; TOP LEVEL DEFINITIONS TRUE-VALUE=1 FALSE-VALUE=0 FATAL-VALUE=2 O?ANY=1 PS?OBJECT=128 PS?VERB=64 PS?ADJECTIVE=32 PS?DIRECTION=16 PS?PREPOSITION=8 PS?BUZZ-WORD=4 P1?NONE=0 P1?OBJECT=0 P1?VERB=1 P1?ADJECTIVE=2 P1?DIRECTION=3 ; OBJECT FLAGS ARE DEFINED HERE NORARTICLE=0 FX?NORARTICLE=32768 NAMEABLE=1 FX?NAMEABLE=16384 VIEWED=2 FX?VIEWED=8192 USED=3 FX?USED=4096 IDENTIFIED=4 FX?IDENTIFIED=2048 NEUTRALIZED=5 FX?NEUTRALIZED=1024 BUOYANT=6 FX?BUOYANT=512 NAMED=7 FX?NAMED=256 SURPRISED=8 FX?SURPRISED=128 STRICKEN=9 FX?STRICKEN=64 SLEEPING=10 FX?SLEEPING=32 WEAPON=11 FX?WEAPON=16 FERRIC=12 FX?FERRIC=8 MUNGED=13 FX?MUNGED=4 FEMALE=14 FX?FEMALE=2 CLOTHING=15 FX?CLOTHING=1 TRYTAKE=16 FX?TRYTAKE=32768 LOCKED=17 FX?LOCKED=16384 TRANSPARENT=18 FX?TRANSPARENT=8192 DOORLIKE=19 FX?DOORLIKE=4096 SURFACE=20 FX?SURFACE=2048 TOUCHED=21 FX?TOUCHED=1024 PART=22 FX?PART=512 SEEN=23 FX?SEEN=256 NOALL=24 FX?NOALL=128 PLURAL=25 FX?PLURAL=64 VOWEL=26 FX?VOWEL=32 PROPER=27 FX?PROPER=16 NOARTICLE=28 FX?NOARTICLE=8 NODESC=29 FX?NODESC=4 PLACE=30 FX?PLACE=2 MAPPED=31 FX?MAPPED=1 INDOORS=32 FX?INDOORS=32768 LIGHTED=33 FX?LIGHTED=16384 WORN=34 FX?WORN=8192 VEHICLE=35 FX?VEHICLE=4096 READABLE=36 FX?READABLE=2048 OPENABLE=37 FX?OPENABLE=1024 MONSTER=38 FX?MONSTER=512 LIVING=39 FX?LIVING=256 WIELDED=40 FX?WIELDED=128 CONTAINER=41 FX?CONTAINER=64 TAKEABLE=42 FX?TAKEABLE=32 MANUALLY=43 FX?MANUALLY=16 TOOL=44 FX?TOOL=8 OPENED=45 FX?OPENED=4 PERSON=46 FX?PERSON=2 LOCATION=47 FX?LOCATION=1 ; ACTION IDENTIFIERS ARE ASSIGNED HERE V?VERBOSE=0 V?BRIEF=1 V?SUPER-BRIEF=2 V?MODE=3 V?DEFINE=4 V?PRIORITY-ON=5 V?PRIORITY-OFF=6 V?ZOOM=7 V?CASH=8 V?INVENTORY=9 V?STATUS=10 V?DIAGNOSE=11 V?SETTINGS=12 V?REFRESH=13 V?MONITOR=14 V?QUIT=15 V?RESTART=16 V?SAVE=17 V?RESCUE=18 V?RESTORE=19 V?UNDO=20 V?SCORE=21 V?TIME=22 V?SCRIPT=23 V?UNSCRIPT=24 V?VERSION=25 V?$VERIFY=26 V?COLOR=27 V?NOTIFY=28 V?REPLY=29 V?PUT=30 V?QUESTION=31 V?REQUEST=32 V?ASK-ABOUT=33 V?ASK-FOR=34 V?SASK-FOR=35 V?SPEND=36 V?SBUY=37 V?BUY=38 V?BUY-FROM=39 V?TRADE-FOR=40 V?PAY=41 V?GIVE=42 V?SGIVE=43 V?SELL-TO=44 V?SSELL-TO=45 V?WALK-AROUND=46 V?ESCAPE=47 V?BITE=48 V?BLOW-INTO=49 V?DETONATE=50 V?LAMP-OFF=51 V?BURN-WITH=52 V?CLEAN=53 V?CLEAN-OFF=54 V?CLIMB-UP=55 V?CLIMB-ON=56 V?CLIMB-DOWN=57 V?CLIMB-OVER=58 V?STAND-UNDER=59 V?ENTER=60 V?THROUGH=61 V?EXIT=62 V?CLOSE=63 V?COUNT=64 V?CROSS=65 V?CUT=66 V?RIP=67 V?TAKE=68 V?MUNG=69 V?DIG=70 V?DIG-UNDER=71 V?SDIG=72 V?SEARCH=73 V?DRINK=74 V?DRINK-FROM=75 V?DROP=76 V?PUT-ON=77 V?EAT=78 V?EXAMINE=79 V?LOOK-INSIDE=80 V?FIND=81 V?LOOK-THRU=82 V?EXAMINE-IN=83 V?FILL=84 V?FILL-FROM=85 V?SUBMERGE=86 V?PUT-UNDER=87 V?TOUCH=88 V?TOUCH-TO=89 V?STOUCH-TO=90 V?ERASE-WITH=91 V?UNWIELD=92 V?POINT-AT=93 V?FLY=94 V?FLY-UP=95 V?FLY-DOWN=96 V?BANK=97 V?LAND=98 V?LAND-ON=99 V?REFUSE=100 V?FOLD=101 V?WRAP-AROUND=102 V?SWRAP=103 V?FOLLOW=104 V?HANG=105 V?HANG-ON=106 V?SHOW=107 V?SSHOW=108 V?SFEED=109 V?FEED=110 V?LISTEN=111 V?HELLO=112 V?GOODBYE=113 V?HELP=114 V?PUT-BEHIND=115 V?HIDE=116 V?COVER=117 V?DEFLATE=118 V?LEAP=119 V?STAND-ON=120 V?BOUNCE=121 V?KICK=122 V?HIT=123 V?SHIT=124 V?PUNCH=125 V?PARRY=126 V?THRUST=127 V?RAISE=128 V?LOOSEN=129 V?PUSH-TO=130 V?PUSH-UP=131 V?PUSH-DOWN=132 V?KNOCK=133 V?PEEL=134 V?KISS=135 V?LEAVE=136 V?LIE-DOWN=137 V?LOCK=138 V?LOOK=139 V?LOOK-DOWN=140 V?LOOK-UP=141 V?DUMB-EXAMINE=142 V?SLOOK-THRU=143 V?LOOK-UNDER=144 V?LOOK-BEHIND=145 V?LOOK-ON=146 V?LOOK-OUTSIDE=147 V?ADJUST=148 V?LOWER=149 V?MAKE=150 V?MOVE=151 V?PUSH=152 V?PULL=153 V?OPEN=154 V?OPEN-WITH=155 V?UNPLUG=156 V?PICK=157 V?POINT=158 V?SPOINT-AT=159 V?LIGHT-WITH=160 V?LIGHT-ON=161 V?POP=162 V?POUR=163 V?EMPTY-INTO=164 V?POUR-FROM=165 V?EMPTY=166 V?PLUG-IN=167 V?THROW=168 V?WEAR=169 V?WEDGE=170 V?RAPE=171 V?REACH-IN=172 V?READ=173 V?READ-TO=174 V?RELEASE=175 V?UNTIE=176 V?REPAIR=177 V?REPLACE=178 V?RIDE=179 V?BOW=180 V?SAY=181 V?TELL=182 V?YELL=183 V?NAME=184 V?SHAKE=185 V?SIT=186 V?SLEEP=187 V?SMELL=188 V?SPIN=189 V?SQUEEZE=190 V?STAND=191 V?DUCK=192 V?SWIM=193 V?DIVE=194 V?SWING=195 V?TAKE-WITH=196 V?TAKE-OFF=197 V?HOLD-OVER=198 V?WALK-TO=199 V?SGET-FOR=200 V?GET-FOR=201 V?TASTE=202 V?TELL-ABOUT=203 V?THANK=204 V?THROW-OVER=205 V?STHROW=206 V?TIE=207 V?TIE-UP=208 V?TURN=209 V?TURN-TO=210 V?LAMP-ON=211 V?CRANK=212 V?UNLOCK=213 V?USE=214 V?WAIT=215 V?WAIT-FOR=216 V?ALARM=217 V?WALK=218 V?WAVE-AT=219 V?WHAT=220 V?WHERE=221 V?WHO=222 V?WIND=223 V?LAUGH=224 V?MELT=225 V?DRESS=226 V?UNDRESS=227 V?WIELD=228 V?SCRATCH=229 V?SCRAPE-ON=230 V?LURK=231 V?WRITE-ON=232 V?WRITE-WITH=233 V?ZAP-WITH=234 V?FIRE-AT=235 V?SFIRE-AT=236 V?PLANT=237 V?UPROOT=238 V?UNMAKE=239 V?SPELLS=240 V?MAGIC=241 V?$CREDITS=242 ; PROPERTIES ARE DEFINED HERE P?NORTH=63 P?NE=62 P?EAST=61 P?SE=60 P?SOUTH=59 P?SW=58 P?WEST=57 P?NW=56 P?UP=55 P?DOWN=54 P?IN=53 P?OUT=52 P?SDESC=51 P?ACTION=50 P?SYNONYM=49 P?ADJECTIVE=48 P?LIFE=47 P?DESCFCN=46 P?CONTFCN=45 P?LAST-LOC=44 P?GENERIC=43 P?SIZE=42 P?NAME-TABLE=41 P?ENDURANCE=40 P?EMAX=39 P?STRENGTH=38 P?DEXTERITY=37 P?VALUE=36 P?HABITAT=35 P?EXIT-STR=34 P?CAPACITY=33 P?DNUM=32 P?OVERHEAD=31 P?GLOBAL=30 P?FNUM=29 P?THINGS=28 P?HEAR=27 P?ODOR=26 P?THIS-CASE=25 P?BELOW=24 P?COORDS=23 P?SEE-ALL=22 P?MIRROR-OBJ=21 P?BEAM-DIR=20 P?EFFECT=19 P?MIRROR-DIR=18 P?READIQ=17 ; ADJECTIVES ARE DEFINED HERE ; BUZZ WORDS ARE DEFINED HERE ; PREPOSITIONS ARE DEFINED HERE PR?ON=255 PR?OFF=254 PR?TO=253 PR?ABOUT=252 PR?FOR=251 PR?FROM=250 PR?WITH=249 PR?AWAY=248 PR?IN=247 PR?THROUGH=246 PR?UP=245 PR?OUT=244 PR?DOWN=243 PR?OVER=242 PR?UNDER=241 PR?AT=240 PR?AGAINST=239 PR?TOGETHER=238 PR?ASIDE=237 PR?AROUND=236 PR?BEHIND=235 PR?APART=234 PR?GO=233 PR?BEFORE=232 PR?BACK=231 PR?PAST=230 ; DIRECTIONS ARE DEFINED HERE ; ACTIONS ARE DEFINED HERE ACT?KISS=255 ACT?I=254 ACT?BRIBE=253 ACT?PULL=252 ACT?PUT=251 ACT?RAPE=250 ACT?VERBOSE=249 ACT?BRING=248 ACT?WALK=247 ACT?REQUEST=246 ACT?QUIT=245 ACT?FIND=244 ACT?HEAR=243 ACT?YES=242 ACT?STOP=241 ACT?UNLOCK=240 ACT?DISTURB=239 ACT?READ=238 ACT?SAY=237 ACT?BREAK=236 ACT?THRUST=235 ACT?REST=234 ACT?JUMP=233 ACT?POUR=232 ACT?WAIT=231 ACT?DIVE=230 ACT?REFRESH=229 ACT?TAKE=228 ACT?PRIORITY=227 ACT?COUNT=226 ACT?RAISE=225 ACT?CALL=224 ACT?FOLLOW=223 ACT?REFUSE=222 ACT?PRY=221 ACT?FLY=220 ACT?RESCUE=219 ACT?VERSION=218 ACT?WIND=217 ACT?LIGHT=216 ACT?UNWIELD=215 ACT?LIE=214 ACT?MOVE=213 ACT?SPEND=212 ACT?PLAY=211 ACT?LET=210 ACT?OPEN=209 ACT?TASTE=208 ACT?SCARE=207 ACT?NAME=206 ACT?BUY=205 ACT?TOUCH=204 ACT?BLOW=203 ACT?APPROACH=202 ACT?KNOCK=201 ACT?WRITE=200 ACT?PICK=199 ACT?RIDE=198 ACT?LAND=197 ACT?DEFLATE=196 ACT?BOARD=195 ACT?APPLY=194 ACT?STAMP=193 ACT?ESCAPE=192 ACT?PRAY=191 ACT?AIM=190 ACT?STAND=189 ACT?UNDRESS=188 ACT?LISTEN=187 ACT?TIE=186 ACT?WHERE=185 ACT?SHOW=184 ACT?WIELD=183 ACT?NOD=182 ACT?SAVE=181 ACT?HELP=180 ACT?TELL=179 ACT?THROW=178 ACT?FEED=177 ACT?LOWER=176 ACT?DRESS=175 ACT?USE=174 ACT?PROP=173 ACT?HIDE=172 ACT?SHAKE=171 ACT?ATTACK=170 ACT?SPELLS=169 ACT?PLANT=168 ACT?GNAW=167 ACT?ENTER=166 ACT?UNMAKE=165 ACT?SEARCH=164 ACT?WEAR=163 ACT?PAY=162 ACT?ERASE=161 ACT?DISEMBARK=160 ACT?COLOR=159 ACT?SWIM=158 ACT?PLUG=157 ACT?UNPLUG=156 ACT?UNTIE=155 ACT?CUT=154 ACT?CIRCLE=153 ACT?HOLD=152 ACT?SELL=151 ACT?ASCEND=150 ACT?SET=149 ACT?UNSCRIPT=148 ACT?MELT=147 ACT?HANG=146 ACT?QUESTION=145 ACT?RUB=144 ACT?PUSH=143 ACT?SUPER=142 ACT?SIT=141 ACT?INFLATE=140 ACT?SLAVER=139 ACT?RETREAT=138 ACT?SCRATCH=137 ACT?$CREDITS=136 ACT?BYE=135 ACT?LOOSEN=134 ACT?HINT=133 ACT?REACH=132 ACT?DIG=131 ACT?REPLACE=130 ACT?SUBMERGE=129 ACT?SCORE=128 ACT?DEFINE=127 ACT?LAUGH=126 ACT?COVER=125 ACT?PUNCH=124 ACT?PEEL=123 ACT?UPROOT=122 ACT?CASH=121 ACT?CONNECT=120 ACT?SETTINGS=119 ACT?LOOK=118 ACT?RIP=117 ACT?FOLD=116 ACT?EMPTY=115 ACT?ZAP=114 ACT?BOW=113 ACT?DROP=112 ACT?BACK=111 ACT?TIME=110 ACT?FEEL=109 ACT?LEAVE=108 ACT?UNDO=107 ACT?NOTIFY=106 ACT?SCALE=105 ACT?HAND=104 ACT?HIT=103 ACT?HUNT=102 ACT?MONITOR=101 ACT?SCRIPT=100 ACT?FACE=99 ACT?SPIN=98 ACT?$VERIFY=97 ACT?DESCEND=96 ACT?EXTINGUISH=95 ACT?SWING=94 ACT?RESTART=93 ACT?LUNGE=92 ACT?DETONATE=91 ACT?REPAIR=90 ACT?SMELL=89 ACT?BRIEF=88 ACT?REPLY=87 ACT?SELECT=86 ACT?DUCK=85 ACT?GET=84 ACT?DIAGNOSE=83 ACT?SLEEP=82 ACT?STATUS=81 ACT?WAKE=80 ACT?DRINK=79 ACT?PET=78 ACT?REMOVE=77 ACT?ANSWER=76 ACT?WHAT=75 ACT?YELL=74 ACT?INSULT=73 ACT?LOCK=72 ACT?BANK=71 ACT?ADJUST=70 ACT?BURN=69 ACT?KICK=68 ACT?BOUNCE=67 ACT?OFFER=66 ACT?BITE=65 ACT?POINT=64 ACT?TURN=63 ACT?CROSS=62 ACT?SUSPEND=61 ACT?START=60 ACT?CLEAN=59 ACT?WHO=58 ACT?MAKE=57 ACT?RESTORE=56 ACT?FELL=55 ACT?CLOSE=54 ACT?FIX=53 ACT?GO=52 ACT?SLIDE=51 ACT?WAVE=50 ACT?PROBE=49 ACT?MODE=48 ACT?EXIT=47 ACT?EXAMINE=46 ACT?PARRY=45 ACT?RELEASE=44 ACT?WEDGE=43 ACT?JOSTLE=42 ACT?EMBARK=41 ACT?EAT=40 ACT?FIRE=39 ACT?FILL=38 ACT?LEAN=37 ACT?ITCH=36 ACT?SQUEEZE=35 ACT?CLIMB=34 ACT?CONCEAL=33 ACT?RETURN=32 ACT?SMEE=31 ACT?ZOOM=30 ACT?LURK=29 ACT?TRADE=28 ACT?THANK=27 ACT?POP=26 ACT?CRANK=25 ACT?ASK=24 ACT?HELLO=23 ; USER DEFINED CONSTANTS ARE INITIALIZED HERE F10=142 FSORRY-EXIT=2304 SOG=16 D-S=16 I-EAST=2 ECON=44 TOPEDGE=75 NCON=42 D-SW=32 SIR=32 IBM-VERT=179 I-SOUTH=4 THRUSTING=2 WCON=45 DEXITSTR=2 BRCORNER=72 XEQUAL?=4 DEX=2 WINNING-COMPASSION=-45 PAD0=145 XD-E=251 D-RIGHT=241 F2=134 P-ITBLLEN=20 AUX-TABLE-LENGTH=82 ROOMS-MAPPED-LENGTH=46 XDATA=2 NO-EXIT=256 P-SYNLEN=8 P-SRCTOP=0 EXPERIENCE=7 ATARI-ST=5 IBM-TRC=191 SP=32 C-INTLEN=4 RCAP=89 IUARROW=123 INIT-STORM-TIMER=4 P-MATCHLEN=0 F4=136 P-LEXV-LENGTH=238 O-START=1 BLESSED-RATE=4 CNAME-LEN=7 NO-MIRROR=-1 RDIAG=35 OXROADS=7 FULL=5 YES-INBUF-LENGTH=14 DEXITOBJ=1 SPREAD=5 X-EXIT=1792 H-ITALIC=4 F6=138 MAX-DWIDTH=62 LEDGE=77 P-P1OFF=7 S-TEXT=0 APPLE-LEFT=95 NSOFT-LEN=-36 HIGHEST-ZBOT=16384 PARRYING=1 C-MAGENTA=7 O-PTR=0 F8=140 F-OLD=0 S-13=2 O-LENGTH=2 F-PICTURES=2 SWCON=50 AMIGA=4 D-TABLE-OFF=-3 COM=4 BEGINNERS-ENDURANCE=16 M-ENTERING=2 RSID=41 XD-SW=223 SMBOX=95 P-NC2=8 P-NC1=6 QUOTATION=34 EOL=13 D-SCREEN-ON=1 I-NE=1 CHARNAME-LENGTH=24 IBM-BRC=217 FUMBLE-NUMBER=6 EXCLAM=33 OTHRIFF=14 DEC-20=1 NCENTERY=-5 NGVERBS=33 P-WORDLEN=4 H-MONO=8 D-SCREEN-OFF=-1 OCITY=5 AMB=255 P-VERBN=1 SERIAL=0 SOLID=37 P-P1BITS=3 FEXIT=4 C-RED=3 INIT-POTENTIAL=60 INIT-TRUFFLE=50 MAP-TOP=1 SLINE-LENGTH=82 DEFAULT-NAME-LENGTH=13 OMOOR=11 P-SPREP1=1 HP=0 OJUNGLE=12 TLCORNER=74 PER=46 RESET-GURDY=4 D-N=1 C128=7 D-PRINTER-OFF=-2 INTELLIGENCE=3 XTYPE=0 P-PREP1=2 SUSS-HEIGHT=5 CENTERX=8 NAMES-LENGTH=12 M-BEG=1 IBM-HORZ=196 PAD9=154 D-NW=128 XD-N=254 F-NEWFONT=3 MARKBIT=128 APPLE-RIGHT=90 LOAD-ALLOWED=30 BMAX=10946 MHEIGHT=11 XD-SE=247 OPLAIN=8 UP-ARROW=129 OFOREST=3 BLC=46 YES-LEXV-LENGTH=10 XDIV=3 I-NORTH=0 AC=6 S-LADDER=0 M-FATAL=2 I-D=9 SHOWING-STATS=4 NTOUCHES=81 M-WINNER=8 XGRTR?=5 NEXITSTR=0 ORUINS=1 NEXIT=3 NHAVES=23 TLC=47 P-SLOC2=6 MAX-LAMP-LIFE=100 NMVERBS=28 D-LEFT=31 BEGINNERS-INTELLIGENCE=8 SC=64 P-PREP1N=3 LAST-BAD-LEN=13 S-WINDOW=1 SHOWING-INV=2 SHOWING-ALL=3 P-PSOFF=6 D-PRINTER-ON=2 PAD8=153 C-BLUE=6 MAP-LEFT=256 IQMARK=126 XLESS?=6 ARMOR-CLASS=6 BEGINNERS-STRENGTH=8 APPLE-2E=2 S-BEEP=1 NORMAL-ATTACK=0 ENTER-VERBS=5 SORRY-EXIT=1536 READING-IQ=40 BRC=49 NECON=52 P-VERB=0 COMMA=44 BOT=38 D-SE=8 REDGE=78 STORAGE-SPACE=1024 F12=144 SCON=43 I-SW=5 TRC=48 DEXIT=6 H-NORMAL=0 MAP-BOT=9 SHAVE=2 P-SRCBOT=2 C-DEFAULT=1 IBM-TLC=218 PAD7=152 NAKED-ARMOR-CLASS=1 PRESENT=6 INIT-CLERIC-SCRIPT=4 TRCORNER=71 BOTEDGE=76 M-OBJDESC=5 C-CYAN=8 BARMAR=10 APPLE-2GS=10 CLICK1=254 MIRROR-LIFE=36 MACINTOSH=3 H-INVERSE=1 NORMAL-RATE=2 SOFT-LEN=36 TOP=39 SUSS-WIDTH=18 SMANY=4 UARROW=92 IUDARROW=125 OMIZNIA=13 APPBOX=18 SUSSY=7 MIN-HIT-PROB=50 STAKE=8 QMARK=96 P-SPREP2=2 XSUB=1 F1=133 NTVERBS=17 S-BOOP=2 C-GREEN=4 BEGINNERS-COMPASSION=1 LEXMAX=59 XADD=0 PAD6=151 BASE-CHAR=79 F3=135 C-BLACK=2 CEXIT=5 H-BOLD=2 XD-NW=127 SCONNECT=768 P-LEXSTART=1 BEGINNERS-DEXTERITY=8 F5=137 XD-W=191 M-LOOK=3 UEXIT=2 D-RECORD-ON=4 MAC-UP-ARROW=92 S-CAT=1 O-END=3 CLICK2=253 NSTATS=8 P-LEXELEN=2 F7=139 FIRST-MAC-ARROW=26 IBM-BLC=192 MAP-SIZE=187 UDARROW=94 CONNECT=512 P-LEXWORDS=1 PAD5=150 LABEL-WIDTH=12 CLIMB-ON-VERBS=13 P-ALL=1 XMUL=2 CLIMB-DOWN-VERBS=5 D-E=4 F9=141 DARROW=93 P-SFWIM1=3 FCONNECT=1024 M-EXIT=9 STR=1 P-INHIBIT=4 IQ=3 CEXITFLAG=4 LF=10 D-RECORD-OFF=-4 C-TABLE-LENGTH=100 NORMAL-DHEIGHT=9 NR-VERBS=19 D-BOTTOM=199 MAX-HIT-PROB=95 NWCON=51 D-TOP=124 F11=143 PAD4=149 APPLE-HORZ=76 LCAP=88 ENDURANCE=0 XD-NE=253 OSHORE=6 FEXITFCN=0 D-TABLE-ON=3 LDIAG=36 S-UMBRELLA=3 D-NE=2 I-NW=7 MAX-HEIGHT=25 XCROSS=90 P-SBITS=0 STRENGTH=1 STATMAX=99 CEXITSTR=1 P-SRCALL=1 EXP=7 PAD3=148 CENTERY=5 BEGINNERS-EXPERIENCE=0 DBOX-LENGTH=1552 IBM=6 BLCORNER=73 HVCROSS=91 OBRIDGE=2 IDARROW=124 DOOR-CRASHER=30 OACCARDI=4 P-SLOC1=5 NHVERBS=17 LSID=40 M-END=6 C64=8 C-WHITE=9 OGRUBBO=9 LOW-DIRECTION=52 P-PREP2=4 P-SONUMS=3 C-TICK=1 SHADOW-EXIT=2048 P-INBUF-LENGTH=82 P-NC2L=9 LUCK=5 P-NC1L=7 M-CONT=7 PAD2=147 P-ONE=2 SHOWING-ROOM=1 SECON=53 DCONNECT=1280 RIGHT-ARROW=132 ISOLID=54 BEGINNERS-LUCK=25 XROOM=1 C-SAME=0 I-SE=3 OCAVES=10 I-U=8 XD-S=239 P-SACTION=7 AVERAGE=10 EXIT-VERBS=3 P-SFWIM2=4 F-DEFAULT=1 MAX-LEVEL=8 REXIT=0 DOWN-ARROW=130 NUMPUTS=10 NSVERBS=19 C-YELLOW=5 MAC-DOWN-ARROW=47 D-W=64 APPLE-2C=9 MWIDTH=17 MAP-RIGHT=3840 SH=128 LEFT-ARROW=131 PAD1=146 D-ALL=255 M-ENTERED=4 I-WEST=6 C-RTN=0 NCENTERX=-8 MAX-ATIME=11 DEXTERITY=2 COMPASSION=4 ; THE GLOBAL VARIABLES ARE ALL LOCATED HERE GLOBAL::.TABLE .GVAR CYOU=STR?899,STRING .GVAR P-END-ON-PREP=0 .GVAR P-PHR=0 .GVAR FORE=9,NUMBER .GVAR LAVA-TIMER=0,NUMBER .GVAR P-BUTS=T?1205,TABLE .GVAR BUNNIES=1,NUMBER .GVAR FARM-ROOM=0,OBJECT .GVAR HEIGHT=0,NUMBER .GVAR MAPX=8,NUMBER .GVAR STORM-TIMER=0,NUMBER .GVAR URSCRIPT=0,NUMBER .GVAR RANK=0,NUMBER .GVAR IDING=0,OBJECT .GVAR P-HIM-OBJECT=0,OBJECT .GVAR P-DIR=0,NUMBER .GVAR P-ACLAUSE=0 .GVAR CHECKSUM=0,NUMBER .GVAR DONT=STR?889,STRING .GVAR YOU-HEAR=STR?890,STRING .GVAR SIN=STR?902,STRING .GVAR GLANCES-AT=STR?487,STRING .GVAR P-SLOCBITS=0 .GVAR COMMA-AND=STR?896,STRING .GVAR BADKEY=0,OBJECT .GVAR PALIMP-CHARGES=5,NUMBER .GVAR P-NAMW=T?705,TABLE .GVAR STATIC=0,NUMBER .GVAR DBOX-LINES=0,NUMBER .GVAR P-OTBL=T?1705,TABLE .GVAR P-NAM=0 .GVAR GLASS-TOP=0,NUMBER .GVAR MAX-DHEIGHT=0,NUMBER .GVAR P-XNAM=0 .GVAR GOSSIP=0,NUMBER .GVAR THRIFF-WON=0,FLAG .GVAR P-MOBY-FOUND=0 .GVAR PTIMER=0,NUMBER .GVAR IMPOSSIBLY=STR?893,STRING .GVAR P-WALK-DIR=0,PROPERTY .GVAR OOPS-TABLE=T?2005,TABLE .GVAR SON=STR?903,STRING .GVAR P-ANAM=0 .GVAR LAMP-LIFE=20,NUMBER .GVAR CLOCK-HAND=0,NUMBER .GVAR ALWAYS-LIT?=0,FLAG .GVAR DACT-SLEEP=0,NUMBER .GVAR PTAB=STR?885,STRING .GVAR WHICH-PRINTING=0,FLAG .GVAR LAST-PSEUDO-LOC=0,OBJECT .GVAR LYOU-SEE=STR?887,STRING .GVAR P-CONT=0,FLAG .GVAR THIS-SUCKER=S-13,NUMBER .GVAR DWIDTH=0,NUMBER .GVAR P-PRSI=T?1105,TABLE .GVAR AGAIN-LEXV=T?205,TABLE .GVAR P-MULT?=0,FLAG .GVAR MAP-ROUTINE=0 .GVAR VERBOSITY=1,NUMBER .GVAR DESCING=0,OBJECT .GVAR P-DIRECTION=0 .GVAR SCRAMBLE-LENGTH=1,NUMBER .GVAR LIT?=1,FLAG .GVAR XTHE=STR?894,STRING .GVAR RESERVE-INBUF=T?505,TABLE .GVAR AND=STR?900,STRING .GVAR INCOLOR=8,NUMBER .GVAR P-PNAM=0 .GVAR MAXSTATS=T?206,TABLE .GVAR AMULET-TIMER=0,NUMBER .GVAR HSCRIPT=0,NUMBER .GVAR GRUE-KILLS=0,NUMBER .GVAR P-THEM-OBJECT=0,OBJECT .GVAR DORN-TIMER=0,NUMBER .GVAR ATIME=6,NUMBER .GVAR P-VTBL=T?1805,TABLE .GVAR GRTIMER=0,NUMBER .GVAR WITH=STR?898,STRING .GVAR CLOCK-WAIT?=0,FLAG .GVAR ZTOP=1,NUMBER .GVAR BRACKET=STR?892,STRING .GVAR CYOUR=STR?901,STRING .GVAR P-ADJW=T?805,TABLE .GVAR PLAIN-COUNT=6,NUMBER .GVAR CWIDTH=0,NUMBER .GVAR RESERVE-LEXV=T?305,TABLE .GVAR P-ACT=0 .GVAR P-ADJ=0 .GVAR VT220=0,FLAG .GVAR PRIOR=0,NUMBER .GVAR P-LEN=0,NUMBER .GVAR AUTO=1,FLAG .GVAR WALL-WORD=0,TABLE .GVAR HOST=0 .GVAR PALLETTE=1,NUMBER .GVAR C-INTS=100,NUMBER .GVAR P-LEXV=T?105,TABLE .GVAR GURDY-TIMER=0,NUMBER .GVAR TRUFFLE-TIMER=0 .GVAR PERIOD=STR?884,STRING .GVAR GURDY-ROOM=0,OBJECT .GVAR NOW-PRSI?=0,FLAG .GVAR CLERIC-SCRIPT=4,NUMBER .GVAR DBOX-TOP=0,NUMBER .GVAR CTHELADY=STR?490,STRING .GVAR P-OFW=T?905,TABLE .GVAR P-PADJN=0 .GVAR PRSO=0,OBJECT .GVAR MOSSES=0,NUMBER .GVAR SHILL-TIMER=0,NUMBER .GVAR P-MERGED=0 .GVAR P-GWIMBIT=0 .GVAR PSEUDO-PRSO?=0,FLAG .GVAR BOXWIDTH=0,NUMBER .GVAR OBUNNIES=1,NUMBER .GVAR BGND=2,NUMBER .GVAR FSCRIPT=0,NUMBER .GVAR CHOKE=0,NUMBER .GVAR P-LASTADJ=0,TABLE .GVAR P-SYNTAX=0,NUMBER .GVAR STO=STR?905,STRING .GVAR GON=14,NUMBER .GVAR DMODE=1,FLAG .GVAR P-XADJ=0 .GVAR MOVES=0,NUMBER .GVAR TELEWORD=0 .GVAR SAY-STAT=0,FLAG .GVAR INV-PRINTING?=0,FLAG .GVAR YOU-SEE=STR?886,STRING .GVAR PRSA=0,VERB .GVAR P-PRSA-WORD=0,TABLE .GVAR SCARES-SEEN=0,NUMBER .GVAR P-EXCHANGE=0,NUMBER .GVAR LTHE=STR?895,STRING .GVAR WINDIR=0,NUMBER .GVAR P-PRSO=T?1005,TABLE .GVAR AUX-TABLE=T?2205,TABLE .GVAR CAN-UNDO=0,NUMBER .GVAR SWIDTH=0,NUMBER .GVAR P-AND=0 .GVAR DHEIGHT=0,NUMBER .GVAR AMULET-WORD=0 .GVAR LAST-MONSTER-DIR=0 .GVAR LAST-CRANK-DIR=0,OBJECT .GVAR SAME-COORDS=0,FLAG .GVAR P-INBUF=T?405,TABLE .GVAR MAGMA-TIMER=0,NUMBER .GVAR P-MERGE=T?1305,TABLE .GVAR NO-REFRESH=-1,NUMBER .GVAR BARY=0,NUMBER .GVAR HERE=0,OBJECT .GVAR P-WON=0,FLAG .GVAR MOSS-TIMER=0,NUMBER .GVAR STAT-ROUTINE=0 .GVAR GLASS-BOT=5,NUMBER .GVAR QCONTEXT=0,OBJECT .GVAR THIS-MOSS=0,OBJECT .GVAR SINTO=STR?897,STRING .GVAR P-OVTBL=T?1905,TABLE .GVAR EAST-EXIT=0,OBJECT .GVAR HOOTS=0,NUMBER .GVAR CHEIGHT=0,NUMBER .GVAR P-ITBL=T?1605,TABLE .GVAR MOUSEDGE=0,NUMBER .GVAR QUOTE-FLAG=0,FLAG .GVAR VISION=0,NUMBER .GVAR STATS=T?106,TABLE .GVAR BMODE=0,FLAG .GVAR ARCHTIMER=0,NUMBER .GVAR P-TABLE=0,NUMBER .GVAR ZBOT=2,NUMBER .GVAR ABOVE=0,NUMBER .GVAR NEW-DBOX=1,NUMBER .GVAR ALREADY=STR?891,STRING .GVAR P-GETFLAGS=0 .GVAR BARX=0,NUMBER .GVAR BAR-RES=0,NUMBER .GVAR LAST-MONSTER=0,OBJECT .GVAR IMPSAY=4,NUMBER .GVAR NOTHING=STR?488,STRING .GVAR P-OCL2=T?1505,TABLE .GVAR VT100=0,FLAG .GVAR BARWIDTH=0,NUMBER .GVAR GCOLOR=3,NUMBER .GVAR OOPS-INBUF=T?605,TABLE .GVAR STORAGE=0,NUMBER .GVAR P-NUMBER=-1,NUMBER .GVAR WEST-EXIT=0,OBJECT .GVAR POTENTIAL=0,NUMBER .GVAR SIS=STR?904,STRING .GVAR P-OFLAG=0,FLAG .GVAR WINNER=0,OBJECT .GVAR STHE=STR?906,STRING .GVAR QCONTEXT-ROOM=0,OBJECT .GVAR AGAIN-DIR=0,PROPERTY .GVAR PERQ=STR?492,STRING .GVAR XA=STR?333,STRING .GVAR P-IT-OBJECT=0,OBJECT .GVAR AT-MOMENT=STR?489,STRING .GVAR P-OCL1=T?1405,TABLE .GVAR ONION-TIMER=0,NUMBER .GVAR OLD-HERE=0,OBJECT .GVAR P-DIR-WORD=0,TABLE .GVAR IN-DBOX=1,NUMBER .GVAR PRSI=0,OBJECT .GVAR RESERVE-PTR=0,FLAG .GVAR SFIRST=STR?491,STRING .GVAR QUAKE-TIMER=0,NUMBER .GVAR LAST-CONNECTION=-1,NUMBER .GVAR ATTACK-MODE=0,NUMBER .GVAR WIDTH=0,NUMBER .GVAR LOOT=1,NUMBER .GVAR GOOD-DIRS=T?28710,TABLE .GVAR AMULET-STARS=3,NUMBER .GVAR DPOINTER=0,NUMBER .GVAR MAPY=5,NUMBER .GVAR P-NCN=0 .GVAR P-HER-OBJECT=0,OBJECT .GVAR BRIDGE-DIR=0,STRING .GVAR CANT=STR?888,STRING .GVAR COLORS?=0,FLAG .GVAR GOBLET-WORD=0,TABLE .GVAR TAB=STR?883,STRING .GVAR GRAPHICS?=0,FLAG .GVAR P-QWORD=0 .GVAR PREPOSITIONS=PRTBL,TABLE .GVAR ACTIONS=ATBL,TABLE .GVAR PREACTIONS=PATBL,TABLE .GVAR VERBS=VTBL,TABLE .ENDT GLOEND:: ; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE OBJECT::.TABLE 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;(P?READIQ) 0 ;(P?MIRROR-DIR) 0 ;(P?EFFECT) 0 ;(P?BEAM-DIR) 0 ;(P?MIRROR-OBJ) 0 ;(P?SEE-ALL) 0 ;(P?COORDS) 0 ;(P?BELOW) 0 ;(P?THIS-CASE) 0 ;(P?ODOR) 0 ;(P?HEAR) 0 ;(P?THINGS) 0 ;(P?FNUM) 0 ;(P?GLOBAL) 0 ;(P?OVERHEAD) 0 ;(P?DNUM) 0 ;(P?CAPACITY) 0 ;(P?EXIT-STR) 0 ;(P?HABITAT) 0 ;(P?VALUE) 0 ;(P?DEXTERITY) 0 ;(P?STRENGTH) 0 ;(P?EMAX) 0 ;(P?ENDURANCE) 0 ;(P?NAME-TABLE) 0 ;(P?SIZE) 0 ;(P?GENERIC) 0 ;(P?LAST-LOC) 0 ;(P?CONTFCN) 0 ;(P?DESCFCN) 0 ;(P?LIFE) 0 ;(P?ADJECTIVE) 0 ;(P?SYNONYM) 0 ;(P?ACTION) 0 ;(P?SDESC) 0 ;(P?OUT) 0 ;(P?IN) 0 ;(P?DOWN) 0 ;(P?UP) 0 ;(P?NW) 0 ;(P?WEST) 0 ;(P?SW) 0 ;(P?SOUTH) 0 ;(P?SE) 0 ;(P?EAST) 0 ;(P?NE) 0 ;(P?NORTH) .OBJECT JUN5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN4,0,T?JUN5 .OBJECT RUIN2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN1,0,T?RUIN2 .OBJECT RUIN1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN0,GHOUL,T?RUIN1 .OBJECT LEVEL3B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3A,DUST,T?LEVEL3B .OBJECT RUIN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GARDEN,0,T?RUIN0 .OBJECT IN-PUB,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-BOUTIQUE,RUG,T?IN-PUB .OBJECT LEVEL2D,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2C,0,T?LEVEL2D .OBJECT SW-UNDER,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NW-UNDER,0,T?SW-UNDER .OBJECT JUN4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN3,0,T?JUN4 .OBJECT PLAIN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,XROADS,0,T?PLAIN0 .OBJECT OUTSIDE-PUB,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,COVESIDE,PUB-SIGN,T?OUTSIDE-PUB .OBJECT NE-WALL,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NE-CAVE,0,T?NE-WALL .OBJECT ARCH10,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH9,0,T?ARCH10 .OBJECT LEVEL2B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2A,SLUG,T?LEVEL2B .OBJECT SFORD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST6,0,T?SFORD .OBJECT IN-SPLENDOR,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,RUIN5,0,T?IN-SPLENDOR .OBJECT FOREST5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST4,0,T?FOREST5 .OBJECT WC1,0,0,FX?INDOORS+FX?LOCATION,ROOMS,AT-BOTTOM,RAT,T?WC1 .OBJECT LEVEL1D,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1C,0,T?LEVEL1D .OBJECT JUN3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN2,0,T?JUN3 .OBJECT OVER-JUNGLE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN6,0,T?OVER-JUNGLE .OBJECT FOREST3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST2,0,T?FOREST3 .OBJECT AT-BOTTOM,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ON-WHARF,RENEWAL,T?AT-BOTTOM .OBJECT INNARDS,0,0,FX?INDOORS+FX?LOCATION,ROOMS,IN-FROON,MOSS2,T?INNARDS .OBJECT FOREST1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,TWILIGHT,0,T?FOREST1 .OBJECT ARCH11,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH10,0,T?ARCH11 .OBJECT LEVEL1B,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1A,SPIDER,T?LEVEL1B .OBJECT JUN2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,WORM-ROOM,CROC,T?JUN2 .OBJECT IN-MAGICK,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,AT-MAGICK,ON-MCASE,T?IN-MAGICK .OBJECT ON-TRAIL,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST-EDGE,MAILBOX,T?ON-TRAIL .OBJECT ON-PEAK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-CABIN,CRATER,T?ON-PEAK .OBJECT IN-GAS,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,N-MOOR,VAPOR,T?IN-GAS .OBJECT ON-WHARF,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-KITCHEN,EASEL,T?ON-WHARF .OBJECT AT-BRINE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,TOWER-BASE,BRINE,T?AT-BRINE .OBJECT ARCH9,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH5,0,T?ARCH9 .OBJECT IN-SKY,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,APLANE,0,T?IN-SKY .OBJECT IN-WEAPON,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-ACCARDI,ON-WCASE,T?IN-WEAPON .OBJECT AT-LEDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-PEAK,RIDDLE,T?AT-LEDGE .OBJECT ARCH5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH4,0,T?ARCH5 .OBJECT COVESIDE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,HILLTOP,0,T?COVESIDE .OBJECT ARCH4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH3,0,T?ARCH4 .OBJECT NGURTH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-MAGICK,0,T?NGURTH .OBJECT ARCH3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH2,0,T?ARCH3 .OBJECT ARCH2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH1,0,T?ARCH2 .OBJECT IN-HALL,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,AT-GATE,0,T?IN-HALL .OBJECT ARCH1,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ARCH-VOID,0,T?ARCH1 .OBJECT JUN0,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SE-SUPPORT,MAMA,T?JUN0 .OBJECT HILLTOP,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,0,OAK2,T?HILLTOP .OBJECT ON-PIKE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,CAVE7,WEEDS,T?ON-PIKE .OBJECT AT-GATE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-WEAPON,0,T?AT-GATE .OBJECT ARCH-VOID,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-BRIDGE,0,T?ARCH-VOID .OBJECT IN-STABLE,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-YARD,SHOE,T?IN-STABLE .OBJECT AT-MAGICK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GURTH,0,T?AT-MAGICK .OBJECT NW-UNDER,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-DOCK,0,T?NW-UNDER .OBJECT LEVEL3A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2D,0,T?LEVEL3A .OBJECT WORM-ROOM,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,JUN0,WORM,T?WORM-ROOM .OBJECT MOSS-ROOM,0,0,FX?INDOORS+FX?LOCATION,ROOMS,SKEL-ROOM,MOSS,T?MOSS-ROOM .OBJECT LEVEL3C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL3B,0,T?LEVEL3C .OBJECT ON-BRIDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NFORD,0,T?ON-BRIDGE .OBJECT MOOR6,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR5,0,T?MOOR6 .OBJECT IN-CHAPEL,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-THRIFF,ALTAR,T?IN-CHAPEL .OBJECT SW-SUPPORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NW-SUPPORT,0,T?SW-SUPPORT .OBJECT PLAIN5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN4,0,T?PLAIN5 .OBJECT MOOR5,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR4,0,T?MOOR5 .OBJECT XROADS,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,ON-PIKE,0,T?XROADS .OBJECT MOOR4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR3,0,T?MOOR4 .OBJECT MOOR3,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,MOOR2,0,T?MOOR3 .OBJECT IN-PORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SW-MOOR,0,T?IN-PORT .OBJECT TWILIGHT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,NGURTH,OAK3,T?TWILIGHT .OBJECT MOOR2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-GAS,0,T?MOOR2 .OBJECT IN-CABIN,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ON-TRAIL,BENCH,T?IN-CABIN .OBJECT LEVEL2A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1D,0,T?LEVEL2A .OBJECT NW-SUPPORT,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SE-UNDER,0,T?NW-SUPPORT .OBJECT IN-GURTH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-FARM,0,T?IN-GURTH .OBJECT IN-THRIFF,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,BARRELTOP,0,T?IN-THRIFF .OBJECT LEVEL2C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL2B,0,T?LEVEL2C .OBJECT FOREST6,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST5,0,T?FOREST6 .OBJECT CAVE7,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE6,MOSS3,T?CAVE7 .OBJECT CAVE6,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE4,0,T?CAVE6 .OBJECT IN-FARM,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,ROSE-ROOM,0,T?IN-FARM .OBJECT ROSE-ROOM,0,0,FX?LIGHTED,ROOMS,PLAIN5,ROSES,T?ROSE-ROOM .OBJECT IN-FROON,0,FX?SEEN,FX?LOCATION+FX?LIGHTED,ROOMS,IN-LAIR,BOOT,T?IN-FROON .OBJECT FOREST-EDGE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-CHAPEL,0,T?FOREST-EDGE .OBJECT PLAIN4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,PLAIN3,0,T?PLAIN4 .OBJECT FOREST4,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST3,0,T?FOREST4 .OBJECT CAVE4,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE3,0,T?CAVE4 .OBJECT CAVE3,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE2,0,T?CAVE3 .OBJECT NE-CAVE,0,0,FX?INDOORS+FX?LOCATION,ROOMS,SE-CAVE,0,T?NE-CAVE .OBJECT CAVE2,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE1,ASUCKER,T?CAVE2 .OBJECT NFORD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,SFORD,0,T?NFORD .OBJECT CAVE1,0,0,FX?INDOORS+FX?LOCATION,ROOMS,CAVE0,0,T?CAVE1 .OBJECT FOREST2,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,FOREST1,0,T?FOREST2 .OBJECT AT-BROOK,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-BRINE,0,T?AT-BROOK .OBJECT LEVEL1A,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,IN-HALL,0,T?LEVEL1A .OBJECT CAVE0,0,0,FX?INDOORS+FX?LOCATION,ROOMS,NE-WALL,0,T?CAVE0 .OBJECT IN-GARDEN,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-SKY,BROG,T?IN-GARDEN .OBJECT TOWER-BASE,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,AT-LEDGE,0,T?TOWER-BASE .OBJECT LEVEL1C,0,0,FX?INDOORS+FX?LOCATION+FX?LIGHTED,ROOMS,LEVEL1B,0,T?LEVEL1C .OBJECT IN-YARD,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-PORT,0,T?IN-YARD .OBJECT DEATH,0,0,FX?LOCATION+FX?LIGHTED,ROOMS,IN-SPLENDOR,0,T?DEATH .OBJECT 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STAFF,FX?BUOYANT,FX?NODESC,FX?TAKEABLE,0,0,0,T?STAFF .OBJECT SWALL,0,FX?NODESC,0,LOCAL-GLOBALS,ZBRIDGE,0,T?SWALL .OBJECT DGONDOLA,0,FX?NODESC,0,LOCAL-GLOBALS,BOUTIQUE,0,T?DGONDOLA .OBJECT SMOOTH,0,FX?NODESC,FX?READABLE+FX?TAKEABLE,0,0,0,T?SMOOTH .OBJECT SNIPE,FX?SURPRISED,0,FX?LIVING+FX?MONSTER,0,0,0,T?SNIPE .OBJECT SHAPE,0,FX?NOALL+FX?TRYTAKE,FX?LIVING+FX?MONSTER,0,0,0,T?SHAPE .OBJECT CAKE,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?CAKE .OBJECT PARCEL,0,0,FX?OPENABLE+FX?CONTAINER+FX?TAKEABLE,0,0,0,T?PARCEL .OBJECT C-OBJECT,0,0,0,0,0,0,T?C-OBJECT .OBJECT GARDEN,0,FX?PLACE+FX?NODESC,0,IN-GARDEN,0,0,T?GARDEN .OBJECT PRINCE,0,FX?TRANSPARENT+FX?NOALL+FX?TRYTAKE+FX?NODESC,FX?PERSON+FX?LIVING,HORSE,0,HELM,T?PRINCE .OBJECT CRANK,0,FX?PART+FX?NOALL+FX?TRYTAKE+FX?NODESC,0,GURDY,0,0,T?CRANK .OBJECT HELLO-OBJECT,0,FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,GAME,0,T?HELLO-OBJECT .OBJECT PSEUDO-OBJECT,0,FX?NOALL+FX?NOARTICLE+FX?NODESC,0,GLOBAL-OBJECTS,LOCAL-GLOBALS,0,T?PSEUDO-OBJECT .OBJECT GLASS,0,FX?VOWEL,FX?CONTAINER+FX?TAKEABLE,MCASE,0,0,T?GLASS .OBJECT WIGHT,FX?SURPRISED,FX?SURFACE+FX?TRYTAKE,FX?OPENED+FX?CONTAINER,ON-TRAIL,0,0,T?WIGHT .OBJECT BPOTION,0,FX?NODESC,FX?TAKEABLE,0,0,0,T?BPOTION .ENDT LAST-OBJECT=448 ; OBJECT PROPERTY TABLES ARE DEFINED HERE OBJPRP:: T?JUN5:: .TABLE ; TABLE FOR OBJECT JUN5 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION JUNGLE-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?TOWER-STEPS:: .TABLE ; TABLE FOR OBJECT TOWER-STEPS .STRL "steps" .PROP 2,P?ACTION TOWER-STEPS-F .PROP 8,P?SYNONYM W?STEPS W?STAIR W?STAIRS W?STAIRWAY .BYTE 0 .ENDT T?PEW:: .TABLE ; TABLE FOR OBJECT PEW .STRL "pew" .PROP 2,P?ACTION PEW-F .PROP 6,P?SYNONYM W?PEW W?SEAT W?CHAIR .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?RUIN2:: .TABLE ; TABLE FOR OBJECT RUIN2 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?PUBWALL:: .TABLE ; TABLE FOR OBJECT PUBWALL .STRL "wall" .PROP 2,P?ACTION PUBWALL-F .PROP 2,P?SYNONYM W?WALL .BYTE 0 .ENDT T?RUIN1:: .TABLE ; TABLE FOR OBJECT RUIN1 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?GAME:: .TABLE ; TABLE FOR OBJECT GAME .STRL "this game" .PROP 2,P?ACTION GAME-F .PROP 6,P?SYNONYM W?ZORK W?GAME W?STORY .BYTE 0 .ENDT T?LEVEL3B:: .TABLE ; TABLE FOR OBJECT LEVEL3B .STRL "Dusty Corner" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?13510 .PROP 2,P?DOWN T?13610 .PROP 2,P?ACTION LEVEL3B-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?KEY2:: .TABLE ; TABLE FOR OBJECT KEY2 .STRL "key" .PROP 2,P?SDESC DESCRIBE-KEYS .PROP 2,P?ACTION KEY2-F .PROP 4,P?SYNONYM W?KEY W?KEYS .PROP 8,P?ADJECTIVE W?MAUVE W?SECOND W?GRAY W?GREY .PROP 2,P?GENERIC GENERIC-KEYS-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?RUIN0:: .TABLE ; TABLE FOR OBJECT RUIN0 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?CRATER:: .TABLE ; TABLE FOR OBJECT CRATER .STRL "crater" .PROP 2,P?ACTION DOME-F .PROP 6,P?SYNONYM W?CRATER W?HOLE W?BRINK .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?EASEL:: .TABLE ; TABLE FOR OBJECT EASEL .STRL "easel" .PROP 2,P?ACTION EASEL-F .PROP 2,P?SYNONYM W?EASEL .BYTE 0 .ENDT T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS .STRL "your hand" .PROP 2,P?ACTION HANDS-F .PROP 12,P?SYNONYM W?HAND W?HANDS W?FINGER W?FINGERS W?FIST W?ZZZP .PROP 10,P?ADJECTIVE W?MY W?OWN W?BARE W?ZZZP W?ZZZP .PROP 2,P?SIZE 5 .PROP 2,P?EFFECT 1 .BYTE 0 .ENDT T?SPENSE2:: .TABLE ; TABLE FOR OBJECT SPENSE2 .STRL "dry weed" .PROP 2,P?ACTION SPENSE-F .PROP 6,P?SYNONYM W?WEED W?SPENSEWEED W?PLANT .PROP 4,P?ADJECTIVE W?SPENSE W?DRY .PROP 2,P?GENERIC GENERIC-WEED-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?BCASE:: .TABLE ; TABLE FOR OBJECT BCASE .STRL "display case" .PROP 2,P?ACTION BCASE-F .PROP 6,P?SYNONYM W?CASE W?SHELVES W?SHELF .PROP 4,P?ADJECTIVE W?DISPLAY W?GLASS .PROP 2,P?CONTFCN BCASE-F .PROP 2,P?CAPACITY 20 .PROP 2,P?DNUM ON-BCASE .BYTE 0 .ENDT T?MAGICK-DOOR:: .TABLE ; TABLE FOR OBJECT MAGICK-DOOR .STRL "door" .PROP 2,P?ACTION MAGICK-DOOR-F .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .PROP 2,P?ADJECTIVE W?FRONT .BYTE 0 .ENDT T?RUMPLE:: .TABLE ; TABLE FOR OBJECT RUMPLE .STRL "rumpled scroll" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 12,P?SYNONYM W?ZZZP W?ZZZP W?SCROLL W?SCROLLS W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?ZZZP W?ZZZP W?RUMPLED .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 0 .PROP 2,P?EFFECT 0 .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?IN-PUB:: .TABLE ; TABLE FOR OBJECT IN-PUB .STRL "The Rusty Lantern" .PROP 2,P?EAST T?3710 .PROP 2,P?WEST T?3810 .PROP 2,P?IN T?4010 .PROP 2,P?OUT T?3910 .PROP 2,P?ACTION IN-PUB-F .PROP 10,P?GLOBAL PUB KITCHEN PUB-DOOR CELLAR GRUBBO .PROP 2,P?FNUM OGRUBBO .PROP 2,P?THINGS PT?310 .PROP 2,P?HEAR PUB .PROP 2,P?ODOR PUB .BYTE 0 .ENDT T?LEVEL2D:: .TABLE ; TABLE FOR OBJECT LEVEL2D .STRL "Chamber of Light" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?13110 .PROP 2,P?DOWN T?13210 .PROP 2,P?ACTION LEVEL2D-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?SW-UNDER:: .TABLE ; TABLE FOR OBJECT SW-UNDER .STRL "Support Tower" .PROP 2,P?NE T?14810 .PROP 2,P?UP T?14910 .PROP 2,P?DOWN T?15010 .PROP 2,P?ACTION UNDERS-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?OVERHEAD SUPPORT .PROP 6,P?GLOBAL NULL SUPPORT JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?PLATE:: .TABLE ; TABLE FOR OBJECT PLATE .STRL "plate mail" .PROP 2,P?ACTION PLATE-F .PROP 6,P?SYNONYM W?MAIL W?PLATE W?ARMOR .PROP 2,P?ADJECTIVE W?PLATE .PROP 2,P?SIZE 10 .PROP 2,P?EMAX 60 .PROP 2,P?VALUE 200 .PROP 2,P?EFFECT 60 .BYTE 0 .ENDT T?BOOT:: .TABLE ; TABLE FOR OBJECT BOOT .STRL "enormous boot" .PROP 2,P?ACTION BOOT-F .PROP 2,P?SYNONYM W?BOOT .PROP 6,P?ADJECTIVE W?ENORMOUS W?GIANT W?LARGE .BYTE 0 .ENDT T?QUICKSAND:: .TABLE ; TABLE FOR OBJECT QUICKSAND .STRL "quicksand" .PROP 2,P?ACTION QUICKSAND-F .PROP 8,P?SYNONYM W?QUICKSAND W?SAND W?POOL W?MUD .PROP 2,P?ADJECTIVE W?QUICK .PROP 2,P?CONTFCN QUICKSAND-F .PROP 2,P?CAPACITY 10000 .BYTE 0 .ENDT T?BUSH:: .TABLE ; TABLE FOR OBJECT BUSH .STRL "morgia bush" .PROP 2,P?ACTION BUSH-F .PROP 12,P?SYNONYM W?BUSH W?BUSHES W?THORN W?THORNS W?ROOTS W?ROOT .PROP 2,P?ADJECTIVE W?MORGIA .PROP 2,P?GENERIC GENERIC-MORGIA-F .PROP 2,P?CAPACITY 200 .BYTE 0 .ENDT T?GLYPH:: .TABLE ; TABLE FOR OBJECT GLYPH .STRL "glyph" .PROP 2,P?ACTION GLYPH-F .PROP 8,P?SYNONYM W?GLYPH W?WARDING W?MARK W?SYMBOL .PROP 2,P?ADJECTIVE W?WARDING .PROP 2,P?GENERIC GENERIC-GLYPH-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?STICK:: .TABLE ; TABLE FOR OBJECT STICK .STRL "stick" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?STICK .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?BRINE:: .TABLE ; TABLE FOR OBJECT BRINE .STRL "patch of brine" .PROP 2,P?ACTION BRINE-F .PROP 6,P?SYNONYM W?BRINE W?PATCH W?SALT .PROP 4,P?ADJECTIVE W?SALT W?WHITE .PROP 2,P?DESCFCN BRINE-F .PROP 2,P?GENERIC GENERIC-SALT-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?SPADE:: .TABLE ; TABLE FOR OBJECT SPADE .STRL "spade" .PROP 2,P?SDESC DESCRIBE-SPADE .PROP 2,P?ACTION SPADE-F .PROP 6,P?SYNONYM W?SPADE W?ZZZP W?SHOVEL .PROP 2,P?SIZE 6 .PROP 2,P?NAME-TABLE T?1211 .PROP 2,P?VALUE 2 .PROP 2,P?EFFECT 50 .BYTE 0 .ENDT T?IMPS:: .TABLE ; TABLE FOR OBJECT IMPS .STRL "Implementors" .PROP 2,P?ACTION IMPS-F .PROP 12,P?SYNONYM W?IMPLEMENTORS W?IMPS W?IMP W?PEOPLE W?MEN W?GROUP .PROP 2,P?LIFE I-IMPS .PROP 2,P?DESCFCN IMPS-F .PROP 2,P?CONTFCN IMPS-F .BYTE 0 .ENDT T?PHASE:: .TABLE ; TABLE FOR OBJECT PHASE .STRL "phase blade" .PROP 2,P?SDESC DESCRIBE-PHASE .PROP 2,P?ACTION SOFT-PHASE-F .PROP 8,P?SYNONYM W?OUTLINE W?ZZZP W?SHAPE W?ZZZP .PROP 2,P?ADJECTIVE W?VAGUE .PROP 2,P?DESCFCN DESCRIBE-WEAPONS .PROP 2,P?SIZE 0 .PROP 2,P?NAME-TABLE T?511 .PROP 2,P?VALUE 20 .PROP 2,P?EFFECT 0 .BYTE 0 .ENDT T?CURTAIN:: .TABLE ; TABLE FOR OBJECT CURTAIN .STRL "curtain" .PROP 2,P?ACTION CURTAIN-F .PROP 4,P?SYNONYM W?CURTAIN W?DRAPES .PROP 2,P?DESCFCN CURTAIN-F .BYTE 0 .ENDT T?VIAL:: .TABLE ; TABLE FOR OBJECT VIAL .STRL "vial" .PROP 2,P?ACTION VIAL-F .PROP 4,P?SYNONYM W?VIAL W?WATER .PROP 2,P?ADJECTIVE W?HOLY .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 4 .PROP 2,P?CAPACITY 4 .BYTE 0 .ENDT T?ORKAN:: .TABLE ; TABLE FOR OBJECT ORKAN .STRL "Orkan" .PROP 2,P?ACTION MISSING-F .PROP 2,P?SYNONYM W?ORKAN .BYTE 0 .ENDT T?PUB-SIGN:: .TABLE ; TABLE FOR OBJECT PUB-SIGN .STRL "sign" .PROP 2,P?ACTION PUB-SIGN-F .PROP 6,P?SYNONYM W?SIGN W?WORDS W?HOOK .PROP 2,P?ADJECTIVE W?CURIOUS .PROP 2,P?CAPACITY 7 .BYTE 0 .ENDT T?PALIMP:: .TABLE ; TABLE FOR OBJECT PALIMP .STRL "palimpsest" .PROP 2,P?SDESC DESCRIBE-PALIMP .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 18,P?SYNONYM W?GATING W?ZZZP W?PALIMPSEST W?SCROLL W?SCROLLS W?PAPER W?PIECE W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?GATING W?ZZZP W?GATE .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 10 .PROP 2,P?DNUM STR?841 .PROP 2,P?EFFECT DO-GATE .PROP 2,P?READIQ 16 .BYTE 0 .ENDT T?FEET:: .TABLE ; TABLE FOR OBJECT FEET .STRL "your foot" .PROP 2,P?ACTION FEET-F .PROP 12,P?SYNONYM W?FOOT W?FEET W?TOE W?TOES W?SNEAKER W?SNEAKERS .PROP 4,P?ADJECTIVE W?MY W?OWN .PROP 2,P?SIZE 5 .PROP 2,P?EFFECT 1 .BYTE 0 .ENDT T?WAND:: .TABLE ; TABLE FOR OBJECT WAND .STRL "wand" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?WAND .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?JUN4:: .TABLE ; TABLE FOR OBJECT JUN4 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION JUNGLE-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?WEARING:: .TABLE ; TABLE FOR OBJECT WEARING .STRL "" .BYTE 0 .ENDT T?VAPOR:: .TABLE ; TABLE FOR OBJECT VAPOR .STRL "eldritch vapor" .PROP 2,P?ACTION VAPOR-F .PROP 6,P?SYNONYM W?VAPORS W?VAPOR W?MONSTER .PROP 4,P?ADJECTIVE W?ELDRITCH W?AWAKE .PROP 2,P?LIFE I-VAPOR .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC IN-GAS .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 6 .PROP 2,P?EMAX 6 .PROP 2,P?STRENGTH 5 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 9 .PROP 2,P?HABITAT MOOR-ROOMS .PROP 2,P?EXIT-STR STR?661 .BYTE 0 .ENDT T?ME:: .TABLE ; TABLE FOR OBJECT ME .STRL "yourself" .PROP 2,P?ACTION ME-F .PROP 10,P?SYNONYM W?I W?ME W?MYSELF W?SELF W?BODY .PROP 4,P?ADJECTIVE W?MY W?OWN .BYTE 0 .ENDT T?PLAIN0:: .TABLE ; TABLE FOR OBJECT PLAIN0 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN0-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?UNICORN:: .TABLE ; TABLE FOR OBJECT UNICORN .STRL "unicorn" .PROP 2,P?ACTION UNICORN-F .PROP 16,P?SYNONYM W?UNICORN W?ZZZP W?MARE W?PONY W?HORN W?BEAST W?ANIMAL W?CREATURE .PROP 2,P?ADJECTIVE W?UNICORN'S .PROP 2,P?LIFE I-UNICORN .PROP 2,P?NAME-TABLE T?811 .BYTE 0 .ENDT T?HORSE:: .TABLE ; TABLE FOR OBJECT HORSE .STRL "stallion" .PROP 2,P?SDESC DESCRIBE-HORSE .PROP 2,P?ACTION HORSE-F .PROP 4,P?SYNONYM W?STALLION W?HORSE .PROP 6,P?ADJECTIVE W?GRAY W?GREY W?PRINCE'S .PROP 2,P?DESCFCN HORSE-F .PROP 2,P?CONTFCN HORSE-F .PROP 2,P?CAPACITY 25 .BYTE 0 .ENDT T?BREEZE:: .TABLE ; TABLE FOR OBJECT BREEZE .STRL "wind" .PROP 2,P?ACTION BREEZE-F .PROP 6,P?SYNONYM W?WIND W?BREEZE W?GUST .BYTE 0 .ENDT T?SUNBEAM:: .TABLE ; TABLE FOR OBJECT SUNBEAM .STRL "sunbeam" .PROP 2,P?ACTION SUNBEAM-F .PROP 10,P?SYNONYM W?SUNBEAM W?BEAM W?LIGHT W?SUNLIGHT W?DAYLIGHT .PROP 4,P?ADJECTIVE W?LIGHT W?SUN .BYTE 0 .ENDT T?KEY1:: .TABLE ; TABLE FOR OBJECT KEY1 .STRL "key" .PROP 2,P?SDESC DESCRIBE-KEYS .PROP 2,P?ACTION KEY1-F .PROP 4,P?SYNONYM W?KEY W?KEYS .PROP 8,P?ADJECTIVE W?PUCE W?FIRST W?GRAY W?GREY .PROP 2,P?GENERIC GENERIC-KEYS-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?PARCHMENT:: .TABLE ; TABLE FOR OBJECT PARCHMENT .STRL "bit of parchment" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 20,P?SYNONYM W?ZZZP W?ZZZP W?PARCHMENT W?PAPER W?BIT W?PIECE W?SCROLL W?SCROLLS W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?ZZZP W?ZZZP W?PARCHMENT .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 0 .PROP 2,P?EFFECT 0 .