Gabriel Pérez-Cerezo
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3c41f7eff3
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Prevent item flood by setting static_save = false
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2020-12-20 18:45:06 +01:00 |
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Gabriel Pérez-Cerezo
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e99ca9c48a
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Fix handling of unknown items
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2020-11-23 14:40:54 +01:00 |
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Gabriel Pérez-Cerezo
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2adbc61b22
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Show the name of the item held in infotext, remove legacy stuff
Replaced minetest.env:* calls, replaced ABM with LBM to improve
efficiency.
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2020-11-23 13:47:23 +01:00 |
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Zeg9
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645def2457
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Merge pull request #2 from VanessaE/master
make pedestels/frames auto-recover after /clearobjects
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2014-11-09 21:44:00 +01:00 |
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Vanessa Ezekowitz
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3e696b7e72
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stop nil crash if item frame was rotated by the screwdriver
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2014-08-28 15:07:19 -04:00 |
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Vanessa Ezekowitz
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841be9f4cf
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make pedestels/frames auto-recover after /clearobjects
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2014-08-06 23:23:04 -04:00 |
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Zeg9
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5a09e72c03
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Remove useless debug (WTF? I didn't even know this was pushed)
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2013-07-02 10:52:59 +02:00 |
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Zeg9
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521a9ef559
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Fix crashes when itemstack is nil
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2013-06-07 12:57:33 +02:00 |
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Zeg9
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c8a22dbfac
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Add pedestals and use staticdata for entity
This breaks existing item frames, just take the item out and put it back
Items are NOT lost, only the visual will show "unknown node" or
similar
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2013-05-31 18:50:30 +02:00 |
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Zeg9
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2a5e2eb3a2
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Shift entity position so items like stairs don't Z-fight
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2013-05-31 17:34:20 +02:00 |
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Zeg
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42852b1c9e
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Update init.lua
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2013-04-17 09:27:30 +03:00 |
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Zeg9
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3e48843b09
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Copy selection box for older minetest versions
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2013-04-15 17:44:27 +02:00 |
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Zeg9
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3afa4ccfdb
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Better texture
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2013-04-14 10:55:36 +02:00 |
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Zeg9
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feb36acf7a
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Fix crash, add crafting recipe and use to_string() so tools can't be reloaded by putting them in a frame.
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2013-04-07 14:11:59 +02:00 |
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Zeg9
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8cf5e9e55e
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Initial commit
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2013-04-07 10:31:42 +02:00 |
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