gau-veldt
e6bb6328d6
Changed Scons build executable names
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Change executable names in Scons build to blockiverse/bvserver to match
those used when building via Code::Blocks
2015-09-05 23:54:23 -07:00
gau-veldt
401bd78fdb
Changed build system to Scons
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Changed build system to Scons
2015-09-05 23:46:03 -07:00
Brian Jack
a87168a388
start of block rendering code
2015-01-16 02:22:04 -08:00
Brian Jack
4b4eafa39c
...
2015-01-14 09:12:22 -08:00
Brian Jack
1e4dc59dbf
readability...
2015-01-14 09:11:51 -08:00
Brian Jack
522776367c
...
2015-01-14 08:54:24 -08:00
Brian Jack
8ea942c72d
NB: frustum range [-16,16] is 33 chunks
2015-01-14 08:53:22 -08:00
Brian Jack
6fca199997
chunks-n-textures
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frustum chunk cache stuff and texture cache stuff
2015-01-14 08:47:55 -08:00
Brian Jack
b59683800b
node definition
2015-01-14 06:37:57 -08:00
Brian Jack
5624a72b9a
chunks,blocks/nodes/...
2015-01-14 06:19:09 -08:00
Brian Jack
c5118895dc
start of client side chunk/render code
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working on the class for loading/keeping chunks in the visible range and
unloading when no longer used
2015-01-14 05:38:17 -08:00
Brian Jack
44627f15e4
added delete guard in chunk tables
2015-01-11 15:57:57 -08:00
Brian Jack
9d3c010a78
Account creates player if doesn't exist
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Account creates player object if one doesn't exist for logged in user.
SQLiteDB::runOnce() retries automatically if database is busy. Client
waits for server startup to complete (may take some time when database
needs to be initialized from scratch) before attempting connection.
2014-12-15 17:36:28 -08:00
Brian Jack
00dcff2f6d
some object properties for core game
2014-12-15 09:44:25 -08:00
Brian Jack
4db671c268
more db work...
2014-12-15 05:48:20 -08:00
Brian Jack
eda7b5a868
more db stuff for the game init
2014-12-14 16:40:43 -08:00
Brian Jack
f98a6522b8
db fluff
2014-12-14 16:08:20 -08:00
Brian Jack
9f1f3e55f5
more setting up game core...
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made functions out of the boilerplate code
2014-12-14 14:17:03 -08:00
Brian Jack
903405cfbc
setting up game core continued...
2014-12-14 12:05:44 -08:00
Brian Jack
5a7c574883
setting up game core
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in db and associated initialization code
2014-12-14 10:23:09 -08:00
Brian Jack
066deea298
more window responsiveness stuff...
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irrlicht won't work outside main thread so needing to juggle stuff
around in worker thread to allow device mainloop to run more often
2014-12-14 08:13:35 -08:00
Brian Jack
ed269f9a68
making window more responsive
2014-12-14 08:04:27 -08:00
Brian Jack
42d379a4a2
client fluff
2014-12-13 08:18:14 -08:00
Brian Jack
cb154867dc
moving some client stuff around
2014-12-13 02:03:20 -08:00
Brian Jack
de145c8074
moving render code to a frontend class
2014-12-12 17:02:05 -08:00
Brian Jack
992269aa13
add function to set the GUI message line
2014-12-12 02:43:50 -08:00
Brian Jack
16a4113fcd
key generation backgrounds itself
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so that the window can respond to user input
2014-12-12 02:14:43 -08:00
Brian Jack
2190252a70
putting in the minetest fonts
2014-12-11 17:50:19 -08:00
Brian Jack
2cbef50139
continuing with last...
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making the appropriate gitignore so the wholesale minetest sources
aren't included until specific parts are needed (when brought into
blockiverse directory structure as needed)
2014-12-11 17:00:11 -08:00
Brian Jack
eb32d0334b
not using the minetest sources wholesale
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portions of minetest utilized will be brought into blockiverse directory
structure as needed.