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?QWORD:: .TABLE ; TABLE FOR OBJECT QWORD .STRL "that" .PROP 2,P?SYNONYM W?PPPZ .BYTE 0 .ENDT T?OAK3:: .TABLE ; TABLE FOR OBJECT OAK3 .STRL "oak tree" .PROP 2,P?ACTION HANDLE-OAKS? .PROP 6,P?SYNONYM W?OAK W?TREE W?ROOTS .PROP 2,P?ADJECTIVE W?OAK .BYTE 0 .ENDT T?SLUG:: .TABLE ; TABLE FOR OBJECT SLUG .STRL "slug" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION SLUG-F .PROP 6,P?SYNONYM W?SLUG W?INSECT W?MONSTER .PROP 2,P?ADJECTIVE W?AWAKE .PROP 2,P?LIFE I-SLUG .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC LEVEL2B .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 11 .PROP 2,P?EMAX 11 .PROP 2,P?STRENGTH 10 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 7 .PROP 2,P?HABITAT TOWER2-ROOMS .PROP 2,P?EXIT-STR STR?663 .BYTE 0 .ENDT T?CPOTION:: .TABLE ; TABLE FOR OBJECT CPOTION .STRL "clear potion" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 6,P?SYNONYM W?ZZZP W?POTION W?POTIONS .PROP 4,P?ADJECTIVE W?ZZZP W?CLEAR .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN .STRL "kitchen" .PROP 2,P?ACTION KITCHEN-F .PROP 2,P?SYNONYM W?KITCHEN .BYTE 0 .ENDT T?FBEDS:: .TABLE ; TABLE FOR OBJECT FBEDS .STRL "flower beds" .PROP 2,P?ACTION FBEDS-F .PROP 8,P?SYNONYM W?BEDS W?BED W?FLOWERS W?FLOWER .PROP 2,P?ADJECTIVE W?FLOWER .BYTE 0 .ENDT T?NYMPH:: .TABLE ; TABLE FOR OBJECT NYMPH .STRL "warning nymph" .PROP 2,P?ACTION NYMPH-F .PROP 4,P?SYNONYM W?NYMPH W?NYMPHS .PROP 2,P?ADJECTIVE W?WARNING .BYTE 0 .ENDT T?CLOVER:: .TABLE ; TABLE FOR OBJECT CLOVER .STRL "four-leaf clover" .PROP 2,P?ACTION CLOVER-F .PROP 4,P?SYNONYM W?CLOVER W?LEAVES .PROP 6,P?ADJECTIVE W?FOUR-LEAF W?FOUR W?LEAF .PROP 2,P?DESCFCN CLOVER-F .PROP 2,P?SIZE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 3 .BYTE 0 .ENDT T?OUTSIDE-PUB:: .TABLE ; TABLE FOR OBJECT OUTSIDE-PUB .STRL "Outside Pub" .PROP 2,P?NORTH T?1010 .PROP 2,P?SOUTH T?1110 .PROP 2,P?WEST T?1210 .PROP 2,P?IN T?1310 .PROP 2,P?ACTION OUTSIDE-PUB-F .PROP 6,P?GLOBAL PUB-DOOR PUB GRUBBO .PROP 2,P?FNUM OGRUBBO .PROP 2,P?HEAR PUB .PROP 2,P?ODOR PUB .BYTE 0 .ENDT T?NE-WALL:: .TABLE ; TABLE FOR OBJECT NE-WALL .STRL "Shady Wall" .PROP 2,P?NE T?18710 .PROP 2,P?EAST T?18310 .PROP 2,P?SE T?18410 .PROP 2,P?SOUTH T?18610 .PROP 2,P?IN T?18510 .PROP 2,P?ACTION NE-WALL-F .PROP 6,P?GLOBAL NULL NWALL CASTLE .PROP 2,P?FNUM OXROADS .BYTE 0 .ENDT T?ARCH10:: .TABLE ; TABLE FOR OBJECT ARCH10 .STRL "Glacier" .PROP 2,P?NORTH T?24710 .PROP 2,P?SOUTH T?24810 .PROP 2,P?IN T?24910 .PROP 2,P?OUT T?25010 .PROP 2,P?ACTION ARCH10-F .PROP 2,P?EXIT-STR STR?739 .PROP 2,P?FNUM ORUINS .PROP 2,P?THINGS PT?1410 .BYTE 0 .ENDT T?LEVEL2B:: .TABLE ; TABLE FOR OBJECT LEVEL2B .STRL "Twilit Room" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?12710 .PROP 2,P?DOWN T?12810 .PROP 2,P?ACTION LEVEL2B-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?G-HAND:: .TABLE ; TABLE FOR OBJECT G-HAND .STRL "picture of a hand" .PROP 2,P?ACTION G-HAND-F .PROP 6,P?SYNONYM W?HAND W?PICTURE W?PAINTING .PROP 4,P?ADJECTIVE W?HAND W?FIFTH .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 4 .BYTE 0 .ENDT T?CELLAR:: .TABLE ; TABLE FOR OBJECT CELLAR .STRL "wine cellar" .PROP 2,P?ACTION CELLAR-F .PROP 4,P?SYNONYM W?CELLAR W?BASEMENT .PROP 2,P?ADJECTIVE W?WINE .BYTE 0 .ENDT T?SFORD:: .TABLE ; TABLE FOR OBJECT SFORD .STRL "South Chasm" .PROP 2,P?NORTH T?21410 .PROP 2,P?SW T?21510 .PROP 2,P?ACTION SFORD-F .PROP 6,P?GLOBAL ZBRIDGE ZSIGN RIVER .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?IN-SPLENDOR:: .TABLE ; TABLE FOR OBJECT IN-SPLENDOR .STRL "Plane of TransInfinite Splendor" .PROP 2,P?NORTH T?27910 .PROP 2,P?NE T?28010 .PROP 2,P?EAST T?28110 .PROP 2,P?SE T?28210 .PROP 2,P?SOUTH T?28310 .PROP 2,P?SW T?28410 .PROP 2,P?WEST T?28510 .PROP 2,P?NW T?28610 .PROP 2,P?ACTION IN-SPLENDOR-F .PROP 2,P?FNUM 0 .BYTE 0 .ENDT T?CRATES:: .TABLE ; TABLE FOR OBJECT CRATES .STRL "stack of crates" .PROP 2,P?ACTION CRATES-F .PROP 14,P?SYNONYM W?STACK W?PILE W?HEAP W?BOXES W?CRATES W?CRATE W?SPIRAL .PROP 2,P?ADJECTIVE W?WINE .BYTE 0 .ENDT T?ALTAR:: .TABLE ; TABLE FOR OBJECT ALTAR .STRL "altar" .PROP 2,P?ACTION ALTAR-F .PROP 4,P?SYNONYM W?ALTAR W?TABLE .PROP 2,P?CONTFCN ALTAR-F .PROP 2,P?CAPACITY 25 .BYTE 0 .ENDT T?AXE:: .TABLE ; TABLE FOR OBJECT AXE .STRL "battleaxe" .PROP 2,P?SDESC DESCRIBE-AXE .PROP 2,P?ACTION AXE-F .PROP 10,P?SYNONYM W?AXE W?ZZZP W?AX W?BATTLEAXE W?WEAPON .PROP 2,P?ADJECTIVE W?BATTLE .PROP 2,P?DESCFCN DESCRIBE-WEAPONS .PROP 2,P?SIZE 7 .PROP 2,P?NAME-TABLE T?311 .PROP 2,P?EMAX 75 .PROP 2,P?VALUE 40 .PROP 2,P?EFFECT 75 .BYTE 0 .ENDT T?DEAD-HORSE:: .TABLE ; TABLE FOR OBJECT DEAD-HORSE .STRL "stallion" .PROP 2,P?ACTION DEAD-HORSE-F .PROP 4,P?SYNONYM W?HORSE W?STALLION .PROP 6,P?ADJECTIVE W?DEAD W?GRAY W?GREY .BYTE 0 .ENDT T?FOREST5:: .TABLE ; TABLE FOR OBJECT FOREST5 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?WC1:: .TABLE ; TABLE FOR OBJECT WC1 .STRL "Reeking Room" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION WC1-F .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL NULL CELLAR .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?SHILL:: .TABLE ; TABLE FOR OBJECT SHILL .STRL "shillelagh" .PROP 2,P?SDESC DESCRIBE-SHILL .PROP 2,P?ACTION SHILL-F .PROP 14,P?SYNONYM W?SHILLELAGH W?ZZZP W?CUDGEL W?CLUB W?DRIFTWOOD W?WOOD W?PIECE .PROP 2,P?DESCFCN DESCRIBE-WEAPONS .PROP 2,P?SIZE 5 .PROP 2,P?NAME-TABLE T?111 .PROP 2,P?ENDURANCE 3 .PROP 2,P?EMAX 40 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .PROP 2,P?EFFECT 40 .BYTE 0 .ENDT T?INTDIR:: .TABLE ; TABLE FOR OBJECT INTDIR .STRL "direction" .PROP 2,P?SYNONYM W?DIRECTION .PROP 22,P?ADJECTIVE W?NORTH W?EAST W?SOUTH W?WEST W?W W?NE W?NW W?SE W?SW W?UP W?DOWN .BYTE 0 .ENDT T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS .STRL "that" .BYTE 0 .ENDT T?LEVEL1D:: .TABLE ; TABLE FOR OBJECT LEVEL1D .STRL "Creaky Corner" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?12310 .PROP 2,P?DOWN T?12410 .PROP 2,P?ACTION LEVEL1D-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?POOL:: .TABLE ; TABLE FOR OBJECT POOL .STRL "pool of radiance" .PROP 2,P?ACTION POOL-F .PROP 10,P?SYNONYM W?POOL W?RADIANCE W?LIGHT W?SUNLIGHT W?YOUTH .PROP 4,P?ADJECTIVE W?YOUTH W?ETERNAL .PROP 2,P?CONTFCN POOL-F .PROP 2,P?CAPACITY 10000 .BYTE 0 .ENDT T?CONDUCTOR:: .TABLE ; TABLE FOR OBJECT CONDUCTOR .STRL "conductor" .PROP 2,P?ACTION CONDUCTOR-F .PROP 8,P?SYNONYM W?CONDUCTOR W?MAN W?GUY W?FELLOW .PROP 2,P?ADJECTIVE W?GONDOLA .BYTE 0 .ENDT T?JBOX:: .TABLE ; TABLE FOR OBJECT JBOX .STRL "jewel box" .PROP 2,P?ACTION JBOX-F .PROP 4,P?SYNONYM W?BOX W?CASK .PROP 2,P?ADJECTIVE W?JEWEL .PROP 2,P?CAPACITY 3 .BYTE 0 .ENDT T?LEFT:: .TABLE ; TABLE FOR OBJECT LEFT .STRL "that direction" .PROP 2,P?ACTION RL-F .PROP 10,P?SYNONYM W?LEFT W?COUNTERCL W?BACKWARD W?BACKWARDS W?BACK .BYTE 0 .ENDT T?GUILD-HALL:: .TABLE ; TABLE FOR OBJECT GUILD-HALL .STRL "Guild Hall" .PROP 2,P?ACTION GUILD-HALL-F .PROP 10,P?SYNONYM W?HALL W?BUILDING W?GUILD W?GATE W?LOBBY .PROP 6,P?ADJECTIVE W?GUILD W?ENCHANTER W?FRONT .BYTE 0 .ENDT T?JUN3:: .TABLE ; TABLE FOR OBJECT JUN3 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION JUNGLE-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?OVER-JUNGLE:: .TABLE ; TABLE FOR OBJECT OVER-JUNGLE .STRL "Over Jungle" .PROP 2,P?ACTION OVER-JUNGLE-F .PROP 2,P?EXIT-STR STR?719 .PROP 6,P?GLOBAL DOCK JUNGLE NULL .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?PACK:: .TABLE ; TABLE FOR OBJECT PACK .STRL "pack" .PROP 2,P?ACTION PACK-F .PROP 6,P?SYNONYM W?PACK W?BACKPACK W?BAG .PROP 2,P?SIZE 10 .PROP 2,P?VALUE 2 .PROP 2,P?CAPACITY 30 .BYTE 0 .ENDT T?SADDLE:: .TABLE ; TABLE FOR OBJECT SADDLE .STRL "saddle" .PROP 2,P?ACTION SADDLE-F .PROP 2,P?SYNONYM W?SADDLE .PROP 2,P?SIZE 10 .PROP 2,P?VALUE 4 .PROP 2,P?CAPACITY 20 .BYTE 0 .ENDT T?ACCARDI:: .TABLE ; TABLE FOR OBJECT ACCARDI .STRL "Accardi-by-the-Sea" .PROP 2,P?ACTION ACCARDI-F .PROP 8,P?SYNONYM W?ACCARDI W?ACCARDI-BY-THE-SEA W?VILLAGE W?TOWN .BYTE 0 .ENDT T?GHOUL:: .TABLE ; TABLE FOR OBJECT GHOUL .STRL "ghoul" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION GHOUL-F .PROP 6,P?SYNONYM W?GHOUL W?ROBBER W?MONSTER .PROP 4,P?ADJECTIVE W?GRAVE W?AWAKE .PROP 2,P?LIFE I-GHOUL .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?CONTFCN GHOUL-F .PROP 2,P?LAST-LOC RUIN1 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 36 .PROP 2,P?EMAX 36 .PROP 2,P?STRENGTH 30 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 25 .PROP 2,P?HABITAT RUIN-ROOMS .PROP 2,P?EXIT-STR STR?675 .BYTE 0 .ENDT T?FOREST3:: .TABLE ; TABLE FOR OBJECT FOREST3 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?RIDDLE:: .TABLE ; TABLE FOR OBJECT RIDDLE .STRL "inscription" .PROP 2,P?ACTION RIDDLE-F .PROP 14,P?SYNONYM W?INSCRIPTION W?WRITING W?WORDS W?RIDDLE W?LIGHTNING W?CLIFF W?FACE .PROP 2,P?DESCFCN RIDDLE-F .BYTE 0 .ENDT T?CROCO:: .TABLE ; TABLE FOR OBJECT CROCO .STRL "idol" .PROP 2,P?ACTION CROCO-F .PROP 6,P?SYNONYM W?IDOL W?CROCODILE W?STATUE .PROP 6,P?ADJECTIVE W?CROCODILE W?STONE W?ROCK .BYTE 0 .ENDT T?FARM:: .TABLE ; TABLE FOR OBJECT FARM .STRL "farm house" .PROP 2,P?ACTION FARMHOUSE-F .PROP 12,P?SYNONYM W?FARMHOUSE W?HOUSE W?HOME W?BUILDING W?FARM W?SHACK .PROP 14,P?ADJECTIVE W?RED W?GRAY W?GREY W?LITTLE W?SMALL W?FARM W?ONE-ROOM .PROP 2,P?DESCFCN FARMHOUSE-F .BYTE 0 .ENDT T?HUNTER:: .TABLE ; TABLE FOR OBJECT HUNTER .STRL "hunter" .PROP 2,P?ACTION HUNTER-F .PROP 14,P?SYNONYM W?HUNTER W?PEASANT W?BOY W?LAD W?MAN W?GUY W?FELLOW .PROP 4,P?ADJECTIVE W?PEASANT W?TRUFFLE .PROP 2,P?LIFE 0 .PROP 2,P?DESCFCN HUNTER-F .PROP 2,P?GENERIC GENERIC-HUNTERS-F .BYTE 0 .ENDT T?PLAYER:: .TABLE ; TABLE FOR OBJECT PLAYER .STRL "yourself" .PROP 2,P?SYNONYM W?PROTAGONIST .PROP 2,P?SIZE 0 .PROP 2,P?NAME-TABLE CHARNAME .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS .STRL "that" .BYTE 0 .ENDT T?OAK2:: .TABLE ; TABLE FOR OBJECT OAK2 .STRL "oak tree" .PROP 2,P?ACTION OAK2-F .PROP 6,P?SYNONYM W?OAK W?TREE W?ROOTS .PROP 4,P?ADJECTIVE W?OAK W?STUNTED .PROP 2,P?DESCFCN OAK2-F .BYTE 0 .ENDT T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD .STRL "your head" .PROP 2,P?ACTION HEAD-F .PROP 4,P?SYNONYM W?HEAD W?NECK .PROP 4,P?ADJECTIVE W?MY W?OWN .BYTE 0 .ENDT T?AT-BOTTOM:: .TABLE ; TABLE FOR OBJECT AT-BOTTOM .STRL "Wine Cellar" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?4810 .PROP 2,P?OUT T?4910 .PROP 2,P?ACTION AT-BOTTOM-F .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD CELLAR-DOOR .PROP 8,P?GLOBAL NULL CELLAR-STAIR CELLAR-DOOR CELLAR .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?CELLAR-STAIR:: .TABLE ; TABLE FOR OBJECT CELLAR-STAIR .STRL "stairway" .PROP 2,P?ACTION CELLAR-STAIR-F .PROP 8,P?SYNONYM W?STAIR W?STAIRS W?STAIRWAY W?STEPS .BYTE 0 .ENDT T?HER:: .TABLE ; TABLE FOR OBJECT HER .STRL "her" .PROP 6,P?SYNONYM W?SHE W?HER W?HERSELF .BYTE 0 .ENDT T?INNARDS:: .TABLE ; TABLE FOR OBJECT INNARDS .STRL "Inside Idol" .PROP 2,P?ACTION INNARDS-F .PROP 2,P?EXIT-STR STR?740 .PROP 2,P?FNUM OJUNGLE .BYTE 0 .ENDT T?CANE:: .TABLE ; TABLE FOR OBJECT CANE .STRL "cane" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?CANE .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 3 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?MIRROR0:: .TABLE ; TABLE FOR OBJECT MIRROR0 .STRL "mirror" .PROP 2,P?ACTION MIRROR0-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR0-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?THRIFF:: .TABLE ; TABLE FOR OBJECT THRIFF .STRL "Thriff" .PROP 2,P?ACTION THRIFF-F .PROP 2,P?SYNONYM W?THRIFF .BYTE 0 .ENDT T?OAK:: .TABLE ; TABLE FOR OBJECT OAK .STRL "oak tree" .PROP 2,P?ACTION OAK-F .PROP 8,P?SYNONYM W?TREE W?TRUNK W?OAK W?ROOTS .PROP 6,P?ADJECTIVE W?OAK W?TREE W?BARREN .PROP 2,P?DESCFCN OAK-F .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?GURTH:: .TABLE ; TABLE FOR OBJECT GURTH .STRL "Gurth" .PROP 2,P?ACTION GURTH-F .PROP 4,P?SYNONYM W?GURTH W?CITY .PROP 2,P?ADJECTIVE W?GURTH .BYTE 0 .ENDT T?GILT:: .TABLE ; TABLE FOR OBJECT GILT .STRL "gilt-edged scroll" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 14,P?SYNONYM W?ZZZP W?ZZZP W?GILT-EDGE W?SCROLL W?SCROLLS W?WRITING W?WORDS .PROP 10,P?ADJECTIVE W?ZZZP W?ZZZP W?GILT-EDGE W?GILT W?EDGED .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 0 .PROP 2,P?EFFECT 0 .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?DAGGER:: .TABLE ; TABLE FOR OBJECT DAGGER .STRL "dagger" .PROP 2,P?SDESC DESCRIBE-DAGGER .PROP 2,P?ACTION DAGGER-F .PROP 10,P?SYNONYM W?DAGGER W?ZZZP W?KNIFE W?BLADE W?WEAPON .PROP 4,P?ADJECTIVE W?RUSTY W?RUSTED .PROP 2,P?DESCFCN DESCRIBE-WEAPONS .PROP 2,P?SIZE 2 .PROP 2,P?NAME-TABLE T?411 .PROP 2,P?EMAX 30 .PROP 2,P?VALUE 5 .PROP 2,P?EFFECT 30 .BYTE 0 .ENDT T?GREAT-SEA:: .TABLE ; TABLE FOR OBJECT GREAT-SEA .STRL "sea" .PROP 2,P?ACTION GREAT-SEA-F .PROP 8,P?SYNONYM W?SEA W?OCEAN W?WATER W?WAVES .PROP 4,P?ADJECTIVE W?GREAT W?FLATHEAD .BYTE 0 .ENDT T?FOREST1:: .TABLE ; TABLE FOR OBJECT FOREST1 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?GWORD:: .TABLE ; TABLE FOR OBJECT GWORD .STRL "glowing runes" .PROP 2,P?ACTION GWORD-F .PROP 10,P?SYNONYM W?ZZZP W?WORD W?RUNE W?RUNES W?GLOW .PROP 4,P?ADJECTIVE W?ZZZP W?GLOWING .PROP 2,P?DESCFCN GWORD-F .PROP 2,P?NAME-TABLE 0 .PROP 2,P?READIQ 0 .BYTE 0 .ENDT T?RUG:: .TABLE ; TABLE FOR OBJECT RUG .STRL "bearskin rug" .PROP 2,P?ACTION RUG-F .PROP 8,P?SYNONYM W?RUG W?CARPET W?BEARSKIN W?SKIN .PROP 6,P?ADJECTIVE W?BEARSKIN W?BEAR W?SKIN .PROP 2,P?DESCFCN RUG-F .PROP 2,P?SIZE 15 .PROP 2,P?VALUE 2 .PROP 2,P?CAPACITY 15 .BYTE 0 .ENDT T?GGLYPH:: .TABLE ; TABLE FOR OBJECT GGLYPH .STRL "glyph" .PROP 2,P?ACTION GGLYPH-F .PROP 14,P?SYNONYM W?GLYPH W?GLYPHS W?WARDING W?MARK W?MARKS W?SYMBOL W?SYMBOLS .PROP 2,P?ADJECTIVE W?WARDING .PROP 2,P?GENERIC GENERIC-GLYPH-F .BYTE 0 .ENDT T?LADY:: .TABLE ; TABLE FOR OBJECT LADY .STRL "little lady" .PROP 2,P?ACTION LADY-F .PROP 10,P?SYNONYM W?LADY W?MIDGET W?MUNCHKIN W?WOMAN W?GIRL .PROP 10,P?ADJECTIVE W?LITTLE W?SMALL W?TINY W?MIDGET W?MUNCHKIN .PROP 2,P?LIFE 0 .PROP 2,P?DESCFCN LADY-F .PROP 2,P?GENERIC GENERIC-MUNCHKIN-F .BYTE 0 .ENDT T?CHAIN:: .TABLE ; TABLE FOR OBJECT CHAIN .STRL "chain mail" .PROP 2,P?ACTION CHAIN-F .PROP 6,P?SYNONYM W?MAIL W?CHAIN W?ARMOR .PROP 6,P?ADJECTIVE W?CHAIN W?ELVIN W?ELVISH .PROP 2,P?SIZE 3 .PROP 2,P?EMAX 35 .PROP 2,P?VALUE 100 .PROP 2,P?EFFECT 35 .BYTE 0 .ENDT T?IMPTAB:: .TABLE ; TABLE FOR OBJECT IMPTAB .STRL "table" .PROP 2,P?ACTION IMPTAB-F .PROP 2,P?SYNONYM W?TABLE .PROP 2,P?ADJECTIVE W?LONG .PROP 2,P?CONTFCN IMPTAB-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?DPOTION:: .TABLE ; TABLE FOR OBJECT DPOTION .STRL "gray potion" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 6,P?SYNONYM W?ZZZP W?POTION W?POTIONS .PROP 6,P?ADJECTIVE W?ZZZP W?GRAY W?GREY .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT T?MIRROR2:: .TABLE ; TABLE FOR OBJECT MIRROR2 .STRL "mirror" .PROP 2,P?ACTION MIRROR2-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR2-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?HEAP:: .TABLE ; TABLE FOR OBJECT HEAP .STRL "mound of plunder" .PROP 2,P?ACTION HEAP-F .PROP 12,P?SYNONYM W?MOUND W?HEAP W?PILE W?PLUNDER W?TREASURE W?TREASURES .PROP 2,P?ADJECTIVE W?TREASURE .PROP 2,P?CONTFCN HEAP-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?CARD:: .TABLE ; TABLE FOR OBJECT CARD .STRL "bubble gum card" .PROP 2,P?ACTION CARD-F .PROP 2,P?SYNONYM W?CARD .PROP 4,P?ADJECTIVE W?BUBBLE W?GUM .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 30 .BYTE 0 .ENDT T?ARCH11:: .TABLE ; TABLE FOR OBJECT ARCH11 .STRL "Highway" .PROP 2,P?NORTH T?25110 .PROP 2,P?SOUTH T?25210 .PROP 2,P?IN T?25310 .PROP 2,P?OUT T?25410 .PROP 2,P?ACTION ARCH11-F .PROP 2,P?EXIT-STR STR?739 .PROP 2,P?FNUM ORUINS .PROP 2,P?THINGS PT?1510 .BYTE 0 .ENDT T?LEVEL1B:: .TABLE ; TABLE FOR OBJECT LEVEL1B .STRL "Crumbling Walls" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?11910 .PROP 2,P?DOWN T?12010 .PROP 2,P?ACTION LEVEL1B-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?SKY:: .TABLE ; TABLE FOR OBJECT SKY .STRL "sky" .PROP 2,P?ACTION SKY-F .PROP 6,P?SYNONYM W?SKY W?AIR W?CLOUDS .BYTE 0 .ENDT T?IDOL-ROOM:: .TABLE ; TABLE FOR OBJECT IDOL-ROOM .STRL "idol" .PROP 2,P?ACTION HERE-F .PROP 12,P?SYNONYM W?IDOL W?CROCODILE W?CHAMBER W?ROOM W?WALLS W?WALL .PROP 4,P?ADJECTIVE W?STONE W?ROCK .BYTE 0 .ENDT T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS .STRL "" .BYTE 0 .ENDT T?JUN2:: .TABLE ; TABLE FOR OBJECT JUN2 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION JUNGLE-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?NULL:: .TABLE ; TABLE FOR OBJECT NULL .STRL "" .BYTE 0 .ENDT T?GRUBBO:: .TABLE ; TABLE FOR OBJECT GRUBBO .STRL "village" .PROP 2,P?ACTION GRUBBO-F .PROP 6,P?SYNONYM W?VILLAGE W?TOWN W?GRUBBO .BYTE 0 .ENDT T?TWISTER:: .TABLE ; TABLE FOR OBJECT TWISTER .STRL "tornado" .PROP 2,P?ACTION TWISTER-F .PROP 16,P?SYNONYM W?TORNADO W?TWISTER W?CYCLONE W?FUNNEL W?STORM W?CLOUD W?CLOUDS W?SKY .PROP 4,P?ADJECTIVE W?FUNNEL W?STORM .PROP 2,P?DESCFCN TWISTER-F .BYTE 0 .ENDT T?MIRROR4:: .TABLE ; TABLE FOR OBJECT MIRROR4 .STRL "mirror" .PROP 2,P?ACTION MIRROR4-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR4-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?IT:: .TABLE ; TABLE FOR OBJECT IT .STRL "it" .PROP 10,P?SYNONYM W?IT W?THAT W?ITSELF W?THING W?SOMETHING .BYTE 0 .ENDT T?WEEDS2:: .TABLE ; TABLE FOR OBJECT WEEDS2 .STRL "weeds" .PROP 2,P?ACTION WEEDS-F .PROP 14,P?SYNONYM W?WEEDS W?PATCH W?PLANTS W?BUNCH W?WEED W?PLANT W?SPENSEWEED .PROP 4,P?ADJECTIVE W?WEED W?SPENSE .PROP 2,P?GENERIC GENERIC-WEED-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?BOULDER:: .TABLE ; TABLE FOR OBJECT BOULDER .STRL "boulder" .PROP 2,P?ACTION BOULDER-F .PROP 18,P?SYNONYM W?BOULDER W?ROCK W?STONE W?FACE W?INSCRIPTION W?WRITING W?WORDS W?RIDDLE W?YOUTH .PROP 2,P?DESCFCN BOULDER-F .BYTE 0 .ENDT T?IN-MAGICK:: .TABLE ; TABLE FOR OBJECT IN-MAGICK .STRL "Magick Shoppe" .PROP 2,P?EAST T?20610 .PROP 2,P?WEST T?20810 .PROP 2,P?IN T?20910 .PROP 2,P?OUT T?20710 .PROP 2,P?ACTION IN-MAGICK-F .PROP 6,P?GLOBAL MAGICK-DOOR MSHOPPE GURTH .PROP 2,P?FNUM OCITY .PROP 2,P?THIS-CASE MCASE .BYTE 0 .ENDT T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS .STRL "wall" .PROP 2,P?ACTION WALLS-F .PROP 4,P?SYNONYM W?WALL W?WALLS .BYTE 0 .ENDT T?ON-TRAIL:: .TABLE ; TABLE FOR OBJECT ON-TRAIL .STRL "Mountain Trail" .PROP 2,P?EAST T?7710 .PROP 2,P?SOUTH T?7910 .PROP 2,P?WEST T?8110 .PROP 2,P?UP T?8210 .PROP 2,P?DOWN T?7810 .PROP 2,P?IN T?8010 .PROP 2,P?ACTION ON-TRAIL-F .PROP 2,P?EXIT-STR STR?696 .PROP 6,P?GLOBAL SNOW NULL TRAIL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?SUN:: .TABLE ; TABLE FOR OBJECT SUN .STRL "sun" .PROP 2,P?ACTION SUN-F .PROP 4,P?SYNONYM W?SUN W?SUNLIGHT .BYTE 0 .ENDT T?SEXTANT:: .TABLE ; TABLE FOR OBJECT SEXTANT .STRL "antique sextant" .PROP 2,P?ACTION SEXTANT-F .PROP 4,P?SYNONYM W?SEXTANT W?INSTRUMENT .PROP 4,P?ADJECTIVE W?PLATINUM W?ANTIQUE .PROP 2,P?SIZE 5 .PROP 2,P?VALUE 20 .BYTE 0 .ENDT T?STORM:: .TABLE ; TABLE FOR OBJECT STORM .STRL "thunderclouds" .PROP 2,P?ACTION STORM-F .PROP 10,P?SYNONYM W?CLOUDS W?CLOUD W?THUNDER W?THUNDERCLOUD W?SKY .PROP 4,P?ADJECTIVE W?STORM W?THUNDER .BYTE 0 .ENDT T?ON-PEAK:: .TABLE ; TABLE FOR OBJECT ON-PEAK .STRL "Peak" .PROP 2,P?EAST T?8610 .PROP 2,P?UP T?8810 .PROP 2,P?DOWN T?8710 .PROP 2,P?ACTION ON-PEAK-F .PROP 2,P?EXIT-STR STR?700 .PROP 6,P?GLOBAL SNOW NULL TRAIL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?TRENCH:: .TABLE ; TABLE FOR OBJECT TRENCH .STRL "trench" .PROP 2,P?SDESC DESCRIBE-TRENCH .PROP 2,P?ACTION TRENCH-F .PROP 8,P?SYNONYM W?TRENCH W?PIT W?HOLE W?ZZZP .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN TRENCH-F .PROP 2,P?CONTFCN TRENCH-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?WHISTLE:: .TABLE ; TABLE FOR OBJECT WHISTLE .STRL "whistle" .PROP 2,P?SDESC DESCRIBE-WHISTLE .PROP 2,P?ACTION WHISTLE-F .PROP 6,P?SYNONYM W?WHISTLE W?SUMMONING W?CHAIN .PROP 2,P?ADJECTIVE W?SUMMONING .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?MAW:: .TABLE ; TABLE FOR OBJECT MAW .STRL "idol's maw" .PROP 2,P?ACTION MAW-F .PROP 6,P?SYNONYM W?MOUTH W?MAW W?JAW .PROP 4,P?ADJECTIVE W?IDOL'S W?LOWER .PROP 2,P?DESCFCN MAW-F .PROP 2,P?CONTFCN MAW-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?CREVICE:: .TABLE ; TABLE FOR OBJECT CREVICE .STRL "opening" .PROP 2,P?ACTION CREVICE-F .PROP 4,P?SYNONYM W?OPENING W?HOLE .BYTE 0 .ENDT T?MIRROR6:: .TABLE ; TABLE FOR OBJECT MIRROR6 .STRL "mirror" .PROP 2,P?ACTION MIRROR6-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR6-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?CLOAK:: .TABLE ; TABLE FOR OBJECT CLOAK .STRL "cloak" .PROP 2,P?SDESC DESCRIBE-CLOAK .PROP 2,P?ACTION CLOAK-F .PROP 4,P?SYNONYM W?CLOAK W?STEALTH .PROP 2,P?ADJECTIVE W?STEALTH .PROP 2,P?SIZE 3 .PROP 2,P?EMAX 5 .PROP 2,P?VALUE 30 .PROP 2,P?EFFECT 5 .BYTE 0 .ENDT T?OWOMAN:: .TABLE ; TABLE FOR OBJECT OWOMAN .STRL "old woman" .PROP 2,P?ACTION OWOMAN-F .PROP 12,P?SYNONYM W?Y'GAEL W?WOMAN W?LADY W?DAME W?FEMALE W?F .PROP 2,P?ADJECTIVE W?OLD .PROP 2,P?LIFE I-OWOMAN .PROP 2,P?DESCFCN OWOMAN-F .PROP 2,P?LAST-LOC 0 .BYTE 0 .ENDT T?IN-GAS:: .TABLE ; TABLE FOR OBJECT IN-GAS .STRL "Gasses" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION IN-GAS-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?GDIAL:: .TABLE ; TABLE FOR OBJECT GDIAL .STRL "dial" .PROP 2,P?ACTION GDIAL-F .PROP 10,P?SYNONYM W?DIAL W?KNOB W?POINTER W?PAINTINGS W?PICTURES .PROP 2,P?ADJECTIVE W?SIX .PROP 2,P?GENERIC GENERIC-DIAL-F .PROP 2,P?DNUM G-EYE .BYTE 0 .ENDT T?ROOT:: .TABLE ; TABLE FOR OBJECT ROOT .STRL "morgia root" .PROP 2,P?ACTION ROOT-F .PROP 2,P?SYNONYM W?ROOT .PROP 2,P?ADJECTIVE W?MORGIA .PROP 2,P?GENERIC GENERIC-MORGIA-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?BRIDGE:: .TABLE ; TABLE FOR OBJECT BRIDGE .STRL "bridge" .PROP 2,P?ACTION BRIDGE-F .PROP 2,P?SYNONYM W?BRIDGE .BYTE 0 .ENDT T?MSHOPPE:: .TABLE ; TABLE FOR OBJECT MSHOPPE .STRL "Magick Shoppe" .PROP 2,P?ACTION MSHOPPE-F .PROP 8,P?SYNONYM W?SHOPPE W?SHOP W?STORE W?BUILDING .PROP 8,P?ADJECTIVE W?YE W?OLDE W?MAGICK W?MAGIC .BYTE 0 .ENDT T?ON-WHARF:: .TABLE ; TABLE FOR OBJECT ON-WHARF .STRL "Wharf" .PROP 2,P?WEST T?4510 .PROP 2,P?DOWN T?4610 .PROP 2,P?IN T?4710 .PROP 2,P?ACTION ON-WHARF-F .PROP 4,P?GLOBAL GRUBBO WHARF .PROP 2,P?FNUM OGRUBBO .PROP 2,P?HEAR COVE .PROP 2,P?ODOR WHARF .PROP 2,P?BELOW COVE .PROP 2,P?COORDS MAP-RIGHT .PROP 2,P?SEE-ALL COVE .BYTE 0 .ENDT T?COVE:: .TABLE ; TABLE FOR OBJECT COVE .STRL "water" .PROP 2,P?ACTION COVE-F .PROP 12,P?SYNONYM W?WATER W?COVE W?SEA W?OCEAN W?WAVES W?SURFACE .PROP 2,P?CAPACITY 10000 .BYTE 0 .ENDT T?AT-BRINE:: .TABLE ; TABLE FOR OBJECT AT-BRINE .STRL "Tidal Flats" .PROP 2,P?NORTH T?9410 .PROP 2,P?NE T?9510 .PROP 2,P?EAST T?9610 .PROP 2,P?SE T?9710 .PROP 2,P?NW T?9810 .PROP 2,P?ACTION AT-BRINE-F .PROP 2,P?EXIT-STR STR?701 .PROP 8,P?GLOBAL GREAT-SEA ACCARDI BRIDGE BROOK .PROP 2,P?FNUM OSHORE .PROP 2,P?THINGS PT?610 .PROP 2,P?ODOR BRINE .PROP 2,P?BELOW BRINE .BYTE 0 .ENDT T?ARCH9:: .TABLE ; TABLE FOR OBJECT ARCH9 .STRL "Frost" .PROP 2,P?NORTH T?24310 .PROP 2,P?SOUTH T?24410 .PROP 2,P?IN T?24510 .PROP 2,P?OUT T?24610 .PROP 2,P?ACTION ARCH9-F .PROP 2,P?EXIT-STR STR?739 .PROP 4,P?GLOBAL PLAZA PHEEBOR .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?CHEST:: .TABLE ; TABLE FOR OBJECT CHEST .STRL "sea chest" .PROP 2,P?ACTION CHEST-F .PROP 12,P?SYNONYM W?CHEST W?BOX W?TRUNK W?LID W?COVER W?PLATE .PROP 6,P?ADJECTIVE W?SEA W?BRASS W?METAL .PROP 2,P?DESCFCN CHEST-F .PROP 2,P?SIZE 20 .PROP 2,P?VALUE 10 .PROP 2,P?CAPACITY 20 .BYTE 0 .ENDT T?WOODS:: .TABLE ; TABLE FOR OBJECT WOODS .STRL "forest" .PROP 2,P?ACTION HERE-F .PROP 8,P?SYNONYM W?FOREST W?WOODS W?TREES W?TREE .BYTE 0 .ENDT T?ON-BCASE:: .TABLE ; TABLE FOR OBJECT ON-BCASE .STRL "case" .PROP 2,P?CAPACITY 15 .BYTE 0 .ENDT T?EPOTION:: .TABLE ; TABLE FOR OBJECT EPOTION .STRL "milky potion" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 6,P?SYNONYM W?ZZZP W?POTION W?POTIONS .PROP 6,P?ADJECTIVE W?ZZZP W?MILKY W?MILK .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT T?GURDY:: .TABLE ; TABLE FOR OBJECT GURDY .STRL "hurdy-gurdy" .PROP 2,P?ACTION GURDY-F .PROP 28,P?SYNONYM W?GURDY W?HURDY-GURDY W?ORGAN W?BOX W?CRANK W?HANDLE W?TURNER W?LID W?TOP W?DIAL W?KNOB W?POINTER W?PAINTINGS W?PICTURES .PROP 6,P?ADJECTIVE W?HURDY W?SENSE W?SIX .PROP 2,P?GENERIC GENERIC-DIAL-F .PROP 2,P?SIZE 7 .PROP 2,P?VALUE 30 .PROP 2,P?CAPACITY 7 .BYTE 0 .ENDT T?INGURDY:: .TABLE ; TABLE FOR OBJECT INGURDY .STRL "" .BYTE 0 .ENDT T?IN-SKY:: .TABLE ; TABLE FOR OBJECT IN-SKY .STRL "Flying" .PROP 2,P?NORTH T?26910 .PROP 2,P?NE T?27010 .PROP 2,P?EAST T?27110 .PROP 2,P?SE T?27210 .PROP 2,P?SOUTH T?27310 .PROP 2,P?SW T?27410 .PROP 2,P?WEST T?27510 .PROP 2,P?NW T?27610 .PROP 2,P?SDESC DESCRIBE-IN-SKY .PROP 2,P?ACTION IN-SKY-F .PROP 2,P?FNUM 0 .PROP 2,P?BELOW 0 .BYTE 0 .ENDT T?IN-WEAPON:: .TABLE ; TABLE FOR OBJECT IN-WEAPON .STRL "Weapon Shop" .PROP 2,P?NORTH T?11010 .PROP 2,P?EAST T?10810 .PROP 2,P?IN T?11110 .PROP 2,P?OUT T?10910 .PROP 2,P?ACTION IN-WEAPON-F .PROP 6,P?GLOBAL WEAPON-DOOR WEAPON-SHOP ACCARDI .PROP 2,P?FNUM OACCARDI .PROP 2,P?THIS-CASE WCASE .BYTE 0 .ENDT T?AT-LEDGE:: .TABLE ; TABLE FOR OBJECT AT-LEDGE .STRL "Ledge" .PROP 2,P?SW T?8910 .PROP 2,P?WEST T?9010 .PROP 2,P?NW T?9110 .PROP 2,P?ACTION AT-LEDGE-F .PROP 2,P?EXIT-STR STR?702 .PROP 4,P?GLOBAL GREAT-SEA NULL .PROP 2,P?FNUM OSHORE .PROP 2,P?THINGS PT?510 .BYTE 0 .ENDT T?RFOOT:: .TABLE ; TABLE FOR OBJECT RFOOT .STRL "rabbit's foot" .PROP 2,P?ACTION RFOOT-F .PROP 2,P?SYNONYM W?FOOT .PROP 4,P?ADJECTIVE W?RABBIT'S W?RABBIT .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 3 .BYTE 0 .ENDT T?KNIGHT:: .TABLE ; TABLE FOR OBJECT KNIGHT .STRL "knight" .PROP 2,P?ACTION KNIGHT-F .PROP 10,P?SYNONYM W?KNIGHT W?MAN W?GUY W?FELLOW W?RIDER .BYTE 0 .ENDT T?BHORSE:: .TABLE ; TABLE FOR OBJECT BHORSE .STRL "black stallion" .PROP 2,P?ACTION BHORSE-F .PROP 4,P?SYNONYM W?STALLION W?HORSE .PROP 4,P?ADJECTIVE W?BLACK W?DARK .PROP 2,P?DESCFCN BHORSE-F .BYTE 0 .ENDT T?ARCH5:: .TABLE ; TABLE FOR OBJECT ARCH5 .STRL "Rubble" .PROP 2,P?NORTH T?23910 .PROP 2,P?SOUTH T?24010 .PROP 2,P?IN T?24110 .PROP 2,P?OUT T?24210 .PROP 2,P?ACTION ARCH5-F .PROP 2,P?EXIT-STR STR?739 .PROP 4,P?GLOBAL PLAZA PHEEBOR .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?MAGMA-GLOW:: .TABLE ; TABLE FOR OBJECT MAGMA-GLOW .STRL "glow" .PROP 2,P?ACTION MAGMA-GLOW-F .PROP 6,P?SYNONYM W?GLOW W?LIGHT W?SKY .PROP 4,P?ADJECTIVE W?YELLOW W?DULL .BYTE 0 .ENDT T?CABIN:: .TABLE ; TABLE FOR OBJECT CABIN .STRL "log cabin" .PROP 2,P?ACTION CABIN-F .PROP 12,P?SYNONYM W?CABIN W?HOUSE W?BUILDING W?LABORATORY W?LAB W?LOGS .PROP 2,P?ADJECTIVE W?LOG .BYTE 0 .ENDT T?BROOK:: .TABLE ; TABLE FOR OBJECT BROOK .STRL "brook" .PROP 2,P?ACTION BROOK-F .PROP 8,P?SYNONYM W?BROOK W?RIVER W?STREAM W?WATER .PROP 2,P?ADJECTIVE W?BABBLING .BYTE 0 .ENDT T?COVESIDE:: .TABLE ; TABLE FOR OBJECT COVESIDE .STRL "Cove" .PROP 2,P?NE T?510 .PROP 2,P?EAST T?610 .PROP 2,P?SOUTH T?710 .PROP 2,P?WEST T?810 .PROP 2,P?UP T?910 .PROP 2,P?ACTION COVESIDE-F .PROP 4,P?GLOBAL GRUBBO WHARF .PROP 2,P?FNUM OGRUBBO .PROP 2,P?THINGS PT?210 .BYTE 0 .ENDT T?ARCH4:: .TABLE ; TABLE FOR OBJECT ARCH4 .STRL "Battleground" .PROP 2,P?NORTH T?23510 .PROP 2,P?SOUTH T?23610 .PROP 2,P?IN T?23710 .PROP 2,P?OUT T?23810 .PROP 2,P?ACTION ARCH4-F .PROP 2,P?EXIT-STR STR?739 .PROP 4,P?GLOBAL PLAZA PHEEBOR .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?NGURTH:: .TABLE ; TABLE FOR OBJECT NGURTH .STRL "Outskirts" .PROP 2,P?NORTH T?21110 .PROP 2,P?SW T?21010 .PROP 2,P?ACTION NGURTH-F .PROP 2,P?GLOBAL GURTH .PROP 2,P?FNUM OCITY .BYTE 0 .ENDT T?ARCH3:: .TABLE ; TABLE FOR OBJECT ARCH3 .STRL "New Plaza" .PROP 2,P?NORTH T?23110 .PROP 2,P?SOUTH T?23210 .PROP 2,P?IN T?23310 .PROP 2,P?OUT T?23410 .PROP 2,P?ACTION ARCH3-F .PROP 2,P?EXIT-STR STR?739 .PROP 4,P?GLOBAL PLAZA PHEEBOR .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?JUNGLE:: .TABLE ; TABLE FOR OBJECT JUNGLE .STRL "jungle" .PROP 2,P?ACTION JUNGLE-F .PROP 4,P?SYNONYM W?JUNGLE W?FOREST .BYTE 0 .ENDT T?WHARF:: .TABLE ; TABLE FOR OBJECT WHARF .STRL "wharf" .PROP 2,P?ACTION WHARF-F .PROP 6,P?SYNONYM W?WHARF W?PIER W?PIERS .BYTE 0 .ENDT T?PLUME:: .TABLE ; TABLE FOR OBJECT PLUME .STRL "lava" .PROP 2,P?ACTION PLUME-F .PROP 8,P?SYNONYM W?LAVA W?PLUME W?SPRAY W?MAGMA .PROP 4,P?ADJECTIVE W?LAVA W?MOLTEN .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?BANDITS:: .TABLE ; TABLE FOR OBJECT BANDITS .STRL "group of bandits" .PROP 2,P?ACTION BANDITS-F .PROP 12,P?SYNONYM W?BANDITS W?BANDIT W?PEOPLE W?GUYS W?FELLOWS W?GROUP .BYTE 0 .ENDT T?ARCH2:: .TABLE ; TABLE FOR OBJECT ARCH2 .STRL "Forest Clearing" .PROP 2,P?NORTH T?22710 .PROP 2,P?SOUTH T?22810 .PROP 2,P?IN T?22910 .PROP 2,P?OUT T?23010 .PROP 2,P?ACTION ARCH2-F .PROP 2,P?EXIT-STR STR?739 .PROP 2,P?GLOBAL PHEEBOR .PROP 2,P?FNUM ORUINS .PROP 2,P?THINGS PT?1310 .BYTE 0 .ENDT T?IN-HALL:: .TABLE ; TABLE FOR OBJECT IN-HALL .STRL "Lobby" .PROP 2,P?SOUTH T?11510 .PROP 2,P?OUT T?11610 .PROP 2,P?ACTION IN-HALL-F .PROP 6,P?GLOBAL ACCARDI GUILD-HALL NYMPH .PROP 2,P?FNUM OACCARDI .BYTE 0 .ENDT T?ARCH1:: .TABLE ; TABLE FOR OBJECT ARCH1 .STRL "Savannah" .PROP 2,P?NORTH T?22310 .PROP 2,P?SOUTH T?22410 .PROP 2,P?IN T?22510 .PROP 2,P?OUT T?22610 .PROP 2,P?ACTION ARCH1-F .PROP 2,P?EXIT-STR STR?739 .PROP 2,P?FNUM ORUINS .PROP 2,P?THINGS PT?1210 .BYTE 0 .ENDT T?CORBIES:: .TABLE ; TABLE FOR OBJECT CORBIES .STRL "corbies" .PROP 2,P?ACTION CORBIES-F .PROP 18,P?SYNONYM W?CORBIES W?CORBIE W?BIRDS W?BIRD W?FLOCK W?GROUP W?BUNCH W?MONSTERS W?MONSTER .PROP 2,P?ADJECTIVE W?GIANT .BYTE 0 .ENDT T?SUPPORT:: .TABLE ; TABLE FOR OBJECT SUPPORT .STRL "support tower" .PROP 2,P?ACTION SUPPORT-F .PROP 10,P?SYNONYM W?TOWER W?SUPPORT W?GIRDER W?GIRDERS W?LADDER .PROP 6,P?ADJECTIVE W?SUPPORT W?STEEL W?SKINNY .BYTE 0 .ENDT T?JUN0:: .TABLE ; TABLE FOR OBJECT JUN0 .STRL "Quicksand" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?DOWN T?16310 .PROP 2,P?IN T?16410 .PROP 2,P?ACTION JUN0-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW QUICKSAND .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?CABIN-DOOR:: .TABLE ; TABLE FOR OBJECT CABIN-DOOR .STRL "door" .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .PROP 2,P?ADJECTIVE W?CABIN .BYTE 0 .ENDT T?GLOBAL-HOLE:: .TABLE ; TABLE FOR OBJECT GLOBAL-HOLE .STRL "hole" .PROP 2,P?ACTION GLOBAL-HOLE-F .PROP 2,P?SYNONYM W?HOLE .BYTE 0 .ENDT T?HILLTOP:: .TABLE ; TABLE FOR OBJECT HILLTOP .STRL "Hilltop" .PROP 2,P?EAST T?110 .PROP 2,P?NW T?210 .PROP 2,P?UP T?410 .PROP 2,P?DOWN T?310 .PROP 2,P?ACTION HILLTOP-F .PROP 2,P?EXIT-STR STR?682 .PROP 2,P?OVERHEAD OAK2 .PROP 2,P?GLOBAL GRUBBO .PROP 2,P?FNUM OGRUBBO .PROP 2,P?THINGS PT?110 .BYTE 0 .ENDT T?STALL:: .TABLE ; TABLE FOR OBJECT STALL .STRL "stall" .PROP 2,P?ACTION STALL-F .PROP 8,P?SYNONYM W?STALL W?GATE W?DOOR W?LOCK .PROP 2,P?CONTFCN STALL-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?ONION:: .TABLE ; TABLE FOR OBJECT ONION .STRL "giant onion" .PROP 2,P?ACTION ONION-F .PROP 2,P?SYNONYM W?ONION .PROP 10,P?ADJECTIVE W?GIANT W?GIGANTIC W?HUGE W?HUMONGOUS W?LARGE .PROP 2,P?SIZE 25 .PROP 2,P?CAPACITY 5 .BYTE 0 .ENDT T?CHAPEL:: .TABLE ; TABLE FOR OBJECT CHAPEL .STRL "chapel" .PROP 2,P?ACTION CHAPEL-F .PROP 6,P?SYNONYM W?CHAPEL W?CHURCH W?TEMPLE .BYTE 0 .ENDT T?MSTAR:: .TABLE ; TABLE FOR OBJECT MSTAR .STRL "Morningstar" .PROP 2,P?ACTION MISSING-F .PROP 6,P?SYNONYM W?MORNINGSTAR W?MORNING-STAR W?PRINCESS .PROP 2,P?ADJECTIVE W?PRINCESS .BYTE 0 .ENDT T?ON-PIKE:: .TABLE ; TABLE FOR OBJECT ON-PIKE .STRL "Edge of Storms" .PROP 2,P?SE T?19010 .PROP 2,P?WEST T?19110 .PROP 2,P?ACTION ON-PIKE-F .PROP 2,P?GLOBAL PRAIRIE .PROP 2,P?FNUM OGRUBBO .PROP 2,P?THINGS PT?1010 .BYTE 0 .ENDT T?AMULET:: .TABLE ; TABLE FOR OBJECT AMULET .STRL "amulet" .PROP 2,P?SDESC DESCRIBE-AMULET .PROP 2,P?ACTION AMULET-F .PROP 18,P?SYNONYM W?ZZZP W?AMULET W?CHAIN W?RUNES W?RUNE W?SWIRLS W?FLOURISHES W?STARS W?STAR .PROP 8,P?ADJECTIVE W?ZZZP W?DARK W?GREEN W?RED .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT T?ZSIGN:: .TABLE ; TABLE FOR OBJECT ZSIGN .STRL "notice" .PROP 2,P?ACTION ZSIGN-F .PROP 4,P?SYNONYM W?NOTICE W?SIGN .BYTE 0 .ENDT T?SNOW:: .TABLE ; TABLE FOR OBJECT SNOW .STRL "snow" .PROP 2,P?ACTION SNOW-F .PROP 8,P?SYNONYM W?SNOW W?SNOWFALL W?SNOWFLAKE W?POWDER .PROP 6,P?ADJECTIVE W?FROZEN W?POWDERY W?WHITE .BYTE 0 .ENDT T?AT-GATE:: .TABLE ; TABLE FOR OBJECT AT-GATE .STRL "Outside Guild Hall" .PROP 2,P?NORTH T?11210 .PROP 2,P?WEST T?11410 .PROP 2,P?IN T?11310 .PROP 2,P?ACTION AT-GATE-F .PROP 6,P?GLOBAL GUILD-HALL ACCARDI NYMPH .PROP 2,P?FNUM OACCARDI .BYTE 0 .ENDT T?TRACKS:: .TABLE ; TABLE FOR OBJECT TRACKS .STRL "footprints" .PROP 2,P?ACTION TRACKS-F .PROP 10,P?SYNONYM W?FOOTPRINTS W?PRINTS W?TRACKS W?TRACK W?TRAIL .PROP 2,P?ADJECTIVE W?FOOT .PROP 2,P?DESCFCN TRACKS-F .BYTE 0 .ENDT T?FOG:: .TABLE ; TABLE FOR OBJECT FOG .STRL "mist" .PROP 2,P?ACTION FOG-F .PROP 4,P?SYNONYM W?MIST W?FOG .BYTE 0 .ENDT T?LAVA:: .TABLE ; TABLE FOR OBJECT LAVA .STRL "lava" .PROP 2,P?ACTION LAVA-F .PROP 10,P?SYNONYM W?LAVA W?MAGMA W?FLOW W?ROCK W?ZZZP .PROP 2,P?ADJECTIVE W?LAVA .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?G-EAR:: .TABLE ; TABLE FOR OBJECT G-EAR .STRL "picture of an ear" .PROP 2,P?ACTION G-EAR-F .PROP 6,P?SYNONYM W?EAR W?PICTURE W?PAINTING .PROP 4,P?ADJECTIVE W?EAR W?SECOND .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 1 .BYTE 0 .ENDT T?MOSS3:: .TABLE ; TABLE FOR OBJECT MOSS3 .STRL "moss" .PROP 2,P?ACTION MOSS-F .PROP 4,P?SYNONYM W?MOSS W?PATCH .PROP 4,P?ADJECTIVE W?GRAY W?GREY .BYTE 0 .ENDT T?WATERFALL:: .TABLE ; TABLE FOR OBJECT WATERFALL .STRL "waterfall" .PROP 2,P?ACTION WATERFALL-F .PROP 8,P?SYNONYM W?WATERFALL W?FALLS W?WATER W?CASCADE .PROP 2,P?ADJECTIVE W?FALLING .BYTE 0 .ENDT T?ARCH-VOID:: .TABLE ; TABLE FOR OBJECT ARCH-VOID .STRL "Void" .PROP 2,P?NORTH T?22110 .PROP 2,P?SOUTH T?22210 .PROP 2,P?ACTION ARCH-VOID-F .PROP 2,P?EXIT-STR STR?737 .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?ROSE:: .TABLE ; TABLE FOR OBJECT ROSE .STRL "rose" .PROP 2,P?ACTION ROSE-F .PROP 8,P?SYNONYM W?ROSE W?FLOWER W?STEM W?PETALS .PROP 4,P?ADJECTIVE W?COMPASS W?ROSE'S .PROP 2,P?GENERIC GENERIC-ROSE-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 20 .BYTE 0 .ENDT T?ON-MCASE:: .TABLE ; TABLE FOR OBJECT ON-MCASE .STRL "case" .PROP 2,P?CAPACITY 15 .BYTE 0 .ENDT T?IN-STABLE:: .TABLE ; TABLE FOR OBJECT IN-STABLE .STRL "Stablehouse" .PROP 2,P?SOUTH T?3010 .PROP 2,P?IN T?3210 .PROP 2,P?OUT T?3110 .PROP 2,P?ACTION IN-STABLE-F .PROP 2,P?GLOBAL STABLE .PROP 2,P?FNUM OMIZNIA .BYTE 0 .ENDT T?MOSS2:: .TABLE ; TABLE FOR OBJECT MOSS2 .STRL "moss" .PROP 2,P?ACTION MOSS-F .PROP 4,P?SYNONYM W?MOSS W?PATCH .PROP 4,P?ADJECTIVE W?GRAY W?GREY .BYTE 0 .ENDT T?X-OBJECT:: .TABLE ; TABLE FOR OBJECT X-OBJECT .STRL "" .BYTE 0 .ENDT T?AT-MAGICK:: .TABLE ; TABLE FOR OBJECT AT-MAGICK .STRL "North Market" .PROP 2,P?NE T?20210 .PROP 2,P?SOUTH T?20310 .PROP 2,P?WEST T?20410 .PROP 2,P?IN T?20510 .PROP 2,P?ACTION AT-MAGICK-F .PROP 6,P?GLOBAL MAGICK-DOOR MSHOPPE GURTH .PROP 2,P?FNUM OCITY .BYTE 0 .ENDT T?XTREES:: .TABLE ; TABLE FOR OBJECT XTREES .STRL "Christmas tree monsters" .PROP 2,P?ACTION XTREES-F .PROP 8,P?SYNONYM W?TREES W?TREE W?MONSTER W?MONSTERS .PROP 6,P?ADJECTIVE W?CHRISTMAS W?XMAS W?TREE .PROP 2,P?LIFE 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 12 .PROP 2,P?EMAX 12 .PROP 2,P?STRENGTH 6 .PROP 2,P?DEXTERITY 30 .PROP 2,P?VALUE 5 .BYTE 0 .ENDT T?NW-UNDER:: .TABLE ; TABLE FOR OBJECT NW-UNDER .STRL "Support Tower" .PROP 2,P?SE T?14510 .PROP 2,P?UP T?14610 .PROP 2,P?DOWN T?14710 .PROP 2,P?ACTION UNDERS-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?OVERHEAD SUPPORT .PROP 6,P?GLOBAL NULL SUPPORT JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?GONDOLA:: .TABLE ; TABLE FOR OBJECT GONDOLA .STRL "gondola" .PROP 2,P?ACTION GONDOLA-F .PROP 10,P?SYNONYM W?GONDOLA W?SKYWAY W?SKYCAR W?CAR W?RIDE .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?LEVEL3A:: .TABLE ; TABLE FOR OBJECT LEVEL3A .STRL "Lighthouse, 3rd Level" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?13310 .PROP 2,P?DOWN T?13410 .PROP 2,P?ACTION LEVEL3A-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER TOWER-STEPS DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?RELIQUARY:: .TABLE ; TABLE FOR OBJECT RELIQUARY .STRL "reliquary" .PROP 2,P?ACTION RELIQUARY-F .PROP 6,P?SYNONYM W?RELIQUARY W?CLASP W?FOLDER .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 2 .PROP 2,P?CAPACITY 2 .BYTE 0 .ENDT T?COCO:: .TABLE ; TABLE FOR OBJECT COCO .STRL "coconut" .PROP 2,P?ACTION COCO-F .PROP 6,P?SYNONYM W?COCONUT W?NUT W?QUENDOR .PROP 2,P?SIZE 5 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?WORM-ROOM:: .TABLE ; TABLE FOR OBJECT WORM-ROOM .STRL "Fungus" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?ACTION WORM-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?MOSS-ROOM:: .TABLE ; TABLE FOR OBJECT MOSS-ROOM .STRL "Musty Corridor" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOSS-ROOM-F .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL NULL CELLAR .PROP 2,P?FNUM OGRUBBO .PROP 2,P?THINGS PT?410 .BYTE 0 .ENDT T?TOWER:: .TABLE ; TABLE FOR OBJECT TOWER .STRL "lighthouse" .PROP 2,P?ACTION TOWER-F .PROP 4,P?SYNONYM W?LIGHTHOUSE W?HOUSE .PROP 2,P?ADJECTIVE W?LIGHT .BYTE 0 .ENDT T?KITCHEN-JUNK:: .TABLE ; TABLE FOR OBJECT KITCHEN-JUNK .STRL "that" .PROP 2,P?ACTION USELESS .PROP 12,P?SYNONYM W?MEAT W?CAULDRON W?STRIPS W?HEARTH W?POT W?POTS .BYTE 0 .ENDT T?BSUCKER:: .TABLE ; TABLE FOR OBJECT BSUCKER .STRL "lucksucker" .PROP 2,P?SDESC DESCRIBE-SUCKERS .PROP 2,P?ACTION BSUCKER-F .PROP 10,P?SYNONYM W?ZZZP W?ZZZP W?LUCKSUCKER W?SUCKER W?MONSTER .PROP 12,P?ADJECTIVE W?ZZZP W?BLACK W?GIANT W?LARGE W?LUCK W?AWAKE .PROP 2,P?LIFE I-BSUCKER .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 16 .PROP 2,P?EMAX 16 .PROP 2,P?STRENGTH 12 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT GRUE-ROOMS .PROP 2,P?EXIT-STR STR?678 .PROP 2,P?DNUM 0 .BYTE 0 .ENDT T?LEVEL3C:: .TABLE ; TABLE FOR OBJECT LEVEL3C .STRL "Dimly-Lit Room" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?13710 .PROP 2,P?DOWN T?13810 .PROP 2,P?ACTION LEVEL3C-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?ON-BRIDGE:: .TABLE ; TABLE FOR OBJECT ON-BRIDGE .STRL "Bridge" .PROP 2,P?NORTH T?21810 .PROP 2,P?SOUTH T?21910 .PROP 2,P?DOWN T?22010 .PROP 2,P?SDESC DESCRIBE-ON-BRIDGE .PROP 2,P?ACTION ON-BRIDGE-F .PROP 2,P?EXIT-STR STR?735 .PROP 4,P?GLOBAL ZBRIDGE RIVER .PROP 2,P?FNUM OBRIDGE .PROP 2,P?BELOW RIVER .BYTE 0 .ENDT T?G-NOSE:: .TABLE ; TABLE FOR OBJECT G-NOSE .STRL "picture of a nose" .PROP 2,P?ACTION G-NOSE-F .PROP 6,P?SYNONYM W?NOSE W?PICTURE W?PAINTING .PROP 4,P?ADJECTIVE W?NOSE W?THIRD .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 2 .BYTE 0 .ENDT T?RING:: .TABLE ; TABLE FOR OBJECT RING .STRL "ring" .PROP 2,P?SDESC DESCRIBE-RING .PROP 2,P?ACTION RING-F .PROP 4,P?SYNONYM W?RING W?SHIELDING .PROP 2,P?ADJECTIVE W?SHIELDING .PROP 2,P?SIZE 0 .PROP 2,P?VALUE 50 .BYTE 0 .ENDT T?LEAFLET:: .TABLE ; TABLE FOR OBJECT LEAFLET .STRL "leaflet" .PROP 2,P?ACTION LEAFLET-F .PROP 10,P?SYNONYM W?LEAFLET W?PAPER W?MAIL W?AD W?ADVERTISEMENT .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?HOLDING:: .TABLE ; TABLE FOR OBJECT HOLDING .STRL "" .BYTE 0 .ENDT T?RAT:: .TABLE ; TABLE FOR OBJECT RAT .STRL "rat-ant" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION RAT-F .PROP 12,P?SYNONYM W?RAT-ANT W?RAT W?ANT W?MONSTER W?SOMETHING W?THING .PROP 4,P?ADJECTIVE W?RAT W?AWAKE .PROP 2,P?LIFE I-RAT .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC WC1 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 6 .PROP 2,P?EMAX 6 .PROP 2,P?STRENGTH 6 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 5 .PROP 2,P?HABITAT CELLAR-ROOMS .PROP 2,P?EXIT-STR STR?659 .BYTE 0 .ENDT T?NWALL:: .TABLE ; TABLE FOR OBJECT NWALL .STRL "wall of rock" .PROP 2,P?SDESC DESCRIBE-WALL .PROP 2,P?ACTION NWALL-F .PROP 16,P?SYNONYM W?ZZZP W?WALL W?WALLS W?OUTLINE W?OPENING W?HOLE W?DOOR W?DOORWAY .PROP 8,P?ADJECTIVE W?ZZZP W?ROCK W?STONE W?ZZZP .PROP 2,P?NAME-TABLE 0 .BYTE 0 .ENDT T?HUNTERS:: .TABLE ; TABLE FOR OBJECT HUNTERS .STRL "hunters" .PROP 2,P?ACTION HUNTERS-F .PROP 14,P?SYNONYM W?HUNTERS W?HUNTER W?PEASANTS W?PEASANT W?PEOPLE W?MEN W?GUYS .PROP 2,P?ADJECTIVE W?TRUFFLE .PROP 2,P?DESCFCN HUNTERS-F .PROP 2,P?GENERIC GENERIC-HUNTERS-F .BYTE 0 .ENDT T?WORM:: .TABLE ; TABLE FOR OBJECT WORM .STRL "bloodworm" .PROP 2,P?SDESC DESCRIBE-WORM .PROP 2,P?ACTION WORM-F .PROP 8,P?SYNONYM W?WORM W?BLOODWORM W?ROCK W?STONE .PROP 8,P?ADJECTIVE W?BLOOD W?MOSSY W?MOSS W?AWAKE .PROP 2,P?LIFE I-WORM .PROP 2,P?DESCFCN WORM-F .PROP 2,P?LAST-LOC WORM-ROOM .