freedoom/lumps/fdmmpinf.lmp

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// MAPINFO lump for FreeDM. This doesn't do much, except strip out
// most of the normal Doom II story for ZDoom-based ports.
// After finishing MAP30, loop back to MAP01 and start again.
map MAP30 lookup "HUSTR_30"
{
next = "MAP01"
titlepatch = "CWILV29"
sky1 = "SKY3"
cluster = 8
allowmonstertelefrags
music = "$MUSIC_OPENIN"
}
// Show no intermissions text between levels.
cluster 5
{
exittext = ""
}
cluster 6
{
exittext = ""
}
cluster 7
{
exittext = ""
}
cluster 8
{
exittext = ""
}
cluster 9
{
exittext = ""
}
cluster 10
{
exittext = ""
}