRADE-FOR
V-PAY
V-GIVE
V-SGIVE
V-SELL-TO
V-SSELL-TO
V-WALK-AROUND
V-ESCAPE
V-BITE
V-BLOW-INTO
V-DETONATE
V-LAMP-OFF
V-BURN-WITH
V-CLEAN
V-CLEAN-OFF
V-CLIMB-UP
V-CLIMB-ON
V-CLIMB-DOWN
V-CLIMB-OVER
V-STAND-UNDER
V-ENTER
V-THROUGH
V-EXIT
V-CLOSE
V-COUNT
V-CROSS
V-CUT
V-RIP
V-TAKE
V-MUNG
V-DIG
V-DIG-UNDER
V-SDIG
V-SEARCH
V-DRINK
V-DRINK-FROM
V-DROP
V-PUT-ON
V-EAT
V-EXAMINE
V-LOOK-INSIDE
V-FIND
V-LOOK-THRU
V-EXAMINE-IN
V-FILL
V-FILL-FROM
V-SUBMERGE
V-PUT-UNDER
V-TOUCH
V-TOUCH-TO
V-STOUCH-TO
V-ERASE-WITH
V-UNWIELD
V-POINT-AT
V-FLY
V-FLY-UP
V-FLY-DOWN
V-BANK
V-LAND
V-LAND-ON
V-REFUSE
V-FOLD
V-WRAP-AROUND
V-SWRAP
V-FOLLOW
V-HANG
V-HANG-ON
V-SHOW
V-SSHOW
V-SFEED
V-FEED
V-LISTEN
V-HELLO
V-GOODBYE
V-HELP
V-PUT-BEHIND
V-HIDE
V-COVER
V-DEFLATE
V-LEAP
V-STAND-ON
V-BOUNCE
V-KICK
V-HIT
V-SHIT
V-PUNCH
V-PARRY
V-THRUST
V-RAISE
V-LOOSEN
V-PUSH-TO
V-PUSH-UP
V-PUSH-DOWN
V-KNOCK
V-PEEL
V-KISS
V-LEAVE
V-LIE-DOWN
V-LOCK
V-LOOK
V-LOOK-DOWN
V-LOOK-UP
V-DUMB-EXAMINE
V-SLOOK-THRU
V-LOOK-UNDER
V-LOOK-BEHIND
V-LOOK-ON
V-LOOK-OUTSIDE
V-ADJUST
V-LOWER
V-MAKE
V-MOVE
V-PUSH
V-PULL
V-OPEN
V-OPEN-WITH
V-UNPLUG
V-PICK
V-POINT
V-SPOINT-AT
V-LIGHT-WITH
V-LIGHT-ON
V-POP
V-POUR
V-EMPTY-INTO
V-POUR-FROM
V-EMPTY
V-PLUG-IN
V-THROW
V-WEAR
V-WEDGE
V-RAPE
V-REACH-IN
V-READ
V-READ-TO
V-RELEASE
V-UNTIE
V-REPAIR
V-REPLACE
V-RIDE
V-BOW
V-SAY
V-TELL
V-YELL
V-NAME
V-SHAKE
V-SIT
V-SLEEP
V-SMELL
V-SPIN
V-SQUEEZE
V-STAND
V-DUCK
V-SWIM
V-DIVE
V-SWING
V-TAKE-WITH
V-TAKE-OFF
V-HOLD-OVER
V-WALK-TO
V-SGET-FOR
V-GET-FOR
V-TASTE
V-TELL-ABOUT
V-THANK
V-THROW-OVER
V-STHROW
V-TIE
V-TIE-UP
V-TURN
V-TURN-TO
V-LAMP-ON
V-CRANK
V-UNLOCK
V-USE
V-WAIT
V-WAIT-FOR
V-ALARM
V-WALK
V-WAVE-AT
V-WHAT
V-WHERE
V-WHO
V-WIND
V-LAUGH
V-MELT
V-DRESS
V-UNDRESS
V-WIELD
V-SCRATCH
V-SCRAPE-ON
V-LURK
V-WRITE-ON
V-WRITE-WITH
V-ZAP-WITH
V-FIRE-AT
V-SFIRE-AT
V-PLANT
V-UPROOT
V-UNMAKE
V-SPELLS
V-MAGIC
V-$CREDITS
.ENDT
; THE PREACTION CALLING TABLE IS DEFINED HERE
PATBL:: .TABLE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-PUT
0
0
0
0
0
0
0
PRE-BUY
0
PRE-TRADE-FOR
0
PRE-GIVE
0
PRE-SELL-TO
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-TAKE
0
PRE-DIG
PRE-DIG-UNDER
0
0
0
0
0
PRE-PUT-ON
0
PRE-EXAMINE
0
0
0
PRE-EXAMINE-IN
0
0
0
0
0
0
0
0
0
PRE-POINT-AT
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-SHOW
0
0
PRE-FEED
0
0
0
0
0
0
0
0
0
0
0
0
PRE-HIT
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-DUMB-EXAMINE
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-THROW
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-NAME
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PRE-THROW-OVER
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
.ENDT
; PREPOSITION TABLE IS DEFINED HERE
PRTBL:: .TABLE
.WORD 26
W?PAST
PR?PAST
W?BACK
PR?BACK
W?BEFORE
PR?BEFORE
W?GO
PR?GO
W?APART
PR?APART
W?BEHIND
PR?BEHIND
W?AROUND
PR?AROUND
W?ASIDE
PR?ASIDE
W?TOGETHER
PR?TOGETHER
W?AGAINST
PR?AGAINST
W?AT
PR?AT
W?UNDER
PR?UNDER
W?OVER
PR?OVER
W?DOWN
PR?DOWN
W?OUT
PR?OUT
W?UP
PR?UP
W?THROUGH
PR?THROUGH
W?IN
PR?IN
W?AWAY
PR?AWAY
W?WITH
PR?WITH
W?FROM
PR?FROM
W?FOR
PR?FOR
W?ABOUT
PR?ABOUT
W?TO
PR?TO
W?OFF
PR?OFF
W?ON
PR?ON
.ENDT
; VOCABULARY TABLE IS HERE
VOCAB:: .TABLE
.BYTE 5
.BYTE 46
.BYTE 44
.BYTE 34
.BYTE 33
.BYTE 63
.BYTE 9
1569
.VOCBEG 9,6
W?$:: .ZWORD "$"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CASH
.BYTE 0
W?$BUZZ:: .ZWORD "$buzz"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?$CREDITS:: .ZWORD "$credits"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$CREDITS
.BYTE 0
W?$VER:: .ZWORD "$ver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?$VERIFY:: .ZWORD "$verify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?$VERIFY
.BYTE 0
W?PERIOD:: .ZWORD "."
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COMMA:: .ZWORD ","
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?!:: .ZWORD "!"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W??:: .ZWORD "?"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?QUOTE:: .ZWORD """"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?A:: .ZWORD "a"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ABOARD:: .ZWORD "aboard"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ABOUT:: .ZWORD "about"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ABOUT
.BYTE 0
W?ACCARDI:: .ZWORD "accardi"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ACCARDI-BY-THE-SEA:: .ZWORD "accardi-b"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ACROSS:: .ZWORD "across"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?AD:: .ZWORD "ad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ADDRESS:: .ZWORD "address"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ADJUST:: .ZWORD "adjust"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ADJUST
.BYTE 0
W?ADVANCE:: .ZWORD "advance"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?ADVERTISEMENT:: .ZWORD "advertise"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ADVISE:: .ZWORD "advise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?AGAIN:: .ZWORD "again"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AGAINST:: .ZWORD "against"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?AHEAD:: .ZWORD "ahead"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AID:: .ZWORD "aid"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?AIM:: .ZWORD "aim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?AIM
.BYTE 0
W?AIR:: .ZWORD "air"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALEMBICS:: .ZWORD "alembics"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALEXIS:: .ZWORD "alexis"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALL:: .ZWORD "all"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ALLIGATOR:: .ZWORD "alligator"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ALONG:: .ZWORD "along"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?ALTAR:: .ZWORD "altar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AM:: .ZWORD "am"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AMULET:: .ZWORD "amulet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AN:: .ZWORD "an"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AND:: .ZWORD "and"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ANESTHESIA:: .ZWORD "anesthesi"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANIMAL:: .ZWORD "animal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANNIHILATION:: .ZWORD "annihilat"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANSWER:: .ZWORD "answer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ANSWER
.BYTE 0
W?ANT:: .ZWORD "ant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ANTIQUE:: .ZWORD "antique"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?APART:: .ZWORD "apart"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?APART
.BYTE 0
W?APPLY:: .ZWORD "apply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPLY
.BYTE 0
W?APPROACH:: .ZWORD "approach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?APPROACH
.BYTE 0
W?ARCH:: .ZWORD "arch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARE:: .ZWORD "are"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AREA:: .ZWORD "area"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARMOR:: .ZWORD "armor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AROUND:: .ZWORD "around"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AROUND
.BYTE 0
W?AROUSE:: .ZWORD "arouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCARE
.BYTE 0
W?ARROW:: .ZWORD "arrow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ART:: .ZWORD "art"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ARTIST:: .ZWORD "artist"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASCEND:: .ZWORD "ascend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASCEND
.BYTE 0
W?ASIDE:: .ZWORD "aside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ASIDE
.BYTE 0
W?ASK:: .ZWORD "ask"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ASK
.BYTE 0
W?ASS:: .ZWORD "ass"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ASSAULT:: .ZWORD "assault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?ASSETS:: .ZWORD "assets"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ASSHOLE:: .ZWORD "asshole"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?AT:: .ZWORD "at"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AT
.BYTE 0
W?ATTACH:: .ZWORD "attach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CONNECT
.BYTE 0
W?ATTACK:: .ZWORD "attack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?AWAKE:: .ZWORD "awake"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAKEN:: .ZWORD "awaken"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?AWAY:: .ZWORD "away"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AWAY
.BYTE 0
W?AX:: .ZWORD "ax"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?AXE:: .ZWORD "axe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?B:: .ZWORD "b"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BABBLING:: .ZWORD "babbling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BABY:: .ZWORD "baby"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BACK:: .ZWORD "back"
.BYTE PS?OBJECT+PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?BACK
.BYTE ACT?BACK
W?BACKPACK:: .ZWORD "backpack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BACKWARD:: .ZWORD "backward"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BACKWARDS:: .ZWORD "backwards"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BAG:: .ZWORD "bag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BALL:: .ZWORD "ball"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANDIT:: .ZWORD "bandit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANDITS:: .ZWORD "bandits"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BANK:: .ZWORD "bank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BANK
.BYTE 0
W?BAR:: .ZWORD "bar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARE:: .ZWORD "bare"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARREN:: .ZWORD "barren"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BARTER:: .ZWORD "barter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRADE
.BYTE 0
W?BASEMENT:: .ZWORD "basement"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BASTARD:: .ZWORD "bastard"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BATHE:: .ZWORD "bathe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?BATTERY:: .ZWORD "battery"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BATTLE:: .ZWORD "battle"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?BATTLEAXE:: .ZWORD "battleaxe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAM:: .ZWORD "beam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAR:: .ZWORD "bear"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEARSKIN:: .ZWORD "bearskin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEAST:: .ZWORD "beast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BECKON:: .ZWORD "beckon"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOD
.BYTE 0
W?BED:: .ZWORD "bed"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEDS:: .ZWORD "beds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEFORE:: .ZWORD "before"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEFORE
.BYTE 0
W?BEGIN:: .ZWORD "begin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BEHIND:: .ZWORD "behind"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BELOW:: .ZWORD "below"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BENCH:: .ZWORD "bench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BENEATH:: .ZWORD "beneath"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?BESTOW:: .ZWORD "bestow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?BETWEEN:: .ZWORD "between"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?BEYOND:: .ZWORD "beyond"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?BEHIND
.BYTE 0
W?BIG:: .ZWORD "big"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BILL:: .ZWORD "bill"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BILLBOARD:: .ZWORD "billboard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRD:: .ZWORD "bird"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIRDS:: .ZWORD "birds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BIT:: .ZWORD "bit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BITCH:: .ZWORD "bitch"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BITE:: .ZWORD "bite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BITE
.BYTE 0
W?BLACK:: .ZWORD "black"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLADE:: .ZWORD "blade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLANC:: .ZWORD "blanc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLARN:: .ZWORD "blarn"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?BLIND:: .ZWORD "blind"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?BLOCK:: .ZWORD "block"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?BLOOD:: .ZWORD "blood"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOODWORM:: .ZWORD "bloodworm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BLOW:: .ZWORD "blow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BLOW
.BYTE 0
W?BOARD:: .ZWORD "board"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?BODY:: .ZWORD "body"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOK:: .ZWORD "bok"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?BONE:: .ZWORD "bone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BONES:: .ZWORD "bones"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOK:: .ZWORD "book"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOOT:: .ZWORD "boot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOTH:: .ZWORD "both"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BOTTLE:: .ZWORD "bottle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOULDER:: .ZWORD "boulder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOULDERS:: .ZWORD "boulders"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOUNCE:: .ZWORD "bounce"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOUNCE
.BYTE 0
W?BOUND:: .ZWORD "bound"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?BOUTIQUE:: .ZWORD "boutique"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOW:: .ZWORD "bow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOW
.BYTE 0
W?BOX:: .ZWORD "box"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOXES:: .ZWORD "boxes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BOY:: .ZWORD "boy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRASS:: .ZWORD "brass"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BREAK:: .ZWORD "break"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?BREEZE:: .ZWORD "breeze"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRIBE:: .ZWORD "bribe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIBE
.BYTE 0
W?BRIDGE:: .ZWORD "bridge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRIEF:: .ZWORD "brief"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRIEF
.BYTE 0
W?BRINE:: .ZWORD "brine"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BRING:: .ZWORD "bring"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BRING
.BYTE 0
W?BRINK:: .ZWORD "brink"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROGMOID:: .ZWORD "brogmoid"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROKEN:: .ZWORD "broken"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROLLY:: .ZWORD "brolly"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROOK:: .ZWORD "brook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWN:: .ZWORD "brown"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BROWSE:: .ZWORD "browse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?BUBBLE:: .ZWORD "bubble"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUBBLES:: .ZWORD "bubbles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUILDING:: .ZWORD "building"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNCH:: .ZWORD "bunch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNNIES:: .ZWORD "bunnies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUNNY:: .ZWORD "bunny"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURIN:: .ZWORD "burin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURLAP:: .ZWORD "burlap"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BURN:: .ZWORD "burn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?BURST:: .ZWORD "burst"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POP
