Configation update - because of problems with comments in the same line as setting

master
daret 2020-11-08 11:57:16 +01:00
parent 4d06eaa848
commit e54340d499
1 changed files with 18 additions and 7 deletions

View File

@ -1,19 +1,25 @@
# This is a game specific minetest.conf file, do not edit # This is a game specific minetest.conf file, do not edit
#Minetest Game Settings #Minetest Game Settings
#----------------------
disable_fire = false disable_fire = false
enable_tnt = true enable_tnt = true
# Smartinventory Settings # Smartinventory Settings - currently not used
#------------------------
smart_inventory_shaped_groups = smart_inventory_shaped_groups =
smart_inventory_friendly_group_names = true smart_inventory_friendly_group_names = true
smart_inventory_workbench_mode = false smart_inventory_workbench_mode = false
#3D Armor #3D Armor
#--------
#armor_water_protect = false #armor_water_protect = false
#armor_fire_protect = true #activates torch damage as well #activates torch damage as well
#armor_fire_protect = true
#Hudbars and hunger_ng #Hudbars and hunger_ng
#---------------------
hudbars_autohide_stamina = true hudbars_autohide_stamina = true
hudbars_alignment_pattern = zigzag hudbars_alignment_pattern = zigzag
hudbars_bar_type = progress_bar hudbars_bar_type = progress_bar
@ -21,6 +27,7 @@ hunger_ng_use_hunger_bar = false
hudbars_sorting = health=0, hungernghudbar=1, breath=2, stamina=3 hudbars_sorting = health=0, hungernghudbar=1, breath=2, stamina=3
#hbsprint #hbsprint
#--------
sprint_speed = 2 sprint_speed = 2
sprint_jump = 1.2 sprint_jump = 1.2
sprint_stamina_drain = 1 sprint_stamina_drain = 1
@ -28,9 +35,13 @@ sprint_stamina_heal = 1.5
sprint_stamina_standing = 2 sprint_stamina_standing = 2
#dynamic_liquid #dynamic_liquid
dynamic_liquid_water = true #dynamic water is enabled #--------------
dynamic_liquid_lava = true #dynamic lava is enabled dynamic_liquid_water = true
dynamic_liquid_river_water = false #dynamic river water is disabled dynamic_liquid_lava = true
dynamic_liquid_river_water = false
dynamic_liquid_displace_liquid = false #flase to reduce fooding, when block inserted into water #false to reduce fooding, when block inserted into water
dynamic_liquid_displace_liquid = true #obsidian will fall when created dynamic_liquid_displace_liquid = false
#obsidian will fall when created
dynamic_liquid_displace_liquid = true