Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs.
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@ -166,6 +166,14 @@ Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack z +5
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//stack ? 12
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### //scale <factor>
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Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
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//scale 2
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//scale 1
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//scale 10
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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@ -46,11 +46,17 @@ Duplicates the region defined by positions `pos1` and `pos2` along the `axis` ax
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Returns the number of nodes stacked.
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### count, newpos1, newpos2 = worldedit.scale(pos1, pos2, factor)
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Scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin.
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Returns the number of nodes scaled, the new scaled position 1, and the new scaled position 2.
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### count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
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Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
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Returns the number of nodes transposed, the new position 1, and the new position 2.
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Returns the number of nodes transposed, the new transposed position 1, and the new transposed position 2.
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### count = worldedit.flip(pos1, pos2, axis)
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@ -222,7 +222,43 @@ worldedit.stack = function(pos1, pos2, axis, count, env)
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return worldedit.volume(pos1, pos2)
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end
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--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new position 1, and the new position 2
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--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
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worldedit.scale = function(pos1, pos2, factor, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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local pos = {x=pos2.x, y=0, z=0}
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local bigpos = {x=0, y=0, z=0}
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size = factor - 1
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while pos.x >= pos1.x do
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pos.y = pos2.y
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local value = pos[axis] --store current position
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local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
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for x = 0, size do --fill in large node
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for y = 0, size do
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for z = 0, size do
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bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
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env:add_node(bigpos, node) --copy node to new position
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env:get_meta(bigpos):from_table(meta) --set metadata of new node
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end
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end
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end
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pos.z = pos.z - 1
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end
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pos.y = pos.y - 1
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end
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pos.x = pos.x - 1
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end
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local newpos2 = {x=pos1.x + (pos2.x - pos1.x) * factor + size, y=pos1.y + (pos2.y - pos1.y) * factor + size, z=pos1.z + (pos2.z - pos1.z) * factor + size}
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return worldedit.volume(pos1, pos2), pos1, newpos2
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end
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--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new transposed position 1, and the new transposed position 2
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worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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@ -631,6 +631,38 @@ minetest.register_chatcommand("/stack", {
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end,
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})
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minetest.register_chatcommand("/scale", {
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params = "<factor>",
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description = "Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local factor = tonumber(param)
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if not factor or factor ~= math.floor(factor) or factor <= 0 then
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worldedit.player_notify(name, "invalid scaling factor: " .. param)
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count, pos1, pos2 = worldedit.scale(pos1, pos2, factor, tenv)
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--reset markers to scaled positions
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, count .. " nodes scaled")
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end,
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})
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minetest.register_chatcommand("/transpose", {
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params = "x/y/z/? x/y/z/?",
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description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
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