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6 Commits
82aec99e71
...
c079cb00ea
Author | SHA1 | Date |
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Simon Howard | c079cb00ea | |
Simon Howard | 51222852d5 | |
Simon Howard | f8334ae0f4 | |
Simon Howard | 6b08f711d7 | |
Simon Howard | 3e8b0bdae3 | |
Xindage | f3a108c6a6 |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 10 KiB |
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@ -717,7 +717,7 @@ METAL-RM 64 128
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METAL2BD 64 128
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* RW33_1 0 0
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* BLOD64B 0 6
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METALDR 128 128
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METALDR 128 128 ; Revised door.
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* WALL47_1 0 0
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* WALL47_1 64 0
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* WALL42_3 21 0
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@ -726,7 +726,7 @@ METALDR 128 128
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* W111_3 0 64
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* W111_3 64 0
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* W111_3 64 64
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* SW2_1 52 37
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* SW2_4 38 44
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M_TEC 256 128
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* RW33_1 0 0
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* RW33_2 32 0
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@ -735,24 +735,24 @@ M_TEC 256 128
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* COMP03_5 160 0
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* COMP04_1 160 43
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* COMP04_8 160 86
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M_RDOOR 128 128
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* RW33_1 0 0
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* RW33_1 64 0
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* RIPW15 0 112
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* RIPW15 0 0
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* W46_38 13 29
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* W46_38 45 29
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* W46_38 77 29
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* W46_38 109 29
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M_YDOOR 128 128
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* RW33_1 0 0
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* RW33_1 64 0
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* RIPW15 0 0
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* RIPW15 0 112
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* W46_39 13 29
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* W46_39 44 29
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* W46_39 109 29
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* W46_39 77 29
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M_RDOOR 128 128 ; Revised TNT door, more useable now.
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* RW33_4 64 -16
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* AQTRIM02 0 112
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* AQTRIM08 0 0
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* AQTRIM08 64 0
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* W46_38 11 22
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* W46_38 44 22
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* W46_38 75 22
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* W46_38 108 22
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M_YDOOR 128 128 ; Revised TNT door, more useable now.
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* RW33_4 64 -16
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* AQTRIM02 0 112
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* AQTRIM08 0 0
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* AQTRIM08 64 0
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* W46_39 11 22
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* W46_39 44 22
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* W46_39 75 22
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* W46_39 108 22
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PILLAR 32 128
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* PILLAR 0 0
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PNK4EXIT 128 128
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@ -3408,18 +3408,6 @@ BASE2 128 128
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BASE3 128 128
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* BASE3 0 0
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; Glass textures:
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GLASS2B 64 96
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* GLASS2B 0 0
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GLASS1B 64 96
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* GLASS1B 0 0
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GLASS2 64 96
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* GLASS2 0 0
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GLASS1 64 96
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* GLASS1 0 0
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; Other custom textures:
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CEILVINE 128 128
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* CEILVINE 0 0
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@ -3485,6 +3473,183 @@ ESPIG3 128 128
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* ESPI19_3 64 0
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* ESPI19_4 0 0
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; Custom textures using resources of freedoom.
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BROVINE2 256 128 ; Another Brovine, using the real brown halls.
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* WALL62_1 0 0
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* WALL62_1 128 0
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* W107_1 0 0
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COMPUTE4 192 128 ; PLANET1 variant in computer.
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* COMP04_5 0 0
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* COMP04_5 0 64
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* COMP04_5 64 0
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* COMP04_5 64 64
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* COMP04_5 128 0
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* COMP04_5 128 64
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* TSCRN2 5 69
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* TSCRN3 69 69
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* TSCRN4 133 69
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* TSCRN5 69 5
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* TSCRN6 5 5
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* TSCRN8 133 5
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COMPLIT1 32 128 ; Lite COMPSPAN.
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* COMP03_4 0 0
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* COMP03_4 0 64
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* T14_5 8 27
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COMPLIT2 32 128
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* COMP03_4 0 0
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* COMP03_4 0 64
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* WLITA0 8 8
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* WLITC0 16 8
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* WLITA0 8 112
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* WLITC0 16 112
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COMPLIT3 32 128
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* COMP03_4 0 0
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* COMP03_4 0 64
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* BLITA0 8 8
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* BLITC0 16 8
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* BLITA0 8 112
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* BLITC0 16 112
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COMPVENT 32 128 ; COMPSPAN but is vents.
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* COMP03_8 0 0
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* COMP03_8 0 64
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COMPWERA 64 128 ; Several COMPWERx variants.