2014-12-11 16:58:02 -08:00
Brian Jack
619bd1222b
work on the client side...
2014-12-11 12:50:43 -08:00
Brian Jack
9c044e8971
column slots for the property and data tables
2014-12-11 08:48:09 -08:00
Brian Jack
41c8dd73c2
properties for entities (objects)
2014-12-11 08:43:55 -08:00
Brian Jack
61dce15bc4
fluff
2014-12-11 06:58:15 -08:00
Brian Jack
87cc49a72c
update to SQLite 3.8.7.4
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The server uses multithreaded access to the database so any update that
addresses missing mutex locks is rather important.
2014-12-11 06:35:49 -08:00
Brian Jack
5ce3e342ba
controlling module for entityType and pivotType
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entityType and pivotType should keep track of the module implementing
the entity type or pivot algorithm
2014-12-11 02:48:02 -08:00
Brian Jack
6bcf6bf7c1
making sure pivot/entity types are uniquely named
2014-12-09 17:07:52 -08:00
Brian Jack
2f7d9ce3ef
db ctor now enables foreign key constraints
2014-12-09 17:04:23 -08:00
Brian Jack
bab562acb9
working out arrangement for objects in DB
2014-12-09 12:34:51 -08:00
Brian Jack
b8d77f09e2
stuff in db for scripting
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various db tables for scripts, modules and dependency
2014-12-09 07:32:04 -08:00
Brian Jack
c3fa77f317
...
2014-12-09 02:43:30 -08:00
Brian Jack
43105d31b0
yet another client info/debug message...
2014-12-09 02:41:46 -08:00
Brian Jack
df3a26a1d9
lualibs init for luastate in account objects
2014-12-09 02:35:13 -08:00
Brian Jack
b1eb0ff9fd
put a new convenience wrapper in its place...
2014-12-08 08:06:46 -08:00
Brian Jack
6d1e7d17be
don't need nor want the extern "C" thingy
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that is defined in lua,hpp
2014-12-08 07:58:39 -08:00
Brian Jack
36f30712c9
making the lua stuff compile as c++
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otherwise lua-to-bv (bv is c++) callbacks and panic handlers (also in
c++ linkage) would be a mess (class-bound static-methods would be
unusable as callbacks and panic handlers)
2014-12-08 07:56:25 -08:00
Brian Jack
5fa655b88f
adding embedded lua interpretor to project
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lua 5.3.0 (beta) without the standalone interpretor nor compiler. It'll
probably be non-beta by the time Blockiverse is finished. 👅
2014-12-08 03:57:18 -08:00
Brian Jack
5b7ae5103f
single-login-only, dtor dependency logic
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Added database table to maintain logged in accounts with a constraint
preventing multiple login attempts. Account object utilizes this table
to fail on construction if a login attempt is duplicate (violates the
constraint).
Noticed issues with destruction order and added appropriate login to
session dtor to clean up objects before eliminating the registry (that
those objects depend on).
Also added session.clear_rooted_objects() which is a predestructor used
by the context manager to eliminate session's managed objects before the
context manager eliminating the root object tied to the session.
dtor order needs to be: non-root objects, then root object, then session
Also became important due to the fact that the listener thread creating
the session and thread running the session are not the same thread. The
listener thread would start shutting down sessions to execute a server
shutdown but this left sessions (and thus registries) getting deleted
before the objects depending on them. Session dtor explicitly removes
stuff in the right order now to avoid the problem (as well as context
manager's call to session's pre-destructor).
2014-12-06 22:27:50 -08:00
Brian Jack
bc690b8413
adding logins table
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for preventing a single account from being logged in more than once ;)
2014-12-06 18:38:34 -08:00
Brian Jack
4d04701e8b
...and taking precompiled header right back out...
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crashes gcc so the precompiled header support is still buggy in gcc it
would appear...
one step forward, ten steps abckwards
2014-12-06 17:55:35 -08:00