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README.md

Verbana: Verification and banning mod for Minetest

CURRENTLY A NON-FUNCTIONAL WIP. DO NOT USE UNTIL THIS MESSAGE HAS BEEN REMOVED.

Name

A portmanteau of "verification", "ban", and the herb verbena.

Terminology

The terms network and ASN are used interchangeably in this document.

Motivation

This mod is a response to sban, an IP-aware banning mod derived from xban, and BillyS's verification mod for Blocky Survival. Both of these mods have problems that I've long wanted to resolve, and it seemed the best resolution to those problems was to create a new integrating the features of both.

Sban is a good first attempt at IP-aware bans, but it has several major flaws:

  1. Multiple users may be associated with an IP, and banning one often bans them all.
  2. Banned IPs can still "hack" into existing accounts of other players by brute-forcing weak passwords.
  3. For many trolls, getting access to a new IP is far too easy, and there is no effective way to keep them off the server.

BillyS's verification mod was created to deal with one particular troll on the BlockySurvival server, who repeatedly got around sban by getting new IPs from VPNs and his regular mobile service provider. When enabled, it requires all new players to be verified by a player with moderator privileges before they can interact with the server or communicate with non-moderator players.

The flaws in the verification mod are

  1. Verification is all-or-nothing; either all new players require verification, or none of them do.
  2. Moderators are not always online to verify new players.
  3. New players come from all over the world, and may not be able to communicate with the moderator.
  4. New players are of all ages, and may not be able to communicate in chat at all.

Verbana aims to provide name-based banning, as well as ip and network based blocking and verification.

  1. IPs and Networks may be marked as "untrusted" - all new players from untrusted IPs/networks must go through verification, while other new players may join at will.
  2. A "verification jail" can optionally be specified, which prevents unverified players from getting loose on the server.
  3. IPs and Networks may be blocked or temporarily blocked, should the need arise.

Some features of sban that the first release of Verbana will likely lack:

  • A GUI. The sban GUI does not work particularly well anyway, and I don't know formspec. Use commands.
  • Import/export from various other ban formats. I plan to import data from sban, but I don't have a use case for the rest. However, if someone wants to write a module to import from e.g. xban2, be my guest.

Requirements

  • Minetest 5.0 or later.
  • Verbana must be listed as a trusted mod in minetest.conf (secure.trusted_mods), in order to use a sqlite database.
  • lsqlite3 (SQLite3 for Lua) must be installed and accessible to Minetest's Lua.
  • The easiest way I know how to do this: install luarocks, and execute luarocks --lua-version 5.1 install lsqlite3 or the appropriate variation.
  • The Minetest server must use IPv4 exclusively. I've made zero attempt to support IPv6.
  • There's some soft dependencies on linux. Windows users may need to make some changes, which I would gladly accept as a PR.

Optional Dependencies

Verbana can make use of the stock IRC mod, as well as the "IRC2" mod that is used on the Blocky Survival server to connect to a second IRC server.

Sban and verification are also listed as optional dependencies, but this is primarily in order for verbana to detect their presence. By default, verbana will run in "debug mode" if these mods are detected. If you wish to use verbana as intended, you do not want these mods installed.

Installation

If you don't know the basics of installing a minetest mod, please see

Trust the mod

Verbana must be marked as a trusted mod, with a line like the following added to minetest.conf:

secure.trusted_mods = verbana

The only "trusted" thing verbana does is load lsqlite so that it can interact with its database. To our knowledge, verbana cannot leak the insecure environment, but it can leak the lsqlite interface in minetest 5.0.1 and development versions before commit ecd20de.

Download ASN tables

Once you have put the verbana mod in the correct place, you will need to download the ASN tables that verbana uses to correlate IP numbers with networks. On Linux systems, you should just be able to run the script update_tables.sh. On other systems, you will need to find another way to download those files, and convert the data-used-autnums file from ths ISO-8859-1 encoding to utf8.

The ASN tables update regularly, though for the most part nothing major changes. You should put a process in place that updates these automatically (or manually) some period between daily and monthly.

Configuration

The following configuration options are available, and can be set in your minetest.conf file.

  • verbana.db_path

    The location verbana will store its database. Defaults to ${WORLD_ROOT}/verbana.sqlite.

  • verbana.asn_description_path

    The location of the ASN description file. Defaults to ${MOD_ROOT}/data-used-autnums

  • verbana.asn_data_path

    The location of the ASN data file. Defaults to ${MOD_ROOT}/data-raw-table

  • verbana.admin_priv

    The privilege needed to administer verbana. Defaults to ban_admin. This privilege will be created if it does not currently exist.

  • verbana.moderator_priv

    The privilege needed to administer verbana. Defaults to basic_privs. This privilege will be created if it does not currently exist.

  • verbana.unverified_privs

    The privileges granted to users with the "unverified" status. Defaults to shout. If there are multiple privileges, they should be comma-delimited.

