FatalErr42O
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938ea52529
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rework of sprite scope, removal of unneccesary class variables better animation support
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2024-12-19 18:04:53 -08:00 |
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FatalErr42O
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25ea38c668
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switched guns bone transformations to allow for client IP, made player model handler changes, made changes that make firerate more consistent regardless of steprate and variation, fixed broken normalization of velocity recoil
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2024-12-09 18:54:26 -08:00 |
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FatalErr42O
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9990c92309
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update from MTUL to LEEF
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2024-12-01 16:19:51 -08:00 |
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FatalErr42O
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5e29bc07e1
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added the ability to offset the translation of guns and look + completely reworked aiming down sights
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2024-08-01 22:36:38 -07:00 |
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FatalErr42O
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8279359aad
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major recoil changes (wrong branch...), documented properties
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2024-06-25 14:53:16 -07:00 |
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FatalErr42O
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af970be519
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changes to how vertical rotation matches with the look rotation in hipfire
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2024-06-16 20:36:12 -07:00 |
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FatalErr42O
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30bd8d9528
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added support for touchscreen
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2024-03-29 22:39:20 -07:00 |
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FatalErr42O
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9922a37206
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completely reformated construction of gun, and fixed an issue where animation_data was not instanced.
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2024-03-28 15:52:12 -07:00 |
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FatalErr42O
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51b78340ec
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overted engine bug that creates unrecoverable greyscreen by setting minimum FOV transition time, added config setting for FOV, added compatibility for spriteguns crosshair and wielditem flag issues.
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2024-03-28 00:27:08 -07:00 |
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FatalErr42O
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6e74815ab7
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fixed some issues with reloading. Fixed an issue where magazines broke all recipes in game except the most recently registered magazine's reload
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2024-02-29 21:18:37 -08:00 |
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FatalErr42O
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8585180634
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major work to sounds and reloading mechanics
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2024-01-26 19:16:18 -08:00 |
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FatalErr42O
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b972ee78b8
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fixed animation rotation offset, added todo, added system for infinite ammo privelage, fixed a crash when changing weapons with sprite_scope(s)
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2023-12-23 21:15:40 -08:00 |
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FatalErr42O
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8c9afdd44b
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added updated m4, debugging
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2023-12-17 23:25:44 -08:00 |
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FatalErr42O
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181d228a16
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added sprite scope functionality, added magnification and new system for FOV through ObjRef metatable (with locking), etc.
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2023-11-21 21:07:20 -08:00 |
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FatalErr42O
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e80a4a4242
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been awhile since I pushed, not sure what I added
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2023-10-03 11:00:30 -07:00 |
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FatalErr42O
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36e2af9f20
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added blunt, sharp penetration, fixed table fill-ins for property subtables, probably other various fixed
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2023-08-17 12:18:53 -07:00 |
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FatalErr42O
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4230017960
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FIXED GIMBAL LOCK WOHOO
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2023-08-13 21:05:45 -07:00 |
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FatalErr42O
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a71c84a524
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signfifficantly changed class & structure system, began work on ammo systems
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2023-08-09 18:26:50 -07:00 |
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FatalErr42O
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00ea0ff13e
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finished Sprite_scopes (mostly)
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2023-08-08 13:43:36 -07:00 |
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FatalErr42O
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5bd53dc6a2
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first commit
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2023-06-11 23:34:28 -07:00 |
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