.BYTE 0
W?BUSH:: .ZWORD "bush"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUSHES:: .ZWORD "bushes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUT:: .ZWORD "but"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?BUTTER:: .ZWORD "butter"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUTTERFLY:: .ZWORD "butterfly"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?BUY:: .ZWORD "buy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?BYE:: .ZWORD "bye"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BYE
.BYTE 0
W?CABIN:: .ZWORD "cabin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAKE:: .ZWORD "cake"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CALL:: .ZWORD "call"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CALL
.BYTE 0
W?CANDY:: .ZWORD "candy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANE:: .ZWORD "cane"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CANVAS:: .ZWORD "canvas"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAR:: .ZWORD "car"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARD:: .ZWORD "card"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARDINAL:: .ZWORD "cardinal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAREFULLY:: .ZWORD "carefully"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CARPET:: .ZWORD "carpet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CARRY:: .ZWORD "carry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CARVE:: .ZWORD "carve"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRATCH
.BYTE 0
W?CASCADE:: .ZWORD "cascade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CASE:: .ZWORD "case"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CASH:: .ZWORD "cash"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CASH
.BYTE 0
W?CASK:: .ZWORD "cask"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CASTLE:: .ZWORD "castle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAT:: .ZWORD "cat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CATCH:: .ZWORD "catch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?CATERPILLAR:: .ZWORD "caterpill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAULDRON:: .ZWORD "cauldron"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CAVORT:: .ZWORD "cavort"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?CEILING:: .ZWORD "ceiling"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CELLAR:: .ZWORD "cellar"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIN:: .ZWORD "chain"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAIR:: .ZWORD "chair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHALICE:: .ZWORD "chalice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAMBER:: .ZWORD "chamber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAPEL:: .ZWORD "chapel"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHAR:: .ZWORD "char"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?CHASE:: .ZWORD "chase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?CHATEAU:: .ZWORD "chateau"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHECK:: .ZWORD "check"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?CHEMICALS:: .ZWORD "chemicals"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHEST:: .ZWORD "chest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHOCOLATE:: .ZWORD "chocolate"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHOOSE:: .ZWORD "choose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SELECT
.BYTE 0
W?CHOP:: .ZWORD "chop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CHRISTMAS:: .ZWORD "christmas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CHUCK:: .ZWORD "chuck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?CHUCKLE:: .ZWORD "chuckle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?CHURCH:: .ZWORD "church"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CIRCLE:: .ZWORD "circle"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CIRCLE
.BYTE 0
W?CIRCLET:: .ZWORD "circlet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CITY:: .ZWORD "city"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLAMBER:: .ZWORD "clamber"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLASP:: .ZWORD "clasp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLEAN:: .ZWORD "clean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?CLEAR:: .ZWORD "clear"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?EMPTY
.BYTE 0
W?CLEARING:: .ZWORD "clearing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLEAVE:: .ZWORD "cleave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CLERIC:: .ZWORD "cleric"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIFF:: .ZWORD "cliff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLIMB:: .ZWORD "climb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLIMB
.BYTE 0
W?CLOAK:: .ZWORD "cloak"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOCK:: .ZWORD "clock"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOCKWISE:: .ZWORD "clockwise"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOSE:: .ZWORD "close"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?CLOSED:: .ZWORD "closed"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOSELY:: .ZWORD "closely"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CLOTH:: .ZWORD "cloth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOUD:: .ZWORD "cloud"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOUDS:: .ZWORD "clouds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOUDY:: .ZWORD "cloudy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLOVER:: .ZWORD "clover"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLUB:: .ZWORD "club"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CLUTCHCAKE:: .ZWORD "clutchcak"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COATING:: .ZWORD "coating"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COCKSUCKER:: .ZWORD "cocksucke"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COCONUT:: .ZWORD "coconut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COIN:: .ZWORD "coin"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COINS:: .ZWORD "coins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COLOR:: .ZWORD "color"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COLOR
.BYTE 0
W?COLORS:: .ZWORD "colors"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COLOR
.BYTE 0
W?COLTS:: .ZWORD "colts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMBAT:: .ZWORD "combat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?COMBUST:: .ZWORD "combust"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?COMPARTMENT:: .ZWORD "compartme"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COMPASS:: .ZWORD "compass"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONCEAL:: .ZWORD "conceal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CONCEAL
.BYTE 0
W?CONDUCTOR:: .ZWORD "conductor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONGREGATION:: .ZWORD "congregat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CONNECT:: .ZWORD "connect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CONNECT
.BYTE 0
W?CONSUME:: .ZWORD "consume"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?CONTENTS:: .ZWORD "contents"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COOK:: .ZWORD "cook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORBIE:: .ZWORD "corbie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORBIES:: .ZWORD "corbies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORN:: .ZWORD "corn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORNER:: .ZWORD "corner"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORNERS:: .ZWORD "corners"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORPSE:: .ZWORD "corpse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CORRIDOR:: .ZWORD "corridor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COULD:: .ZWORD "could"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?COUNT:: .ZWORD "count"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?COUNTERCL:: .ZWORD "countercl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COVE:: .ZWORD "cove"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?COVER:: .ZWORD "cover"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?CRAB:: .ZWORD "crab"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRACK:: .ZWORD "crack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?CRANK:: .ZWORD "crank"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?CRANK
.BYTE 0
W?CRAP:: .ZWORD "crap"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CRATE:: .ZWORD "crate"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRATER:: .ZWORD "crater"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRATES:: .ZWORD "crates"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRAWL:: .ZWORD "crawl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?CREATURE:: .ZWORD "creature"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREDIT:: .ZWORD "credit"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CREMATE:: .ZWORD "cremate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?CRINKLY:: .ZWORD "crinkly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROC:: .ZWORD "croc"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROCODILE:: .ZWORD "crocodile"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROSS:: .ZWORD "cross"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?CROUCH:: .ZWORD "crouch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?CROWD:: .ZWORD "crowd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CROWN:: .ZWORD "crown"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUEL:: .ZWORD "cruel"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRUMBLE:: .ZWORD "crumble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?CRUMPLE:: .ZWORD "crumple"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?CRUSH:: .ZWORD "crush"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?CRUST:: .ZWORD "crust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRYSTAL:: .ZWORD "crystal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CRYSTALS:: .ZWORD "crystals"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUDDLE:: .ZWORD "cuddle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PET
.BYTE 0
W?CUDGEL:: .ZWORD "cudgel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUNT:: .ZWORD "cunt"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CUP:: .ZWORD "cup"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURIOUS:: .ZWORD "curious"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?CURSE:: .ZWORD "curse"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CURTAIN:: .ZWORD "curtain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?CUSS:: .ZWORD "cuss"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?CUT:: .ZWORD "cut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?CYCLONE:: .ZWORD "cyclone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?D:: .ZWORD "d"
.BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DAGGER:: .ZWORD "dagger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAMAGE:: .ZWORD "damage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DAME:: .ZWORD "dame"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAMN:: .ZWORD "damn"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DAMNED:: .ZWORD "damned"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?DAMP:: .ZWORD "damp"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DARK:: .ZWORD "dark"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DAYLIGHT:: .ZWORD "daylight"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEAD:: .ZWORD "dead"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEATH:: .ZWORD "death"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEBRIS:: .ZWORD "debris"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DEFEND:: .ZWORD "defend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PARRY
.BYTE 0
W?DEFILE:: .ZWORD "defile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?DEFINE:: .ZWORD "define"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFINE
.BYTE 0
W?DEFLATE:: .ZWORD "deflate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DEFLATE
.BYTE 0
W?DELIVER:: .ZWORD "deliver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?DEMOLISH:: .ZWORD "demolish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DEPART:: .ZWORD "depart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DESCEND:: .ZWORD "descend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DESCEND
.BYTE 0
W?DESCRIBE:: .ZWORD "describe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?DESTROY:: .ZWORD "destroy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?DETACH:: .ZWORD "detach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?DETONATE:: .ZWORD "detonate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DETONATE
.BYTE 0
W?DEVOUR:: .ZWORD "devour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?DIAGNOSE:: .ZWORD "diagnose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIAGNOSE
.BYTE 0
W?DIAL:: .ZWORD "dial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIAMOND:: .ZWORD "diamond"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIARY:: .ZWORD "diary"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIG:: .ZWORD "dig"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIG
.BYTE 0
W?DINOSAUR:: .ZWORD "dinosaur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DINOSAURS:: .ZWORD "dinosaurs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIP:: .ZWORD "dip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUBMERGE
.BYTE 0
W?DIRECTION:: .ZWORD "direction"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DIRT:: .ZWORD "dirt"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISASSEMBLE:: .ZWORD "disassemb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?DISCIPLINE:: .ZWORD "disciplin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DISCONNEC:: .ZWORD "disconnec"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?DISCOVER:: .ZWORD "discover"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?DISEMBARK:: .ZWORD "disembark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISEMBARK
.BYTE 0
W?DISENGAGE:: .ZWORD "disengage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?DISLOCATE:: .ZWORD "dislocate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?DISMOUNT:: .ZWORD "dismount"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?DISPEL:: .ZWORD "dispel"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?UNMAKE
.BYTE 0
W?DISPLAY:: .ZWORD "display"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?DISROBE:: .ZWORD "disrobe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?DISTURB:: .ZWORD "disturb"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DISTURB
.BYTE 0
W?DIVE:: .ZWORD "dive"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DIVE
.BYTE 0