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 20 .PROP 2,P?EMAX 20 .PROP 2,P?STRENGTH 16 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT JUNGLE-ROOMS .PROP 2,P?EXIT-STR STR?665 .BYTE 0 .ENDT T?TRAIL:: .TABLE ; TABLE FOR OBJECT TRAIL .STRL "trail" .PROP 2,P?ACTION TRAIL-F .PROP 4,P?SYNONYM W?TRAIL W?PATH .BYTE 0 .ENDT T?SOUND:: .TABLE ; TABLE FOR OBJECT SOUND .STRL "sound" .PROP 2,P?ACTION SOUND-F .PROP 8,P?SYNONYM W?SOUND W?SOUNDS W?NOISE W?NOISES .BYTE 0 .ENDT T?DORN:: .TABLE ; TABLE FOR OBJECT DORN .STRL "dorn" .PROP 2,P?ACTION DORN-F .PROP 10,P?SYNONYM W?DORNBEAST W?DORN W?BEAST W?DORNBROOK W?MONSTER .PROP 8,P?ADJECTIVE W?DORN W?MIKE W?MICHAEL W?AWAKE .PROP 2,P?LIFE I-DORN .PROP 2,P?DESCFCN DORN-F .PROP 2,P?LAST-LOC TOWER-TOP .PROP 2,P?ENDURANCE 100 .PROP 2,P?EMAX 100 .PROP 2,P?STRENGTH 25 .PROP 2,P?DEXTERITY 33 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT DORN-ROOMS .BYTE 0 .ENDT T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM .STRL "room" .PROP 2,P?ACTION GLOBAL-ROOM-F .PROP 10,P?SYNONYM W?ROOM W?AREA W?PLACE W?LANDSCAPE W?HORIZON .PROP 4,P?ADJECTIVE W?OPENED W?THIS .BYTE 0 .ENDT T?WEAPON-DOOR:: .TABLE ; TABLE FOR OBJECT WEAPON-DOOR .STRL "front door" .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .PROP 2,P?ADJECTIVE W?FRONT .BYTE 0 .ENDT T?FARM-DOOR:: .TABLE ; TABLE FOR OBJECT FARM-DOOR .STRL "door" .PROP 2,P?ACTION FARM-DOOR-F .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .BYTE 0 .ENDT T?DEBRIS:: .TABLE ; TABLE FOR OBJECT DEBRIS .STRL "debris" .PROP 2,P?ACTION DEBRIS-F .PROP 8,P?SYNONYM W?DEBRIS W?DUST W?DIRT W?JUNK .BYTE 0 .ENDT T?MOOR6:: .TABLE ; TABLE FOR OBJECT MOOR6 .STRL "Odors" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOOR6-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?ZBRIDGE:: .TABLE ; TABLE FOR OBJECT ZBRIDGE .STRL "bridge" .PROP 2,P?ACTION ZBRIDGE-F .PROP 4,P?SYNONYM W?BRIDGE W?ROPES .PROP 6,P?ADJECTIVE W?ROPE W?LONG W?NARROW .BYTE 0 .ENDT T?IN-CHAPEL:: .TABLE ; TABLE FOR OBJECT IN-CHAPEL .STRL "Chapel" .PROP 2,P?EAST T?6810 .PROP 2,P?UP T?7010 .PROP 2,P?OUT T?6910 .PROP 2,P?ACTION IN-CHAPEL-F .PROP 4,P?GLOBAL CHAPEL-DOOR CHAPEL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?SW-SUPPORT:: .TABLE ; TABLE FOR OBJECT SW-SUPPORT .STRL "top" .PROP 2,P?UP T?15810 .PROP 2,P?DOWN T?15710 .PROP 2,P?IN T?15910 .PROP 2,P?SDESC DESCRIBE-TOPS .PROP 2,P?ACTION TOPS-F .PROP 2,P?EXIT-STR STR?716 .PROP 8,P?GLOBAL NULL SUPPORT PLATFORM JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?PLAIN5:: .TABLE ; TABLE FOR OBJECT PLAIN5 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN5-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?BOTTLE:: .TABLE ; TABLE FOR OBJECT BOTTLE .STRL "wine bottle" .PROP 2,P?ACTION BOTTLE-F .PROP 12,P?SYNONYM W?BOTTLE W?WINE W?LABEL W?BLANC W?MAILBOX W?HOUSE .PROP 12,P?ADJECTIVE W?RED W?GRAY W?GREY W?WINE W?CHATEAU W?WHITE .PROP 2,P?SIZE 5 .PROP 2,P?VALUE 5 .PROP 2,P?CAPACITY 4 .BYTE 0 .ENDT T?PRAIRIE:: .TABLE ; TABLE FOR OBJECT PRAIRIE .STRL "field" .PROP 2,P?ACTION PRAIRIE-F .PROP 12,P?SYNONYM W?FIELDS W?FIELD W?FROTZEN W?PRAIRIE W?PLAIN W?GRASS .PROP 10,P?ADJECTIVE W?FROTZEN W?GOLD W?GOLDEN W?GRAY W?GREY .BYTE 0 .ENDT T?RIGHT:: .TABLE ; TABLE FOR OBJECT RIGHT .STRL "that direction" .PROP 2,P?ACTION RL-F .PROP 8,P?SYNONYM W?RIGHT W?CLOCKWISE W?FORWARD W?AHEAD .BYTE 0 .ENDT T?MONEY:: .TABLE ; TABLE FOR OBJECT MONEY .STRL "foo" .PROP 2,P?SDESC DESCRIBE-MONEY .PROP 2,P?ACTION MONEY-F .PROP 22,P?SYNONYM W?MONEY W?ZORKMIDS W?ZORKMID W?ZM W?CASH W?LOOT W?ASSETS W?COINS W?COIN W?CREDIT W?LINE .PROP 8,P?ADJECTIVE W?INTNUM W?MY W?PERSONAL W?CREDIT .BYTE 0 .ENDT T?MOOR5:: .TABLE ; TABLE FOR OBJECT MOOR5 .STRL "Mud Flats" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOOR5-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?XROADS:: .TABLE ; TABLE FOR OBJECT XROADS .STRL "Intersection" .PROP 2,P?NORTH T?19210 .PROP 2,P?EAST T?19510 .PROP 2,P?SE T?19310 .PROP 2,P?SW T?19410 .PROP 2,P?ACTION XROADS-F .PROP 4,P?GLOBAL PRAIRIE GURTH .PROP 2,P?FNUM OXROADS .BYTE 0 .ENDT T?DOME:: .TABLE ; TABLE FOR OBJECT DOME .STRL "iridescent dome" .PROP 2,P?ACTION DOME-F .PROP 6,P?SYNONYM W?DOME W?VOLCANO W?FIELD .PROP 4,P?ADJECTIVE W?IRIDESCENT W?GIRGOL .PROP 2,P?CONTFCN DOME-F .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?HIM:: .TABLE ; TABLE FOR OBJECT HIM .STRL "him" .PROP 6,P?SYNONYM W?HE W?HIM W?HIMSELF .BYTE 0 .ENDT T?MOOR4:: .TABLE ; TABLE FOR OBJECT MOOR4 .STRL "Noises" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOOR4-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?EYES:: .TABLE ; TABLE FOR OBJECT EYES .STRL "your eyes" .PROP 2,P?ACTION EYES-F .PROP 2,P?SYNONYM W?EYES .PROP 4,P?ADJECTIVE W?MY W?OWN .BYTE 0 .ENDT T?MOOR3:: .TABLE ; TABLE FOR OBJECT MOOR3 .STRL "Deep Mist" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOOR3-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?IN-PORT:: .TABLE ; TABLE FOR OBJECT IN-PORT .STRL "Mizniaport" .PROP 2,P?NORTH T?1810 .PROP 2,P?NE T?2010 .PROP 2,P?EAST T?2110 .PROP 2,P?SE T?2210 .PROP 2,P?SOUTH T?2310 .PROP 2,P?SW T?2410 .PROP 2,P?WEST T?2510 .PROP 2,P?NW T?2610 .PROP 2,P?IN T?1910 .PROP 2,P?ACTION IN-PORT-F .PROP 6,P?GLOBAL BOUTIQUE-DOOR BOUTIQUE STABLE .PROP 2,P?FNUM OMIZNIA .BYTE 0 .ENDT T?BURIN:: .TABLE ; TABLE FOR OBJECT BURIN .STRL "burin" .PROP 2,P?ACTION BURIN-F .PROP 4,P?SYNONYM W?BURIN W?STYLUS .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 5 .BYTE 0 .ENDT T?TWILIGHT:: .TABLE ; TABLE FOR OBJECT TWILIGHT .STRL "Twilight" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?21310 .PROP 2,P?DOWN T?21210 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION TWILIGHT-F .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD OAK3 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?MOOR2:: .TABLE ; TABLE FOR OBJECT MOOR2 .STRL "Eyes" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION MOOR2-F .PROP 2,P?EXIT-STR STR?684 .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL SWAMP FOG .PROP 2,P?FNUM OMOOR .BYTE 0 .ENDT T?IN-CABIN:: .TABLE ; TABLE FOR OBJECT IN-CABIN .STRL "Laboratory" .PROP 2,P?NORTH T?8310 .PROP 2,P?IN T?8510 .PROP 2,P?OUT T?8410 .PROP 2,P?ACTION IN-CABIN-F .PROP 4,P?GLOBAL CABIN CABIN-DOOR .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?PLATFORM:: .TABLE ; TABLE FOR OBJECT PLATFORM .STRL "platform" .PROP 2,P?ACTION PLATFORM-F .PROP 2,P?SYNONYM W?PLATFORM .PROP 2,P?ADJECTIVE W?MAINTENANCE .BYTE 0 .ENDT T?CROWN:: .TABLE ; TABLE FOR OBJECT CROWN .STRL "tiny crown" .PROP 2,P?ACTION CROWN-F .PROP 4,P?SYNONYM W?CROWN W?TREASURE .PROP 6,P?ADJECTIVE W?TINY W?GOLD W?GOLDEN .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 20 .BYTE 0 .ENDT T?ARROW:: .TABLE ; TABLE FOR OBJECT ARROW .STRL "arrow" .PROP 2,P?SDESC DESCRIBE-ARROW .PROP 2,P?ACTION BAD-ARROW-F .PROP 4,P?SYNONYM W?ARROW W?ARROW .PROP 2,P?SIZE 3 .PROP 2,P?NAME-TABLE T?711 .PROP 2,P?EMAX 10 .PROP 2,P?VALUE 2 .PROP 2,P?EFFECT 10 .BYTE 0 .ENDT T?CRAB:: .TABLE ; TABLE FOR OBJECT CRAB .STRL "discipline crab" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION CRAB-F .PROP 8,P?SYNONYM W?CRAB W?MONSTER W?SOMETHING W?THING .PROP 6,P?ADJECTIVE W?KING W?DISCIPLINE W?AWAKE .PROP 2,P?LIFE I-CRAB .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?CONTFCN CRAB-F .PROP 2,P?LAST-LOC THRONE-ROOM .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 7 .PROP 2,P?EMAX 7 .PROP 2,P?STRENGTH 7 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 5 .PROP 2,P?HABITAT CELLAR-ROOMS .PROP 2,P?EXIT-STR STR?658 .BYTE 0 .ENDT T?LEVEL2A:: .TABLE ; TABLE FOR OBJECT LEVEL2A .STRL "Lighthouse, 2nd Level" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?12510 .PROP 2,P?DOWN T?12610 .PROP 2,P?ACTION LEVEL2A-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER TOWER-STEPS DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?NW-SUPPORT:: .TABLE ; TABLE FOR OBJECT NW-SUPPORT .STRL "top" .PROP 2,P?UP T?15510 .PROP 2,P?DOWN T?15410 .PROP 2,P?IN T?15610 .PROP 2,P?SDESC DESCRIBE-TOPS .PROP 2,P?ACTION TOPS-F .PROP 2,P?EXIT-STR STR?716 .PROP 8,P?GLOBAL NULL SUPPORT PLATFORM JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?HELM:: .TABLE ; TABLE FOR OBJECT HELM .STRL "helmet" .PROP 2,P?SDESC DESCRIBE-HELM .PROP 2,P?ACTION HELM-F .PROP 10,P?SYNONYM W?HELM W?HELMET W?HEADPIECE W?PHEE W?PHEEHELM .PROP 2,P?ADJECTIVE W?PHEE .PROP 2,P?SIZE 2 .PROP 2,P?EMAX 5 .PROP 2,P?VALUE 25 .PROP 2,P?DNUM 25 .PROP 2,P?EFFECT 5 .BYTE 0 .ENDT T?FARM-WINDOW:: .TABLE ; TABLE FOR OBJECT FARM-WINDOW .STRL "window" .PROP 2,P?ACTION FARM-WINDOW-F .PROP 2,P?SYNONYM W?WINDOW .PROP 2,P?CAPACITY 10000 .BYTE 0 .ENDT T?URGRUE:: .TABLE ; TABLE FOR OBJECT URGRUE .STRL "shadow" .PROP 2,P?SDESC DESCRIBE-URGRUE .PROP 2,P?ACTION URGRUE-F .PROP 12,P?SYNONYM W?URGRUE W?UR-GRUE W?SHADOW W?SHADOWS W?VOICE W?MONSTER .PROP 4,P?ADJECTIVE W?UR W?AWAKE .PROP 2,P?LAST-LOC IN-LAIR .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?VALUE 50 .BYTE 0 .ENDT T?IN-GURTH:: .TABLE ; TABLE FOR OBJECT IN-GURTH .STRL "South Market" .PROP 2,P?NORTH T?20010 .PROP 2,P?SOUTH T?20110 .PROP 2,P?ACTION IN-GURTH-F .PROP 2,P?EXIT-STR STR?729 .PROP 2,P?GLOBAL GURTH .PROP 2,P?FNUM OCITY .BYTE 0 .ENDT T?IN-THRIFF:: .TABLE ; TABLE FOR OBJECT IN-THRIFF .STRL "Thriff" .PROP 2,P?NE T?6210 .PROP 2,P?SOUTH T?6310 .PROP 2,P?WEST T?6610 .PROP 2,P?NW T?6510 .PROP 2,P?UP T?6410 .PROP 2,P?IN T?6710 .PROP 2,P?ACTION IN-THRIFF-F .PROP 6,P?GLOBAL CHAPEL-DOOR THRIFF CHAPEL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?PLAZA:: .TABLE ; TABLE FOR OBJECT PLAZA .STRL "plaza" .PROP 2,P?ACTION HERE-F .PROP 2,P?SYNONYM W?PLAZA .BYTE 0 .ENDT T?SCARE1:: .TABLE ; TABLE FOR OBJECT SCARE1 .STRL "scarecrow" .PROP 2,P?ACTION SCARE1-F .PROP 14,P?SYNONYM W?SCARECROW W?MAN W?RAGS W?CLOTH W?CORN W?PATCH W?HUSKS .PROP 6,P?ADJECTIVE W?GRAY W?GRAY W?GREY .PROP 2,P?DESCFCN SCARE1-F .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?BOUTIQUE-DOOR:: .TABLE ; TABLE FOR OBJECT BOUTIQUE-DOOR .STRL "door" .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .PROP 8,P?ADJECTIVE W?FRONT W?BOUTIQUE W?SHOP W?STORE .BYTE 0 .ENDT T?CSUCKER:: .TABLE ; TABLE FOR OBJECT CSUCKER .STRL "lucksucker" .PROP 2,P?SDESC DESCRIBE-SUCKERS .PROP 2,P?ACTION CSUCKER-F .PROP 10,P?SYNONYM W?ZZZP W?ZZZP W?LUCKSUCKER W?SUCKER W?MONSTER .PROP 12,P?ADJECTIVE W?ZZZP W?BLACK W?GIANT W?LARGE W?LUCK W?AWAKE .PROP 2,P?LIFE I-CSUCKER .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 16 .PROP 2,P?EMAX 16 .PROP 2,P?STRENGTH 12 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT GRUE-ROOMS .PROP 2,P?EXIT-STR STR?678 .PROP 2,P?DNUM 0 .BYTE 0 .ENDT T?LEVEL2C:: .TABLE ; TABLE FOR OBJECT LEVEL2C .STRL "Saggy Ceiling" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?12910 .PROP 2,P?DOWN T?13010 .PROP 2,P?ACTION LEVEL2C-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?PUB-DOOR:: .TABLE ; TABLE FOR OBJECT PUB-DOOR .STRL "front door" .PROP 4,P?SYNONYM W?DOOR W?DOORWAY .PROP 2,P?ADJECTIVE W?FRONT .BYTE 0 .ENDT T?UNDERUG:: .TABLE ; TABLE FOR OBJECT UNDERUG .STRL "rug" .PROP 2,P?CONTFCN UNDERUG-F .BYTE 0 .ENDT T?SCABBARD:: .TABLE ; TABLE FOR OBJECT SCABBARD .STRL "silver scabbard" .PROP 2,P?SDESC DESCRIBE-SCABBARD .PROP 2,P?ACTION SCABBARD-F .PROP 6,P?SYNONYM W?SCABBARD W?SHEATH W?GRUESLAYER .PROP 2,P?ADJECTIVE W?SILVER .PROP 2,P?SIZE 4 .PROP 2,P?VALUE 80 .PROP 2,P?CAPACITY 4 .BYTE 0 .ENDT T?ORATOR:: .TABLE ; TABLE FOR OBJECT ORATOR .STRL "orator" .PROP 2,P?ACTION ORATOR-F .PROP 12,P?SYNONYM W?ORATOR W?SPEAKER W?MAN W?GUY W?FELLOW W?PERSON .PROP 2,P?LIFE 0 .PROP 2,P?DESCFCN ORATOR-F .BYTE 0 .ENDT T?DEAD:: .TABLE ; TABLE FOR OBJECT DEAD .STRL "undead warrior" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION DEAD-F .PROP 14,P?SYNONYM W?WARRIOR W?SOLDIER W?MAN W?FELLOW W?GUY W?UNDEAD W?MONSTER .PROP 4,P?ADJECTIVE W?UNDEAD W?AWAKE .PROP 2,P?LIFE I-DEAD .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 36 .PROP 2,P?EMAX 36 .PROP 2,P?STRENGTH 30 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 25 .PROP 2,P?HABITAT RUIN-ROOMS .PROP 2,P?EXIT-STR STR?673 .BYTE 0 .ENDT T?FOREST6:: .TABLE ; TABLE FOR OBJECT FOREST6 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?G-EYE:: .TABLE ; TABLE FOR OBJECT G-EYE .STRL "picture of an eye" .PROP 2,P?ACTION G-EYE-F .PROP 6,P?SYNONYM W?EYE W?PICTURE W?PAINTING .PROP 4,P?ADJECTIVE W?EYE W?FIRST .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 0 .BYTE 0 .ENDT T?CUBE:: .TABLE ; TABLE FOR OBJECT CUBE .STRL "bit of salt" .PROP 2,P?ACTION CUBE-F .PROP 8,P?SYNONYM W?SALT W?BRINE W?BIT W?PIECE .PROP 2,P?GENERIC GENERIC-SALT-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?BROG:: .TABLE ; TABLE FOR OBJECT BROG .STRL "statue" .PROP 2,P?ACTION BROG-F .PROP 8,P?SYNONYM W?STATUE W?BROGMOID W?ERNIE W?ZZZP .PROP 4,P?ADJECTIVE W?BROGMOID W?ZZZP .PROP 2,P?CONTFCN BROG-F .PROP 2,P?CAPACITY 2 .BYTE 0 .ENDT T?GCORNER:: .TABLE ; TABLE FOR OBJECT GCORNER .STRL "corner" .PROP 2,P?ACTION GCORNER-F .PROP 4,P?SYNONYM W?CORNER W?CORNERS .BYTE 0 .ENDT T?CAVE7:: .TABLE ; TABLE FOR OBJECT CAVE7 .STRL "foo" .PROP 2,P?NE T?18810 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT T?18910 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE7-F .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?GOBLET:: .TABLE ; TABLE FOR OBJECT GOBLET .STRL "goblet" .PROP 2,P?SDESC DESCRIBE-GOBLET .PROP 2,P?ACTION GOBLET-F .PROP 16,P?SYNONYM W?ZZZP W?GOBLET W?CHALICE W?ZZZP W?CUP W?COATING W?LIQUID W?NECTAR .PROP 8,P?ADJECTIVE W?ZZZP W?GOLD W?GOLDEN W?STICKY .PROP 2,P?SIZE 3 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 50 .PROP 2,P?CAPACITY 2 .BYTE 0 .ENDT T?CAVE6:: .TABLE ; TABLE FOR OBJECT CAVE6 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE6-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?ON-WCASE:: .TABLE ; TABLE FOR OBJECT ON-WCASE .STRL "case" .PROP 2,P?CAPACITY 15 .BYTE 0 .ENDT T?THEM:: .TABLE ; TABLE FOR OBJECT THEM .STRL "them" .PROP 6,P?SYNONYM W?THEY W?THEM W?THEMSELVES .BYTE 0 .ENDT T?QUEEN:: .TABLE ; TABLE FOR OBJECT QUEEN .STRL "platypus" .PROP 2,P?SDESC DESCRIBE-QUEEN .PROP 2,P?ACTION QUEEN-F .PROP 14,P?SYNONYM W?PLATYPUS W?CREATURE W?QUEEN W?LADY W?WOMAN W?HIGHNESS W?ALEXIS .PROP 4,P?ADJECTIVE W?YOUR W?FURRY .PROP 2,P?LIFE I-QUEEN .PROP 2,P?DESCFCN QUEEN-F .PROP 2,P?CONTFCN QUEEN-F .BYTE 0 .ENDT T?IN-FARM:: .TABLE ; TABLE FOR OBJECT IN-FARM .STRL "Farm House" .PROP 2,P?NORTH T?19710 .PROP 2,P?IN T?19910 .PROP 2,P?OUT T?19810 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION IN-FARM-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL FARMHOUSE FARM-DOOR FARM-WINDOW .PROP 2,P?FNUM OPLAIN .PROP 2,P?SEE-ALL FARMHOUSE .BYTE 0 .ENDT T?ROSE-ROOM:: .TABLE ; TABLE FOR OBJECT ROSE-ROOM .STRL "foo" .PROP 2,P?SOUTH T?19610 .PROP 2,P?SDESC DESCRIBE-ROSE-ROOM .PROP 2,P?ACTION ROSE-ROOM-F .PROP 2,P?EXIT-STR STR?728 .PROP 6,P?GLOBAL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .PROP 2,P?THINGS PT?1110 .BYTE 0 .ENDT T?IN-FROON:: .TABLE ; TABLE FOR OBJECT IN-FROON .STRL "Froon" .PROP 2,P?SOUTH T?25910 .PROP 2,P?IN T?26010 .PROP 2,P?ACTION IN-FROON-F .PROP 8,P?GLOBAL FARM-DOOR FARM-WINDOW FARMHOUSE FROON .PROP 2,P?HEAR 0 .PROP 2,P?SEE-ALL FBEDS .BYTE 0 .ENDT T?ORNAMENT:: .TABLE ; TABLE FOR OBJECT ORNAMENT .STRL "silver ornament" .PROP 2,P?ACTION ORNAMENT-F .PROP 2,P?SYNONYM W?ORNAMENT .PROP 2,P?ADJECTIVE W?SILVER .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?STONE:: .TABLE ; TABLE FOR OBJECT STONE .STRL "gray sphere" .PROP 2,P?SDESC DESCRIBE-STONE .PROP 2,P?ACTION STONE-F .PROP 12,P?SYNONYM W?ZZZP W?SCRYSTONE W?STONE W?CRYSTAL W?SPHERE W?BALL .PROP 6,P?ADJECTIVE W?ZZZP W?GRAY W?GREY .PROP 2,P?SIZE 4 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 50 .BYTE 0 .ENDT T?COOK:: .TABLE ; TABLE FOR OBJECT COOK .STRL "cook" .PROP 2,P?ACTION COOK-F .PROP 20,P?SYNONYM W?GROTE W?CLUTCHCAKE W?COOK W?MAN W?GUY W?FELLOW W?PERSON W?SELF W?HIMSELF W?YOURSELF .PROP 2,P?ADJECTIVE W?GROTE .PROP 2,P?LIFE I-COOK .PROP 2,P?DESCFCN COOK-F .BYTE 0 .ENDT T?PUPP:: .TABLE ; TABLE FOR OBJECT PUPP .STRL "cruel puppet" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION PUPP-F .PROP 4,P?SYNONYM W?PUPPET W?MONSTER .PROP 4,P?ADJECTIVE W?CRUEL W?AWAKE .PROP 2,P?LIFE I-PUPP .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC TWILIGHT .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 30 .PROP 2,P?EMAX 30 .PROP 2,P?STRENGTH 20 .PROP 2,P?DEXTERITY 80 .PROP 2,P?VALUE 25 .PROP 2,P?HABITAT FOREST-ROOMS .PROP 2,P?EXIT-STR STR?671 .BYTE 0 .ENDT T?FOREST-EDGE:: .TABLE ; TABLE FOR OBJECT FOREST-EDGE .STRL "Lava Flow" .PROP 2,P?NORTH T?7110 .PROP 2,P?NE T?7310 .PROP 2,P?WEST T?7510 .PROP 2,P?NW T?7410 .PROP 2,P?UP T?7610 .PROP 2,P?DOWN T?7210 .PROP 2,P?SDESC DESCRIBE-FOREST-EDGE .PROP 2,P?ACTION FOREST-EDGE-F .PROP 2,P?EXIT-STR STR?694 .PROP 8,P?GLOBAL XTREES SNOW GLYPH TRAIL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?PLAIN4:: .TABLE ; TABLE FOR OBJECT PLAIN4 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN4-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?FOREST4:: .TABLE ; TABLE FOR OBJECT FOREST4 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?CAVE4:: .TABLE ; TABLE FOR OBJECT CAVE4 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE4-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?MOUTH:: .TABLE ; TABLE FOR OBJECT MOUTH .STRL "your mouth" .PROP 2,P?ACTION MOUTH-F .PROP 2,P?SYNONYM W?MOUTH .PROP 4,P?ADJECTIVE W?MY W?OWN .BYTE 0 .ENDT T?CONGREG:: .TABLE ; TABLE FOR OBJECT CONGREG .STRL "congregation" .PROP 2,P?ACTION CONGREG-F .PROP 8,P?SYNONYM W?CONGREGATION W?CROWD W?PEOPLE W?FOLKS .BYTE 0 .ENDT T?CAVE3:: .TABLE ; TABLE FOR OBJECT CAVE3 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE3-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?GRUE:: .TABLE ; TABLE FOR OBJECT GRUE .STRL "lurking presence" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION GRUE-F .PROP 6,P?SYNONYM W?GRUE W?PRESENCE W?MONSTER .PROP 6,P?ADJECTIVE W?LURKING W?SINISTER W?AWAKE .PROP 2,P?LIFE I-GRUE .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 99 .PROP 2,P?EMAX 99 .PROP 2,P?STRENGTH 99 .PROP 2,P?DEXTERITY 95 .PROP 2,P?VALUE 30 .PROP 2,P?HABITAT GRUE-ROOMS .PROP 2,P?DNUM 0 .BYTE 0 .ENDT T?NE-CAVE:: .TABLE ; TABLE FOR OBJECT NE-CAVE .STRL "foo" .PROP 2,P?SW 0 .PROP 2,P?NW T?18110 .PROP 2,P?IN 0 .PROP 2,P?OUT T?18210 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION NE-CAVE-F .PROP 2,P?EXIT-STR STR?722 .PROP 4,P?GLOBAL NWALL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?STAVE:: .TABLE ; TABLE FOR OBJECT STAVE .STRL "stave" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?STAVE .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 2 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?CAVE2:: .TABLE ; TABLE FOR OBJECT CAVE2 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE2-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?MIRROR1:: .TABLE ; TABLE FOR OBJECT MIRROR1 .STRL "mirror" .PROP 2,P?ACTION MIRROR1-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR1-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?MAMA:: .TABLE ; TABLE FOR OBJECT MAMA .STRL "mother hungus" .PROP 2,P?ACTION MAMA-F .PROP 16,P?SYNONYM W?HUNGUS W?HUNGUS W?MOTHER W?MAMA W?MA W?MOM W?MOMMA W?ZZZP .PROP 6,P?ADJECTIVE W?MOTHER W?MAMA W?MA .PROP 2,P?LIFE I-MAMA .PROP 2,P?DESCFCN MAMA-F .PROP 2,P?CONTFCN MAMA-F .PROP 2,P?LAST-LOC JUN0 .PROP 2,P?GENERIC 0 .PROP 2,P?NAME-TABLE T?911 .PROP 2,P?ENDURANCE 30 .PROP 2,P?EMAX 30 .PROP 2,P?STRENGTH 16 .PROP 2,P?DEXTERITY 95 .BYTE 0 .ENDT T?NFORD:: .TABLE ; TABLE FOR OBJECT NFORD .STRL "North Chasm" .PROP 2,P?NE T?21610 .PROP 2,P?SOUTH T?21710 .PROP 2,P?ACTION NFORD-F .PROP 6,P?GLOBAL ZBRIDGE ZSIGN RIVER .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?CAVE1:: .TABLE ; TABLE FOR OBJECT CAVE1 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE1-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?FOREST2:: .TABLE ; TABLE FOR OBJECT FOREST2 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION FOREST-ROOM-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL WOODS .PROP 2,P?FNUM OFOREST .BYTE 0 .ENDT T?DOCK:: .TABLE ; TABLE FOR OBJECT DOCK .STRL "loading dock" .PROP 2,P?ACTION DOCK-F .PROP 4,P?SYNONYM W?DOCK W?GATE .PROP 6,P?ADJECTIVE W?LOADING W?ENTRY W?ENTRANCE .BYTE 0 .ENDT T?YOU:: .TABLE ; TABLE FOR OBJECT YOU .STRL "myself" .PROP 2,P?ACTION YOU-F .PROP 6,P?SYNONYM W?YOU W?YOURSELF W?US .BYTE 0 .ENDT T?MINX:: .TABLE ; TABLE FOR OBJECT MINX .STRL "minx" .PROP 2,P?SDESC DESCRIBE-MINX .PROP 2,P?ACTION MINX-F .PROP 6,P?SYNONYM W?MINX W?MINX W?ZZZP .PROP 4,P?ADJECTIVE W?AWAKE W?ZZZP .PROP 2,P?LIFE 0 .PROP 2,P?DESCFCN MINX-F .PROP 2,P?SIZE 7 .PROP 2,P?NAME-TABLE T?108 .BYTE 0 .ENDT T?AT-BROOK:: .TABLE ; TABLE FOR OBJECT AT-BROOK .STRL "Babbling Brook" .PROP 2,P?NORTH T?9910 .PROP 2,P?NE T?10010 .PROP 2,P?SE T?10110 .PROP 2,P?WEST T?10210 .PROP 2,P?NW T?10310 .PROP 2,P?ACTION AT-BROOK-F .PROP 2,P?EXIT-STR STR?706 .PROP 2,P?GLOBAL BROOK .PROP 2,P?FNUM OACCARDI .PROP 2,P?THINGS PT?710 .BYTE 0 .ENDT T?LEVEL1A:: .TABLE ; TABLE FOR OBJECT LEVEL1A .STRL "Lighthouse, 1st Level" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?11710 .PROP 2,P?DOWN T?11810 .PROP 2,P?ACTION LEVEL1A-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER TOWER-STEPS DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?CAVE0:: .TABLE ; TABLE FOR OBJECT CAVE0 .STRL "foo" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?SW 0 .PROP 2,P?NW 0 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION CAVE0-F .PROP 2,P?DNUM 0 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?IN-GARDEN:: .TABLE ; TABLE FOR OBJECT IN-GARDEN .STRL "Royal Garden" .PROP 2,P?UP T?27810 .PROP 2,P?OUT T?27710 .PROP 2,P?ACTION IN-GARDEN-F .PROP 2,P?EXIT-STR STR?741 .PROP 4,P?GLOBAL GARDEN CASTLE .PROP 2,P?FNUM OCAVES .BYTE 0 .ENDT T?LANTERN:: .TABLE ; TABLE FOR OBJECT LANTERN .STRL "lantern" .PROP 2,P?SDESC DESCRIBE-LANTERN .PROP 2,P?ACTION LANTERN-F .PROP 10,P?SYNONYM W?LANTERN W?LAMP W?LIGHT W?SWITCH W?BATTERY .PROP 12,P?ADJECTIVE W?LIGHT W?LAMP W?RUSTY W?RUSTED W?DARK W?ZZZP .PROP 2,P?SIZE 7 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?MIRROR3:: .TABLE ; TABLE FOR OBJECT MIRROR3 .STRL "mirror" .PROP 2,P?ACTION MIRROR3-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR3-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?SCARE2:: .TABLE ; TABLE FOR OBJECT SCARE2 .STRL "scarecrow" .PROP 2,P?ACTION SCARE2-F .PROP 14,P?SYNONYM W?SCARECROW W?MAN W?RAGS W?CLOTH W?CORN W?PATCH W?HUSKS .PROP 6,P?ADJECTIVE W?GRAY W?GRAY W?GREY .PROP 2,P?DESCFCN SCARE2-F .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?G-MOUTH:: .TABLE ; TABLE FOR OBJECT G-MOUTH .STRL "picture of a mouth" .PROP 2,P?ACTION G-MOUTH-F .PROP 6,P?SYNONYM W?MOUTH W?PICTURE W?PAINTING .PROP 4,P?ADJECTIVE W?MOUTH W?FOURTH .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 3 .BYTE 0 .ENDT T?CASTLE:: .TABLE ; TABLE FOR OBJECT CASTLE .STRL "castle" .PROP 2,P?ACTION CASTLE-F .PROP 8,P?SYNONYM W?CASTLE W?PALACE W?TOWER W?TOWERS .BYTE 0 .ENDT T?MAYOR:: .TABLE ; TABLE FOR OBJECT MAYOR .STRL "Mayor" .PROP 2,P?ACTION MAYOR-F .PROP 16,P?SYNONYM W?MAYOR W?GROPE W?MIDGET W?DWARF W?MUNCHKIN W?MAN W?GUY W?FELLOW .PROP 6,P?ADJECTIVE W?LITTLE W?SMALL W?MAYOR .PROP 2,P?LIFE 0 .PROP 2,P?DESCFCN MAYOR-F .PROP 2,P?GENERIC GENERIC-MUNCHKIN-F .BYTE 0 .ENDT T?HOUND:: .TABLE ; TABLE FOR OBJECT HOUND .STRL "hellhound" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION HOUND-F .PROP 10,P?SYNONYM W?HELLHOUND W?HOUND W?HELL W?DOG W?MONSTER .PROP 4,P?ADJECTIVE W?HELL W?AWAKE .PROP 2,P?LIFE I-HOUND .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 40 .PROP 2,P?EMAX 40 .PROP 2,P?STRENGTH 30 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 25 .PROP 2,P?HABITAT FOREST-ROOMS .PROP 2,P?EXIT-STR STR?670 .BYTE 0 .ENDT T?TOWER-BASE:: .TABLE ; TABLE FOR OBJECT TOWER-BASE .STRL "Lighthouse" .PROP 2,P?EAST T?9210 .PROP 2,P?UP T?9310 .PROP 2,P?ACTION TOWER-BASE-F .PROP 2,P?EXIT-STR STR?701 .PROP 6,P?GLOBAL TOWER TOWER-STEPS CREVICE .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?LEVEL1C:: .TABLE ; TABLE FOR OBJECT LEVEL1C .STRL "Room of Gloom" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?12110 .PROP 2,P?DOWN T?12210 .PROP 2,P?ACTION LEVEL1C-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?WCASE:: .TABLE ; TABLE FOR OBJECT WCASE .STRL "display case" .PROP 2,P?ACTION WCASE-F .PROP 6,P?SYNONYM W?CASE W?SHELVES W?SHELF .PROP 4,P?ADJECTIVE W?DISPLAY W?GLASS .PROP 2,P?CONTFCN WCASE-F .PROP 2,P?CAPACITY 20 .PROP 2,P?DNUM ON-WCASE .BYTE 0 .ENDT T?SCALE:: .TABLE ; TABLE FOR OBJECT SCALE .STRL "scale mail" .PROP 2,P?ACTION SCALE-F .PROP 6,P?SYNONYM W?MAIL W?SCALE W?ARMOR .PROP 2,P?ADJECTIVE W?SCALE .PROP 2,P?SIZE 3 .PROP 2,P?EMAX 20 .PROP 2,P?VALUE 60 .PROP 2,P?EFFECT 20 .BYTE 0 .ENDT T?IN-YARD:: .TABLE ; TABLE FOR OBJECT IN-YARD .STRL "Private Way" .PROP 2,P?NORTH T?2710 .PROP 2,P?SW T?2910 .PROP 2,P?IN T?2810 .PROP 2,P?ACTION IN-YARD-F .PROP 2,P?GLOBAL STABLE .PROP 2,P?FNUM OMIZNIA .BYTE 0 .ENDT T?PUB:: .TABLE ; TABLE FOR OBJECT PUB .STRL "tavern" .PROP 2,P?ACTION PUB-F .PROP 12,P?SYNONYM W?TAVERN W?PUB W?BAR W?SHANTY W?HOUSE W?LANTERN .PROP 8,P?ADJECTIVE W?BROKEN W?LANTERN W?PUBLIC W?PUBLICK .BYTE 0 .ENDT T?DEATH:: .TABLE ; TABLE FOR OBJECT DEATH .STRL "Death" .PROP 2,P?SDESC DESCRIBE-DEATH .BYTE 0 .ENDT T?SKELETON:: .TABLE ; TABLE FOR OBJECT SKELETON .STRL "skeleton" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION SKELETON-F .PROP 14,P?SYNONYM W?SKELETON W?BONES W?BONE W?BODY W?CORPSE W?NECK W?MONSTER .PROP 2,P?ADJECTIVE W?SKELETON .PROP 2,P?DESCFCN SKELETON-F .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?VALUE 3 .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?IN-BOUTIQUE:: .TABLE ; TABLE FOR OBJECT IN-BOUTIQUE .STRL "Boutique" .PROP 2,P?EAST T?3510 .PROP 2,P?SOUTH T?3310 .PROP 2,P?IN T?3610 .PROP 2,P?OUT T?3410 .PROP 2,P?ACTION IN-BOUTIQUE-F .PROP 4,P?GLOBAL BOUTIQUE-DOOR BOUTIQUE .PROP 2,P?FNUM OMIZNIA .PROP 2,P?THIS-CASE BCASE .BYTE 0 .ENDT T?HERD:: .TABLE ; TABLE FOR OBJECT HERD .STRL "herd of unicorns" .PROP 2,P?ACTION HERD-F .PROP 20,P?SYNONYM W?HERD W?UNICORNS W?UNICORN W?MARES W?COLTS W?PONIES W?HORN W?HORNS W?KEY W?KEYS .PROP 2,P?ADJECTIVE W?UNICORN .PROP 2,P?DESCFCN HERD-F .PROP 2,P?GENERIC GENERIC-KEYS-F .BYTE 0 .ENDT T?MIRROR5:: .TABLE ; TABLE FOR OBJECT MIRROR5 .STRL "mirror" .PROP 2,P?ACTION MIRROR5-F .PROP 8,P?SYNONYM W?MIRROR W?BUBBLE W?BUBBLES W?REFLECTION .PROP 6,P?ADJECTIVE W?MAGIC W?FLOATING W?ROUND .PROP 2,P?DESCFCN MIRROR5-F .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 0 .PROP 2,P?MIRROR-DIR NO-MIRROR .BYTE 0 .ENDT T?TUNIC:: .TABLE ; TABLE FOR OBJECT TUNIC .STRL "leather tunic" .PROP 2,P?ACTION TUNIC-F .PROP 4,P?SYNONYM W?TUNIC W?ARMOR .PROP 2,P?ADJECTIVE W?LEATHER .PROP 2,P?SIZE 3 .PROP 2,P?EMAX 10 .PROP 2,P?VALUE 20 .PROP 2,P?EFFECT 10 .BYTE 0 .ENDT T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND .STRL "ground" .PROP 2,P?ACTION GROUND-F .PROP 10,P?SYNONYM W?SURFACE W?GROUND W?GROUNDS W?EARTH W?ZZZP .BYTE 0 .ENDT T?TEAR:: .TABLE ; TABLE FOR OBJECT TEAR .STRL "tear-shaped jewel" .PROP 2,P?ACTION TEAR-F .PROP 8,P?SYNONYM W?JEWEL W?GEM W?TEAR W?TREASURE .PROP 8,P?ADJECTIVE W?TEAR W?SHAPED W?TEAR-SHAPED W?CROCODILE .PROP 2,P?SIZE 0 .PROP 2,P?VALUE 1000 .BYTE 0 .ENDT T?ROSES:: .TABLE ; TABLE FOR OBJECT ROSES .STRL "rosebush" .PROP 2,P?ACTION ROSES-F .PROP 14,P?SYNONYM W?BUSH W?BUSHES W?ROSEBUSH W?ROSES W?ROSE W?FLOWER W?FLOWERS .PROP 4,P?ADJECTIVE W?ROSE W?FLOWER .PROP 2,P?DESCFCN ROSES-F .PROP 2,P?GENERIC GENERIC-ROSE-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT .STRL "that" .PROP 2,P?ACTION NOT-HERE-OBJECT-F .BYTE 0 .ENDT T?FCROWD:: .TABLE ; TABLE FOR OBJECT FCROWD .STRL "crowd" .PROP 2,P?ACTION FCROWD-F .PROP 10,P?SYNONYM W?CROWD W?PEOPLE W?MUNCHKINS W?MUNCHKIN W?GATHERING .PROP 4,P?ADJECTIVE W?MUNCHKIN W?LITTLE .PROP 2,P?DESCFCN FCROWD-F .PROP 2,P?GENERIC GENERIC-MUNCHKIN-F .BYTE 0 .ENDT T?DIAMOND:: .TABLE ; TABLE FOR OBJECT DIAMOND .STRL "small diamond" .PROP 2,P?SDESC DESCRIBE-DIAMOND .PROP 2,P?ACTION DIAMOND-F .PROP 6,P?SYNONYM W?SNOWFLAKE W?FLAKE W?SNOW .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?DESCFCN DIAMOND-F .PROP 2,P?SIZE 0 .PROP 2,P?VALUE 50 .BYTE 0 .ENDT T?SE-SUPPORT:: .TABLE ; TABLE FOR OBJECT SE-SUPPORT .STRL "top" .PROP 2,P?UP T?16110 .PROP 2,P?DOWN T?16010 .PROP 2,P?IN T?16210 .PROP 2,P?SDESC DESCRIBE-TOPS .PROP 2,P?ACTION TOPS-F .PROP 2,P?EXIT-STR STR?716 .PROP 8,P?GLOBAL NULL SUPPORT PLATFORM JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?CELLAR-DOOR:: .TABLE ; TABLE FOR OBJECT CELLAR-DOOR .STRL "cellar door" .PROP 2,P?ACTION CELLAR-DOOR-F .PROP 8,P?SYNONYM W?DOOR W?DOORWAY W?ZZZP W?ZZZP .PROP 2,P?ADJECTIVE W?CELLAR .BYTE 0 .ENDT T?THRONE:: .TABLE ; TABLE FOR OBJECT THRONE .STRL "nest of seashells" .PROP 2,P?ACTION THRONE-F .PROP 16,P?SYNONYM W?NEST W?PILE W?HEAP W?SHELLS W?DEBRIS W?SHELL W?SEASHELL W?SEASHELLS .PROP 2,P?CAPACITY 25 .BYTE 0 .ENDT T?SALT:: .TABLE ; TABLE FOR OBJECT SALT .STRL "old sailor" .PROP 2,P?ACTION SALT-F .PROP 20,P?SYNONYM W?SAILOR W?ARTIST W?PAINTER W?MAN W?GUY W?FELLOW W?HIMSELF W?YOURSELF W?M W?MALE .PROP 2,P?ADJECTIVE W?OLD .PROP 2,P?LIFE I-SALT .PROP 2,P?DESCFCN SALT-F .PROP 2,P?CONTFCN SALT-F .BYTE 0 .ENDT T?SE-CAVE:: .TABLE ; TABLE FOR OBJECT SE-CAVE .STRL "foo" .PROP 2,P?SE T?17810 .PROP 2,P?SW T?18010 .PROP 2,P?IN 0 .PROP 2,P?OUT T?17910 .PROP 2,P?SDESC DESCRIBE-CAVES .PROP 2,P?ACTION SE-CAVE-F .PROP 2,P?EXIT-STR STR?722 .PROP 4,P?GLOBAL SWALL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?DACT:: .TABLE ; TABLE FOR OBJECT DACT .STRL "pterodactyl" .PROP 2,P?ACTION DACT-F .PROP 18,P?SYNONYM W?PTERODACTYL W?ZZZP W?DINOSAUR W?CREATURE W?ANIMAL W?BIRD W?WING W?WINGS W?WOUND .PROP 6,P?ADJECTIVE W?WOUNDED W?HURT W?AWAKE .PROP 2,P?LIFE I-DACT .PROP 2,P?DESCFCN DACT-F .PROP 2,P?CONTFCN DACT-F .PROP 2,P?NAME-TABLE T?611 .PROP 2,P?CAPACITY 20 .BYTE 0 .ENDT T?BOUTIQUE:: .TABLE ; TABLE FOR OBJECT BOUTIQUE .STRL "boutique" .PROP 2,P?ACTION BOUTIQUE-F .PROP 8,P?SYNONYM W?BOUTIQUE W?SHOP W?STORE W?BUILDING .BYTE 0 .ENDT T?SPENSE:: .TABLE ; TABLE FOR OBJECT SPENSE .STRL "limp weed" .PROP 2,P?ACTION SPENSE-F .PROP 6,P?SYNONYM W?WEED W?SPENSEWEED W?PLANT .PROP 4,P?ADJECTIVE W?SPENSE W?LIMP .PROP 2,P?GENERIC GENERIC-WEED-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?PLAIN3:: .TABLE ; TABLE FOR OBJECT PLAIN3 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN3-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?TRUFFLE:: .TABLE ; TABLE FOR OBJECT TRUFFLE .STRL "chocolate truffle" .PROP 2,P?ACTION TRUFFLE-F .PROP 6,P?SYNONYM W?TRUFFLE W?CANDY W?CHOCOLATE .PROP 8,P?ADJECTIVE W?CHOCOLATE W?BROWN W?GRAY W?GREY .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 5 .BYTE 0 .ENDT T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM .STRL "number" .PROP 2,P?SDESC DESCRIBE-INTNUM .PROP 2,P?SYNONYM W?INTNUM .BYTE 0 .ENDT T?FLOOR:: .TABLE ; TABLE FOR OBJECT FLOOR .STRL "floor" .PROP 2,P?ACTION FLOOR-F .PROP 2,P?SYNONYM W?FLOOR .BYTE 0 .ENDT T?PCROWD:: .TABLE ; TABLE FOR OBJECT PCROWD .STRL "throng" .PROP 6,P?SYNONYM W?THRONG W?CROWD W?PEOPLE .BYTE 0 .ENDT T?PASSENGERS:: .TABLE ; TABLE FOR OBJECT PASSENGERS .STRL "passengers" .PROP 2,P?ACTION PASSENGERS-F .PROP 8,P?SYNONYM W?PASSENGER W?PEOPLE W?CROWD W?RIDERS .BYTE 0 .ENDT T?SE-UNDER:: .TABLE ; TABLE FOR OBJECT SE-UNDER .STRL "Support Tower" .PROP 2,P?NW T?15110 .PROP 2,P?UP T?15210 .PROP 2,P?DOWN T?15310 .PROP 2,P?ACTION UNDERS-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?OVERHEAD SUPPORT .PROP 6,P?GLOBAL NULL SUPPORT JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?G-CLOCK:: .TABLE ; TABLE FOR OBJECT G-CLOCK .STRL "picture of a clock" .PROP 2,P?ACTION G-CLOCK-F .PROP 6,P?SYNONYM W?CLOCK W?PICTURE W?PAINTING .PROP 6,P?ADJECTIVE W?CLOCK W?SIXTH W?LAST .PROP 2,P?GENERIC GENERIC-PICTURE-F .PROP 2,P?DNUM 5 .BYTE 0 .ENDT T?SHOE:: .TABLE ; TABLE FOR OBJECT SHOE .STRL "old horseshoe" .PROP 2,P?ACTION SHOE-F .PROP 4,P?SYNONYM W?SHOE W?HORSESHOE .PROP 2,P?ADJECTIVE W?HORSE .PROP 2,P?DESCFCN SHOE-F .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 2 .PROP 2,P?DNUM 3 .BYTE 0 .ENDT T?AT-STACK:: .TABLE ; TABLE FOR OBJECT AT-STACK .STRL "Bottom of Stack" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?5010 .PROP 2,P?DOWN T?5110 .PROP 2,P?ACTION AT-STACK-F .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD CRATES .PROP 6,P?GLOBAL NULL CELLAR CRATES .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?WEEDS:: .TABLE ; TABLE FOR OBJECT WEEDS .STRL "patch of weeds" .PROP 2,P?ACTION WEEDS-F .PROP 14,P?SYNONYM W?WEEDS W?PATCH W?PLANTS W?BUNCH W?WEED W?PLANT W?SPENSEWEED .PROP 4,P?ADJECTIVE W?WEED W?SPENSE .PROP 2,P?GENERIC GENERIC-WEED-F .PROP 2,P?CAPACITY 100 .BYTE 0 .ENDT T?DOUBLOON:: .TABLE ; TABLE FOR OBJECT DOUBLOON .STRL "gold doubloon" .PROP 2,P?ACTION DOUBLOON-F .PROP 8,P?SYNONYM W?DOUBLOON W?COIN W?MONEY W?GOLD .PROP 4,P?ADJECTIVE W?GOLD W?GOLDEN .PROP 2,P?SIZE 0 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?FARMHOUSE:: .TABLE ; TABLE FOR OBJECT FARMHOUSE .STRL "farm house" .PROP 2,P?ACTION FARMHOUSE-F .PROP 12,P?SYNONYM W?FARMHOUSE W?HOUSE W?HOME W?BUILDING W?FARM W?SHACK .PROP 14,P?ADJECTIVE W?RED W?GRAY W?GREY W?LITTLE W?SMALL W?FARM W?ONE-ROOM .BYTE 0 .ENDT T?BFLY:: .TABLE ; TABLE FOR OBJECT BFLY .STRL "butterfly" .PROP 2,P?SDESC DESCRIBE-BFLY .PROP 2,P?ACTION BFLY-F .PROP 8,P?SYNONYM W?BUTTERFLY W?ZZZP W?FLY W?INSECT .PROP 2,P?ADJECTIVE W?BUTTER .PROP 2,P?LIFE I-BFLY .PROP 2,P?DESCFCN BFLY-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE T?1111 .PROP 2,P?VALUE 5 .BYTE 0 .ENDT T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING .STRL "ceiling" .PROP 2,P?ACTION CEILING-F .PROP 2,P?SYNONYM W?CEILING .BYTE 0 .ENDT T?ARCH:: .TABLE ; TABLE FOR OBJECT ARCH .STRL "arch" .PROP 2,P?ACTION ARCH-F .PROP 4,P?SYNONYM W?ARCH W?OPENING .PROP 4,P?ADJECTIVE W?STONE W?ROCK .PROP 2,P?DESCFCN ARCH-F .PROP 2,P?CAPACITY 1000 .BYTE 0 .ENDT T?AT-FALLS:: .TABLE ; TABLE FOR OBJECT AT-FALLS .STRL "Waterfall" .PROP 2,P?NORTH T?16510 .PROP 2,P?SW T?16610 .PROP 2,P?IN T?16710 .PROP 2,P?ACTION AT-FALLS-F .PROP 4,P?GLOBAL JUNGLE NULL .PROP 2,P?FNUM OJUNGLE .PROP 2,P?THINGS PT?810 .PROP 2,P?HEAR WATERFALL .PROP 2,P?ODOR JUNGLE .BYTE 0 .ENDT T?CIRCLET:: .TABLE ; TABLE FOR OBJECT CIRCLET .STRL "circlet" .PROP 2,P?ACTION CIRCLET-F .PROP 10,P?SYNONYM W?CIRCLET W?CIRCLE W?BUBBLE W?BUBBLES W?FILM .PROP 2,P?ADJECTIVE W?SWIRLING .PROP 2,P?GENERIC GENERIC-BUBBLE-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?CHEMS:: .TABLE ; TABLE FOR OBJECT CHEMS .STRL "chemicals" .PROP 2,P?ACTION CHEMS-F .PROP 10,P?SYNONYM W?CHEMICALS W?RETORTS W?ALEMBICS W?LIQUID W?LIQUIDS .BYTE 0 .ENDT T?DIARY:: .TABLE ; TABLE FOR OBJECT DIARY .STRL "little black book" .PROP 2,P?ACTION DIARY-F .PROP 10,P?SYNONYM W?BOOK W?DIARY W?JOURNAL W?ENTRY W?ENTRIES .PROP 2,P?GENERIC GENERIC-GLYPH-F .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?SCARE3:: .TABLE ; TABLE FOR OBJECT SCARE3 .STRL "scarecrow" .PROP 2,P?ACTION SCARE3-F .PROP 14,P?SYNONYM W?SCARECROW W?MAN W?RAGS W?CLOTH W?CORN W?PATCH W?HUSKS .PROP 6,P?ADJECTIVE W?GRAY W?GRAY W?GREY .PROP 2,P?DESCFCN SCARE3-F .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?DUMMY-OBJECT:: .TABLE ; TABLE FOR OBJECT DUMMY-OBJECT .STRL "nothing" .BYTE 0 .ENDT T?MCASE:: .TABLE ; TABLE FOR OBJECT MCASE .STRL "display case" .PROP 2,P?ACTION MCASE-F .PROP 6,P?SYNONYM W?CASE W?SHELVES W?SHELF .PROP 4,P?ADJECTIVE W?DISPLAY W?GLASS .PROP 2,P?CONTFCN MCASE-F .PROP 2,P?CAPACITY 20 .PROP 2,P?DNUM ON-MCASE .BYTE 0 .ENDT T?LAMPHOUSE:: .TABLE ; TABLE FOR OBJECT LAMPHOUSE .STRL "lamphouse" .PROP 2,P?ACTION LAMPHOUSE-F .PROP 8,P?SYNONYM W?LAMPHOUSE W?HOUSE W?GLASS W?DEBRIS .PROP 2,P?ADJECTIVE W?LAMP .PROP 2,P?CAPACITY 25 .BYTE 0 .ENDT T?LIGHTSHOW:: .TABLE ; TABLE FOR OBJECT LIGHTSHOW .STRL "corridor of light" .PROP 2,P?ACTION LIGHTSHOW-F .PROP 4,P?SYNONYM W?CORRIDOR W?LIGHT .PROP 4,P?ADJECTIVE W?INFINITE W?INFINITY .BYTE 0 .ENDT T?ASUCKER:: .TABLE ; TABLE FOR OBJECT ASUCKER .STRL "lucksucker" .PROP 2,P?SDESC DESCRIBE-SUCKERS .PROP 2,P?ACTION ASUCKER-F .PROP 10,P?SYNONYM W?ZZZP W?ZZZP W?LUCKSUCKER W?SUCKER W?MONSTER .PROP 12,P?ADJECTIVE W?ZZZP W?BLACK W?GIANT W?LARGE W?LUCK W?AWAKE .PROP 2,P?LIFE I-ASUCKER .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC CAVE2 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 16 .PROP 2,P?EMAX 16 .PROP 2,P?STRENGTH 12 .PROP 2,P?DEXTERITY 60 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT GRUE-ROOMS .PROP 2,P?EXIT-STR STR?678 .PROP 2,P?DNUM 0 .BYTE 0 .ENDT T?SACK:: .TABLE ; TABLE FOR OBJECT SACK .STRL "burlap sack" .PROP 4,P?SYNONYM W?SACK W?BAG .PROP 2,P?ADJECTIVE W?BURLAP .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?TUSK:: .TABLE ; TABLE FOR OBJECT TUSK .STRL "ivory tusk" .PROP 2,P?ACTION TUSK-F .PROP 2,P?SYNONYM W?TUSK .PROP 2,P?ADJECTIVE W?IVORY .PROP 2,P?DESCFCN TUSK-F .PROP 2,P?SIZE 10 .PROP 2,P?VALUE 40 .BYTE 0 .ENDT T?BABY:: .TABLE ; TABLE FOR OBJECT BABY .STRL "baby hungus" .PROP 2,P?ACTION BABY-F .PROP 4,P?SYNONYM W?BABY W?HUNGUS .PROP 6,P?ADJECTIVE W?BABY W?LITTLE W?SMALL .PROP 2,P?LIFE I-BABY .PROP 2,P?NAME-TABLE T?1011 .BYTE 0 .ENDT T?CROC:: .TABLE ; TABLE FOR OBJECT CROC .STRL "crocodile" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION CROC-F .PROP 12,P?SYNONYM W?CROCODILE W?CROC W?LIZARD W?REPTILE W?MONSTER W?ALLIGATOR .PROP 2,P?ADJECTIVE W?AWAKE .PROP 2,P?LIFE I-CROC .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC JUN2 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 20 .PROP 2,P?EMAX 20 .PROP 2,P?STRENGTH 16 .PROP 2,P?DEXTERITY 80 .PROP 2,P?VALUE 20 .PROP 2,P?HABITAT JUNGLE-ROOMS .PROP 2,P?EXIT-STR STR?669 .BYTE 0 .ENDT T?PHEEBOR:: .TABLE ; TABLE FOR OBJECT PHEEBOR .STRL "ruins" .PROP 2,P?ACTION HERE-F .PROP 6,P?SYNONYM W?RUINS W?PHEEBOR W?CITY .BYTE 0 .ENDT T?AT-DOCK:: .TABLE ; TABLE FOR OBJECT AT-DOCK .STRL "Skyway Entrance" .PROP 2,P?EAST T?14310 .PROP 2,P?IN T?14410 .PROP 2,P?ACTION AT-DOCK-F .PROP 2,P?EXIT-STR STR?714 .PROP 6,P?GLOBAL NULL DOCK JUNGLE .PROP 2,P?FNUM OMIZNIA .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?SWAMP:: .TABLE ; TABLE FOR OBJECT SWAMP .STRL "moor" .PROP 2,P?ACTION HERE-F .PROP 6,P?SYNONYM W?MOOR W?MOORS W?SWAMP .BYTE 0 .ENDT T?GRINDER:: .TABLE ; TABLE FOR OBJECT GRINDER .STRL "monkey grinder" .PROP 2,P?ACTION GRINDER-F .PROP 12,P?SYNONYM W?GRINDER W?FIGURE W?MAN W?FELLOW W?GUY W?MONSTER .PROP 4,P?ADJECTIVE W?MONKEY W?AWAKE .PROP 2,P?LIFE I-GRINDER .PROP 2,P?DESCFCN GRINDER-F .PROP 2,P?CONTFCN GRINDER-F .PROP 2,P?LAST-LOC AT-GATE .PROP 2,P?ENDURANCE 100 .PROP 2,P?EMAX 100 .PROP 2,P?STRENGTH 16 .PROP 2,P?DEXTERITY 25 .PROP 2,P?VALUE 25 .PROP 2,P?HABITAT ACCARDI-ROOMS .BYTE 0 .ENDT T?CANVAS:: .TABLE ; TABLE FOR OBJECT CANVAS .STRL "canvas" .PROP 2,P?ACTION CANVAS-F .PROP 12,P?SYNONYM W?CANVAS W?PAINTING W?PICTURE W?ART W?GALLEON W?SHIP .BYTE 0 .ENDT T?VELLUM:: .TABLE ; TABLE FOR OBJECT VELLUM .STRL "vellum scroll" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 12,P?SYNONYM W?ZZZP W?ZZZP W?SCROLL W?SCROLLS W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?ZZZP W?ZZZP W?VELLUM .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 0 .PROP 2,P?EFFECT 0 .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?DUST:: .TABLE ; TABLE FOR OBJECT DUST .STRL "dust bunnies" .PROP 2,P?SDESC DESCRIBE-DUST .PROP 2,P?ACTION DUST-F .PROP 14,P?SYNONYM W?BUNNIES W?BUNNY W?DUST W?BUNCH W?GROUP W?MONSTER W?MONSTERS .PROP 4,P?ADJECTIVE W?DUST W?AWAKE .PROP 2,P?LIFE I-DUST .PROP 2,P?DESCFCN DUST-F .PROP 2,P?LAST-LOC LEVEL3B .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?VALUE 10 .PROP 2,P?HABITAT TOWER3-ROOMS .BYTE 0 .ENDT T?SKEL-ROOM:: .TABLE ; TABLE FOR OBJECT SKEL-ROOM .STRL "Shadowy Stacks" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION SKEL-ROOM-F .