Add fix to prevent player joining being held at 0,0,0
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parent
9344744020
commit
2f13fa2d54
@ -8,7 +8,10 @@ local denom = {
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emerald = {"oresplus:emerald", "oresplus:emeraldblock"}
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emerald = {"oresplus:emerald", "oresplus:emeraldblock"}
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}
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}
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local function detached_funds(name)
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local function detached_funds(name, player_name)
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if not player_name then
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player_name = name
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end
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return minetest.create_detached_inventory("funds_" .. name, {
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return minetest.create_detached_inventory("funds_" .. name, {
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allow_move = function(inv, from_list, to_list, to_index, count, player)
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allow_move = function(inv, from_list, to_list, to_index, count, player)
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return 0
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return 0
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@ -49,7 +52,8 @@ local function detached_funds(name)
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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return stack:get_count()
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end
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end
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})
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},
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player_name)
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -160,7 +160,8 @@ minetest.register_on_joinplayer(function(player, _)
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end
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end
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end
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end
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end
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end
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})
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},
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player:get_player_name())
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skin:set_size("main", 1)
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skin:set_size("main", 1)
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for _, v in pairs(skin_db) do
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for _, v in pairs(skin_db) do
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