parent
d4187866db
commit
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@ -277,4 +277,25 @@ Executes <code> as a Lua chunk in the global namespace.
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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//luatransform minetest.env:add_node(pos, {name="default:stone"})
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//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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### //mtschemcreate <file>
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Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
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//mtschemcreate some random filename
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//mtschemcreate huge_base
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### //mtschemplace <file>
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Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
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//mtschemplace some random filename
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//mtschemplace huge_base
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### //mtschemprob start/finish/get
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After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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//mtschemprob get
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@ -4,6 +4,10 @@ worldedit.set_pos = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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if minetest.place_schematic then
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worldedit.prob_pos = {}
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worldedit.prob_list = {}
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end
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dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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@ -161,6 +165,9 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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worldedit.mark_pos2(name)
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
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worldedit.prob_pos[name] = pos
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minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
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end
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end
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end)
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@ -1071,3 +1078,100 @@ minetest.register_chatcommand("/luatransform", {
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end
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end,
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})
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if minetest.place_schematic then
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minetest.register_chatcommand("/mtschemcreate", {
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params = "<filename>",
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description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "No region selected")
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return
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end
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if param == nil then
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worldedit.player_notify(name, "No filename specified")
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return
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end
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local path = minetest.get_worldpath() .. "/schems"
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local filename = path .. "/" .. param .. ".mts"
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os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
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local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
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if ret == nil then
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worldedit.player_notify(name, "Failed to create Minetest schematic", false)
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else
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worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
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end
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worldedit.prob_list[name] = {}
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end,
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})
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minetest.register_chatcommand("/mtschemplace", {
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params = "<filename>",
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description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "No position selected")
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return
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end
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if param == nil then
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worldedit.player_notify(name, "No filename specified")
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return
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end
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local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
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if minetest.place_schematic(pos, path) == nil then
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worldedit.player_notify(name, "Failed to place Minetest schematic", false)
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else
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worldedit.player_notify(name, "Placed Minetest schematic " .. param ..
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" at " .. minetest.pos_to_string(pos), false)
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end
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end,
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})
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minetest.register_chatcommand("/mtschemprob", {
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params = "start/finish/get",
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description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
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privs = {worldedit=true},
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func = function(name, param)
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if param == "start" then --start probability setting
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worldedit.set_pos[name] = "prob"
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worldedit.prob_list[name] = {}
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worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
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elseif param == "finish" then --finish probability setting
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worldedit.set_pos[name] = nil
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worldedit.player_notify(name, "finished Minetest schematic probability selection")
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elseif param == "get" then --get all nodes that had probabilities set on them
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local text = ""
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local problist = worldedit.prob_list[name]
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if problist == nil then
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return
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end
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for k,v in pairs(problist) do
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local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
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text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
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end
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worldedit.player_notify(name, "Currently set node probabilities:")
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worldedit.player_notify(name, text)
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else
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worldedit.player_notify(name, "unknown subcommand: " .. param)
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end
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end,
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})
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minetest.register_on_player_receive_fields(
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function(player, formname, fields)
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if (formname == "prob_val_enter") and (fields.text ~= "") then
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local name = player:get_player_name()
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local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
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local index = table.getn(worldedit.prob_list[name]) + 1
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worldedit.prob_list[name][index] = prob_entry
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end
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end
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)
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end
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