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL NULL CELLAR .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?MOSS:: .TABLE ; TABLE FOR OBJECT MOSS .STRL "moss" .PROP 2,P?ACTION MOSS-F .PROP 4,P?SYNONYM W?MOSS W?PATCH .PROP 4,P?ADJECTIVE W?GRAY W?GREY .BYTE 0 .ENDT T?PLAIN2:: .TABLE ; TABLE FOR OBJECT PLAIN2 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN2-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?RENEWAL:: .TABLE ; TABLE FOR OBJECT RENEWAL .STRL "crinkly scroll" .PROP 2,P?SDESC DESCRIBE-RENEWAL .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 10,P?SYNONYM W?RENEWAL W?ZZZP W?SCROLL W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?RENEWAL W?ZZZP W?CRINKLY .PROP 2,P?DESCFCN RENEWAL-DESC .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM STR?840 .PROP 2,P?EFFECT DO-RENEWAL .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?CLERIC:: .TABLE ; TABLE FOR OBJECT CLERIC .STRL "Cardinal Toolbox" .PROP 2,P?ACTION CLERIC-F .PROP 16,P?SYNONYM W?TOOLBOX W?CARDINAL W?CLERIC W?PRIEST W?MAN W?FELLOW W?GUY W?SIR .PROP 2,P?ADJECTIVE W?CARDINAL .PROP 2,P?LIFE I-CLERIC .PROP 2,P?DESCFCN CLERIC-F .PROP 2,P?CONTFCN CLERIC-F .BYTE 0 .ENDT T?RIVER:: .TABLE ; TABLE FOR OBJECT RIVER .STRL "river" .PROP 2,P?ACTION RIVER-F .PROP 8,P?SYNONYM W?RIVER W?STREAM W?WATER W?FORD .BYTE 0 .ENDT T?SWORD:: .TABLE ; TABLE FOR OBJECT SWORD .STRL "longsword" .PROP 2,P?SDESC DESCRIBE-SWORD .PROP 2,P?ACTION SWORD-F .PROP 10,P?SYNONYM W?SWORD W?ZZZP W?LONGSWORD W?BLADE W?WEAPON .PROP 6,P?ADJECTIVE W?ELVISH W?ELVIN W?LONG .PROP 2,P?DESCFCN DESCRIBE-WEAPONS .PROP 2,P?SIZE 7 .PROP 2,P?NAME-TABLE T?211 .PROP 2,P?EMAX 85 .PROP 2,P?VALUE 100 .PROP 2,P?EFFECT 85 .BYTE 0 .ENDT T?SW-MOOR:: .TABLE ; TABLE FOR OBJECT SW-MOOR .STRL "Bluffs" .PROP 2,P?NE T?1610 .PROP 2,P?WEST T?1710 .PROP 2,P?ACTION SW-MOOR-F .PROP 2,P?FNUM OMIZNIA .BYTE 0 .ENDT T?STABLE:: .TABLE ; TABLE FOR OBJECT STABLE .STRL "stablehouse" .PROP 2,P?ACTION STABLE-F .PROP 8,P?SYNONYM W?STABLEHOUSE W?STABLE W?STABLES W?HOUSE .PROP 6,P?ADJECTIVE W?STABLE W?LITTLE W?RED .BYTE 0 .ENDT T?FOOD:: .TABLE ; TABLE FOR OBJECT FOOD .STRL "food" .PROP 2,P?ACTION FOOD-F .PROP 2,P?SYNONYM W?FOOD .BYTE 0 .ENDT T?APOTION:: .TABLE ; TABLE FOR OBJECT APOTION .STRL "cloudy potion" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 6,P?SYNONYM W?ZZZP W?POTION W?POTIONS .PROP 4,P?ADJECTIVE W?ZZZP W?CLOUDY .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT T?FROON:: .TABLE ; TABLE FOR OBJECT FROON .STRL "Froon" .PROP 2,P?ACTION FROON-F .PROP 4,P?SYNONYM W?FROON W?CITY .BYTE 0 .ENDT T?ARCH12:: .TABLE ; TABLE FOR OBJECT ARCH12 .STRL "Desolation" .PROP 2,P?NORTH T?25510 .PROP 2,P?SOUTH T?25610 .PROP 2,P?IN T?25710 .PROP 2,P?OUT T?25810 .PROP 2,P?ACTION ARCH12-F .PROP 2,P?EXIT-STR STR?739 .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?ROD:: .TABLE ; TABLE FOR OBJECT ROD .STRL "rod" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?ROD .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 3 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?MAILBOX:: .TABLE ; TABLE FOR OBJECT MAILBOX .STRL "mailbox" .PROP 2,P?ACTION MAILBOX-F .PROP 4,P?SYNONYM W?MAILBOX W?BOX .PROP 2,P?ADJECTIVE W?MAIL .PROP 2,P?CAPACITY 10 .BYTE 0 .ENDT T?IN-KITCHEN:: .TABLE ; TABLE FOR OBJECT IN-KITCHEN .STRL "Kitchen" .PROP 2,P?EAST T?4310 .PROP 2,P?DOWN T?4410 .PROP 2,P?IN T?4110 .PROP 2,P?OUT T?4210 .PROP 2,P?ACTION IN-KITCHEN-F .PROP 12,P?GLOBAL CELLAR-DOOR CELLAR-STAIR KITCHEN CELLAR PUB GRUBBO .PROP 2,P?FNUM OGRUBBO .PROP 2,P?HEAR PUB .PROP 2,P?ODOR PUB .PROP 2,P?BELOW CELLAR-DOOR .BYTE 0 .ENDT T?LHEMI:: .TABLE ; TABLE FOR OBJECT LHEMI .STRL "white hemisphere" .PROP 2,P?ACTION LHEMI-F .PROP 8,P?SYNONYM W?HEMISPHERE W?CRYSTAL W?CRYSTALS W?HOLE .PROP 2,P?ADJECTIVE W?WHITE .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 25 .BYTE 0 .ENDT T?THRONE-ROOM:: .TABLE ; TABLE FOR OBJECT THRONE-ROOM .STRL "Throne Room" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?ACTION THRONE-ROOM-F .PROP 2,P?DNUM 0 .PROP 4,P?GLOBAL NULL CELLAR .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?JAR:: .TABLE ; TABLE FOR OBJECT JAR .STRL "crystal jar" .PROP 2,P?ACTION JAR-F .PROP 12,P?SYNONYM W?JAR W?LIQUID W?SOAP W?CONTENTS W?LID W?TOP .PROP 6,P?ADJECTIVE W?CRYSTAL W?RICH W?PEARLY .PROP 2,P?DESCFCN JAR-F .PROP 2,P?CONTFCN JAR-F .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 20 .PROP 2,P?CAPACITY 1 .BYTE 0 .ENDT T?IN-ACCARDI:: .TABLE ; TABLE FOR OBJECT IN-ACCARDI .STRL "Accardi-by-the-Sea" .PROP 2,P?EAST T?10410 .PROP 2,P?SW T?10710 .PROP 2,P?WEST T?10510 .PROP 2,P?IN T?10610 .PROP 2,P?ACTION IN-ACCARDI-F .PROP 12,P?GLOBAL GREAT-SEA ACCARDI GUILD-HALL WEAPON-DOOR WEAPON-SHOP BRIDGE .PROP 2,P?FNUM OACCARDI .BYTE 0 .ENDT T?WEAPON-SHOP:: .TABLE ; TABLE FOR OBJECT WEAPON-SHOP .STRL "weapon shop" .PROP 2,P?ACTION WEAPON-SHOP-F .PROP 6,P?SYNONYM W?SHOP W?STORE W?BUILDING .PROP 2,P?ADJECTIVE W?WEAPON .BYTE 0 .ENDT T?BENCH:: .TABLE ; TABLE FOR OBJECT BENCH .STRL "workbench" .PROP 2,P?ACTION BENCH-F .PROP 6,P?SYNONYM W?WORKBENCH W?BENCH W?TABLE .PROP 2,P?CAPACITY 20 .BYTE 0 .ENDT T?UNDERPEW:: .TABLE ; TABLE FOR OBJECT UNDERPEW .STRL "pew" .BYTE 0 .ENDT T?UHEMI:: .TABLE ; TABLE FOR OBJECT UHEMI .STRL "black hemisphere" .PROP 2,P?ACTION UHEMI-F .PROP 8,P?SYNONYM W?HEMISPHERE W?CRYSTAL W?CRYSTALS W?PEG .PROP 2,P?ADJECTIVE W?BLACK .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 25 .BYTE 0 .ENDT T?JUN6:: .TABLE ; TABLE FOR OBJECT JUN6 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP 0 .PROP 2,P?DOWN 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION JUNGLE-ROOM-F .PROP 2,P?EXIT-STR STR?714 .PROP 2,P?DNUM 0 .PROP 2,P?OVERHEAD 0 .PROP 2,P?GLOBAL JUNGLE .PROP 2,P?FNUM OJUNGLE .PROP 2,P?HEAR JUNGLE .PROP 2,P?ODOR JUNGLE .PROP 2,P?BELOW 0 .PROP 2,P?SEE-ALL JUNGLE .BYTE 0 .ENDT T?FHILLS:: .TABLE ; TABLE FOR OBJECT FHILLS .STRL "foothills" .PROP 2,P?ACTION FHILLS-F .PROP 6,P?SYNONYM W?FOOTHILLS W?HILLS W?HILL .PROP 4,P?ADJECTIVE W?STEEP W?RUGGED .BYTE 0 .ENDT T?PARASOL:: .TABLE ; TABLE FOR OBJECT PARASOL .STRL "umbrella" .PROP 2,P?SDESC DESCRIBE-PARASOL .PROP 2,P?ACTION PARASOL-F .PROP 12,P?SYNONYM W?UMBRELLA W?PARASOL W?BROLLY W?HANDLE W?PARROT W?HEAD .PROP 4,P?ADJECTIVE W?CLOSED W?PARROT'S .PROP 2,P?DESCFCN PARASOL-F .PROP 2,P?SIZE 8 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?LEVEL3D:: .TABLE ; TABLE FOR OBJECT LEVEL3D .STRL "Saggy Floor" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?UP T?13910 .PROP 2,P?DOWN T?14010 .PROP 2,P?ACTION LEVEL3D-F .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL TOWER NULL DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?CHAPEL-DOOR:: .TABLE ; TABLE FOR OBJECT CHAPEL-DOOR .STRL "door" .PROP 6,P?SYNONYM W?DOOR W?DOORS W?DOORWAY .PROP 4,P?ADJECTIVE W?FRONT W?CHAPEL .BYTE 0 .ENDT T?SE-WALL:: .TABLE ; TABLE FOR OBJECT SE-WALL .STRL "Rock Wall" .PROP 2,P?EAST T?17210 .PROP 2,P?SOUTH T?17310 .PROP 2,P?WEST T?17610 .PROP 2,P?NW T?17410 .PROP 2,P?DOWN T?17710 .PROP 2,P?IN T?17510 .PROP 2,P?ACTION SE-WALL-F .PROP 8,P?GLOBAL SWALL CASTLE SNOW NULL .PROP 2,P?FNUM OTHRIFF .BYTE 0 .ENDT T?SPIDER:: .TABLE ; TABLE FOR OBJECT SPIDER .STRL "giant spider" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION SPIDER-F .PROP 10,P?SYNONYM W?SPIDER W?INSECT W?MANDIBLE W?MANDIBLES W?MONSTER .PROP 8,P?ADJECTIVE W?GIANT W?BIG W?LARGE W?AWAKE .PROP 2,P?LIFE I-SPIDER .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC LEVEL1B .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 10 .PROP 2,P?EMAX 10 .PROP 2,P?STRENGTH 10 .PROP 2,P?DEXTERITY 80 .PROP 2,P?VALUE 7 .PROP 2,P?HABITAT TOWER1-ROOMS .PROP 2,P?EXIT-STR STR?662 .BYTE 0 .ENDT T?KEY3:: .TABLE ; TABLE FOR OBJECT KEY3 .STRL "key" .PROP 2,P?SDESC DESCRIBE-KEYS .PROP 2,P?ACTION KEY3-F .PROP 4,P?SYNONYM W?KEY W?KEYS .PROP 10,P?ADJECTIVE W?LAVENDER W?THIRD W?LAST W?GRAY W?GREY .PROP 2,P?GENERIC GENERIC-KEYS-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?BARRELTOP:: .TABLE ; TABLE FOR OBJECT BARRELTOP .STRL "Top of Stack" .PROP 2,P?NORTH T?5210 .PROP 2,P?NE T?5310 .PROP 2,P?EAST T?5410 .PROP 2,P?SE T?5510 .PROP 2,P?SOUTH T?5610 .PROP 2,P?SW T?5710 .PROP 2,P?WEST T?5810 .PROP 2,P?NW T?5910 .PROP 2,P?UP T?6110 .PROP 2,P?DOWN T?6010 .PROP 2,P?ACTION BARRELTOP-F .PROP 4,P?GLOBAL CRATES CELLAR .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?IN-PASTURE:: .TABLE ; TABLE FOR OBJECT IN-PASTURE .STRL "Mountain Pasture" .PROP 2,P?SE T?16810 .PROP 2,P?WEST T?16910 .PROP 2,P?UP T?17010 .PROP 2,P?DOWN T?17110 .PROP 2,P?ACTION IN-PASTURE-F .PROP 2,P?OVERHEAD OAK .PROP 6,P?GLOBAL SNOW NULL NULL .PROP 2,P?FNUM OTHRIFF .PROP 2,P?THINGS PT?910 .BYTE 0 .ENDT T?N-MOOR:: .TABLE ; TABLE FOR OBJECT N-MOOR .STRL "Moor's Edge" .PROP 2,P?NORTH T?1410 .PROP 2,P?SOUTH T?1510 .PROP 2,P?ACTION N-MOOR-F .PROP 2,P?GLOBAL GRUBBO .PROP 2,P?FNUM OGRUBBO .BYTE 0 .ENDT T?STAFF:: .TABLE ; TABLE FOR OBJECT STAFF .STRL "staff" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 4,P?SYNONYM W?ZZZP W?STAFF .PROP 2,P?ADJECTIVE W?ZZZP .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?ENDURANCE 3 .PROP 2,P?STRENGTH 5 .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?SWALL:: .TABLE ; TABLE FOR OBJECT SWALL .STRL "wall of rock" .PROP 2,P?SDESC DESCRIBE-WALL .PROP 2,P?ACTION SWALL-F .PROP 16,P?SYNONYM W?ZZZP W?WALL W?WALLS W?OUTLINE W?OPENING W?HOLE W?DOOR W?DOORWAY .PROP 8,P?ADJECTIVE W?ZZZP W?STONE W?ROCK W?SMOOTH .PROP 2,P?NAME-TABLE 0 .BYTE 0 .ENDT T?DGONDOLA:: .TABLE ; TABLE FOR OBJECT DGONDOLA .STRL "gondola" .PROP 2,P?ACTION DGONDOLA-F .PROP 10,P?SYNONYM W?GONDOLA W?RIDE W?SKYWAY W?SKYCAR W?CAR .BYTE 0 .ENDT T?SMOOTH:: .TABLE ; TABLE FOR OBJECT SMOOTH .STRL "smooth scroll" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION HANDLE-SCROLL-F .PROP 12,P?SYNONYM W?ZZZP W?ZZZP W?SCROLL W?SCROLLS W?WRITING W?WORDS .PROP 6,P?ADJECTIVE W?ZZZP W?ZZZP W?SMOOTH .PROP 2,P?DESCFCN 0 .PROP 2,P?GENERIC GENERIC-PAPER-F .PROP 2,P?SIZE 1 .PROP 2,P?NAME-TABLE 0 .PROP 2,P?VALUE 5 .PROP 2,P?DNUM 0 .PROP 2,P?EFFECT 0 .PROP 2,P?READIQ 8 .BYTE 0 .ENDT T?SNIPE:: .TABLE ; TABLE FOR OBJECT SNIPE .STRL "guttersnipe" .PROP 2,P?SDESC DESCRIBE-MONSTERS .PROP 2,P?ACTION SNIPE-F .PROP 8,P?SYNONYM W?SNIPE W?GUTTERSNIPE W?BIRD W?MONSTER .PROP 4,P?ADJECTIVE W?GUTTER W?AWAKE .PROP 2,P?LIFE I-SNIPE .PROP 2,P?DESCFCN VIEW-MONSTER .PROP 2,P?LAST-LOC 0 .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 12 .PROP 2,P?EMAX 12 .PROP 2,P?STRENGTH 10 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 7 .PROP 2,P?HABITAT MOOR-ROOMS .PROP 2,P?EXIT-STR STR?660 .BYTE 0 .ENDT T?SHAPE:: .TABLE ; TABLE FOR OBJECT SHAPE .STRL "vague outline" .PROP 2,P?ACTION SHAPE-F .PROP 2,P?SYNONYM W?OUTLINE .PROP 4,P?ADJECTIVE W?AWAKE W?OUTLINE .PROP 2,P?DESCFCN SHAPE-F .PROP 2,P?VALUE 10 .BYTE 0 .ENDT T?CAKE:: .TABLE ; TABLE FOR OBJECT CAKE .STRL "fish cake" .PROP 2,P?ACTION CAKE-F .PROP 4,P?SYNONYM W?CAKE W?FISH .PROP 2,P?ADJECTIVE W?FISH .PROP 2,P?DESCFCN CAKE-F .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 2 .BYTE 0 .ENDT T?RUIN5:: .TABLE ; TABLE FOR OBJECT RUIN5 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?PARCEL:: .TABLE ; TABLE FOR OBJECT PARCEL .STRL "parcel" .PROP 2,P?ACTION PARCEL-F .PROP 10,P?SYNONYM W?PARCEL W?PACKAGE W?BOX W?MAIL W?ADDRESS .PROP 2,P?SIZE 3 .PROP 2,P?VALUE 0 .BYTE 0 .ENDT T?C-OBJECT:: .TABLE ; TABLE FOR OBJECT C-OBJECT .STRL "" .BYTE 0 .ENDT T?PLAIN1:: .TABLE ; TABLE FOR OBJECT PLAIN1 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?SDESC DESCRIBE-FROTZEN .PROP 2,P?ACTION PLAIN1-F .PROP 2,P?EXIT-STR STR?728 .PROP 2,P?DNUM 0 .PROP 10,P?GLOBAL NULL NULL PRAIRIE STORM CORBIES .PROP 2,P?FNUM OPLAIN .BYTE 0 .ENDT T?GARDEN:: .TABLE ; TABLE FOR OBJECT GARDEN .STRL "garden" .PROP 2,P?ACTION HERE-F .PROP 2,P?SYNONYM W?GARDEN .PROP 2,P?ADJECTIVE W?PRIVATE .BYTE 0 .ENDT T?PRINCE:: .TABLE ; TABLE FOR OBJECT PRINCE .STRL "prince" .PROP 2,P?SDESC DESCRIBE-PRINCE .PROP 2,P?ACTION PRINCE-F .PROP 16,P?SYNONYM W?PRINCE W?MAN W?GUY W?FELLOW W?RIDER W?ZZZP W?ZZZP W?ZZZP .PROP 4,P?ADJECTIVE W?PRINCE'S W?ZZZP .PROP 2,P?CONTFCN PRINCE-F .BYTE 0 .ENDT T?TOWER-TOP:: .TABLE ; TABLE FOR OBJECT TOWER-TOP .STRL "Lamp Room" .PROP 2,P?UP T?14110 .PROP 2,P?DOWN T?14210 .PROP 2,P?ACTION TOWER-TOP-F .PROP 6,P?GLOBAL TOWER TOWER-STEPS DEBRIS .PROP 2,P?FNUM OSHORE .BYTE 0 .ENDT T?APLANE:: .TABLE ; TABLE FOR OBJECT APLANE .STRL "Ethereal Plane Of Atrii" .PROP 2,P?NORTH T?26110 .PROP 2,P?NE T?26210 .PROP 2,P?EAST T?26310 .PROP 2,P?SE T?26410 .PROP 2,P?SOUTH T?26510 .PROP 2,P?SW T?26610 .PROP 2,P?WEST T?26710 .PROP 2,P?NW T?26810 .PROP 2,P?SDESC DESCRIBE-APLANE .PROP 2,P?ACTION APLANE-F .PROP 2,P?BELOW 0 .BYTE 0 .ENDT T?RUIN4:: .TABLE ; TABLE FOR OBJECT RUIN4 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?CRANK:: .TABLE ; TABLE FOR OBJECT CRANK .STRL "crank" .PROP 2,P?ACTION CRANK-F .PROP 6,P?SYNONYM W?CRANK W?HANDLE W?TURNER .PROP 2,P?ADJECTIVE W?TED .PROP 2,P?GENERIC GENERIC-DIAL-F .BYTE 0 .ENDT T?HELLO-OBJECT:: .TABLE ; TABLE FOR OBJECT HELLO-OBJECT .STRL "that" .PROP 2,P?ACTION WAY-TO-TALK .PROP 8,P?SYNONYM W?HELLO W?GOODBYE W?HI W?BYE .BYTE 0 .ENDT T?PSEUDO-OBJECT:: .TABLE ; TABLE FOR OBJECT PSEUDO-OBJECT .STRL "that" .PROP 2,P?SDESC DESCRIBE-PSEUDO-OBJECT .PROP 2,P?ACTION ME-F .BYTE 0 .ENDT T?GLASS:: .TABLE ; TABLE FOR OBJECT GLASS .STRL "hourglass" .PROP 2,P?ACTION GLASS-F .PROP 8,P?SYNONYM W?HOURGLASS W?GLASS W?SAND W?TIME .PROP 6,P?ADJECTIVE W?HOUR W?MINIATURE W?TINY .PROP 2,P?SIZE 2 .PROP 2,P?VALUE 1000 .PROP 2,P?CAPACITY 0 .BYTE 0 .ENDT T?IN-LAIR:: .TABLE ; TABLE FOR OBJECT IN-LAIR .STRL "Treasure Chamber" .PROP 2,P?NE 0 .PROP 2,P?SE 0 .PROP 2,P?OUT 0 .PROP 2,P?ACTION IN-LAIR-F .PROP 2,P?EXIT-STR STR?693 .PROP 2,P?GLOBAL SUNBEAM .PROP 2,P?FNUM OCAVES .PROP 2,P?MIRROR-OBJ NO-MIRROR .PROP 2,P?BEAM-DIR NO-MIRROR .BYTE 0 .ENDT T?WIGHT:: .TABLE ; TABLE FOR OBJECT WIGHT .STRL "snow wight" .PROP 2,P?SDESC DESCRIBE-WIGHT .PROP 2,P?ACTION WIGHT-F .PROP 6,P?SYNONYM W?SNOWDRIFT W?DRIFT W?SNOW .PROP 4,P?ADJECTIVE W?SNOW W?AWAKE .PROP 2,P?LIFE I-WIGHT .PROP 2,P?DESCFCN WIGHT-F .PROP 2,P?GENERIC GENERIC-MONSTER-F .PROP 2,P?ENDURANCE 36 .PROP 2,P?EMAX 36 .PROP 2,P?STRENGTH 30 .PROP 2,P?DEXTERITY 70 .PROP 2,P?VALUE 30 .PROP 2,P?EXIT-STR STR?679 .BYTE 0 .ENDT T?RUIN3:: .TABLE ; TABLE FOR OBJECT RUIN3 .STRL "foo" .PROP 2,P?NORTH 0 .PROP 2,P?NE 0 .PROP 2,P?EAST 0 .PROP 2,P?SE 0 .PROP 2,P?SOUTH 0 .PROP 2,P?SW 0 .PROP 2,P?WEST 0 .PROP 2,P?NW 0 .PROP 2,P?IN 0 .PROP 2,P?OUT 0 .PROP 2,P?SDESC 0 .PROP 2,P?ACTION RUIN-ROOM-F .PROP 2,P?EXIT-STR STR?742 .PROP 2,P?DNUM 0 .PROP 6,P?GLOBAL PHEEBOR NULL DEBRIS .PROP 2,P?FNUM ORUINS .BYTE 0 .ENDT T?BPOTION:: .TABLE ; TABLE FOR OBJECT BPOTION .STRL "dark potion" .PROP 2,P?SDESC 0 .PROP 2,P?ACTION 0 .PROP 6,P?SYNONYM W?ZZZP W?POTION W?POTIONS .PROP 4,P?ADJECTIVE W?ZZZP W?DARK .PROP 2,P?DESCFCN 0 .PROP 2,P?SIZE 1 .PROP 2,P?VALUE 12 .BYTE 0 .ENDT ; IMPURE TABLES ARE DEFINED HERE IMPTBL:: T?101:: TCHARS:: .TABLE .BYTE UP-ARROW .BYTE DOWN-ARROW .BYTE LEFT-ARROW .BYTE RIGHT-ARROW .BYTE F1 .BYTE F2 .BYTE F3 .BYTE F4 .BYTE F5 .BYTE F6 .BYTE F7 .BYTE F8 .BYTE F9 .BYTE F10 .BYTE PAD0 .BYTE PAD1 .BYTE PAD2 .BYTE PAD3 .BYTE PAD4 .BYTE PAD5 .BYTE PAD6 .BYTE PAD7 .BYTE PAD8 .BYTE PAD9 .BYTE CLICK1 .BYTE CLICK2 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?312:: LOWCORE-TABLE:: .TABLE 2 0 0 .ENDT T?201:: C-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?301:: NEW-STATS:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?401:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?501:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?601:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?701:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?801:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?901:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1001:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1101:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1201:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1301:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1401:: YAWNS:: .TABLE 5 2 STR?39 STR?40 STR?41 STR?42 .ENDT T?1501:: HO-HUM:: .TABLE 7 2 STR?43 STR?44 STR?45 STR?46 STR?47 STR?48 .ENDT T?1601:: YUKS:: .TABLE 4 2 STR?49 STR?50 STR?51 .ENDT T?1701:: FIRMS:: .TABLE 5 2 STR?52 STR?53 STR?54 STR?55 .ENDT T?1801:: ATTACHES:: .TABLE 3 2 STR?56 STR?57 .ENDT T?1901:: POINTLESS:: .TABLE 4 2 STR?58 STR?59 STR?60 .ENDT T?2001:: PUZZLES:: .TABLE 5 2 STR?61 STR?62 STR?63 STR?64 .ENDT T?2101:: UNKNOWN-MSGS:: .TABLE 4 2 PT?3601 PT?3701 PT?3801 .ENDT T?2201:: LIKELIES:: .TABLE 7 2 STR?71 STR?72 STR?73 STR?74 STR?75 STR?76 .ENDT T?2301:: CAPS:: .TABLE 58 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 W?MR W?MRS W?MISS W?I W?N W?S W?E W?W W?ZORK W?ZORKMID W?ZORKMIDS W?ZM W?CHRISTMAS W?XMAS W?FROON W?FROTZEN W?GUILD W?ACCARDI W?GRUBBO W?THRIFF W?ALEXIS W?PHEE W?PHEEBOR W?PHEEHELM W?QUEEN W?GROTE W?CLUTCHCAKE W?BOK W?YABBA W?SMEE W?SQUIRP W?STELLA W?BLARN W?PROSSER W?YQUEM W?WATKIN W?JUKES W?MACUGA W?GRUESLAYER W?SKYCAR W?SKYWAY W?Y'GAEL .ENDT T?2401:: VOCAB2:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2501:: SLINE:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2601:: DBOX:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2701:: MAP:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2801:: ROOMS-MAPPED:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2901:: CHARNAME:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?3001:: BORDERS:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?3101:: MAZE-ROOMS:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?3201:: GRUE-SIGHTS:: .TABLE 4 2 STR?115 STR?116 STR?117 .ENDT T?3301:: WAND-LIST:: .TABLE 7 0 WAND STAFF STAVE STICK ROD CANE .ENDT T?3401:: WAND-FUNCTIONS:: .TABLE 6 0 PT?9201 PT?9301 PT?9401 PT?9501 PT?9601 .ENDT T?3501:: POTION-LIST:: .TABLE 6 0 APOTION BPOTION CPOTION DPOTION EPOTION .ENDT T?3601:: POTION-TABLES:: .TABLE 6 0 PT?9701 PT?9801 PT?9901 PT?10001 PT?10101 .ENDT T?3701:: SCROLL-LIST:: .TABLE 6 0 PARCHMENT GILT SMOOTH RUMPLE VELLUM .ENDT T?3801:: SCROLL-FUNCTIONS:: .TABLE 6 0 PT?10301 PT?10401 PT?10501 PT?10601 PT?10701 .ENDT T?3901:: OVERS:: .TABLE 14 STR?123 STR?124 STR?125 STR?126 STR?127 STR?128 STR?129 STR?130 STR?131 STR?132 STR?133 STR?134 STR?135 STR?136 .ENDT T?4001:: PILLAR-DOINGS:: .TABLE 4 2 STR?149 STR?150 STR?151 .ENDT T?4101:: PILLAR-MOVES:: .TABLE 4 2 STR?152 STR?153 STR?154 .ENDT T?4201:: BFLY-EATINGS:: .TABLE 4 2 STR?155 STR?156 STR?149 .ENDT T?4301:: BFLY-DOINGS:: .TABLE 4 2 STR?157 STR?158 STR?159 .ENDT T?4401:: BFLY-HOVERS:: .TABLE 4 2 STR?160 STR?161 STR?162 .ENDT T?4501:: TREE-DOINGS:: .TABLE 4 2 STR?163 STR?164 STR?165 .ENDT T?4601:: SAD-TREES:: .TABLE 4 2 STR?166 STR?167 STR?168 .ENDT T?4701:: HUNTER-DOINGS:: .TABLE 4 2 STR?169 STR?170 STR?171 .ENDT T?4801:: MINX-DOINGS:: .TABLE 5 2 STR?172 STR?173 STR?174 STR?175 .ENDT T?4901:: DARK-MINXES:: .TABLE 4 2 STR?172 STR?176 STR?177 .ENDT T?5001:: MINX-SETTLES:: .TABLE 4 2 STR?178 STR?179 STR?180 .ENDT T?5101:: MINX-RESTLESS:: .TABLE 4 2 STR?181 STR?182 STR?183 .ENDT T?5201:: MINX-SLEEPS:: .TABLE 4 2 STR?184 STR?185 STR?186 .ENDT T?5301:: MINX-NERVES:: .TABLE 4 2 STR?187 STR?188 STR?189 .ENDT T?5401:: ARCH-SNIFFS:: .TABLE 4 2 STR?190 STR?191 STR?192 .ENDT T?5501:: CORBIE-SOUNDS:: .TABLE 4 2 STR?193 STR?194 STR?195 .ENDT T?5601:: FEAR-CORBIES:: .TABLE 4 2 STR?196 STR?197 STR?198 .ENDT T?5701:: MAD-CORBIES:: .TABLE 4 2 STR?199 STR?200 STR?201 .ENDT T?5801:: SICK-DACT:: .TABLE 6 2 STR?202 STR?203 STR?204 STR?205 STR?206 .ENDT T?5901:: HAPPY-DACT:: .TABLE 6 2 STR?207 STR?208 STR?209 STR?210 STR?211 .ENDT T?6001:: DACT-WAITS:: .TABLE 4 2 STR?212 STR?213 STR?214 .ENDT T?6101:: FLYING-DACT:: .TABLE 5 2 STR?215 STR?216 STR?217 STR?218 .ENDT T?6201:: TORTURES:: .TABLE 6 2 STR?219 STR?220 STR?221 STR?222 STR?223 .ENDT T?6301:: MAMA-CLIMBS:: .TABLE 4 2 STR?224 STR?225 STR?226 .ENDT T?6401:: CLERIC-WOES:: .TABLE 5 2 STR?227 STR?228 STR?229 STR?230 .ENDT T?6501:: .TABLE W?SMEE PT?13901 0 .ENDT T?6601:: .TABLE W?YABBA PT?14001 0 .ENDT T?6701:: .TABLE W?BOK PT?14101 0 .ENDT T?6801:: .TABLE W?SQUIRP PT?14201 0 .ENDT T?6901:: .TABLE W?STELLA PT?14301 0 .ENDT T?7001:: .TABLE W?BLARN PT?14401 0 .ENDT T?7101:: .TABLE W?PROSSER PT?14501 0 .ENDT T?7201:: .TABLE W?YQUEM PT?14601 0 .ENDT T?7301:: .TABLE W?WATKIN PT?14701 0 .ENDT T?7401:: .TABLE W?JUKES PT?14801 0 .ENDT T?7501:: .TABLE W?MACUGA PT?14901 0 .ENDT T?7601:: MAGIC-WORDS:: .TABLE 12 0 T?6501 T?6601 T?6701 T?6801 T?6901 T?7001 T?7101 T?7201 T?7301 T?7401 T?7501 .ENDT T?7701:: SCARE-COLORS:: .TABLE 4 0 W?PUCE W?LAVENDER W?MAUVE .ENDT T?7801:: SHYNESS:: .TABLE 4 2 STR?231 STR?232 STR?233 .ENDT T?7901:: CAROLS:: .TABLE 7 2 STR?234 STR?235 STR?236 STR?237 STR?238 STR?239 .ENDT T?8001:: HOW-SINGS:: .TABLE 4 2 STR?240 STR?241 STR?242 .ENDT T?8101:: XTREE-DOINGS:: .TABLE 5 2 STR?243 STR?163 STR?244 STR?245 .ENDT T?8201:: COOK-DOINGS:: .TABLE 5 2 STR?246 STR?247 STR?248 STR?249 .ENDT T?8301:: WIND-ALERTS:: .TABLE 4 2 STR?250 STR?251 STR?252 .ENDT T?8401:: FREE-STORAGE:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?8501:: ARCH-ROOMS:: .TABLE .BYTE ARCH-VOID .BYTE ARCH1 .BYTE ARCH2 .BYTE ARCH3 .BYTE ARCH4 .BYTE ARCH5 .BYTE 0 .BYTE ARCH9 .BYTE ARCH10 .BYTE ARCH11 .BYTE ARCH12 .BYTE ARCH-VOID .ENDT T?8601:: DORN-MISSES:: .TABLE 5 2 STR?253 STR?254 STR?255 STR?256 .ENDT T?8701:: DORN-HITS:: .TABLE 5 2 STR?257 STR?258 STR?259 STR?260 .ENDT T?8801:: PUPP-DOINGS:: .TABLE 7 2 STR?261 STR?262 STR?263 STR?264 STR?265 STR?266 .ENDT T?8901:: PUPP-MISSES:: .TABLE 5 2 STR?267 STR?268 STR?269 STR?270 .ENDT T?9001:: PUPP-HITS:: .TABLE 6 2 STR?271 STR?272 STR?273 STR?274 STR?275 .ENDT T?9101:: STRANGLES:: .TABLE 4 2 STR?276 STR?277 STR?278 .ENDT T?9201:: SUCKER-TYPES:: .TABLE 5 0 S-LADDER S-CAT S-13 S-UMBRELLA .ENDT T?9301:: .TABLE 4 2 STR?287 STR?288 STR?289 .ENDT T?9401:: .TABLE 4 2 STR?290 STR?291 STR?292 .ENDT T?9501:: .TABLE 4 2 STR?293 STR?294 STR?295 .ENDT T?9601:: .TABLE 4 2 STR?296 STR?297 STR?298 .ENDT T?9701:: .TABLE 4 2 STR?299 STR?300 STR?301 .ENDT T?9801:: .TABLE 4 2 STR?302 STR?303 STR?304 .ENDT T?9901:: .TABLE 4 2 STR?305 STR?306 STR?307 .ENDT T?10001:: .TABLE 4 2 STR?308 STR?309 STR?310 .ENDT T?10101:: SUCKER-STALKS:: .TABLE 4 2 STR?311 STR?312 STR?313 .ENDT T?10201:: EMPTY-WANDS:: .TABLE 4 2 STR?314 STR?315 STR?316 .ENDT T?10301:: OFFERS:: .TABLE 5 2 STR?317 STR?318 STR?319 STR?320 .ENDT T?10401:: USED-OFFERS:: .TABLE 4 2 STR?321 STR?322 STR?323 .ENDT T?10501:: JUNGLE-DESCS:: .TABLE 5 0 PT?16401 PT?16501 PT?16601 PT?16701 .ENDT T?10601:: CITY-ENTRIES:: .TABLE 4 2 STR?324 STR?325 STR?326 .ENDT T?10701:: FOREST-DESCS:: .TABLE 7 0 PT?16801 PT?16901 PT?17001 PT?17101 PT?17201 PT?17301 .ENDT T?10801:: RUIN-DESCS:: .TABLE 6 0 PT?17401 PT?17501 PT?17601 PT?17701 PT?17801 .ENDT T?10901:: BRIDGE-TYPES:: .TABLE 5 2 STR?327 STR?328 STR?329 STR?330 .ENDT T?11001:: AH-YESSES:: .TABLE 7 2 STR?331 STR?332 STR?333 STR?334 STR?335 STR?336 .ENDT T?11101:: SALT-DABS:: .TABLE 5 2 STR?342 STR?343 STR?344 STR?345 .ENDT T?11201:: DARK-WALKS:: .TABLE 4 2 STR?346 STR?347 STR?348 .ENDT T?11301:: OWOMAN-SNORTS:: .TABLE 6 2 STR?349 STR?350 STR?351 STR?352 STR?353 .ENDT T?11401:: DARK-MOVINGS:: .TABLE 5 2 STR?354 STR?355 STR?356 STR?357 .ENDT T?11501:: URGRUE-GREETS:: .TABLE 4 2 STR?358 STR?359 STR?360 .ENDT T?11601:: URGRUE-BYES:: .TABLE 4 2 STR?361 STR?362 STR?363 .ENDT T?11701:: BUNNY-SPLITS:: .TABLE 5 2 STR?364 STR?365 STR?366 STR?367 .ENDT T?11801:: OWOMAN-MOVES:: .TABLE 5 2 STR?368 STR?369 STR?370 STR?371 .ENDT T?11901:: BANDIT-MUTTERS:: .TABLE 4 2 STR?372 STR?373 STR?374 .ENDT T?12001:: OWOMAN-EYES:: .TABLE 4 2 STR?375 STR?376 STR?377 .ENDT T?12101:: OUCHES:: .TABLE 4 2 STR?378 STR?379 STR?380 .ENDT T?12201:: CRAB-ATTACKS:: .TABLE 5 2 STR?381 STR?382 STR?383 STR?384 .ENDT T?12301:: CRAB-MISSES:: .TABLE 8 2 STR?385 STR?386 STR?387 STR?388 STR?389 STR?390 STR?391 .ENDT T?12401:: RAT-ATTACKS:: .TABLE 5 2 STR?392 STR?393 STR?394 STR?395 .ENDT T?12501:: RAT-MISSES:: .TABLE 8 2 STR?396 STR?386 STR?397 STR?388 STR?398 STR?390 STR?391 .ENDT T?12601:: SNIPE-HITS:: .TABLE 5 2 STR?399 STR?400 STR?401 STR?402 .ENDT T?12701:: SNIPE-MISSES:: .TABLE 8 2 STR?403 STR?386 STR?404 STR?388 STR?405 STR?390 STR?391 .ENDT T?12801:: VAPOR-DOINGS:: .TABLE 4 2 STR?406 STR?407 STR?408 .ENDT T?12901:: VAPOR-LAUGHS:: .TABLE 4 2 STR?409 STR?410 STR?411 .ENDT T?13001:: VAPOR-TICKLES:: .TABLE 4 2 STR?412 STR?413 STR?414 .ENDT T?13101:: VAPOR-SNEERS:: .TABLE 6 2 STR?415 STR?416 STR?417 STR?418 STR?419 .ENDT T?13201:: SPIDER-HITS:: .TABLE 5 2 STR?420 STR?421 STR?422 STR?423 .ENDT T?13301:: SPIDER-MISSES:: .TABLE 8 2 STR?424 STR?386 STR?425 STR?388 STR?426 STR?390 STR?391 .ENDT T?13401:: SLUG-HITS:: .TABLE 5 2 STR?427 STR?428 STR?429 STR?430 .ENDT T?13501:: SLUG-MISSES:: .TABLE 7 2 STR?431 STR?432 STR?386 STR?433 STR?388 STR?434 .ENDT T?13601:: WORM-HITS:: .TABLE 5 2 STR?435 STR?393 STR?436 STR?437 .ENDT T?13701:: WORM-MISSES:: .TABLE 8 2 STR?438 STR?386 STR?439 STR?388 STR?440 STR?390 STR?391 .ENDT T?13801:: JAW-HITS:: .TABLE 5 2 STR?441 STR?442 STR?443 STR?395 .ENDT T?13901:: JAW-MISSES:: .TABLE 8 2 STR?444 STR?386 STR?445 STR?388 STR?446 STR?390 STR?391 .ENDT T?14001:: DEAD-HITS:: .TABLE 5 2 STR?447 STR?448 STR?449 STR?437 .ENDT T?14101:: DEAD-MISSES:: .TABLE 8 2 STR?450 STR?386 STR?451 STR?388 STR?452 STR?390 STR?453 .ENDT T?14201:: GHOUL-HITS:: .TABLE 5 2 STR?454 STR?448 STR?455 STR?437 .ENDT T?14301:: GHOUL-MISSES:: .TABLE 8 2 STR?456 STR?386 STR?457 STR?388 STR?458 STR?390 STR?453 .ENDT T?14401:: MISSES:: .TABLE 5 2 STR?459 STR?460 STR?461 STR?462 .ENDT T?105:: T?P-LEXV:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?205:: T?AGAIN-LEXV:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?305:: T?RESERVE-LEXV:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?405:: T?P-INBUF:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?505:: T?RESERVE-INBUF:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?605:: T?OOPS-INBUF:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?705:: T?P-NAMW:: .TABLE 0 0 .ENDT T?805:: T?P-ADJW:: .TABLE 0 0 .ENDT T?905:: T?P-OFW:: .TABLE 0 0 .ENDT T?1005:: T?P-PRSO:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1105:: T?P-PRSI:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1205:: T?P-BUTS:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1305:: T?P-MERGE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1405:: T?P-OCL1:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1505:: T?P-OCL2:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1605:: T?P-ITBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1705:: T?P-OTBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1805:: T?P-VTBL:: .TABLE 0 0 0 0 .ENDT T?1905:: T?P-OVTBL:: .TABLE 0 0 0 0 .ENDT T?2005:: T?OOPS-TABLE:: .TABLE 0 0 0 0 .ENDT T?2105:: LAST-BAD:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?2205:: T?AUX-TABLE:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?106:: T?STATS:: .TABLE 0 0 0 0 0 0 0 0 .ENDT T?206:: T?MAXSTATS:: .TABLE 0 0 0 0 0 0 0 0 .ENDT T?108:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?110:: .TABLE 769 COVESIDE STR?681 .ENDT T?210:: .TABLE 513 ON-PIKE .ENDT T?310:: .TABLE 1024 EXIT-A-TREE .ENDT T?410:: .TABLE 1024 CLIMB-A-TREE .ENDT T?510:: .TABLE 515 AT-LEDGE .ENDT T?610:: .TABLE 513 ON-WHARF .ENDT T?710:: .TABLE 513 OUTSIDE-PUB .ENDT T?810:: .TABLE 513 HILLTOP .ENDT T?910:: .TABLE 513 HILLTOP .ENDT T?1010:: .TABLE 513 COVESIDE .ENDT T?1110:: .TABLE 513 N-MOOR .ENDT T?1210:: .TABLE 1281 IN-PUB PUB-DOOR .ENDT T?1310:: .TABLE 1281 IN-PUB PUB-DOOR .ENDT T?1410:: .TABLE 513 OUTSIDE-PUB .ENDT T?1510:: .TABLE 1025 N-MOOR-S .ENDT T?1610:: .TABLE 1029 SW-MOOR-NE .ENDT T?1710:: .TABLE 513 IN-PORT .ENDT T?1810:: .TABLE 1281 IN-BOUTIQUE BOUTIQUE-DOOR .ENDT T?1910:: .TABLE 1281 IN-BOUTIQUE BOUTIQUE-DOOR .ENDT T?2010:: .TABLE 513 IN-YARD .ENDT T?2110:: .TABLE 513 SW-MOOR .ENDT T?2210:: .TABLE 1536 STR?685 .ENDT T?2310:: .TABLE 1536 STR?685 .ENDT T?2410:: .TABLE 1536 STR?685 .ENDT T?2510:: .TABLE 513 AT-DOCK .ENDT T?2610:: .TABLE 523 XROADS .ENDT T?2710:: .TABLE 513 IN-STABLE .ENDT T?2810:: .TABLE 513 IN-STABLE .ENDT T?2910:: .TABLE 513 IN-PORT .ENDT T?3010:: .TABLE 513 IN-YARD .ENDT T?3110:: .TABLE 1024 EXIT-STABLE .ENDT T?3210:: .TABLE 1024 STABLE-IN .ENDT T?3310:: .TABLE 1281 IN-PORT BOUTIQUE-DOOR .ENDT T?3410:: .TABLE 1281 IN-PORT BOUTIQUE-DOOR .ENDT T?3510:: .TABLE 1024 ENTER-CURTAIN .ENDT T?3610:: .TABLE 1024 ENTER-CURTAIN .ENDT T?3710:: .TABLE 1281 OUTSIDE-PUB PUB-DOOR .ENDT T?3810:: .TABLE 513 IN-KITCHEN .ENDT T?3910:: .TABLE 1281 OUTSIDE-PUB PUB-DOOR .ENDT T?4010:: .TABLE 513 IN-KITCHEN .ENDT T?4110:: .TABLE 1281 AT-BOTTOM CELLAR-DOOR .ENDT T?4210:: .TABLE 513 IN-PUB .ENDT T?4310:: .TABLE 513 IN-PUB .ENDT T?4410:: .TABLE 1281 AT-BOTTOM CELLAR-DOOR .ENDT T?4510:: .TABLE 513 COVESIDE .ENDT T?4610:: .TABLE 1024 ON-WHARF-DOWN .ENDT T?4710:: .TABLE 1024 ON-WHARF-DOWN .ENDT T?4810:: .TABLE 1281 IN-KITCHEN CELLAR-DOOR .ENDT T?4910:: .TABLE 1536 STR?688 .ENDT T?5010:: .TABLE 1025 UPSTACK .ENDT T?5110:: .TABLE 1536 STR?689 .ENDT T?5210:: .TABLE 1536 STR?690 .ENDT T?5310:: .TABLE 1536 STR?690 .ENDT T?5410:: .TABLE 1536 STR?690 .ENDT T?5510:: .TABLE 1536 STR?690 .ENDT T?5610:: .TABLE 1536 STR?690 .ENDT T?5710:: .TABLE 1536 STR?690 .ENDT T?5810:: .TABLE 1536 STR?690 .ENDT T?5910:: .TABLE 1536 STR?690 .ENDT T?6010:: .TABLE 769 AT-STACK STR?691 .ENDT T?6110:: .TABLE 1536 STR?692 .ENDT T?6210:: .TABLE 513 AT-FALLS .ENDT T?6310:: .TABLE 513 FOREST-EDGE .ENDT T?6410:: .TABLE 513 FOREST-EDGE .ENDT T?6510:: .TABLE 513 IN-PASTURE .ENDT T?6610:: .TABLE 1281 IN-CHAPEL CHAPEL-DOOR .ENDT T?6710:: .TABLE 1281 IN-CHAPEL CHAPEL-DOOR .ENDT T?6810:: .TABLE 1281 IN-THRIFF CHAPEL-DOOR .ENDT T?6910:: .TABLE 1281 IN-THRIFF CHAPEL-DOOR .ENDT T?7010:: .TABLE 1024 EXIT-PEW .ENDT T?7110:: .TABLE 513 IN-THRIFF .ENDT T?7210:: .TABLE 513 IN-THRIFF .ENDT T?7310:: .TABLE 1536 STR?693 .ENDT T?7410:: .TABLE 1536 STR?693 .ENDT T?7510:: .TABLE 513 ON-TRAIL .ENDT T?7610:: .TABLE 513 ON-TRAIL .ENDT T?7710:: .TABLE 513 FOREST-EDGE .ENDT T?7810:: .TABLE 513 FOREST-EDGE .ENDT T?7910:: .TABLE 1281 IN-CABIN CABIN-DOOR .ENDT T?8010:: .TABLE 1281 IN-CABIN CABIN-DOOR .ENDT T?8110:: .TABLE 513 ON-PEAK .ENDT T?8210:: .TABLE 513 ON-PEAK .ENDT T?8310:: .TABLE 1281 ON-TRAIL CABIN-DOOR .ENDT T?8410:: .TABLE 1281 ON-TRAIL CABIN-DOOR .ENDT T?8510:: .TABLE 1536 STR?699 .ENDT T?8610:: .TABLE 513 ON-TRAIL .ENDT T?8710:: .TABLE 513 ON-TRAIL .ENDT T?8810:: .TABLE 1536 STR?692 .ENDT T?8910:: .TABLE 515 COVESIDE .ENDT T?9010:: .TABLE 1536 STR?701 .ENDT T?9110:: .TABLE 515 AT-BRINE .ENDT T?9210:: .TABLE 1536 STR?701 .ENDT T?9310:: .TABLE 1025 TOWER-BASE-UP .ENDT T?9410:: .TABLE 1536 STR?704 .ENDT T?9510:: .TABLE 513 IN-ACCARDI .ENDT T?9610:: .TABLE 1536 STR?704 .ENDT T?9710:: .TABLE 515 AT-LEDGE .ENDT T?9810:: .TABLE 515 AT-BROOK .ENDT T?9910:: .TABLE 1536 STR?704 .ENDT T?10010:: .TABLE 1536 STR?704 .ENDT T?10110:: .TABLE 515 AT-BRINE .ENDT T?10210:: .TABLE 1033 AT-BROOK-WEST .ENDT T?10310:: .TABLE 1536 STR?704 .ENDT T?10410:: .TABLE 513 AT-GATE .ENDT T?10510:: .TABLE 1281 IN-WEAPON WEAPON-DOOR .ENDT T?10610:: .TABLE 1281 IN-WEAPON WEAPON-DOOR .ENDT T?10710:: .TABLE 513 AT-BRINE .ENDT T?10810:: .TABLE 1281 IN-ACCARDI WEAPON-DOOR .ENDT T?10910:: .TABLE 1281 IN-ACCARDI WEAPON-DOOR .ENDT T?11010:: .TABLE 1024 ENTER-CURTAIN .ENDT T?11110:: .TABLE 1024 ENTER-CURTAIN .ENDT T?11210:: .TABLE 513 IN-HALL .ENDT T?11310:: .TABLE 513 IN-HALL .ENDT T?11410:: .TABLE 513 IN-ACCARDI .ENDT T?11510:: .TABLE 513 AT-GATE .ENDT T?11610:: .TABLE 513 AT-GATE .ENDT T?11710:: .TABLE 1536 STR?708 .ENDT T?11810:: .TABLE 769 TOWER-BASE STR?709 .ENDT T?11910:: .TABLE 1536 STR?708 .ENDT T?12010:: .TABLE 1536 STR?710 .ENDT T?12110:: .TABLE 1536 STR?708 .ENDT T?12210:: .TABLE 1536 STR?710 .ENDT T?12310:: .TABLE 1536 STR?708 .ENDT T?12410:: .TABLE 1536 STR?710 .ENDT T?12510:: .TABLE 1536 STR?708 .ENDT T?12610:: .TABLE 769 LEVEL2A STR?711 .ENDT T?12710:: .TABLE 1536 STR?708 .ENDT T?12810:: .TABLE 1536 STR?710 .ENDT T?12910:: .TABLE 1536 STR?708 .ENDT T?13010:: .TABLE 1536 STR?710 .ENDT T?13110:: .TABLE 1536 STR?708 .ENDT T?13210:: .TABLE 1536 STR?710 .ENDT T?13310:: .TABLE 1536 STR?708 .ENDT T?13410:: .TABLE 769 LEVEL3A STR?712 .ENDT T?13510:: .TABLE 1536 STR?708 .ENDT T?13610:: .TABLE 1536 STR?710 .ENDT T?13710:: .TABLE 1536 STR?708 .ENDT T?13810:: .TABLE 1536 STR?710 .ENDT T?13910:: .TABLE 1536 STR?708 .ENDT T?14010:: .TABLE 1536 STR?710 .ENDT T?14110:: .TABLE 1536 STR?692 .ENDT T?14210:: .TABLE 769 TOWER-TOP STR?713 .ENDT T?14310:: .TABLE 513 IN-PORT .ENDT T?14410:: .TABLE 1024 ENTER-GONDOLA .ENDT T?14510:: .TABLE 1025 NW-UNDER-SE .ENDT T?14610:: .TABLE 513 NW-SUPPORT .ENDT T?14710:: .TABLE 1536 STR?715 .ENDT T?14810:: .TABLE 1025 SW-UNDER-NE .ENDT T?14910:: .TABLE 513 SW-SUPPORT .ENDT T?15010:: .TABLE 1536 STR?715 .ENDT T?15110:: .TABLE 1025 SE-UNDER-NW .ENDT T?15210:: .TABLE 513 SE-SUPPORT .ENDT T?15310:: .TABLE 1536 STR?715 .ENDT T?15410:: .TABLE 513 NW-UNDER .ENDT T?15510:: .TABLE 1536 STR?692 .ENDT T?15610:: .TABLE 1024 SUPPORTS-IN .ENDT T?15710:: .TABLE 513 SW-UNDER .ENDT T?15810:: .TABLE 1536 STR?692 .ENDT T?15910:: .TABLE 1024 SUPPORTS-IN .ENDT T?16010:: .TABLE 513 SE-UNDER .ENDT T?16110:: .TABLE 1536 STR?692 .ENDT T?16210:: .TABLE 1024 SUPPORTS-IN .ENDT T?16310:: .TABLE 1024 ENTER-QUICKSAND .ENDT T?16410:: .TABLE 1024 ENTER-QUICKSAND .ENDT T?16510:: .TABLE 1029 AT-FALLS-N .ENDT T?16610:: .TABLE 513 IN-THRIFF .ENDT T?16710:: .TABLE 1024 ENTER-FALLS .ENDT T?16810:: .TABLE 513 IN-THRIFF .ENDT T?16910:: .TABLE 513 SE-WALL .ENDT T?17010:: .TABLE 1024 CLIMB-A-TREE .ENDT T?17110:: .TABLE 1024 EXIT-A-TREE .ENDT T?17210:: .TABLE 513 IN-PASTURE .ENDT T?17310:: .TABLE 1536 STR?721 .ENDT T?17410:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?17510:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?17610:: .TABLE 1536 STR?721 .ENDT T?17710:: .TABLE 513 IN-PASTURE .ENDT T?17810:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?17910:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?18010:: .TABLE 513 CAVE7 .ENDT T?18110:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?18210:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?18310:: .TABLE 1536 STR?721 .ENDT T?18410:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?18510:: .TABLE 1024 CANT-ENTER-WALL .ENDT T?18610:: .TABLE 1536 STR?721 .ENDT T?18710:: .TABLE 513 XROADS .ENDT T?18810:: .TABLE 513 SE-CAVE .ENDT T?18910:: .TABLE 513 SE-CAVE .ENDT T?19010:: .TABLE 513 HILLTOP .ENDT T?19110:: .TABLE 1037 ENTER-PLAIN-E .ENDT T?19210:: .TABLE 513 IN-GURTH .ENDT T?19310:: .TABLE 523 IN-PORT .ENDT T?19410:: .TABLE 513 NE-WALL .ENDT T?19510:: .TABLE 1037 ENTER-PLAIN-W .ENDT T?19610:: .TABLE 513 ROSE-ROOM .ENDT T?19710:: .TABLE 1281 IN-FARM FARM-DOOR .ENDT T?19810:: .TABLE 1281 IN-FARM FARM-DOOR .ENDT T?19910:: .TABLE 1536 STR?699 .ENDT T?20010:: .TABLE 513 AT-MAGICK .ENDT T?20110:: .TABLE 513 XROADS .ENDT T?20210:: .TABLE 513 NGURTH .ENDT T?20310:: .TABLE 513 IN-GURTH .ENDT T?20410:: .TABLE 1281 IN-MAGICK MAGICK-DOOR .ENDT T?20510:: .TABLE 1281 IN-MAGICK MAGICK-DOOR .ENDT T?20610:: .TABLE 1281 AT-MAGICK MAGICK-DOOR .ENDT T?20710:: .TABLE 1281 AT-MAGICK MAGICK-DOOR .ENDT T?20810:: .TABLE 1024 ENTER-CURTAIN .ENDT T?20910:: .TABLE 1024 ENTER-CURTAIN .ENDT T?21010:: .TABLE 513 AT-MAGICK .ENDT T?21110:: .TABLE 1025 NGURTH-N .ENDT T?21210:: .TABLE 1024 EXIT-A-TREE .ENDT T?21310:: .TABLE 1024 CLIMB-A-TREE .ENDT T?21410:: .TABLE 521 ON-BRIDGE .ENDT T?21510:: .TABLE 1025 SFORD-S .ENDT T?21610:: .TABLE 1025 NFORD-NE .ENDT T?21710:: .TABLE 521 ON-BRIDGE .ENDT T?21810:: .TABLE 521 ON-BRIDGE .ENDT T?21910:: .TABLE 521 ON-BRIDGE .ENDT T?22010:: .TABLE 1024 JUMP-OFF-BRIDGE .ENDT T?22110:: .TABLE 1033 TIMESHIFT .ENDT T?22210:: .TABLE 1033 TIMESHIFT .ENDT T?22310:: .TABLE 1033 TIMESHIFT .ENDT T?22410:: .TABLE 1033 TIMESHIFT .ENDT T?22510:: .TABLE 1024 ENTER-ARCH .ENDT T?22610:: .TABLE 1024 EXIT-ARCH .ENDT T?22710:: .TABLE 1033 TIMESHIFT .ENDT T?22810:: .TABLE 1033 TIMESHIFT .ENDT T?22910:: .TABLE 1024 ENTER-ARCH .ENDT T?23010:: .TABLE 1024 EXIT-ARCH .ENDT T?23110:: .TABLE 1033 TIMESHIFT .ENDT T?23210:: .TABLE 1033 TIMESHIFT .ENDT T?23310:: .TABLE 1024 ENTER-ARCH .ENDT T?23410:: .TABLE 1024 EXIT-ARCH .ENDT T?23510:: .TABLE 1033 TIMESHIFT .ENDT T?23610:: .TABLE 1033 TIMESHIFT .ENDT T?23710:: .TABLE 1024 ENTER-ARCH .ENDT T?23810:: .TABLE 1024 EXIT-ARCH .ENDT T?23910:: .TABLE 1033 TIMESHIFT .ENDT T?24010:: .TABLE 1033 TIMESHIFT .ENDT T?24110:: .TABLE 1024 ENTER-ARCH .ENDT T?24210:: .TABLE 1024 EXIT-ARCH .ENDT T?24310:: .TABLE 1033 TIMESHIFT .ENDT T?24410:: .TABLE 1033 TIMESHIFT .ENDT T?24510:: .TABLE 1024 ENTER-ARCH .ENDT T?24610:: .TABLE 1024 EXIT-ARCH .ENDT T?24710:: .TABLE 1033 TIMESHIFT .ENDT T?24810:: .TABLE 1033 TIMESHIFT .ENDT T?24910:: .TABLE 1024 ENTER-ARCH .ENDT T?25010:: .TABLE 1024 EXIT-ARCH .ENDT T?25110:: .TABLE 1033 TIMESHIFT .ENDT T?25210:: .TABLE 1033 TIMESHIFT .ENDT T?25310:: .TABLE 1024 ENTER-ARCH .ENDT T?25410:: .TABLE 1024 EXIT-ARCH .ENDT T?25510:: .TABLE 1033 TIMESHIFT .ENDT T?25610:: .TABLE 1033 TIMESHIFT .ENDT T?25710:: .TABLE 1024 ENTER-ARCH .ENDT T?25810:: .TABLE 1024 EXIT-ARCH .ENDT T?25910:: .TABLE 1281 IN-FARM FARM-DOOR .ENDT T?26010:: .TABLE 1281 IN-FARM FARM-DOOR .ENDT T?26110:: .TABLE 0 APLANE 0 .ENDT T?26210:: .TABLE 0 APLANE 0 .ENDT T?26310:: .TABLE 0 APLANE 0 .ENDT T?26410:: .TABLE 0 APLANE 0 .ENDT T?26510:: .TABLE 0 APLANE 0 .ENDT T?26610:: .TABLE 0 APLANE 0 .ENDT T?26710:: .TABLE 0 APLANE 0 .ENDT T?26810:: .TABLE 0 APLANE 0 .ENDT T?26910:: .TABLE 0 IN-SKY 0 .ENDT T?27010:: .TABLE 0 IN-SKY 0 .ENDT T?27110:: .TABLE 0 IN-SKY 0 .ENDT T?27210:: .TABLE 0 IN-SKY 0 .ENDT T?27310:: .TABLE 0 IN-SKY 0 .ENDT T?27410:: .TABLE 0 IN-SKY 0 .ENDT T?27510:: .TABLE 0 IN-SKY 0 .ENDT T?27610:: .TABLE 0 IN-SKY 0 .ENDT T?27710:: .TABLE 1024 EXIT-BUSH .ENDT T?27810:: .TABLE 1024 EXIT-BUSH .ENDT T?27910:: .TABLE 1536 STR?743 .ENDT T?28010:: .TABLE 1536 STR?743 .ENDT T?28110:: .TABLE 1536 STR?743 .ENDT T?28210:: .TABLE 1536 STR?743 .ENDT T?28310:: .TABLE 1536 STR?743 .ENDT T?28410:: .TABLE 1536 STR?743 .ENDT T?28510:: .TABLE 1536 STR?743 .ENDT T?28610:: .TABLE 1536 STR?743 .ENDT T?28710:: T?GOOD-DIRS:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?111:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?211:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?311:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?411:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?511:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?611:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?711:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?811:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?911:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1011:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1111:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?1211:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?112:: YES-INBUF:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?212:: YES-LEXV:: .TABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT ; END OF IMPURENESS IMPURE:: ; VERB TABLE IS DEFINED HERE VTBL:: .TABLE ST?KISS ST?I ST?BRIBE ST?PULL ST?PUT ST?RAPE ST?VERBOSE ST?BRING ST?WALK ST?REQUEST ST?QUIT ST?FIND ST?HEAR ST?YES ST?STOP ST?UNLOCK ST?DISTURB ST?READ ST?SAY ST?BREAK ST?THRUST ST?REST ST?JUMP ST?POUR ST?WAIT ST?DIVE ST?REFRESH ST?TAKE ST?PRIORITY ST?COUNT ST?RAISE ST?CALL ST?FOLLOW ST?REFUSE ST?PRY ST?FLY ST?RESCUE ST?VERSION ST?WIND ST?LIGHT ST?UNWIELD ST?LIE ST?MOVE ST?SPEND ST?PLAY ST?LET ST?OPEN ST?TASTE ST?SCARE ST?NAME ST?BUY ST?TOUCH ST?BLOW ST?APPROACH ST?KNOCK ST?WRITE ST?PICK ST?RIDE ST?LAND ST?DEFLATE ST?BOARD ST?APPLY ST?STAMP ST?ESCAPE ST?PRAY ST?AIM ST?STAND ST?UNDRESS ST?LISTEN ST?TIE ST?WHERE ST?SHOW ST?WIELD ST?NOD ST?SAVE ST?HELP ST?TELL ST?THROW ST?FEED ST?LOWER ST?DRESS ST?USE ST?PROP ST?HIDE ST?SHAKE ST?ATTACK ST?SPELLS ST?PLANT ST?GNAW ST?ENTER ST?UNMAKE ST?SEARCH ST?WEAR ST?PAY ST?ERASE ST?DISEMBARK ST?COLOR ST?SWIM ST?PLUG ST?UNPLUG ST?UNTIE ST?CUT ST?CIRCLE ST?HOLD ST?SELL ST?ASCEND ST?SET ST?UNSCRIPT ST?MELT ST?HANG ST?QUESTION ST?RUB ST?PUSH ST?SUPER ST?SIT ST?INFLATE ST?SLAVER ST?RETREAT ST?SCRATCH ST?