zstd/lib/README.md

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Zstandard library files
================================
The __lib__ directory is split into several sub-directories,
in order to make it easier to select or exclude features.
#### Building
`Makefile` script is provided, supporting [Makefile conventions](https://www.gnu.org/prep/standards/html_node/Makefile-Conventions.html#Makefile-Conventions),
including commands variables, staged install, directory variables and standard targets.
- `make` : generates both static and dynamic libraries
- `make install` : install libraries and headers in target system directories
`libzstd` default scope is pretty large, including compression, decompression, dictionary builder,
and support for decoding legacy formats >= v0.5.0.
The scope can be reduced on demand (see paragraph _modular build_).
#### Multithreading support
Multithreading is disabled by default when building with `make`.
Enabling multithreading requires 2 conditions :
- set build macro `ZSTD_MULTITHREAD` (`-DZSTD_MULTITHREAD` for `gcc`)
- for POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc`)
Both conditions are automatically applied when invoking `make lib-mt` target.
When linking a POSIX program with a multithreaded version of `libzstd`,
note that it's necessary to request the `-pthread` flag during link stage.
Multithreading capabilities are exposed
via the [advanced API defined in `lib/zstd.h`](https://github.com/facebook/zstd/blob/v1.3.8/lib/zstd.h#L592).
#### API
Zstandard's stable API is exposed within [lib/zstd.h](zstd.h).
#### Advanced API
Optional advanced features are exposed via :
- `lib/common/zstd_errors.h` : translates `size_t` function results
into a `ZSTD_ErrorCode`, for accurate error handling.
- `ZSTD_STATIC_LINKING_ONLY` : if this macro is defined _before_ including `zstd.h`,
it unlocks access to the experimental API,
exposed in the second part of `zstd.h`.
All definitions in the experimental APIs are unstable,
they may still change in the future, or even be removed.
As a consequence, experimental definitions shall ___never be used with dynamic library___ !
Only static linking is allowed.
#### Modular build
It's possible to compile only a limited set of features within `libzstd`.
The file structure is designed to make this selection manually achievable for any build system :
- Directory `lib/common` is always required, for all variants.
- Compression source code lies in `lib/compress`
- Decompression source code lies in `lib/decompress`
- It's possible to include only `compress` or only `decompress`, they don't depend on each other.
- `lib/dictBuilder` : makes it possible to generate dictionaries from a set of samples.
The API is exposed in `lib/dictBuilder/zdict.h`.
This module depends on both `lib/common` and `lib/compress` .
- `lib/legacy` : makes it possible to decompress legacy zstd formats, starting from `v0.1.0`.
This module depends on `lib/common` and `lib/decompress`.
To enable this feature, define `ZSTD_LEGACY_SUPPORT` during compilation.
Specifying a number limits versions supported to that version onward.
For example, `ZSTD_LEGACY_SUPPORT=2` means : "support legacy formats >= v0.2.0".
Conversely, `ZSTD_LEGACY_SUPPORT=0` means "do __not__ support legacy formats".
By default, this build macro is set as `ZSTD_LEGACY_SUPPORT=5`.
Decoding supported legacy format is a transparent capability triggered within decompression functions.
It's also allowed to invoke legacy API directly, exposed in `lib/legacy/zstd_legacy.h`.
Each version does also provide its own set of advanced API.
For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` .
- While invoking `make libzstd`, it's possible to define build macros
`ZSTD_LIB_COMPRESSION, ZSTD_LIB_DECOMPRESSION`, `ZSTD_LIB_DICTBUILDER`,
and `ZSTD_LIB_DEPRECATED` as `0` to forgo compilation of the corresponding features.
This will also disable compilation of all dependencies
(eg. `ZSTD_LIB_COMPRESSION=0` will also disable dictBuilder).
- There are some additional build macros that can be used to minify the decoder.
Zstandard often has more than one implementation of a piece of functionality,
where each implementation optimizes for different scenarios. For example, the
Huffman decoder has complementary implementations that decode the stream one
symbol at a time or two symbols at a time. Zstd normally includes both (and
dispatches between them at runtime), but by defining `HUF_FORCE_DECOMPRESS_X1`
or `HUF_FORCE_DECOMPRESS_X2`, you can force the use of one or the other, avoiding
compilation of the other. Similarly, `ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT`
and `ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG` force the compilation and use of
only one or the other of two decompression implementations. The smallest
binary is achieved by using `HUF_FORCE_DECOMPRESS_X1` and
`ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT`.
For squeezing the last ounce of size out, you can also define
`ZSTD_NO_INLINE`, which disables inlining, and `ZSTD_STRIP_ERROR_STRINGS`,
which removes the error messages that are otherwise returned by
`ZSTD_getErrorName`.
- While invoking `make libzstd`, the build macro `ZSTD_LEGACY_MULTITHREADED_API=1`
will expose the deprecated `ZSTDMT` API exposed by `zstdmt_compress.h` in
the shared library, which is now hidden by default.
#### Windows : using MinGW+MSYS to create DLL
DLL can be created using MinGW+MSYS with the `make libzstd` command.
This command creates `dll\libzstd.dll` and the import library `dll\libzstd.lib`.
The import library is only required with Visual C++.
The header file `zstd.h` and the dynamic library `dll\libzstd.dll` are required to
compile a project using gcc/MinGW.
The dynamic library has to be added to linking options.
It means that if a project that uses ZSTD consists of a single `test-dll.c`
file it should be linked with `dll\libzstd.dll`. For example:
```
gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll
```
The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
#### Deprecated API
Obsolete API on their way out are stored in directory `lib/deprecated`.
At this stage, it contains older streaming prototypes, in `lib/deprecated/zbuff.h`.
These prototypes will be removed in some future version.
Consider migrating code towards supported streaming API exposed in `zstd.h`.
#### Miscellaneous
The other files are not source code. There are :
- `BUCK` : support for `buck` build system (https://buckbuild.com/)
- `Makefile` : `make` script to build and install zstd library (static and dynamic)
- `README.md` : this file
- `dll/` : resources directory for Windows compilation
- `libzstd.pc.in` : script for `pkg-config` (used in `make install`)