irrlicht-android/media/Shaders/COGLES2Renderer2D.fsh

24 lines
563 B
GLSL

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
precision mediump float;
uniform bool uUseTexture;
uniform sampler2D uTextureUnit;
varying vec4 vVertexColor;
varying vec2 vTexCoord;
void main(void)
{
vec4 Color = vVertexColor;
if(uUseTexture)
Color *= texture2D(uTextureUnit, vTexCoord);
gl_FragColor = Color;
}