$CREDITS ST?BYE ST?LOOSEN ST?HINT ST?REACH ST?DIG ST?REPLACE ST?SUBMERGE ST?SCORE ST?DEFINE ST?LAUGH ST?COVER ST?PUNCH ST?PEEL ST?UPROOT ST?CASH ST?CONNECT ST?SETTINGS ST?LOOK ST?RIP ST?FOLD ST?EMPTY ST?ZAP ST?BOW ST?DROP ST?BACK ST?TIME ST?FEEL ST?LEAVE ST?UNDO ST?NOTIFY ST?SCALE ST?HAND ST?HIT ST?HUNT ST?MONITOR ST?SCRIPT ST?FACE ST?SPIN ST?$VERIFY ST?DESCEND ST?EXTINGUISH ST?SWING ST?RESTART ST?LUNGE ST?DETONATE ST?REPAIR ST?SMELL ST?BRIEF ST?REPLY ST?SELECT ST?DUCK ST?GET ST?DIAGNOSE ST?SLEEP ST?STATUS ST?WAKE ST?DRINK ST?PET ST?REMOVE ST?ANSWER ST?WHAT ST?YELL ST?INSULT ST?LOCK ST?BANK ST?ADJUST ST?BURN ST?KICK ST?BOUNCE ST?OFFER ST?BITE ST?POINT ST?TURN ST?CROSS ST?SUSPEND ST?START ST?CLEAN ST?WHO ST?MAKE ST?RESTORE ST?FELL ST?CLOSE ST?FIX ST?GO ST?SLIDE ST?WAVE ST?PROBE ST?MODE ST?EXIT ST?EXAMINE ST?PARRY ST?RELEASE ST?WEDGE ST?JOSTLE ST?EMBARK ST?EAT ST?FIRE ST?FILL ST?LEAN ST?ITCH ST?SQUEEZE ST?CLIMB ST?CONCEAL ST?RETURN ST?SMEE ST?ZOOM ST?LURK ST?TRADE ST?THANK ST?POP ST?CRANK ST?ASK ST?HELLO .ENDT ; SYNTAX DEFINITION TABLES ARE DEFINED HERE ST?KISS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KISS .ENDT ST?I:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INVENTORY .ENDT ST?BRIBE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?PAY .ENDT ST?PULL:: .TABLE .BYTE 14 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNPLUG .BYTE 1 ;OBJECTS .BYTE PR?APART .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE TAKEABLE .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE TAKEABLE .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?LOWER .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?RAISE .BYTE 2 ;OBJECTS .BYTE PR?ON .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PULL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PULL .ENDT ST?PUT:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ASIDE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?UNWIELD .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SC+SH .BYTE 0 .BYTE V?LAMP-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE SH+SC+SMANY+SHAVE .BYTE SOG+SIR+SC .BYTE V?PUT-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SC .BYTE 0 .BYTE V?WEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SH+SHAVE+SC+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE+SMANY .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR+SC .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR+SC .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR+SC .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT .ENDT ST?RAPE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAPE .ENDT ST?VERBOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERBOSE .ENDT ST?BRING:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SGET-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?GET-FOR .BYTE 2 ;OBJECTS .BYTE PR?BACK .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?GET-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?GET-FOR .ENDT ST?WALK:: .TABLE .BYTE 17 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?PAST .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?REQUEST:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE V?SASK-FOR .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REQUEST .ENDT ST?QUIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUIT .ENDT ST?FIND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .ENDT ST?HEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?YES:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ST?STOP:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-OFF .ENDT ST?UNLOCK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?UNLOCK .ENDT ST?DISTURB:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?STOUCH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?READ:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE READABLE .BYTE PERSON .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?READ-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE READABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-THRU .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE READABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE READABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?READ .ENDT ST?SAY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?TELL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAY .ENDT ST?BREAK:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR .BYTE SHAVE+SH+SC .BYTE V?MUNG .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR .BYTE SHAVE+SH+SC .BYTE V?MUNG .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR+SH+SC .BYTE SHAVE+SH+SC .BYTE V?MUNG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SOG+SIR .BYTE V?MUNG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR+SH+SC .BYTE SHAVE+SH+SC .BYTE V?MUNG .ENDT ST?THRUST:: .TABLE .BYTE 13 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-DOWN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?RAISE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?SHIT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THRUST .ENDT ST?REST:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT .ENDT ST?JUMP:: .TABLE .BYTE 11 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-OVER .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .ENDT ST?POUR:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?POUR-FROM .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?POUR-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?POUR-FROM .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?POUR .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?POUR .ENDT ST?WAIT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT-FOR .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT .ENDT ST?DIVE:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .ENDT ST?REFRESH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REFRESH .ENDT ST?TAKE:: .TABLE .BYTE 11 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?TAKE-OFF .BYTE 1 ;OBJECTS .BYTE PR?APART .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE SH+SC+SHAVE .BYTE V?TAKE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOWER .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?PRIORITY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PRIORITY-OFF .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PRIORITY-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PRIORITY-ON .ENDT ST?COUNT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COUNT .ENDT ST?RAISE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .ENDT ST?CALL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?NAME .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REQUEST .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .ENDT ST?FOLLOW:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .ENDT ST?REFUSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REFUSE .ENDT ST?PRY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .ENDT ST?FLY:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY-UP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLY .ENDT ST?RESCUE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESCUE .ENDT ST?VERSION:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERSION .ENDT ST?WIND:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SWRAP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SWRAP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?WRAP-AROUND .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WIND .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WIND .ENDT ST?LIGHT:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?LIGHT-ON .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LIGHT-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LIGHT-WITH .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?LIGHT-WITH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?LIGHT-WITH .ENDT ST?UNWIELD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WIELDED .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?UNWIELD .ENDT ST?LIE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .ENDT ST?MOVE:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OVER .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-DOWN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?LOWER .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?SPEND:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SBUY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPEND .ENDT ST?PLAY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?LET:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?GO .BYTE 0 .BYTE MANUALLY .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?RELEASE .BYTE 1 ;OBJECTS .BYTE PR?GO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RELEASE .ENDT ST?OPEN:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE OPENABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?OPEN-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE OPENABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?OPEN-WITH .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE OPENABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE OPENABLE .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .ENDT ST?TASTE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TASTE .ENDT ST?SCARE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .ENDT ST?NAME:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?NAME .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?NAME .ENDT ST?BUY:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?BUY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?BUY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .ENDT ST?TOUCH:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TOGETHER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE PR?TOGETHER .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?BLOW:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DETONATE .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW-INTO .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW-INTO .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW-INTO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW-INTO .ENDT ST?APPROACH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .ENDT ST?KNOCK:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?WITH .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?HIT .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?HIT .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE MONSTER .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?HIT .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .ENDT ST?WRITE:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?ON .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?WRITE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?WRITE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WRITE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WRITE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WRITE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WRITE-ON .ENDT ST?PICK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?PICK .ENDT ST?RIDE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIDE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIDE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RIDE .ENDT ST?LAND:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAND-ON .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAND .ENDT ST?DEFLATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFLATE .ENDT ST?BOARD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ENTER .ENDT ST?APPLY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SHAVE+SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SHAVE+SH+SMANY .BYTE 0 .BYTE V?PUT .ENDT ST?STAMP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .ENDT ST?ESCAPE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .ENDT ST?PRAY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELP .ENDT ST?AIM:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPOINT-AT .ENDT ST?STAND:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .ENDT ST?UNDRESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNDRESS .ENDT ST?LISTEN:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LISTEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?TIE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE PERSON .BYTE MANUALLY .BYTE SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?TIE-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE .ENDT ST?WHERE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHERE .ENDT ST?SHOW:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?SSHOW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE LIVING .BYTE SH+SC+SHAVE .BYTE SIR+SOG .BYTE V?SHOW .ENDT ST?WIELD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?WIELD .ENDT ST?NOD:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .ENDT ST?SAVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESCUE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE .ENDT ST?HELP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESCUE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELP .ENDT ST?TELL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE PERSON .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL-ABOUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?THROW:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SMANY+SC+SHAVE .BYTE V?STHROW .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE 0 .BYTE V?THROW-OVER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE 0 .BYTE V?THROW-OVER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SC+SHAVE .BYTE SOG+SIR .BYTE V?THROW .ENDT ST?FEED:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SFEED .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE LIVING .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?FEED .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE LIVING .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SFEED .ENDT ST?LOWER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOWER .ENDT ST?DRESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DRESS .ENDT ST?USE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?USE .ENDT ST?PROP:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PULL .ENDT ST?HIDE:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .ENDT ST?SHAKE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?POUR-FROM .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?EMPTY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?SHAKE .ENDT ST?ATTACK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .ENDT ST?SPELLS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPELLS .ENDT ST?PLANT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PLANT .ENDT ST?GNAW:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EAT .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EAT .ENDT ST?ENTER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .ENDT ST?UNMAKE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNMAKE .ENDT ST?SEARCH:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UNDER .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .ENDT ST?WEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WEAR .ENDT ST?PAY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?FOR .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?SBUY .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?PAY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PAY .ENDT ST?ERASE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?ERASE-WITH .ENDT ST?DISEMBARK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .ENDT ST?COLOR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COLOR .ENDT ST?SWIM:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWIM .ENDT ST?PLUG:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG-IN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG-IN .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG-IN .ENDT ST?UNPLUG:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?UNPLUG .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNPLUG .ENDT ST?UNTIE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNTIE .ENDT ST?CUT:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?CUT .ENDT ST?CIRCLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?HOLD:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?APART .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?LOWER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HOLD-OVER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?SELL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TRADE-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC .BYTE V?SSELL-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?SELL-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?SELL-TO .ENDT ST?ASCEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .ENDT ST?SET:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DETONATE .BYTE 1 ;OBJECTS .BYTE PR?ASIDE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?UNWIELD .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?UNSCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNSCRIPT .ENDT ST?MELT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?MELT .ENDT ST?HANG:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HANG-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HANG-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HANG-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HANG .ENDT ST?QUESTION:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUESTION .ENDT ST?RUB:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?ERASE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TOGETHER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE PR?TOGETHER .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TOUCH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?PUSH:: .TABLE .BYTE 17 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-DOWN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH-TO .BYTE 2 ;OBJECTS .BYTE PR?ON .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG-IN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?LOWER .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH .ENDT ST?SUPER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUPER-BRIEF .ENDT ST?SIT:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SIT .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHICLE .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SIT .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SIT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SIT .ENDT ST?INFLATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOW-INTO .ENDT ST?SLAVER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LURK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LURK .ENDT ST?RETREAT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?SCRATCH:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SCRAPE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SCRAPE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SCRAPE-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SCRAPE-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRATCH .ENDT ST?$CREDITS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$CREDITS .ENDT ST?BYE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GOODBYE .ENDT ST?LOOSEN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .ENDT ST?HINT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELP .ENDT ST?REACH:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?REACH-IN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?REACH-IN .BYTE 2 ;OBJECTS .BYTE PR?TO .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE 0 .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE 0 .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE PR?FOR .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE 0 .BYTE V?STOUCH-TO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE 0 .BYTE V?STOUCH-TO .ENDT ST?DIG:: .TABLE .BYTE 13 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SEARCH .BYTE 2 ;OBJECTS .BYTE PR?WITH .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?SDIG .BYTE 2 ;OBJECTS .BYTE PR?UNDER .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG-UNDER .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DIG .ENDT ST?REPLACE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLACE .ENDT ST?SUBMERGE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SUBMERGE .ENDT ST?SCORE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCORE .ENDT ST?DEFINE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DEFINE .ENDT ST?LAUGH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUGH .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUGH .ENDT ST?COVER:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OVER .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?COVER .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?COVER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?COVER .ENDT ST?PUNCH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUNCH .ENDT ST?PEEL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?CUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PEEL .ENDT ST?UPROOT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UPROOT .ENDT ST?CASH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CASH .ENDT ST?CONNECT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?PLUG-IN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?PLUG-IN .ENDT ST?SETTINGS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SETTINGS .ENDT ST?LOOK:: .TABLE .BYTE 21 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-OUTSIDE .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-THRU .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-THRU .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE-IN .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-THRU .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-THRU .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-ON .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UNDER .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SLOOK-THRU .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?DUMB-EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UP .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-DOWN .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .ENDT ST?RIP:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?RIP .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?RIP .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?RIP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?RIP .ENDT ST?FOLD:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SWRAP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SWRAP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?WRAP-AROUND .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?FOLD .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?FOLD .ENDT ST?EMPTY:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?EMPTY-INTO .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?EMPTY .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?EMPTY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?EMPTY .ENDT ST?ZAP:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?FIRE-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?ZAP-WITH .ENDT ST?BOW:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BEFORE .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BOW .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BOW .ENDT ST?DROP:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?BACK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?TIME:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIME .ENDT ST?FEEL:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?REACH-IN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?LEAVE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SMANY .BYTE SOG+SIR+SC .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .ENDT ST?UNDO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNDO .ENDT ST?NOTIFY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?NOTIFY .ENDT ST?SCALE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-OVER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .ENDT ST?HAND:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE LIVING .BYTE SH+SC+SHAVE .BYTE SIR+SOG .BYTE V?GIVE .ENDT ST?HIT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?SHIT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .ENDT ST?HUNT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .ENDT ST?MONITOR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MONITOR .ENDT ST?SCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRIPT .ENDT ST?FACE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .ENDT ST?SPIN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .ENDT ST?$VERIFY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$VERIFY .ENDT ST?DESCEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .ENDT ST?EXTINGUISH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-OFF .ENDT ST?SWING:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE MONSTER .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?SWING .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .ENDT ST?RESTART:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTART .ENDT ST?LUNGE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE WIELDED .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?HIT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THRUST .ENDT ST?DETONATE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DETONATE .ENDT ST?REPAIR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?REPAIR .ENDT ST?SMELL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMELL .ENDT ST?BRIEF:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BRIEF .ENDT ST?REPLY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLY .ENDT ST?SELECT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .ENDT ST?DUCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-UNDER .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DUCK .ENDT ST?GET:: .TABLE .BYTE 21 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?GET-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE V?GET-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SGET-FOR .BYTE 1 ;OBJECTS .BYTE PR?BACK .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE SH+SC+SHAVE .BYTE V?TAKE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE TAKEABLE .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?DIAGNOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIAGNOSE .ENDT ST?SLEEP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?LIE-DOWN .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SLEEP .ENDT ST?STATUS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STATUS .ENDT ST?WAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .ENDT ST?DRINK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DRINK-FROM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?DRINK .ENDT ST?PET:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TOUCH .ENDT ST?REMOVE:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE TAKEABLE .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?TAKE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEABLE .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WORN .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?TAKE-OFF .ENDT ST?ANSWER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLY .ENDT ST?WHAT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ABOUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT .ENDT ST?YELL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REQUEST .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .ENDT ST?INSULT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAUGH .ENDT ST?LOCK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR .BYTE SH+SHAVE .BYTE V?LOCK .ENDT ST?BANK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BANK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BANK .ENDT ST?ADJUST:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?ADJUST .ENDT ST?BURN:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?BURN-WITH .BYTE 2 ;OBJECTS .BYTE PR?DOWN .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?BURN-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?BURN-WITH .ENDT ST?KICK:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KICK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KICK .ENDT ST?BOUNCE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?BOUNCE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?BOUNCE .ENDT ST?OFFER:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TRADE-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SIR+SOG .BYTE V?GIVE .ENDT ST?BITE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BITE .ENDT ST?POINT:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPOINT-AT .BYTE 2 ;OBJECTS .BYTE PR?OUT .BYTE PR?TO .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 2 ;OBJECTS .BYTE PR?TO .BYTE PR?FOR .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?FOR .BYTE 0 .BYTE LIVING .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .ENDT ST?TURN:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?POINT-AT .BYTE 1 ;OBJECTS .BYTE PR?BACK .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REFUSE .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-ON .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN-TO .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?READ .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?TURN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .ENDT ST?CROSS:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .ENDT ST?SUSPEND:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HANG-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?HANG-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HANG .ENDT ST?START:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LAMP-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?LAMP-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-ON .ENDT ST?CLEAN:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OFF .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?CLEAN-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?CLEAN-OFF .BYTE 2 ;OBJECTS .BYTE PR?OFF .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?CLEAN-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?CLEAN-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?CLEAN-OFF .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .ENDT ST?WHO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHO .ENDT ST?MAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE .ENDT ST?RESTORE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTORE .ENDT ST?FELL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE TOOL .BYTE 0 .BYTE SC+SH+SHAVE .BYTE V?CUT .ENDT ST?CLOSE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE OPENED .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE .ENDT ST?FIX:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?REPAIR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?REPAIR .ENDT ST?GO:: .TABLE .BYTE 16 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BACK .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CROSS .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?SLIDE:: .TABLE .BYTE 6 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MOVE .ENDT ST?WAVE:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?POINT-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?POINT-AT .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?SWING .ENDT ST?PROBE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?STOUCH-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE .ENDT ST?MODE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MODE .ENDT ST?EXIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .ENDT ST?EXAMINE:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR .BYTE V?EXAMINE-IN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR .BYTE V?LOOK-THRU .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SH+SC+SOG+SIR .BYTE V?LOOK-THRU .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .ENDT ST?PARRY:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PARRY .BYTE 1 ;OBJECTS .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PARRY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?PARRY .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PARRY .ENDT ST?RELEASE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?RELEASE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE SOG+SIR+SH+SC .BYTE SHAVE .BYTE V?RELEASE .ENDT ST?WEDGE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?UP .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?LOOSEN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?WEDGE .ENDT ST?JOSTLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?SHAKE .ENDT ST?EMBARK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .ENDT ST?EAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EAT .ENDT ST?FIRE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SFIRE-AT .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?SFIRE-AT .BYTE 2 ;OBJECTS .BYTE PR?OFF .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?FIRE-AT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?FIRE-AT .ENDT ST?FILL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE CONTAINER .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?FILL-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE CONTAINER .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?FILL-FROM .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE CONTAINER .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?FILL-FROM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE CONTAINER .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?FILL .ENDT ST?LEAN:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AGAINST .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .ENDT ST?ITCH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRATCH .ENDT ST?SQUEEZE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SQUEEZE .ENDT ST?CLIMB:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?ENTER .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?STAND-UNDER .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-OVER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .ENDT ST?CONCEAL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-UNDER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT-BEHIND .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE SOG+SIR .BYTE V?PUT .ENDT ST?RETURN:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .ENDT ST?SMEE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAGIC .ENDT ST?ZOOM:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ZOOM .ENDT ST?LURK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LURK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LURK .ENDT ST?TRADE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REQUEST .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE SH+SC+SHAVE .BYTE 0 .BYTE V?TRADE-FOR .ENDT ST?THANK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THANK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THANK .ENDT ST?POP:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE MANUALLY .BYTE 0 .BYTE SH+SC+SHAVE .BYTE V?POP .ENDT ST?CRANK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CRANK .ENDT ST?ASK:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REQUEST .BYTE 1 ;OBJECTS .BYTE PR?ABOUT .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUESTION .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE PERSON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUESTION .ENDT ST?HELLO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ; THE ACTION CALLING TABLE IS DEFINED HERE ATBL:: .TABLE V-VERBOSE V-BRIEF V-SUPER-BRIEF V-MODE V-DEFINE V-PRIORITY-ON V-PRIORITY-OFF V-ZOOM V-CASH V-INVENTORY V-STATUS V-DIAGNOSE V-SETTINGS V-REFRESH V-MONITOR V-QUIT V-RESTART V-SAVE V-RESCUE V-RESTORE V-UNDO V-SCORE V-TIME V-SCRIPT V-UNSCRIPT V-VERSION V-$VERIFY V-COLOR V-NOTIFY V-REPLY V-PUT V-QUESTION V-REQUEST V-ASK-ABOUT V-ASK-FOR V-SASK-FOR V-SPEND V-SBUY V-BUY V-BUY-FROM V-TRADE-FOR V-PAY V-GIVE V-SGIVE V-SELL-TO V-SSELL-TO V-WALK-AROUND V-ESCAPE V-BITE V-BLOW-INTO V-DETONATE V-LAMP-OFF V-BURN-WITH V-CLEAN V-CLEAN-OFF V-CLIMB-UP V-CLIMB-ON V-CLIMB-DOWN V-CLIMB-OVER V-STAND-UNDER V-ENTER V-THROUGH V-EXIT V-CLOSE V-COUNT V-CROSS V-CUT V-RIP V-TAKE V-MUNG V-DIG V-DIG-UNDER V-SDIG V-SEARCH V-DRINK V-DRINK-FROM V-DROP V-PUT-ON V-EAT V-EXAMINE V-LOOK-INSIDE V-FIND V-LOOK-THRU V-EXAMINE-IN V-FILL V-FILL-FROM V-SUBMERGE V-PUT-UNDER V-TOUCH V-TOUCH-TO V-STOUCH-TO V-ERASE-WITH V-UNWIELD V-POINT-AT V-FLY V-FLY-UP V-FLY-DOWN V-BANK V-LAND V-LAND-ON V-REFUSE V-FOLD V-WRAP-AROUND V-SWRAP V-FOLLOW V-HANG V-HANG-ON V-SHOW V-SSHOW V-SFEED V-FEED V-LISTEN V-HELLO V-GOODBYE V-HELP V-PUT-BEHIND V-HIDE V-COVER V-DEFLATE V-LEAP V-STAND-ON V-BOUNCE V-KICK V-HIT V-SHIT V-PUNCH V-PARRY V-THRUST V-RAISE V-LOOSEN V-PUSH-TO V-PUSH-UP V-PUSH-DOWN V-KNOCK V-PEEL V-KISS V-LEAVE V-LIE-DOWN V-LOCK V-LOOK V-LOOK-DOWN V-LOOK-UP V-DUMB-EXAMINE V-SLOOK-THRU V-LOOK-UNDER V-LOOK-BEHIND V-LOOK-ON V-LOOK-OUTSIDE V-ADJUST V-LOWER V-MAKE V-MOVE V-PUSH V-PULL V-OPEN V-OPEN-WITH V-UNPLUG V-PICK V-POINT V-SPOINT-AT V-LIGHT-WITH V-LIGHT-ON V-POP V-POUR V-EMPTY-INTO V-POUR-FROM V-EMPTY V-PLUG-IN V-THROW V-WEAR V-WEDGE V-RAPE V-REACH-IN V-READ V-READ-TO V-RELEASE V-UNTIE V-REPAIR V-REPLACE V-RIDE V-BOW V-SAY V-TELL V-YELL V-NAME V-SHAKE V-SIT V-SLEEP V-SMELL V-SPIN V-SQUEEZE V-STAND V-DUCK V-SWIM V-DIVE V-SWING V-TAKE-WITH V-TAKE-OFF V-HOLD-OVER V-WALK-TO V-SGET-FOR V-GET-FOR V-TASTE V-TELL-ABOUT V-THANK V-THROW-OVER V-STHROW V-TIE V-TIE-UP V-TURN V-TURN-TO V-LAMP-ON V-CRANK V-UNLOCK V-USE V-WAIT V-WAIT-FOR V-ALARM V-WALK V-WAVE-AT V-WHAT V-WHERE V-WHO V-WIND V-LAUGH V-MELT V-DRESS V-UNDRESS V-WIELD V-SCRATCH V-SCRAPE-ON V-LURK V-WRITE-ON V-WRITE-WITH V-ZAP-WITH V-FIRE-AT V-SFIRE-AT V-PLANT V-UPROOT V-UNMAKE V-SPELLS V-MAGIC V-$CREDITS .ENDT ; THE PREACTION CALLING TABLE IS DEFINED HERE PATBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-PUT 0 0 0 0 0 0 0 PRE-BUY 0 PRE-TRADE-FOR 0 PRE-GIVE 0 PRE-SELL-TO 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-TAKE 0 PRE-DIG PRE-DIG-UNDER 0 0 0 0 0 PRE-PUT-ON 0 PRE-EXAMINE 0 0 0 PRE-EXAMINE-IN 0 0 0 0 0 0 0 0 0 PRE-POINT-AT 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-SHOW 0 0 PRE-FEED 0 0 0 0 0 0 0 0 0 0 0 0 PRE-HIT 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-DUMB-EXAMINE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-THROW 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-NAME 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-THROW-OVER 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT ; PREPOSITION TABLE IS DEFINED HERE PRTBL:: .TABLE .WORD 26 W?PAST PR?PAST W?BACK PR?BACK W?BEFORE PR?BEFORE W?GO PR?GO W?APART PR?APART W?BEHIND PR?BEHIND W?AROUND PR?AROUND W?ASIDE PR?ASIDE W?TOGETHER PR?TOGETHER W?AGAINST PR?AGAINST W?AT PR?AT W?UNDER PR?UNDER W?OVER PR?OVER W?DOWN PR?DOWN W?OUT PR?OUT W?UP PR?UP W?THROUGH PR?THROUGH W?IN PR?IN W?AWAY PR?AWAY W?WITH PR?WITH W?FROM PR?FROM W?FOR PR?FOR W?ABOUT PR?ABOUT W?TO PR?TO W?OFF PR?OFF W?ON PR?ON .ENDT ; VOCABULARY TABLE IS HERE VOCAB:: .TABLE .BYTE 5 .BYTE 46 .BYTE 44 .BYTE 34 .BYTE 33 .BYTE 63 .BYTE 9 1569 .VOCBEG 9,6 W?$:: .ZWORD "$" .BYTE PS?VERB+P1?VERB .BYTE ACT?CASH .BYTE 0 W?$BUZZ:: .ZWORD "$buzz" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?$CREDITS:: .ZWORD "$credits" .BYTE PS?VERB+P1?VERB .BYTE ACT?$CREDITS .BYTE 0 W?$VER:: .ZWORD "$ver" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?$VERIFY:: .ZWORD "$verify" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?PERIOD:: .ZWORD "." .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?COMMA:: .ZWORD "," .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?!:: .ZWORD "!" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W??:: .ZWORD "?" