FatalErr42O
|
b972ee78b8
|
fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s)
|
2023-12-23 21:15:40 -08:00 |
|
FatalErr42O
|
8c9afdd44b
|
added updated m4, debugging
|
2023-12-17 23:25:44 -08:00 |
|
FatalErr42O
|
181d228a16
|
added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc.
|
2023-11-21 21:07:20 -08:00 |
|
FatalErr42O
|
e80a4a4242
|
been awhile since I pushed, not sure what I added
|
2023-10-03 11:00:30 -07:00 |
|
FatalErr42O
|
36e2af9f20
|
added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed
|
2023-08-17 12:18:53 -07:00 |
|
FatalErr42O
|
4230017960
|
FIXED GIMBAL LOCK WOHOO
|
2023-08-13 21:05:45 -07:00 |
|
FatalErr42O
|
b059c175b8
|
partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines.
|
2023-08-12 21:20:34 -07:00 |
|
FatalErr42O
|
a71c84a524
|
signfifficantly changed class & structure system, began work on ammo systems
|
2023-08-09 18:26:50 -07:00 |
|
FatalErr42O
|
00ea0ff13e
|
finished Sprite_scopes (mostly)
|
2023-08-08 13:43:36 -07:00 |
|
FatalErr42O
|
b3e91825a5
|
updated license terminology
|
2023-08-06 15:25:38 -07:00 |
|
FatalErr42O
|
752ad56640
|
layed very rough testing framework for sprite scopes, and some other stuff probbably
|
2023-08-06 14:47:40 -07:00 |
|
FatalErr42O
|
5bd53dc6a2
|
first commit
|
2023-06-11 23:34:28 -07:00 |
|