Class Gun
Gun class this is the system used to represent guns and their attributes directly.
Tables
gun.properties | properties |
Tables
- gun.properties
-
properties
Fields:
- infinite_inventory_overlay defines the filename to to be used as the overlay on the item when the player has infinite ammo.
- breathing_scale the max angluler offset caused by breathing.
- flash_offset used by fire() (for fsx and ray start pos) [RENAME NEEDED]
- firerateRPM used by update() and by extent fire() + default controls. The firerate of the gun. Rounds per minute
- burst how many rounds in burst using when firemode is at "burst"
- ammo_handler absurd. @table hip @field I can't believe i'm doing this
- hip
- sway_vel_mul
- sway_angle_mul