W?DOCK:: .ZWORD "dock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOG:: .ZWORD "dog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOME:: .ZWORD "dome"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DON:: .ZWORD "don"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?DONATE:: .ZWORD "donate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?DOOR:: .ZWORD "door"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORS:: .ZWORD "doors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOORWAY:: .ZWORD "doorway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DORN:: .ZWORD "dorn"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DORNBEAST:: .ZWORD "dornbeast"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DORNBROOK:: .ZWORD "dornbrook"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUBLOON:: .ZWORD "doubloon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DOUSE:: .ZWORD "douse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?DOWN:: .ZWORD "down"
.BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 54
.BYTE PR?DOWN
W?DRAG:: .ZWORD "drag"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?DRAPES:: .ZWORD "drapes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRAW:: .ZWORD "draw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRITE
.BYTE 0
W?DRESS:: .ZWORD "dress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRESS
.BYTE 0
W?DRIFT:: .ZWORD "drift"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRIFTWOOD:: .ZWORD "driftwood"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?DRINK:: .ZWORD "drink"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?DROP:: .ZWORD "drop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DRY:: .ZWORD "dry"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUCK:: .ZWORD "duck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DUCK
.BYTE 0
W?DULL:: .ZWORD "dull"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DUMP:: .ZWORD "dump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DROP
.BYTE 0
W?DUST:: .ZWORD "dust"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?DWARF:: .ZWORD "dwarf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?E:: .ZWORD "e"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAR:: .ZWORD "ear"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EARTH:: .ZWORD "earth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EASEL:: .ZWORD "easel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?EAST:: .ZWORD "east"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 61
.BYTE 0
W?EAT:: .ZWORD "eat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?EDGED:: .ZWORD "edged"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EIGHT:: .ZWORD "eight"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ELDRITCH:: .ZWORD "eldritch"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELEVATE:: .ZWORD "elevate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?ELVIN:: .ZWORD "elvin"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ELVISH:: .ZWORD "elvish"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EMBARK:: .ZWORD "embark"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EMBARK
.BYTE 0
W?EMPLOY:: .ZWORD "employ"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?EMPTY:: .ZWORD "empty"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EMPTY
.BYTE 0
W?ENCHANTER:: .ZWORD "enchanter"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENLIGHTENMENT:: .ZWORD "enlighten"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENORMOUS:: .ZWORD "enormous"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTER:: .ZWORD "enter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ENTER
.BYTE 0
W?ENTRANCE:: .ZWORD "entrance"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTRIES:: .ZWORD "entries"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ENTRY:: .ZWORD "entry"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ERASE:: .ZWORD "erase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ERASE
.BYTE 0
W?ERNIE:: .ZWORD "ernie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ESCAPE:: .ZWORD "escape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ESCAPE
.BYTE 0
W?ETERNAL:: .ZWORD "eternal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EVERSION:: .ZWORD "eversion"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EVERYTHING:: .ZWORD "everythin"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXAMINE:: .ZWORD "examine"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?EXCEPT:: .ZWORD "except"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?EXCHANGE:: .ZWORD "exchange"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRADE
.BYTE 0
W?EXIT:: .ZWORD "exit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?EXPLODE:: .ZWORD "explode"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DETONATE
.BYTE 0
W?EXPLOIT:: .ZWORD "exploit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?EXTINGUISH:: .ZWORD "extinguis"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?EYE:: .ZWORD "eye"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?EYES:: .ZWORD "eyes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?F:: .ZWORD "f"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FACE:: .ZWORD "face"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?FACE
.BYTE 0
W?FALLING:: .ZWORD "falling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FALLS:: .ZWORD "falls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FAREWELL:: .ZWORD "farewell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BYE
.BYTE 0
W?FARM:: .ZWORD "farm"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FARMHOUSE:: .ZWORD "farmhouse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FASTEN:: .ZWORD "fasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?FEED:: .ZWORD "feed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEED
.BYTE 0
W?FEEL:: .ZWORD "feel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FEEL
.BYTE 0
W?FEET:: .ZWORD "feet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FEINT:: .ZWORD "feint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PARRY
.BYTE 0
W?FELL:: .ZWORD "fell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FELL
.BYTE 0
W?FELLOW:: .ZWORD "fellow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FELLOWS:: .ZWORD "fellows"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FEMALE:: .ZWORD "female"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIDDLE:: .ZWORD "fiddle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?FIELD:: .ZWORD "field"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIELDS:: .ZWORD "fields"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIFTH:: .ZWORD "fifth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIGHT:: .ZWORD "fight"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?FIGURE:: .ZWORD "figure"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FILL:: .ZWORD "fill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FILL
.BYTE 0
W?FILM:: .ZWORD "film"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIND:: .ZWORD "find"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?FINGER:: .ZWORD "finger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FINGERS:: .ZWORD "fingers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRE:: .ZWORD "fire"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?FIREPLACE:: .ZWORD "fireplace"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIREWORKS:: .ZWORD "fireworks"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIRST:: .ZWORD "first"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FISH:: .ZWORD "fish"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIST:: .ZWORD "fist"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FIVE:: .ZWORD "five"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FIX:: .ZWORD "fix"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIX
.BYTE 0
W?FLAKE:: .ZWORD "flake"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLATHEAD:: .ZWORD "flathead"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLEE:: .ZWORD "flee"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ESCAPE
.BYTE 0
W?FLING:: .ZWORD "fling"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?FLIP:: .ZWORD "flip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?FLOATING:: .ZWORD "floating"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOCK:: .ZWORD "flock"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOOR:: .ZWORD "floor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOURISHES:: .ZWORD "flourishe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOW:: .ZWORD "flow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWER:: .ZWORD "flower"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLOWERS:: .ZWORD "flowers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FLY:: .ZWORD "fly"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?FLY
.BYTE 0
W?FOG:: .ZWORD "fog"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLD:: .ZWORD "fold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLD
.BYTE 0
W?FOLDER:: .ZWORD "folder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLKS:: .ZWORD "folks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOLLOW:: .ZWORD "follow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?FOOD:: .ZWORD "food"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOT:: .ZWORD "foot"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOTHILLS:: .ZWORD "foothills"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOTPATH:: .ZWORD "footpath"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOOTPRINTS:: .ZWORD "footprint"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOR:: .ZWORD "for"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FOR
.BYTE 0
W?FORCE:: .ZWORD "force"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEDGE
.BYTE 0
W?FORD:: .ZWORD "ford"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOREST:: .ZWORD "forest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORGETFUL:: .ZWORD "forgetful"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FORWARD:: .ZWORD "forward"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOUR:: .ZWORD "four"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOUR-LEAF:: .ZWORD "four-leaf"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FOURTH:: .ZWORD "fourth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FREE:: .ZWORD "free"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELEASE
.BYTE 0
W?FRIGHTEN:: .ZWORD "frighten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCARE
.BYTE 0
W?FRISK:: .ZWORD "frisk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?FROM:: .ZWORD "from"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?FROM
.BYTE 0
W?FRONT:: .ZWORD "front"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROON:: .ZWORD "froon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROTZ:: .ZWORD "frotz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNMAKE
.BYTE 0
W?FROTZEN:: .ZWORD "frotzen"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FROZEN:: .ZWORD "frozen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FUCK:: .ZWORD "fuck"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FUCKED:: .ZWORD "fucked"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FUCKING:: .ZWORD "fucking"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?FUNNEL:: .ZWORD "funnel"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?FURRY:: .ZWORD "furry"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?G:: .ZWORD "g"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GALLEON:: .ZWORD "galleon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAME:: .ZWORD "game"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GARDEN:: .ZWORD "garden"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GASH:: .ZWORD "gash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?GATE:: .ZWORD "gate"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GATHERING:: .ZWORD "gathering"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GATING:: .ZWORD "gating"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GAZE:: .ZWORD "gaze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?GEM:: .ZWORD "gem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GENUFLECT:: .ZWORD "genuflect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOW
.BYTE 0
W?GET:: .ZWORD "get"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GET
.BYTE 0
W?GHOUL:: .ZWORD "ghoul"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIANT:: .ZWORD "giant"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIGANTIC:: .ZWORD "gigantic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GILT:: .ZWORD "gilt"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GILT-EDGE:: .ZWORD "gilt-edge"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIRDER:: .ZWORD "girder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIRDERS:: .ZWORD "girders"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIRGOL:: .ZWORD "girgol"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIRL:: .ZWORD "girl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GIVE:: .ZWORD "give"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?GLACIAL:: .ZWORD "glacial"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLACIER:: .ZWORD "glacier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLASS:: .ZWORD "glass"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOW:: .ZWORD "glow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLOWING:: .ZWORD "glowing"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLYPH:: .ZWORD "glyph"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GLYPHS:: .ZWORD "glyphs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GNAW:: .ZWORD "gnaw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?GNAW
.BYTE 0
W?GO:: .ZWORD "go"
.BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT
.BYTE PR?GO
.BYTE ACT?GO
W?GOBBLE:: .ZWORD "gobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?GOBLET:: .ZWORD "goblet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GODDAMNED:: .ZWORD "goddamned"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?GOLD:: .ZWORD "gold"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOLDEN:: .ZWORD "golden"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GONDOLA:: .ZWORD "gondola"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GOODBYE:: .ZWORD "goodbye"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?BYE
.BYTE 0
W?GRAB:: .ZWORD "grab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?GRASS:: .ZWORD "grass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAVE:: .ZWORD "grave"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRAY:: .ZWORD "gray"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREAT:: .ZWORD "great"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREEN:: .ZWORD "green"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GREET:: .ZWORD "greet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GREETINGS:: .ZWORD "greetings"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?GREY:: .ZWORD "grey"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRIN:: .ZWORD "grin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOD
.BYTE 0
W?GRINDER:: .ZWORD "grinder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROPE:: .ZWORD "grope"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?GROTE:: .ZWORD "grote"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROTTO:: .ZWORD "grotto"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUND:: .ZWORD "ground"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUNDS:: .ZWORD "grounds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROUP:: .ZWORD "group"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GROVEL:: .ZWORD "grovel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOW
.BYTE 0
