20 Commits

Author SHA1 Message Date
FatalErr42O
938ea52529 rework of sprite scope, removal of unneccesary class variables better animation support 2024-12-19 18:04:53 -08:00
FatalErr42O
25ea38c668 switched guns bone transformations to allow for client IP, made player model handler changes, made changes that make firerate more consistent regardless of steprate and variation, fixed broken normalization of velocity recoil 2024-12-09 18:54:26 -08:00
FatalErr42O
9990c92309 update from MTUL to LEEF 2024-12-01 16:19:51 -08:00
FatalErr42O
5e29bc07e1 added the ability to offset the translation of guns and look + completely reworked aiming down sights 2024-08-01 22:36:38 -07:00
FatalErr42O
8279359aad major recoil changes (wrong branch...), documented properties 2024-06-25 14:53:16 -07:00
FatalErr42O
af970be519 changes to how vertical rotation matches with the look rotation in hipfire 2024-06-16 20:36:12 -07:00
FatalErr42O
30bd8d9528 added support for touchscreen 2024-03-29 22:39:20 -07:00
FatalErr42O
9922a37206 completely reformated construction of gun, and fixed an issue where animation_data was not instanced. 2024-03-28 15:52:12 -07:00
FatalErr42O
51b78340ec overted engine bug that creates unrecoverable greyscreen by setting minimum FOV transition time, added config setting for FOV, added compatibility for spriteguns crosshair and wielditem flag issues. 2024-03-28 00:27:08 -07:00
FatalErr42O
6e74815ab7 fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload 2024-02-29 21:18:37 -08:00
FatalErr42O
8585180634 major work to sounds and reloading mechanics 2024-01-26 19:16:18 -08:00
FatalErr42O
b972ee78b8 fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s) 2023-12-23 21:15:40 -08:00
FatalErr42O
8c9afdd44b added updated m4, debugging 2023-12-17 23:25:44 -08:00
FatalErr42O
181d228a16 added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc. 2023-11-21 21:07:20 -08:00
FatalErr42O
e80a4a4242 been awhile since I pushed, not sure what I added 2023-10-03 11:00:30 -07:00
FatalErr42O
36e2af9f20 added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed 2023-08-17 12:18:53 -07:00
FatalErr42O
4230017960 FIXED GIMBAL LOCK WOHOO 2023-08-13 21:05:45 -07:00
FatalErr42O
a71c84a524 signfifficantly changed class & structure system, began work on ammo systems 2023-08-09 18:26:50 -07:00
FatalErr42O
00ea0ff13e finished Sprite_scopes (mostly) 2023-08-08 13:43:36 -07:00
FatalErr42O
5bd53dc6a2 first commit 2023-06-11 23:34:28 -07:00