From 70717e8688dcda45f2b19cb229ef658d173eb5f2 Mon Sep 17 00:00:00 2001 From: FatalErr42O <58855799+FatalError42O@users.noreply.github.com> Date: Wed, 27 Mar 2024 19:31:21 -0700 Subject: [PATCH] removed debug stuff i forgot to get rid of earlier --- classes/Bullet_ray.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/classes/Bullet_ray.lua b/classes/Bullet_ray.lua index e68d259..8c7fe78 100644 --- a/classes/Bullet_ray.lua +++ b/classes/Bullet_ray.lua @@ -220,7 +220,6 @@ function ray:apply_damage(object, sharp_pen, blunt_pen) if (hit_pos.y-lowest_point) > above_chest then headshot = Guns4d.config.headshot_damage_factor end - minetest.chat_send_all((hit_pos.y-lowest_point)) end local damage_values = {} for i, v in pairs(self.blunt_damage_groups) do @@ -230,7 +229,6 @@ function ray:apply_damage(object, sharp_pen, blunt_pen) damage_values[i] = (damage_values[i] or 0) + (v*sharp_ratio*headshot) end damage_values[Guns4d.config.default_damage_group] = (damage_values[Guns4d.config.default_damage_group] or 0)+((blunt_dmg+sharp_dmg)*headshot) - minetest.chat_send_all(damage_values.fleshy) object:punch((Guns4d.config.punch_from_player_not_gun and self.player) or self.gun.entity, 1000, {damage_groups=damage_values}, self.dir) end function ray:bullet_hole(pos, normal)