W?GRUBBO:: .ZWORD "grubbo"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRUE:: .ZWORD "grue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GRUESLAYER:: .ZWORD "grueslaye"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUILD:: .ZWORD "guild"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GULLS:: .ZWORD "gulls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUM:: .ZWORD "gum"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GURDY:: .ZWORD "gurdy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GURTH:: .ZWORD "gurth"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUST:: .ZWORD "gust"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUTTER:: .ZWORD "gutter"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUTTERSNIPE:: .ZWORD "guttersni"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUY:: .ZWORD "guy"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUYS:: .ZWORD "guys"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?GUZZLE:: .ZWORD "guzzle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?HALL:: .ZWORD "hall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HALLWAY:: .ZWORD "hallway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HALT:: .ZWORD "halt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOP
.BYTE 0
W?HAND:: .ZWORD "hand"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?HANDLE:: .ZWORD "handle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANDS:: .ZWORD "hands"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HANG:: .ZWORD "hang"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HANG
.BYTE 0
W?HAS:: .ZWORD "has"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?HE:: .ZWORD "he"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAD:: .ZWORD "head"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEADPIECE:: .ZWORD "headpiece"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEALING:: .ZWORD "healing"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAP:: .ZWORD "heap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HEAR:: .ZWORD "hear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HEAR
.BYTE 0
W?HEARTH:: .ZWORD "hearth"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELL:: .ZWORD "hell"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELLHOUND:: .ZWORD "hellhound"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELLO:: .ZWORD "hello"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HELM:: .ZWORD "helm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELMET:: .ZWORD "helmet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HELP:: .ZWORD "help"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELP
.BYTE 0
W?HEMISPHERE:: .ZWORD "hemispher"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HER:: .ZWORD "her"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERD:: .ZWORD "herd"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HERE:: .ZWORD "here"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?HERSELF:: .ZWORD "herself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HI:: .ZWORD "hi"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?HIDE:: .ZWORD "hide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIDE
.BYTE 0
W?HIGHNESS:: .ZWORD "highness"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIGHWAY:: .ZWORD "highway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIKE:: .ZWORD "hike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?HILL:: .ZWORD "hill"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HILLS:: .ZWORD "hills"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HILLTOP:: .ZWORD "hilltop"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIM:: .ZWORD "him"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HIMSELF:: .ZWORD "himself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HINT:: .ZWORD "hint"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HINT
.BYTE 0
W?HINTS:: .ZWORD "hints"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HINT
.BYTE 0
W?HIT:: .ZWORD "hit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?HOIST:: .ZWORD "hoist"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?HOLD:: .ZWORD "hold"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HOLD
.BYTE 0
W?HOLE:: .ZWORD "hole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOLY:: .ZWORD "holy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOME:: .ZWORD "home"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HONING:: .ZWORD "honing"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOOK:: .ZWORD "hook"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?HANG
.BYTE 0
W?HOP:: .ZWORD "hop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?HORIZON:: .ZWORD "horizon"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORN:: .ZWORD "horn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORNS:: .ZWORD "horns"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORSE:: .ZWORD "horse"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HORSESHOE:: .ZWORD "horseshoe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUND:: .ZWORD "hound"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUR:: .ZWORD "hour"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOURGLASS:: .ZWORD "hourglass"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOUSE:: .ZWORD "house"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HOW:: .ZWORD "how"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?HOWL:: .ZWORD "howl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?HUGE:: .ZWORD "huge"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUMONGOUS:: .ZWORD "humongous"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUMP:: .ZWORD "hump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?HUNGUS:: .ZWORD "hungus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUNT:: .ZWORD "hunt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HUNT
.BYTE 0
W?HUNTER:: .ZWORD "hunter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUNTERS:: .ZWORD "hunters"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURDLE:: .ZWORD "hurdle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?HURDY:: .ZWORD "hurdy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURDY-GURDY:: .ZWORD "hurdy-gur"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HURL:: .ZWORD "hurl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?HURT:: .ZWORD "hurt"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?HUSKS:: .ZWORD "husks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUT:: .ZWORD "hut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?HUTS:: .ZWORD "huts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?I:: .ZWORD "i"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?ICE:: .ZWORD "ice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IDOL:: .ZWORD "idol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IDOL'S:: .ZWORD "idol's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IGNITE:: .ZWORD "ignite"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?IMBIBE:: .ZWORD "imbibe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?IMP:: .ZWORD "imp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IMPLEMENTORS:: .ZWORD "implement"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IMPS:: .ZWORD "imps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IN:: .ZWORD "in"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 53
.BYTE PR?IN
W?INCINERAT:: .ZWORD "incinerat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?INFINITE:: .ZWORD "infinite"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFINITY:: .ZWORD "infinity"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INFLATE:: .ZWORD "inflate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INFLATE
.BYTE 0
W?INFORM:: .ZWORD "inform"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?INHALE:: .ZWORD "inhale"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?INJURE:: .ZWORD "injure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?INSCRIBE:: .ZWORD "inscribe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRITE
.BYTE 0
W?INSCRIPTION:: .ZWORD "inscripti"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INSECT:: .ZWORD "insect"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INSERT:: .ZWORD "insert"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?INSIDE:: .ZWORD "inside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INSPECT:: .ZWORD "inspect"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?INSTRUMENT:: .ZWORD "instrumen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?INSULT:: .ZWORD "insult"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INSULT
.BYTE 0
W?INTERROGATE:: .ZWORD "interroga"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUESTION
.BYTE 0
W?INTNUM:: .ZWORD "intnum"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?INTO:: .ZWORD "into"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?INVENTORY:: .ZWORD "inventory"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?I
.BYTE 0
W?IRIDESCENT:: .ZWORD "iridescen"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?IS:: .ZWORD "is"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?IT:: .ZWORD "it"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ITCH:: .ZWORD "itch"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ITCH
.BYTE 0
W?ITCHY:: .ZWORD "itchy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ITSELF:: .ZWORD "itself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?IVORY:: .ZWORD "ivory"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAB:: .ZWORD "jab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?JAR:: .ZWORD "jar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JAW:: .ZWORD "jaw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JEWEL:: .ZWORD "jewel"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?JIGGLE:: .ZWORD "jiggle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOSEN
.BYTE 0
W?JOG:: .ZWORD "jog"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?JOIN:: .ZWORD "join"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CONNECT
.BYTE 0
W?JOSTLE:: .ZWORD "jostle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JOSTLE
.BYTE 0
W?JOURNAL:: .ZWORD "journal"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUKES:: .ZWORD "jukes"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?JUMP:: .ZWORD "jump"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?JUNGLE:: .ZWORD "jungle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?JUNK:: .ZWORD "junk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEEP:: .ZWORD "keep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?KEY:: .ZWORD "key"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KEYS:: .ZWORD "keys"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KICK:: .ZWORD "kick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KICK
.BYTE 0
W?KILL:: .ZWORD "kill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?KINDLE:: .ZWORD "kindle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?KING:: .ZWORD "king"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KISS:: .ZWORD "kiss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?KITCHEN:: .ZWORD "kitchen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KITTY:: .ZWORD "kitty"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNEEL:: .ZWORD "kneel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOW
.BYTE 0
W?KNIFE:: .ZWORD "knife"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNIGHT:: .ZWORD "knight"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOB:: .ZWORD "knob"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?KNOCK:: .ZWORD "knock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?L:: .ZWORD "l"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LAB:: .ZWORD "lab"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LABEL:: .ZWORD "label"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LABORATORY:: .ZWORD "laborator"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAD:: .ZWORD "lad"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADDER:: .ZWORD "ladder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LADY:: .ZWORD "lady"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAMP:: .ZWORD "lamp"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAMPHOUSE:: .ZWORD "lamphouse"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAND:: .ZWORD "land"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAND
.BYTE 0
W?LANDSCAPE:: .ZWORD "landscape"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LANTERN:: .ZWORD "lantern"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LARGE:: .ZWORD "large"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAST:: .ZWORD "last"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAUGH:: .ZWORD "laugh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LAUGH
.BYTE 0
W?LAVA:: .ZWORD "lava"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAVENDER:: .ZWORD "lavender"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LAY:: .ZWORD "lay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?LEAF:: .ZWORD "leaf"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?LEAFLET:: .ZWORD "leaflet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAN:: .ZWORD "lean"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAN
.BYTE 0
W?LEAP:: .ZWORD "leap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?LEATHER:: .ZWORD "leather"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEAVE:: .ZWORD "leave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LEAVE
.BYTE 0
W?LEAVES:: .ZWORD "leaves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEDGE:: .ZWORD "ledge"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LEFT:: .ZWORD "left"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LET:: .ZWORD "let"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LET
.BYTE 0
W?LEVITATION:: .ZWORD "levitatio"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LICK:: .ZWORD "lick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?LID:: .ZWORD "lid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIE:: .ZWORD "lie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?LIFT:: .ZWORD "lift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?LIGHT:: .ZWORD "light"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?LIGHT
.BYTE 0
W?LIGHTED:: .ZWORD "lighted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIGHTHOUSE:: .ZWORD "lighthous"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIGHTNING:: .ZWORD "lightning"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?LIMP:: .ZWORD "limp"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LINE:: .ZWORD "line"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIQUID:: .ZWORD "liquid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIQUIDS:: .ZWORD "liquids"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LISTEN:: .ZWORD "listen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LISTEN
.BYTE 0
W?LITTLE:: .ZWORD "little"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LIZARD:: .ZWORD "lizard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOADING:: .ZWORD "loading"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOBBY:: .ZWORD "lobby"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOCK:: .ZWORD "lock"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?LOCK
.BYTE 0
W?LOG:: .ZWORD "log"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOGS:: .ZWORD "logs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOITER:: .ZWORD "loiter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REST
.BYTE 0
W?LONG:: .ZWORD "long"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LONGSWORD:: .ZWORD "longsword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOOK:: .ZWORD "look"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?LOOSEN:: .ZWORD "loosen"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOSEN
.BYTE 0
W?LOOT:: .ZWORD "loot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LOWER:: .ZWORD "lower"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?LOWER
.BYTE 0
W?LUCK:: .ZWORD "luck"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUCKSUCKER:: .ZWORD "lucksucke"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?LUNGE:: .ZWORD "lunge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LUNGE
.BYTE 0
