88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
// Copyright © 2008-2020 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#ifndef _SYSTEMINFOVIEW_H
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#define _SYSTEMINFOVIEW_H
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#include "Color.h"
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#include "galaxy/SystemPath.h"
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#include "gui/GuiImageRadioButton.h"
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#include "UIView.h"
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#include <vector>
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class Game;
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class StarSystem;
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class SystemBody;
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namespace Graphics {
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class Renderer;
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class RenderState;
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}
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class SystemInfoView : public UIView {
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public:
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SystemInfoView(Game *game);
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virtual void Update();
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virtual void Draw3D();
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void NextPage();
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protected:
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virtual void OnSwitchTo();
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private:
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class BodyIcon : public Gui::ImageRadioButton {
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public:
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BodyIcon(const char *img, Graphics::Renderer *);
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virtual void Draw();
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virtual void OnActivate();
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bool HasStarport() { return m_hasStarport; }
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void SetHasStarport() { m_hasStarport = true; }
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void SetSelectColor(const Color &color) { m_selectColor = color; }
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private:
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Graphics::Renderer *m_renderer;
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Graphics::RenderState *m_renderState;
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Graphics::Drawables::Lines m_selectBox;
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std::unique_ptr<Graphics::Drawables::Circle> m_circle;
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bool m_hasStarport;
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Color m_selectColor;
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};
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enum RefreshType {
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REFRESH_NONE,
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REFRESH_SELECTED_BODY,
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REFRESH_ALL
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};
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RefreshType NeedsRefresh();
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void SystemChanged(const SystemPath &path);
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void UpdateEconomyTab();
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void OnBodyViewed(SystemBody *b);
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void OnBodySelected(SystemBody *b);
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void OnClickBackground(Gui::MouseButtonEvent *e);
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void PutBodies(SystemBody *body, Gui::Fixed *container, int dir, float pos[2], int &majorBodies, int &starports, int &onSurface, float &prevSize);
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void UpdateIconSelections();
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Game *m_game;
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Gui::VBox *m_infoBox;
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Gui::Fixed *m_econInfo;
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Gui::Fixed *m_econMajImport, *m_econMinImport;
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Gui::Fixed *m_econMajExport, *m_econMinExport;
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Gui::Fixed *m_econIllegal;
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Gui::Fixed *m_sbodyInfoTab, *m_econInfoTab;
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Gui::Label *m_commodityTradeLabel;
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Gui::Tabbed *m_tabs;
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RefCountedPtr<StarSystem> m_system;
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SystemPath m_selectedBodyPath;
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RefreshType m_refresh;
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//map is not enough to associate icons as each tab has their own. First element is the body index of SystemPath (names are not unique)
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std::vector<std::pair<Uint32, BodyIcon *>> m_bodyIcons;
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bool m_unexplored;
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bool m_hasTradeComputer;
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};
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#endif /* _SYSTEMINFOVIEW_H */
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