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* COMP04_5 0 0
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* COMP04_5 0 64
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COMPWERB 64 128
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* COMP04_1 0 0
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* COMP04_1 0 64
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COMPWERC 64 128
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* COMP04_2 0 0
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* COMP04_2 0 64
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COMPWERE 64 128
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* COMP04_7 0 0
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* COMP04_8 0 64
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COMPWERF 64 128
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* COMP02_7 0 0
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* COMP02_3 0 56
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* COMP03_4 0 64
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* COMP03_4 32 64
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* PREEL2 6 84
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* PREEL1 38 84
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M_BDOOR 128 128 ; TNT keyed door, it was missing the blue version.
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* RW33_4 0 -16
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* RW33_4 64 -16
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* AQTRIM02 0 112
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* AQTRIM08 0 0
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* AQTRIM08 64 0
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* W46_37 11 22
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* W46_37 44 22
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* W46_37 75 22
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* W46_37 108 22
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GRAY3 64 128 ; W31_1 was mostly used in switchs and cut in gray2.
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* W31_1 0 0
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* W31_1 0 64
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PIPE3 256 128 ; Unused textures in doom beta, now has vines on freedoom.
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* TP2_1 0 0
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* TP2_2 128 0
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* W107_1 0 0
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PIPE4 256 128
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* TP7_2 128 0
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* TP7_1 0 0
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* W106_1 0 0
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PIPE7 256 128
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* RP1_1 0 0
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* RP1_2 128 0
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* W107_1 0 0
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PIPE8 256 128
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* TP3_2 128 0
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* TP3_1 0 0
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* W107_1 0 0
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SLADAGN 64 128 : AGM version of sladwall.
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* WLA128_1 0 0
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* BLUTNT 6 67
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LITE1 16 128 ; New lite by korp, based in unused beta doom light,
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* T14_4 0 0
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LITEBLU5 32 128 ; Variant of LITE3 but blue.
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* BLITA0 0 0
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* BLITA0 0 8
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* BLITA0 0 16
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* BLITA0 0 24
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* BLITA0 0 32
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* BLITA0 0 40
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* BLITA0 0 48
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* BLITA0 0 56
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* BLITA0 0 64
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* BLITA0 0 72
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* BLITA0 0 80
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* BLITA0 0 88
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* BLITA0 0 96
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* BLITA0 0 104
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* BLITA0 0 112
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* BLITA0 0 120
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* BLITB0 8 120
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* BLITB0 8 112
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* BLITB0 8 104
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* BLITB0 8 96
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* BLITB0 8 88
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* BLITB0 8 80
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* BLITB0 8 72
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* BLITB0 8 64
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* BLITB0 8 56
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* BLITB0 8 40
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* BLITB0 8 48
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* BLITB0 8 32
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* BLITB0 8 24
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* BLITB0 8 16
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* BLITB0 8 8
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* BLITB0 8 0
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* BLITB0 16 0
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* BLITB0 16 8
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* BLITB0 16 16
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* BLITB0 16 24
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* BLITB0 16 32
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* BLITB0 16 40
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* BLITB0 16 48
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* BLITB0 16 56
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* BLITB0 16 64
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* BLITB0 16 72
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* BLITB0 16 80
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* BLITB0 16 88
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* BLITB0 16 96
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* BLITB0 16 104
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* BLITB0 16 112
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* BLITB0 16 120
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* BLITC0 24 0
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* BLITC0 24 8
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* BLITC0 24 16
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* BLITC0 24 24
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* BLITC0 24 32
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* BLITC0 24 40
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* BLITC0 24 48
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* BLITC0 24 56
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* BLITC0 24 64
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* BLITC0 24 72
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* BLITC0 24 80
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* BLITC0 24 88
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* BLITC0 24 96
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* BLITC0 24 104
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* BLITC0 24 112
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* BLITC0 24 120
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; These textures are only in FreeDM
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#ifdef FREEDM
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After Width: | Height: | Size: 2.7 KiB |
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@ -378,6 +378,27 @@ image:../sprites/pinva0.png[Invulnerability Sphere] |
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Makes you immune to all damage for a limited time.
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|==========================
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=== Color blind accessibility
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Freedoom's keys are designed to be distinguishable not just by color but
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also by shape, to make the game more accessible to color-blind players.
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Each key color has an associated unique shape:
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[cols="2,3",width="50%",align="center",valign="middle"]
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|==========================
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| **Key color** | **Shape**
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| Red | Horizontal lines
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| Yellow | Vertical lines
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| Blue | Cross shape (X)
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|==========================
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These shapes are used consistently throughout the game: in the status bar
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icons, the key sprites and on walls indicating keyed doors. For the skull
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keys, pay attention to the direction that the horns point. For example,
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here is how the different key icons appear in the status bar:
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image:images/key-icons.png[Key icons,align="center"]
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=== Enemies
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The levels are filled with monsters who have no other goal apart from stopping
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Before Width: | Height: | Size: 666 B |
Before Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 806 B |
Before Width: | Height: | Size: 798 B |
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 529 B After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 579 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 515 B After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 586 B After Width: | Height: | Size: 15 KiB |