Combined ZIL Compiler Ver 2.0 (MIM) ----------------------------------- Input file: SS:Z.ZIL.6 [XZIP instructions] [Object numbers assigned rooms first] Loading SS:CONSTANTS.ZIL.4 and compiling it. Loading SS:MACROS.ZIL.2 and compiling it. Loading SS:SYNTAX.ZIL.1 and compiling it. Loading abstract SS:MISC.ZABSTR.11. Loading abstract SS:PARSER.ZABSTR.10. Loading abstract SS:VERBS.ZABSTR.10. Loading abstract SS:EVENTS.ZABSTR.9. Loading abstract SS:PEOPLE.ZABSTR.9. Loading abstract SS:MONSTERS.ZABSTR.9. Loading abstract SS:PLACES.ZABSTR.10. ** Warning: IN property used instead of LOC for OBJECT: OUTSIDE-PUB ** Warning: IN property used instead of LOC for OBJECT: IN-PORT ** Warning: IN property used instead of LOC for OBJECT: IN-YARD ** Warning: IN property used instead of LOC for OBJECT: IN-STABLE ** Warning: IN property used instead of LOC for OBJECT: IN-BOUTIQUE ** Warning: IN property used instead of LOC for OBJECT: IN-PUB ** Warning: IN property used instead of LOC for OBJECT: IN-KITCHEN ** Warning: IN property used instead of LOC for OBJECT: ON-WHARF ** Warning: IN property used instead of LOC for OBJECT: IN-THRIFF ** Warning: IN property used instead of LOC for OBJECT: ON-TRAIL ** Warning: IN property used instead of LOC for OBJECT: IN-CABIN ** Warning: IN property used instead of LOC for OBJECT: IN-ACCARDI ** Warning: IN property used instead of LOC for OBJECT: IN-WEAPON ** Warning: IN property used instead of LOC for OBJECT: AT-GATE ** Warning: IN property used instead of LOC for OBJECT: AT-DOCK ** Warning: IN property used instead of LOC for OBJECT: NW-SUPPORT ** Warning: IN property used instead of LOC for OBJECT: SW-SUPPORT ** Warning: IN property used instead of LOC for OBJECT: SE-SUPPORT ** Warning: IN property used instead of LOC for OBJECT: JUN0 ** Warning: IN property used instead of LOC for OBJECT: WORM-ROOM ** Warning: IN property used instead of LOC for OBJECT: JUN2 ** Warning: IN property used instead of LOC for OBJECT: JUN3 ** Warning: IN property used instead of LOC for OBJECT: JUN4 ** Warning: IN property used instead of LOC for OBJECT: JUN5 ** Warning: IN property used instead of LOC for OBJECT: JUN6 ** Warning: IN property used instead of LOC for OBJECT: AT-FALLS ** Warning: IN property used instead of LOC for OBJECT: SE-WALL ** Warning: IN property used instead of LOC for OBJECT: SE-CAVE ** Warning: IN property used instead of LOC for OBJECT: NE-CAVE ** Warning: IN property used instead of LOC for OBJECT: NE-WALL ** Warning: IN property used instead of LOC for OBJECT: CAVE7 ** Warning: IN property used instead of LOC for OBJECT: PLAIN0 ** Warning: IN property used instead of LOC for OBJECT: PLAIN1 ** Warning: IN property used instead of LOC for OBJECT: PLAIN2 ** Warning: IN property used instead of LOC for OBJECT: PLAIN3 ** Warning: IN property used instead of LOC for