kalite/mods/kalite/shop.lua

314 lines
8.8 KiB
Lua

-- ATM
-- automatically convert lower denoms to higher
local denom = {
gold = {"kalite:coin", "default:gold_ingot", "default:goldblock"},
diamond = {"default:diamond", "default:diamondblock"},
emerald = {"oresplus:emerald", "oresplus:emeraldblock"}
}
local function detached_funds(name, player_name)
if not player_name then
player_name = name
end
return minetest.create_detached_inventory("funds_" .. name, {
allow_move = function(inv, from_list, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
local stack_name = stack:get_name()
if listname == "gold" then
if stack_name == denom.gold[1] or
stack_name == denom.gold[2] or
stack_name == denom.gold[3] then
return stack:get_count()
end
return 0
elseif listname == "diamond" then
if stack_name == denom.diamond[1] or
stack_name == denom.diamond[2] then
return stack:get_count()
end
return 0
elseif listname == "emerald" then
if stack_name == denom.emerald[1] or
stack_name == denom.emerald[2] then
return stack:get_count()
end
return 0
end
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count() -- TODO not count, but stack max...
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_take = function(inv, listname, index, stack, player)
return stack:get_count()
end
},
player_name)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local p_inv = minetest.get_inventory({type = "player", name = name})
p_inv:set_size("gold", 3)
p_inv:set_size("diamond", 2)
p_inv:set_size("emerald", 2)
local funds = detached_funds(name)
funds:set_size("gold", 3)
funds:set_size("diamond", 2)
funds:set_size("emerald", 2)
end)
minetest.register_on_newplayer(function(player)
local name = player:get_player_name()
local inv = minetest.get_inventory({type = "player", name = name})
inv:set_size("gold", 3)
inv:set_size("diamond", 2)
inv:set_size("emerald", 2)
inv:set_stack("gold", 1, {name = "default:goldblock", count = 1.5})
minetest.after(1, function()
local d_inv = detached_funds(name)
d_inv:set_size("gold", 3)
d_inv:set_size("diamond", 2)
d_inv:set_size("emerald", 2)
d_inv:set_stack("gold", 1, {name = "default:goldblock", count = 1.5})
end)
end)
local function get_atm_interface(name)
local formspec = "size[8,6]" ..
default.gui_bg_img ..
default.gui_slots ..
"list[detached:funds_" .. name .. ";gold;2,0.2;1,1]" ..
"list[detached:funds_" .. name .. ";diamond;3.5,0.2;1,1]" ..
"list[detached:funds_" .. name .. ";emerald;5,0.2;1,1]" ..
"list[current_player;main;0,2;8,4]"
return formspec
end
--[[
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "kalite:atm" then
return
end
end)
--]]
-- ATM Node
minetest.register_node("kalite:atm", {
description = "Automated Teller Machine (ATM)",
tiles = {"pktairs_wood.png^kalite_shop_coin.png"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Automated Teller Machine (ATM)")
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local name = clicker:get_player_name()
minetest.show_formspec(name, "kalite:atm", get_atm_interface(name))
end,
})
-- SHOP
local function get_register_formspec(pos)
local meta = minetest.get_meta(pos)
local spos = pos.x.. "," ..pos.y .. "," .. pos.z
local formspec =
"size[8,6.5]" ..
default.gui_bg_img ..
default.gui_slots ..
"label[2.1,0;Sell]" ..
"label[5.15,0;For]" ..
"button[0,1.5;1.75,1;stock;Stock]" ..
"button[6.25,1.5;1.75,1;register;Register]" ..
"button[3.5,1.25;1,1;ok;OK]" ..
"list[nodemeta:" .. spos .. ";sell;2,0.5;1,1;]" ..
"list[nodemeta:" .. spos .. ";buy;5,0.5;1,1;]" ..
"list[current_player;main;0,2.75;8,4;]"
return formspec
end
local formspec_register =
"size[8,9]" ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Register]" ..
"list[current_name;register;0,0.75;8,4;]" ..
"list[current_player;main;0,5.25;8,4;]" ..
"listring[]"
local formspec_stock =
"size[8,9]" ..
default.gui_bg_img ..
default.gui_slots ..
"label[0,0;Stock]" ..
"list[current_name;stock;0,0.75;8,4;]" ..
"list[current_player;main;0,5.25;8,4;]" ..
"listring[]"
minetest.register_node("kalite:shop", {
description = "Shop",
tiles = {
"pktairs_wood.png^kalite_shop_coin.png",
"pktairs_wood.png",
"pktairs_wood.png^kalite_shop_coin.png",
"pktairs_wood.png^kalite_shop_coin.png",
"pktairs_wood.png^kalite_shop_coin.png",
"pktairs_wood.png^kalite_shop_coin.png"
},
groups = {choppy = default.dig.wood},
paramtype2 = "facedir",
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", "Shop (Owned by " .. owner .. ")")
meta:set_string("formspec", get_register_formspec(pos))
local inv = meta:get_inventory()
inv:set_size("buy", 1)
inv:set_size("sell", 1)
inv:set_size("stock", 8*4)
inv:set_size("register", 8*4)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player = sender:get_player_name()
local inv = meta:get_inventory()
local s = inv:get_list("sell")
local b = inv:get_list("buy")
local stk = inv:get_list("stock")
local reg = inv:get_list("register")
local pinv = sender:get_inventory()
if fields.register then
if player ~= owner and (not minetest.check_player_privs(player, {server = true})) then
minetest.chat_send_player(player, "Only the shop owner can open the register.")
return
else
minetest.show_formspec(player, "kalite:shop", formspec_register)
end
elseif fields.stock then
minetest.show_formspec(player, "kalite:shop", formspec_stock)
return
elseif fields.ok then
if inv:is_empty("sell") or
inv:is_empty("buy") or
(not inv:room_for_item("register", b[1])) then
minetest.chat_send_player(player, "Shop closed.")
return
end
if (pinv:contains_item("main", b[1]) or
pinv:contains_item("funds", b[1])) and
inv:contains_item("stock", s[1]) and
pinv:room_for_item("main", s[1]) then
pinv:remove_item("main", b[1])
inv:add_item("register", b[1])
inv:remove_item("stock", s[1])
pinv:add_item("main", s[1])
else
minetest.chat_send_player(player, "No funds.")
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
local s = inv:get_list("sell")
local n = stack:get_name()
local playername = player:get_player_name()
if playername ~= owner and
(not minetest.check_player_privs(playername, {server = true})) then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername ~= owner and
(not minetest.check_player_privs(playername, {server = true}))then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername ~= owner and
(not minetest.check_player_privs(playername, {server = true}))then
return 0
else
return count
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
return player:get_player_name() == owner and
inv:is_empty("register") and
inv:is_empty("stock") and
inv:is_empty("buy") and
inv:is_empty("sell")
end,
})
-- CRAFTS
minetest.register_craftitem("kalite:coin", {
description = "Gold Coin",
inventory_image = "kalite_shop_coin.png",
})
minetest.register_craft({
output = "kalite:coin 9",
recipe = {
{"default:gold_ingot"},
}
})
minetest.register_craft({
output = "default:gold_ingot",
recipe = {
{"kalite:coin", "kalite:coin", "kalite:coin"},
{"kalite:coin", "kalite:coin", "kalite:coin"},
{"kalite:coin", "kalite:coin", "kalite:coin"}
}
})
minetest.register_craft({
output = "kalite:shop",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "default:goldblock", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
})