26 Commits

Author SHA1 Message Date
FatalErr42O
30bd8d9528 added support for touchscreen 2024-03-29 22:39:20 -07:00
FatalErr42O
9922a37206 completely reformated construction of gun, and fixed an issue where animation_data was not instanced. 2024-03-28 15:52:12 -07:00
FatalErr42O
e8590aa8b3 fixed bug with punching with player and not gun not working properly, account for visual_size of the player in gun pos and arm calcs 2024-03-18 20:07:48 -07:00
FatalErr42O
be0f5317d1 added config setting for vertical rotation factor, and fixed mag wear initialization 2024-03-17 21:59:03 -07:00
FatalErr42O
1930beb338 added option for wear to represent ammo initially, fixed a but with meta ammo spawning 2024-03-17 21:40:56 -07:00
FatalErr42O
33bc4da625 added support for spawning preloaded ammo using a single meta element 2024-03-17 20:43:21 -07:00
FatalErr42O
cc309bb6f2 fixed an issue with infammo crashing the game if a gun wasn't held in hand, added new initial_vertical_aim property, changed name of swap charge to draw 2024-03-16 14:45:47 -07:00
FatalErr42O
a15ae832a9 fixed an issue where you could fire while the gun was psuedo-empty 2024-03-12 17:15:25 -07:00
FatalErr42O
6e74815ab7 fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload 2024-02-29 21:18:37 -08:00
FatalErr42O
8585180634 major work to sounds and reloading mechanics 2024-01-26 19:16:18 -08:00
FatalErr42O
b972ee78b8 fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s) 2023-12-23 21:15:40 -08:00
FatalErr42O
74f92aa77f added burstfire, inventory stat indicator, fixed some firemode defaults 2023-12-19 13:15:34 -08:00
FatalErr42O
8c9afdd44b added updated m4, debugging 2023-12-17 23:25:44 -08:00
FatalErr42O
181d228a16 added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc. 2023-11-21 21:07:20 -08:00
FatalErr42O
e80a4a4242 been awhile since I pushed, not sure what I added 2023-10-03 11:00:30 -07:00
FatalErr42O
6ec442ee31 tons of changes, probably, not sure 2023-08-29 12:40:36 -07:00
FatalErr42O
295cd8fa79 added some effects, probably fixed some stuff. Added bullet holes, fixed raycasting, but it's currently broken (entities not working?) 2023-08-20 15:20:44 -07:00
FatalErr42O
36e2af9f20 added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed 2023-08-17 12:18:53 -07:00
FatalErr42O
4230017960 FIXED GIMBAL LOCK WOHOO 2023-08-13 21:05:45 -07:00
FatalErr42O
b059c175b8 partial implementation of Ammo_handlers, very crude documentation of ammunition related properties. Changed system for handling magazines. 2023-08-12 21:20:34 -07:00
FatalErr42O
21ab76ce95 implement magazine reloading, mag & bullet defs 2023-08-12 00:36:39 -07:00
FatalErr42O
a71c84a524 signfifficantly changed class & structure system, began work on ammo systems 2023-08-09 18:26:50 -07:00
FatalErr42O
00ea0ff13e finished Sprite_scopes (mostly) 2023-08-08 13:43:36 -07:00
FatalErr42O
b3e91825a5 updated license terminology 2023-08-06 15:25:38 -07:00
FatalErr42O
752ad56640 layed very rough testing framework for sprite scopes, and some other stuff probbably 2023-08-06 14:47:40 -07:00
FatalErr42O
5bd53dc6a2 first commit 2023-06-11 23:34:28 -07:00