beyondzork/z.record

323 lines
13 KiB
Plaintext

Combined ZIL Compiler Ver 2.0 (MIM)
-----------------------------------
Input file: SS:<BEYOND>Z.ZIL.6
[XZIP instructions]
[Object numbers assigned rooms first]
Loading SS:<BEYOND>CONSTANTS.ZIL.4 and compiling it.
Loading SS:<BEYOND>MACROS.ZIL.2 and compiling it.
Loading SS:<BEYOND>SYNTAX.ZIL.1 and compiling it.
Loading abstract SS:<BEYOND>MISC.ZABSTR.11.
Loading abstract SS:<BEYOND>PARSER.ZABSTR.10.
Loading abstract SS:<BEYOND>VERBS.ZABSTR.10.
Loading abstract SS:<BEYOND>EVENTS.ZABSTR.9.
Loading abstract SS:<BEYOND>PEOPLE.ZABSTR.9.
Loading abstract SS:<BEYOND>MONSTERS.ZABSTR.9.
Loading abstract SS:<BEYOND>PLACES.ZABSTR.10.
** Warning: IN property used instead of LOC for OBJECT: OUTSIDE-PUB
** Warning: IN property used instead of LOC for OBJECT: IN-PORT
** Warning: IN property used instead of LOC for OBJECT: IN-YARD
** Warning: IN property used instead of LOC for OBJECT: IN-STABLE
** Warning: IN property used instead of LOC for OBJECT: IN-BOUTIQUE
** Warning: IN property used instead of LOC for OBJECT: IN-PUB
** Warning: IN property used instead of LOC for OBJECT: IN-KITCHEN
** Warning: IN property used instead of LOC for OBJECT: ON-WHARF
** Warning: IN property used instead of LOC for OBJECT: IN-THRIFF
** Warning: IN property used instead of LOC for OBJECT: ON-TRAIL
** Warning: IN property used instead of LOC for OBJECT: IN-CABIN
** Warning: IN property used instead of LOC for OBJECT: IN-ACCARDI
** Warning: IN property used instead of LOC for OBJECT: IN-WEAPON
** Warning: IN property used instead of LOC for OBJECT: AT-GATE
** Warning: IN property used instead of LOC for OBJECT: AT-DOCK
** Warning: IN property used instead of LOC for OBJECT: NW-SUPPORT
** Warning: IN property used instead of LOC for OBJECT: SW-SUPPORT
** Warning: IN property used instead of LOC for OBJECT: SE-SUPPORT
** Warning: IN property used instead of LOC for OBJECT: JUN0
** Warning: IN property used instead of LOC for OBJECT: WORM-ROOM
** Warning: IN property used instead of LOC for OBJECT: JUN2
** Warning: IN property used instead of LOC for OBJECT: JUN3
** Warning: IN property used instead of LOC for OBJECT: JUN4
** Warning: IN property used instead of LOC for OBJECT: JUN5
** Warning: IN property used instead of LOC for OBJECT: JUN6
** Warning: IN property used instead of LOC for OBJECT: AT-FALLS
** Warning: IN property used instead of LOC for OBJECT: SE-WALL
** Warning: IN property used instead of LOC for OBJECT: SE-CAVE
** Warning: IN property used instead of LOC for OBJECT: NE-CAVE
** Warning: IN property used instead of LOC for OBJECT: NE-WALL
** Warning: IN property used instead of LOC for OBJECT: CAVE7
** Warning: IN property used instead of LOC for OBJECT: PLAIN0
** Warning: IN property used instead of LOC for OBJECT: PLAIN1
** Warning: IN property used instead of LOC for OBJECT: PLAIN2
** Warning: IN property used instead of LOC for OBJECT: PLAIN3
** Warning: IN property used instead of LOC for OBJECT: PLAIN4
** Warning: IN property used instead of LOC for OBJECT: PLAIN5
** Warning: IN property used instead of LOC for OBJECT: IN-FARM
** Warning: IN property used instead of LOC for OBJECT: AT-MAGICK
** Warning: IN property used instead of LOC for OBJECT: IN-MAGICK
** Warning: IN property used instead of LOC for OBJECT: TWILIGHT
** Warning: IN property used instead of LOC for OBJECT: FOREST1
** Warning: IN property used instead of LOC for OBJECT: FOREST2
** Warning: IN property used instead of LOC for OBJECT: FOREST3
** Warning: IN property used instead of LOC for OBJECT: FOREST4
** Warning: IN property used instead of LOC for OBJECT: FOREST5
** Warning: IN property used instead of LOC for OBJECT: FOREST6
** Warning: IN property used instead of LOC for OBJECT: ARCH1
** Warning: IN property used instead of LOC for OBJECT: ARCH2
** Warning: IN property used instead of LOC for OBJECT: ARCH3
** Warning: IN property used instead of LOC for OBJECT: ARCH4
** Warning: IN property used instead of LOC for OBJECT: ARCH5
** Warning: IN property used instead of LOC for OBJECT: ARCH9
** Warning: IN property used instead of LOC for OBJECT: ARCH10
** Warning: IN property used instead of LOC for OBJECT: ARCH11
** Warning: IN property used instead of LOC for OBJECT: ARCH12
** Warning: IN property used instead of LOC for OBJECT: IN-FROON
** Warning: IN property used instead of LOC for OBJECT: RUIN0
** Warning: IN property used instead of LOC for OBJECT: RUIN1
** Warning: IN property used instead of LOC for OBJECT: RUIN2
** Warning: IN property used instead of LOC for OBJECT: RUIN3
** Warning: IN property used instead of LOC for OBJECT: RUIN4
** Warning: IN property used instead of LOC for OBJECT: RUIN5
Loading abstract SS:<BEYOND>THINGS.ZABSTR.12.
