added Volumetric lighting to Makefile and Irrlicht8.0 (VC2005) project
git-svn-id: http://svn.code.sf.net/p/irrlicht/code/trunk@1161 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -82,6 +82,7 @@
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OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""
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IgnoreDefaultLibraryNames="libci.lib"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="..\obj\IrrDebug\Irrlicht.pdb"
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@ -336,6 +337,10 @@
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RelativePath=".\..\..\include\IOSOperator.h"
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>
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</File>
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<File
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RelativePath=".\..\..\include\IReferenceCounted.h"
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</File>
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<File
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RelativePath=".\..\..\include\IrrCompileConfig.h"
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@ -356,10 +361,6 @@
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RelativePath=".\..\..\include\ITimer.h"
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</File>
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<File
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RelativePath=".\..\..\include\IReferenceCounted.h"
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</File>
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<File
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RelativePath=".\..\..\include\Keycodes.h"
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@ -2027,6 +2028,14 @@
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RelativePath=".\CTextSceneNode.h"
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</File>
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<File
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RelativePath=".\CVolumeLightSceneNode.cpp"
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</File>
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<File
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RelativePath=".\CVolumeLightSceneNode.h"
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</File>
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<File
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RelativePath="CWaterSurfaceSceneNode.cpp"
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@ -25,7 +25,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
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CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
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CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
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CQ3LevelMesh.o CQuake3ShaderSceneNode.o
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IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
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IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
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IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
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IRRANIMOBJ = CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
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IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
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