OBJECT: PLAIN4 ** Warning: IN property used instead of LOC for OBJECT: PLAIN5 ** Warning: IN property used instead of LOC for OBJECT: IN-FARM ** Warning: IN property used instead of LOC for OBJECT: AT-MAGICK ** Warning: IN property used instead of LOC for OBJECT: IN-MAGICK ** Warning: IN property used instead of LOC for OBJECT: TWILIGHT ** Warning: IN property used instead of LOC for OBJECT: FOREST1 ** Warning: IN property used instead of LOC for OBJECT: FOREST2 ** Warning: IN property used instead of LOC for OBJECT: FOREST3 ** Warning: IN property used instead of LOC for OBJECT: FOREST4 ** Warning: IN property used instead of LOC for OBJECT: FOREST5 ** Warning: IN property used instead of LOC for OBJECT: FOREST6 ** Warning: IN property used instead of LOC for OBJECT: ARCH1 ** Warning: IN property used instead of LOC for OBJECT: ARCH2 ** Warning: IN property used instead of LOC for OBJECT: ARCH3 ** Warning: IN property used instead of LOC for OBJECT: ARCH4 ** Warning: IN property used instead of LOC for OBJECT: ARCH5 ** Warning: IN property used instead of LOC for OBJECT: ARCH9 ** Warning: IN property used instead of LOC for OBJECT: ARCH10 ** Warning: IN property used instead of LOC for OBJECT: ARCH11 ** Warning: IN property used instead of LOC for OBJECT: ARCH12 ** Warning: IN property used instead of LOC for OBJECT: IN-FROON ** Warning: IN property used instead of LOC for OBJECT: RUIN0 ** Warning: IN property used instead of LOC for OBJECT: RUIN1 ** Warning: IN property used instead of LOC for OBJECT: RUIN2 ** Warning: IN property used instead of LOC for OBJECT: RUIN3 ** Warning: IN property used instead of LOC for OBJECT: RUIN4 ** Warning: IN property used instead of LOC for OBJECT: RUIN5 Loading abstract SS:THINGS.ZABSTR.12. Loading abstract SS:RARITIES.ZABSTR.10. Warnings: 63 ** Note: OBJECT has no properties: WEARING ** Note: OBJECT has no properties: ROOMS ** Note: OBJECT has no properties: LOCAL-GLOBALS ** Note: OBJECT has no properties: GLOBAL-OBJECTS ** Note: OBJECT has no properties: NULL ** Note: OBJECT has no properties: INGURDY ** Note: OBJECT has no properties: X-OBJECT ** Note: OBJECT has no properties: HOLDING ** Note: OBJECT has no properties: DUMMY-OBJECT ** Note: OBJECT has no properties: UNDERPEW ** Note: OBJECT has no properties: C-OBJECT Vocabulary: 1569 Prepositions: 26 ABOUT ASIDE BEFORE FROM ON THROUGH UP AGAINST AT BEHIND GO OUT TO WITH APART AWAY DOWN IN OVER TOGETHER AROUND BACK FOR OFF PAST UNDER Real globals: 225 ABOVE GLASS-BOT P-AND PRSO AGAIN-DIR GLASS-TOP P-BUTS PSEUDO-PRSO? AGAIN-LEXV GOBLET-WORD P-CONT PTAB ALREADY GON P-DIR PTIMER ALWAYS-LIT? GOOD-DIRS P-DIR-WORD QCONTEXT AMULET-STARS GOSSIP P-DIRECTION QCONTEXT-ROOM AMULET-TIMER GRAPHICS? P-END-ON-PREP QUAKE-TIMER AMULET-WORD GRTIMER P-EXCHANGE QUOTE-FLAG AND GRUE-KILLS P-GETFLAGS RANK ARCHTIMER GURDY-ROOM