Loading abstract SS:<BEYOND>RARITIES.ZABSTR.10.
Warnings: 63
** Note: OBJECT has no properties: WEARING
** Note: OBJECT has no properties: ROOMS
** Note: OBJECT has no properties: LOCAL-GLOBALS
** Note: OBJECT has no properties: GLOBAL-OBJECTS
** Note: OBJECT has no properties: NULL
** Note: OBJECT has no properties: INGURDY
** Note: OBJECT has no properties: X-OBJECT
** Note: OBJECT has no properties: HOLDING
** Note: OBJECT has no properties: DUMMY-OBJECT
** Note: OBJECT has no properties: UNDERPEW
** Note: OBJECT has no properties: C-OBJECT
Vocabulary: 1569
Prepositions: 26
ABOUT ASIDE BEFORE FROM ON THROUGH UP
AGAINST AT BEHIND GO OUT TO WITH
APART AWAY DOWN IN OVER TOGETHER
AROUND BACK FOR OFF PAST UNDER
Real globals: 225
ABOVE GLASS-BOT P-AND PRSO
AGAIN-DIR GLASS-TOP P-BUTS PSEUDO-PRSO?
AGAIN-LEXV GOBLET-WORD P-CONT PTAB
ALREADY GON P-DIR PTIMER
ALWAYS-LIT? GOOD-DIRS P-DIR-WORD QCONTEXT
AMULET-STARS GOSSIP P-DIRECTION QCONTEXT-ROOM
AMULET-TIMER GRAPHICS? P-END-ON-PREP QUAKE-TIMER
AMULET-WORD GRTIMER P-EXCHANGE QUOTE-FLAG
AND GRUE-KILLS P-GETFLAGS RANK
ARCHTIMER GURDY-ROOM P-GWIMBIT RESERVE-INBUF
AT-MOMENT GURDY-TIMER P-HER-OBJECT RESERVE-LEXV
ATIME HEIGHT P-HIM-OBJECT RESERVE-PTR
ATTACK-MODE HERE P-INBUF SAME-COORDS
AUTO HOOTS P-IT-OBJECT SAY-STAT
AUX-TABLE HOST P-ITBL SCARES-SEEN
BADKEY HSCRIPT P-LASTADJ SCRAMBLE-LENGTH
BAR-RES IDING P-LEN SFIRST
BARWIDTH IMPOSSIBLY P-LEXV SHILL-TIMER
BARX IMPSAY P-MERGE SIN
BARY IN-DBOX P-MERGED SINTO
BGND INCOLOR P-MOBY-FOUND SIS
BMODE INV-PRINTING? P-MULT? SON
BOXWIDTH LAMP-LIFE P-NAM STAT-ROUTINE
BRACKET LAST-CONNECTION P-NAMW STATIC
BRIDGE-DIR LAST-CRANK-DIR P-NCN STATS
BUNNIES LAST-MONSTER P-NUMBER STHE
C-INTS LAST-MONSTER-DIR P-OCL1 STO
CAN-UNDO LAST-PSEUDO-LOC P-OCL2 STORAGE
CANT LAVA-TIMER P-OFLAG STORM-TIMER
CHECKSUM LIT? P-OFW SWIDTH
CHEIGHT LOOT P-OTBL TAB
CHOKE LTHE P-OVTBL TELEWORD
CLERIC-SCRIPT LYOU-SEE P-PADJN THIS-MOSS
CLOCK-HAND MAGMA-TIMER P-PHR THIS-SUCKER
CLOCK-WAIT? MAP-ROUTINE P-PNAM THRIFF-WON
COLORS? MAPX P-PRSA-WORD TRUFFLE-TIMER
COMMA-AND MAPY P-PRSI URSCRIPT
CTHELADY MAX-DHEIGHT P-PRSO VERBOSITY
CWIDTH MAXSTATS P-QWORD VISION
CYOU MOSS-TIMER P-SLOCBITS VT100
CYOUR MOSSES P-SYNTAX VT220
DACT-SLEEP MOUSEDGE P-TABLE WALL-WORD
DBOX-LINES MOVES P-THEM-OBJECT WEST-EXIT
