Simon Howard
3e8b0bdae3
Change skull key colorblind patterns to match keycards.
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The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:
* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical
In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
mc776
e511c809ba
bossbrain: new sprites.
2022-01-29 19:57:13 -08:00
Simon Howard
08430c19ba
Merge pull request #731 from shinobody/newcontent
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New sprites for exploding barrel, light column and armor bonus
2021-10-07 00:14:05 -04:00
Simon Howard
07536fac6f
Merge pull request #729 from Xindage/hmrminzom
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New Minigunner sprites by Craneo and Horrormovierei.
2021-10-07 00:09:13 -04:00
Korp
757d4d48c6
sprites: New Rocket Launcher by Korp
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This was submitted on the Discord server (#sprites)
2021-10-06 09:16:28 -04:00
HorroMovieGuy
19cf9d2ded
New sprites for Summoner and Dead Flare
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New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.
Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
2021-08-27 23:28:24 -03:00
/dev/urandom
3d30c879b4
even more contrast on lines
2021-08-17 13:16:40 +03:00
/dev/urandom
4dfb81c1fe
made the lines on keys black-and-white for contrast
2021-08-17 13:07:52 +03:00
/dev/urandom
08b6423b4f
colorblind-friendly keys, door indicators and HUD icons
2021-08-17 10:46:24 +03:00
Xindage
8a2d28b8fe
Merge pull request #752 from Xindage/barondeath
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New Death animation for baron of hell and hell knight credits to HorrorMovieRei
2021-08-03 23:10:44 -03:00
Xindage
b53baa448e
New Death animation for baron of hell and hell knight
2021-08-03 23:07:51 -03:00
Xindage
53bc799357
Merge pull request #695 from mc776/master
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sprites: recolour BRS1A0.
2021-07-26 19:47:02 -03:00
Xindage
09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
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Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage
806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
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New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
Xindage
5563b58a66
Merge pull request #735 from Talon1024/newfats
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New Combat Slug muzzle flash by Craneo
2021-07-26 03:24:26 -03:00
shino1
42e339ef50
Armor bonus fix
2021-04-29 17:26:12 +01:00
Kevin Caccamo
4876ba41ee
sprites: new Combat Slug muzzle flash by Craneo
2021-04-12 17:02:33 -04:00
shino1
06930610d1
New consensus sprites from the server for barrel
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(bar1a0, bar1b0, bexpa0, bexpb0, bexpc0)
Sprites by me (Shino1), Korp and MissLavender
2021-04-07 01:47:50 +01:00
shino1
55bc096add
;_; fixed base sprites for barrel (bar1a0 and bar1b0) and their offsets
2021-04-04 20:20:49 +01:00
shino1
d3a892ed80
- fixed exbpa0
2021-04-04 19:17:16 +01:00
shino1
cdb801d975
- 3 new barrel sprites (added red, warning sign more visible,
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redesigned into propane tank)
- new light column that looks like an actual lamp
- 2 new armor bonus sprites that look like shield/armor scales
2021-04-04 04:18:45 +01:00
Xindage
015204a076
New Minigunner sprites by Craneo and Horrormovierei.
2021-03-30 12:09:24 -03:00
Xindage
e1a73c3528
New Zombieman by MothraMaster and Korp.
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Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522
New Imps Gibing sprites by korp.
2021-03-20 21:06:49 -03:00
HorroMovieGuy
47b2d9e86f
sprites: Improved Plasma gun
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Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
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sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0
sprites: new gib animations (zombie and shotgunner)
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Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
HorroMovieGuy
b715fc5f1c
Revert "Sprites: New baron sprites"
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This reverts commit aea01ea33b
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2020-08-14 00:29:59 -03:00
HorroMovieGuy
72bb41fca8
sprites: new gib animations (zombie and shotgunner)
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Improved gib animations for the aforementioned enemies.
2020-08-14 00:20:55 -03:00
MatthewTheGlutton
431cbedba3
sprites: recolour BRS1A0.
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I'm understanding this to be a brain or a piece of mauled head with a bit of spine attached.
The perfect white of the bone and the perfect red of the blood around it was making it confusingly similar to a lot of healing item sprites in some mods (e.g., the medikits in HorrorMovieGuy's gothic reskin), especially in OBLIGE maps where their placement is unpredictable.
2020-08-08 23:19:04 -07:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
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sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Samuel Oliver
3292f865a9
Updated the combat slug
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Implementing sprites from the Discord channel. Credits are as follows
???/Freedoom team - base Combat Slug sprites
HorrorMovieGuy - A to F frames (and their rotations)
Craneo - G to T frames (and their rotations)
2020-05-14 13:05:35 -04:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent ( #662 )
2020-02-27 11:53:24 -08:00
HorroMovieGuy
aea01ea33b
Sprites: New baron sprites
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Lavamander by HorrorMovieGuy, based on Raymohawk's Nukeptyle
2020-02-21 12:42:04 -03:00
MatthewTheGlutton
0bc6c98a61
sprites: minigunner firing frames.
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Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton
17156de748
sprites: add PISGD-E; adjust hitscan pickups.
2019-11-24 14:59:24 -08:00
MatthewTheGlutton
d3311a4446
sprites: Replace player third-person sprites.
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Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
MatthewTheGlutton
faae9d8312
sprites: new PLAYE/F frames.
2019-09-25 22:33:33 -07:00
Craneo
717f9bfe1e
sprites: rework technospider with good shading
2019-09-22 12:18:43 -07:00
MatthewTheGlutton
2769d7c31b
sprites: red/green colourblind friendly sboxa0
2019-09-16 11:37:39 -07:00
MatthewTheGlutton
cb4b7e4e13
sprites: updated shela0 and sboxa0
2019-09-14 15:04:15 -07:00
MatthewTheGlutton
d72d78bd78
New/improved bullet and shell pickup sprites.
2019-09-13 12:36:01 -07:00
MatthewTheGlutton
a397529386
sprites: make SKAG 1337 pickup sprite face right ( #575 )
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to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
095a3a8a48
Player crouch death/gib sprites. ( #560 )
2019-05-24 22:00:55 -07:00
MatthewTheGlutton
7a39dcfe54
Player crouching sprites for GZDoom
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Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5
Add new archvile
2019-03-24 21:44:24 -07:00
Fernando Carmona Varo
431671811a
sprites: improve player back walk animation
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The legs were reworked as well, matching the changes done to the front.
The shoulder pads movement was toned down, and the left arm was changed
so it's movement is a bit less abrupt and can actually be followed.
Other minor tweaks and size was made proportional to the front frames.
2019-01-01 17:28:43 -08:00
Fernando Carmona Varo
64efaafdfd
sprites: improved player front walk animation
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Reworked the legs so it looks more like actual walking.
I also reduced a bit the sudden swing with the weapon that
it does in the middle of the walk.
I've made it so it actually looks like he's holding the gun
rather than just punching it. And I've tweaked a bit the helmet
and some minor details.
2019-01-01 17:28:43 -08:00
Erick Tenorio
52b6bbece3
sprites: update box of shotgun shells
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Change the top portion to match with the shela0 sprite.
2018-07-10 21:49:34 -07:00
Kevin Caccamo
8f24c6eb60
sprites: improve stealth sphere sprites
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These ones shouldn't look as flat as the previous ones.
2017-10-02 07:13:10 -07:00