P-GWIMBIT RESERVE-INBUF AT-MOMENT GURDY-TIMER P-HER-OBJECT RESERVE-LEXV ATIME HEIGHT P-HIM-OBJECT RESERVE-PTR ATTACK-MODE HERE P-INBUF SAME-COORDS AUTO HOOTS P-IT-OBJECT SAY-STAT AUX-TABLE HOST P-ITBL SCARES-SEEN BADKEY HSCRIPT P-LASTADJ SCRAMBLE-LENGTH BAR-RES IDING P-LEN SFIRST BARWIDTH IMPOSSIBLY P-LEXV SHILL-TIMER BARX IMPSAY P-MERGE SIN BARY IN-DBOX P-MERGED SINTO BGND INCOLOR P-MOBY-FOUND SIS BMODE INV-PRINTING? P-MULT? SON BOXWIDTH LAMP-LIFE P-NAM STAT-ROUTINE BRACKET LAST-CONNECTION P-NAMW STATIC BRIDGE-DIR LAST-CRANK-DIR P-NCN STATS BUNNIES LAST-MONSTER P-NUMBER STHE C-INTS LAST-MONSTER-DIR P-OCL1 STO CAN-UNDO LAST-PSEUDO-LOC P-OCL2 STORAGE CANT LAVA-TIMER P-OFLAG STORM-TIMER CHECKSUM LIT? P-OFW SWIDTH CHEIGHT LOOT P-OTBL TAB CHOKE LTHE P-OVTBL TELEWORD CLERIC-SCRIPT LYOU-SEE P-PADJN THIS-MOSS CLOCK-HAND MAGMA-TIMER P-PHR THIS-SUCKER CLOCK-WAIT? MAP-ROUTINE P-PNAM THRIFF-WON COLORS? MAPX P-PRSA-WORD TRUFFLE-TIMER COMMA-AND MAPY P-PRSI URSCRIPT CTHELADY MAX-DHEIGHT P-PRSO VERBOSITY CWIDTH MAXSTATS P-QWORD VISION CYOU MOSS-TIMER P-SLOCBITS VT100 CYOUR MOSSES P-SYNTAX VT220 DACT-SLEEP MOUSEDGE P-TABLE WALL-WORD DBOX-LINES MOVES P-THEM-OBJECT WEST-EXIT DBOX-TOP NEW-DBOX P-VTBL WHICH-PRINTING DESCING NO-REFRESH P-WALK-DIR WIDTH DHEIGHT NOTHING P-WON WINDIR DMODE NOW-PRSI? P-XADJ WINNER DONT OBUNNIES P-XNAM WITH DORN-TIMER OLD-HERE PALIMP-CHARGES XA DPOINTER ONION-TIMER PALLETTE XTHE DWIDTH OOPS-INBUF PERIOD YOU-HEAR EAST-EXIT OOPS-TABLE PERQ YOU-SEE FARM-ROOM P-ACLAUSE PLAIN-COUNT ZBOT FORE P-ACT POTENTIAL ZTOP FSCRIPT P-ADJ PRIOR GCOLOR P-ADJW PRSA GLANCES-AT P-ANAM PRSI Objects: 448 ACCARDI EASEL LANTERN RENEWAL ALTAR EPOTION LAVA RFOOT AMULET EYES LEAFLET RIDDLE APLANE FARM LEFT RIGHT APOTION FARM-DOOR LEVEL1A RING ARCH FARM-WINDOW LEVEL1B RIVER ARCH-VOID FARMHOUSE LEVEL1C ROD ARCH1 FBEDS LEVEL1D ROOMS ARCH10 FCROWD LEVEL2A ROOT ARCH11 FEET LEVEL2B ROSE ARCH12 FHILLS LEVEL2C ROSE-ROOM ARCH2 FLOOR LEVEL2D ROSES ARCH3 FOG LEVEL3A RUG ARCH4 FOOD LEVEL3B RUIN0 ARCH5 FOREST-EDGE LEVEL3C RUIN1 ARCH9 FOREST1 LEVEL3D RUIN2 ARROW FOREST2 LHEMI RUIN3 ASUCKER FOREST3 LIGHTSHOW RUIN4 AT-BOTTOM FOREST4 LOCAL-GLOBALS RUIN5 AT-BRINE FOREST5 MAGICK-DOOR RUMPLE AT-BROOK FOREST6 MAGMA-GLOW SACK AT-DOCK FROON MAILBOX SADDLE AT-FALLS G-CLOCK MAMA SALT AT-GATE G-EAR MAW SCABBARD AT-LEDGE G-EYE MAYOR SCALE AT-MAGICK G-HAND MCASE SCARE1 AT-STACK G-MOUTH ME SCARE2 AXE G-NOSE MINX SCARE3 BABY GAME MIRROR0 SE-CAVE BANDITS GARDEN MIRROR1 SE-SUPPORT BARRELTOP GCORNER MIRROR2 SE-UNDER BCASE GDIAL MIRROR3 SE-WALL BENCH GGLYPH MIRROR4 SEXTANT BFLY GHOUL MIRROR5 SFORD BHORSE GILT MIRROR6 SHAPE BOOT GLASS MONEY SHILL BOTTLE GLOBAL-HOLE MOOR2 SHOE BOULDER GLOBAL-OBJECTS MOOR3 SKEL-ROOM BOUTIQUE GLOBAL-ROOM MOOR4 SKELETON BOUTIQUE-DOOR GLYPH MOOR5 SKY BPOTION GOBLET MOOR6 SLUG BREEZE GONDOLA MOSS SMOOTH BRIDGE