FatalErr42O
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30bd8d9528
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added support for touchscreen
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2024-03-29 22:39:20 -07:00 |
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FatalErr42O
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9922a37206
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completely reformated construction of gun, and fixed an issue where animation_data was not instanced.
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2024-03-28 15:52:12 -07:00 |
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FatalErr42O
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e8590aa8b3
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fixed bug with punching with player and not gun not working properly, account for visual_size of the player in gun pos and arm calcs
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2024-03-18 20:07:48 -07:00 |
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FatalErr42O
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be0f5317d1
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added config setting for vertical rotation factor, and fixed mag wear initialization
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2024-03-17 21:59:03 -07:00 |
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FatalErr42O
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1930beb338
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added option for wear to represent ammo initially, fixed a but with meta ammo spawning
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2024-03-17 21:40:56 -07:00 |
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FatalErr42O
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33bc4da625
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added support for spawning preloaded ammo using a single meta element
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2024-03-17 20:43:21 -07:00 |
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FatalErr42O
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cc309bb6f2
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fixed an issue with infammo crashing the game if a gun wasn't held in hand, added new initial_vertical_aim property, changed name of swap charge to draw
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2024-03-16 14:45:47 -07:00 |
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FatalErr42O
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a15ae832a9
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fixed an issue where you could fire while the gun was psuedo-empty
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2024-03-12 17:15:25 -07:00 |
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FatalErr42O
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6e74815ab7
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fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload
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2024-02-29 21:18:37 -08:00 |
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FatalErr42O
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8585180634
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major work to sounds and reloading mechanics
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2024-01-26 19:16:18 -08:00 |
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FatalErr42O
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b972ee78b8
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fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s)
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2023-12-23 21:15:40 -08:00 |
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FatalErr42O
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74f92aa77f
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added burstfire, inventory stat indicator, fixed some firemode defaults
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2023-12-19 13:15:34 -08:00 |
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FatalErr42O
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8c9afdd44b
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added updated m4, debugging
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2023-12-17 23:25:44 -08:00 |
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FatalErr42O
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181d228a16
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added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc.
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2023-11-21 21:07:20 -08:00 |
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FatalErr42O
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e80a4a4242
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been awhile since I pushed, not sure what I added
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2023-10-03 11:00:30 -07:00 |
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FatalErr42O
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6ec442ee31
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tons of changes, probably, not sure
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2023-08-29 12:40:36 -07:00 |
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FatalErr42O
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295cd8fa79
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added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?)
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2023-08-20 15:20:44 -07:00 |
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FatalErr42O
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36e2af9f20
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added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed
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2023-08-17 12:18:53 -07:00 |
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FatalErr42O
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4230017960
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FIXED GIMBAL LOCK WOHOO
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2023-08-13 21:05:45 -07:00 |
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FatalErr42O
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b059c175b8
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partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines.
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2023-08-12 21:20:34 -07:00 |
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FatalErr42O
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21ab76ce95
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implement magazine reloading, mag & bullet defs
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2023-08-12 00:36:39 -07:00 |
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FatalErr42O
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a71c84a524
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signfifficantly changed class & structure system, began work on ammo systems
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2023-08-09 18:26:50 -07:00 |
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FatalErr42O
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00ea0ff13e
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finished Sprite_scopes (mostly)
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2023-08-08 13:43:36 -07:00 |
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FatalErr42O
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b3e91825a5
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updated license terminology
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2023-08-06 15:25:38 -07:00 |
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FatalErr42O
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752ad56640
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layed very rough testing framework for sprite scopes, and some other stuff probbably
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2023-08-06 14:47:40 -07:00 |
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FatalErr42O
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5bd53dc6a2
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first commit
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2023-06-11 23:34:28 -07:00 |
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