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?QUOTE:: .ZWORD """" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?A:: .ZWORD "a" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ABOARD:: .ZWORD "aboard" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?ABOUT:: .ZWORD "about" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ABOUT .BYTE 0 W?ACCARDI:: .ZWORD "accardi" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ACCARDI-BY-THE-SEA:: .ZWORD "accardi-b" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ACROSS:: .ZWORD "across" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OVER .BYTE 0 W?AD:: .ZWORD "ad" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ADDRESS:: .ZWORD "address" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ADJUST:: .ZWORD "adjust" .BYTE PS?VERB+P1?VERB .BYTE ACT?ADJUST .BYTE 0 W?ADVANCE:: .ZWORD "advance" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?ADVERTISEMENT:: .ZWORD "advertise" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ADVISE:: .ZWORD "advise" .BYTE PS?VERB+P1?VERB .BYTE ACT?TELL .BYTE 0 W?AGAIN:: .ZWORD "again" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AGAINST:: .ZWORD "against" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AGAINST .BYTE 0 W?AHEAD:: .ZWORD "ahead" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AID:: .ZWORD "aid" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?AIM:: .ZWORD "aim" .BYTE PS?VERB+P1?VERB .BYTE ACT?AIM .BYTE 0 W?AIR:: .ZWORD "air" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALEMBICS:: .ZWORD "alembics" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALEXIS:: .ZWORD "alexis" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALL:: .ZWORD "all" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ALLIGATOR:: .ZWORD "alligator" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALONG:: .ZWORD "along" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?ALTAR:: .ZWORD "altar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AM:: .ZWORD "am" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AMULET:: .ZWORD "amulet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AN:: .ZWORD "an" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AND:: .ZWORD "and" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ANESTHESIA:: .ZWORD "anesthesi" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ANIMAL:: .ZWORD "animal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANNIHILATION:: .ZWORD "annihilat" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ANSWER:: .ZWORD "answer" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?ANT:: .ZWORD "ant" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANTIQUE:: .ZWORD "antique" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?APART:: .ZWORD "apart" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?APART .BYTE 0 W?APPLY:: .ZWORD "apply" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLY .BYTE 0 W?APPROACH:: .ZWORD "approach" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPROACH .BYTE 0 W?ARCH:: .ZWORD "arch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ARE:: .ZWORD "are" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AREA:: .ZWORD "area" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ARMOR:: .ZWORD "armor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AROUND:: .ZWORD "around" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?AROUSE:: .ZWORD "arouse" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCARE .BYTE 0 W?ARROW:: .ZWORD "arrow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ART:: .ZWORD "art" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ARTIST:: .ZWORD "artist" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ASCEND:: .ZWORD "ascend" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASCEND .BYTE 0 W?ASIDE:: .ZWORD "aside" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ASIDE .BYTE 0 W?ASK:: .ZWORD "ask" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASK .BYTE 0 W?ASS:: .ZWORD "ass" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ASSAULT:: .ZWORD "assault" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?ASSETS:: .ZWORD "assets" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ASSHOLE:: .ZWORD "asshole" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AT:: .ZWORD "at" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AT .BYTE 0 W?ATTACH:: .ZWORD "attach" .BYTE PS?VERB+P1?VERB .BYTE ACT?CONNECT .BYTE 0 W?ATTACK:: .ZWORD "attack" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?AWAKE:: .ZWORD "awake" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?AWAKEN:: .ZWORD "awaken" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?AWAY:: .ZWORD "away" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AWAY .BYTE 0 W?AX:: .ZWORD "ax" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AXE:: .ZWORD "axe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?B:: .ZWORD "b" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BABBLING:: .ZWORD "babbling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BABY:: .ZWORD "baby" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BACK:: .ZWORD "back" .BYTE PS?OBJECT+PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?BACK .BYTE ACT?BACK W?BACKPACK:: .ZWORD "backpack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BACKWARD:: .ZWORD "backward" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BACKWARDS:: .ZWORD "backwards" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BAG:: .ZWORD "bag" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BALL:: .ZWORD "ball" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BANDIT:: .ZWORD "bandit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BANDITS:: .ZWORD "bandits" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BANK:: .ZWORD "bank" .BYTE PS?VERB+P1?VERB .BYTE ACT?BANK .BYTE 0 W?BAR:: .ZWORD "bar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARE:: .ZWORD "bare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARREN:: .ZWORD "barren" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARTER:: .ZWORD "barter" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRADE .BYTE 0 W?BASEMENT:: .ZWORD "basement" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BASTARD:: .ZWORD "bastard" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BATHE:: .ZWORD "bathe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWIM .BYTE 0 W?BATTERY:: .ZWORD "battery" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BATTLE:: .ZWORD "battle" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?HIT .BYTE 0 W?BATTLEAXE:: .ZWORD "battleaxe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAM:: .ZWORD "beam" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAR:: .ZWORD "bear" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEARSKIN:: .ZWORD "bearskin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAST:: .ZWORD "beast" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BECKON:: .ZWORD "beckon" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOD .BYTE 0 W?BED:: .ZWORD "bed" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEDS:: .ZWORD "beds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEFORE:: .ZWORD "before" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?BEGIN:: .ZWORD "begin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEHIND:: .ZWORD "behind" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEHIND .BYTE 0 W?BELOW:: .ZWORD "below" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BENCH:: .ZWORD "bench" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BENEATH:: .ZWORD "beneath" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BESTOW:: .ZWORD "bestow" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?BETWEEN:: .ZWORD "between" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?BEYOND:: .ZWORD "beyond" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEHIND .BYTE 0 W?BIG:: .ZWORD "big" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BILL:: .ZWORD "bill" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BILLBOARD:: .ZWORD "billboard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRD:: .ZWORD "bird" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRDS:: .ZWORD "birds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIT:: .ZWORD "bit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BITCH:: .ZWORD "bitch" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BITE:: .ZWORD "bite" .BYTE PS?VERB+P1?VERB .BYTE ACT?BITE .BYTE 0 W?BLACK:: .ZWORD "black" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLADE:: .ZWORD "blade" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLANC:: .ZWORD "blanc" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLARN:: .ZWORD "blarn" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?BLIND:: .ZWORD "blind" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?BLOCK:: .ZWORD "block" .BYTE PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?BLOOD:: .ZWORD "blood" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLOODWORM:: .ZWORD "bloodworm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLOW:: .ZWORD "blow" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLOW .BYTE 0 W?BOARD:: .ZWORD "board" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?BODY:: .ZWORD "body" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOK:: .ZWORD "bok" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?BONE:: .ZWORD "bone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BONES:: .ZWORD "bones" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOOK:: .ZWORD "book" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOOT:: .ZWORD "boot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOTH:: .ZWORD "both" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BOTTLE:: .ZWORD "bottle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOULDER:: .ZWORD "boulder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOULDERS:: .ZWORD "boulders" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOUNCE:: .ZWORD "bounce" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOUNCE .BYTE 0 W?BOUND:: .ZWORD "bound" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?BOUTIQUE:: .ZWORD "boutique" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BOW:: .ZWORD "bow" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOW .BYTE 0 W?BOX:: .ZWORD "box" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOXES:: .ZWORD "boxes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOY:: .ZWORD "boy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRASS:: .ZWORD "brass" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BREAK:: .ZWORD "break" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?BREEZE:: .ZWORD "breeze" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRIBE:: .ZWORD "bribe" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRIBE .BYTE 0 W?BRIDGE:: .ZWORD "bridge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRIEF:: .ZWORD "brief" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRIEF .BYTE 0 W?BRINE:: .ZWORD "brine" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRING:: .ZWORD "bring" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRING .BYTE 0 W?BRINK:: .ZWORD "brink" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BROGMOID:: .ZWORD "brogmoid" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROKEN:: .ZWORD "broken" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROLLY:: .ZWORD "brolly" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BROOK:: .ZWORD "brook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BROWN:: .ZWORD "brown" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROWSE:: .ZWORD "browse" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?BUBBLE:: .ZWORD "bubble" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUBBLES:: .ZWORD "bubbles" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUILDING:: .ZWORD "building" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUNCH:: .ZWORD "bunch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUNNIES:: .ZWORD "bunnies" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUNNY:: .ZWORD "bunny" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BURIN:: .ZWORD "burin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BURLAP:: .ZWORD "burlap" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BURN:: .ZWORD "burn" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?BURST:: .ZWORD "burst" .BYTE PS?VERB+P1?VERB .BYTE ACT?POP .BYTE 0 W?BUSH:: .ZWORD "bush" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUSHES:: .ZWORD "bushes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUT:: .ZWORD "but" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BUTTER:: .ZWORD "butter" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUTTERFLY:: .ZWORD "butterfly" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUY:: .ZWORD "buy" .BYTE PS?VERB+P1?VERB .BYTE ACT?BUY .BYTE 0 W?BYE:: .ZWORD "bye" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BYE .BYTE 0 W?CABIN:: .ZWORD "cabin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CAKE:: .ZWORD "cake" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CALL:: .ZWORD "call" .BYTE PS?VERB+P1?VERB .BYTE ACT?CALL .BYTE 0 W?CANDY:: .ZWORD "candy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CANE:: .ZWORD "cane" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CANVAS:: .ZWORD "canvas" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CAR:: .ZWORD "car" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARD:: .ZWORD "card" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARDINAL:: .ZWORD "cardinal" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CAREFULLY:: .ZWORD "carefully" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CARPET:: .ZWORD "carpet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARRY:: .ZWORD "carry" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?CARVE:: .ZWORD "carve" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRATCH .BYTE 0 W?CASCADE:: .ZWORD "cascade" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CASE:: .ZWORD "case" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CASH:: .ZWORD "cash" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?CASH .BYTE 0 W?CASK:: .ZWORD "cask" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CASTLE:: .ZWORD "castle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CAT:: .ZWORD "cat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CATCH:: .ZWORD "catch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?CATERPILLAR:: .ZWORD "caterpill" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CAULDRON:: .ZWORD "cauldron" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CAVORT:: .ZWORD "cavort" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLAY .BYTE 0 W?CEILING:: .ZWORD "ceiling" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CELLAR:: .ZWORD "cellar" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAIN:: .ZWORD "chain" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAIR:: .ZWORD "chair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHALICE:: .ZWORD "chalice" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAMBER:: .ZWORD "chamber" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAPEL:: .ZWORD "chapel" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAR:: .ZWORD "char" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?CHASE:: .ZWORD "chase" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?CHATEAU:: .ZWORD "chateau" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHECK:: .ZWORD "check" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?CHEMICALS:: .ZWORD "chemicals" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHEST:: .ZWORD "chest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHOCOLATE:: .ZWORD "chocolate" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHOOSE:: .ZWORD "choose" .BYTE PS?VERB+P1?VERB .BYTE ACT?SELECT .BYTE 0 W?CHOP:: .ZWORD "chop" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?CHRISTMAS:: .ZWORD "christmas" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHUCK:: .ZWORD "chuck" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?CHUCKLE:: .ZWORD "chuckle" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAUGH .BYTE 0 W?CHURCH:: .ZWORD "church" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CIRCLE:: .ZWORD "circle" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?CIRCLE .BYTE 0 W?CIRCLET:: .ZWORD "circlet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CITY:: .ZWORD "city" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLAMBER:: .ZWORD "clamber" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?CLASP:: .ZWORD "clasp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLEAN:: .ZWORD "clean" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLEAN .BYTE 0 W?CLEAR:: .ZWORD "clear" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?EMPTY .BYTE 0 W?CLEARING:: .ZWORD "clearing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLEAVE:: .ZWORD "cleave" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?CLERIC:: .ZWORD "cleric" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIFF:: .ZWORD "cliff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIMB:: .ZWORD "climb" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?CLOAK:: .ZWORD "cloak" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOCK:: .ZWORD "clock" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOCKWISE:: .ZWORD "clockwise" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOSE:: .ZWORD "close" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?CLOSED:: .ZWORD "closed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOSELY:: .ZWORD "closely" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CLOTH:: .ZWORD "cloth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOUD:: .ZWORD "cloud" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOUDS:: .ZWORD "clouds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOUDY:: .ZWORD "cloudy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLOVER:: .ZWORD "clover" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLUB:: .ZWORD "club" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLUTCHCAKE:: .ZWORD "clutchcak" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COATING:: .ZWORD "coating" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COCKSUCKER:: .ZWORD "cocksucke" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?COCONUT:: .ZWORD "coconut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COIN:: .ZWORD "coin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COINS:: .ZWORD "coins" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COLOR:: .ZWORD "color" .BYTE PS?VERB+P1?VERB .BYTE ACT?COLOR .BYTE 0 W?COLORS:: .ZWORD "colors" .BYTE PS?VERB+P1?VERB .BYTE ACT?COLOR .BYTE 0 W?COLTS:: .ZWORD "colts" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COMBAT:: .ZWORD "combat" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?COMBUST:: .ZWORD "combust" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?COMPARTMENT:: .ZWORD "compartme" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COMPASS:: .ZWORD "compass" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CONCEAL:: .ZWORD "conceal" .BYTE PS?VERB+P1?VERB .BYTE ACT?CONCEAL .BYTE 0 W?CONDUCTOR:: .ZWORD "conductor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONGREGATION:: .ZWORD "congregat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONNECT:: .ZWORD "connect" .BYTE PS?VERB+P1?VERB .BYTE ACT?CONNECT .BYTE 0 W?CONSUME:: .ZWORD "consume" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?CONTENTS:: .ZWORD "contents" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COOK:: .ZWORD "cook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORBIE:: .ZWORD "corbie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORBIES:: .ZWORD "corbies" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORN:: .ZWORD "corn" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORNER:: .ZWORD "corner" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORNERS:: .ZWORD "corners" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORPSE:: .ZWORD "corpse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORRIDOR:: .ZWORD "corridor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COULD:: .ZWORD "could" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?COUNT:: .ZWORD "count" .BYTE PS?VERB+P1?VERB .BYTE ACT?COUNT .BYTE 0 W?COUNTERCL:: .ZWORD "countercl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COVE:: .ZWORD "cove" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COVER:: .ZWORD "cover" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?CRAB:: .ZWORD "crab" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRACK:: .ZWORD "crack" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?CRANK:: .ZWORD "crank" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?CRANK .BYTE 0 W?CRAP:: .ZWORD "crap" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CRATE:: .ZWORD "crate" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRATER:: .ZWORD "crater" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRATES:: .ZWORD "crates" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRAWL:: .ZWORD "crawl" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?CREATURE:: .ZWORD "creature" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CREDIT:: .ZWORD "credit" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CREMATE:: .ZWORD "cremate" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?CRINKLY:: .ZWORD "crinkly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CROC:: .ZWORD "croc" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CROCODILE:: .ZWORD "crocodile" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CROSS:: .ZWORD "cross" .BYTE PS?VERB+P1?VERB .BYTE ACT?CROSS .BYTE 0 W?CROUCH:: .ZWORD "crouch" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?CROWD:: .ZWORD "crowd" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CROWN:: .ZWORD "crown" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRUEL:: .ZWORD "cruel" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CRUMBLE:: .ZWORD "crumble" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?CRUMPLE:: .ZWORD "crumple" .BYTE PS?VERB+P1?VERB .BYTE ACT?SQUEEZE .BYTE 0 W?CRUSH:: .ZWORD "crush" .BYTE PS?VERB+P1?VERB .BYTE ACT?SQUEEZE .BYTE 0 W?CRUST:: .ZWORD "crust" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CRYSTAL:: .ZWORD "crystal" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CRYSTALS:: .ZWORD "crystals" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUDDLE:: .ZWORD "cuddle" .BYTE PS?VERB+P1?VERB .BYTE ACT?PET .BYTE 0 W?CUDGEL:: .ZWORD "cudgel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUNT:: .ZWORD "cunt" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CUP:: .ZWORD "cup" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CURIOUS:: .ZWORD "curious" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CURSE:: .ZWORD "curse" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CURTAIN:: .ZWORD "curtain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUSS:: .ZWORD "cuss" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?CUT:: .ZWORD "cut" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?CYCLONE:: .ZWORD "cyclone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?D:: .ZWORD "d" .BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DAGGER:: .ZWORD "dagger" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DAMAGE:: .ZWORD "damage" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?DAME:: .ZWORD "dame" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DAMN:: .ZWORD "damn" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DAMNED:: .ZWORD "damned" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DAMP:: .ZWORD "damp" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DARK:: .ZWORD "dark" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DAYLIGHT:: .ZWORD "daylight" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEAD:: .ZWORD "dead" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEATH:: .ZWORD "death" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEBRIS:: .ZWORD "debris" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEFEND:: .ZWORD "defend" .BYTE PS?VERB+P1?VERB .BYTE ACT?PARRY .BYTE 0 W?DEFILE:: .ZWORD "defile" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?DEFINE:: .ZWORD "define" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEFINE .BYTE 0 W?DEFLATE:: .ZWORD "deflate" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEFLATE .BYTE 0 W?DELIVER:: .ZWORD "deliver" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?DEMOLISH:: .ZWORD "demolish" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?DEPART:: .ZWORD "depart" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?DESCEND:: .ZWORD "descend" .BYTE PS?VERB+P1?VERB .BYTE ACT?DESCEND .BYTE 0 W?DESCRIBE:: .ZWORD "describe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?DESTROY:: .ZWORD "destroy" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?DETACH:: .ZWORD "detach" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?DETONATE:: .ZWORD "detonate" .BYTE PS?VERB+P1?VERB .BYTE ACT?DETONATE .BYTE 0 W?DEVOUR:: .ZWORD "devour" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?DIAGNOSE:: .ZWORD "diagnose" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIAGNOSE .BYTE 0 W?DIAL:: .ZWORD "dial" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIAMOND:: .ZWORD "diamond" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIARY:: .ZWORD "diary" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIG:: .ZWORD "dig" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIG .BYTE 0 W?DINOSAUR:: .ZWORD "dinosaur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DINOSAURS:: .ZWORD "dinosaurs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIP:: .ZWORD "dip" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUBMERGE .BYTE 0 W?DIRECTION:: .ZWORD "direction" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIRT:: .ZWORD "dirt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DISASSEMBLE:: .ZWORD "disassemb" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?DISCIPLINE:: .ZWORD "disciplin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DISCONNEC:: .ZWORD "disconnec" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?DISCOVER:: .ZWORD "discover" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?DISEMBARK:: .ZWORD "disembark" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DISENGAGE:: .ZWORD "disengage" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?DISLOCATE:: .ZWORD "dislocate" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?DISMOUNT:: .ZWORD "dismount" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?DISPEL:: .ZWORD "dispel" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?UNMAKE .BYTE 0 W?DISPLAY:: .ZWORD "display" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?SHOW .BYTE 0 W?DISROBE:: .ZWORD "disrobe" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?DISTURB:: .ZWORD "disturb" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISTURB .BYTE 0 W?DIVE:: .ZWORD "dive" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIVE .BYTE 0 W?DOCK:: .ZWORD "dock" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOG:: .ZWORD "dog" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOME:: .ZWORD "dome" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DON:: .ZWORD "don" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?DONATE:: .ZWORD "donate" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?DOOR:: .ZWORD "door" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOORS:: .ZWORD "doors" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOORWAY:: .ZWORD "doorway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DORN:: .ZWORD "dorn" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DORNBEAST:: .ZWORD "dornbeast" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DORNBROOK:: .ZWORD "dornbrook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOUBLOON:: .ZWORD "doubloon" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOUSE:: .ZWORD "douse" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?DOWN:: .ZWORD "down" .BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DRAG:: .ZWORD "drag" .BYTE PS?VERB+P1?VERB .BYTE ACT?PULL .BYTE 0 W?DRAPES:: .ZWORD "drapes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRAW:: .ZWORD "draw" .BYTE PS?VERB+P1?VERB .BYTE ACT?WRITE .BYTE 0 W?DRESS:: .ZWORD "dress" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRESS .BYTE 0 W?DRIFT:: .ZWORD "drift" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRIFTWOOD:: .ZWORD "driftwood" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRINK:: .ZWORD "drink" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?DROP:: .ZWORD "drop" .BYTE PS?VERB+P1?VERB .BYTE ACT?DROP .BYTE 0 W?DRY:: .ZWORD "dry" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DUCK:: .ZWORD "duck" .BYTE PS?VERB+P1?VERB .BYTE ACT?DUCK .BYTE 0 W?DULL:: .ZWORD "dull" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DUMP:: .ZWORD "dump" .BYTE PS?VERB+P1?VERB .BYTE ACT?DROP .BYTE 0 W?DUST:: .ZWORD "dust" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DWARF:: .ZWORD "dwarf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?E:: .ZWORD "e" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EAR:: .ZWORD "ear" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EARTH:: .ZWORD "earth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EASEL:: .ZWORD "easel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EAST:: .ZWORD "east" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EAT:: .ZWORD "eat" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?EDGED:: .ZWORD "edged" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EIGHT:: .ZWORD "eight" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ELDRITCH:: .ZWORD "eldritch" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ELEVATE:: .ZWORD "elevate" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?ELVIN:: .ZWORD "elvin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ELVISH:: .ZWORD "elvish" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EMBARK:: .ZWORD "embark" .BYTE PS?VERB+P1?VERB .BYTE ACT?EMBARK .BYTE 0 W?EMPLOY:: .ZWORD "employ" .BYTE PS?VERB+P1?VERB .BYTE ACT?USE .BYTE 0 W?EMPTY:: .ZWORD "empty" .BYTE PS?VERB+P1?VERB .BYTE ACT?EMPTY .BYTE 0 W?ENCHANTER:: .ZWORD "enchanter" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENLIGHTENMENT:: .ZWORD "enlighten" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENORMOUS:: .ZWORD "enormous" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTER:: .ZWORD "enter" .BYTE PS?VERB+P1?VERB .BYTE ACT?ENTER .BYTE 0 W?ENTRANCE:: .ZWORD "entrance" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTRIES:: .ZWORD "entries" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENTRY:: .ZWORD "entry" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ERASE:: .ZWORD "erase" .BYTE PS?VERB+P1?VERB .BYTE ACT?ERASE .BYTE 0 W?ERNIE:: .ZWORD "ernie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ESCAPE:: .ZWORD "escape" .BYTE PS?VERB+P1?VERB .BYTE ACT?ESCAPE .BYTE 0 W?ETERNAL:: .ZWORD "eternal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EVERSION:: .ZWORD "eversion" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EVERYTHING:: .ZWORD "everythin" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXAMINE:: .ZWORD "examine" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?EXCEPT:: .ZWORD "except" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXCHANGE:: .ZWORD "exchange" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRADE .BYTE 0 W?EXIT:: .ZWORD "exit" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?EXPLODE:: .ZWORD "explode" .BYTE PS?VERB+P1?VERB .BYTE ACT?DETONATE .BYTE 0 W?EXPLOIT:: .ZWORD "exploit" .BYTE PS?VERB+P1?VERB .BYTE ACT?USE .BYTE 0 W?EXTINGUISH:: .ZWORD "extinguis" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?EYE:: .ZWORD "eye" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EYES:: .ZWORD "eyes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?F:: .ZWORD "f" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FACE:: .ZWORD "face" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?FACE .BYTE 0 W?FALLING:: .ZWORD "falling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FALLS:: .ZWORD "falls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FAREWELL:: .ZWORD "farewell" .BYTE PS?VERB+P1?VERB .BYTE ACT?BYE .BYTE 0 W?FARM:: .ZWORD "farm" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FARMHOUSE:: .ZWORD "farmhouse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FASTEN:: .ZWORD "fasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?FEED:: .ZWORD "feed" .BYTE PS?VERB+P1?VERB .BYTE ACT?FEED .BYTE 0 W?FEEL:: .ZWORD "feel" .BYTE PS?VERB+P1?VERB .BYTE ACT?FEEL .BYTE 0 W?FEET:: .ZWORD "feet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FEINT:: .ZWORD "feint" .BYTE PS?VERB+P1?VERB .BYTE ACT?PARRY .BYTE 0 W?FELL:: .ZWORD "fell" .BYTE PS?VERB+P1?VERB .BYTE ACT?FELL .BYTE 0 W?FELLOW:: .ZWORD "fellow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FELLOWS:: .ZWORD "fellows" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FEMALE:: .ZWORD "female" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIDDLE:: .ZWORD "fiddle" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLAY .BYTE 0 W?FIELD:: .ZWORD "field" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIELDS:: .ZWORD "fields" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIFTH:: .ZWORD "fifth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIGHT:: .ZWORD "fight" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?FIGURE:: .ZWORD "figure" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FILL:: .ZWORD "fill" .BYTE PS?VERB+P1?VERB .BYTE ACT?FILL .BYTE 0 W?FILM:: .ZWORD "film" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIND:: .ZWORD "find" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?FINGER:: .ZWORD "finger" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FINGERS:: .ZWORD "fingers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIRE:: .ZWORD "fire" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIRE .BYTE 0 W?FIREPLACE:: .ZWORD "fireplace" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIREWORKS:: .ZWORD "fireworks" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIRST:: .ZWORD "first" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FISH:: .ZWORD "fish" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIST:: .ZWORD "fist" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FIVE:: .ZWORD "five" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FIX:: .ZWORD "fix" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIX .BYTE 0 W?FLAKE:: .ZWORD "flake" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLATHEAD:: .ZWORD "flathead" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLEE:: .ZWORD "flee" .BYTE PS?VERB+P1?VERB .BYTE ACT?ESCAPE .BYTE 0 W?FLING:: .ZWORD "fling" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?FLIP:: .ZWORD "flip" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?FLOATING:: .ZWORD "floating" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOCK:: .ZWORD "flock" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOOR:: .ZWORD "floor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOURISHES:: .ZWORD "flourishe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOW:: .ZWORD "flow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWER:: .ZWORD "flower" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWERS:: .ZWORD "flowers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLY:: .ZWORD "fly" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?FLY .BYTE 0 W?FOG:: .ZWORD "fog" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLD:: .ZWORD "fold" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLD .BYTE 0 W?FOLDER:: .ZWORD "folder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLKS:: .ZWORD "folks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLLOW:: .ZWORD "follow" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?FOOD:: .ZWORD "food" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOOT:: .ZWORD "foot" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOOTHILLS:: .ZWORD "foothills" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOOTPATH:: .ZWORD "footpath" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOOTPRINTS:: .ZWORD "footprint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOR:: .ZWORD "for" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FOR .BYTE 0 W?FORCE:: .ZWORD "force" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEDGE .BYTE 0 W?FORD:: .ZWORD "ford" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOREST:: .ZWORD "forest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FORGETFUL:: .ZWORD "forgetful" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FORWARD:: .ZWORD "forward" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOUR:: .ZWORD "four" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOUR-LEAF:: .ZWORD "four-leaf" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOURTH:: .ZWORD "fourth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FREE:: .ZWORD "free" .BYTE PS?VERB+P1?VERB .BYTE ACT?RELEASE .BYTE 0 W?FRIGHTEN:: .ZWORD "frighten" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCARE .BYTE 0 W?FRISK:: .ZWORD "frisk" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?FROM:: .ZWORD "from" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FROM .BYTE 0 W?FRONT:: .ZWORD "front" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FROON:: .ZWORD "froon" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FROTZ:: .ZWORD "frotz" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNMAKE .BYTE 0 W?FROTZEN:: .ZWORD "frotzen" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FROZEN:: .ZWORD "frozen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FUCK:: .ZWORD "fuck" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FUCKED:: .ZWORD "fucked" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FUCKING:: .ZWORD "fucking" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FUNNEL:: .ZWORD "funnel" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FURRY:: .ZWORD "furry" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?G:: .ZWORD "g" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?GALLEON:: .ZWORD "galleon" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GAME:: .ZWORD "game" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GARDEN:: .ZWORD "garden" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GASH:: .ZWORD "gash" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?GATE:: .ZWORD "gate" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GATHERING:: .ZWORD "gathering" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GATING:: .ZWORD "gating" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GAZE:: .ZWORD "gaze" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?GEM:: .ZWORD "gem" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GENUFLECT:: .ZWORD "genuflect" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOW .BYTE 0 W?GET:: .ZWORD "get" .BYTE PS?VERB+P1?VERB .BYTE ACT?GET .BYTE 0 W?GHOUL:: .ZWORD "ghoul" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GIANT:: .ZWORD "giant" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIGANTIC:: .ZWORD "gigantic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GILT:: .ZWORD "gilt" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GILT-EDGE:: .ZWORD "gilt-edge" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIRDER:: .ZWORD "girder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GIRDERS:: .ZWORD "girders" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GIRGOL:: .ZWORD "girgol" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GIRL:: .ZWORD "girl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GIVE:: .ZWORD "give" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?GLACIAL:: .ZWORD "glacial" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLACIER:: .ZWORD "glacier" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GLASS:: .ZWORD "glass" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLOW:: .ZWORD "glow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GLOWING:: .ZWORD "glowing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLYPH:: .ZWORD "glyph" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GLYPHS:: .ZWORD "glyphs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GNAW:: .ZWORD "gnaw" .BYTE PS?VERB+P1?VERB .BYTE ACT?GNAW .BYTE 0 W?GO:: .ZWORD "go" .BYTE PS?VERB+PS?PREPOSITION+P1?OBJECT .BYTE PR?GO .BYTE ACT?GO W?GOBBLE:: .ZWORD "gobble" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?GOBLET:: .ZWORD "goblet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GODDAMNED:: .ZWORD "goddamned" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?GOLD:: .ZWORD "gold" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOLDEN:: .ZWORD "golden" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GONDOLA:: .ZWORD "gondola" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GOODBYE:: .ZWORD "goodbye" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BYE .BYTE 0 W?GRAB:: .ZWORD "grab" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?GRASS:: .ZWORD "grass" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRAVE:: .ZWORD "grave" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GRAY:: .ZWORD "gray" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREAT:: .ZWORD "great" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREEN:: .ZWORD "green" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREET:: .ZWORD "greet" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?GREETINGS:: .ZWORD "greetings" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?GREY:: .ZWORD "grey" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GRIN:: .ZWORD "grin" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOD .BYTE 0 W?GRINDER:: .ZWORD "grinder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROPE:: .ZWORD "grope" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?REACH .BYTE 0 W?GROTE:: .ZWORD "grote" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GROTTO:: .ZWORD "grotto" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROUND:: .ZWORD "ground" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROUNDS:: .ZWORD "grounds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROUP:: .ZWORD "group" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROVEL:: .ZWORD "grovel" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOW .BYTE 0 W?GRUBBO:: .ZWORD "grubbo" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRUE:: .ZWORD "grue" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRUESLAYER:: .ZWORD "grueslaye" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUILD:: .ZWORD "guild" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GULLS:: .ZWORD "gulls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUM:: .ZWORD "gum" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GURDY:: .ZWORD "gurdy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GURTH:: .ZWORD "gurth" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GUST:: .ZWORD "gust" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUTTER:: .ZWORD "gutter" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GUTTERSNIPE:: .ZWORD "guttersni" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUY:: .ZWORD "guy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUYS:: .ZWORD "guys" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUZZLE:: .ZWORD "guzzle" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?HALL:: .ZWORD "hall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HALLWAY:: .ZWORD "hallway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HALT:: .ZWORD "halt" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOP .BYTE 0 W?HAND:: .ZWORD "hand" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?HAND .BYTE 0 W?HANDLE:: .ZWORD "handle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANDS:: .ZWORD "hands" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANG:: .ZWORD "hang" .BYTE PS?VERB+P1?VERB .BYTE ACT?HANG .BYTE 0 W?HAS:: .ZWORD "has" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?HE:: .ZWORD "he" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAD:: .ZWORD "head" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEADPIECE:: .ZWORD "headpiece" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEALING:: .ZWORD "healing" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAP:: .ZWORD "heap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAR:: .ZWORD "hear" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEAR .BYTE 0 W?HEARTH:: .ZWORD "hearth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HELL:: .ZWORD "hell" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HELLHOUND:: .ZWORD "hellhound" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HELLO:: .ZWORD "hello" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HELM:: .ZWORD "helm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HELMET:: .ZWORD "helmet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HELP:: .ZWORD "help" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HEMISPHERE:: .ZWORD "hemispher" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HER:: .ZWORD "her" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HERD:: .ZWORD "herd" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HERE:: .ZWORD "here" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?HERSELF:: .ZWORD "herself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HI:: .ZWORD "hi" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HIDE:: .ZWORD "hide" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIDE .BYTE 0 W?HIGHNESS:: .ZWORD "highness" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HIGHWAY:: .ZWORD "highway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HIKE:: .ZWORD "hike" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?HILL:: .ZWORD "hill" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HILLS:: .ZWORD "hills" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HILLTOP:: .ZWORD "hilltop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HIM:: .ZWORD "him" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HIMSELF:: .ZWORD "himself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HINT:: .ZWORD "hint" .BYTE PS?VERB+P1?VERB .BYTE ACT?HINT .BYTE 0 W?HINTS:: .ZWORD "hints" .BYTE PS?VERB+P1?VERB .BYTE ACT?HINT .BYTE 0 W?HIT:: .ZWORD "hit" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?HOIST:: .ZWORD "hoist" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?HOLD:: .ZWORD "hold" .BYTE PS?VERB+P1?VERB .BYTE ACT?HOLD .BYTE 0 W?HOLE:: .ZWORD "hole" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOLY:: .ZWORD "holy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOME:: .ZWORD "home" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HONING:: .ZWORD "honing" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOOK:: .ZWORD "hook" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HANG .BYTE 0 W?HOP:: .ZWORD "hop" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?HORIZON:: .ZWORD "horizon" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HORN:: .ZWORD "horn" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HORNS:: .ZWORD "horns" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HORSE:: .ZWORD "horse" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HORSESHOE:: .ZWORD "horseshoe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUND:: .ZWORD "hound" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUR:: .ZWORD "hour" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOURGLASS:: .ZWORD "hourglass" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUSE:: .ZWORD "house" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOW:: .ZWORD "how" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?HOWL:: .ZWORD "howl" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?HUGE:: .ZWORD "huge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUMONGOUS:: .ZWORD "humongous" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUMP:: .ZWORD "hump" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?HUNGUS:: .ZWORD "hungus" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HUNT:: .ZWORD "hunt" .BYTE PS?VERB+P1?VERB .BYTE ACT?HUNT .BYTE 0 W?HUNTER:: .ZWORD "hunter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HUNTERS:: .ZWORD "hunters" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HURDLE:: .ZWORD "hurdle" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?HURDY:: .ZWORD "hurdy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HURDY-GURDY:: .ZWORD "hurdy-gur" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HURL:: .ZWORD "hurl" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?HURT:: .ZWORD "hurt" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?HUSKS:: .ZWORD "husks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HUT:: .ZWORD "hut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HUTS:: .ZWORD "huts" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?I:: .ZWORD "i" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?I .BYTE 0 W?ICE:: .ZWORD "ice" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IDOL:: .ZWORD "idol" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IDOL'S:: .ZWORD "idol's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IGNITE:: .ZWORD "ignite" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?IMBIBE:: .ZWORD "imbibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?IMP:: .ZWORD "imp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IMPLEMENTORS:: .ZWORD "implement" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IMPS:: .ZWORD "imps" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IN:: .ZWORD "in" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?IN W?INCINERAT:: .ZWORD "incinerat" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?INFINITE:: .ZWORD "infinite" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFINITY:: .ZWORD "infinity" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFLATE:: .ZWORD "inflate" .BYTE PS?VERB+P1?VERB .BYTE ACT?INFLATE .BYTE 0 W?INFORM:: .ZWORD "inform" .BYTE PS?VERB+P1?VERB .BYTE ACT?TELL .BYTE 0 W?INHALE:: .ZWORD "inhale" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?INJURE:: .ZWORD "injure" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?INSCRIBE:: .ZWORD "inscribe" .BYTE PS?VERB+P1?VERB .BYTE ACT?WRITE .BYTE 0 W?INSCRIPTION:: .ZWORD "inscripti" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INSECT:: .ZWORD "insect" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INSERT:: .ZWORD "insert" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?INSIDE:: .ZWORD "inside" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?INSPECT:: .ZWORD "inspect" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?INSTRUMENT:: .ZWORD "instrumen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INSULT:: .ZWORD "insult" .BYTE PS?VERB+P1?VERB .BYTE ACT?INSULT .BYTE 0 W?INTERROGATE:: .ZWORD "interroga" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUESTION .BYTE 0 W?INTNUM:: .ZWORD "intnum" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INTO:: .ZWORD "into" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?INVENTORY:: .ZWORD "inventory" .BYTE PS?VERB+P1?VERB .BYTE ACT?I .BYTE 0 W?IRIDESCENT:: .ZWORD "iridescen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IS:: .ZWORD "is" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?IT:: .ZWORD "it" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ITCH:: .ZWORD "itch" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ITCH .BYTE 0 W?ITCHY:: .ZWORD "itchy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ITSELF:: .ZWORD "itself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IVORY:: .ZWORD "ivory" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JAB:: .ZWORD "jab" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?JAR:: .ZWORD "jar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JAW:: .ZWORD "jaw" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JEWEL:: .ZWORD "jewel" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JIGGLE:: .ZWORD "jiggle" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOSEN .BYTE 0 W?JOG:: .ZWORD "jog" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?JOIN:: .ZWORD "join" .BYTE PS?VERB+P1?VERB .BYTE ACT?CONNECT .BYTE 0 W?JOSTLE:: .ZWORD "jostle" .BYTE PS?VERB+P1?VERB .BYTE ACT?JOSTLE .BYTE 0 W?JOURNAL:: .ZWORD "journal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JUKES:: .ZWORD "jukes" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?JUMP:: .ZWORD "jump" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?JUNGLE:: .ZWORD "jungle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JUNK:: .ZWORD "junk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KEEP:: .ZWORD "keep" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?KEY:: .ZWORD "key" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KEYS:: .ZWORD "keys" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KICK:: .ZWORD "kick" .BYTE PS?VERB+P1?VERB .BYTE ACT?KICK .BYTE 0 W?KILL:: .ZWORD "kill" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?KINDLE:: .ZWORD "kindle" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?KING:: .ZWORD "king" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KISS:: .ZWORD "kiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?KISS .BYTE 0 W?KITCHEN:: .ZWORD "kitchen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KITTY:: .ZWORD "kitty" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KNEEL:: .ZWORD "kneel" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOW .BYTE 0 W?KNIFE:: .ZWORD "knife" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNIGHT:: .ZWORD "knight" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOB:: .ZWORD "knob" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KNOCK:: .ZWORD "knock" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?L:: .ZWORD "l" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LAB:: .ZWORD "lab" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LABEL:: .ZWORD "label" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LABORATORY:: .ZWORD "laborator" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAD:: .ZWORD "lad" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LADDER:: .ZWORD "ladder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LADY:: .ZWORD "lady" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAMP:: .ZWORD "lamp" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAMPHOUSE:: .ZWORD "lamphouse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAND:: .ZWORD "land" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAND .BYTE 0 W?LANDSCAPE:: .ZWORD "landscape" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LANTERN:: .ZWORD "lantern" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LARGE:: .ZWORD "large" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAST:: .ZWORD "last" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAUGH:: .ZWORD "laugh" .BYTE PS?VERB+P1?VERB .BYTE ACT?LAUGH .BYTE 0 W?LAVA:: .ZWORD "lava" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAVENDER:: .ZWORD "lavender" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAY:: .ZWORD "lay" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?LEAF:: .ZWORD "leaf" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?READ .BYTE 0 W?LEAFLET:: .ZWORD "leaflet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAN:: .ZWORD "lean" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEAN .BYTE 0 W?LEAP:: .ZWORD "leap" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?LEATHER:: .ZWORD "leather" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAVE:: .ZWORD "leave" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEAVE .BYTE 0 W?LEAVES:: .ZWORD "leaves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEDGE:: .ZWORD "ledge" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEFT:: .ZWORD "left" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LET:: .ZWORD "let" .BYTE PS?VERB+P1?VERB .BYTE ACT?LET .BYTE 0 W?LEVITATION:: .ZWORD "levitatio" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LICK:: .ZWORD "lick" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?LID:: .ZWORD "lid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIE:: .ZWORD "lie" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIE .BYTE 0 W?LIFT:: .ZWORD "lift" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?LIGHT:: .ZWORD "light" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?LIGHT .BYTE 0 W?LIGHTED:: .ZWORD "lighted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LIGHTHOUSE:: .ZWORD "lighthous" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIGHTNING:: .ZWORD "lightning" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?LIMP:: .ZWORD "limp" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LINE:: .ZWORD "line" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIQUID:: .ZWORD "liquid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIQUIDS:: .ZWORD "liquids" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LISTEN:: .ZWORD "listen" .BYTE PS?VERB+P1?VERB .BYTE ACT?LISTEN .BYTE 0 W?LITTLE:: .ZWORD "little" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LIZARD:: .ZWORD "lizard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOADING:: .ZWORD "loading" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOBBY:: .ZWORD "lobby" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOCK:: .ZWORD "lock" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LOCK .BYTE 0 W?LOG:: .ZWORD "log" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOGS:: .ZWORD "logs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOITER:: .ZWORD "loiter" .BYTE PS?VERB+P1?VERB .BYTE ACT?REST .BYTE 0 W?LONG:: .ZWORD "long" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LONGSWORD:: .ZWORD "longsword" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOOK:: .ZWORD "look" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LOOSEN:: .ZWORD "loosen" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOSEN .BYTE 0 W?LOOT:: .ZWORD "loot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOWER:: .ZWORD "lower" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?LOWER .BYTE 0 W?LUCK:: .ZWORD "luck" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LUCKSUCKER:: .ZWORD "lucksucke" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LUNGE:: .ZWORD "lunge" .BYTE PS?VERB+P1?VERB .BYTE ACT?LUNGE .BYTE 0 W?LURK:: .ZWORD "lurk" .BYTE PS?VERB+P1?VERB .BYTE ACT?LURK .BYTE 0 W?LURKING:: .ZWORD "lurking" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?M:: .ZWORD "m" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MA:: .ZWORD "ma" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MACUGA:: .ZWORD "macuga" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?MAGIC:: .ZWORD "magic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGICK:: .ZWORD "magick" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGMA:: .ZWORD "magma" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAIL:: .ZWORD "mail" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAILBOX:: .ZWORD "mailbox" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAINTENANCE:: .ZWORD "maintenan" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAKE:: .ZWORD "make" .BYTE PS?VERB+P1?VERB .BYTE ACT?MAKE .BYTE 0 W?MALE:: .ZWORD "male" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAMA:: .ZWORD "mama" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAN:: .ZWORD "man" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MANDIBLE:: .ZWORD "mandible" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MANDIBLES:: .ZWORD "mandibles" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARE:: .ZWORD "mare" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARES:: .ZWORD "mares" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARK:: .ZWORD "mark" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARKS:: .ZWORD "marks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAUVE:: .ZWORD "mauve" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAW:: .ZWORD "maw" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAYBE:: .ZWORD "maybe" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?MAYOR:: .ZWORD "mayor" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ME:: .ZWORD "me" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MEAT:: .ZWORD "meat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MECHANISM:: .ZWORD "mechanism" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MELT:: .ZWORD "melt" .BYTE PS?VERB+P1?VERB .BYTE ACT?MELT .BYTE 0 W?MEN:: .ZWORD "men" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?METAL:: .ZWORD "metal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MICHAEL:: .ZWORD "michael" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIDGET:: .ZWORD "midget" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIGHT:: .ZWORD "might" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MIKE:: .ZWORD "mike" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MILK:: .ZWORD "milk" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MILKY:: .ZWORD "milky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MINIATURE:: .ZWORD "miniature" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MINX:: .ZWORD "minx" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MINXHOLE:: .ZWORD "minxhole" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MIRROR:: .ZWORD "mirror" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MISCHIEF:: .ZWORD "mischief" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MISS:: .ZWORD "miss" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?MIST:: .ZWORD "mist" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MODE:: .ZWORD "mode" .BYTE PS?VERB+P1?VERB .BYTE ACT?MODE .BYTE 0 W?MOLEST:: .ZWORD "molest" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?MOLTEN:: .ZWORD "molten" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOM:: .ZWORD "mom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOMMA:: .ZWORD "momma" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONEY:: .ZWORD "money" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONITOR:: .ZWORD "monitor" .BYTE PS?VERB+P1?VERB .BYTE ACT?MONITOR .BYTE 0 W?MONKEY:: .ZWORD "monkey" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MONSTER:: .ZWORD "monster" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONSTERS:: .ZWORD "monsters" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOOR:: .ZWORD "moor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOORS:: .ZWORD "moors" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MORGIA:: .ZWORD "morgia" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MORNING-STAR:: .ZWORD "morning-s" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MORNINGSTAR:: .ZWORD "morningst" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOSS:: .ZWORD "moss" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOSSY:: .ZWORD "mossy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOTHER:: .ZWORD "mother" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOUND:: .ZWORD "mound" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOUNT:: .ZWORD "mount" .BYTE PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?MOUTH:: .ZWORD "mouth" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOVE:: .ZWORD "move" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?MR:: .ZWORD "mr" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?MRS:: .ZWORD "mrs" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?MUD:: .ZWORD "mud" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MUNCHKIN:: .ZWORD "munchkin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MUNCHKINS:: .ZWORD "munchkins" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MURDER:: .ZWORD "murder" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?MY:: .ZWORD "my" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MYSELF:: .ZWORD "myself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?N:: .ZWORD "n" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NAME:: .ZWORD "name" .BYTE PS?VERB+P1?VERB .BYTE ACT?NAME .BYTE 0 W?NAP:: .ZWORD "nap" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?NARROW:: .ZWORD "narrow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NAY:: .ZWORD "nay" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?NE:: .ZWORD "ne" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NEAR:: .ZWORD "near" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AGAINST .BYTE 0 W?NECK:: .ZWORD "neck" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NECTAR:: .ZWORD "nectar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NEGATIVE:: .ZWORD "negative" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?NEST:: .ZWORD "nest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NIBBLE:: .ZWORD "nibble" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?NINE:: .ZWORD "nine" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?NO:: .ZWORD "no" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?NOD:: .ZWORD "nod" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOD .BYTE 0 W?NOISE:: .ZWORD "noise" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOISES:: .ZWORD "noises" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOPE:: .ZWORD "nope" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?NORTH:: .ZWORD "north" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NORTHEAST:: .ZWORD "northeast" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NORTHWEST:: .ZWORD "northwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?NOSE:: .ZWORD "nose" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NOTICE:: .ZWORD "notice" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NOTIFY:: .ZWORD "notify" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOTIFY .BYTE 0 W?NUDGE:: .ZWORD "nudge" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?NUMBER:: .ZWORD "number" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NUT:: .ZWORD "nut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NW:: .ZWORD "nw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?NYMPH:: .ZWORD "nymph" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NYMPHS:: .ZWORD "nymphs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OAK:: .ZWORD "oak" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OBSERVE:: .ZWORD "observe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?OCEAN:: .ZWORD "ocean" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ODYSSEUS:: .ZWORD "odysseus" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OF:: .ZWORD "of" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OFF:: .ZWORD "off" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OFF .BYTE 0 W?OFFEND:: .ZWORD "offend" .BYTE PS?VERB+P1?VERB .BYTE ACT?INSULT .BYTE 0 W?OFFER:: .ZWORD "offer" .BYTE PS?VERB+P1?VERB .BYTE ACT?OFFER .BYTE 0 W?OK:: .ZWORD "ok" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?OKAY:: .ZWORD "okay" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?OLD:: .ZWORD "old" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OLDE:: .ZWORD "olde" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ON:: .ZWORD "on" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?ONE:: .ZWORD "one" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ONE-ROOM:: .ZWORD "one-room" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ONION:: .ZWORD "onion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ONTO:: .ZWORD "onto" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?OOPS:: .ZWORD "oops" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OPEN:: .ZWORD "open" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?OPENED:: .ZWORD "opened" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OPENING:: .ZWORD "opening" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OPERATE:: .ZWORD "operate" .BYTE PS?VERB+P1?VERB .BYTE ACT?USE .BYTE 0 W?ORANGE:: .ZWORD "orange" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ORATOR:: .ZWORD "orator" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ORGAN:: .ZWORD "organ" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ORKAN:: .ZWORD "orkan" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ORNAMENT:: .ZWORD "ornament" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OUT:: .ZWORD "out" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 52 .BYTE PR?OUT W?OUTLINE:: .ZWORD "outline" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OUTSIDE:: .ZWORD "outside" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OUT .BYTE 0 W?OVER:: .ZWORD "over" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OVER .BYTE 0 W?OWN:: .ZWORD "own" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PACK:: .ZWORD "pack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PACKAGE:: .ZWORD "package" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINTER:: .ZWORD "painter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINTING:: .ZWORD "painting" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINTINGS:: .ZWORD "paintings" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PALACE:: .ZWORD "palace" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PALIMPSEST:: .ZWORD "palimpses" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAPER:: .ZWORD "paper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARASOL:: .ZWORD "parasol" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARCEL:: .ZWORD "parcel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARCHMENT:: .ZWORD "parchment" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PARROT:: .ZWORD "parrot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARROT'S:: .ZWORD "parrot's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PARRY:: .ZWORD "parry" .BYTE PS?VERB+P1?VERB .BYTE ACT?PARRY .BYTE 0 W?PASSENGER:: .ZWORD "passenger" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAST:: .ZWORD "past" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?PAST .BYTE 0 W?PASTURE:: .ZWORD "pasture" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAT:: .ZWORD "pat" .BYTE PS?VERB+P1?VERB .BYTE ACT?PET .BYTE 0 W?PATCH:: .ZWORD "patch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PATH:: .ZWORD "path" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAUSE:: .ZWORD "pause" .BYTE PS?VERB+P1?VERB .BYTE ACT?REST .BYTE 0 W?PAY:: .ZWORD "pay" .BYTE PS?VERB+P1?VERB .BYTE ACT?PAY .BYTE 0 W?PEARLY:: .ZWORD "pearly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PEASANT:: .ZWORD "peasant" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PEASANTS:: .ZWORD "peasants" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEE:: .ZWORD "pee" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PEEK:: .ZWORD "peek" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?PEEL:: .ZWORD "peel" .BYTE PS?VERB+P1?VERB .BYTE ACT?PEEL .BYTE 0 W?PEER:: .ZWORD "peer" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?PEG:: .ZWORD "peg" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEOPLE:: .ZWORD "people" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PERSON:: .ZWORD "person" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PERSONAL:: .ZWORD "personal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PET:: .ZWORD "pet" .BYTE PS?VERB+P1?VERB .BYTE ACT?PET .BYTE 0 W?PETALS:: .ZWORD "petals" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEW:: .ZWORD "pew" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PHASE:: .ZWORD "phase" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PHEE:: .ZWORD "phee" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PHEEBOR:: .ZWORD "pheebor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PHEEHELM:: .ZWORD "pheehelm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PICK:: .ZWORD "pick" .BYTE PS?VERB+P1?VERB .BYTE ACT?PICK .BYTE 0 W?PICTURE:: .ZWORD "picture" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PICTURES:: .ZWORD "pictures" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIECE:: .ZWORD "piece" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIER:: .ZWORD "pier" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PIERS:: .ZWORD "piers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PILE:: .ZWORD "pile" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PISS:: .ZWORD "piss" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PIT:: .ZWORD "pit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PITCH:: .ZWORD "pitch" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?PLACE:: .ZWORD "place" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?PLAIN:: .ZWORD "plain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLANT:: .ZWORD "plant" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PLANT .BYTE 0 W?PLANTS:: .ZWORD "plants" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLATE:: .ZWORD "plate" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLATFORM:: .ZWORD "platform" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLATINUM:: .ZWORD "platinum" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLATYPUS:: .ZWORD "platypus" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLAY:: .ZWORD "play" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLAY .BYTE 0 W?PLAZA:: .ZWORD "plaza" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLEASE:: .ZWORD "please" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PLOVER:: .ZWORD "plover" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PLUG:: .ZWORD "plug" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLUG .BYTE 0 W?PLUGH:: .ZWORD "plugh" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PLUME:: .ZWORD "plume" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLUNDER:: .ZWORD "plunder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POINT:: .ZWORD "point" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?POINTER:: .ZWORD "pointer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POKE:: .ZWORD "poke" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?POLISH:: .ZWORD "polish" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLEAN .BYTE 0 W?PONIES:: .ZWORD "ponies" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PONY:: .ZWORD "pony" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POOL:: .ZWORD "pool" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POP:: .ZWORD "pop" .BYTE PS?VERB+P1?VERB .BYTE ACT?POP .BYTE 0 W?POT:: .ZWORD "pot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POTION:: .ZWORD "potion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POTIONS:: .ZWORD "potions" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POTS:: .ZWORD "pots" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POUND:: .ZWORD "pound" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?POUR:: .ZWORD "pour" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?POWDER:: .ZWORD "powder" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POWDERY:: .ZWORD "powdery" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PPPZ:: .ZWORD "pppz" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRAIRIE:: .ZWORD "prairie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRAY:: .ZWORD "pray" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRAY .BYTE 0 W?PRESENCE:: .ZWORD "presence" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRESENT:: .ZWORD "present" .BYTE PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?PRESS:: .ZWORD "press" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PRIEST:: .ZWORD "priest" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRINCE:: .ZWORD "prince" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRINCE'S:: .ZWORD "prince's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRINCESS:: .ZWORD "princess" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRINTS:: .ZWORD "prints" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRIORITY:: .ZWORD "priority" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRIORITY .BYTE 0 W?PRIVATE:: .ZWORD "private" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROBE:: .ZWORD "probe" .BYTE PS?VERB+P1?VERB .BYTE ACT?PROBE .BYTE 0 W?PROCEED:: .ZWORD "proceed" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?PROCLAIM:: .ZWORD "proclaim" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?PROP:: .ZWORD "prop" .BYTE PS?VERB+P1?VERB .BYTE ACT?PROP .BYTE 0 W?PROSSER:: .ZWORD "prosser" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?PROTAGONIST:: .ZWORD "protagoni" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROTECTION:: .ZWORD "protectio" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRY:: .ZWORD "pry" .BYTE PS?VERB+P1?VERB .BYTE ACT?PRY .BYTE 0 W?PTERODACTYL:: .ZWORD "pterodact" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PUB:: .ZWORD "pub" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PUBLIC:: .ZWORD "public" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PUBLICK:: .ZWORD "publick" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PUCE:: .ZWORD "puce" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PULL:: .ZWORD "pull" .BYTE PS?VERB+P1?VERB .BYTE ACT?PULL .BYTE 0 W?PUNCH:: .ZWORD "punch" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUNCH .BYTE 0 W?PUPPET:: .ZWORD "puppet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PURCHASE:: .ZWORD "purchase" .BYTE PS?VERB+P1?VERB .BYTE ACT?BUY .BYTE 0 W?PURSUE:: .ZWORD "pursue" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?PUSH:: .ZWORD "push" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PUT:: .ZWORD "put" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?Q:: .ZWORD "q" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?QUAFF:: .ZWORD "quaff" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?QUEEN:: .ZWORD "queen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?QUENCH:: .ZWORD "quench" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?QUENDOR:: .ZWORD "quendor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?QUERY:: .ZWORD "query" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUESTION .BYTE 0 W?QUESTION:: .ZWORD "question" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUESTION .BYTE 0 W?QUICK:: .ZWORD "quick" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?QUICKLY:: .ZWORD "quickly" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?QUICKSAND:: .ZWORD "quicksand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?QUIETLY:: .ZWORD "quietly" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?QUIT:: .ZWORD "quit" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?QUIZ:: .ZWORD "quiz" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUESTION .BYTE 0 W?RABBIT:: .ZWORD "rabbit" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RABBIT'S:: .ZWORD "rabbit's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RADIANCE:: .ZWORD "radiance" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAGS:: .ZWORD "rags" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAISE:: .ZWORD "raise" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?RANSACK:: .ZWORD "ransack" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?RAP:: .ZWORD "rap" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?RAPE:: .ZWORD "rape" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?RAPIDLY:: .ZWORD "rapidly" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?RAT:: .ZWORD "rat" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RAT-ANT:: .ZWORD "rat-ant" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RATTLE:: .ZWORD "rattle" .BYTE PS?VERB+P1?VERB .BYTE ACT?JOSTLE .BYTE 0 W?RAVISH:: .ZWORD "ravish" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?REACH:: .ZWORD "reach" .BYTE PS?VERB+P1?VERB .BYTE ACT?REACH .BYTE 0 W?READ:: .ZWORD "read" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?RECALL:: .ZWORD "recall" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RECLINE:: .ZWORD "recline" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIE .BYTE 0 W?RED:: .ZWORD "red" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REFLECTION:: .ZWORD "reflectio" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REFRESH:: .ZWORD "refresh" .BYTE PS?VERB+P1?VERB .BYTE ACT?REFRESH .BYTE 0 W?REFUSE:: .ZWORD "refuse" .BYTE PS?VERB+P1?VERB .BYTE ACT?REFUSE .BYTE 0 W?RELEASE:: .ZWORD "release" .BYTE PS?VERB+P1?VERB .BYTE ACT?RELEASE .BYTE 0 W?RELIQUARY:: .ZWORD "reliquary" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REMOVE:: .ZWORD "remove" .BYTE PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?RENAME:: .ZWORD "rename" .BYTE PS?VERB+P1?VERB .BYTE ACT?NAME .BYTE 0 W?RENEWAL:: .ZWORD "renewal" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REPAIR:: .ZWORD "repair" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPAIR .BYTE 0 W?REPLACE:: .ZWORD "replace" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPLACE .BYTE 0 W?REPLY:: .ZWORD "reply" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPLY .BYTE 0 W?REPTILE:: .ZWORD "reptile" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REQUEST:: .ZWORD "request" .BYTE PS?VERB+P1?VERB .BYTE ACT?REQUEST .BYTE 0 W?RESCUE:: .ZWORD "rescue" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESCUE .BYTE 0 W?RESPOND:: .ZWORD "respond" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPLY .BYTE 0 W?REST:: .ZWORD "rest" .BYTE PS?VERB+P1?VERB .BYTE ACT?REST .BYTE 0 W?RESTART:: .ZWORD "restart" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTART .BYTE 0 W?RESTORE:: .ZWORD "restore" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTORE .BYTE 0 W?RETORTS:: .ZWORD "retorts" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RETREAT:: .ZWORD "retreat" .BYTE PS?VERB+P1?VERB .BYTE ACT?RETREAT .BYTE 0 W?RETURN:: .ZWORD "return" .BYTE PS?VERB+P1?VERB .BYTE ACT?RETURN .BYTE 0 W?RICH:: .ZWORD "rich" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RIDDLE:: .ZWORD "riddle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIDE:: .ZWORD "ride" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?RIDE .BYTE 0 W?RIDER:: .ZWORD "rider" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIDERS:: .ZWORD "riders" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIGHT:: .ZWORD "right" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RING:: .ZWORD "ring" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIP:: .ZWORD "rip" .BYTE PS?VERB+P1?VERB .BYTE ACT?RIP .BYTE 0 W?RISE:: .ZWORD "rise" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?RIVER:: .ZWORD "river" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROAD:: .ZWORD "road" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBBER:: .ZWORD "robber" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCK:: .ZWORD "rock" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCKS:: .ZWORD "rocks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCKY:: .ZWORD "rocky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROD:: .ZWORD "rod" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROLL:: .ZWORD "roll" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?ROOM:: .ZWORD "room" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROOT:: .ZWORD "root" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROOTS:: .ZWORD "roots" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROPE:: .ZWORD "rope" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROPES:: .ZWORD "ropes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSE:: .ZWORD "rose" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSE'S:: .ZWORD "rose's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSEBUSH:: .ZWORD "rosebush" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSES:: .ZWORD "roses" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROTATE:: .ZWORD "rotate" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?ROUND:: .ZWORD "round" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROUSE:: .ZWORD "rouse" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?RUB:: .ZWORD "rub" .BYTE PS?VERB+P1?VERB .BYTE ACT?RUB .BYTE 0 W?RUG:: .ZWORD "rug" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUGGED:: .ZWORD "rugged" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUINS:: .ZWORD "ruins" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUMMAGE:: .ZWORD "rummage" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?RUMPLED:: .ZWORD "rumpled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUN:: .ZWORD "run" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?RUNE:: .ZWORD "rune" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUNES:: .ZWORD "runes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUSTED:: .ZWORD "rusted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RUSTY:: .ZWORD "rusty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?S:: .ZWORD "s" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SACK:: .ZWORD "sack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SADDLE:: .ZWORD "saddle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAILOR:: .ZWORD "sailor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SALT:: .ZWORD "salt" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SALUTE:: .ZWORD "salute" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?SAND:: .ZWORD "sand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAVANNAH:: .ZWORD "savannah" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAVE:: .ZWORD "save" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAVE .BYTE 0 W?SAY:: .ZWORD "say" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?SAYONARA:: .ZWORD "sayonara" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCABBARD:: .ZWORD "scabbard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCALE:: .ZWORD "scale" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?SCALE .BYTE 0 W?SCARE:: .ZWORD "scare" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCARE .BYTE 0 W?SCARECROW:: .ZWORD "scarecrow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCORCH:: .ZWORD "scorch" .BYTE PS?VERB+P1?VERB .BYTE ACT?BURN .BYTE 0 W?SCORE:: .ZWORD "score" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCORE .BYTE 0 W?SCRAM:: .ZWORD "scram" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?SCRAPE:: .ZWORD "scrape" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRATCH .BYTE 0 W?SCRATCH:: .ZWORD "scratch" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRATCH .BYTE 0 W?SCREAM:: .ZWORD "scream" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SCREW:: .ZWORD "screw" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLUG .BYTE 0 W?SCRIPT:: .ZWORD "script" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRIPT .BYTE 0 W?SCROLL:: .ZWORD "scroll" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCROLLS:: .ZWORD "scrolls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCRYSTONE:: .ZWORD "scrystone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SE:: .ZWORD "se" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SEA:: .ZWORD "sea" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SEARCH:: .ZWORD "search" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?SEASHELL:: .ZWORD "seashell" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SEASHELLS:: .ZWORD "seashells" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SEAT:: .ZWORD "seat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SECOND:: .ZWORD "second" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECRET:: .ZWORD "secret" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECURE:: .ZWORD "secure" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?SEE:: .ZWORD "see" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?SEEK:: .ZWORD "seek" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?SEIZE:: .ZWORD "seize" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?SELECT:: .ZWORD "select" .BYTE PS?VERB+P1?VERB .BYTE ACT?SELECT .BYTE 0 W?SELF:: .ZWORD "self" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SELL:: .ZWORD "sell" .BYTE PS?VERB+P1?VERB .BYTE ACT?SELL .BYTE 0 W?SENSE:: .ZWORD "sense" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SET:: .ZWORD "set" .BYTE PS?VERB+P1?VERB .BYTE ACT?SET .BYTE 0 W?SETTINGS:: .ZWORD "settings" .BYTE PS?VERB+P1?VERB .BYTE ACT?SETTINGS .BYTE 0 W?SETTLE:: .ZWORD "settle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SEVEN:: .ZWORD "seven" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SEVER:: .ZWORD "sever" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?SEXTANT:: .ZWORD "sextant" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHACK:: .ZWORD "shack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHADOW:: .ZWORD "shadow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHADOWS:: .ZWORD "shadows" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAKE:: .ZWORD "shake" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?SHANTIES:: .ZWORD "shanties" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHANTY:: .ZWORD "shanty" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAPE:: .ZWORD "shape" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAPED:: .ZWORD "shaped" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHE:: .ZWORD "she" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHEATH:: .ZWORD "sheath" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELF:: .ZWORD "shelf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELL:: .ZWORD "shell" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELLS:: .ZWORD "shells" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELVES:: .ZWORD "shelves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIELD:: .ZWORD "shield" .BYTE PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?SHIELDING:: .ZWORD "shielding" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIFT:: .ZWORD "shift" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?SHILLELAGH:: .ZWORD "shillelag" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIP:: .ZWORD "ship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIT:: .ZWORD "shit" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHITHEAD:: .ZWORD "shithead" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHOE:: .ZWORD "shoe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOOT:: .ZWORD "shoot" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIRE .BYTE 0 W?SHOP:: .ZWORD "shop" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOPPE:: .ZWORD "shoppe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHORE:: .ZWORD "shore" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOULD:: .ZWORD "should" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SHOUT:: .ZWORD "shout" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SHOVE:: .ZWORD "shove" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?SHOVEL:: .ZWORD "shovel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOW:: .ZWORD "show" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOW .BYTE 0 W?SHUT:: .ZWORD "shut" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?SIFT:: .ZWORD "sift" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?SIGN:: .ZWORD "sign" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SILVER:: .ZWORD "silver" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SINISTER:: .ZWORD "sinister" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIP:: .ZWORD "sip" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SIR:: .ZWORD "sir" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SIT:: .ZWORD "sit" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SIX:: .ZWORD "six" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIXTH:: .ZWORD "sixth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SKELETON:: .ZWORD "skeleton" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SKIM:: .ZWORD "skim" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?SKIN:: .ZWORD "skin" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SKINNY:: .ZWORD "skinny" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SKIP:: .ZWORD "skip" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?SKY:: .ZWORD "sky" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SKYCAR:: .ZWORD "skycar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SKYWAY:: .ZWORD "skyway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SLAM:: .ZWORD "slam" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?SLAP:: .ZWORD "slap" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUNCH .BYTE 0 W?SLASH:: .ZWORD "slash" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?SLAVER:: .ZWORD "slaver" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLAVER .BYTE 0 W?SLAY:: .ZWORD "slay" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?SLEEP:: .ZWORD "sleep" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?SLEEPING:: .ZWORD "sleeping" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SLENDER:: .ZWORD "slender" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SLICE:: .ZWORD "slice" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?SLIDE:: .ZWORD "slide" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLIDE .BYTE 0 W?SLOWLY:: .ZWORD "slowly" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SLUG:: .ZWORD "slug" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SMALL:: .ZWORD "small" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMASH:: .ZWORD "smash" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?SMEE:: .ZWORD "smee" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?SMELL:: .ZWORD "smell" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SMILE:: .ZWORD "smile" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOD .BYTE 0 W?SMOOCH:: .ZWORD "smooch" .BYTE PS?VERB+P1?VERB .BYTE ACT?KISS .BYTE 0 W?SMOOTH:: .ZWORD "smooth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SNATCH:: .ZWORD "snatch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?SNEAKER:: .ZWORD "sneaker" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNEAKERS:: .ZWORD "sneakers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNEER:: .ZWORD "sneer" .BYTE PS?VERB+P1?VERB .BYTE ACT?NOD .BYTE 0 W?SNIFF:: .ZWORD "sniff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SNIPE:: .ZWORD "snipe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNOOZE:: .ZWORD "snooze" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?SNOW:: .ZWORD "snow" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SNOWDRIFT:: .ZWORD "snowdrift" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNOWFALL:: .ZWORD "snowfall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNOWFLAKE:: .ZWORD "snowflake" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNUFF:: .ZWORD "snuff" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?SO:: .ZWORD "so" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SOAP:: .ZWORD "soap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOLDIER:: .ZWORD "soldier" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOME:: .ZWORD "some" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SOMETHING:: .ZWORD "something" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOUND:: .ZWORD "sound" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOUNDS:: .ZWORD "sounds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOUTH:: .ZWORD "south" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SOUTHEAST:: .ZWORD "southeast" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SOUTHWEST:: .ZWORD "southwest" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SPADE:: .ZWORD "spade" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPEAK:: .ZWORD "speak" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?SPEAKER:: .ZWORD "speaker" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPELLS:: .ZWORD "spells" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPELLS .BYTE 0 W?SPEND:: .ZWORD "spend" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPEND .BYTE 0 W?SPENSE:: .ZWORD "spense" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPENSEWEED:: .ZWORD "spensewee" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPHERE:: .ZWORD "sphere" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPIDER:: .ZWORD "spider" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPILL:: .ZWORD "spill" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?SPIN:: .ZWORD "spin" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIN .BYTE 0 W?SPINNING:: .ZWORD "spinning" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPIRAL:: .ZWORD "spiral" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPLIT:: .ZWORD "split" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?SPRAY:: .ZWORD "spray" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPRINKLE:: .ZWORD "sprinkle" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?SQUASH:: .ZWORD "squash" .BYTE PS?VERB+P1?VERB .BYTE ACT?SQUEEZE .BYTE 0 W?SQUAT:: .ZWORD "squat" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SQUEEZE:: .ZWORD "squeeze" .BYTE PS?VERB+P1?VERB .BYTE ACT?SQUEEZE .BYTE 0 W?SQUIRP:: .ZWORD "squirp" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?SQUISH:: .ZWORD "squish" .BYTE PS?VERB+P1?VERB .BYTE ACT?SQUEEZE .BYTE 0 W?STAB:: .ZWORD "stab" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?STABLE:: .ZWORD "stable" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STABLEHOUSE:: .ZWORD "stablehou" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STABLES:: .ZWORD "stables" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STACK:: .ZWORD "stack" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAFF:: .ZWORD "staff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIR:: .ZWORD "stair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRS:: .ZWORD "stairs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRWAY:: .ZWORD "stairway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STALL:: .ZWORD "stall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STALLION:: .ZWORD "stallion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAMP:: .ZWORD "stamp" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAMP .BYTE 0 W?STAND:: .ZWORD "stand" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?STAR:: .ZWORD "star" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STARE:: .ZWORD "stare" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?STARS:: .ZWORD "stars" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?START:: .ZWORD "start" .BYTE PS?VERB+P1?VERB .BYTE ACT?START .BYTE 0 W?STARTLE:: .ZWORD "startle" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCARE .BYTE 0 W?STASH:: .ZWORD "stash" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?STAT:: .ZWORD "stat" .BYTE PS?VERB+P1?VERB .BYTE ACT?STATUS .BYTE 0 W?STATS:: .ZWORD "stats" .BYTE PS?VERB+P1?VERB .BYTE ACT?STATUS .BYTE 0 W?STATUE:: .ZWORD "statue" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STATUS:: .ZWORD "status" .BYTE PS?VERB+P1?VERB .BYTE ACT?STATUS .BYTE 0 W?STAVE:: .ZWORD "stave" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEAL:: .ZWORD "steal" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?STEALTH:: .ZWORD "stealth" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEEL:: .ZWORD "steel" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEEP:: .ZWORD "steep" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STELLA:: .ZWORD "stella" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?STEM:: .ZWORD "stem" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEP:: .ZWORD "step" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?WALK .BYTE 0 W?STEPLADDER:: .ZWORD "stepladde" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEPS:: .ZWORD "steps" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STICK:: .ZWORD "stick" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?STICKY:: .ZWORD "sticky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STONE:: .ZWORD "stone" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STOP:: .ZWORD "stop" .BYTE PS?VERB+P1?VERB .BYTE ACT?STOP .BYTE 0 W?STORE:: .ZWORD "store" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STORM:: .ZWORD "storm" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STORY:: .ZWORD "story" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STREAM:: .ZWORD "stream" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STRIKE:: .ZWORD "strike" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?STRIP:: .ZWORD "strip" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?STRIPS:: .ZWORD "strips" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STROLL:: .ZWORD "stroll" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?STUDY:: .ZWORD "study" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?STUFF:: .ZWORD "stuff" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?STUNNED:: .ZWORD "stunned" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STUNTED:: .ZWORD "stunted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STYLUS:: .ZWORD "stylus" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUBMERGE:: .ZWORD "submerge" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUBMERGE .BYTE 0 W?SUCKER:: .ZWORD "sucker" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUMMONING:: .ZWORD "summoning" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUN:: .ZWORD "sun" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUNBEAM:: .ZWORD "sunbeam" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUNLIGHT:: .ZWORD "sunlight" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUPER:: .ZWORD "super" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SUPERBRIEF:: .ZWORD "superbrie" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SUPPORT:: .ZWORD "support" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SURE:: .ZWORD "sure" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?SURFACE:: .ZWORD "surface" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SURPRISE:: .ZWORD "surprise" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCARE .BYTE 0 W?SURVEY:: .ZWORD "survey" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?SUSPEND:: .ZWORD "suspend" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUSPEND .BYTE 0 W?SW:: .ZWORD "sw" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SWALLOW:: .ZWORD "swallow" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?SWAMP:: .ZWORD "swamp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SWAT:: .ZWORD "swat" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?SWEEP:: .ZWORD "sweep" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLEAN .BYTE 0 W?SWILL:: .ZWORD "swill" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SWIM:: .ZWORD "swim" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWIM .BYTE 0 W?SWING:: .ZWORD "swing" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWING .BYTE 0 W?SWIRLING:: .ZWORD "swirling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SWIRLS:: .ZWORD "swirls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SWITCH:: .ZWORD "switch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SWORD:: .ZWORD "sword" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SYMBOL:: .ZWORD "symbol" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SYMBOLS:: .ZWORD "symbols" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?T:: .ZWORD "t" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIME .BYTE 0 W?TABLE:: .ZWORD "table" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TAKE:: .ZWORD "take" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?TALK:: .ZWORD "talk" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?TALLY:: .ZWORD "tally" .BYTE PS?VERB+P1?VERB .BYTE ACT?COUNT .BYTE 0 W?TASTE:: .ZWORD "taste" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?TAVERN:: .ZWORD "tavern" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TEAR:: .ZWORD "tear" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?RIP .BYTE 0 W?TEAR-SHAPED:: .ZWORD "tear-shap" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TED:: .ZWORD "ted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TELL:: .ZWORD "tell" .BYTE PS?VERB+P1?VERB .BYTE ACT?TELL .BYTE 0 W?TEMPLE:: .ZWORD "temple" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TEN:: .ZWORD "ten" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THANK:: .ZWORD "thank" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANK .BYTE 0 W?THANKS:: .ZWORD "thanks" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANK .BYTE 0 W?THAT:: .ZWORD "that" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THE:: .ZWORD "the" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THEM:: .ZWORD "them" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THEMSELVES:: .ZWORD "themselve" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THEN:: .ZWORD "then" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THEY:: .ZWORD "they" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THING:: .ZWORD "thing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THIRD:: .ZWORD "third" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THIRTEEN:: .ZWORD "thirteen" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THIS:: .ZWORD "this" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THORN:: .ZWORD "thorn" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THORNS:: .ZWORD "thorns" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THREE:: .ZWORD "three" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THRIFF:: .ZWORD "thriff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THRONG:: .ZWORD "throng" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THROUGH:: .ZWORD "through" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?THROW:: .ZWORD "throw" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?THRU:: .ZWORD "thru" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?THRUST:: .ZWORD "thrust" .BYTE PS?VERB+P1?VERB .BYTE ACT?THRUST .BYTE 0 W?THUNDER:: .ZWORD "thunder" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THUNDERCLOUD:: .ZWORD "thundercl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIE:: .ZWORD "tie" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?TIGHTEN:: .ZWORD "tighten" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLUG .BYTE 0 W?TIME:: .ZWORD "time" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?TIME .BYTE 0 W?TINY:: .ZWORD "tiny" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TO:: .ZWORD "to" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOE:: .ZWORD "toe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOES:: .ZWORD "toes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOGETHER:: .ZWORD "together" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TOGETHER .BYTE 0 W?TOOLBOX:: .ZWORD "toolbox" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOP:: .ZWORD "top" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TORNADO:: .ZWORD "tornado" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOSS:: .ZWORD "toss" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?TOUCH:: .ZWORD "touch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?TOWARD:: .ZWORD "toward" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOWARDS:: .ZWORD "towards" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOWER:: .ZWORD "tower" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWERS:: .ZWORD "towers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWN:: .ZWORD "town" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOY:: .ZWORD "toy" .BYTE PS?VERB+P1?VERB .BYTE ACT?PLAY .BYTE 0 W?TRACE:: .ZWORD "trace" .BYTE PS?VERB+P1?VERB .BYTE ACT?WRITE .BYTE 0 W?TRACK:: .ZWORD "track" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRACKS:: .ZWORD "tracks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRADE:: .ZWORD "trade" .BYTE PS?VERB+P1?VERB .BYTE ACT?TRADE .BYTE 0 W?TRAIL:: .ZWORD "trail" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRAMP:: .ZWORD "tramp" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?TRAMPLE:: .ZWORD "trample" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAMP .BYTE 0 W?TRAVERSE:: .ZWORD "traverse" .BYTE PS?VERB+P1?VERB .BYTE ACT?CROSS .BYTE 0 W?TREASURE:: .ZWORD "treasure" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREASURES:: .ZWORD "treasures" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREE:: .ZWORD "tree" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TREES:: .ZWORD "trees" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRENCH:: .ZWORD "trench" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRUDGE:: .ZWORD "trudge" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?TRUFFLE:: .ZWORD "truffle" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRUNK:: .ZWORD "trunk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TUG:: .ZWORD "tug" .BYTE PS?VERB+P1?VERB .BYTE ACT?PULL .BYTE 0 W?TUNIC:: .ZWORD "tunic" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TURN:: .ZWORD "turn" .BYTE PS?VERB+P1?VERB .BYTE ACT?TURN .BYTE 0 W?TURNER:: .ZWORD "turner" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TUSK:: .ZWORD "tusk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TWISTER:: .ZWORD "twister" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TWO:: .ZWORD "two" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?U:: .ZWORD "u" .BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?ULYSSES:: .ZWORD "ulysses" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?UMBRELLA:: .ZWORD "umbrella" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UNATTACH:: .ZWORD "unattach" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?UNDEAD:: .ZWORD "undead" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNDER:: .ZWORD "under" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDERNEATH:: .ZWORD "underneat" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDO:: .ZWORD "undo" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDO .BYTE 0 W?UNDRESS:: .ZWORD "undress" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?UNFASTEN:: .ZWORD "unfasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNHOOK:: .ZWORD "unhook" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNICORN:: .ZWORD "unicorn" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNICORN'S:: .ZWORD "unicorn's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNICORNS:: .ZWORD "unicorns" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UNLOCK:: .ZWORD "unlock" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNLOCK .BYTE 0 W?UNMAKE:: .ZWORD "unmake" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNMAKE .BYTE 0 W?UNPLUG:: .ZWORD "unplug" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?UNSCREW:: .ZWORD "unscrew" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?UNSCRIPT:: .ZWORD "unscript" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNSCRIPT .BYTE 0 W?UNSEAL:: .ZWORD "unseal" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?UNTIE:: .ZWORD "untie" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNWIELD:: .ZWORD "unwield" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNWIELD .BYTE 0 W?UP:: .ZWORD "up" .BYTE PS?ADJECTIVE+PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?UPON:: .ZWORD "upon" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?UPROOT:: .ZWORD "uproot" .BYTE PS?VERB+P1?VERB .BYTE ACT?UPROOT .BYTE 0 W?UR:: .ZWORD "ur" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UR-GRUE:: .ZWORD "ur-grue" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?URGRUE:: .ZWORD "urgrue" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?US:: .ZWORD "us" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?USE:: .ZWORD "use" .BYTE PS?VERB+P1?VERB .BYTE ACT?USE .BYTE 0 W?USING:: .ZWORD "using" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?UTTER:: .ZWORD "utter" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?VAGUE:: .ZWORD "vague" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VANQUISH:: .ZWORD "vanquish" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?VAPOR:: .ZWORD "vapor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VAPORS:: .ZWORD "vapors" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VAULT:: .ZWORD "vault" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?VELLUM:: .ZWORD "vellum" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VERBOSE:: .ZWORD "verbose" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBOSE .BYTE 0 W?VERSION:: .ZWORD "version" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERSION .BYTE 0 W?VIAL:: .ZWORD "vial" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VILLAGE:: .ZWORD "village" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VOICE:: .ZWORD "voice" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VOLCANO:: .ZWORD "volcano" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VOLCANOS:: .ZWORD "volcanos" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?W:: .ZWORD "w" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WADE:: .ZWORD "wade" .BYTE PS?VERB+P1?VERB .BYTE ACT?SWIM .BYTE 0 W?WAIT:: .ZWORD "wait" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?WAKE:: .ZWORD "wake" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?WALK:: .ZWORD "walk" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?WALL:: .ZWORD "wall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WALLS:: .ZWORD "walls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WAND:: .ZWORD "wand" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WARDING:: .ZWORD "warding" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WARNING:: .ZWORD "warning" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WARRIOR:: .ZWORD "warrior" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WAS:: .ZWORD "was" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?WASTE:: .ZWORD "waste" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPEND .BYTE 0 W?WATCH:: .ZWORD "watch" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?WATER:: .ZWORD "water" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WATERFALL:: .ZWORD "waterfall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WATKIN:: .ZWORD "watkin" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?WAVE:: .ZWORD "wave" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAVE .BYTE 0 W?WAVES:: .ZWORD "waves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEAPON:: .ZWORD "weapon" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WEAR:: .ZWORD "wear" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?WEDGE:: .ZWORD "wedge" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEDGE .BYTE 0 W?WEED:: .ZWORD "weed" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WEEDS:: .ZWORD "weeds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEST:: .ZWORD "west" .BYTE PS?ADJECTIVE+PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WHACK:: .ZWORD "whack" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIT .BYTE 0 W?WHARF:: .ZWORD "wharf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WHAT:: .ZWORD "what" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHAT'S:: .ZWORD "what's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHATS:: .ZWORD "whats" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHEN:: .ZWORD "when" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?WHERE:: .ZWORD "where" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERE'S:: .ZWORD "where's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERES:: .ZWORD "wheres" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHIFF:: .ZWORD "whiff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?WHIRL:: .ZWORD "whirl" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIN .BYTE 0 W?WHISTLE:: .ZWORD "whistle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WHITE:: .ZWORD "white" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHO:: .ZWORD "who" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHO'S:: .ZWORD "who's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHOS:: .ZWORD "whos" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHY:: .ZWORD "why" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?WIELD:: .ZWORD "wield" .BYTE PS?VERB+P1?VERB .BYTE ACT?WIELD .BYTE 0 W?WIGGLE:: .ZWORD "wiggle" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOSEN .BYTE 0 W?WIGHT:: .ZWORD "wight" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WIND:: .ZWORD "wind" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?WIND .BYTE 0 W?WINDOW:: .ZWORD "window" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WINE:: .ZWORD "wine" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WING:: .ZWORD "wing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WINGS:: .ZWORD "wings" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WIPE:: .ZWORD "wipe" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLEAN .BYTE 0 W?WITH:: .ZWORD "with" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?WITHDRAW:: .ZWORD "withdraw" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?WITHIN:: .ZWORD "within" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?IN .BYTE 0 W?WOBBLE:: .ZWORD "wobble" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOSEN .BYTE 0 W?WOMAN:: .ZWORD "woman" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WOOD:: .ZWORD "wood" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WOODS:: .ZWORD "woods" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WORD:: .ZWORD "word" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WORDS:: .ZWORD "words" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WORKBENCH:: .ZWORD "workbench" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WORM:: .ZWORD "worm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WOULD:: .ZWORD "would" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?WOUND:: .ZWORD "wound" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?WOUNDED:: .ZWORD "wounded" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WRAP:: .ZWORD "wrap" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLD .BYTE 0 W?WRECK:: .ZWORD "wreck" .BYTE PS?VERB+P1?VERB .BYTE ACT?BREAK .BYTE 0 W?WRITE:: .ZWORD "write" .BYTE PS?VERB+P1?VERB .BYTE ACT?WRITE .BYTE 0 W?WRITING:: .ZWORD "writing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?X:: .ZWORD "x" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?XMAS:: .ZWORD "xmas" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?XYZZY:: .ZWORD "xyzzy" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?Y:: .ZWORD "y" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?Y'GAEL:: .ZWORD "y'gael" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YABBA:: .ZWORD "yabba" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?YANK:: .ZWORD "yank" .BYTE PS?VERB+P1?VERB .BYTE ACT?PULL .BYTE 0 W?YE:: .ZWORD "ye" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YELL:: .ZWORD "yell" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?YELLOW:: .ZWORD "yellow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YES:: .ZWORD "yes" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?YOHO:: .ZWORD "yoho" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?YOU:: .ZWORD "you" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YOUR:: .ZWORD "your" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YOURSELF:: .ZWORD "yourself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YOUTH:: .ZWORD "youth" .BYTE PS?OBJECT+PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?YQUEM:: .ZWORD "yquem" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SMEE .BYTE 0 W?YUP:: .ZWORD "yup" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?Z:: .ZWORD "z" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?ZAP:: .ZWORD "zap" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZAP .BYTE 0 W?ZERO:: .ZWORD "zero" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ZM:: .ZWORD "zm" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZOOM:: .ZWORD "zoom" .BYTE PS?VERB+P1?VERB .BYTE ACT?ZOOM .BYTE 0 W?ZORK:: .ZWORD "zork" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZORKMID:: .ZWORD "zorkmid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZORKMIDS:: .ZWORD "zorkmids" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ZZZP:: .ZWORD "zzzp" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 .VOCEND .ENDT ; END LOAD ENDLOD:: .ENDI