DBOX-TOP NEW-DBOX P-VTBL WHICH-PRINTING
DESCING NO-REFRESH P-WALK-DIR WIDTH
DHEIGHT NOTHING P-WON WINDIR
DMODE NOW-PRSI? P-XADJ WINNER
DONT OBUNNIES P-XNAM WITH
DORN-TIMER OLD-HERE PALIMP-CHARGES XA
DPOINTER ONION-TIMER PALLETTE XTHE
DWIDTH OOPS-INBUF PERIOD YOU-HEAR
EAST-EXIT OOPS-TABLE PERQ YOU-SEE
FARM-ROOM P-ACLAUSE PLAIN-COUNT ZBOT
FORE P-ACT POTENTIAL ZTOP
FSCRIPT P-ADJ PRIOR
GCOLOR P-ADJW PRSA
GLANCES-AT P-ANAM PRSI
Objects: 448
ACCARDI EASEL LANTERN RENEWAL
ALTAR EPOTION LAVA RFOOT
AMULET EYES LEAFLET RIDDLE
APLANE FARM LEFT RIGHT
APOTION FARM-DOOR LEVEL1A RING
ARCH FARM-WINDOW LEVEL1B RIVER
ARCH-VOID FARMHOUSE LEVEL1C ROD
ARCH1 FBEDS LEVEL1D ROOMS
ARCH10 FCROWD LEVEL2A ROOT
ARCH11 FEET LEVEL2B ROSE
ARCH12 FHILLS LEVEL2C ROSE-ROOM
ARCH2 FLOOR LEVEL2D ROSES
ARCH3 FOG LEVEL3A RUG
ARCH4 FOOD LEVEL3B RUIN0
ARCH5 FOREST-EDGE LEVEL3C RUIN1
ARCH9 FOREST1 LEVEL3D RUIN2
ARROW FOREST2 LHEMI RUIN3
ASUCKER FOREST3 LIGHTSHOW RUIN4
AT-BOTTOM FOREST4 LOCAL-GLOBALS RUIN5
AT-BRINE FOREST5 MAGICK-DOOR RUMPLE
AT-BROOK FOREST6 MAGMA-GLOW SACK
AT-DOCK FROON MAILBOX SADDLE
AT-FALLS G-CLOCK MAMA SALT
AT-GATE G-EAR MAW SCABBARD
AT-LEDGE G-EYE MAYOR SCALE
AT-MAGICK G-HAND MCASE SCARE1
AT-STACK G-MOUTH ME SCARE2
AXE G-NOSE MINX SCARE3
BABY GAME MIRROR0 SE-CAVE
BANDITS GARDEN MIRROR1 SE-SUPPORT
BARRELTOP GCORNER MIRROR2 SE-UNDER
BCASE GDIAL MIRROR3 SE-WALL
BENCH GGLYPH MIRROR4 SEXTANT
BFLY GHOUL MIRROR5 SFORD
BHORSE GILT MIRROR6 SHAPE
BOOT GLASS MONEY SHILL
BOTTLE GLOBAL-HOLE MOOR2 SHOE
BOULDER GLOBAL-OBJECTS MOOR3 SKEL-ROOM
BOUTIQUE GLOBAL-ROOM MOOR4 SKELETON
BOUTIQUE-DOOR GLYPH MOOR5 SKY
BPOTION GOBLET MOOR6 SLUG
BREEZE GONDOLA MOSS SMOOTH
BRIDGE GREAT-SEA MOSS-ROOM SNIPE
BRINE GRINDER MOSS2 SNOW
BROG GROUND MOSS3 SOUND
BROOK GRUBBO MOUTH SPADE
BSUCKER GRUE MSHOPPE SPENSE
BURIN GUILD-HALL MSTAR SPENSE2
BUSH GURDY N-MOOR SPIDER
C-OBJECT GURTH NE-CAVE STABLE
CABIN GWORD NE-WALL STAFF
CABIN-DOOR HANDS NFORD STALL
CAKE HEAD NGURTH STAVE
CANE HEAP NOT-HERE-OBJECT STICK
CANVAS HELLO-OBJECT NULL STONE
CARD HELM NW-SUPPORT STORM
CASTLE HER NW-UNDER SUN
CAVE0 HERD NWALL SUNBEAM
CAVE1 HILLTOP NYMPH SUPPORT
CAVE2 HIM OAK SW-MOOR
CAVE3 HOLDING OAK2 SW-SUPPORT
CAVE4 HORSE OAK3 SW-UNDER
CAVE6 HOUND ON-BCASE SWALL
CAVE7 HUNTER ON-BRIDGE SWAMP
