From 873d7efb35c88a271fd663a6d5d3804c5430de8c Mon Sep 17 00:00:00 2001 From: Hildigerr Vergaray Date: Wed, 22 Apr 2020 01:58:57 -0700 Subject: [PATCH] donkey drawtype is "backside" --- README.md | 2 +- TODO.txt | 3 ++- animals/donkey.lua | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index fe3a4b6..ca04ffd 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,7 @@ There are also these additional setting options: ### Animals ### - [x] **Cows** are large beasts that can be milked--until they go dry. They are tasty when killed and cooked. They like grass. - - [x] **Donkeys** are large beasts that walk sideways. lol + - [x] **Donkeys** are large beasts that don't do much yet. [See TODO.txt] - [x] **Rabbits** are cute little critters that you can pick up. They are tasty when cooked. They like berries and carrots, but are shy and get spooked easy. They can be white, grey, or brown. - [x] **Racoons** are cute little beasts. They will take whatever you give them, but only appreciate things that are *eatable*. - [x] **Rats** are cute little critters that you can pick up. They are tasty when cooked. diff --git a/TODO.txt b/TODO.txt index 8ab7f41..cb2c015 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,6 +1,6 @@ -------------------------------------------------------------------------------- --BUGS: --- donkey heading is sideways +-- --HIGH PRIORITY: -- support more food, --check balance-- [cheese] -- add fresh meat, and remove rotten meat litter eventually: @@ -14,6 +14,7 @@ -- animal breeding & extinction possibility -- add monsters, -- cows lift head in water and when walking sometimes +-- Donkeys: can be tamed and used to carry chests -- Racoons: drop furs, craft coonskin hats -- taxedermy --LOW PRIORITY: diff --git a/animals/donkey.lua b/animals/donkey.lua index 3980ce2..79bee1b 100644 --- a/animals/donkey.lua +++ b/animals/donkey.lua @@ -17,7 +17,7 @@ donkey_def = { damage = {water = 5, lava = 8, light = 0}, visual = "mesh", - drawtype = "front", + drawtype = "backside", mesh = "mobs_donkey.x", visual_size = {x=2.0, y=2.5}, collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},