W?LURK:: .ZWORD "lurk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LURK
.BYTE 0
W?LURKING:: .ZWORD "lurking"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?M:: .ZWORD "m"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MA:: .ZWORD "ma"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MACUGA:: .ZWORD "macuga"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?MAGIC:: .ZWORD "magic"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGICK:: .ZWORD "magick"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAGMA:: .ZWORD "magma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAIL:: .ZWORD "mail"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAILBOX:: .ZWORD "mailbox"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAINTENANCE:: .ZWORD "maintenan"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAKE:: .ZWORD "make"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MAKE
.BYTE 0
W?MALE:: .ZWORD "male"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAMA:: .ZWORD "mama"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAN:: .ZWORD "man"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MANDIBLE:: .ZWORD "mandible"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MANDIBLES:: .ZWORD "mandibles"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARE:: .ZWORD "mare"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARES:: .ZWORD "mares"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARK:: .ZWORD "mark"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MARKS:: .ZWORD "marks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAUVE:: .ZWORD "mauve"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAW:: .ZWORD "maw"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MAYBE:: .ZWORD "maybe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?MAYOR:: .ZWORD "mayor"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ME:: .ZWORD "me"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MEAT:: .ZWORD "meat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MECHANISM:: .ZWORD "mechanism"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MELT:: .ZWORD "melt"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MELT
.BYTE 0
W?MEN:: .ZWORD "men"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?METAL:: .ZWORD "metal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MICHAEL:: .ZWORD "michael"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIDGET:: .ZWORD "midget"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIGHT:: .ZWORD "might"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIKE:: .ZWORD "mike"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MILK:: .ZWORD "milk"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MILKY:: .ZWORD "milky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINIATURE:: .ZWORD "miniature"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINX:: .ZWORD "minx"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MINXHOLE:: .ZWORD "minxhole"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MIRROR:: .ZWORD "mirror"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MISCHIEF:: .ZWORD "mischief"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MISS:: .ZWORD "miss"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?MIST:: .ZWORD "mist"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MODE:: .ZWORD "mode"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MODE
.BYTE 0
W?MOLEST:: .ZWORD "molest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?MOLTEN:: .ZWORD "molten"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOM:: .ZWORD "mom"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOMMA:: .ZWORD "momma"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONEY:: .ZWORD "money"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONITOR:: .ZWORD "monitor"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MONITOR
.BYTE 0
W?MONKEY:: .ZWORD "monkey"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONSTER:: .ZWORD "monster"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MONSTERS:: .ZWORD "monsters"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOOR:: .ZWORD "moor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOORS:: .ZWORD "moors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MORGIA:: .ZWORD "morgia"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MORNING-STAR:: .ZWORD "morning-s"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MORNINGSTAR:: .ZWORD "morningst"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOSS:: .ZWORD "moss"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOSSY:: .ZWORD "mossy"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOTHER:: .ZWORD "mother"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUND:: .ZWORD "mound"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOUNT:: .ZWORD "mount"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BOARD
.BYTE 0
W?MOUTH:: .ZWORD "mouth"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MOVE:: .ZWORD "move"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?MR:: .ZWORD "mr"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?MRS:: .ZWORD "mrs"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?MUD:: .ZWORD "mud"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MUNCHKIN:: .ZWORD "munchkin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MUNCHKINS:: .ZWORD "munchkins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?MURDER:: .ZWORD "murder"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?MY:: .ZWORD "my"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?MYSELF:: .ZWORD "myself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?N:: .ZWORD "n"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NAME:: .ZWORD "name"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NAME
.BYTE 0
W?NAP:: .ZWORD "nap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?NARROW:: .ZWORD "narrow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NAY:: .ZWORD "nay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NE:: .ZWORD "ne"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NEAR:: .ZWORD "near"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?AGAINST
.BYTE 0
W?NECK:: .ZWORD "neck"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NECTAR:: .ZWORD "nectar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NEGATIVE:: .ZWORD "negative"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NEST:: .ZWORD "nest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NIBBLE:: .ZWORD "nibble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?NINE:: .ZWORD "nine"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?NO:: .ZWORD "no"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NOD:: .ZWORD "nod"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOD
.BYTE 0
W?NOISE:: .ZWORD "noise"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOISES:: .ZWORD "noises"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOPE:: .ZWORD "nope"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?NORTH:: .ZWORD "north"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 63
.BYTE 0
W?NORTHEAST:: .ZWORD "northeast"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 62
.BYTE 0
W?NORTHWEST:: .ZWORD "northwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?NOSE:: .ZWORD "nose"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOTICE:: .ZWORD "notice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NOTIFY:: .ZWORD "notify"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOTIFY
.BYTE 0
W?NUDGE:: .ZWORD "nudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?NUMBER:: .ZWORD "number"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?NUT:: .ZWORD "nut"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NW:: .ZWORD "nw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 56
.BYTE 0
W?NYMPH:: .ZWORD "nymph"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?NYMPHS:: .ZWORD "nymphs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OAK:: .ZWORD "oak"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OBSERVE:: .ZWORD "observe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?OCEAN:: .ZWORD "ocean"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ODYSSEUS:: .ZWORD "odysseus"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OF:: .ZWORD "of"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OFF:: .ZWORD "off"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OFF
.BYTE 0
W?OFFEND:: .ZWORD "offend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?INSULT
.BYTE 0
W?OFFER:: .ZWORD "offer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OFFER
.BYTE 0
W?OK:: .ZWORD "ok"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OKAY:: .ZWORD "okay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?OLD:: .ZWORD "old"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OLDE:: .ZWORD "olde"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ON:: .ZWORD "on"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?ONE:: .ZWORD "one"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ONE-ROOM:: .ZWORD "one-room"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ONION:: .ZWORD "onion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ONTO:: .ZWORD "onto"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?OOPS:: .ZWORD "oops"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?OPEN:: .ZWORD "open"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?OPENED:: .ZWORD "opened"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OPENING:: .ZWORD "opening"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OPERATE:: .ZWORD "operate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?ORANGE:: .ZWORD "orange"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORATOR:: .ZWORD "orator"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORGAN:: .ZWORD "organ"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORKAN:: .ZWORD "orkan"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ORNAMENT:: .ZWORD "ornament"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUT:: .ZWORD "out"
.BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 52
.BYTE PR?OUT
W?OUTLINE:: .ZWORD "outline"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?OUTSIDE:: .ZWORD "outside"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OUT
.BYTE 0
W?OVER:: .ZWORD "over"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?OVER
.BYTE 0
W?OWN:: .ZWORD "own"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PACK:: .ZWORD "pack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PACKAGE:: .ZWORD "package"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINTER:: .ZWORD "painter"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINTING:: .ZWORD "painting"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAINTINGS:: .ZWORD "paintings"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PALACE:: .ZWORD "palace"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PALIMPSEST:: .ZWORD "palimpses"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAPER:: .ZWORD "paper"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARASOL:: .ZWORD "parasol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARCEL:: .ZWORD "parcel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARCHMENT:: .ZWORD "parchment"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARROT:: .ZWORD "parrot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARROT'S:: .ZWORD "parrot's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PARRY:: .ZWORD "parry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PARRY
.BYTE 0
W?PASSENGER:: .ZWORD "passenger"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAST:: .ZWORD "past"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?PAST
.BYTE 0
W?PASTURE:: .ZWORD "pasture"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAT:: .ZWORD "pat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PET
.BYTE 0
W?PATCH:: .ZWORD "patch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PATH:: .ZWORD "path"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PAUSE:: .ZWORD "pause"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REST
.BYTE 0
W?PAY:: .ZWORD "pay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PAY
.BYTE 0
W?PEARLY:: .ZWORD "pearly"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEASANT:: .ZWORD "peasant"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEASANTS:: .ZWORD "peasants"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEE:: .ZWORD "pee"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PEEK:: .ZWORD "peek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?PEEL:: .ZWORD "peel"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PEEL
.BYTE 0
W?PEER:: .ZWORD "peer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?PEG:: .ZWORD "peg"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEOPLE:: .ZWORD "people"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERSON:: .ZWORD "person"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PERSONAL:: .ZWORD "personal"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PET:: .ZWORD "pet"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PET
.BYTE 0
W?PETALS:: .ZWORD "petals"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PEW:: .ZWORD "pew"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHASE:: .ZWORD "phase"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHEE:: .ZWORD "phee"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHEEBOR:: .ZWORD "pheebor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PHEEHELM:: .ZWORD "pheehelm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICK:: .ZWORD "pick"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PICK
.BYTE 0
W?PICTURE:: .ZWORD "picture"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PICTURES:: .ZWORD "pictures"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIECE:: .ZWORD "piece"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIER:: .ZWORD "pier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PIERS:: .ZWORD "piers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PILE:: .ZWORD "pile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PISS:: .ZWORD "piss"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PIT:: .ZWORD "pit"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PITCH:: .ZWORD "pitch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?PLACE:: .ZWORD "place"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?PLAIN:: .ZWORD "plain"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLANT:: .ZWORD "plant"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PLANT
.BYTE 0
W?PLANTS:: .ZWORD "plants"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATE:: .ZWORD "plate"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATFORM:: .ZWORD "platform"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATINUM:: .ZWORD "platinum"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLATYPUS:: .ZWORD "platypus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLAY:: .ZWORD "play"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?PLAZA:: .ZWORD "plaza"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLEASE:: .ZWORD "please"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PLOVER:: .ZWORD "plover"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PLUG:: .ZWORD "plug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?PLUGH:: .ZWORD "plugh"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?PLUME:: .ZWORD "plume"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PLUNDER:: .ZWORD "plunder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POINT:: .ZWORD "point"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POINT
.BYTE 0