CEILING HUNTERS ON-MCASE SWORD
CELLAR IDOL-ROOM ON-PEAK TEAR
CELLAR-DOOR IMPS ON-PIKE THEM
CELLAR-STAIR IMPTAB ON-TRAIL THRIFF
CHAIN IN-ACCARDI ON-WCASE THRONE
CHAPEL IN-BOUTIQUE ON-WHARF THRONE-ROOM
CHAPEL-DOOR IN-CABIN ONION TOWER
CHEMS IN-CHAPEL ORATOR TOWER-BASE
CHEST IN-FARM ORKAN TOWER-STEPS
CIRCLET IN-FROON ORNAMENT TOWER-TOP
CLERIC IN-GARDEN OUTSIDE-PUB TRACKS
CLOAK IN-GAS OVER-JUNGLE TRAIL
CLOVER IN-GURTH OWOMAN TRENCH
COCO IN-HALL PACK TRUFFLE
CONDUCTOR IN-KITCHEN PALIMP TUNIC
CONGREG IN-LAIR PARASOL TUSK
COOK IN-MAGICK PARCEL TWILIGHT
CORBIES IN-PASTURE PARCHMENT TWISTER
COVE IN-PORT PASSENGERS UHEMI
COVESIDE IN-PUB PCROWD UNDERPEW
CPOTION IN-SKY PEW UNDERUG
CRAB IN-SPLENDOR PHASE UNICORN
CRANK IN-STABLE PHEEBOR URGRUE
CRATER IN-THRIFF PLAIN0 VAPOR
CRATES IN-WEAPON PLAIN1 VELLUM
CREVICE IN-YARD PLAIN2 VIAL
CROC INGURDY PLAIN3 WALLS
CROCO INNARDS PLAIN4 WAND
CROWN INTDIR PLAIN5 WATERFALL
CSUCKER INTNUM PLATE WC1
CUBE IT PLATFORM WCASE
CURTAIN JAR PLAYER WEAPON-DOOR
DACT JBOX PLAZA WEAPON-SHOP
DAGGER JUN0 PLUME WEARING
DEAD JUN2 POOL WEEDS
DEAD-HORSE JUN3 PRAIRIE WEEDS2
DEATH JUN4 PRINCE WHARF
DEBRIS JUN5 PSEUDO-OBJECT WHISTLE
DGONDOLA JUN6 PUB WIGHT
DIAMOND JUNGLE PUB-DOOR WOODS
DIARY KEY1 PUB-SIGN WORM
DOCK KEY2 PUBWALL WORM-ROOM
DOME KEY3 PUPP X-OBJECT
DORN KITCHEN QUEEN XROADS
DOUBLOON KITCHEN-JUNK QUICKSAND XTREES
DPOTION KNIGHT QWORD YOU
DUMMY-OBJECT LADY RAT ZBRIDGE
DUST LAMPHOUSE RELIQUARY ZSIGN
Properties: 47
P?ACTION P?DOWN P?HEAR P?ODOR P?SW
P?ADJECTIVE P?EAST P?IN P?OUT P?SYNONYM
P?BEAM-DIR P?EFFECT P?LAST-LOC P?OVERHEAD P?THINGS
P?BELOW P?EMAX P?LIFE P?READIQ P?THIS-CASE
P?CAPACITY P?ENDURANCE P?MIRROR-DIR P?SDESC P?UP
P?CONTFCN P?EXIT-STR P?MIRROR-OBJ P?SE P?VALUE
P?COORDS P?FNUM P?NAME-TABLE P?SEE-ALL P?WEST
P?DESCFCN P?GENERIC P?NE P?SIZE
P?DEXTERITY P?GLOBAL P?NORTH P?SOUTH
P?DNUM P?HABITAT P?NW P?STRENGTH
Flags: 48
BUOYANT LIGHTED NAMEABLE OPENED SLEEPING TRYTAKE
CLOTHING LIVING NAMED PART STRICKEN USED
CONTAINER LOCATION NEUTRALIZED PERSON SURFACE VEHICLE
DOORLIKE LOCKED NOALL PLACE SURPRISED VIEWED
FEMALE MANUALLY NOARTICLE PLURAL TAKEABLE VOWEL
FERRIC MAPPED NODESC PROPER TOOL WEAPON
IDENTIFIED MONSTER NORARTICLE READABLE TOUCHED WIELDED
INDOORS MUNGED OPENABLE SEEN TRANSPARENT WORN