diff --git a/source/Irrlicht/Irrlicht8.0.vcproj b/source/Irrlicht/Irrlicht8.0.vcproj index efd15475..240509dc 100644 --- a/source/Irrlicht/Irrlicht8.0.vcproj +++ b/source/Irrlicht/Irrlicht8.0.vcproj @@ -82,6 +82,7 @@ OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll" LinkIncremental="2" SuppressStartupBanner="true" + AdditionalLibraryDirectories="" IgnoreDefaultLibraryNames="libci.lib" GenerateDebugInformation="true" ProgramDatabaseFile="..\obj\IrrDebug\Irrlicht.pdb" @@ -336,6 +337,10 @@ RelativePath=".\..\..\include\IOSOperator.h" > + + @@ -356,10 +361,6 @@ RelativePath=".\..\..\include\ITimer.h" > - - @@ -2027,6 +2028,14 @@ RelativePath=".\CTextSceneNode.h" > + + + + diff --git a/source/Irrlicht/Makefile b/source/Irrlicht/Makefile index 755613e7..80fb631e 100644 --- a/source/Irrlicht/Makefile +++ b/source/Irrlicht/Makefile @@ -25,7 +25,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \ CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \ CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \ CQ3LevelMesh.o CQuake3ShaderSceneNode.o -IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o +IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o IRRANIMOBJ = CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o