W?POINTER:: .ZWORD "pointer"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POKE:: .ZWORD "poke"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?POLISH:: .ZWORD "polish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?PONIES:: .ZWORD "ponies"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PONY:: .ZWORD "pony"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POOL:: .ZWORD "pool"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POP:: .ZWORD "pop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POP
.BYTE 0
W?POT:: .ZWORD "pot"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POTION:: .ZWORD "potion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POTIONS:: .ZWORD "potions"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POTS:: .ZWORD "pots"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POUND:: .ZWORD "pound"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?POUR:: .ZWORD "pour"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?POWDER:: .ZWORD "powder"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?POWDERY:: .ZWORD "powdery"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PPPZ:: .ZWORD "pppz"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRAIRIE:: .ZWORD "prairie"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRAY:: .ZWORD "pray"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRAY
.BYTE 0
W?PRESENCE:: .ZWORD "presence"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRESENT:: .ZWORD "present"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HAND
.BYTE 0
W?PRESS:: .ZWORD "press"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PRIEST:: .ZWORD "priest"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINCE:: .ZWORD "prince"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINCE'S:: .ZWORD "prince's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINCESS:: .ZWORD "princess"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRINTS:: .ZWORD "prints"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRIORITY:: .ZWORD "priority"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRIORITY
.BYTE 0
W?PRIVATE:: .ZWORD "private"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROBE:: .ZWORD "probe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PROBE
.BYTE 0
W?PROCEED:: .ZWORD "proceed"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?PROCLAIM:: .ZWORD "proclaim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?PROP:: .ZWORD "prop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PROP
.BYTE 0
W?PROSSER:: .ZWORD "prosser"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?PROTAGONIST:: .ZWORD "protagoni"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PROTECTION:: .ZWORD "protectio"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PRY:: .ZWORD "pry"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PRY
.BYTE 0
W?PTERODACTYL:: .ZWORD "pterodact"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUB:: .ZWORD "pub"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUBLIC:: .ZWORD "public"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUBLICK:: .ZWORD "publick"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PUCE:: .ZWORD "puce"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?PULL:: .ZWORD "pull"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?PUNCH:: .ZWORD "punch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUNCH
.BYTE 0
W?PUPPET:: .ZWORD "puppet"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?PURCHASE:: .ZWORD "purchase"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BUY
.BYTE 0
W?PURSUE:: .ZWORD "pursue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLLOW
.BYTE 0
W?PUSH:: .ZWORD "push"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?PUT:: .ZWORD "put"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?Q:: .ZWORD "q"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUAFF:: .ZWORD "quaff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?QUEEN:: .ZWORD "queen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUENCH:: .ZWORD "quench"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?QUENDOR:: .ZWORD "quendor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUERY:: .ZWORD "query"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUESTION
.BYTE 0
W?QUESTION:: .ZWORD "question"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUESTION
.BYTE 0
W?QUICK:: .ZWORD "quick"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUICKLY:: .ZWORD "quickly"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?QUICKSAND:: .ZWORD "quicksand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?QUIETLY:: .ZWORD "quietly"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?QUIT:: .ZWORD "quit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUIT
.BYTE 0
W?QUIZ:: .ZWORD "quiz"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?QUESTION
.BYTE 0
W?RABBIT:: .ZWORD "rabbit"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RABBIT'S:: .ZWORD "rabbit's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RADIANCE:: .ZWORD "radiance"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAGS:: .ZWORD "rags"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAISE:: .ZWORD "raise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAISE
.BYTE 0
W?RANSACK:: .ZWORD "ransack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RAP:: .ZWORD "rap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KNOCK
.BYTE 0
W?RAPE:: .ZWORD "rape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?RAPIDLY:: .ZWORD "rapidly"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?RAT:: .ZWORD "rat"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RAT-ANT:: .ZWORD "rat-ant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RATTLE:: .ZWORD "rattle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JOSTLE
.BYTE 0
W?RAVISH:: .ZWORD "ravish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RAPE
.BYTE 0
W?REACH:: .ZWORD "reach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REACH
.BYTE 0
W?READ:: .ZWORD "read"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?RECALL:: .ZWORD "recall"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RECLINE:: .ZWORD "recline"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LIE
.BYTE 0
W?RED:: .ZWORD "red"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFLECTION:: .ZWORD "reflectio"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REFRESH:: .ZWORD "refresh"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REFRESH
.BYTE 0
W?REFUSE:: .ZWORD "refuse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REFUSE
.BYTE 0
W?RELEASE:: .ZWORD "release"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RELEASE
.BYTE 0
W?RELIQUARY:: .ZWORD "reliquary"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REMOVE:: .ZWORD "remove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REMOVE
.BYTE 0
W?RENAME:: .ZWORD "rename"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NAME
.BYTE 0
W?RENEWAL:: .ZWORD "renewal"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?REPAIR:: .ZWORD "repair"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPAIR
.BYTE 0
W?REPLACE:: .ZWORD "replace"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPLACE
.BYTE 0
W?REPLY:: .ZWORD "reply"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPLY
.BYTE 0
W?REPTILE:: .ZWORD "reptile"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?REQUEST:: .ZWORD "request"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REQUEST
.BYTE 0
W?RESCUE:: .ZWORD "rescue"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESCUE
.BYTE 0
W?RESPOND:: .ZWORD "respond"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REPLY
.BYTE 0
W?REST:: .ZWORD "rest"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?REST
.BYTE 0
W?RESTART:: .ZWORD "restart"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTART
.BYTE 0
W?RESTORE:: .ZWORD "restore"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RESTORE
.BYTE 0
W?RETORTS:: .ZWORD "retorts"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RETREAT:: .ZWORD "retreat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RETREAT
.BYTE 0
W?RETURN:: .ZWORD "return"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RETURN
.BYTE 0
W?RICH:: .ZWORD "rich"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDDLE:: .ZWORD "riddle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDE:: .ZWORD "ride"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?RIDE
.BYTE 0
W?RIDER:: .ZWORD "rider"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIDERS:: .ZWORD "riders"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIGHT:: .ZWORD "right"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RING:: .ZWORD "ring"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RIP:: .ZWORD "rip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?RISE:: .ZWORD "rise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?RIVER:: .ZWORD "river"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROAD:: .ZWORD "road"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROBBER:: .ZWORD "robber"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCK:: .ZWORD "rock"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCKS:: .ZWORD "rocks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROCKY:: .ZWORD "rocky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROD:: .ZWORD "rod"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROLL:: .ZWORD "roll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?ROOM:: .ZWORD "room"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOT:: .ZWORD "root"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROOTS:: .ZWORD "roots"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPE:: .ZWORD "rope"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROPES:: .ZWORD "ropes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSE:: .ZWORD "rose"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSE'S:: .ZWORD "rose's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSEBUSH:: .ZWORD "rosebush"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROSES:: .ZWORD "roses"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROTATE:: .ZWORD "rotate"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?ROUND:: .ZWORD "round"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?ROUSE:: .ZWORD "rouse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?RUB:: .ZWORD "rub"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?RUB
.BYTE 0
W?RUG:: .ZWORD "rug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUGGED:: .ZWORD "rugged"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUINS:: .ZWORD "ruins"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUMMAGE:: .ZWORD "rummage"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?RUMPLED:: .ZWORD "rumpled"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUN:: .ZWORD "run"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?RUNE:: .ZWORD "rune"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUNES:: .ZWORD "runes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUSTED:: .ZWORD "rusted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?RUSTY:: .ZWORD "rusty"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?S:: .ZWORD "s"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SACK:: .ZWORD "sack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SADDLE:: .ZWORD "saddle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAILOR:: .ZWORD "sailor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALT:: .ZWORD "salt"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SALUTE:: .ZWORD "salute"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HELLO
.BYTE 0
W?SAND:: .ZWORD "sand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVANNAH:: .ZWORD "savannah"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SAVE:: .ZWORD "save"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAVE
.BYTE 0
W?SAY:: .ZWORD "say"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SAYONARA:: .ZWORD "sayonara"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCABBARD:: .ZWORD "scabbard"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCALE:: .ZWORD "scale"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SCALE
.BYTE 0
W?SCARE:: .ZWORD "scare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCARE
.BYTE 0
W?SCARECROW:: .ZWORD "scarecrow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCORCH:: .ZWORD "scorch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BURN
.BYTE 0
W?SCORE:: .ZWORD "score"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCORE
.BYTE 0
W?SCRAM:: .ZWORD "scram"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?SCRAPE:: .ZWORD "scrape"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRATCH
.BYTE 0
W?SCRATCH:: .ZWORD "scratch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRATCH
.BYTE 0
W?SCREAM:: .ZWORD "scream"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SCREW:: .ZWORD "screw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?SCRIPT:: .ZWORD "script"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCRIPT
.BYTE 0
W?SCROLL:: .ZWORD "scroll"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCROLLS:: .ZWORD "scrolls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SCRYSTONE:: .ZWORD "scrystone"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SE:: .ZWORD "se"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SEA:: .ZWORD "sea"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEARCH:: .ZWORD "search"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SEASHELL:: .ZWORD "seashell"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEASHELLS:: .ZWORD "seashells"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SEAT:: .ZWORD "seat"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECOND:: .ZWORD "second"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECRET:: .ZWORD "secret"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SECURE:: .ZWORD "secure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?SEE:: .ZWORD "see"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SEEK:: .ZWORD "seek"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIND
.BYTE 0
W?SEIZE:: .ZWORD "seize"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SELECT:: .ZWORD "select"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SELECT
.BYTE 0
W?SELF:: .ZWORD "self"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SELL:: .ZWORD "sell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SELL
.BYTE 0
W?SENSE:: .ZWORD "sense"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SET:: .ZWORD "set"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SET
.BYTE 0
W?SETTINGS:: .ZWORD "settings"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SETTINGS
.BYTE 0
W?SETTLE:: .ZWORD "settle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SEVEN:: .ZWORD "seven"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SEVER:: .ZWORD "sever"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SEXTANT:: .ZWORD "sextant"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHACK:: .ZWORD "shack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHADOW:: .ZWORD "shadow"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHADOWS:: .ZWORD "shadows"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAKE:: .ZWORD "shake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHAKE
.BYTE 0
W?SHANTIES:: .ZWORD "shanties"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHANTY:: .ZWORD "shanty"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAPE:: .ZWORD "shape"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHAPED:: .ZWORD "shaped"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHE:: .ZWORD "she"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHEATH:: .ZWORD "sheath"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELF:: .ZWORD "shelf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELL:: .ZWORD "shell"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELLS:: .ZWORD "shells"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHELVES:: .ZWORD "shelves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIELD:: .ZWORD "shield"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COVER
