donkey drawtype is "backside"
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@ -32,7 +32,7 @@ There are also these additional setting options:
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### Animals ###
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- [x] **Cows** are large beasts that can be milked--until they go dry. They are tasty when killed and cooked. They like grass.
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- [x] **Donkeys** are large beasts that walk sideways. lol
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- [x] **Donkeys** are large beasts that don't do much yet. [See TODO.txt]
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- [x] **Rabbits** are cute little critters that you can pick up. They are tasty when cooked. They like berries and carrots, but are shy and get spooked easy. They can be white, grey, or brown.
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- [x] **Racoons** are cute little beasts. They will take whatever you give them, but only appreciate things that are *eatable*.
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- [x] **Rats** are cute little critters that you can pick up. They are tasty when cooked.
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3
TODO.txt
3
TODO.txt
@ -1,6 +1,6 @@
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--------------------------------------------------------------------------------
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--BUGS:
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-- donkey heading is sideways
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--
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--HIGH PRIORITY:
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-- support more food, --check balance-- [cheese]
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-- add fresh meat, and remove rotten meat litter eventually:
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@ -14,6 +14,7 @@
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-- animal breeding & extinction possibility
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-- add monsters,
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-- cows lift head in water and when walking sometimes
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-- Donkeys: can be tamed and used to carry chests
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-- Racoons: drop furs, craft coonskin hats
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-- taxedermy
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--LOW PRIORITY:
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@ -17,7 +17,7 @@ donkey_def = {
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damage = {water = 5, lava = 8, light = 0},
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visual = "mesh",
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drawtype = "front",
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drawtype = "backside",
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mesh = "mobs_donkey.x",
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visual_size = {x=2.0, y=2.5},
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collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
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