Bump to 16.04-1

master
LNJ2 2016-04-01 00:38:21 +02:00
parent bd7a197e31
commit c86f20d7ae
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The NeXt Game for the Minetest Game Engine [minetest_tng] The NeXt Game for the Minetest Game Engine [minetest_tng]
========================================================= =========================================================
Version 16.04-1
To use this game with Minetest, insert this repository as To use this game with Minetest, insert this repository as
/games/minetest_tng /games/minetest_tng
@ -10,15 +11,15 @@ The Minetest engine can be found in:
Introduction Introduction
------------ ------------
Since I (LNJ / LNJ2) read that BlockMen leaves us, so I decided to fork and continue BlockMen's really nice work! I decided to fork Minetest NeXt by BlockMen, because BlockMen no longer does anything about Minetest :(. I changed the title of the game to Minetest TNG - The NeXt Game.
Of course I would really like to hear your ideas and suggestions! This game should be like Minetest NeXt a lightweight, but powerful survival game. Hunger and mobs are already added!
I changed the title of the game to Minetest TNG - The NeXt Game.
My plans: Of course I would really like to hear your ideas and suggestions!
- many new plants and trees
- some nice decorations like pictures, furniture Current Contributors:
- many new cooking recipes - LNJ [lnj2] (Code)
- hunger - JBB [jbbgameich] (Code + Textures)
- fridolin [fridolin2] (Textures)
License of source code License of source code

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name = Minetest The NeXt Game name = Minetest TNG - The NeXt Game

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# Don't enable this with a non-dev version. # Don't enable this with a non-dev version.
enable_dev_content (Enable content for Minetest-dev only) bool false enable_dev_content (Enable content for Minetest-dev only) bool false
# Enable this, if you don't want to fight against mobs
only_peaceful_mobs (Only Peaceful Mobs) bool false
# Whether players inventory is placed into a node on death (bones node) # Whether players inventory is placed into a node on death (bones node)
enable_bones (Enable bones) bool true enable_bones (Enable bones) bool true