.BYTE 0
W?SHIELDING:: .ZWORD "shielding"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIFT:: .ZWORD "shift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?MOVE
.BYTE 0
W?SHILLELAGH:: .ZWORD "shillelag"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIP:: .ZWORD "ship"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHIT:: .ZWORD "shit"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHITHEAD:: .ZWORD "shithead"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHOE:: .ZWORD "shoe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOOT:: .ZWORD "shoot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FIRE
.BYTE 0
W?SHOP:: .ZWORD "shop"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOPPE:: .ZWORD "shoppe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHORE:: .ZWORD "shore"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOULD:: .ZWORD "should"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SHOUT:: .ZWORD "shout"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?SHOVE:: .ZWORD "shove"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?SHOVEL:: .ZWORD "shovel"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SHOW:: .ZWORD "show"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SHOW
.BYTE 0
W?SHUT:: .ZWORD "shut"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SIFT:: .ZWORD "sift"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SEARCH
.BYTE 0
W?SIGN:: .ZWORD "sign"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SILVER:: .ZWORD "silver"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SINISTER:: .ZWORD "sinister"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIP:: .ZWORD "sip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SIR:: .ZWORD "sir"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIT:: .ZWORD "sit"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SIX:: .ZWORD "six"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SIXTH:: .ZWORD "sixth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKELETON:: .ZWORD "skeleton"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKIM:: .ZWORD "skim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?READ
.BYTE 0
W?SKIN:: .ZWORD "skin"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKINNY:: .ZWORD "skinny"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKIP:: .ZWORD "skip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?SKY:: .ZWORD "sky"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKYCAR:: .ZWORD "skycar"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SKYWAY:: .ZWORD "skyway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLAM:: .ZWORD "slam"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLOSE
.BYTE 0
W?SLAP:: .ZWORD "slap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUNCH
.BYTE 0
W?SLASH:: .ZWORD "slash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLAVER:: .ZWORD "slaver"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLAVER
.BYTE 0
W?SLAY:: .ZWORD "slay"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?SLEEP:: .ZWORD "sleep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SLEEPING:: .ZWORD "sleeping"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLENDER:: .ZWORD "slender"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SLICE:: .ZWORD "slice"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SLIDE:: .ZWORD "slide"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLIDE
.BYTE 0
W?SLOWLY:: .ZWORD "slowly"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SLUG:: .ZWORD "slug"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMALL:: .ZWORD "small"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SMASH:: .ZWORD "smash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?SMEE:: .ZWORD "smee"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?SMELL:: .ZWORD "smell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SMILE:: .ZWORD "smile"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOD
.BYTE 0
W?SMOOCH:: .ZWORD "smooch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?KISS
.BYTE 0
W?SMOOTH:: .ZWORD "smooth"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNATCH:: .ZWORD "snatch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?SNEAKER:: .ZWORD "sneaker"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNEAKERS:: .ZWORD "sneakers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNEER:: .ZWORD "sneer"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?NOD
.BYTE 0
W?SNIFF:: .ZWORD "sniff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?SNIPE:: .ZWORD "snipe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNOOZE:: .ZWORD "snooze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SLEEP
.BYTE 0
W?SNOW:: .ZWORD "snow"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNOWDRIFT:: .ZWORD "snowdrift"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNOWFALL:: .ZWORD "snowfall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNOWFLAKE:: .ZWORD "snowflake"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SNUFF:: .ZWORD "snuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXTINGUISH
.BYTE 0
W?SO:: .ZWORD "so"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SOAP:: .ZWORD "soap"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOLDIER:: .ZWORD "soldier"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOME:: .ZWORD "some"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?SOMETHING:: .ZWORD "something"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUND:: .ZWORD "sound"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUNDS:: .ZWORD "sounds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SOUTH:: .ZWORD "south"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 59
.BYTE 0
W?SOUTHEAST:: .ZWORD "southeast"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 60
.BYTE 0
W?SOUTHWEST:: .ZWORD "southwest"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SPADE:: .ZWORD "spade"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPEAK:: .ZWORD "speak"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?SPEAKER:: .ZWORD "speaker"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPELLS:: .ZWORD "spells"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPELLS
.BYTE 0
W?SPEND:: .ZWORD "spend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPEND
.BYTE 0
W?SPENSE:: .ZWORD "spense"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPENSEWEED:: .ZWORD "spensewee"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPHERE:: .ZWORD "sphere"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPIDER:: .ZWORD "spider"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPILL:: .ZWORD "spill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SPIN:: .ZWORD "spin"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?SPINNING:: .ZWORD "spinning"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPIRAL:: .ZWORD "spiral"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPLIT:: .ZWORD "split"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CUT
.BYTE 0
W?SPRAY:: .ZWORD "spray"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SPRINKLE:: .ZWORD "sprinkle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?POUR
.BYTE 0
W?SQUASH:: .ZWORD "squash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?SQUAT:: .ZWORD "squat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SIT
.BYTE 0
W?SQUEEZE:: .ZWORD "squeeze"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?SQUIRP:: .ZWORD "squirp"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?SQUISH:: .ZWORD "squish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SQUEEZE
.BYTE 0
W?STAB:: .ZWORD "stab"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?STABLE:: .ZWORD "stable"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STABLEHOUSE:: .ZWORD "stablehou"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STABLES:: .ZWORD "stables"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STACK:: .ZWORD "stack"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAFF:: .ZWORD "staff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIR:: .ZWORD "stair"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRS:: .ZWORD "stairs"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAIRWAY:: .ZWORD "stairway"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALL:: .ZWORD "stall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STALLION:: .ZWORD "stallion"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STAMP:: .ZWORD "stamp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAMP
.BYTE 0
W?STAND:: .ZWORD "stand"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAND
.BYTE 0
W?STAR:: .ZWORD "star"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STARE:: .ZWORD "stare"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOK
.BYTE 0
W?STARS:: .ZWORD "stars"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?START:: .ZWORD "start"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?START
.BYTE 0
W?STARTLE:: .ZWORD "startle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCARE
.BYTE 0
W?STASH:: .ZWORD "stash"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?STAT:: .ZWORD "stat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STATUS
.BYTE 0
W?STATS:: .ZWORD "stats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STATUS
.BYTE 0
W?STATUE:: .ZWORD "statue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STATUS:: .ZWORD "status"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STATUS
.BYTE 0
W?STAVE:: .ZWORD "stave"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEAL:: .ZWORD "steal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?STEALTH:: .ZWORD "stealth"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEEL:: .ZWORD "steel"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEEP:: .ZWORD "steep"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STELLA:: .ZWORD "stella"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?STEM:: .ZWORD "stem"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEP:: .ZWORD "step"
.BYTE PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STEPLADDER:: .ZWORD "stepladde"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STEPS:: .ZWORD "steps"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STICK:: .ZWORD "stick"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?PUSH
.BYTE 0
W?STICKY:: .ZWORD "sticky"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STONE:: .ZWORD "stone"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STOP:: .ZWORD "stop"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STOP
.BYTE 0
W?STORE:: .ZWORD "store"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STORM:: .ZWORD "storm"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STORY:: .ZWORD "story"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STREAM:: .ZWORD "stream"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STRIKE:: .ZWORD "strike"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?STRIP:: .ZWORD "strip"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?STRIPS:: .ZWORD "strips"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?STROLL:: .ZWORD "stroll"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?STUDY:: .ZWORD "study"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?STUFF:: .ZWORD "stuff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PUT
.BYTE 0
W?STUNNED:: .ZWORD "stunned"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STUNTED:: .ZWORD "stunted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?STYLUS:: .ZWORD "stylus"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUBMERGE:: .ZWORD "submerge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUBMERGE
.BYTE 0
W?SUCKER:: .ZWORD "sucker"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUMMONING:: .ZWORD "summoning"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUN:: .ZWORD "sun"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUNBEAM:: .ZWORD "sunbeam"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUNLIGHT:: .ZWORD "sunlight"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SUPER:: .ZWORD "super"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPERBRIEF:: .ZWORD "superbrie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUPER
.BYTE 0
W?SUPPORT:: .ZWORD "support"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SURE:: .ZWORD "sure"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?SURFACE:: .ZWORD "surface"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SURPRISE:: .ZWORD "surprise"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SCARE
.BYTE 0
W?SURVEY:: .ZWORD "survey"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?SUSPEND:: .ZWORD "suspend"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SUSPEND
.BYTE 0
W?SW:: .ZWORD "sw"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 58
.BYTE 0
W?SWALLOW:: .ZWORD "swallow"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EAT
.BYTE 0
W?SWAMP:: .ZWORD "swamp"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWAT:: .ZWORD "swat"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?SWEEP:: .ZWORD "sweep"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?SWILL:: .ZWORD "swill"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?DRINK
.BYTE 0
W?SWIM:: .ZWORD "swim"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?SWING:: .ZWORD "swing"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWING
.BYTE 0
W?SWIRLING:: .ZWORD "swirling"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWIRLS:: .ZWORD "swirls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWITCH:: .ZWORD "switch"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SWORD:: .ZWORD "sword"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SYMBOL:: .ZWORD "symbol"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?SYMBOLS:: .ZWORD "symbols"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?T:: .ZWORD "t"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TABLE:: .ZWORD "table"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TAKE:: .ZWORD "take"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TAKE
.BYTE 0
W?TALK:: .ZWORD "talk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?TALLY:: .ZWORD "tally"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?COUNT
.BYTE 0
W?TASTE:: .ZWORD "taste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TASTE
.BYTE 0
W?TAVERN:: .ZWORD "tavern"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEAR:: .ZWORD "tear"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?RIP
.BYTE 0
W?TEAR-SHAPED:: .ZWORD "tear-shap"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TED:: .ZWORD "ted"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TELL:: .ZWORD "tell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TELL
.BYTE 0
W?TEMPLE:: .ZWORD "temple"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TEN:: .ZWORD "ten"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THANK:: .ZWORD "thank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THANKS:: .ZWORD "thanks"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THANK
.BYTE 0
