15 Commits

Author SHA1 Message Date
Gabriel Pérez-Cerezo
3c41f7eff3 Prevent item flood by setting static_save = false 2020-12-20 18:45:06 +01:00
Gabriel Pérez-Cerezo
e99ca9c48a Fix handling of unknown items 2020-11-23 14:40:54 +01:00
Gabriel Pérez-Cerezo
2adbc61b22 Show the name of the item held in infotext, remove legacy stuff
Replaced minetest.env:* calls, replaced ABM with LBM to improve
efficiency.
2020-11-23 13:47:23 +01:00
Zeg9
645def2457 Merge pull request #2 from VanessaE/master
make pedestels/frames auto-recover after /clearobjects
2014-11-09 21:44:00 +01:00
Vanessa Ezekowitz
3e696b7e72 stop nil crash if item frame was rotated by the screwdriver 2014-08-28 15:07:19 -04:00
Vanessa Ezekowitz
841be9f4cf make pedestels/frames auto-recover after /clearobjects 2014-08-06 23:23:04 -04:00
Zeg9
5a09e72c03 Remove useless debug (WTF? I didn't even know this was pushed) 2013-07-02 10:52:59 +02:00
Zeg9
521a9ef559 Fix crashes when itemstack is nil 2013-06-07 12:57:33 +02:00
Zeg9
c8a22dbfac Add pedestals and use staticdata for entity
This breaks existing item frames, just take the item out and put it back
Items are NOT lost, only the visual will show "unknown node" or
similar
2013-05-31 18:50:30 +02:00
Zeg9
2a5e2eb3a2 Shift entity position so items like stairs don't Z-fight 2013-05-31 17:34:20 +02:00
Zeg
42852b1c9e Update init.lua 2013-04-17 09:27:30 +03:00
Zeg9
3e48843b09 Copy selection box for older minetest versions 2013-04-15 17:44:27 +02:00
Zeg9
3afa4ccfdb Better texture 2013-04-14 10:55:36 +02:00
Zeg9
feb36acf7a Fix crash, add crafting recipe and use to_string() so tools can't be reloaded by putting them in a frame. 2013-04-07 14:11:59 +02:00
Zeg9
8cf5e9e55e Initial commit 2013-04-07 10:31:42 +02:00