GREAT-SEA MOSS-ROOM SNIPE BRINE GRINDER MOSS2 SNOW BROG GROUND MOSS3 SOUND BROOK GRUBBO MOUTH SPADE BSUCKER GRUE MSHOPPE SPENSE BURIN GUILD-HALL MSTAR SPENSE2 BUSH GURDY N-MOOR SPIDER C-OBJECT GURTH NE-CAVE STABLE CABIN GWORD NE-WALL STAFF CABIN-DOOR HANDS NFORD STALL CAKE HEAD NGURTH STAVE CANE HEAP NOT-HERE-OBJECT STICK CANVAS HELLO-OBJECT NULL STONE CARD HELM NW-SUPPORT STORM CASTLE HER NW-UNDER SUN CAVE0 HERD NWALL SUNBEAM CAVE1 HILLTOP NYMPH SUPPORT CAVE2 HIM OAK SW-MOOR CAVE3 HOLDING OAK2 SW-SUPPORT CAVE4 HORSE OAK3 SW-UNDER CAVE6 HOUND ON-BCASE SWALL CAVE7 HUNTER ON-BRIDGE SWAMP CEILING HUNTERS ON-MCASE SWORD CELLAR IDOL-ROOM ON-PEAK TEAR CELLAR-DOOR IMPS ON-PIKE THEM CELLAR-STAIR IMPTAB ON-TRAIL THRIFF CHAIN IN-ACCARDI ON-WCASE THRONE CHAPEL IN-BOUTIQUE ON-WHARF THRONE-ROOM CHAPEL-DOOR IN-CABIN ONION TOWER CHEMS IN-CHAPEL ORATOR TOWER-BASE CHEST IN-FARM ORKAN TOWER-STEPS CIRCLET IN-FROON ORNAMENT TOWER-TOP CLERIC IN-GARDEN OUTSIDE-PUB TRACKS CLOAK IN-GAS OVER-JUNGLE TRAIL CLOVER IN-GURTH OWOMAN TRENCH COCO IN-HALL PACK TRUFFLE CONDUCTOR IN-KITCHEN PALIMP TUNIC CONGREG IN-LAIR PARASOL TUSK COOK IN-MAGICK PARCEL TWILIGHT CORBIES IN-PASTURE PARCHMENT TWISTER COVE IN-PORT PASSENGERS UHEMI COVESIDE IN-PUB PCROWD UNDERPEW CPOTION IN-SKY PEW UNDERUG CRAB IN-SPLENDOR PHASE UNICORN CRANK IN-STABLE PHEEBOR URGRUE CRATER IN-THRIFF PLAIN0 VAPOR CRATES IN-WEAPON PLAIN1 VELLUM CREVICE IN-YARD PLAIN2 VIAL CROC INGURDY PLAIN3 WALLS CROCO INNARDS PLAIN4 WAND CROWN INTDIR PLAIN5 WATERFALL CSUCKER INTNUM PLATE WC1 CUBE IT PLATFORM WCASE CURTAIN JAR PLAYER WEAPON-DOOR DACT JBOX PLAZA WEAPON-SHOP DAGGER JUN0 PLUME WEARING DEAD JUN2 POOL WEEDS DEAD-HORSE JUN3 PRAIRIE WEEDS2 DEATH JUN4 PRINCE WHARF DEBRIS JUN5 PSEUDO-OBJECT WHISTLE DGONDOLA JUN6 PUB WIGHT DIAMOND JUNGLE PUB-DOOR WOODS DIARY KEY1 PUB-SIGN WORM DOCK KEY2 PUBWALL WORM-ROOM DOME KEY3 PUPP X-OBJECT DORN KITCHEN QUEEN XROADS DOUBLOON KITCHEN-JUNK QUICKSAND XTREES DPOTION KNIGHT QWORD YOU DUMMY-OBJECT LADY RAT ZBRIDGE DUST LAMPHOUSE RELIQUARY ZSIGN Properties: 47 P?ACTION P?DOWN P?HEAR P?ODOR P?SW P?ADJECTIVE P?EAST P?IN P?OUT P?SYNONYM P?BEAM-DIR P?EFFECT P?LAST-LOC P?OVERHEAD P?THINGS P?BELOW P?EMAX P?LIFE P?READIQ P?THIS-CASE P?CAPACITY P?ENDURANCE P?MIRROR-DIR P?SDESC P?UP P?CONTFCN P?EXIT-STR P?MIRROR-OBJ P?SE P?VALUE P?COORDS P?FNUM P?NAME-TABLE P?SEE-ALL P?WEST P?DESCFCN P?GENERIC P?NE P?SIZE P?DEXTERITY P?GLOBAL P?NORTH P?SOUTH P?DNUM P?HABITAT P?NW P?STRENGTH Flags: 48 BUOYANT LIGHTED NAMEABLE OPENED SLEEPING TRYTAKE CLOTHING LIVING NAMED PART STRICKEN USED CONTAINER LOCATION NEUTRALIZED PERSON SURFACE VEHICLE DOORLIKE LOCKED NOALL PLACE SURPRISED VIEWED FEMALE MANUALLY NOARTICLE PLURAL TAKEABLE VOWEL FERRIC MAPPED NODESC PROPER TOOL WEAPON IDENTIFIED MONSTER NORARTICLE READABLE TOUCHED WIELDED INDOORS MUNGED OPENABLE SEEN TRANSPARENT WORN