W?THAT:: .ZWORD "that"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THE:: .ZWORD "the"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THEM:: .ZWORD "them"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEMSELVES:: .ZWORD "themselve"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THEN:: .ZWORD "then"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THEY:: .ZWORD "they"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THING:: .ZWORD "thing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIRD:: .ZWORD "third"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIRTEEN:: .ZWORD "thirteen"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THIS:: .ZWORD "this"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THORN:: .ZWORD "thorn"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THORNS:: .ZWORD "thorns"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THREE:: .ZWORD "three"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?THRIFF:: .ZWORD "thriff"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THRONG:: .ZWORD "throng"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?THROUGH:: .ZWORD "through"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THROW:: .ZWORD "throw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?THRU:: .ZWORD "thru"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?THROUGH
.BYTE 0
W?THRUST:: .ZWORD "thrust"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THRUST
.BYTE 0
W?THUNDER:: .ZWORD "thunder"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?THUNDERCLOUD:: .ZWORD "thundercl"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TIE:: .ZWORD "tie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TIE
.BYTE 0
W?TIGHTEN:: .ZWORD "tighten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLUG
.BYTE 0
W?TIME:: .ZWORD "time"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?TIME
.BYTE 0
W?TINY:: .ZWORD "tiny"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TO:: .ZWORD "to"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOE:: .ZWORD "toe"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOES:: .ZWORD "toes"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOGETHER:: .ZWORD "together"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TOGETHER
.BYTE 0
W?TOOLBOX:: .ZWORD "toolbox"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOP:: .ZWORD "top"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TORNADO:: .ZWORD "tornado"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOSS:: .ZWORD "toss"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?THROW
.BYTE 0
W?TOUCH:: .ZWORD "touch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TOUCH
.BYTE 0
W?TOWARD:: .ZWORD "toward"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWARDS:: .ZWORD "towards"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?TO
.BYTE 0
W?TOWER:: .ZWORD "tower"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWERS:: .ZWORD "towers"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOWN:: .ZWORD "town"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TOY:: .ZWORD "toy"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PLAY
.BYTE 0
W?TRACE:: .ZWORD "trace"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRITE
.BYTE 0
W?TRACK:: .ZWORD "track"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRACKS:: .ZWORD "tracks"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRADE:: .ZWORD "trade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TRADE
.BYTE 0
W?TRAIL:: .ZWORD "trail"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRAMP:: .ZWORD "tramp"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRAMPLE:: .ZWORD "trample"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?STAMP
.BYTE 0
W?TRAVERSE:: .ZWORD "traverse"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CROSS
.BYTE 0
W?TREASURE:: .ZWORD "treasure"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREASURES:: .ZWORD "treasures"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREE:: .ZWORD "tree"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TREES:: .ZWORD "trees"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRENCH:: .ZWORD "trench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRUDGE:: .ZWORD "trudge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?TRUFFLE:: .ZWORD "truffle"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?TRUNK:: .ZWORD "trunk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TUG:: .ZWORD "tug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?TUNIC:: .ZWORD "tunic"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TURN:: .ZWORD "turn"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?TURN
.BYTE 0
W?TURNER:: .ZWORD "turner"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TUSK:: .ZWORD "tusk"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TWISTER:: .ZWORD "twister"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?TWO:: .ZWORD "two"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?U:: .ZWORD "u"
.BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?ULYSSES:: .ZWORD "ulysses"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?UMBRELLA:: .ZWORD "umbrella"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNATTACH:: .ZWORD "unattach"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?UNDEAD:: .ZWORD "undead"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNDER:: .ZWORD "under"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDERNEATH:: .ZWORD "underneat"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?UNDER
.BYTE 0
W?UNDO:: .ZWORD "undo"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDO
.BYTE 0
W?UNDRESS:: .ZWORD "undress"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNDRESS
.BYTE 0
W?UNFASTEN:: .ZWORD "unfasten"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNHOOK:: .ZWORD "unhook"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNICORN:: .ZWORD "unicorn"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNICORN'S:: .ZWORD "unicorn's"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNICORNS:: .ZWORD "unicorns"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?UNLOCK:: .ZWORD "unlock"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNLOCK
.BYTE 0
W?UNMAKE:: .ZWORD "unmake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNMAKE
.BYTE 0
W?UNPLUG:: .ZWORD "unplug"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?UNSCREW:: .ZWORD "unscrew"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNPLUG
.BYTE 0
W?UNSCRIPT:: .ZWORD "unscript"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNSCRIPT
.BYTE 0
W?UNSEAL:: .ZWORD "unseal"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?OPEN
.BYTE 0
W?UNTIE:: .ZWORD "untie"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNTIE
.BYTE 0
W?UNWIELD:: .ZWORD "unwield"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UNWIELD
.BYTE 0
W?UP:: .ZWORD "up"
.BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION
.BYTE 55
.BYTE PR?UP
W?UPON:: .ZWORD "upon"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?ON
.BYTE 0
W?UPROOT:: .ZWORD "uproot"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?UPROOT
.BYTE 0
W?UR:: .ZWORD "ur"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?UR-GRUE:: .ZWORD "ur-grue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?URGRUE:: .ZWORD "urgrue"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?US:: .ZWORD "us"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?USE:: .ZWORD "use"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?USE
.BYTE 0
W?USING:: .ZWORD "using"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?UTTER:: .ZWORD "utter"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SAY
.BYTE 0
W?VAGUE:: .ZWORD "vague"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VANQUISH:: .ZWORD "vanquish"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?VAPOR:: .ZWORD "vapor"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAPORS:: .ZWORD "vapors"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VAULT:: .ZWORD "vault"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?JUMP
.BYTE 0
W?VELLUM:: .ZWORD "vellum"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?VERBOSE:: .ZWORD "verbose"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERBOSE
.BYTE 0
W?VERSION:: .ZWORD "version"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?VERSION
.BYTE 0
W?VIAL:: .ZWORD "vial"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VILLAGE:: .ZWORD "village"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOICE:: .ZWORD "voice"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOLCANO:: .ZWORD "volcano"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?VOLCANOS:: .ZWORD "volcanos"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?W:: .ZWORD "w"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WADE:: .ZWORD "wade"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SWIM
.BYTE 0
W?WAIT:: .ZWORD "wait"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?WAKE:: .ZWORD "wake"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAKE
.BYTE 0
W?WALK:: .ZWORD "walk"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WALK
.BYTE 0
W?WALL:: .ZWORD "wall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WALLS:: .ZWORD "walls"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WAND:: .ZWORD "wand"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARDING:: .ZWORD "warding"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARNING:: .ZWORD "warning"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WARRIOR:: .ZWORD "warrior"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WAS:: .ZWORD "was"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?WASTE:: .ZWORD "waste"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPEND
.BYTE 0
W?WATCH:: .ZWORD "watch"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?WATER:: .ZWORD "water"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATERFALL:: .ZWORD "waterfall"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WATKIN:: .ZWORD "watkin"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?WAVE:: .ZWORD "wave"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAVE
.BYTE 0
W?WAVES:: .ZWORD "waves"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAPON:: .ZWORD "weapon"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEAR:: .ZWORD "wear"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEAR
.BYTE 0
W?WEDGE:: .ZWORD "wedge"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WEDGE
.BYTE 0
W?WEED:: .ZWORD "weed"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEEDS:: .ZWORD "weeds"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WEST:: .ZWORD "west"
.BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION
.BYTE 57
.BYTE 0
W?WHACK:: .ZWORD "whack"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?HIT
.BYTE 0
W?WHARF:: .ZWORD "wharf"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHAT:: .ZWORD "what"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHAT'S:: .ZWORD "what's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHATS:: .ZWORD "whats"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHAT
.BYTE 0
W?WHEN:: .ZWORD "when"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?WHERE:: .ZWORD "where"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERE'S:: .ZWORD "where's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHERES:: .ZWORD "wheres"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHERE
.BYTE 0
W?WHIFF:: .ZWORD "whiff"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SMELL
.BYTE 0
W?WHIRL:: .ZWORD "whirl"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?SPIN
.BYTE 0
W?WHISTLE:: .ZWORD "whistle"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHITE:: .ZWORD "white"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WHO:: .ZWORD "who"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHO'S:: .ZWORD "who's"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHOS:: .ZWORD "whos"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WHO
.BYTE 0
W?WHY:: .ZWORD "why"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?WIELD:: .ZWORD "wield"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WIELD
.BYTE 0
W?WIGGLE:: .ZWORD "wiggle"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOSEN
.BYTE 0
W?WIGHT:: .ZWORD "wight"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIND:: .ZWORD "wind"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?WIND
.BYTE 0
W?WINDOW:: .ZWORD "window"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINE:: .ZWORD "wine"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WING:: .ZWORD "wing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WINGS:: .ZWORD "wings"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WIPE:: .ZWORD "wipe"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?CLEAN
.BYTE 0
W?WITH:: .ZWORD "with"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?WITH
.BYTE 0
W?WITHDRAW:: .ZWORD "withdraw"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXIT
.BYTE 0
W?WITHIN:: .ZWORD "within"
.BYTE PS?PREPOSITION+P1?OBJECT
.BYTE PR?IN
.BYTE 0
W?WOBBLE:: .ZWORD "wobble"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?LOOSEN
.BYTE 0
W?WOMAN:: .ZWORD "woman"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOOD:: .ZWORD "wood"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOODS:: .ZWORD "woods"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORD:: .ZWORD "word"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORDS:: .ZWORD "words"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORKBENCH:: .ZWORD "workbench"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WORM:: .ZWORD "worm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?WOULD:: .ZWORD "would"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?WOUND:: .ZWORD "wound"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?ATTACK
.BYTE 0
W?WOUNDED:: .ZWORD "wounded"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?WRAP:: .ZWORD "wrap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?FOLD
.BYTE 0
W?WRECK:: .ZWORD "wreck"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?BREAK
.BYTE 0
W?WRITE:: .ZWORD "write"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WRITE
.BYTE 0
W?WRITING:: .ZWORD "writing"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?X:: .ZWORD "x"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?EXAMINE
.BYTE 0
W?XMAS:: .ZWORD "xmas"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?XYZZY:: .ZWORD "xyzzy"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?Y:: .ZWORD "y"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Y'GAEL:: .ZWORD "y'gael"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YABBA:: .ZWORD "yabba"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?YANK:: .ZWORD "yank"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?PULL
.BYTE 0
W?YE:: .ZWORD "ye"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YELL:: .ZWORD "yell"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YELL
.BYTE 0
W?YELLOW:: .ZWORD "yellow"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YES:: .ZWORD "yes"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?YOHO:: .ZWORD "yoho"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?YOU:: .ZWORD "you"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YOUR:: .ZWORD "your"
.BYTE PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
W?YOURSELF:: .ZWORD "yourself"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?YOUTH:: .ZWORD "youth"
.BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?YQUEM:: .ZWORD "yquem"
.BYTE PS?OBJECT+PS?VERB+P1?VERB
.BYTE ACT?SMEE
.BYTE 0
W?YUP:: .ZWORD "yup"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?YES
.BYTE 0
W?Z:: .ZWORD "z"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?WAIT
.BYTE 0
W?ZAP:: .ZWORD "zap"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZAP
.BYTE 0
W?ZERO:: .ZWORD "zero"
.BYTE PS?BUZZ-WORD
.BYTE 0
.BYTE 0
W?ZM:: .ZWORD "zm"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZOOM:: .ZWORD "zoom"
.BYTE PS?VERB+P1?VERB
.BYTE ACT?ZOOM
.BYTE 0
W?ZORK:: .ZWORD "zork"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZORKMID:: .ZWORD "zorkmid"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZORKMIDS:: .ZWORD "zorkmids"
.BYTE PS?OBJECT+P1?OBJECT
.BYTE 0
.BYTE 0
W?ZZZP:: .ZWORD "zzzp"
.BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT
.BYTE 0
.BYTE 0
.VOCEND
.ENDT
; END LOAD
ENDLOD::
.ENDI