149 lines
3.3 KiB
HTML
149 lines
3.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>4dguns documentation</title>
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<link rel="stylesheet" href="../ldoc_new.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>4dguns</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Tables">Tables</a></li>
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</ul>
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<h2>Classes</h2>
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<ul class="nowrap">
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<li><strong>Gun</strong></li>
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<li><a href="../classes/Instantiatable_class.html">Instantiatable_class</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/default_controls.html">default_controls</a></li>
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</ul>
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<h2>Scripts</h2>
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<ul class="nowrap">
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<li><a href="../scripts/item_entities.lua.html">item_entities.lua</a></li>
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<li><a href="../scripts/misc_helpers.html">misc_helpers</a></li>
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<li><a href="../scripts/play_sound.html">play_sound</a></li>
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</ul>
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<h2>Topics</h2>
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<ul class="">
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<li><a href="../topics/readme.md.html">readme</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Gun</code></h1>
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<p>Gun class
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this is the system used to represent guns and their attributes directly.</p>
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<p>
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</p>
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#gun.properties">gun.properties</a></td>
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<td class="summary">properties</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Tables"></a>Tables</h2>
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<dl class="function">
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<dt>
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<a name = "gun.properties"></a>
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<strong>gun.properties</strong>
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</dt>
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<dd>
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properties
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">infinite_inventory_overlay</span>
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defines the filename to to be used as the overlay on the item when the player has infinite ammo.
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</li>
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<li><span class="parameter">breathing_scale</span>
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the max angluler offset caused by breathing.
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</li>
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<li><span class="parameter">flash_offset</span>
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used by fire() (for fsx and ray start pos) [RENAME NEEDED]
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</li>
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<li><span class="parameter">firerateRPM</span>
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used by update() and by extent fire() + default controls. The firerate of the gun. Rounds per minute
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</li>
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<li><span class="parameter">burst</span>
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how many rounds in burst using when firemode is at "burst"
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</li>
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<li><span class="parameter">ammo_handler</span>
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absurd. @table hip @field I can't believe i'm doing this
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</li>
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<li><span class="parameter">hip</span>
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</li>
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<li><span class="parameter">sway_vel_mul</span>
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</li>
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<li><span class="parameter">sway_angle_mul</span>
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</li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/lunarmodules/ldoc">LDoc 1.5.0</a></i>
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<i style="float:right;">Last updated 2024-03-28 12:40:54 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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