  • default_privs

    This is a core setting, not a verbana-specific one. Verbana uses it to determine what privileges to give to players once they are verified. Defaults to shout,interact. If there are multiple privileges, they should be comma-delimited.

  • verbana.whitelisted_privs

    A list of privileges that are equivalent to the whitelisted status. If a player has all of the listed privileges, they skip the suspicious network checks on login. By default, it is blank i.e. disabled.

  • static_spawnpoint

    This is a core setting, not a verbana-specific one. Verbana uses this to determine where a normal (verified) player will spawn, and where to move players that are newly verified. It is a list of coordinates (x,y,z), and defaults to (0,0,0).

  • verbana.unverified_spawn_pos

    Coordinates where unverified players will spawn. It is a list of coordinates (x,y,z) and defaults to the value of static_spawnpoint.

  • verbana.jail_bounds

    Boundaries for the verification "jail" area, if one exists. It needs to be specified as a pair of coordinates, (x1,y1,z1),(x2,y2,z2), that specify the 3d bounding box of the jail. If a jail is defined, verbana.unverified_spawn_pos should be inside of the jail, or unexpected behavior may result.

  • verbana.jail_check_period

    A period, specified in seconds, between checks of whether an unverified player has escaped the verification jail. It defaults to 0, which disables the jail.

    Both verbana.jail_bounds and verbana.jail_check_period must be defined in order for the verification jail to be enabled.

  • verbana.universal_verification

    If set to true, all new users must be verified. Otherwise, only players from suspicious networks need be verified. Defaults to false

  • verbana.debug_mode

    Whether to run verbana in debug mode. By default, verbana will run in debug mode if the sban or verification mod are installed and enabled. Setting this will override that behavior, if that is desired.

    In debug mode, verbana will (1) reload the schema on every server startup (2) automatically import data from sban, if its DB is found (3) not make any changes to player privileges (4) not block any users from connecting to the server (5) not kick any users from the server.

Functionality

Verbana assigns a "status" to all players, IPs, and networks that determines in what cases players can connect to the server.

Player Status

  • default

    Most players will have the default status.

  • banned

    A player who has been banned will not be able to connect to the server. Note that banning one account does not generally prevent other accounts from connecting from IPs or Networks that the user has been associated with. However, it will temporarily mark the last-known IP of the user as suspicious.

  • unverified

    A new player that connects from a suspicious IP or network is automatically marked as unverified. Unverified users have reduced privileges (by default, they lack interact), and must be verified by a verbana admin or moderator before they can play the game or communicate with ordinary players.

  • suspicious

    A player that has been marked as suspicious has no real restrictions, but verbana moderators and admins will be alerted when the player logs in or performs certain other actions.

  • whitelisted

    A player that has been whitelisted will be allowed to bypass the suspicious network checks when they join the server.

IP status

  • default

    Most IPs will have the default status.

  • blocked

    All connections from blocked IPs will be denied, except for whitelisted players.

  • suspicious

    A new player connecting from a suspicious IP will be forced to go through verification, unless the player is whitelisted. An attempt to connect from a suspicious IP as an existing player will be denied, if that player has never connected from that network before.

  • trusted

    An IP in a suspicious network may be marked as trusted, which indicates that connections from that IP will bypass suspicious network checks.

ASN status

  • default

    Most networks will have the default status.

  • blocked

    All connections from this network will be denied, unless the player is whitelisted or the IP is trusted.

  • suspicious

    A new player connecting from a suspicious network will be forced to go through verification, unless the player is whitelisted. An attempt to connect from a suspicious network as an existing player will be denied, if that player has never connected from that network before.

Master accounts and alts

It is possible to link accounts together in a master/alt account relationship. In such a relationship, changes in the status to one account will be reflected by them all. This can be used to associate new accounts w/ existing accounts that are banned, to quickly ban those accounts.

An account can have only one master. A master account cannot have another account as its master; you can't chain the master/alt relationship.

Commands

Administration

sban_import [] verification on | off

General status

reports [=1w] bans [=20] who2

Player inspection

pgrep [=20] asn <player_name> | cluster <player_name> status <player_name> [] inspect <player_name> ban_record <player_name> logins <player_name> [=20]

Player management

kick <player_name> [] ban <player_name> [] [] unban <player_name> [] suspect <player_name> [] unsuspect <player_name> [] verify <player_name> [] unverify <player_name> [] whitelist <player_name> [] unwhitelist <player_name> [] master unmaster <player_name>

IP inspection

ip_inspect [=1w] ip_status []

IP management

ip_block [] [] ip_unblock [] ip_suspect [] ip_unsuspect [] ip_trust [] ip_untrust []

ASN inspection

asn_inspect [=1w] asn_status [] asn_stats

ASN management

asn_block [] [] asn_unblock [] asn_suspect [] asn_unsuspect []

Available to all players

report first-login <player_name>