// MAPINFO lump for FreeDM. This doesn't do much, except strip out // most of the normal Doom II story for ZDoom-based ports. // After finishing MAP30, loop back to MAP01 and start again. map MAP30 lookup "HUSTR_30" { next = "MAP01" titlepatch = "CWILV29" sky1 = "SKY3" cluster = 8 allowmonstertelefrags music = "$MUSIC_OPENIN" } // Show no intermissions text between levels. cluster 5 { exittext = "" } cluster 6 { exittext = "" } cluster 7 { exittext = "" } cluster 8 { exittext = "" } cluster 9 { exittext = "" } cluster 10 { exittext = "" }